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Diffstat (limited to 'thirdparty/basis_universal/encoder/lodepng.h')
-rw-r--r-- | thirdparty/basis_universal/encoder/lodepng.h | 1930 |
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diff --git a/thirdparty/basis_universal/encoder/lodepng.h b/thirdparty/basis_universal/encoder/lodepng.h deleted file mode 100644 index 476a2061e2..0000000000 --- a/thirdparty/basis_universal/encoder/lodepng.h +++ /dev/null @@ -1,1930 +0,0 @@ -/* -LodePNG version 20190210 - -Copyright (c) 2005-2019 Lode Vandevenne - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - - 3. This notice may not be removed or altered from any source - distribution. -*/ - -#ifndef LODEPNG_H -#define LODEPNG_H - -#include <string.h> /*for size_t*/ - -extern const char* LODEPNG_VERSION_STRING; - -/* -The following #defines are used to create code sections. They can be disabled -to disable code sections, which can give faster compile time and smaller binary. -The "NO_COMPILE" defines are designed to be used to pass as defines to the -compiler command to disable them without modifying this header, e.g. --DLODEPNG_NO_COMPILE_ZLIB for gcc. -In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to -allow implementing a custom lodepng_crc32. -*/ -/*deflate & zlib. If disabled, you must specify alternative zlib functions in -the custom_zlib field of the compress and decompress settings*/ -#ifndef LODEPNG_NO_COMPILE_ZLIB -#define LODEPNG_COMPILE_ZLIB -#endif - -/*png encoder and png decoder*/ -#ifndef LODEPNG_NO_COMPILE_PNG -#define LODEPNG_COMPILE_PNG -#endif - -/*deflate&zlib decoder and png decoder*/ -#ifndef LODEPNG_NO_COMPILE_DECODER -#define LODEPNG_COMPILE_DECODER -#endif - -/*deflate&zlib encoder and png encoder*/ -#ifndef LODEPNG_NO_COMPILE_ENCODER -#define LODEPNG_COMPILE_ENCODER -#endif - -/*the optional built in harddisk file loading and saving functions*/ -#ifndef LODEPNG_NO_COMPILE_DISK -#define LODEPNG_COMPILE_DISK -#endif - -/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ -#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS -#define LODEPNG_COMPILE_ANCILLARY_CHUNKS -#endif - -/*ability to convert error numerical codes to English text string*/ -#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT -#define LODEPNG_COMPILE_ERROR_TEXT -#endif - -/*Compile the default allocators (C's free, malloc and realloc). If you disable this, -you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your -source files with custom allocators.*/ -#ifndef LODEPNG_NO_COMPILE_ALLOCATORS -#define LODEPNG_COMPILE_ALLOCATORS -#endif - -/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ -#ifdef __cplusplus -#ifndef LODEPNG_NO_COMPILE_CPP -#define LODEPNG_COMPILE_CPP -#endif -#endif - -#ifdef LODEPNG_COMPILE_CPP -#include <vector> -#include <string> -#endif /*LODEPNG_COMPILE_CPP*/ - -#ifdef LODEPNG_COMPILE_PNG -/*The PNG color types (also used for raw).*/ -typedef enum LodePNGColorType { - LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ - LCT_RGB = 2, /*RGB: 8,16 bit*/ - LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ - LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ - LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ -} LodePNGColorType; - -#ifdef LODEPNG_COMPILE_DECODER -/* -Converts PNG data in memory to raw pixel data. -out: Output parameter. Pointer to buffer that will contain the raw pixel data. - After decoding, its size is w * h * (bytes per pixel) bytes larger than - initially. Bytes per pixel depends on colortype and bitdepth. - Must be freed after usage with free(*out). - Note: for 16-bit per channel colors, uses big endian format like PNG does. -w: Output parameter. Pointer to width of pixel data. -h: Output parameter. Pointer to height of pixel data. -in: Memory buffer with the PNG file. -insize: size of the in buffer. -colortype: the desired color type for the raw output image. See explanation on PNG color types. -bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. -Return value: LodePNG error code (0 means no error). -*/ -unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, - const unsigned char* in, size_t insize, - LodePNGColorType colortype, unsigned bitdepth); - -/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ -unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, - const unsigned char* in, size_t insize); - -/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ -unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, - const unsigned char* in, size_t insize); - -#ifdef LODEPNG_COMPILE_DISK -/* -Load PNG from disk, from file with given name. -Same as the other decode functions, but instead takes a filename as input. -*/ -unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, - const char* filename, - LodePNGColorType colortype, unsigned bitdepth); - -/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ -unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, - const char* filename); - -/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ -unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, - const char* filename); -#endif /*LODEPNG_COMPILE_DISK*/ -#endif /*LODEPNG_COMPILE_DECODER*/ - - -#ifdef LODEPNG_COMPILE_ENCODER -/* -Converts raw pixel data into a PNG image in memory. The colortype and bitdepth - of the output PNG image cannot be chosen, they are automatically determined - by the colortype, bitdepth and content of the input pixel data. - Note: for 16-bit per channel colors, needs big endian format like PNG does. -out: Output parameter. Pointer to buffer that will contain the PNG image data. - Must be freed after usage with free(*out). -outsize: Output parameter. Pointer to the size in bytes of the out buffer. -image: The raw pixel data to encode. The size of this buffer should be - w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. -w: width of the raw pixel data in pixels. -h: height of the raw pixel data in pixels. -colortype: the color type of the raw input image. See explanation on PNG color types. -bitdepth: the bit depth of the raw input image. See explanation on PNG color types. -Return value: LodePNG error code (0 means no error). -*/ -unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, - const unsigned char* image, unsigned w, unsigned h, - LodePNGColorType colortype, unsigned bitdepth); - -/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ -unsigned lodepng_encode32(unsigned char** out, size_t* outsize, - const unsigned char* image, unsigned w, unsigned h); - -/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ -unsigned lodepng_encode24(unsigned char** out, size_t* outsize, - const unsigned char* image, unsigned w, unsigned h); - -#ifdef LODEPNG_COMPILE_DISK -/* -Converts raw pixel data into a PNG file on disk. -Same as the other encode functions, but instead takes a filename as output. -NOTE: This overwrites existing files without warning! -*/ -unsigned lodepng_encode_file(const char* filename, - const unsigned char* image, unsigned w, unsigned h, - LodePNGColorType colortype, unsigned bitdepth); - -/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ -unsigned lodepng_encode32_file(const char* filename, - const unsigned char* image, unsigned w, unsigned h); - -/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ -unsigned lodepng_encode24_file(const char* filename, - const unsigned char* image, unsigned w, unsigned h); -#endif /*LODEPNG_COMPILE_DISK*/ -#endif /*LODEPNG_COMPILE_ENCODER*/ - - -#ifdef LODEPNG_COMPILE_CPP -namespace lodepng { -#ifdef LODEPNG_COMPILE_DECODER -/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype -is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ -unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, - const unsigned char* in, size_t insize, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, - const std::vector<unsigned char>& in, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -#ifdef LODEPNG_COMPILE_DISK -/* -Converts PNG file from disk to raw pixel data in memory. -Same as the other decode functions, but instead takes a filename as input. -*/ -unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, - const std::string& filename, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -#endif /* LODEPNG_COMPILE_DISK */ -#endif /* LODEPNG_COMPILE_DECODER */ - -#ifdef LODEPNG_COMPILE_ENCODER -/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype -is that of the raw input data. The output PNG color type will be auto chosen.*/ -unsigned encode(std::vector<unsigned char>& out, - const unsigned char* in, unsigned w, unsigned h, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -unsigned encode(std::vector<unsigned char>& out, - const std::vector<unsigned char>& in, unsigned w, unsigned h, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -#ifdef LODEPNG_COMPILE_DISK -/* -Converts 32-bit RGBA raw pixel data into a PNG file on disk. -Same as the other encode functions, but instead takes a filename as output. -NOTE: This overwrites existing files without warning! -*/ -unsigned encode(const std::string& filename, - const unsigned char* in, unsigned w, unsigned h, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -unsigned encode(const std::string& filename, - const std::vector<unsigned char>& in, unsigned w, unsigned h, - LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); -#endif /* LODEPNG_COMPILE_DISK */ -#endif /* LODEPNG_COMPILE_ENCODER */ -} /* namespace lodepng */ -#endif /*LODEPNG_COMPILE_CPP*/ -#endif /*LODEPNG_COMPILE_PNG*/ - -#ifdef LODEPNG_COMPILE_ERROR_TEXT -/*Returns an English description of the numerical error code.*/ -const char* lodepng_error_text(unsigned code); -#endif /*LODEPNG_COMPILE_ERROR_TEXT*/ - -#ifdef LODEPNG_COMPILE_DECODER -/*Settings for zlib decompression*/ -typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; -struct LodePNGDecompressSettings { - /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ - unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ - - /*use custom zlib decoder instead of built in one (default: null)*/ - unsigned (*custom_zlib)(unsigned char**, size_t*, - const unsigned char*, size_t, - const LodePNGDecompressSettings*); - /*use custom deflate decoder instead of built in one (default: null) - if custom_zlib is used, custom_deflate is ignored since only the built in - zlib function will call custom_deflate*/ - unsigned (*custom_inflate)(unsigned char**, size_t*, - const unsigned char*, size_t, - const LodePNGDecompressSettings*); - - const void* custom_context; /*optional custom settings for custom functions*/ -}; - -extern const LodePNGDecompressSettings lodepng_default_decompress_settings; -void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); -#endif /*LODEPNG_COMPILE_DECODER*/ - -#ifdef LODEPNG_COMPILE_ENCODER -/* -Settings for zlib compression. Tweaking these settings tweaks the balance -between speed and compression ratio. -*/ -typedef struct LodePNGCompressSettings LodePNGCompressSettings; -struct LodePNGCompressSettings /*deflate = compress*/ { - /*LZ77 related settings*/ - unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ - unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ - unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ - unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ - unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ - unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ - - /*use custom zlib encoder instead of built in one (default: null)*/ - unsigned (*custom_zlib)(unsigned char**, size_t*, - const unsigned char*, size_t, - const LodePNGCompressSettings*); - /*use custom deflate encoder instead of built in one (default: null) - if custom_zlib is used, custom_deflate is ignored since only the built in - zlib function will call custom_deflate*/ - unsigned (*custom_deflate)(unsigned char**, size_t*, - const unsigned char*, size_t, - const LodePNGCompressSettings*); - - const void* custom_context; /*optional custom settings for custom functions*/ -}; - -extern const LodePNGCompressSettings lodepng_default_compress_settings; -void lodepng_compress_settings_init(LodePNGCompressSettings* settings); -#endif /*LODEPNG_COMPILE_ENCODER*/ - -#ifdef LODEPNG_COMPILE_PNG -/* -Color mode of an image. Contains all information required to decode the pixel -bits to RGBA colors. This information is the same as used in the PNG file -format, and is used both for PNG and raw image data in LodePNG. -*/ -typedef struct LodePNGColorMode { - /*header (IHDR)*/ - LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ - unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ - - /* - palette (PLTE and tRNS) - - Dynamically allocated with the colors of the palette, including alpha. - When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use - lodepng_palette_clear, then for each color use lodepng_palette_add. - If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. - - When decoding, by default you can ignore this palette, since LodePNG already - fills the palette colors in the pixels of the raw RGBA output. - - The palette is only supported for color type 3. - */ - unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/ - size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ - - /* - transparent color key (tRNS) - - This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. - For grayscale PNGs, r, g and b will all 3 be set to the same. - - When decoding, by default you can ignore this information, since LodePNG sets - pixels with this key to transparent already in the raw RGBA output. - - The color key is only supported for color types 0 and 2. - */ - unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ - unsigned key_r; /*red/grayscale component of color key*/ - unsigned key_g; /*green component of color key*/ - unsigned key_b; /*blue component of color key*/ -} LodePNGColorMode; - -/*init, cleanup and copy functions to use with this struct*/ -void lodepng_color_mode_init(LodePNGColorMode* info); -void lodepng_color_mode_cleanup(LodePNGColorMode* info); -/*return value is error code (0 means no error)*/ -unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); -/* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ -LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); - -void lodepng_palette_clear(LodePNGColorMode* info); -/*add 1 color to the palette*/ -unsigned lodepng_palette_add(LodePNGColorMode* info, - unsigned char r, unsigned char g, unsigned char b, unsigned char a); - -/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ -unsigned lodepng_get_bpp(const LodePNGColorMode* info); -/*get the amount of color channels used, based on colortype in the struct. -If a palette is used, it counts as 1 channel.*/ -unsigned lodepng_get_channels(const LodePNGColorMode* info); -/*is it a grayscale type? (only colortype 0 or 4)*/ -unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); -/*has it got an alpha channel? (only colortype 2 or 6)*/ -unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); -/*has it got a palette? (only colortype 3)*/ -unsigned lodepng_is_palette_type(const LodePNGColorMode* info); -/*only returns true if there is a palette and there is a value in the palette with alpha < 255. -Loops through the palette to check this.*/ -unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); -/* -Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. -Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). -Returns false if the image can only have opaque pixels. -In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, -or if "key_defined" is true. -*/ -unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); -/*Returns the byte size of a raw image buffer with given width, height and color mode*/ -size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); - -#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS -/*The information of a Time chunk in PNG.*/ -typedef struct LodePNGTime { - unsigned year; /*2 bytes used (0-65535)*/ - unsigned month; /*1-12*/ - unsigned day; /*1-31*/ - unsigned hour; /*0-23*/ - unsigned minute; /*0-59*/ - unsigned second; /*0-60 (to allow for leap seconds)*/ -} LodePNGTime; -#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ - -/*Information about the PNG image, except pixels, width and height.*/ -typedef struct LodePNGInfo { - /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ - unsigned compression_method;/*compression method of the original file. Always 0.*/ - unsigned filter_method; /*filter method of the original file*/ - unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ - LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ - -#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS - /* - Suggested background color chunk (bKGD) - - This uses the same color mode and bit depth as the PNG (except no alpha channel), - with values truncated to the bit depth in the unsigned integer. - - For grayscale and palette PNGs, the value is stored in background_r. The values - in background_g and background_b are then unused. - - So when decoding, you may get these in a different color mode than the one you requested - for the raw pixels. - - When encoding with auto_convert, you must use the color model defined in info_png.color for - these values. The encoder normally ignores info_png.color when auto_convert is on, but will - use it to interpret these values (and convert copies of them to its chosen color model). - - When encoding, avoid setting this to an expensive color, such as a non-gray value - when the image is gray, or the compression will be worse since it will be forced to - write the PNG with a more expensive color mode (when auto_convert is on). - - The decoder does not use this background color to edit the color of pixels. This is a - completely optional metadata feature. - */ - unsigned background_defined; /*is a suggested background color given?*/ - unsigned background_r; /*red/gray/palette component of suggested background color*/ - unsigned background_g; /*green component of suggested background color*/ - unsigned background_b; /*blue component of suggested background color*/ - - /* - non-international text chunks (tEXt and zTXt) - - The char** arrays each contain num strings. The actual messages are in - text_strings, while text_keys are keywords that give a short description what - the actual text represents, e.g. Title, Author, Description, or anything else. - - All the string fields below including keys, names and language tags are null terminated. - The PNG specification uses null characters for the keys, names and tags, and forbids null - characters to appear in the main text which is why we can use null termination everywhere here. - - A keyword is minimum 1 character and maximum 79 characters long. It's - discouraged to use a single line length longer than 79 characters for texts. - - Don't allocate these text buffers yourself. Use the init/cleanup functions - correctly and use lodepng_add_text and lodepng_clear_text. - */ - size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ - char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ - char** text_strings; /*the actual text*/ - - /* - international text chunks (iTXt) - Similar to the non-international text chunks, but with additional strings - "langtags" and "transkeys". - */ - size_t itext_num; /*the amount of international texts in this PNG*/ - char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ - char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ - char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ - char** itext_strings; /*the actual international text - UTF-8 string*/ - - /*time chunk (tIME)*/ - unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ - LodePNGTime time; - - /*phys chunk (pHYs)*/ - unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ - unsigned phys_x; /*pixels per unit in x direction*/ - unsigned phys_y; /*pixels per unit in y direction*/ - unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ - - /* - Color profile related chunks: gAMA, cHRM, sRGB, iCPP - - LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color - profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please - use these values with a color management library. - - See the PNG, ICC and sRGB specifications for more information about the meaning of these values. - */ - - /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ - unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ - unsigned gama_gamma; /* Gamma exponent times 100000 */ - - /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ - unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ - unsigned chrm_white_x; /* White Point x times 100000 */ - unsigned chrm_white_y; /* White Point y times 100000 */ - unsigned chrm_red_x; /* Red x times 100000 */ - unsigned chrm_red_y; /* Red y times 100000 */ - unsigned chrm_green_x; /* Green x times 100000 */ - unsigned chrm_green_y; /* Green y times 100000 */ - unsigned chrm_blue_x; /* Blue x times 100000 */ - unsigned chrm_blue_y; /* Blue y times 100000 */ - - /* - sRGB chunk: optional. May not appear at the same time as iCCP. - If gAMA is also present gAMA must contain value 45455. - If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. - */ - unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ - unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ - - /* - iCCP chunk: optional. May not appear at the same time as sRGB. - - LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a - separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color - management and conversions. - - For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC - profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and - enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. - - For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray - PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure - the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is - enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder - error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel - data if the pixels could be encoded as grayscale but the ICC profile is RGB. - - To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so - make sure you compute it carefully to avoid the above problems. - */ - unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ - char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ - /* - The ICC profile in iccp_profile_size bytes. - Don't allocate this buffer yourself. Use the init/cleanup functions - correctly and use lodepng_set_icc and lodepng_clear_icc. - */ - unsigned char* iccp_profile; - unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ - - /* End of color profile related chunks */ - - - /* - unknown chunks: chunks not known by LodePNG, passed on byte for byte. - - There are 3 buffers, one for each position in the PNG where unknown chunks can appear. - Each buffer contains all unknown chunks for that position consecutively. - The 3 positions are: - 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. - - For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag - above in here, since the encoder will blindly follow this and could then encode an invalid PNG file - (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use - this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), - or any non-standard PNG chunk. - - Do not allocate or traverse this data yourself. Use the chunk traversing functions declared - later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. - */ - unsigned char* unknown_chunks_data[3]; - size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ -#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ -} LodePNGInfo; - -/*init, cleanup and copy functions to use with this struct*/ -void lodepng_info_init(LodePNGInfo* info); -void lodepng_info_cleanup(LodePNGInfo* info); -/*return value is error code (0 means no error)*/ -unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); - -#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS -unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ -void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ - -unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, - const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ -void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ - -/*replaces if exists*/ -unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); -void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ -#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ - -/* -Converts raw buffer from one color type to another color type, based on -LodePNGColorMode structs to describe the input and output color type. -See the reference manual at the end of this header file to see which color conversions are supported. -return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) -The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel -of the output color type (lodepng_get_bpp). -For < 8 bpp images, there should not be padding bits at the end of scanlines. -For 16-bit per channel colors, uses big endian format like PNG does. -Return value is LodePNG error code -*/ -unsigned lodepng_convert(unsigned char* out, const unsigned char* in, - const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, - unsigned w, unsigned h); - -#ifdef LODEPNG_COMPILE_DECODER -/* -Settings for the decoder. This contains settings for the PNG and the Zlib -decoder, but not the Info settings from the Info structs. -*/ -typedef struct LodePNGDecoderSettings { - LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ - - /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ - unsigned ignore_crc; /*ignore CRC checksums*/ - unsigned ignore_critical; /*ignore unknown critical chunks*/ - unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ - /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable - errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some - strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters - in string keys, etc... */ - - unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ - -#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS - unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ - /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ - unsigned remember_unknown_chunks; -#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ -} LodePNGDecoderSettings; - -void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); -#endif /*LODEPNG_COMPILE_DECODER*/ - -#ifdef LODEPNG_COMPILE_ENCODER -/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ -typedef enum LodePNGFilterStrategy { - /*every filter at zero*/ - LFS_ZERO, - /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ - LFS_MINSUM, - /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending - on the image, this is better or worse than minsum.*/ - LFS_ENTROPY, - /* - Brute-force-search PNG filters by compressing each filter for each scanline. - Experimental, very slow, and only rarely gives better compression than MINSUM. - */ - LFS_BRUTE_FORCE, - /*use predefined_filters buffer: you specify the filter type for each scanline*/ - LFS_PREDEFINED -} LodePNGFilterStrategy; - -/*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), -which helps decide which color model to use for encoding. -Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms. -NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/... -fields in this header file.*/ -typedef struct LodePNGColorProfile { - unsigned colored; /*not grayscale*/ - unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ - unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ - unsigned short key_g; - unsigned short key_b; - unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ - unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/ - unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/ - unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ - size_t numpixels; -} LodePNGColorProfile; - -void lodepng_color_profile_init(LodePNGColorProfile* profile); - -/*Get a LodePNGColorProfile of the image. The profile must already have been inited. -NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/... -fields in this header file.*/ -unsigned lodepng_get_color_profile(LodePNGColorProfile* profile, - const unsigned char* image, unsigned w, unsigned h, - const LodePNGColorMode* mode_in); -/*The function LodePNG uses internally to decide the PNG color with auto_convert. -Chooses an optimal color model, e.g. gray if only gray pixels, palette if < 256 colors, ...*/ -unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, - const unsigned char* image, unsigned w, unsigned h, - const LodePNGColorMode* mode_in); - -/*Settings for the encoder.*/ -typedef struct LodePNGEncoderSettings { - LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ - - unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ - - /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than - 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to - completely follow the official PNG heuristic, filter_palette_zero must be true and - filter_strategy must be LFS_MINSUM*/ - unsigned filter_palette_zero; - /*Which filter strategy to use when not using zeroes due to filter_palette_zero. - Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ - LodePNGFilterStrategy filter_strategy; - /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with - the same length as the amount of scanlines in the image, and each value must <= 5. You - have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero - must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ - const unsigned char* predefined_filters; - - /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). - If colortype is 3, PLTE is _always_ created.*/ - unsigned force_palette; -#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS - /*add LodePNG identifier and version as a text chunk, for debugging*/ - unsigned add_id; - /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ - unsigned text_compression; -#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ -} LodePNGEncoderSettings; - -void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); -#endif /*LODEPNG_COMPILE_ENCODER*/ - - -#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) -/*The settings, state and information for extended encoding and decoding.*/ -typedef struct LodePNGState { -#ifdef LODEPNG_COMPILE_DECODER - LodePNGDecoderSettings decoder; /*the decoding settings*/ -#endif /*LODEPNG_COMPILE_DECODER*/ -#ifdef LODEPNG_COMPILE_ENCODER - LodePNGEncoderSettings encoder; /*the encoding settings*/ -#endif /*LODEPNG_COMPILE_ENCODER*/ - LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ - LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ - unsigned error; -#ifdef LODEPNG_COMPILE_CPP - /* For the lodepng::State subclass. */ - virtual ~LodePNGState(){} -#endif -} LodePNGState; - -/*init, cleanup and copy functions to use with this struct*/ -void lodepng_state_init(LodePNGState* state); -void lodepng_state_cleanup(LodePNGState* state); -void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); -#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ - -#ifdef LODEPNG_COMPILE_DECODER -/* -Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and -getting much more information about the PNG image and color mode. -*/ -unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, - LodePNGState* state, - const unsigned char* in, size_t insize); - -/* -Read the PNG header, but not the actual data. This returns only the information -that is in the IHDR chunk of the PNG, such as width, height and color type. The -information is placed in the info_png field of the LodePNGState. -*/ -unsigned lodepng_inspect(unsigned* w, unsigned* h, - LodePNGState* state, - const unsigned char* in, size_t insize); -#endif /*LODEPNG_COMPILE_DECODER*/ - -/* -Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it -read in the state. Returns error code on failure. -Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const -to find the desired chunk type, and if non null use lodepng_inspect_chunk (with -chunk_pointer - start_of_file as pos). -Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). -Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). -Requirements: &in[pos] must point to start of a chunk, must use regular -lodepng_inspect first since format of most other chunks depends on IHDR, and if -there is a PLTE chunk, that one must be inspected before tRNS or bKGD. -*/ -unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, - const unsigned char* in, size_t insize); - -#ifdef LODEPNG_COMPILE_ENCODER -/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ -unsigned lodepng_encode(unsigned char** out, size_t* outsize, - const unsigned char* image, unsigned w, unsigned h, - LodePNGState* state); -#endif /*LODEPNG_COMPILE_ENCODER*/ - -/* -The lodepng_chunk functions are normally not needed, except to traverse the -unknown chunks stored in the LodePNGInfo struct, or add new ones to it. -It also allows traversing the chunks of an encoded PNG file yourself. - -The chunk pointer always points to the beginning of the chunk itself, that is -the first byte of the 4 length bytes. - -In the PNG file format, chunks have the following format: --4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) --4 bytes chunk type (ASCII a-z,A-Z only, see below) --length bytes of data (may be 0 bytes if length was 0) --4 bytes of CRC, computed on chunk name + data - -The first chunk starts at the 8th byte of the PNG file, the entire rest of the file -exists out of concatenated chunks with the above format. - -PNG standard chunk ASCII naming conventions: --First byte: uppercase = critical, lowercase = ancillary --Second byte: uppercase = public, lowercase = private --Third byte: must be uppercase --Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy -*/ - -/* -Gets the length of the data of the chunk. Total chunk length has 12 bytes more. -There must be at least 4 bytes to read from. If the result value is too large, -it may be corrupt data. -*/ -unsigned lodepng_chunk_length(const unsigned char* chunk); - -/*puts the 4-byte type in null terminated string*/ -void lodepng_chunk_type(char type[5], const unsigned char* chunk); - -/*check if the type is the given type*/ -unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); - -/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ -unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); - -/*0: public, 1: private (see PNG standard)*/ -unsigned char lodepng_chunk_private(const unsigned char* chunk); - -/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ -unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); - -/*get pointer to the data of the chunk, where the input points to the header of the chunk*/ -unsigned char* lodepng_chunk_data(unsigned char* chunk); -const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); - -/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ -unsigned lodepng_chunk_check_crc(const unsigned char* chunk); - -/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ -void lodepng_chunk_generate_crc(unsigned char* chunk); - -/* -Iterate to next chunks, allows iterating through all chunks of the PNG file. -Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, -or the 8th byte of a PNG file which always has the first chunk), or alternatively may -point to the first byte of the PNG file (which is not a chunk but the magic header, the -function will then skip over it and return the first real chunk). -Expects at least 8 readable bytes of memory in the input pointer. -Will output pointer to the start of the next chunk or the end of the file if there -is no more chunk after this. Start this process at the 8th byte of the PNG file. -In a non-corrupt PNG file, the last chunk should have name "IEND". -*/ -unsigned char* lodepng_chunk_next(unsigned char* chunk); -const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); - -/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ -unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]); -const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); - -/* -Appends chunk to the data in out. The given chunk should already have its chunk header. -The out variable and outlength are updated to reflect the new reallocated buffer. -Returns error code (0 if it went ok) -*/ -unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); - -/* -Appends new chunk to out. The chunk to append is given by giving its length, type -and data separately. The type is a 4-letter string. -The out variable and outlength are updated to reflect the new reallocated buffer. -Returne error code (0 if it went ok) -*/ -unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, - const char* type, const unsigned char* data); - - -/*Calculate CRC32 of buffer*/ -unsigned lodepng_crc32(const unsigned char* buf, size_t len); -#endif /*LODEPNG_COMPILE_PNG*/ - - -#ifdef LODEPNG_COMPILE_ZLIB -/* -This zlib part can be used independently to zlib compress and decompress a -buffer. It cannot be used to create gzip files however, and it only supports the -part of zlib that is required for PNG, it does not support dictionaries. -*/ - -#ifdef LODEPNG_COMPILE_DECODER -/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ -unsigned lodepng_inflate(unsigned char** out, size_t* outsize, - const unsigned char* in, size_t insize, - const LodePNGDecompressSettings* settings); - -/* -Decompresses Zlib data. Reallocates the out buffer and appends the data. The -data must be according to the zlib specification. -Either, *out must be NULL and *outsize must be 0, or, *out must be a valid -buffer and *outsize its size in bytes. out must be freed by user after usage. -*/ -unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, - const unsigned char* in, size_t insize, - const LodePNGDecompressSettings* settings); -#endif /*LODEPNG_COMPILE_DECODER*/ - -#ifdef LODEPNG_COMPILE_ENCODER -/* -Compresses data with Zlib. Reallocates the out buffer and appends the data. -Zlib adds a small header and trailer around the deflate data. -The data is output in the format of the zlib specification. -Either, *out must be NULL and *outsize must be 0, or, *out must be a valid -buffer and *outsize its size in bytes. out must be freed by user after usage. -*/ -unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, - const unsigned char* in, size_t insize, - const LodePNGCompressSettings* settings); - -/* -Find length-limited Huffman code for given frequencies. This function is in the -public interface only for tests, it's used internally by lodepng_deflate. -*/ -unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, - size_t numcodes, unsigned maxbitlen); - -/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ -unsigned lodepng_deflate(unsigned char** out, size_t* outsize, - const unsigned char* in, size_t insize, - const LodePNGCompressSettings* settings); - -#endif /*LODEPNG_COMPILE_ENCODER*/ -#endif /*LODEPNG_COMPILE_ZLIB*/ - -#ifdef LODEPNG_COMPILE_DISK -/* -Load a file from disk into buffer. The function allocates the out buffer, and -after usage you should free it. -out: output parameter, contains pointer to loaded buffer. -outsize: output parameter, size of the allocated out buffer -filename: the path to the file to load -return value: error code (0 means ok) -*/ -unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); - -/* -Save a file from buffer to disk. Warning, if it exists, this function overwrites -the file without warning! -buffer: the buffer to write -buffersize: size of the buffer to write -filename: the path to the file to save to -return value: error code (0 means ok) -*/ -unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); -#endif /*LODEPNG_COMPILE_DISK*/ - -#ifdef LODEPNG_COMPILE_CPP -/* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ -namespace lodepng { -#ifdef LODEPNG_COMPILE_PNG -class State : public LodePNGState { - public: - State(); - State(const State& other); - virtual ~State(); - State& operator=(const State& other); -}; - -#ifdef LODEPNG_COMPILE_DECODER -/* Same as other lodepng::decode, but using a State for more settings and information. */ -unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, - State& state, - const unsigned char* in, size_t insize); -unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, - State& state, - const std::vector<unsigned char>& in); -#endif /*LODEPNG_COMPILE_DECODER*/ - -#ifdef LODEPNG_COMPILE_ENCODER -/* Same as other lodepng::encode, but using a State for more settings and information. */ -unsigned encode(std::vector<unsigned char>& out, - const unsigned char* in, unsigned w, unsigned h, - State& state); -unsigned encode(std::vector<unsigned char>& out, - const std::vector<unsigned char>& in, unsigned w, unsigned h, - State& state); -#endif /*LODEPNG_COMPILE_ENCODER*/ - -#ifdef LODEPNG_COMPILE_DISK -/* -Load a file from disk into an std::vector. -return value: error code (0 means ok) -*/ -unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename); - -/* -Save the binary data in an std::vector to a file on disk. The file is overwritten -without warning. -*/ -unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename); -#endif /* LODEPNG_COMPILE_DISK */ -#endif /* LODEPNG_COMPILE_PNG */ - -#ifdef LODEPNG_COMPILE_ZLIB -#ifdef LODEPNG_COMPILE_DECODER -/* Zlib-decompress an unsigned char buffer */ -unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, - const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); - -/* Zlib-decompress an std::vector */ -unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, - const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); -#endif /* LODEPNG_COMPILE_DECODER */ - -#ifdef LODEPNG_COMPILE_ENCODER -/* Zlib-compress an unsigned char buffer */ -unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, - const LodePNGCompressSettings& settings = lodepng_default_compress_settings); - -/* Zlib-compress an std::vector */ -unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, - const LodePNGCompressSettings& settings = lodepng_default_compress_settings); -#endif /* LODEPNG_COMPILE_ENCODER */ -#endif /* LODEPNG_COMPILE_ZLIB */ -} /* namespace lodepng */ -#endif /*LODEPNG_COMPILE_CPP*/ - -/* -TODO: -[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often -[.] check compatibility with various compilers - done but needs to be redone for every newer version -[X] converting color to 16-bit per channel types -[X] support color profile chunk types (but never let them touch RGB values by default) -[ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST) -[ ] make sure encoder generates no chunks with size > (2^31)-1 -[ ] partial decoding (stream processing) -[X] let the "isFullyOpaque" function check color keys and transparent palettes too -[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" -[ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) -[ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... -[ ] error messages with line numbers (and version) -[ ] errors in state instead of as return code? -[ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk -[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes -[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... -[ ] allow user to give data (void*) to custom allocator -[ ] provide alternatives for C library functions not present on some platforms (memcpy, ...) -[ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility) -*/ - -#endif /*LODEPNG_H inclusion guard*/ - -/* -LodePNG Documentation ---------------------- - -0. table of contents --------------------- - - 1. about - 1.1. supported features - 1.2. features not supported - 2. C and C++ version - 3. security - 4. decoding - 5. encoding - 6. color conversions - 6.1. PNG color types - 6.2. color conversions - 6.3. padding bits - 6.4. A note about 16-bits per channel and endianness - 7. error values - 8. chunks and PNG editing - 9. compiler support - 10. examples - 10.1. decoder C++ example - 10.2. decoder C example - 11. state settings reference - 12. changes - 13. contact information - - -1. about --------- - -PNG is a file format to store raster images losslessly with good compression, -supporting different color types and alpha channel. - -LodePNG is a PNG codec according to the Portable Network Graphics (PNG) -Specification (Second Edition) - W3C Recommendation 10 November 2003. - -The specifications used are: - -*) Portable Network Graphics (PNG) Specification (Second Edition): - http://www.w3.org/TR/2003/REC-PNG-20031110 -*) RFC 1950 ZLIB Compressed Data Format version 3.3: - http://www.gzip.org/zlib/rfc-zlib.html -*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: - http://www.gzip.org/zlib/rfc-deflate.html - -The most recent version of LodePNG can currently be found at -http://lodev.org/lodepng/ - -LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds -extra functionality. - -LodePNG exists out of two files: --lodepng.h: the header file for both C and C++ --lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage - -If you want to start using LodePNG right away without reading this doc, get the -examples from the LodePNG website to see how to use it in code, or check the -smaller examples in chapter 13 here. - -LodePNG is simple but only supports the basic requirements. To achieve -simplicity, the following design choices were made: There are no dependencies -on any external library. There are functions to decode and encode a PNG with -a single function call, and extended versions of these functions taking a -LodePNGState struct allowing to specify or get more information. By default -the colors of the raw image are always RGB or RGBA, no matter what color type -the PNG file uses. To read and write files, there are simple functions to -convert the files to/from buffers in memory. - -This all makes LodePNG suitable for loading textures in games, demos and small -programs, ... It's less suitable for full fledged image editors, loading PNGs -over network (it requires all the image data to be available before decoding can -begin), life-critical systems, ... - -1.1. supported features ------------------------ - -The following features are supported by the decoder: - -*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, - or the same color type as the PNG -*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image -*) Adam7 interlace and deinterlace for any color type -*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk -*) support for alpha channels, including RGBA color model, translucent palettes and color keying -*) zlib decompression (inflate) -*) zlib compression (deflate) -*) CRC32 and ADLER32 checksums -*) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, - plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. -*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. -*) the following chunks are supported by both encoder and decoder: - IHDR: header information - PLTE: color palette - IDAT: pixel data - IEND: the final chunk - tRNS: transparency for palettized images - tEXt: textual information - zTXt: compressed textual information - iTXt: international textual information - bKGD: suggested background color - pHYs: physical dimensions - tIME: modification time - cHRM: RGB chromaticities - gAMA: RGB gamma correction - iCCP: ICC color profile - sRGB: rendering intent - -1.2. features not supported ---------------------------- - -The following features are _not_ supported: - -*) some features needed to make a conformant PNG-Editor might be still missing. -*) partial loading/stream processing. All data must be available and is processed in one call. -*) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG: - sBIT - hIST - sPLT - - -2. C and C++ version --------------------- - -The C version uses buffers allocated with alloc that you need to free() -yourself. You need to use init and cleanup functions for each struct whenever -using a struct from the C version to avoid exploits and memory leaks. - -The C++ version has extra functions with std::vectors in the interface and the -lodepng::State class which is a LodePNGState with constructor and destructor. - -These files work without modification for both C and C++ compilers because all -the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers -ignore it, and the C code is made to compile both with strict ISO C90 and C++. - -To use the C++ version, you need to rename the source file to lodepng.cpp -(instead of lodepng.c), and compile it with a C++ compiler. - -To use the C version, you need to rename the source file to lodepng.c (instead -of lodepng.cpp), and compile it with a C compiler. - - -3. Security ------------ - -Even if carefully designed, it's always possible that LodePNG contains possible -exploits. If you discover one, please let me know, and it will be fixed. - -When using LodePNG, care has to be taken with the C version of LodePNG, as well -as the C-style structs when working with C++. The following conventions are used -for all C-style structs: - --if a struct has a corresponding init function, always call the init function when making a new one --if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks --if a struct has a corresponding copy function, use the copy function instead of "=". - The destination must also be inited already. - - -4. Decoding ------------ - -Decoding converts a PNG compressed image to a raw pixel buffer. - -Most documentation on using the decoder is at its declarations in the header -above. For C, simple decoding can be done with functions such as -lodepng_decode32, and more advanced decoding can be done with the struct -LodePNGState and lodepng_decode. For C++, all decoding can be done with the -various lodepng::decode functions, and lodepng::State can be used for advanced -features. - -When using the LodePNGState, it uses the following fields for decoding: -*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here -*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get -*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use - -LodePNGInfo info_png --------------------- - -After decoding, this contains extra information of the PNG image, except the actual -pixels, width and height because these are already gotten directly from the decoder -functions. - -It contains for example the original color type of the PNG image, text comments, -suggested background color, etc... More details about the LodePNGInfo struct are -at its declaration documentation. - -LodePNGColorMode info_raw -------------------------- - -When decoding, here you can specify which color type you want -the resulting raw image to be. If this is different from the colortype of the -PNG, then the decoder will automatically convert the result. This conversion -always works, except if you want it to convert a color PNG to grayscale or to -a palette with missing colors. - -By default, 32-bit color is used for the result. - -LodePNGDecoderSettings decoder ------------------------------- - -The settings can be used to ignore the errors created by invalid CRC and Adler32 -chunks, and to disable the decoding of tEXt chunks. - -There's also a setting color_convert, true by default. If false, no conversion -is done, the resulting data will be as it was in the PNG (after decompression) -and you'll have to puzzle the colors of the pixels together yourself using the -color type information in the LodePNGInfo. - - -5. Encoding ------------ - -Encoding converts a raw pixel buffer to a PNG compressed image. - -Most documentation on using the encoder is at its declarations in the header -above. For C, simple encoding can be done with functions such as -lodepng_encode32, and more advanced decoding can be done with the struct -LodePNGState and lodepng_encode. For C++, all encoding can be done with the -various lodepng::encode functions, and lodepng::State can be used for advanced -features. - -Like the decoder, the encoder can also give errors. However it gives less errors -since the encoder input is trusted, the decoder input (a PNG image that could -be forged by anyone) is not trusted. - -When using the LodePNGState, it uses the following fields for encoding: -*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. -*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has -*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use - -LodePNGInfo info_png --------------------- - -When encoding, you use this the opposite way as when decoding: for encoding, -you fill in the values you want the PNG to have before encoding. By default it's -not needed to specify a color type for the PNG since it's automatically chosen, -but it's possible to choose it yourself given the right settings. - -The encoder will not always exactly match the LodePNGInfo struct you give, -it tries as close as possible. Some things are ignored by the encoder. The -encoder uses, for example, the following settings from it when applicable: -colortype and bitdepth, text chunks, time chunk, the color key, the palette, the -background color, the interlace method, unknown chunks, ... - -When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. -If the palette contains any colors for which the alpha channel is not 255 (so -there are translucent colors in the palette), it'll add a tRNS chunk. - -LodePNGColorMode info_raw -------------------------- - -You specify the color type of the raw image that you give to the input here, -including a possible transparent color key and palette you happen to be using in -your raw image data. - -By default, 32-bit color is assumed, meaning your input has to be in RGBA -format with 4 bytes (unsigned chars) per pixel. - -LodePNGEncoderSettings encoder ------------------------------- - -The following settings are supported (some are in sub-structs): -*) auto_convert: when this option is enabled, the encoder will -automatically choose the smallest possible color mode (including color key) that -can encode the colors of all pixels without information loss. -*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, - 2 = dynamic huffman tree (best compression). Should be 2 for proper - compression. -*) use_lz77: whether or not to use LZ77 for compressed block types. Should be - true for proper compression. -*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value - 2048 by default, but can be set to 32768 for better, but slow, compression. -*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE - chunk if force_palette is true. This can used as suggested palette to convert - to by viewers that don't support more than 256 colors (if those still exist) -*) add_id: add text chunk "Encoder: LodePNG <version>" to the image. -*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. - zTXt chunks use zlib compression on the text. This gives a smaller result on - large texts but a larger result on small texts (such as a single program name). - It's all tEXt or all zTXt though, there's no separate setting per text yet. - - -6. color conversions --------------------- - -An important thing to note about LodePNG, is that the color type of the PNG, and -the color type of the raw image, are completely independent. By default, when -you decode a PNG, you get the result as a raw image in the color type you want, -no matter whether the PNG was encoded with a palette, grayscale or RGBA color. -And if you encode an image, by default LodePNG will automatically choose the PNG -color type that gives good compression based on the values of colors and amount -of colors in the image. It can be configured to let you control it instead as -well, though. - -To be able to do this, LodePNG does conversions from one color mode to another. -It can convert from almost any color type to any other color type, except the -following conversions: RGB to grayscale is not supported, and converting to a -palette when the palette doesn't have a required color is not supported. This is -not supported on purpose: this is information loss which requires a color -reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to gray -is easy, but there are multiple ways if you want to give some channels more -weight). - -By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB -color, no matter what color type the PNG has. And by default when encoding, -LodePNG automatically picks the best color model for the output PNG, and expects -the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control -the color format of the images yourself, you can skip this chapter. - -6.1. PNG color types --------------------- - -A PNG image can have many color types, ranging from 1-bit color to 64-bit color, -as well as palettized color modes. After the zlib decompression and unfiltering -in the PNG image is done, the raw pixel data will have that color type and thus -a certain amount of bits per pixel. If you want the output raw image after -decoding to have another color type, a conversion is done by LodePNG. - -The PNG specification gives the following color types: - -0: grayscale, bit depths 1, 2, 4, 8, 16 -2: RGB, bit depths 8 and 16 -3: palette, bit depths 1, 2, 4 and 8 -4: grayscale with alpha, bit depths 8 and 16 -6: RGBA, bit depths 8 and 16 - -Bit depth is the amount of bits per pixel per color channel. So the total amount -of bits per pixel is: amount of channels * bitdepth. - -6.2. color conversions ----------------------- - -As explained in the sections about the encoder and decoder, you can specify -color types and bit depths in info_png and info_raw to change the default -behaviour. - -If, when decoding, you want the raw image to be something else than the default, -you need to set the color type and bit depth you want in the LodePNGColorMode, -or the parameters colortype and bitdepth of the simple decoding function. - -If, when encoding, you use another color type than the default in the raw input -image, you need to specify its color type and bit depth in the LodePNGColorMode -of the raw image, or use the parameters colortype and bitdepth of the simple -encoding function. - -If, when encoding, you don't want LodePNG to choose the output PNG color type -but control it yourself, you need to set auto_convert in the encoder settings -to false, and specify the color type you want in the LodePNGInfo of the -encoder (including palette: it can generate a palette if auto_convert is true, -otherwise not). - -If the input and output color type differ (whether user chosen or auto chosen), -LodePNG will do a color conversion, which follows the rules below, and may -sometimes result in an error. - -To avoid some confusion: --the decoder converts from PNG to raw image --the encoder converts from raw image to PNG --the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image --the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG --when encoding, the color type in LodePNGInfo is ignored if auto_convert - is enabled, it is automatically generated instead --when decoding, the color type in LodePNGInfo is set by the decoder to that of the original - PNG image, but it can be ignored since the raw image has the color type you requested instead --if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion - between the color types is done if the color types are supported. If it is not - supported, an error is returned. If the types are the same, no conversion is done. --even though some conversions aren't supported, LodePNG supports loading PNGs from any - colortype and saving PNGs to any colortype, sometimes it just requires preparing - the raw image correctly before encoding. --both encoder and decoder use the same color converter. - -The function lodepng_convert does the color conversion. It is available in the -interface but normally isn't needed since the encoder and decoder already call -it. - -Non supported color conversions: --color to grayscale when non-gray pixels are present: no error is thrown, but -the result will look ugly because only the red channel is taken (it assumes all -three channels are the same in this case so ignores green and blue). The reason -no error is given is to allow converting from three-channel grayscale images to -one-channel even if there are numerical imprecisions. --anything to palette when the palette does not have an exact match for a from-color -in it: in this case an error is thrown - -Supported color conversions: --anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA --any gray or gray+alpha, to gray or gray+alpha --anything to a palette, as long as the palette has the requested colors in it --removing alpha channel --higher to smaller bitdepth, and vice versa - -If you want no color conversion to be done (e.g. for speed or control): --In the encoder, you can make it save a PNG with any color type by giving the -raw color mode and LodePNGInfo the same color mode, and setting auto_convert to -false. --In the decoder, you can make it store the pixel data in the same color type -as the PNG has, by setting the color_convert setting to false. Settings in -info_raw are then ignored. - -6.3. padding bits ------------------ - -In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines -have a bit amount that isn't a multiple of 8, then padding bits are used so that each -scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. -The raw input image you give to the encoder, and the raw output image you get from the decoder -will NOT have these padding bits, e.g. in the case of a 1-bit image with a width -of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, -not the first bit of a new byte. - -6.4. A note about 16-bits per channel and endianness ----------------------------------------------------- - -LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like -for any other color format. The 16-bit values are stored in big endian (most -significant byte first) in these arrays. This is the opposite order of the -little endian used by x86 CPU's. - -LodePNG always uses big endian because the PNG file format does so internally. -Conversions to other formats than PNG uses internally are not supported by -LodePNG on purpose, there are myriads of formats, including endianness of 16-bit -colors, the order in which you store R, G, B and A, and so on. Supporting and -converting to/from all that is outside the scope of LodePNG. - -This may mean that, depending on your use case, you may want to convert the big -endian output of LodePNG to little endian with a for loop. This is certainly not -always needed, many applications and libraries support big endian 16-bit colors -anyway, but it means you cannot simply cast the unsigned char* buffer to an -unsigned short* buffer on x86 CPUs. - - -7. error values ---------------- - -All functions in LodePNG that return an error code, return 0 if everything went -OK, or a non-zero code if there was an error. - -The meaning of the LodePNG error values can be retrieved with the function -lodepng_error_text: given the numerical error code, it returns a description -of the error in English as a string. - -Check the implementation of lodepng_error_text to see the meaning of each code. - - -8. chunks and PNG editing -------------------------- - -If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG -editor that should follow the rules about handling of unknown chunks, or if your -program is able to read other types of chunks than the ones handled by LodePNG, -then that's possible with the chunk functions of LodePNG. - -A PNG chunk has the following layout: - -4 bytes length -4 bytes type name -length bytes data -4 bytes CRC - -8.1. iterating through chunks ------------------------------ - -If you have a buffer containing the PNG image data, then the first chunk (the -IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the -signature of the PNG and are not part of a chunk. But if you start at byte 8 -then you have a chunk, and can check the following things of it. - -NOTE: none of these functions check for memory buffer boundaries. To avoid -exploits, always make sure the buffer contains all the data of the chunks. -When using lodepng_chunk_next, make sure the returned value is within the -allocated memory. - -unsigned lodepng_chunk_length(const unsigned char* chunk): - -Get the length of the chunk's data. The total chunk length is this length + 12. - -void lodepng_chunk_type(char type[5], const unsigned char* chunk): -unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): - -Get the type of the chunk or compare if it's a certain type - -unsigned char lodepng_chunk_critical(const unsigned char* chunk): -unsigned char lodepng_chunk_private(const unsigned char* chunk): -unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): - -Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). -Check if the chunk is private (public chunks are part of the standard, private ones not). -Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical -chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your -program doesn't handle that type of unknown chunk. - -unsigned char* lodepng_chunk_data(unsigned char* chunk): -const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): - -Get a pointer to the start of the data of the chunk. - -unsigned lodepng_chunk_check_crc(const unsigned char* chunk): -void lodepng_chunk_generate_crc(unsigned char* chunk): - -Check if the crc is correct or generate a correct one. - -unsigned char* lodepng_chunk_next(unsigned char* chunk): -const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): - -Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these -functions do no boundary checking of the allocated data whatsoever, so make sure there is enough -data available in the buffer to be able to go to the next chunk. - -unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): -unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, - const char* type, const unsigned char* data): - -These functions are used to create new chunks that are appended to the data in *out that has -length *outlength. The append function appends an existing chunk to the new data. The create -function creates a new chunk with the given parameters and appends it. Type is the 4-letter -name of the chunk. - -8.2. chunks in info_png ------------------------ - -The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 -buffers (each with size) to contain 3 types of unknown chunks: -the ones that come before the PLTE chunk, the ones that come between the PLTE -and the IDAT chunks, and the ones that come after the IDAT chunks. -It's necessary to make the distionction between these 3 cases because the PNG -standard forces to keep the ordering of unknown chunks compared to the critical -chunks, but does not force any other ordering rules. - -info_png.unknown_chunks_data[0] is the chunks before PLTE -info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT -info_png.unknown_chunks_data[2] is the chunks after IDAT - -The chunks in these 3 buffers can be iterated through and read by using the same -way described in the previous subchapter. - -When using the decoder to decode a PNG, you can make it store all unknown chunks -if you set the option settings.remember_unknown_chunks to 1. By default, this -option is off (0). - -The encoder will always encode unknown chunks that are stored in the info_png. -If you need it to add a particular chunk that isn't known by LodePNG, you can -use lodepng_chunk_append or lodepng_chunk_create to the chunk data in -info_png.unknown_chunks_data[x]. - -Chunks that are known by LodePNG should not be added in that way. E.g. to make -LodePNG add a bKGD chunk, set background_defined to true and add the correct -parameters there instead. - - -9. compiler support -------------------- - -No libraries other than the current standard C library are needed to compile -LodePNG. For the C++ version, only the standard C++ library is needed on top. -Add the files lodepng.c(pp) and lodepng.h to your project, include -lodepng.h where needed, and your program can read/write PNG files. - -It is compatible with C90 and up, and C++03 and up. - -If performance is important, use optimization when compiling! For both the -encoder and decoder, this makes a large difference. - -Make sure that LodePNG is compiled with the same compiler of the same version -and with the same settings as the rest of the program, or the interfaces with -std::vectors and std::strings in C++ can be incompatible. - -CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. - -*) gcc and g++ - -LodePNG is developed in gcc so this compiler is natively supported. It gives no -warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ -version 4.7.1 on Linux, 32-bit and 64-bit. - -*) Clang - -Fully supported and warning-free. - -*) Mingw - -The Mingw compiler (a port of gcc for Windows) should be fully supported by -LodePNG. - -*) Visual Studio and Visual C++ Express Edition - -LodePNG should be warning-free with warning level W4. Two warnings were disabled -with pragmas though: warning 4244 about implicit conversions, and warning 4996 -where it wants to use a non-standard function fopen_s instead of the standard C -fopen. - -Visual Studio may want "stdafx.h" files to be included in each source file and -give an error "unexpected end of file while looking for precompiled header". -This is not standard C++ and will not be added to the stock LodePNG. You can -disable it for lodepng.cpp only by right clicking it, Properties, C/C++, -Precompiled Headers, and set it to Not Using Precompiled Headers there. - -NOTE: Modern versions of VS should be fully supported, but old versions, e.g. -VS6, are not guaranteed to work. - -*) Compilers on Macintosh - -LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for -C and C++. - -*) Other Compilers - -If you encounter problems on any compilers, feel free to let me know and I may -try to fix it if the compiler is modern and standards complient. - - -10. examples ------------- - -This decoder example shows the most basic usage of LodePNG. More complex -examples can be found on the LodePNG website. - -10.1. decoder C++ example -------------------------- - -#include "lodepng.h" -#include <iostream> - -int main(int argc, char *argv[]) { - const char* filename = argc > 1 ? argv[1] : "test.png"; - - //load and decode - std::vector<unsigned char> image; - unsigned width, height; - unsigned error = lodepng::decode(image, width, height, filename); - - //if there's an error, display it - if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; - - //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... -} - -10.2. decoder C example ------------------------ - -#include "lodepng.h" - -int main(int argc, char *argv[]) { - unsigned error; - unsigned char* image; - size_t width, height; - const char* filename = argc > 1 ? argv[1] : "test.png"; - - error = lodepng_decode32_file(&image, &width, &height, filename); - - if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); - - / * use image here * / - - free(image); - return 0; -} - -11. state settings reference ----------------------------- - -A quick reference of some settings to set on the LodePNGState - -For decoding: - -state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums -state.decoder.zlibsettings.custom_...: use custom inflate function -state.decoder.ignore_crc: ignore CRC checksums -state.decoder.ignore_critical: ignore unknown critical chunks -state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors -state.decoder.color_convert: convert internal PNG color to chosen one -state.decoder.read_text_chunks: whether to read in text metadata chunks -state.decoder.remember_unknown_chunks: whether to read in unknown chunks -state.info_raw.colortype: desired color type for decoded image -state.info_raw.bitdepth: desired bit depth for decoded image -state.info_raw....: more color settings, see struct LodePNGColorMode -state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo - -For encoding: - -state.encoder.zlibsettings.btype: disable compression by setting it to 0 -state.encoder.zlibsettings.use_lz77: use LZ77 in compression -state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize -state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match -state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching -state.encoder.zlibsettings.lazymatching: try one more LZ77 matching -state.encoder.zlibsettings.custom_...: use custom deflate function -state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png -state.encoder.filter_palette_zero: PNG filter strategy for palette -state.encoder.filter_strategy: PNG filter strategy to encode with -state.encoder.force_palette: add palette even if not encoding to one -state.encoder.add_id: add LodePNG identifier and version as a text chunk -state.encoder.text_compression: use compressed text chunks for metadata -state.info_raw.colortype: color type of raw input image you provide -state.info_raw.bitdepth: bit depth of raw input image you provide -state.info_raw: more color settings, see struct LodePNGColorMode -state.info_png.color.colortype: desired color type if auto_convert is false -state.info_png.color.bitdepth: desired bit depth if auto_convert is false -state.info_png.color....: more color settings, see struct LodePNGColorMode -state.info_png....: more PNG related settings, see struct LodePNGInfo - - -12. changes ------------ - -The version number of LodePNG is the date of the change given in the format -yyyymmdd. - -Some changes aren't backwards compatible. Those are indicated with a (!) -symbol. - -*) 30 dec 2018: code style changes only: removed newlines before opening braces. -*) 10 sep 2018: added way to inspect metadata chunks without full decoding. -*) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use - palette index in case of palette. -*) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This - change is backwards compatible unless you relied on unknown_chunks for those. -*) 11 jun 2018: less restrictive check for pixel size integer overflow -*) 14 jan 2018: allow optionally ignoring a few more recoverable errors -*) 17 sep 2017: fix memory leak for some encoder input error cases -*) 27 nov 2016: grey+alpha auto color model detection bugfix -*) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). -*) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within - the limits of pure C90). -*) 08 dec 2015: Made load_file function return error if file can't be opened. -*) 24 okt 2015: Bugfix with decoding to palette output. -*) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. -*) 23 aug 2014: Reduced needless memory usage of decoder. -*) 28 jun 2014: Removed fix_png setting, always support palette OOB for - simplicity. Made ColorProfile public. -*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. -*) 22 dec 2013: Power of two windowsize required for optimization. -*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. -*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). -*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" - prefix for the custom allocators and made it possible with a new #define to - use custom ones in your project without needing to change lodepng's code. -*) 28 jan 2013: Bugfix with color key. -*) 27 okt 2012: Tweaks in text chunk keyword length error handling. -*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. - (no palette). Better deflate tree encoding. New compression tweak settings. - Faster color conversions while decoding. Some internal cleanups. -*) 23 sep 2012: Reduced warnings in Visual Studio a little bit. -*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions - and made it work with function pointers instead. -*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc - and free functions and toggle #defines from compiler flags. Small fixes. -*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. -*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed - redundant C++ codec classes. Reduced amount of structs. Everything changed, - but it is cleaner now imho and functionality remains the same. Also fixed - several bugs and shrunk the implementation code. Made new samples. -*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best - PNG color model and bit depth, based on the amount and type of colors of the - raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. -*) 9 okt 2011: simpler hash chain implementation for the encoder. -*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. -*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. - A bug with the PNG filtertype heuristic was fixed, so that it chooses much - better ones (it's quite significant). A setting to do an experimental, slow, - brute force search for PNG filter types is added. -*) 17 aug 2011 (!): changed some C zlib related function names. -*) 16 aug 2011: made the code less wide (max 120 characters per line). -*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. -*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. -*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman - to optimize long sequences of zeros. -*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and - LodePNG_InfoColor_canHaveAlpha functions for convenience. -*) 7 nov 2010: added LodePNG_error_text function to get error code description. -*) 30 okt 2010: made decoding slightly faster -*) 26 okt 2010: (!) changed some C function and struct names (more consistent). - Reorganized the documentation and the declaration order in the header. -*) 08 aug 2010: only changed some comments and external samples. -*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. -*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. -*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could - read by ignoring the problem but windows apps couldn't. -*) 06 jun 2008: added more error checks for out of memory cases. -*) 26 apr 2008: added a few more checks here and there to ensure more safety. -*) 06 mar 2008: crash with encoding of strings fixed -*) 02 feb 2008: support for international text chunks added (iTXt) -*) 23 jan 2008: small cleanups, and #defines to divide code in sections -*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. -*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. -*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added - Also various fixes, such as in the deflate and the padding bits code. -*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved - filtering code of encoder. -*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A - C++ wrapper around this provides an interface almost identical to before. - Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code - are together in these files but it works both for C and C++ compilers. -*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks -*) 30 aug 2007: bug fixed which makes this Borland C++ compatible -*) 09 aug 2007: some VS2005 warnings removed again -*) 21 jul 2007: deflate code placed in new namespace separate from zlib code -*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images -*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing - invalid std::vector element [0] fixed, and level 3 and 4 warnings removed -*) 02 jun 2007: made the encoder add a tag with version by default -*) 27 may 2007: zlib and png code separated (but still in the same file), - simple encoder/decoder functions added for more simple usage cases -*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), - moved some examples from here to lodepng_examples.cpp -*) 12 may 2007: palette decoding bug fixed -*) 24 apr 2007: changed the license from BSD to the zlib license -*) 11 mar 2007: very simple addition: ability to encode bKGD chunks. -*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding - palettized PNG images. Plus little interface change with palette and texts. -*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. - Fixed a bug where the end code of a block had length 0 in the Huffman tree. -*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented - and supported by the encoder, resulting in smaller PNGs at the output. -*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. -*) 24 jan 2007: gave encoder an error interface. Added color conversion from any - greyscale type to 8-bit greyscale with or without alpha. -*) 21 jan 2007: (!) Totally changed the interface. It allows more color types - to convert to and is more uniform. See the manual for how it works now. -*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: - encode/decode custom tEXt chunks, separate classes for zlib & deflate, and - at last made the decoder give errors for incorrect Adler32 or Crc. -*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. -*) 29 dec 2006: Added support for encoding images without alpha channel, and - cleaned out code as well as making certain parts faster. -*) 28 dec 2006: Added "Settings" to the encoder. -*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. - Removed some code duplication in the decoder. Fixed little bug in an example. -*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. - Fixed a bug of the decoder with 16-bit per color. -*) 15 okt 2006: Changed documentation structure -*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the - given image buffer, however for now it's not compressed. -*) 08 sep 2006: (!) Changed to interface with a Decoder class -*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different - way. Renamed decodePNG to decodePNGGeneric. -*) 29 jul 2006: (!) Changed the interface: image info is now returned as a - struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. -*) 28 jul 2006: Cleaned the code and added new error checks. - Corrected terminology "deflate" into "inflate". -*) 23 jun 2006: Added SDL example in the documentation in the header, this - example allows easy debugging by displaying the PNG and its transparency. -*) 22 jun 2006: (!) Changed way to obtain error value. Added - loadFile function for convenience. Made decodePNG32 faster. -*) 21 jun 2006: (!) Changed type of info vector to unsigned. - Changed position of palette in info vector. Fixed an important bug that - happened on PNGs with an uncompressed block. -*) 16 jun 2006: Internally changed unsigned into unsigned where - needed, and performed some optimizations. -*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them - in LodePNG namespace. Changed the order of the parameters. Rewrote the - documentation in the header. Renamed files to lodepng.cpp and lodepng.h -*) 22 apr 2006: Optimized and improved some code -*) 07 sep 2005: (!) Changed to std::vector interface -*) 12 aug 2005: Initial release (C++, decoder only) - - -13. contact information ------------------------ - -Feel free to contact me with suggestions, problems, comments, ... concerning -LodePNG. If you encounter a PNG image that doesn't work properly with this -decoder, feel free to send it and I'll use it to find and fix the problem. - -My email address is (puzzle the account and domain together with an @ symbol): -Domain: gmail dot com. -Account: lode dot vandevenne. - - -Copyright (c) 2005-2019 Lode Vandevenne -*/ |