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diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///b3DynamicBvh implementation by Nathanael Presson
+
+#ifndef B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
+#define B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
+
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "Bullet3Common/b3Vector3.h"
+#include "Bullet3Common/b3Transform.h"
+#include "Bullet3Geometry/b3AabbUtil.h"
+
+//
+// Compile time configuration
+//
+
+
+// Implementation profiles
+#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
+#define B3_DBVT_IMPL_SSE 1 // SSE
+
+// Template implementation of ICollide
+#ifdef _WIN32
+#if (defined (_MSC_VER) && _MSC_VER >= 1400)
+#define B3_DBVT_USE_TEMPLATE 1
+#else
+#define B3_DBVT_USE_TEMPLATE 0
+#endif
+#else
+#define B3_DBVT_USE_TEMPLATE 0
+#endif
+
+// Use only intrinsics instead of inline asm
+#define B3_DBVT_USE_INTRINSIC_SSE 1
+
+// Using memmov for collideOCL
+#define B3_DBVT_USE_MEMMOVE 1
+
+// Enable benchmarking code
+#define B3_DBVT_ENABLE_BENCHMARK 0
+
+// Inlining
+#define B3_DBVT_INLINE B3_FORCE_INLINE
+
+// Specific methods implementation
+
+//SSE gives errors on a MSVC 7.1
+#if defined (B3_USE_SSE) //&& defined (_WIN32)
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
+#else
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
+#endif
+
+#if (B3_DBVT_SELECT_IMPL==B3_DBVT_IMPL_SSE)|| \
+ (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)|| \
+ (B3_DBVT_INT0_IMPL==B3_DBVT_IMPL_SSE)
+#include <emmintrin.h>
+#endif
+
+//
+// Auto config and checks
+//
+
+#if B3_DBVT_USE_TEMPLATE
+#define B3_DBVT_VIRTUAL
+#define B3_DBVT_VIRTUAL_DTOR(a)
+#define B3_DBVT_PREFIX template <typename T>
+#define B3_DBVT_IPOLICY T& policy
+#define B3_DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
+#else
+#define B3_DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
+#define B3_DBVT_VIRTUAL virtual
+#define B3_DBVT_PREFIX
+#define B3_DBVT_IPOLICY ICollide& policy
+#define B3_DBVT_CHECKTYPE
+#endif
+
+#if B3_DBVT_USE_MEMMOVE
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#include <memory.h>
+#endif
+#include <string.h>
+#endif
+
+#ifndef B3_DBVT_USE_TEMPLATE
+#error "B3_DBVT_USE_TEMPLATE undefined"
+#endif
+
+#ifndef B3_DBVT_USE_MEMMOVE
+#error "B3_DBVT_USE_MEMMOVE undefined"
+#endif
+
+#ifndef B3_DBVT_ENABLE_BENCHMARK
+#error "B3_DBVT_ENABLE_BENCHMARK undefined"
+#endif
+
+#ifndef B3_DBVT_SELECT_IMPL
+#error "B3_DBVT_SELECT_IMPL undefined"
+#endif
+
+#ifndef B3_DBVT_MERGE_IMPL
+#error "B3_DBVT_MERGE_IMPL undefined"
+#endif
+
+#ifndef B3_DBVT_INT0_IMPL
+#error "B3_DBVT_INT0_IMPL undefined"
+#endif
+
+//
+// Defaults volumes
+//
+
+/* b3DbvtAabbMm */
+struct b3DbvtAabbMm
+{
+ B3_DBVT_INLINE b3Vector3 Center() const { return((mi+mx)/2); }
+ B3_DBVT_INLINE b3Vector3 Lengths() const { return(mx-mi); }
+ B3_DBVT_INLINE b3Vector3 Extents() const { return((mx-mi)/2); }
+ B3_DBVT_INLINE const b3Vector3& Mins() const { return(mi); }
+ B3_DBVT_INLINE const b3Vector3& Maxs() const { return(mx); }
+ static inline b3DbvtAabbMm FromCE(const b3Vector3& c,const b3Vector3& e);
+ static inline b3DbvtAabbMm FromCR(const b3Vector3& c,b3Scalar r);
+ static inline b3DbvtAabbMm FromMM(const b3Vector3& mi,const b3Vector3& mx);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts,int n);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts,int n);
+ B3_DBVT_INLINE void Expand(const b3Vector3& e);
+ B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
+ B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
+ B3_DBVT_INLINE int Classify(const b3Vector3& n,b3Scalar o,int s) const;
+ B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v,unsigned signs) const;
+ B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3Vector3& b);
+
+ B3_DBVT_INLINE friend b3Scalar b3Proximity( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend int b3Select( const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend void b3Merge( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r);
+ B3_DBVT_INLINE friend bool b3NotEqual( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE b3Vector3& tMins() { return(mi); }
+ B3_DBVT_INLINE b3Vector3& tMaxs() { return(mx); }
+
+private:
+ B3_DBVT_INLINE void AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const;
+private:
+ b3Vector3 mi,mx;
+};
+
+// Types
+typedef b3DbvtAabbMm b3DbvtVolume;
+
+/* b3DbvtNode */
+struct b3DbvtNode
+{
+ b3DbvtVolume volume;
+ b3DbvtNode* parent;
+ B3_DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
+ B3_DBVT_INLINE bool isinternal() const { return(!isleaf()); }
+ union
+ {
+ b3DbvtNode* childs[2];
+ void* data;
+ int dataAsInt;
+ };
+};
+
+///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
+///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
+///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
+struct b3DynamicBvh
+{
+ /* Stack element */
+ struct sStkNN
+ {
+ const b3DbvtNode* a;
+ const b3DbvtNode* b;
+ sStkNN() {}
+ sStkNN(const b3DbvtNode* na,const b3DbvtNode* nb) : a(na),b(nb) {}
+ };
+ struct sStkNP
+ {
+ const b3DbvtNode* node;
+ int mask;
+ sStkNP(const b3DbvtNode* n,unsigned m) : node(n),mask(m) {}
+ };
+ struct sStkNPS
+ {
+ const b3DbvtNode* node;
+ int mask;
+ b3Scalar value;
+ sStkNPS() {}
+ sStkNPS(const b3DbvtNode* n,unsigned m,b3Scalar v) : node(n),mask(m),value(v) {}
+ };
+ struct sStkCLN
+ {
+ const b3DbvtNode* node;
+ b3DbvtNode* parent;
+ sStkCLN(const b3DbvtNode* n,b3DbvtNode* p) : node(n),parent(p) {}
+ };
+ // Policies/Interfaces
+
+ /* ICollide */
+ struct ICollide
+ {
+ B3_DBVT_VIRTUAL_DTOR(ICollide)
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*,const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n,b3Scalar) { Process(n); }
+ B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return(true); }
+ B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return(true); }
+ };
+ /* IWriter */
+ struct IWriter
+ {
+ virtual ~IWriter() {}
+ virtual void Prepare(const b3DbvtNode* root,int numnodes)=0;
+ virtual void WriteNode(const b3DbvtNode*,int index,int parent,int child0,int child1)=0;
+ virtual void WriteLeaf(const b3DbvtNode*,int index,int parent)=0;
+ };
+ /* IClone */
+ struct IClone
+ {
+ virtual ~IClone() {}
+ virtual void CloneLeaf(b3DbvtNode*) {}
+ };
+
+ // Constants
+ enum {
+ B3_SIMPLE_STACKSIZE = 64,
+ B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE*2
+ };
+
+ // Fields
+ b3DbvtNode* m_root;
+ b3DbvtNode* m_free;
+ int m_lkhd;
+ int m_leaves;
+ unsigned m_opath;
+
+
+ b3AlignedObjectArray<sStkNN> m_stkStack;
+ mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
+
+
+ // Methods
+ b3DynamicBvh();
+ ~b3DynamicBvh();
+ void clear();
+ bool empty() const { return(0==m_root); }
+ void optimizeBottomUp();
+ void optimizeTopDown(int bu_treshold=128);
+ void optimizeIncremental(int passes);
+ b3DbvtNode* insert(const b3DbvtVolume& box,void* data);
+ void update(b3DbvtNode* leaf,int lookahead=-1);
+ void update(b3DbvtNode* leaf,b3DbvtVolume& volume);
+ bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin);
+ bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity);
+ bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin);
+ void remove(b3DbvtNode* leaf);
+ void write(IWriter* iwriter) const;
+ void clone(b3DynamicBvh& dest,IClone* iclone=0) const;
+ static int maxdepth(const b3DbvtNode* node);
+ static int countLeaves(const b3DbvtNode* node);
+ static void extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves);
+#if B3_DBVT_ENABLE_BENCHMARK
+ static void benchmark();
+#else
+ static void benchmark(){}
+#endif
+ // B3_DBVT_IPOLICY must support ICollide policy/interface
+ B3_DBVT_PREFIX
+ static void enumNodes( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ static void enumLeaves( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ void collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
+
+ B3_DBVT_PREFIX
+ void collideTTpersistentStack( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
+#if 0
+ B3_DBVT_PREFIX
+ void collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ void collideTT( const b3DbvtNode* root0,
+ const b3Transform& xform0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform1,
+ B3_DBVT_IPOLICY);
+#endif
+
+ B3_DBVT_PREFIX
+ void collideTV( const b3DbvtNode* root,
+ const b3DbvtVolume& volume,
+ B3_DBVT_IPOLICY) const;
+ ///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
+ ///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
+ B3_DBVT_PREFIX
+ static void rayTest( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY);
+ ///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
+ ///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
+ B3_DBVT_PREFIX
+ void rayTestInternal( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const;
+
+ B3_DBVT_PREFIX
+ static void collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY);
+ B3_DBVT_PREFIX
+ static void collideOCL( const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fullsort=true);
+ B3_DBVT_PREFIX
+ static void collideTU( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ // Helpers
+ static B3_DBVT_INLINE int nearest(const int* i,const b3DynamicBvh::sStkNPS* a,b3Scalar v,int l,int h)
+ {
+ int m=0;
+ while(l<h)
+ {
+ m=(l+h)>>1;
+ if(a[i[m]].value>=v) l=m+1; else h=m;
+ }
+ return(h);
+ }
+ static B3_DBVT_INLINE int allocate( b3AlignedObjectArray<int>& ifree,
+ b3AlignedObjectArray<sStkNPS>& stock,
+ const sStkNPS& value)
+ {
+ int i;
+ if(ifree.size()>0)
+ { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
+ else
+ { i=stock.size();stock.push_back(value); }
+ return(i);
+ }
+ //
+private:
+ b3DynamicBvh(const b3DynamicBvh&) {}
+};
+
+//
+// Inline's
+//
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c,const b3Vector3& e)
+{
+ b3DbvtAabbMm box;
+ box.mi=c-e;box.mx=c+e;
+ return(box);
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c,b3Scalar r)
+{
+ return(FromCE(c,b3MakeVector3(r,r,r)));
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi,const b3Vector3& mx)
+{
+ b3DbvtAabbMm box;
+ box.mi=mi;box.mx=mx;
+ return(box);
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts,int n)
+{
+ b3DbvtAabbMm box;
+ box.mi=box.mx=pts[0];
+ for(int i=1;i<n;++i)
+ {
+ box.mi.setMin(pts[i]);
+ box.mx.setMax(pts[i]);
+ }
+ return(box);
+}
+
+//
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts,int n)
+{
+ b3DbvtAabbMm box;
+ box.mi=box.mx=*ppts[0];
+ for(int i=1;i<n;++i)
+ {
+ box.mi.setMin(*ppts[i]);
+ box.mx.setMax(*ppts[i]);
+ }
+ return(box);
+}
+
+//
+B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
+{
+ mi-=e;mx+=e;
+}
+
+//
+B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
+{
+ if(e.x>0) mx.setX(mx.x+e[0]); else mi.setX(mi.x+e[0]);
+ if(e.y>0) mx.setY(mx.y+e[1]); else mi.setY(mi.y+e[1]);
+ if(e.z>0) mx.setZ(mx.z+e[2]); else mi.setZ(mi.z+e[2]);
+}
+
+//
+B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
+{
+ return( (mi.x<=a.mi.x)&&
+ (mi.y<=a.mi.y)&&
+ (mi.z<=a.mi.z)&&
+ (mx.x>=a.mx.x)&&
+ (mx.y>=a.mx.y)&&
+ (mx.z>=a.mx.z));
+}
+
+//
+B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n,b3Scalar o,int s) const
+{
+ b3Vector3 pi,px;
+ switch(s)
+ {
+ case (0+0+0): px=b3MakeVector3(mi.x,mi.y,mi.z);
+ pi=b3MakeVector3(mx.x,mx.y,mx.z);break;
+ case (1+0+0): px=b3MakeVector3(mx.x,mi.y,mi.z);
+ pi=b3MakeVector3(mi.x,mx.y,mx.z);break;
+ case (0+2+0): px=b3MakeVector3(mi.x,mx.y,mi.z);
+ pi=b3MakeVector3(mx.x,mi.y,mx.z);break;
+ case (1+2+0): px=b3MakeVector3(mx.x,mx.y,mi.z);
+ pi=b3MakeVector3(mi.x,mi.y,mx.z);break;
+ case (0+0+4): px=b3MakeVector3(mi.x,mi.y,mx.z);
+ pi=b3MakeVector3(mx.x,mx.y,mi.z);break;
+ case (1+0+4): px=b3MakeVector3(mx.x,mi.y,mx.z);
+ pi=b3MakeVector3(mi.x,mx.y,mi.z);break;
+ case (0+2+4): px=b3MakeVector3(mi.x,mx.y,mx.z);
+ pi=b3MakeVector3(mx.x,mi.y,mi.z);break;
+ case (1+2+4): px=b3MakeVector3(mx.x,mx.y,mx.z);
+ pi=b3MakeVector3(mi.x,mi.y,mi.z);break;
+ }
+ if((b3Dot(n,px)+o)<0) return(-1);
+ if((b3Dot(n,pi)+o)>=0) return(+1);
+ return(0);
+}
+
+//
+B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v,unsigned signs) const
+{
+ const b3Vector3* b[]={&mx,&mi};
+ const b3Vector3 p = b3MakeVector3( b[(signs>>0)&1]->x,
+ b[(signs>>1)&1]->y,
+ b[(signs>>2)&1]->z);
+ return(b3Dot(p,v));
+}
+
+//
+B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const
+{
+ for(int i=0;i<3;++i)
+ {
+ if(d[i]<0)
+ { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
+ else
+ { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
+ }
+}
+
+//
+B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
+ const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
+ _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
+#if defined (_WIN32)
+ const __int32* pu((const __int32*)&rt);
+#else
+ const int* pu((const int*)&rt);
+#endif
+ return((pu[0]|pu[1]|pu[2])==0);
+#else
+ return( (a.mi.x<=b.mx.x)&&
+ (a.mx.x>=b.mi.x)&&
+ (a.mi.y<=b.mx.y)&&
+ (a.mx.y>=b.mi.y)&&
+ (a.mi.z<=b.mx.z)&&
+ (a.mx.z>=b.mi.z));
+#endif
+}
+
+
+
+//
+B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
+ const b3Vector3& b)
+{
+ return( (b.x>=a.mi.x)&&
+ (b.y>=a.mi.y)&&
+ (b.z>=a.mi.z)&&
+ (b.x<=a.mx.x)&&
+ (b.y<=a.mx.y)&&
+ (b.z<=a.mx.z));
+}
+
+
+
+
+
+//////////////////////////////////////
+
+
+//
+B3_DBVT_INLINE b3Scalar b3Proximity( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+ const b3Vector3 d=(a.mi+a.mx)-(b.mi+b.mx);
+ return(b3Fabs(d.x)+b3Fabs(d.y)+b3Fabs(d.z));
+}
+
+
+
+//
+B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
+
+#if defined (_WIN32)
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
+#else
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
+#endif
+ ///@todo: the intrinsic version is 11% slower
+#if B3_DBVT_USE_INTRINSIC_SSE
+
+ union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
+ {
+ __m128 ssereg;
+ float floats[4];
+ int ints[4];
+ };
+
+ __m128 omi(_mm_load_ps(o.mi));
+ omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
+ __m128 ami(_mm_load_ps(a.mi));
+ ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
+ ami=_mm_sub_ps(ami,omi);
+ ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
+ __m128 bmi(_mm_load_ps(b.mi));
+ bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
+ bmi=_mm_sub_ps(bmi,omi);
+ bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
+ __m128 t0(_mm_movehl_ps(ami,ami));
+ ami=_mm_add_ps(ami,t0);
+ ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
+ __m128 t1(_mm_movehl_ps(bmi,bmi));
+ bmi=_mm_add_ps(bmi,t1);
+ bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
+
+ b3SSEUnion tmp;
+ tmp.ssereg = _mm_cmple_ss(bmi,ami);
+ return tmp.ints[0]&1;
+
+#else
+ B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
+ __asm
+ {
+ mov eax,o
+ mov ecx,a
+ mov edx,b
+ movaps xmm0,[eax]
+ movaps xmm5,mask
+ addps xmm0,[eax+16]
+ movaps xmm1,[ecx]
+ movaps xmm2,[edx]
+ addps xmm1,[ecx+16]
+ addps xmm2,[edx+16]
+ subps xmm1,xmm0
+ subps xmm2,xmm0
+ andps xmm1,xmm5
+ andps xmm2,xmm5
+ movhlps xmm3,xmm1
+ movhlps xmm4,xmm2
+ addps xmm1,xmm3
+ addps xmm2,xmm4
+ pshufd xmm3,xmm1,1
+ pshufd xmm4,xmm2,1
+ addss xmm1,xmm3
+ addss xmm2,xmm4
+ cmpless xmm2,xmm1
+ movss r,xmm2
+ }
+ return(r[0]&1);
+#endif
+#else
+ return(b3Proximity(o,a)<b3Proximity(o,b)?0:1);
+#endif
+}
+
+//
+B3_DBVT_INLINE void b3Merge( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r)
+{
+#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
+ __m128 ami(_mm_load_ps(a.mi));
+ __m128 amx(_mm_load_ps(a.mx));
+ __m128 bmi(_mm_load_ps(b.mi));
+ __m128 bmx(_mm_load_ps(b.mx));
+ ami=_mm_min_ps(ami,bmi);
+ amx=_mm_max_ps(amx,bmx);
+ _mm_store_ps(r.mi,ami);
+ _mm_store_ps(r.mx,amx);
+#else
+ for(int i=0;i<3;++i)
+ {
+ if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
+ if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
+ }
+#endif
+}
+
+//
+B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
+{
+ return( (a.mi.x!=b.mi.x)||
+ (a.mi.y!=b.mi.y)||
+ (a.mi.z!=b.mi.z)||
+ (a.mx.x!=b.mx.x)||
+ (a.mx.y!=b.mx.y)||
+ (a.mx.z!=b.mx.z));
+}
+
+//
+// Inline's
+//
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::enumNodes( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ policy.Process(root);
+ if(root->isinternal())
+ {
+ enumNodes(root->childs[0],policy);
+ enumNodes(root->childs[1],policy);
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::enumLeaves( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root->isinternal())
+ {
+ enumLeaves(root->childs[0],policy);
+ enumLeaves(root->childs[1],policy);
+ }
+ else
+ {
+ policy.Process(root);
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-4;
+ b3AlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(B3_DOUBLE_STACKSIZE);
+ stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=stkStack[--depth];
+ if(depth>treshold)
+ {
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a==p.b)
+ {
+ if(p.a->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ }
+ }
+ else if(b3Intersect(p.a->volume,p.b->volume))
+ {
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+
+
+
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTTpersistentStack( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-4;
+
+ m_stkStack.resize(B3_DOUBLE_STACKSIZE);
+ m_stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=m_stkStack[--depth];
+ if(depth>treshold)
+ {
+ m_stkStack.resize(m_stkStack.size()*2);
+ treshold=m_stkStack.size()-4;
+ }
+ if(p.a==p.b)
+ {
+ if(p.a->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ }
+ }
+ else if(b3Intersect(p.a->volume,p.b->volume))
+ {
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+
+#if 0
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-4;
+ b3AlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(B3_DOUBLE_STACKSIZE);
+ stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=stkStack[--depth];
+ if(b3Intersect(p.a->volume,p.b->volume,xform))
+ {
+ if(depth>treshold)
+ {
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
+ }
+ else
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
+ }
+ }
+ } while(depth);
+ }
+}
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
+ const b3Transform& xform0,
+ const b3DbvtNode* root1,
+ const b3Transform& xform1,
+ B3_DBVT_IPOLICY)
+{
+ const b3Transform xform=xform0.inverse()*xform1;
+ collideTT(root0,root1,xform,policy);
+}
+#endif
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTV( const b3DbvtNode* root,
+ const b3DbvtVolume& vol,
+ B3_DBVT_IPOLICY) const
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) volume(vol);
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.resize(0);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do {
+ const b3DbvtNode* n=stack[stack.size()-1];
+ stack.pop_back();
+ if(b3Intersect(n->volume,volume))
+ {
+ if(n->isinternal())
+ {
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
+ }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while(stack.size()>0);
+ }
+}
+
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::rayTestInternal( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const
+{
+ (void) rayTo;
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-2;
+ b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
+ stack.resize(B3_DOUBLE_STACKSIZE);
+ stack[0]=root;
+ b3Vector3 bounds[2];
+ do
+ {
+ const b3DbvtNode* node=stack[--depth];
+ bounds[0] = node->volume.Mins()-aabbMax;
+ bounds[1] = node->volume.Maxs()-aabbMin;
+ b3Scalar tmin=1.f,lambda_min=0.f;
+ unsigned int result1=false;
+ result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+ if(result1)
+ {
+ if(node->isinternal())
+ {
+ if(depth>treshold)
+ {
+ stack.resize(stack.size()*2);
+ treshold=stack.size()-2;
+ }
+ stack[depth++]=node->childs[0];
+ stack[depth++]=node->childs[1];
+ }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while(depth);
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::rayTest( const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ b3Vector3 rayDir = (rayTo-rayFrom);
+ rayDir.normalize ();
+
+ ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
+ b3Vector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
+ unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+
+ b3Scalar lambda_max = rayDir.dot(rayTo-rayFrom);
+#ifdef COMPARE_BTRAY_AABB2
+ b3Vector3 resultNormal;
+#endif//COMPARE_BTRAY_AABB2
+
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+
+ int depth=1;
+ int treshold=B3_DOUBLE_STACKSIZE-2;
+
+ stack.resize(B3_DOUBLE_STACKSIZE);
+ stack[0]=root;
+ b3Vector3 bounds[2];
+ do {
+ const b3DbvtNode* node=stack[--depth];
+
+ bounds[0] = node->volume.Mins();
+ bounds[1] = node->volume.Maxs();
+
+ b3Scalar tmin=1.f,lambda_min=0.f;
+ unsigned int result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+
+#ifdef COMPARE_BTRAY_AABB2
+ b3Scalar param=1.f;
+ bool result2 = b3RayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
+ b3Assert(result1 == result2);
+#endif //TEST_BTRAY_AABB2
+
+ if(result1)
+ {
+ if(node->isinternal())
+ {
+ if(depth>treshold)
+ {
+ stack.resize(stack.size()*2);
+ treshold=stack.size()-2;
+ }
+ stack[depth++]=node->childs[0];
+ stack[depth++]=node->childs[1];
+ }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while(depth);
+
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ const int inside=(1<<count)-1;
+ b3AlignedObjectArray<sStkNP> stack;
+ int signs[sizeof(unsigned)*8];
+ b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
+ for(int i=0;i<count;++i)
+ {
+ signs[i]= ((normals[i].x>=0)?1:0)+
+ ((normals[i].y>=0)?2:0)+
+ ((normals[i].z>=0)?4:0);
+ }
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(sStkNP(root,0));
+ do {
+ sStkNP se=stack[stack.size()-1];
+ bool out=false;
+ stack.pop_back();
+ for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ {
+ if(0==(se.mask&j))
+ {
+ const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
+ switch(side)
+ {
+ case -1: out=true;break;
+ case +1: se.mask|=j;break;
+ }
+ }
+ }
+ if(!out)
+ {
+ if((se.mask!=inside)&&(se.node->isinternal()))
+ {
+ stack.push_back(sStkNP(se.node->childs[0],se.mask));
+ stack.push_back(sStkNP(se.node->childs[1],se.mask));
+ }
+ else
+ {
+ if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
+ }
+ }
+ } while(stack.size());
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideOCL( const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fsort)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
+ (sortaxis[1]>=0?2:0)+
+ (sortaxis[2]>=0?4:0);
+ const int inside=(1<<count)-1;
+ b3AlignedObjectArray<sStkNPS> stock;
+ b3AlignedObjectArray<int> ifree;
+ b3AlignedObjectArray<int> stack;
+ int signs[sizeof(unsigned)*8];
+ b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
+ for(int i=0;i<count;++i)
+ {
+ signs[i]= ((normals[i].x>=0)?1:0)+
+ ((normals[i].y>=0)?2:0)+
+ ((normals[i].z>=0)?4:0);
+ }
+ stock.reserve(B3_SIMPLE_STACKSIZE);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ ifree.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
+ do {
+ const int id=stack[stack.size()-1];
+ sStkNPS se=stock[id];
+ stack.pop_back();ifree.push_back(id);
+ if(se.mask!=inside)
+ {
+ bool out=false;
+ for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ {
+ if(0==(se.mask&j))
+ {
+ const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
+ switch(side)
+ {
+ case -1: out=true;break;
+ case +1: se.mask|=j;break;
+ }
+ }
+ }
+ if(out) continue;
+ }
+ if(policy.Descent(se.node))
+ {
+ if(se.node->isinternal())
+ {
+ const b3DbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
+ sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
+ sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
+ const int q=nes[0].value<nes[1].value?1:0;
+ int j=stack.size();
+ if(fsort&&(j>0))
+ {
+ /* Insert 0 */
+ j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
+ stack.push_back(0);
+#if B3_DBVT_USE_MEMMOVE
+ memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+#else
+ for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+#endif
+ stack[j]=allocate(ifree,stock,nes[q]);
+ /* Insert 1 */
+ j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
+ stack.push_back(0);
+#if B3_DBVT_USE_MEMMOVE
+ memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+#else
+ for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+#endif
+ stack[j]=allocate(ifree,stock,nes[1-q]);
+ }
+ else
+ {
+ stack.push_back(allocate(ifree,stock,nes[q]));
+ stack.push_back(allocate(ifree,stock,nes[1-q]));
+ }
+ }
+ else
+ {
+ policy.Process(se.node,se.value);
+ }
+ }
+ } while(stack.size());
+ }
+}
+
+//
+B3_DBVT_PREFIX
+inline void b3DynamicBvh::collideTU( const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
+{
+ B3_DBVT_CHECKTYPE
+ if(root)
+ {
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do {
+ const b3DbvtNode* n=stack[stack.size()-1];
+ stack.pop_back();
+ if(policy.Descent(n))
+ {
+ if(n->isinternal())
+ { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
+ else
+ { policy.Process(n); }
+ }
+ } while(stack.size()>0);
+ }
+}
+
+//
+// PP Cleanup
+//
+
+#undef B3_DBVT_USE_MEMMOVE
+#undef B3_DBVT_USE_TEMPLATE
+#undef B3_DBVT_VIRTUAL_DTOR
+#undef B3_DBVT_VIRTUAL
+#undef B3_DBVT_PREFIX
+#undef B3_DBVT_IPOLICY
+#undef B3_DBVT_CHECKTYPE
+#undef B3_DBVT_IMPL_GENERIC
+#undef B3_DBVT_IMPL_SSE
+#undef B3_DBVT_USE_INTRINSIC_SSE
+#undef B3_DBVT_SELECT_IMPL
+#undef B3_DBVT_MERGE_IMPL
+#undef B3_DBVT_INT0_IMPL
+
+#endif