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+// SPDX-License-Identifier: Apache-2.0
+// ----------------------------------------------------------------------------
+// Copyright 2020-2021 Arm Limited
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy
+// of the License at:
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations
+// under the License.
+// ----------------------------------------------------------------------------
+
+/**
+ * @brief Generic 4x32-bit vector functions.
+ *
+ * This module implements generic 4-wide vector functions that are valid for
+ * all instruction sets, typically implemented using lower level 4-wide
+ * operations that are ISA-specific.
+ */
+
+#ifndef ASTC_VECMATHLIB_COMMON_4_H_INCLUDED
+#define ASTC_VECMATHLIB_COMMON_4_H_INCLUDED
+
+#ifndef ASTCENC_SIMD_INLINE
+ #error "Include astcenc_vecmathlib.h, do not include directly"
+#endif
+
+#include <cstdio>
+
+// ============================================================================
+// vmask4 operators and functions
+// ============================================================================
+
+/**
+ * @brief True if any lanes are enabled, false otherwise.
+ */
+ASTCENC_SIMD_INLINE bool any(vmask4 a)
+{
+ return mask(a) != 0;
+}
+
+/**
+ * @brief True if all lanes are enabled, false otherwise.
+ */
+ASTCENC_SIMD_INLINE bool all(vmask4 a)
+{
+ return mask(a) == 0xF;
+}
+
+// ============================================================================
+// vint4 operators and functions
+// ============================================================================
+
+/**
+ * @brief Overload: vector by scalar addition.
+ */
+ASTCENC_SIMD_INLINE vint4 operator+(vint4 a, int b)
+{
+ return a + vint4(b);
+}
+
+/**
+ * @brief Overload: vector by vector incremental addition.
+ */
+ASTCENC_SIMD_INLINE vint4& operator+=(vint4& a, const vint4& b)
+{
+ a = a + b;
+ return a;
+}
+
+/**
+ * @brief Overload: vector by scalar subtraction.
+ */
+ASTCENC_SIMD_INLINE vint4 operator-(vint4 a, int b)
+{
+ return a - vint4(b);
+}
+
+/**
+ * @brief Overload: vector by scalar multiplication.
+ */
+ASTCENC_SIMD_INLINE vint4 operator*(vint4 a, int b)
+{
+ return a * vint4(b);
+}
+
+/**
+ * @brief Overload: vector by scalar bitwise or.
+ */
+ASTCENC_SIMD_INLINE vint4 operator|(vint4 a, int b)
+{
+ return a | vint4(b);
+}
+
+/**
+ * @brief Overload: vector by scalar bitwise and.
+ */
+ASTCENC_SIMD_INLINE vint4 operator&(vint4 a, int b)
+{
+ return a & vint4(b);
+}
+
+/**
+ * @brief Overload: vector by scalar bitwise xor.
+ */
+ASTCENC_SIMD_INLINE vint4 operator^(vint4 a, int b)
+{
+ return a ^ vint4(b);
+}
+
+/**
+ * @brief Return the clamped value between min and max.
+ */
+ASTCENC_SIMD_INLINE vint4 clamp(int minv, int maxv, vint4 a)
+{
+ return min(max(a, vint4(minv)), vint4(maxv));
+}
+
+/**
+ * @brief Return the horizontal sum of RGB vector lanes as a scalar.
+ */
+ASTCENC_SIMD_INLINE int hadd_rgb_s(vint4 a)
+{
+ return a.lane<0>() + a.lane<1>() + a.lane<2>();
+}
+
+// ============================================================================
+// vfloat4 operators and functions
+// ============================================================================
+
+/**
+ * @brief Overload: vector by vector incremental addition.
+ */
+ASTCENC_SIMD_INLINE vfloat4& operator+=(vfloat4& a, const vfloat4& b)
+{
+ a = a + b;
+ return a;
+}
+
+/**
+ * @brief Overload: vector by scalar addition.
+ */
+ASTCENC_SIMD_INLINE vfloat4 operator+(vfloat4 a, float b)
+{
+ return a + vfloat4(b);
+}
+
+/**
+ * @brief Overload: vector by scalar subtraction.
+ */
+ASTCENC_SIMD_INLINE vfloat4 operator-(vfloat4 a, float b)
+{
+ return a - vfloat4(b);
+}
+
+/**
+ * @brief Overload: vector by scalar multiplication.
+ */
+ASTCENC_SIMD_INLINE vfloat4 operator*(vfloat4 a, float b)
+{
+ return a * vfloat4(b);
+}
+
+/**
+ * @brief Overload: scalar by vector multiplication.
+ */
+ASTCENC_SIMD_INLINE vfloat4 operator*(float a, vfloat4 b)
+{
+ return vfloat4(a) * b;
+}
+
+/**
+ * @brief Overload: vector by scalar division.
+ */
+ASTCENC_SIMD_INLINE vfloat4 operator/(vfloat4 a, float b)
+{
+ return a / vfloat4(b);
+}
+
+/**
+ * @brief Overload: scalar by vector division.
+ */
+ASTCENC_SIMD_INLINE vfloat4 operator/(float a, vfloat4 b)
+{
+ return vfloat4(a) / b;
+}
+
+/**
+ * @brief Return the min vector of a vector and a scalar.
+ *
+ * If either lane value is NaN, @c b will be returned for that lane.
+ */
+ASTCENC_SIMD_INLINE vfloat4 min(vfloat4 a, float b)
+{
+ return min(a, vfloat4(b));
+}
+
+/**
+ * @brief Return the max vector of a vector and a scalar.
+ *
+ * If either lane value is NaN, @c b will be returned for that lane.
+ */
+ASTCENC_SIMD_INLINE vfloat4 max(vfloat4 a, float b)
+{
+ return max(a, vfloat4(b));
+}
+
+/**
+ * @brief Return the clamped value between min and max.
+ *
+ * It is assumed that neither @c min nor @c max are NaN values. If @c a is NaN
+ * then @c min will be returned for that lane.
+ */
+ASTCENC_SIMD_INLINE vfloat4 clamp(float minv, float maxv, vfloat4 a)
+{
+ // Do not reorder - second operand will return if either is NaN
+ return min(max(a, minv), maxv);
+}
+
+/**
+ * @brief Return the clamped value between 0.0f and max.
+ *
+ * It is assumed that @c max is not a NaN value. If @c a is NaN then zero will
+ * be returned for that lane.
+ */
+ASTCENC_SIMD_INLINE vfloat4 clampz(float maxv, vfloat4 a)
+{
+ // Do not reorder - second operand will return if either is NaN
+ return min(max(a, vfloat4::zero()), maxv);
+}
+
+/**
+ * @brief Return the clamped value between 0.0f and 1.0f.
+ *
+ * If @c a is NaN then zero will be returned for that lane.
+ */
+ASTCENC_SIMD_INLINE vfloat4 clampzo(vfloat4 a)
+{
+ // Do not reorder - second operand will return if either is NaN
+ return min(max(a, vfloat4::zero()), 1.0f);
+}
+
+/**
+ * @brief Return the horizontal minimum of a vector.
+ */
+ASTCENC_SIMD_INLINE float hmin_s(vfloat4 a)
+{
+ return hmin(a).lane<0>();
+}
+
+/**
+ * @brief Return the horizontal min of RGB vector lanes as a scalar.
+ */
+ASTCENC_SIMD_INLINE float hmin_rgb_s(vfloat4 a)
+{
+ a.set_lane<3>(a.lane<0>());
+ return hmin_s(a);
+}
+
+/**
+ * @brief Return the horizontal maximum of a vector.
+ */
+ASTCENC_SIMD_INLINE float hmax_s(vfloat4 a)
+{
+ return hmax(a).lane<0>();
+}
+
+/**
+ * @brief Accumulate lane-wise sums for a vector.
+ */
+ASTCENC_SIMD_INLINE void haccumulate(vfloat4& accum, vfloat4 a)
+{
+ accum = accum + a;
+}
+
+/**
+ * @brief Accumulate lane-wise sums for a masked vector.
+ */
+ASTCENC_SIMD_INLINE void haccumulate(vfloat4& accum, vfloat4 a, vmask4 m)
+{
+ a = select(vfloat4::zero(), a, m);
+ haccumulate(accum, a);
+}
+
+/**
+ * @brief Return the horizontal sum of RGB vector lanes as a scalar.
+ */
+ASTCENC_SIMD_INLINE float hadd_rgb_s(vfloat4 a)
+{
+ return a.lane<0>() + a.lane<1>() + a.lane<2>();
+}
+
+#if !defined(ASTCENC_USE_NATIVE_DOT_PRODUCT)
+
+/**
+ * @brief Return the dot product for the full 4 lanes, returning scalar.
+ */
+ASTCENC_SIMD_INLINE float dot_s(vfloat4 a, vfloat4 b)
+{
+ vfloat4 m = a * b;
+ return hadd_s(m);
+}
+
+/**
+ * @brief Return the dot product for the full 4 lanes, returning vector.
+ */
+ASTCENC_SIMD_INLINE vfloat4 dot(vfloat4 a, vfloat4 b)
+{
+ vfloat4 m = a * b;
+ return vfloat4(hadd_s(m));
+}
+
+/**
+ * @brief Return the dot product for the bottom 3 lanes, returning scalar.
+ */
+ASTCENC_SIMD_INLINE float dot3_s(vfloat4 a, vfloat4 b)
+{
+ vfloat4 m = a * b;
+ return hadd_rgb_s(m);
+}
+
+/**
+ * @brief Return the dot product for the bottom 3 lanes, returning vector.
+ */
+ASTCENC_SIMD_INLINE vfloat4 dot3(vfloat4 a, vfloat4 b)
+{
+ vfloat4 m = a * b;
+ float d3 = hadd_rgb_s(m);
+ return vfloat4(d3, d3, d3, 0.0f);
+}
+
+#endif
+
+#if !defined(ASTCENC_USE_NATIVE_POPCOUNT)
+
+/**
+ * @brief Population bit count.
+ *
+ * @param v The value to population count.
+ *
+ * @return The number of 1 bits.
+ */
+static inline int popcount(uint64_t v)
+{
+ uint64_t mask1 = 0x5555555555555555ULL;
+ uint64_t mask2 = 0x3333333333333333ULL;
+ uint64_t mask3 = 0x0F0F0F0F0F0F0F0FULL;
+ v -= (v >> 1) & mask1;
+ v = (v & mask2) + ((v >> 2) & mask2);
+ v += v >> 4;
+ v &= mask3;
+ v *= 0x0101010101010101ULL;
+ v >>= 56;
+ return static_cast<int>(v);
+}
+
+#endif
+
+/**
+ * @brief Apply signed bit transfer.
+ *
+ * @param input0 The first encoded endpoint.
+ * @param input1 The second encoded endpoint.
+ */
+static ASTCENC_SIMD_INLINE void bit_transfer_signed(
+ vint4& input0,
+ vint4& input1
+) {
+ input1 = lsr<1>(input1) | (input0 & 0x80);
+ input0 = lsr<1>(input0) & 0x3F;
+
+ vmask4 mask = (input0 & 0x20) != vint4::zero();
+ input0 = select(input0, input0 - 0x40, mask);
+}
+
+/**
+ * @brief Debug function to print a vector of ints.
+ */
+ASTCENC_SIMD_INLINE void print(vint4 a)
+{
+ alignas(16) int v[4];
+ storea(a, v);
+ printf("v4_i32:\n %8d %8d %8d %8d\n",
+ v[0], v[1], v[2], v[3]);
+}
+
+/**
+ * @brief Debug function to print a vector of ints.
+ */
+ASTCENC_SIMD_INLINE void printx(vint4 a)
+{
+ alignas(16) int v[4];
+ storea(a, v);
+ printf("v4_i32:\n %08x %08x %08x %08x\n",
+ v[0], v[1], v[2], v[3]);
+}
+
+/**
+ * @brief Debug function to print a vector of floats.
+ */
+ASTCENC_SIMD_INLINE void print(vfloat4 a)
+{
+ alignas(16) float v[4];
+ storea(a, v);
+ printf("v4_f32:\n %0.4f %0.4f %0.4f %0.4f\n",
+ static_cast<double>(v[0]), static_cast<double>(v[1]),
+ static_cast<double>(v[2]), static_cast<double>(v[3]));
+}
+
+/**
+ * @brief Debug function to print a vector of masks.
+ */
+ASTCENC_SIMD_INLINE void print(vmask4 a)
+{
+ print(select(vint4(0), vint4(1), a));
+}
+
+#endif // #ifndef ASTC_VECMATHLIB_COMMON_4_H_INCLUDED