diff options
Diffstat (limited to 'thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h | 797 |
1 files changed, 0 insertions, 797 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h deleted file mode 100644 index 983554eb2e..0000000000 --- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h +++ /dev/null @@ -1,797 +0,0 @@ -#ifndef B3_FIND_CONCAVE_SEPARATING_AXIS_H -#define B3_FIND_CONCAVE_SEPARATING_AXIS_H - -#define B3_TRIANGLE_NUM_CONVEX_FACES 5 - -#include "Bullet3Common/shared/b3Int4.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" -#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" -#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" - -inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn, - const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max) -{ - min[0] = FLT_MAX; - max[0] = -FLT_MAX; - int numVerts = hull->m_numVertices; - - const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), *dir); - float offset = b3Dot(pos, *dir); - for (int i = 0; i < numVerts; i++) - { - float dp = b3Dot(vertices[hull->m_vertexOffset + i], localDir); - if (dp < min[0]) - min[0] = dp; - if (dp > max[0]) - max[0] = dp; - } - if (min[0] > max[0]) - { - float tmp = min[0]; - min[0] = max[0]; - max[0] = tmp; - } - min[0] += offset; - max[0] += offset; -} - -inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - b3Float4ConstArg posA, b3QuatConstArg ornA, - b3Float4ConstArg posB, b3QuatConstArg ornB, - b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB, float* depth) -{ - float Min0, Max0; - float Min1, Max1; - b3Project(hullA, posA, ornA, sep_axis, verticesA, &Min0, &Max0); - b3Project(hullB, posB, ornB, sep_axis, verticesB, &Min1, &Max1); - - if (Max0 < Min1 || Max1 < Min0) - return false; - - float d0 = Max0 - Min1; - float d1 = Max1 - Min0; - *depth = d0 < d1 ? d0 : d1; - return true; -} - -bool b3FindSeparatingAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - b3Float4ConstArg posA1, - b3QuatConstArg ornA, - b3Float4ConstArg posB1, - b3QuatConstArg ornB, - b3Float4ConstArg DeltaC2, - - const b3Float4* verticesA, - const b3Float4* uniqueEdgesA, - const b3GpuFace* facesA, - const int* indicesA, - - __global const b3Float4* verticesB, - __global const b3Float4* uniqueEdgesB, - __global const b3GpuFace* facesB, - __global const int* indicesB, - b3Float4* sep, - float* dmin) -{ - b3Float4 posA = posA1; - posA.w = 0.f; - b3Float4 posB = posB1; - posB.w = 0.f; - /* - static int maxFaceVertex = 0; - - int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices; - curFaceVertexAB+= hullB->m_numFaces*hullA->m_numVertices; - - if (curFaceVertexAB>maxFaceVertex) - { - maxFaceVertex = curFaceVertexAB; - printf("curFaceVertexAB = %d\n",curFaceVertexAB); - printf("hullA->m_numFaces = %d\n",hullA->m_numFaces); - printf("hullA->m_numVertices = %d\n",hullA->m_numVertices); - printf("hullB->m_numVertices = %d\n",hullB->m_numVertices); - } -*/ - - int curPlaneTests = 0; - { - int numFacesA = hullA->m_numFaces; - // Test normals from hullA - for (int i = 0; i < numFacesA; i++) - { - const b3Float4 normal = facesA[hullA->m_faceOffset + i].m_plane; - b3Float4 faceANormalWS = b3QuatRotate(ornA, normal); - if (b3Dot(DeltaC2, faceANormalWS) < 0) - faceANormalWS *= -1.f; - curPlaneTests++; - float d; - if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, &faceANormalWS, verticesA, verticesB, &d)) - return false; - if (d < *dmin) - { - *dmin = d; - *sep = faceANormalWS; - } - } - } - if ((b3Dot(-DeltaC2, *sep)) > 0.0f) - { - *sep = -(*sep); - } - return true; -} - -b3Vector3 unitSphere162[] = - { - b3MakeVector3(0.000000, -1.000000, 0.000000), - b3MakeVector3(0.203181, -0.967950, 0.147618), - b3MakeVector3(-0.077607, -0.967950, 0.238853), - b3MakeVector3(0.723607, -0.447220, 0.525725), - b3MakeVector3(0.609547, -0.657519, 0.442856), - b3MakeVector3(0.812729, -0.502301, 0.295238), - b3MakeVector3(-0.251147, -0.967949, 0.000000), - b3MakeVector3(-0.077607, -0.967950, -0.238853), - b3MakeVector3(0.203181, -0.967950, -0.147618), - b3MakeVector3(0.860698, -0.251151, 0.442858), - b3MakeVector3(-0.276388, -0.447220, 0.850649), - b3MakeVector3(-0.029639, -0.502302, 0.864184), - b3MakeVector3(-0.155215, -0.251152, 0.955422), - b3MakeVector3(-0.894426, -0.447216, 0.000000), - b3MakeVector3(-0.831051, -0.502299, 0.238853), - b3MakeVector3(-0.956626, -0.251149, 0.147618), - b3MakeVector3(-0.276388, -0.447220, -0.850649), - b3MakeVector3(-0.483971, -0.502302, -0.716565), - b3MakeVector3(-0.436007, -0.251152, -0.864188), - b3MakeVector3(0.723607, -0.447220, -0.525725), - b3MakeVector3(0.531941, -0.502302, -0.681712), - b3MakeVector3(0.687159, -0.251152, -0.681715), - b3MakeVector3(0.687159, -0.251152, 0.681715), - b3MakeVector3(-0.436007, -0.251152, 0.864188), - b3MakeVector3(-0.956626, -0.251149, -0.147618), - b3MakeVector3(-0.155215, -0.251152, -0.955422), - b3MakeVector3(0.860698, -0.251151, -0.442858), - b3MakeVector3(0.276388, 0.447220, 0.850649), - b3MakeVector3(0.483971, 0.502302, 0.716565), - b3MakeVector3(0.232822, 0.657519, 0.716563), - b3MakeVector3(-0.723607, 0.447220, 0.525725), - b3MakeVector3(-0.531941, 0.502302, 0.681712), - b3MakeVector3(-0.609547, 0.657519, 0.442856), - b3MakeVector3(-0.723607, 0.447220, -0.525725), - b3MakeVector3(-0.812729, 0.502301, -0.295238), - b3MakeVector3(-0.609547, 0.657519, -0.442856), - b3MakeVector3(0.276388, 0.447220, -0.850649), - b3MakeVector3(0.029639, 0.502302, -0.864184), - b3MakeVector3(0.232822, 0.657519, -0.716563), - b3MakeVector3(0.894426, 0.447216, 0.000000), - b3MakeVector3(0.831051, 0.502299, -0.238853), - b3MakeVector3(0.753442, 0.657515, 0.000000), - b3MakeVector3(-0.232822, -0.657519, 0.716563), - b3MakeVector3(-0.162456, -0.850654, 0.499995), - b3MakeVector3(0.052790, -0.723612, 0.688185), - b3MakeVector3(0.138199, -0.894429, 0.425321), - b3MakeVector3(0.262869, -0.525738, 0.809012), - b3MakeVector3(0.361805, -0.723611, 0.587779), - b3MakeVector3(0.531941, -0.502302, 0.681712), - b3MakeVector3(0.425323, -0.850654, 0.309011), - b3MakeVector3(0.812729, -0.502301, -0.295238), - b3MakeVector3(0.609547, -0.657519, -0.442856), - b3MakeVector3(0.850648, -0.525736, 0.000000), - b3MakeVector3(0.670817, -0.723611, -0.162457), - b3MakeVector3(0.670817, -0.723610, 0.162458), - b3MakeVector3(0.425323, -0.850654, -0.309011), - b3MakeVector3(0.447211, -0.894428, 0.000001), - b3MakeVector3(-0.753442, -0.657515, 0.000000), - b3MakeVector3(-0.525730, -0.850652, 0.000000), - b3MakeVector3(-0.638195, -0.723609, 0.262864), - b3MakeVector3(-0.361801, -0.894428, 0.262864), - b3MakeVector3(-0.688189, -0.525736, 0.499997), - b3MakeVector3(-0.447211, -0.723610, 0.525729), - b3MakeVector3(-0.483971, -0.502302, 0.716565), - b3MakeVector3(-0.232822, -0.657519, -0.716563), - b3MakeVector3(-0.162456, -0.850654, -0.499995), - b3MakeVector3(-0.447211, -0.723611, -0.525727), - b3MakeVector3(-0.361801, -0.894429, -0.262863), - b3MakeVector3(-0.688189, -0.525736, -0.499997), - b3MakeVector3(-0.638195, -0.723609, -0.262863), - b3MakeVector3(-0.831051, -0.502299, -0.238853), - b3MakeVector3(0.361804, -0.723612, -0.587779), - b3MakeVector3(0.138197, -0.894429, -0.425321), - b3MakeVector3(0.262869, -0.525738, -0.809012), - b3MakeVector3(0.052789, -0.723611, -0.688186), - b3MakeVector3(-0.029639, -0.502302, -0.864184), - b3MakeVector3(0.956626, 0.251149, 0.147618), - b3MakeVector3(0.956626, 0.251149, -0.147618), - b3MakeVector3(0.951058, -0.000000, 0.309013), - b3MakeVector3(1.000000, 0.000000, 0.000000), - b3MakeVector3(0.947213, -0.276396, 0.162458), - b3MakeVector3(0.951058, 0.000000, -0.309013), - b3MakeVector3(0.947213, -0.276396, -0.162458), - b3MakeVector3(0.155215, 0.251152, 0.955422), - b3MakeVector3(0.436007, 0.251152, 0.864188), - b3MakeVector3(-0.000000, -0.000000, 1.000000), - b3MakeVector3(0.309017, 0.000000, 0.951056), - b3MakeVector3(0.138199, -0.276398, 0.951055), - b3MakeVector3(0.587786, 0.000000, 0.809017), - b3MakeVector3(0.447216, -0.276398, 0.850648), - b3MakeVector3(-0.860698, 0.251151, 0.442858), - b3MakeVector3(-0.687159, 0.251152, 0.681715), - b3MakeVector3(-0.951058, -0.000000, 0.309013), - b3MakeVector3(-0.809018, 0.000000, 0.587783), - b3MakeVector3(-0.861803, -0.276396, 0.425324), - b3MakeVector3(-0.587786, 0.000000, 0.809017), - b3MakeVector3(-0.670819, -0.276397, 0.688191), - b3MakeVector3(-0.687159, 0.251152, -0.681715), - b3MakeVector3(-0.860698, 0.251151, -0.442858), - b3MakeVector3(-0.587786, -0.000000, -0.809017), - b3MakeVector3(-0.809018, -0.000000, -0.587783), - b3MakeVector3(-0.670819, -0.276397, -0.688191), - b3MakeVector3(-0.951058, 0.000000, -0.309013), - b3MakeVector3(-0.861803, -0.276396, -0.425324), - b3MakeVector3(0.436007, 0.251152, -0.864188), - b3MakeVector3(0.155215, 0.251152, -0.955422), - b3MakeVector3(0.587786, -0.000000, -0.809017), - b3MakeVector3(0.309017, -0.000000, -0.951056), - b3MakeVector3(0.447216, -0.276398, -0.850648), - b3MakeVector3(0.000000, 0.000000, -1.000000), - b3MakeVector3(0.138199, -0.276398, -0.951055), - b3MakeVector3(0.670820, 0.276396, 0.688190), - b3MakeVector3(0.809019, -0.000002, 0.587783), - b3MakeVector3(0.688189, 0.525736, 0.499997), - b3MakeVector3(0.861804, 0.276394, 0.425323), - b3MakeVector3(0.831051, 0.502299, 0.238853), - b3MakeVector3(-0.447216, 0.276397, 0.850649), - b3MakeVector3(-0.309017, -0.000001, 0.951056), - b3MakeVector3(-0.262869, 0.525738, 0.809012), - b3MakeVector3(-0.138199, 0.276397, 0.951055), - b3MakeVector3(0.029639, 0.502302, 0.864184), - b3MakeVector3(-0.947213, 0.276396, -0.162458), - b3MakeVector3(-1.000000, 0.000001, 0.000000), - b3MakeVector3(-0.850648, 0.525736, -0.000000), - b3MakeVector3(-0.947213, 0.276397, 0.162458), - b3MakeVector3(-0.812729, 0.502301, 0.295238), - b3MakeVector3(-0.138199, 0.276397, -0.951055), - b3MakeVector3(-0.309016, -0.000000, -0.951057), - b3MakeVector3(-0.262869, 0.525738, -0.809012), - b3MakeVector3(-0.447215, 0.276397, -0.850649), - b3MakeVector3(-0.531941, 0.502302, -0.681712), - b3MakeVector3(0.861804, 0.276396, -0.425322), - b3MakeVector3(0.809019, 0.000000, -0.587782), - b3MakeVector3(0.688189, 0.525736, -0.499997), - b3MakeVector3(0.670821, 0.276397, -0.688189), - b3MakeVector3(0.483971, 0.502302, -0.716565), - b3MakeVector3(0.077607, 0.967950, 0.238853), - b3MakeVector3(0.251147, 0.967949, 0.000000), - b3MakeVector3(0.000000, 1.000000, 0.000000), - b3MakeVector3(0.162456, 0.850654, 0.499995), - b3MakeVector3(0.361800, 0.894429, 0.262863), - b3MakeVector3(0.447209, 0.723612, 0.525728), - b3MakeVector3(0.525730, 0.850652, 0.000000), - b3MakeVector3(0.638194, 0.723610, 0.262864), - b3MakeVector3(-0.203181, 0.967950, 0.147618), - b3MakeVector3(-0.425323, 0.850654, 0.309011), - b3MakeVector3(-0.138197, 0.894430, 0.425320), - b3MakeVector3(-0.361804, 0.723612, 0.587778), - b3MakeVector3(-0.052790, 0.723612, 0.688185), - b3MakeVector3(-0.203181, 0.967950, -0.147618), - b3MakeVector3(-0.425323, 0.850654, -0.309011), - b3MakeVector3(-0.447210, 0.894429, 0.000000), - b3MakeVector3(-0.670817, 0.723611, -0.162457), - b3MakeVector3(-0.670817, 0.723611, 0.162457), - b3MakeVector3(0.077607, 0.967950, -0.238853), - b3MakeVector3(0.162456, 0.850654, -0.499995), - b3MakeVector3(-0.138197, 0.894430, -0.425320), - b3MakeVector3(-0.052790, 0.723612, -0.688185), - b3MakeVector3(-0.361804, 0.723612, -0.587778), - b3MakeVector3(0.361800, 0.894429, -0.262863), - b3MakeVector3(0.638194, 0.723610, -0.262864), - b3MakeVector3(0.447209, 0.723612, -0.525728)}; - -bool b3FindSeparatingAxisEdgeEdge(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB, - b3Float4ConstArg posA1, - b3QuatConstArg ornA, - b3Float4ConstArg posB1, - b3QuatConstArg ornB, - b3Float4ConstArg DeltaC2, - const b3Float4* verticesA, - const b3Float4* uniqueEdgesA, - const b3GpuFace* facesA, - const int* indicesA, - __global const b3Float4* verticesB, - __global const b3Float4* uniqueEdgesB, - __global const b3GpuFace* facesB, - __global const int* indicesB, - b3Float4* sep, - float* dmin, - bool searchAllEdgeEdge) -{ - b3Float4 posA = posA1; - posA.w = 0.f; - b3Float4 posB = posB1; - posB.w = 0.f; - - // int curPlaneTests=0; - - int curEdgeEdge = 0; - // Test edges - static int maxEdgeTests = 0; - int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges; - if (curEdgeTests > maxEdgeTests) - { - maxEdgeTests = curEdgeTests; - printf("maxEdgeTests = %d\n", maxEdgeTests); - printf("hullA->m_numUniqueEdges = %d\n", hullA->m_numUniqueEdges); - printf("hullB->m_numUniqueEdges = %d\n", hullB->m_numUniqueEdges); - } - - if (searchAllEdgeEdge) - { - for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++) - { - const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset + e0]; - b3Float4 edge0World = b3QuatRotate(ornA, edge0); - - for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++) - { - const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset + e1]; - b3Float4 edge1World = b3QuatRotate(ornB, edge1); - - b3Float4 crossje = b3Cross(edge0World, edge1World); - - curEdgeEdge++; - if (!b3IsAlmostZero(crossje)) - { - crossje = b3Normalized(crossje); - if (b3Dot(DeltaC2, crossje) < 0) - crossje *= -1.f; - - float dist; - bool result = true; - { - float Min0, Max0; - float Min1, Max1; - b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0); - b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1); - - if (Max0 < Min1 || Max1 < Min0) - return false; - - float d0 = Max0 - Min1; - float d1 = Max1 - Min0; - dist = d0 < d1 ? d0 : d1; - result = true; - } - - if (dist < *dmin) - { - *dmin = dist; - *sep = crossje; - } - } - } - } - } - else - { - int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3); - //printf("numDirections =%d\n",numDirections ); - - for (int i = 0; i < numDirections; i++) - { - b3Float4 crossje = unitSphere162[i]; - { - //if (b3Dot(DeltaC2,crossje)>0) - { - float dist; - bool result = true; - { - float Min0, Max0; - float Min1, Max1; - b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0); - b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1); - - if (Max0 < Min1 || Max1 < Min0) - return false; - - float d0 = Max0 - Min1; - float d1 = Max1 - Min0; - dist = d0 < d1 ? d0 : d1; - result = true; - } - - if (dist < *dmin) - { - *dmin = dist; - *sep = crossje; - } - } - } - } - } - - if ((b3Dot(-DeltaC2, *sep)) > 0.0f) - { - *sep = -(*sep); - } - return true; -} - -inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal, - __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, - b3Float4ConstArg posA, b3QuatConstArg ornA, b3Float4ConstArg posB, b3QuatConstArg ornB, - __global b3Float4* worldVertsA1, - __global b3Float4* worldNormalsA1, - __global b3Float4* worldVertsB1, - int capacityWorldVerts, - const float minDist, float maxDist, - __global const b3Float4* verticesA, - __global const b3GpuFace_t* facesA, - __global const int* indicesA, - __global const b3Float4* verticesB, - __global const b3GpuFace_t* facesB, - __global const int* indicesB, - - __global b3Int4* clippingFaces, int pairIndex) -{ - int numContactsOut = 0; - int numWorldVertsB1 = 0; - - int closestFaceB = -1; - float dmax = -FLT_MAX; - - { - for (int face = 0; face < hullB->m_numFaces; face++) - { - const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset + face].m_plane.x, - facesB[hullB->m_faceOffset + face].m_plane.y, facesB[hullB->m_faceOffset + face].m_plane.z, 0.f); - const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal); - float d = b3Dot(WorldNormal, separatingNormal); - if (d > dmax) - { - dmax = d; - closestFaceB = face; - } - } - } - - { - const b3GpuFace_t polyB = facesB[hullB->m_faceOffset + closestFaceB]; - const int numVertices = polyB.m_numIndices; - for (int e0 = 0; e0 < numVertices; e0++) - { - const b3Float4 b = verticesB[hullB->m_vertexOffset + indicesB[polyB.m_indexOffset + e0]]; - worldVertsB1[pairIndex * capacityWorldVerts + numWorldVertsB1++] = b3TransformPoint(b, posB, ornB); - } - } - - int closestFaceA = -1; - { - float dmin = FLT_MAX; - for (int face = 0; face < hullA->m_numFaces; face++) - { - const b3Float4 Normal = b3MakeFloat4( - facesA[hullA->m_faceOffset + face].m_plane.x, - facesA[hullA->m_faceOffset + face].m_plane.y, - facesA[hullA->m_faceOffset + face].m_plane.z, - 0.f); - const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal); - - float d = b3Dot(faceANormalWS, separatingNormal); - if (d < dmin) - { - dmin = d; - closestFaceA = face; - worldNormalsA1[pairIndex] = faceANormalWS; - } - } - } - - int numVerticesA = facesA[hullA->m_faceOffset + closestFaceA].m_numIndices; - for (int e0 = 0; e0 < numVerticesA; e0++) - { - const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[facesA[hullA->m_faceOffset + closestFaceA].m_indexOffset + e0]]; - worldVertsA1[pairIndex * capacityWorldVerts + e0] = b3TransformPoint(a, posA, ornA); - } - - clippingFaces[pairIndex].x = closestFaceA; - clippingFaces[pairIndex].y = closestFaceB; - clippingFaces[pairIndex].z = numVerticesA; - clippingFaces[pairIndex].w = numWorldVertsB1; - - return numContactsOut; -} - -__kernel void b3FindConcaveSeparatingAxisKernel(__global b3Int4* concavePairs, - __global const b3RigidBodyData* rigidBodies, - __global const b3Collidable* collidables, - __global const b3ConvexPolyhedronData* convexShapes, - __global const b3Float4* vertices, - __global const b3Float4* uniqueEdges, - __global const b3GpuFace* faces, - __global const int* indices, - __global const b3GpuChildShape* gpuChildShapes, - __global b3Aabb* aabbs, - __global b3Float4* concaveSeparatingNormalsOut, - __global b3Int4* clippingFacesOut, - __global b3Vector3* worldVertsA1Out, - __global b3Vector3* worldNormalsA1Out, - __global b3Vector3* worldVertsB1Out, - __global int* hasSeparatingNormals, - int vertexFaceCapacity, - int numConcavePairs, - int pairIdx) -{ - int i = pairIdx; - /* int i = get_global_id(0); - if (i>=numConcavePairs) - return; - int pairIdx = i; - */ - - int bodyIndexA = concavePairs[i].x; - int bodyIndexB = concavePairs[i].y; - - int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx; - int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; - - int shapeIndexA = collidables[collidableIndexA].m_shapeIndex; - int shapeIndexB = collidables[collidableIndexB].m_shapeIndex; - - if (collidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL && - collidables[collidableIndexB].m_shapeType != SHAPE_COMPOUND_OF_CONVEX_HULLS) - { - concavePairs[pairIdx].w = -1; - return; - } - - hasSeparatingNormals[i] = 0; - - // int numFacesA = convexShapes[shapeIndexA].m_numFaces; - int numActualConcaveConvexTests = 0; - - int f = concavePairs[i].z; - - bool overlap = false; - - b3ConvexPolyhedronData convexPolyhedronA; - - //add 3 vertices of the triangle - convexPolyhedronA.m_numVertices = 3; - convexPolyhedronA.m_vertexOffset = 0; - b3Float4 localCenter = b3MakeFloat4(0.f, 0.f, 0.f, 0.f); - - b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset + f]; - b3Aabb triAabb; - triAabb.m_minVec = b3MakeFloat4(1e30f, 1e30f, 1e30f, 0.f); - triAabb.m_maxVec = b3MakeFloat4(-1e30f, -1e30f, -1e30f, 0.f); - - b3Float4 verticesA[3]; - for (int i = 0; i < 3; i++) - { - int index = indices[face.m_indexOffset + i]; - b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset + index]; - verticesA[i] = vert; - localCenter += vert; - - triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec, vert); - triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec, vert); - } - - overlap = true; - overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap; - overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap; - overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap; - - if (overlap) - { - float dmin = FLT_MAX; - int hasSeparatingAxis = 5; - b3Float4 sepAxis = b3MakeFloat4(1, 2, 3, 4); - - // int localCC=0; - numActualConcaveConvexTests++; - - //a triangle has 3 unique edges - convexPolyhedronA.m_numUniqueEdges = 3; - convexPolyhedronA.m_uniqueEdgesOffset = 0; - b3Float4 uniqueEdgesA[3]; - - uniqueEdgesA[0] = (verticesA[1] - verticesA[0]); - uniqueEdgesA[1] = (verticesA[2] - verticesA[1]); - uniqueEdgesA[2] = (verticesA[0] - verticesA[2]); - - convexPolyhedronA.m_faceOffset = 0; - - b3Float4 normal = b3MakeFloat4(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f); - - b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES]; - int indicesA[3 + 3 + 2 + 2 + 2]; - int curUsedIndices = 0; - int fidx = 0; - - //front size of triangle - { - facesA[fidx].m_indexOffset = curUsedIndices; - indicesA[0] = 0; - indicesA[1] = 1; - indicesA[2] = 2; - curUsedIndices += 3; - float c = face.m_plane.w; - facesA[fidx].m_plane.x = normal.x; - facesA[fidx].m_plane.y = normal.y; - facesA[fidx].m_plane.z = normal.z; - facesA[fidx].m_plane.w = c; - facesA[fidx].m_numIndices = 3; - } - fidx++; - //back size of triangle - { - facesA[fidx].m_indexOffset = curUsedIndices; - indicesA[3] = 2; - indicesA[4] = 1; - indicesA[5] = 0; - curUsedIndices += 3; - float c = b3Dot(normal, verticesA[0]); - // float c1 = -face.m_plane.w; - facesA[fidx].m_plane.x = -normal.x; - facesA[fidx].m_plane.y = -normal.y; - facesA[fidx].m_plane.z = -normal.z; - facesA[fidx].m_plane.w = c; - facesA[fidx].m_numIndices = 3; - } - fidx++; - - bool addEdgePlanes = true; - if (addEdgePlanes) - { - int numVertices = 3; - int prevVertex = numVertices - 1; - for (int i = 0; i < numVertices; i++) - { - b3Float4 v0 = verticesA[i]; - b3Float4 v1 = verticesA[prevVertex]; - - b3Float4 edgeNormal = b3Normalized(b3Cross(normal, v1 - v0)); - float c = -b3Dot(edgeNormal, v0); - - facesA[fidx].m_numIndices = 2; - facesA[fidx].m_indexOffset = curUsedIndices; - indicesA[curUsedIndices++] = i; - indicesA[curUsedIndices++] = prevVertex; - - facesA[fidx].m_plane.x = edgeNormal.x; - facesA[fidx].m_plane.y = edgeNormal.y; - facesA[fidx].m_plane.z = edgeNormal.z; - facesA[fidx].m_plane.w = c; - fidx++; - prevVertex = i; - } - } - convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES; - convexPolyhedronA.m_localCenter = localCenter * (1.f / 3.f); - - b3Float4 posA = rigidBodies[bodyIndexA].m_pos; - posA.w = 0.f; - b3Float4 posB = rigidBodies[bodyIndexB].m_pos; - posB.w = 0.f; - - b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat; - b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat; - - /////////////////// - ///compound shape support - - if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) - { - int compoundChild = concavePairs[pairIdx].w; - int childShapeIndexB = compoundChild; //collidables[collidableIndexB].m_shapeIndex+compoundChild; - int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex; - b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition; - b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation; - b3Float4 newPosB = b3TransformPoint(childPosB, posB, ornB); - b3Quaternion newOrnB = b3QuatMul(ornB, childOrnB); - posB = newPosB; - ornB = newOrnB; - shapeIndexB = collidables[childColIndexB].m_shapeIndex; - } - ////////////////// - - b3Float4 c0local = convexPolyhedronA.m_localCenter; - b3Float4 c0 = b3TransformPoint(c0local, posA, ornA); - b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter; - b3Float4 c1 = b3TransformPoint(c1local, posB, ornB); - const b3Float4 DeltaC2 = c0 - c1; - - bool sepA = b3FindSeparatingAxis(&convexPolyhedronA, &convexShapes[shapeIndexB], - posA, ornA, - posB, ornB, - DeltaC2, - verticesA, uniqueEdgesA, facesA, indicesA, - vertices, uniqueEdges, faces, indices, - &sepAxis, &dmin); - hasSeparatingAxis = 4; - if (!sepA) - { - hasSeparatingAxis = 0; - } - else - { - bool sepB = b3FindSeparatingAxis(&convexShapes[shapeIndexB], &convexPolyhedronA, - posB, ornB, - posA, ornA, - DeltaC2, - vertices, uniqueEdges, faces, indices, - verticesA, uniqueEdgesA, facesA, indicesA, - &sepAxis, &dmin); - - if (!sepB) - { - hasSeparatingAxis = 0; - } - else - { - bool sepEE = b3FindSeparatingAxisEdgeEdge(&convexPolyhedronA, &convexShapes[shapeIndexB], - posA, ornA, - posB, ornB, - DeltaC2, - verticesA, uniqueEdgesA, facesA, indicesA, - vertices, uniqueEdges, faces, indices, - &sepAxis, &dmin, true); - - if (!sepEE) - { - hasSeparatingAxis = 0; - } - else - { - hasSeparatingAxis = 1; - } - } - } - - if (hasSeparatingAxis) - { - hasSeparatingNormals[i] = 1; - sepAxis.w = dmin; - concaveSeparatingNormalsOut[pairIdx] = sepAxis; - - //now compute clipping faces A and B, and world-space clipping vertices A and B... - - float minDist = -1e30f; - float maxDist = 0.02f; - - b3FindClippingFaces(sepAxis, - &convexPolyhedronA, - &convexShapes[shapeIndexB], - posA, ornA, - posB, ornB, - worldVertsA1Out, - worldNormalsA1Out, - worldVertsB1Out, - vertexFaceCapacity, - minDist, maxDist, - verticesA, - facesA, - indicesA, - - vertices, - faces, - indices, - clippingFacesOut, pairIdx); - } - else - { - //mark this pair as in-active - concavePairs[pairIdx].w = -1; - } - } - else - { - //mark this pair as in-active - concavePairs[pairIdx].w = -1; - } -} - -#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H |