summaryrefslogtreecommitdiff
path: root/thirdparty/b2d_convexdecomp/b2Polygon.h
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/b2d_convexdecomp/b2Polygon.h')
-rw-r--r--thirdparty/b2d_convexdecomp/b2Polygon.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/thirdparty/b2d_convexdecomp/b2Polygon.h b/thirdparty/b2d_convexdecomp/b2Polygon.h
new file mode 100644
index 0000000000..c466e28f7e
--- /dev/null
+++ b/thirdparty/b2d_convexdecomp/b2Polygon.h
@@ -0,0 +1,133 @@
+/*
+ * Copyright (c) 2007 Eric Jordan
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef B2_POLYGON_H
+#define B2_POLYGON_H
+
+#include "b2Triangle.h"
+#include "stdio.h"
+#include <string.h>
+#include <limits.h>
+namespace b2ConvexDecomp {
+
+static bool B2_POLYGON_REPORT_ERRORS = false;
+
+class b2Polygon;
+
+int32 remainder(int32 x, int32 modulus);
+int32 TriangulatePolygon(float32* xv, float32* yv, int32 vNum, b2Triangle* results);
+bool IsEar(int32 i, float32* xv, float32* yv, int32 xvLength); //Not for external use
+int32 PolygonizeTriangles(b2Triangle* triangulated, int32 triangulatedLength, b2Polygon* polys, int32 polysLength);
+int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys);
+//void DecomposeConvexAndAddTo(b2Polygon* p, b2Body* bd, b2FixtureDef* prototype);
+
+void ReversePolygon(float32* x, float32* y, int n);
+
+b2Polygon TraceEdge(b2Polygon* p); //For use with self-intersecting polygons, finds outline
+
+class b2Polygon {
+
+public:
+ const static int32 maxVerticesPerPolygon = b2_maxPolygonVertices;
+
+ float32* x; //vertex arrays
+ float32* y;
+ int32 nVertices;
+
+ float32 area;
+ bool areaIsSet;
+
+ b2Polygon(float32* _x, float32* _y, int32 nVert);
+ b2Polygon(b2Vec2* v, int32 nVert);
+ b2Polygon();
+ ~b2Polygon();
+
+ float32 GetArea();
+
+ void MergeParallelEdges(float32 tolerance);
+ b2Vec2* GetVertexVecs();
+ b2Polygon(b2Triangle& t);
+ void Set(const b2Polygon& p);
+ bool IsConvex();
+ bool IsCCW();
+ bool IsUsable(bool printError);
+ bool IsUsable();
+ bool IsSimple();
+ // void AddTo(b2FixtureDef& pd);
+
+ b2Polygon* Add(b2Triangle& t);
+
+ void print(){
+ printFormatted();
+ /*
+ for (int32 i=0; i<nVertices; ++i){
+ printf("i: %d, x:%f, y:%f\n",i,x[i],y[i]);
+ }
+ */
+ }
+
+ void printFormatted(){
+ printf("float xv[] = {");
+ for (int32 i=0; i<nVertices; ++i){
+ printf("%ff,",x[i]);
+ }
+ printf("};\nfloat yv[] = {");
+ for (int32 i=0; i<nVertices; ++i){
+ printf("%ff,",y[i]);
+ }
+ printf("};\n");
+ }
+
+ b2Polygon(const b2Polygon& p){
+ nVertices = p.nVertices;
+ area = p.area;
+ areaIsSet = p.areaIsSet;
+ x = new float32[nVertices];
+ y = new float32[nVertices];
+ memcpy(x, p.x, nVertices * sizeof(float32));
+ memcpy(y, p.y, nVertices * sizeof(float32));
+ }
+
+
+};
+
+const int32 MAX_CONNECTED = 32;
+const float32 COLLAPSE_DIST_SQR = CMP_EPSILON*CMP_EPSILON;//0.1f;//1000*CMP_EPSILON*1000*CMP_EPSILON;
+
+class b2PolyNode{
+public:
+ b2Vec2 position;
+ b2PolyNode* connected[MAX_CONNECTED];
+ int32 nConnected;
+ bool visited;
+
+ b2PolyNode(b2Vec2& pos);
+ b2PolyNode();
+ void AddConnection(b2PolyNode& toMe);
+ void RemoveConnection(b2PolyNode& fromMe);
+ void RemoveConnectionByIndex(int32 index);
+ bool IsConnectedTo(b2PolyNode& me);
+ b2PolyNode* GetRightestConnection(b2PolyNode* incoming);
+ b2PolyNode* GetRightestConnection(b2Vec2& incomingDir);
+};
+
+
+b2Polygon ConvexHull(b2Vec2* v, int nVert);
+b2Polygon ConvexHull(float32* cloudX, float32* cloudY, int32 nVert);
+}
+#endif