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Diffstat (limited to 'thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h new file mode 100644 index 0000000000..8009e7d6e0 --- /dev/null +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h @@ -0,0 +1,188 @@ +#ifndef B3_CLIP_FACES_H +#define B3_CLIP_FACES_H + + +#include "Bullet3Common/shared/b3Int4.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" +#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h" + + +inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t) +{ + return b3MakeFloat4( a.x + (b.x - a.x) * t, + a.y + (b.y - a.y) * t, + a.z + (b.z - a.z) * t, + 0.f); +} + +// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut +int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut) +{ + + int ve; + float ds, de; + int numVertsOut = 0; + //double-check next test + // if (numVertsIn < 2) + // return 0; + + b3Float4 firstVertex=pVtxIn[numVertsIn-1]; + b3Float4 endVertex = pVtxIn[0]; + + ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS; + + for (ve = 0; ve < numVertsIn; ve++) + { + endVertex=pVtxIn[ve]; + de = b3Dot(planeNormalWS,endVertex)+planeEqWS; + if (ds<0) + { + if (de<0) + { + // Start < 0, end < 0, so output endVertex + ppVtxOut[numVertsOut++] = endVertex; + } + else + { + // Start < 0, end >= 0, so output intersection + ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + } + } + else + { + if (de<0) + { + // Start >= 0, end < 0 so output intersection and end + ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) ); + ppVtxOut[numVertsOut++] = endVertex; + } + } + firstVertex = endVertex; + ds = de; + } + return numVertsOut; +} + + +__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals, + __global const int* hasSeparatingAxis, + __global b3Int4* clippingFacesOut, + __global b3Float4* worldVertsA1, + __global b3Float4* worldNormalsA1, + __global b3Float4* worldVertsB1, + __global b3Float4* worldVertsB2, + int vertexFaceCapacity, + int pairIndex + ) +{ +// int i = get_global_id(0); + //int pairIndex = i; + int i = pairIndex; + + float minDist = -1e30f; + float maxDist = 0.02f; + +// if (i<numPairs) + { + + if (hasSeparatingAxis[i]) + { + +// int bodyIndexA = pairs[i].x; + // int bodyIndexB = pairs[i].y; + + int numLocalContactsOut = 0; + + int capacityWorldVertsB2 = vertexFaceCapacity; + + __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2]; + __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2]; + + + { + __global b3Int4* clippingFaces = clippingFacesOut; + + + int closestFaceA = clippingFaces[pairIndex].x; + // int closestFaceB = clippingFaces[pairIndex].y; + int numVertsInA = clippingFaces[pairIndex].z; + int numVertsInB = clippingFaces[pairIndex].w; + + int numVertsOut = 0; + + if (closestFaceA>=0) + { + + + + // clip polygon to back of planes of all faces of hull A that are adjacent to witness face + + for(int e0=0;e0<numVertsInA;e0++) + { + const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0]; + const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)]; + const b3Float4 WorldEdge0 = aw - bw; + b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex]; + b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1); + b3Float4 worldA1 = aw; + float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1); + b3Float4 planeNormalWS = planeNormalWS1; + float planeEqWS=planeEqWS1; + numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut); + __global b3Float4* tmp = pVtxOut; + pVtxOut = pVtxIn; + pVtxIn = tmp; + numVertsInB = numVertsOut; + numVertsOut = 0; + } + + b3Float4 planeNormalWS = worldNormalsA1[pairIndex]; + float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]); + + for (int i=0;i<numVertsInB;i++) + { + float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS; + if (depth <=minDist) + { + depth = minDist; + } +/* + static float maxDepth = 0.f; + if (depth < maxDepth) + { + maxDepth = depth; + if (maxDepth < -10) + { + printf("error at framecount %d?\n",myframecount); + } + printf("maxDepth = %f\n", maxDepth); + + } +*/ + if (depth <=maxDist) + { + b3Float4 pointInWorld = pVtxIn[i]; + pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth); + } + } + + } + clippingFaces[pairIndex].w =numLocalContactsOut; + + + } + + for (int i=0;i<numLocalContactsOut;i++) + pVtxIn[i] = pVtxOut[i]; + + }// if (hasSeparatingAxis[i]) + }// if (i<numPairs) + +} + +#endif //B3_CLIP_FACES_H + |