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Diffstat (limited to 'thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h')
-rw-r--r-- | thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h new file mode 100644 index 0000000000..528be3346d --- /dev/null +++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h @@ -0,0 +1,105 @@ +#ifndef B3_CPU_NARROWPHASE_H +#define B3_CPU_NARROWPHASE_H + +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h" +#include "Bullet3Common/b3AlignedObjectArray.h" +#include "Bullet3Common/b3Vector3.h" +#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" +#include "Bullet3Common/shared/b3Int4.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h" +#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" + +class b3CpuNarrowPhase +{ +protected: + + struct b3CpuNarrowPhaseInternalData* m_data; + int m_acceleratedCompanionShapeIndex; + int m_planeBodyIndex; + int m_static0Index; + + int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col); + int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling); + +public: + + + + + b3CpuNarrowPhase(const struct b3Config& config); + + virtual ~b3CpuNarrowPhase(void); + + int registerSphereShape(float radius); + int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant); + + int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes); + int registerFace(const b3Vector3& faceNormal, float faceConstant); + + int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling); + + //do they need to be merged? + + int registerConvexHullShape(b3ConvexUtility* utilPtr); + int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling); + + //int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu); + void setObjectTransform(const float* position, const float* orientation , int bodyIndex); + + void writeAllBodiesToGpu(); + void reset(); + void readbackAllBodiesToCpu(); + bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const; + + void setObjectTransformCpu(float* position, float* orientation , int bodyIndex); + void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex); + + + //virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects); + virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies); + + + + const struct b3RigidBodyData* getBodiesCpu() const; + //struct b3RigidBodyData* getBodiesCpu(); + + int getNumBodiesGpu() const; + + + int getNumBodyInertiasGpu() const; + + + const struct b3Collidable* getCollidablesCpu() const; + int getNumCollidablesGpu() const; + + + /*const struct b3Contact4* getContactsCPU() const; + + + int getNumContactsGpu() const; + */ + + const b3AlignedObjectArray<b3Contact4Data>& getContacts() const; + + + int getNumRigidBodies() const; + + int allocateCollidable(); + + int getStatic0Index() const + { + return m_static0Index; + } + b3Collidable& getCollidableCpu(int collidableIndex); + const b3Collidable& getCollidableCpu(int collidableIndex) const; + + const b3CpuNarrowPhaseInternalData* getInternalData() const + { + return m_data; + } + + const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const; +}; + +#endif //B3_CPU_NARROWPHASE_H + |