diff options
Diffstat (limited to 'thirdparty/basis_universal/transcoder/basisu_transcoder.h')
-rw-r--r-- | thirdparty/basis_universal/transcoder/basisu_transcoder.h | 103 |
1 files changed, 64 insertions, 39 deletions
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.h b/thirdparty/basis_universal/transcoder/basisu_transcoder.h index 877dee43b1..770c64122d 100644 --- a/thirdparty/basis_universal/transcoder/basisu_transcoder.h +++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.h @@ -31,42 +31,64 @@ namespace basist // fully opaque (255) alpha channel. // - The PVRTC1 texture formats only support power of 2 dimension .basis files, but this may be relaxed in a future version. // - The PVRTC1 transcoders are real-time encoders, so don't expect the highest quality. We may add a slower encoder with improved quality. - enum transcoder_texture_format + // - These enums must be kept in sync with Javascript code that calls the transcoder. + enum class transcoder_texture_format { // Compressed formats // ETC1-2 - cTFETC1, // Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified - cTFETC2, // Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files - - // BC1-5, BC7 - cTFBC1, // Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified - cTFBC3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files - cTFBC4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified - cTFBC5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's) - cTFBC7_M6_OPAQUE_ONLY, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats. - cTFBC7_M5, // Opaque+alpha, alpha channel will be opaque for opaque .basis files - - // PVRTC1 4bpp - cTFPVRTC1_4_RGB, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format. - cTFPVRTC1_4_RGBA, // Opaque+alpha, most useful for simple opacity maps. If .basis file doens't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format. - - // ASTC - cTFASTC_4x4, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions. - - // ATC - cTFATC_RGB, // Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD) - cTFATC_RGBA_INTERPOLATED_ALPHA, // Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (ATC_RGBA_INTERPOLATED_ALPHA_AMD) - - cTFTotalBlockTextureFormats, - + cTFETC1_RGB = 0, // Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified + cTFETC2_RGBA = 1, // Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files + + // BC1-5, BC7 (desktop, some mobile devices) + cTFBC1_RGB = 2, // Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified + cTFBC3_RGBA = 3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files + cTFBC4_R = 4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified + cTFBC5_RG = 5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's) + cTFBC7_M6_RGB = 6, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats. + cTFBC7_M5_RGBA = 7, // Opaque+alpha, alpha channel will be opaque for opaque .basis files + + // PVRTC1 4bpp (mobile, PowerVR devices) + cTFPVRTC1_4_RGB = 8, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format. + cTFPVRTC1_4_RGBA = 9, // Opaque+alpha, most useful for simple opacity maps. If .basis file doens't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format. + + // ASTC (mobile, Intel devices, hopefully all desktop GPU's one day) + cTFASTC_4x4_RGBA = 10, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions. + + // ATC (mobile, Adreno devices, this is a niche format) + cTFATC_RGB = 11, // Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD) + cTFATC_RGBA = 12, // Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) + + // FXT1 (desktop, Intel devices, this is a super obscure format) + cTFFXT1_RGB = 17, // Opaque only, uses exclusively CC_MIXED blocks. Notable for having a 8x4 block size. GL_3DFX_texture_compression_FXT1 is supported on Intel integrated GPU's (such as HD 630). + // Punch-through alpha is relatively easy to support, but full alpha is harder. This format is only here for completeness so opaque-only is fine for now. + // See the BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING macro in basisu_transcoder_internal.h. + + cTFPVRTC2_4_RGB = 18, // Opaque-only, almost BC1 quality, much faster to transcode and supports arbitrary texture dimensions (unlike PVRTC1 RGB). + cTFPVRTC2_4_RGBA = 19, // Opaque+alpha, slower to encode than cTFPVRTC2_4_RGB. Premultiplied alpha is highly recommended, otherwise the color channel can leak into the alpha channel on transparent blocks. + + cTFETC2_EAC_R11 = 20, // R only (ETC2 EAC R11 unsigned) + cTFETC2_EAC_RG11 = 21, // RG only (ETC2 EAC RG11 unsigned), R=opaque.r, G=alpha - for tangent space normal maps + // Uncompressed (raw pixel) formats - cTFRGBA32 = cTFTotalBlockTextureFormats, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte. - cTFRGB565, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11 - cTFBGR565, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0 - cTFRGBA4444, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0 - - cTFTotalTextureFormats + cTFRGBA32 = 13, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte. + cTFRGB565 = 14, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11 + cTFBGR565 = 15, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0 + cTFRGBA4444 = 16, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0 + + cTFTotalTextureFormats = 22, + + // Old enums for compatibility with code compiled against previous versions + cTFETC1 = cTFETC1_RGB, + cTFETC2 = cTFETC2_RGBA, + cTFBC1 = cTFBC1_RGB, + cTFBC3 = cTFBC3_RGBA, + cTFBC4 = cTFBC4_R, + cTFBC5 = cTFBC5_RG, + cTFBC7_M6_OPAQUE_ONLY = cTFBC7_M6_RGB, + cTFBC7_M5 = cTFBC7_M5_RGBA, + cTFASTC_4x4 = cTFASTC_4x4_RGBA, + cTFATC_RGBA_INTERPOLATED_ALPHA = cTFATC_RGBA, }; uint32_t basis_get_bytes_per_block(transcoder_texture_format fmt); @@ -74,10 +96,16 @@ namespace basist bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt); basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt); const char* basis_get_texture_type_name(basis_texture_type tex_type); + bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type); - bool basis_block_format_is_uncompressed(block_format tex_type); uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt); + uint32_t basis_get_block_width(transcoder_texture_format tex_type); + uint32_t basis_get_block_height(transcoder_texture_format tex_type); + + // Returns true if the specified format was enabled at compile time. + bool basis_is_format_supported(transcoder_texture_format tex_type); + class basisu_transcoder; // This struct holds all state used during transcoding. For video, it needs to persist between image transcodes (it holds the previous frame). @@ -111,7 +139,7 @@ namespace basist bool decode_tables(const uint8_t *pTable_data, uint32_t table_data_size); bool transcode_slice(void *pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t *pImage_data, uint32_t image_data_size, block_format fmt, - uint32_t output_block_or_pixel_stride_in_bytes, bool wrap_addressing, bool bc1_allow_threecolor_blocks, const basis_file_header &header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0, + uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header &header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0); private: @@ -276,9 +304,6 @@ namespace basist enum { - // PVRTC1: texture will use wrap addressing vs. clamp (most PVRTC viewer tools assume wrap addressing, so we default to wrap although that can cause edge artifacts) - cDecodeFlagsPVRTCWrapAddressing = 1, - // PVRTC1: decode non-pow2 ETC1S texture level to the next larger power of 2 (not implemented yet, but we're going to support it). Ignored if the slice's dimensions are already a power of 2. cDecodeFlagsPVRTCDecodeToNextPow2 = 2, @@ -292,7 +317,7 @@ namespace basist // The output buffer contains alpha endpoint/selector indices. // Used internally when decoding formats like ASTC that require both color and alpha data to be available when transcoding to the output format. - cDecodeFlagsOutputHasAlphaIndices = 16, + cDecodeFlagsOutputHasAlphaIndices = 16 }; // transcode_image_level() decodes a single mipmap level from the .basis file to any of the supported output texture formats. @@ -311,7 +336,7 @@ namespace basist uint32_t image_index, uint32_t level_index, void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels, transcoder_texture_format fmt, - uint32_t decode_flags = cDecodeFlagsPVRTCWrapAddressing, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, uint32_t output_rows_in_pixels = 0) const; + uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, uint32_t output_rows_in_pixels = 0) const; // Finds the basis slice corresponding to the specified image/level/alpha params, or -1 if the slice can't be found. int find_slice(const void *pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, bool alpha_data) const; @@ -327,7 +352,7 @@ namespace basist // - basisu_transcoder_init() must have been called first to initialize the transcoder lookup tables before calling this function. bool transcode_slice(const void *pData, uint32_t data_size, uint32_t slice_index, void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels, - block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = cDecodeFlagsPVRTCWrapAddressing, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state * pState = nullptr, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0) const; + block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state * pState = nullptr, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0) const; private: mutable basisu_lowlevel_transcoder m_lowlevel_decoder; |