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diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B3_BROADPHASE_CALLBACK_H
+#define B3_BROADPHASE_CALLBACK_H
+
+#include "Bullet3Common/b3Vector3.h"
+struct b3BroadphaseProxy;
+
+
+struct b3BroadphaseAabbCallback
+{
+ virtual ~b3BroadphaseAabbCallback() {}
+ virtual bool process(const b3BroadphaseProxy* proxy) = 0;
+};
+
+
+struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
+{
+ ///added some cached data to accelerate ray-AABB tests
+ b3Vector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ b3Scalar m_lambda_max;
+
+ virtual ~b3BroadphaseRayCallback() {}
+};
+
+#endif //B3_BROADPHASE_CALLBACK_H