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+// SPDX-License-Identifier: Apache-2.0
+// ----------------------------------------------------------------------------
+// Copyright 2020-2023 Arm Limited
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may not
+// use this file except in compliance with the License. You may obtain a copy
+// of the License at:
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+// License for the specific language governing permissions and limitations
+// under the License.
+// ----------------------------------------------------------------------------
+
+/**
+ * @brief The core astcenc codec library interface.
+ *
+ * This interface is the entry point to the core astcenc codec. It aims to be easy to use for
+ * non-experts, but also to allow experts to have fine control over the compressor heuristics if
+ * needed. The core codec only handles compression and decompression, transferring all inputs and
+ * outputs via memory buffers. To catch obvious input/output buffer sizing issues, which can cause
+ * security and stability problems, all transfer buffers are explicitly sized.
+ *
+ * While the aim is that we keep this interface mostly stable, it should be viewed as a mutable
+ * interface tied to a specific source version. We are not trying to maintain backwards
+ * compatibility across codec versions.
+ *
+ * The API state management is based around an explicit context object, which is the context for all
+ * allocated memory resources needed to compress and decompress a single image. A context can be
+ * used to sequentially compress multiple images using the same configuration, allowing setup
+ * overheads to be amortized over multiple images, which is particularly important when images are
+ * small.
+ *
+ * Multi-threading can be used two ways.
+ *
+ * * An application wishing to process multiple images in parallel can allocate multiple
+ * contexts and assign each context to a thread.
+ * * An application wishing to process a single image in using multiple threads can configure
+ * contexts for multi-threaded use, and invoke astcenc_compress/decompress() once per thread
+ * for faster processing. The caller is responsible for creating the worker threads, and
+ * synchronizing between images.
+ *
+ * Threading
+ * =========
+ *
+ * In pseudo-code, the usage for manual user threading looks like this:
+ *
+ * // Configure the compressor run
+ * astcenc_config my_config;
+ * astcenc_config_init(..., &my_config);
+ *
+ * // Power users can tweak <my_config> settings here ...
+ *
+ * // Allocate working state given config and thread_count
+ * astcenc_context* my_context;
+ * astcenc_context_alloc(&my_config, thread_count, &my_context);
+ *
+ * // Compress each image using these config settings
+ * foreach image:
+ * // For each thread in the thread pool
+ * for i in range(0, thread_count):
+ * astcenc_compress_image(my_context, &my_input, my_output, i);
+ *
+ * astcenc_compress_reset(my_context);
+ *
+ * // Clean up
+ * astcenc_context_free(my_context);
+ *
+ * Images
+ * ======
+ *
+ * The codec supports compressing single images, which can be either 2D images or volumetric 3D
+ * images. Calling code is responsible for any handling of aggregate types, such as mipmap chains,
+ * texture arrays, or sliced 3D textures.
+ *
+ * Images are passed in as an astcenc_image structure. Inputs can be either 8-bit unorm, 16-bit
+ * half-float, or 32-bit float, as indicated by the data_type field.
+ *
+ * Images can be any dimension; there is no requirement to be a multiple of the ASTC block size.
+ *
+ * Data is always passed in as 4 color components, and accessed as an array of 2D image slices. Data
+ * within an image slice is always tightly packed without padding. Addressing looks like this:
+ *
+ * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 ] // Red
+ * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 1] // Green
+ * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 2] // Blue
+ * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 3] // Alpha
+ *
+ * Common compressor usage
+ * =======================
+ *
+ * One of the most important things for coding image quality is to align the input data component
+ * count with the ASTC color endpoint mode. This avoids wasting bits encoding components you don't
+ * actually need in the endpoint colors.
+ *
+ * | Input data | Encoding swizzle | Sampling swizzle |
+ * | ------------ | ---------------- | ---------------- |
+ * | 1 component | RRR1 | .[rgb] |
+ * | 2 components | RRRG | .[rgb]a |
+ * | 3 components | RGB1 | .rgb |
+ * | 4 components | RGBA | .rgba |
+ *
+ * The 1 and 2 component modes recommend sampling from "g" to recover the luminance value as this
+ * provide best compatibility with other texture formats where the green component may be stored at
+ * higher precision than the others, such as RGB565. For ASTC any of the RGB components can be used;
+ * the luminance endpoint component will be returned for all three.
+ *
+ * When using the normal map compression mode ASTC will store normals as a two component X+Y map.
+ * Input images must contain unit-length normalized and should be passed in using a two component
+ * swizzle. The astcenc command line tool defaults to an RRRG swizzle, but some developers prefer
+ * to use GGGR for compatability with BC5n which will work just as well. The Z component can be
+ * recovered programmatically in shader code, using knowledge that the vector is unit length and
+ * that Z must be positive for a tangent-space normal map.
+ *
+ * Decompress-only usage
+ * =====================
+ *
+ * For some use cases it is useful to have a cut-down context and/or library which supports
+ * decompression but not compression.
+ *
+ * A context can be made decompress-only using the ASTCENC_FLG_DECOMPRESS_ONLY flag when the context
+ * is allocated. These contexts have lower dynamic memory footprint than a full context.
+ *
+ * The entire library can be made decompress-only by building the files with the define
+ * ASTCENC_DECOMPRESS_ONLY set. In this build the context will be smaller, and the library will
+ * exclude the functionality which is only needed for compression. This reduces the binary size by
+ * ~180KB. For these builds contexts must be created with the ASTCENC_FLG_DECOMPRESS_ONLY flag.
+ *
+ * Note that context structures returned by a library built as decompress-only are incompatible with
+ * a library built with compression included, and visa versa, as they have different sizes and
+ * memory layout.
+ *
+ * Self-decompress-only usage
+ * ==========================
+ *
+ * ASTC is a complex format with a large search space. The parts of this search space that are
+ * searched is determined by heuristics that are, in part, tied to the quality level used when
+ * creating the context.
+ *
+ * A normal context is capable of decompressing any ASTC texture, including those generated by other
+ * compressors with unknown heuristics. This is the most flexible implementation, but forces the
+ * data tables used by the codec to include entries that are not needed during compression. This
+ * can slow down context creation by a significant amount, especially for the faster compression
+ * modes where few data table entries are actually used. To optimize this use case the context can
+ * be created with the ASTCENC_FLG_SELF_DECOMPRESS_ONLY flag. This tells the compressor that it will
+ * only be asked to decompress images that it compressed itself, allowing the data tables to
+ * exclude entries that are not needed by the current compression configuration. This reduces the
+ * size of the context data tables in memory and improves context creation performance. Note that,
+ * as of the 3.6 release, this flag no longer affects compression performance.
+ *
+ * Using this flag while attempting to decompress an valid image which was created by another
+ * compressor, or even another astcenc compressor version or configuration, may result in blocks
+ * returning as solid magenta or NaN value error blocks.
+ */
+
+#ifndef ASTCENC_INCLUDED
+#define ASTCENC_INCLUDED
+
+#include <cstddef>
+#include <cstdint>
+
+#if defined(ASTCENC_DYNAMIC_LIBRARY)
+ #if defined(_MSC_VER)
+ #define ASTCENC_PUBLIC extern "C" __declspec(dllexport)
+ #else
+ #define ASTCENC_PUBLIC extern "C" __attribute__ ((visibility ("default")))
+ #endif
+#else
+ #define ASTCENC_PUBLIC
+#endif
+
+/* ============================================================================
+ Data declarations
+============================================================================ */
+
+/**
+ * @brief An opaque structure; see astcenc_internal.h for definition.
+ */
+struct astcenc_context;
+
+/**
+ * @brief A codec API error code.
+ */
+enum astcenc_error {
+ /** @brief The call was successful. */
+ ASTCENC_SUCCESS = 0,
+ /** @brief The call failed due to low memory, or undersized I/O buffers. */
+ ASTCENC_ERR_OUT_OF_MEM,
+ /** @brief The call failed due to the build using fast math. */
+ ASTCENC_ERR_BAD_CPU_FLOAT,
+ /** @brief The call failed due to the build using an unsupported ISA. */
+ ASTCENC_ERR_BAD_CPU_ISA,
+ /** @brief The call failed due to an out-of-spec parameter. */
+ ASTCENC_ERR_BAD_PARAM,
+ /** @brief The call failed due to an out-of-spec block size. */
+ ASTCENC_ERR_BAD_BLOCK_SIZE,
+ /** @brief The call failed due to an out-of-spec color profile. */
+ ASTCENC_ERR_BAD_PROFILE,
+ /** @brief The call failed due to an out-of-spec quality value. */
+ ASTCENC_ERR_BAD_QUALITY,
+ /** @brief The call failed due to an out-of-spec component swizzle. */
+ ASTCENC_ERR_BAD_SWIZZLE,
+ /** @brief The call failed due to an out-of-spec flag set. */
+ ASTCENC_ERR_BAD_FLAGS,
+ /** @brief The call failed due to the context not supporting the operation. */
+ ASTCENC_ERR_BAD_CONTEXT,
+ /** @brief The call failed due to unimplemented functionality. */
+ ASTCENC_ERR_NOT_IMPLEMENTED,
+#if defined(ASTCENC_DIAGNOSTICS)
+ /** @brief The call failed due to an issue with diagnostic tracing. */
+ ASTCENC_ERR_DTRACE_FAILURE,
+#endif
+};
+
+/**
+ * @brief A codec color profile.
+ */
+enum astcenc_profile {
+ /** @brief The LDR sRGB color profile. */
+ ASTCENC_PRF_LDR_SRGB = 0,
+ /** @brief The LDR linear color profile. */
+ ASTCENC_PRF_LDR,
+ /** @brief The HDR RGB with LDR alpha color profile. */
+ ASTCENC_PRF_HDR_RGB_LDR_A,
+ /** @brief The HDR RGBA color profile. */
+ ASTCENC_PRF_HDR
+};
+
+/** @brief The fastest, lowest quality, search preset. */
+static const float ASTCENC_PRE_FASTEST = 0.0f;
+
+/** @brief The fast search preset. */
+static const float ASTCENC_PRE_FAST = 10.0f;
+
+/** @brief The medium quality search preset. */
+static const float ASTCENC_PRE_MEDIUM = 60.0f;
+
+/** @brief The thorough quality search preset. */
+static const float ASTCENC_PRE_THOROUGH = 98.0f;
+
+/** @brief The thorough quality search preset. */
+static const float ASTCENC_PRE_VERYTHOROUGH = 99.0f;
+
+/** @brief The exhaustive, highest quality, search preset. */
+static const float ASTCENC_PRE_EXHAUSTIVE = 100.0f;
+
+/**
+ * @brief A codec component swizzle selector.
+ */
+enum astcenc_swz
+{
+ /** @brief Select the red component. */
+ ASTCENC_SWZ_R = 0,
+ /** @brief Select the green component. */
+ ASTCENC_SWZ_G = 1,
+ /** @brief Select the blue component. */
+ ASTCENC_SWZ_B = 2,
+ /** @brief Select the alpha component. */
+ ASTCENC_SWZ_A = 3,
+ /** @brief Use a constant zero component. */
+ ASTCENC_SWZ_0 = 4,
+ /** @brief Use a constant one component. */
+ ASTCENC_SWZ_1 = 5,
+ /** @brief Use a reconstructed normal vector Z component. */
+ ASTCENC_SWZ_Z = 6
+};
+
+/**
+ * @brief A texel component swizzle.
+ */
+struct astcenc_swizzle
+{
+ /** @brief The red component selector. */
+ astcenc_swz r;
+ /** @brief The green component selector. */
+ astcenc_swz g;
+ /** @brief The blue component selector. */
+ astcenc_swz b;
+ /** @brief The alpha component selector. */
+ astcenc_swz a;
+};
+
+/**
+ * @brief A texel component data format.
+ */
+enum astcenc_type
+{
+ /** @brief Unorm 8-bit data per component. */
+ ASTCENC_TYPE_U8 = 0,
+ /** @brief 16-bit float per component. */
+ ASTCENC_TYPE_F16 = 1,
+ /** @brief 32-bit float per component. */
+ ASTCENC_TYPE_F32 = 2
+};
+
+/**
+ * @brief Enable normal map compression.
+ *
+ * Input data will be treated a two component normal map, storing X and Y, and the codec will
+ * optimize for angular error rather than simple linear PSNR. In this mode the input swizzle should
+ * be e.g. rrrg (the default ordering for ASTC normals on the command line) or gggr (the ordering
+ * used by BC5n).
+ */
+static const unsigned int ASTCENC_FLG_MAP_NORMAL = 1 << 0;
+
+/**
+ * @brief Enable alpha weighting.
+ *
+ * The input alpha value is used for transparency, so errors in the RGB components are weighted by
+ * the transparency level. This allows the codec to more accurately encode the alpha value in areas
+ * where the color value is less significant.
+ */
+static const unsigned int ASTCENC_FLG_USE_ALPHA_WEIGHT = 1 << 2;
+
+/**
+ * @brief Enable perceptual error metrics.
+ *
+ * This mode enables perceptual compression mode, which will optimize for perceptual error rather
+ * than best PSNR. Only some input modes support perceptual error metrics.
+ */
+static const unsigned int ASTCENC_FLG_USE_PERCEPTUAL = 1 << 3;
+
+/**
+ * @brief Create a decompression-only context.
+ *
+ * This mode disables support for compression. This enables context allocation to skip some
+ * transient buffer allocation, resulting in lower memory usage.
+ */
+static const unsigned int ASTCENC_FLG_DECOMPRESS_ONLY = 1 << 4;
+
+/**
+ * @brief Create a self-decompression context.
+ *
+ * This mode configures the compressor so that it is only guaranteed to be able to decompress images
+ * that were actually created using the current context. This is the common case for compression use
+ * cases, and setting this flag enables additional optimizations, but does mean that the context
+ * cannot reliably decompress arbitrary ASTC images.
+ */
+static const unsigned int ASTCENC_FLG_SELF_DECOMPRESS_ONLY = 1 << 5;
+
+/**
+ * @brief Enable RGBM map compression.
+ *
+ * Input data will be treated as HDR data that has been stored in an LDR RGBM-encoded wrapper
+ * format. Data must be preprocessed by the user to be in LDR RGBM format before calling the
+ * compression function, this flag is only used to control the use of RGBM-specific heuristics and
+ * error metrics.
+ *
+ * IMPORTANT: The ASTC format is prone to bad failure modes with unconstrained RGBM data; very small
+ * M values can round to zero due to quantization and result in black or white pixels. It is highly
+ * recommended that the minimum value of M used in the encoding is kept above a lower threshold (try
+ * 16 or 32). Applying this threshold reduces the number of very dark colors that can be
+ * represented, but is still higher precision than 8-bit LDR.
+ *
+ * When this flag is set the value of @c rgbm_m_scale in the context must be set to the RGBM scale
+ * factor used during reconstruction. This defaults to 5 when in RGBM mode.
+ *
+ * It is recommended that the value of @c cw_a_weight is set to twice the value of the multiplier
+ * scale, ensuring that the M value is accurately encoded. This defaults to 10 when in RGBM mode,
+ * matching the default scale factor.
+ */
+static const unsigned int ASTCENC_FLG_MAP_RGBM = 1 << 6;
+
+/**
+ * @brief The bit mask of all valid flags.
+ */
+static const unsigned int ASTCENC_ALL_FLAGS =
+ ASTCENC_FLG_MAP_NORMAL |
+ ASTCENC_FLG_MAP_RGBM |
+ ASTCENC_FLG_USE_ALPHA_WEIGHT |
+ ASTCENC_FLG_USE_PERCEPTUAL |
+ ASTCENC_FLG_DECOMPRESS_ONLY |
+ ASTCENC_FLG_SELF_DECOMPRESS_ONLY;
+
+/**
+ * @brief The config structure.
+ *
+ * This structure will initially be populated by a call to astcenc_config_init, but power users may
+ * modify it before calling astcenc_context_alloc. See astcenccli_toplevel_help.cpp for full user
+ * documentation of the power-user settings.
+ *
+ * Note for any settings which are associated with a specific color component, the value in the
+ * config applies to the component that exists after any compression data swizzle is applied.
+ */
+struct astcenc_config
+{
+ /** @brief The color profile. */
+ astcenc_profile profile;
+
+ /** @brief The set of set flags. */
+ unsigned int flags;
+
+ /** @brief The ASTC block size X dimension. */
+ unsigned int block_x;
+
+ /** @brief The ASTC block size Y dimension. */
+ unsigned int block_y;
+
+ /** @brief The ASTC block size Z dimension. */
+ unsigned int block_z;
+
+ /** @brief The red component weight scale for error weighting (-cw). */
+ float cw_r_weight;
+
+ /** @brief The green component weight scale for error weighting (-cw). */
+ float cw_g_weight;
+
+ /** @brief The blue component weight scale for error weighting (-cw). */
+ float cw_b_weight;
+
+ /** @brief The alpha component weight scale for error weighting (-cw). */
+ float cw_a_weight;
+
+ /**
+ * @brief The radius for any alpha-weight scaling (-a).
+ *
+ * It is recommended that this is set to 1 when using FLG_USE_ALPHA_WEIGHT on a texture that
+ * will be sampled using linear texture filtering to minimize color bleed out of transparent
+ * texels that are adjacent to non-transparent texels.
+ */
+ unsigned int a_scale_radius;
+
+ /** @brief The RGBM scale factor for the shared multiplier (-rgbm). */
+ float rgbm_m_scale;
+
+ /**
+ * @brief The maximum number of partitions searched (-partitioncountlimit).
+ *
+ * Valid values are between 1 and 4.
+ */
+ unsigned int tune_partition_count_limit;
+
+ /**
+ * @brief The maximum number of partitions searched (-2partitionindexlimit).
+ *
+ * Valid values are between 1 and 1024.
+ */
+ unsigned int tune_2partition_index_limit;
+
+ /**
+ * @brief The maximum number of partitions searched (-3partitionindexlimit).
+ *
+ * Valid values are between 1 and 1024.
+ */
+ unsigned int tune_3partition_index_limit;
+
+ /**
+ * @brief The maximum number of partitions searched (-4partitionindexlimit).
+ *
+ * Valid values are between 1 and 1024.
+ */
+ unsigned int tune_4partition_index_limit;
+
+ /**
+ * @brief The maximum centile for block modes searched (-blockmodelimit).
+ *
+ * Valid values are between 1 and 100.
+ */
+ unsigned int tune_block_mode_limit;
+
+ /**
+ * @brief The maximum iterative refinements applied (-refinementlimit).
+ *
+ * Valid values are between 1 and N; there is no technical upper limit
+ * but little benefit is expected after N=4.
+ */
+ unsigned int tune_refinement_limit;
+
+ /**
+ * @brief The number of trial candidates per mode search (-candidatelimit).
+ *
+ * Valid values are between 1 and TUNE_MAX_TRIAL_CANDIDATES (default 4).
+ */
+ unsigned int tune_candidate_limit;
+
+ /**
+ * @brief The number of trial partitionings per search (-2partitioncandidatelimit).
+ *
+ * Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
+ */
+ unsigned int tune_2partitioning_candidate_limit;
+
+ /**
+ * @brief The number of trial partitionings per search (-3partitioncandidatelimit).
+ *
+ * Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
+ */
+ unsigned int tune_3partitioning_candidate_limit;
+
+ /**
+ * @brief The number of trial partitionings per search (-4partitioncandidatelimit).
+ *
+ * Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
+ */
+ unsigned int tune_4partitioning_candidate_limit;
+
+ /**
+ * @brief The dB threshold for stopping block search (-dblimit).
+ *
+ * This option is ineffective for HDR textures.
+ */
+ float tune_db_limit;
+
+ /**
+ * @brief The amount of MSE overshoot needed to early-out trials.
+ *
+ * The first early-out is for 1 partition, 1 plane trials, where we try a minimal encode using
+ * the high probability block modes. This can short-cut compression for simple blocks.
+ *
+ * The second early-out is for refinement trials, where we can exit refinement once quality is
+ * reached.
+ */
+ float tune_mse_overshoot;
+
+ /**
+ * @brief The threshold for skipping 3.1/4.1 trials (-2partitionlimitfactor).
+ *
+ * This option is further scaled for normal maps, so it skips less often.
+ */
+ float tune_2_partition_early_out_limit_factor;
+
+ /**
+ * @brief The threshold for skipping 4.1 trials (-3partitionlimitfactor).
+ *
+ * This option is further scaled for normal maps, so it skips less often.
+ */
+ float tune_3_partition_early_out_limit_factor;
+
+ /**
+ * @brief The threshold for skipping two weight planes (-2planelimitcorrelation).
+ *
+ * This option is ineffective for normal maps.
+ */
+ float tune_2_plane_early_out_limit_correlation;
+
+#if defined(ASTCENC_DIAGNOSTICS)
+ /**
+ * @brief The path to save the diagnostic trace data to.
+ *
+ * This option is not part of the public API, and requires special builds
+ * of the library.
+ */
+ const char* trace_file_path;
+#endif
+};
+
+/**
+ * @brief An uncompressed 2D or 3D image.
+ *
+ * 3D image are passed in as an array of 2D slices. Each slice has identical
+ * size and color format.
+ */
+struct astcenc_image
+{
+ /** @brief The X dimension of the image, in texels. */
+ unsigned int dim_x;
+
+ /** @brief The Y dimension of the image, in texels. */
+ unsigned int dim_y;
+
+ /** @brief The Z dimension of the image, in texels. */
+ unsigned int dim_z;
+
+ /** @brief The data type per component. */
+ astcenc_type data_type;
+
+ /** @brief The array of 2D slices, of length @c dim_z. */
+ void** data;
+};
+
+/**
+ * @brief A block encoding metadata query result.
+ *
+ * If the block is an error block or a constant color block or an error block all fields other than
+ * the profile, block dimensions, and error/constant indicator will be zero.
+ */
+struct astcenc_block_info
+{
+ /** @brief The block encoding color profile. */
+ astcenc_profile profile;
+
+ /** @brief The number of texels in the X dimension. */
+ unsigned int block_x;
+
+ /** @brief The number of texels in the Y dimension. */
+ unsigned int block_y;
+
+ /** @brief The number of texel in the Z dimension. */
+ unsigned int block_z;
+
+ /** @brief The number of texels in the block. */
+ unsigned int texel_count;
+
+ /** @brief True if this block is an error block. */
+ bool is_error_block;
+
+ /** @brief True if this block is a constant color block. */
+ bool is_constant_block;
+
+ /** @brief True if this block is an HDR block. */
+ bool is_hdr_block;
+
+ /** @brief True if this block uses two weight planes. */
+ bool is_dual_plane_block;
+
+ /** @brief The number of partitions if not constant color. */
+ unsigned int partition_count;
+
+ /** @brief The partition index if 2 - 4 partitions used. */
+ unsigned int partition_index;
+
+ /** @brief The component index of the second plane if dual plane. */
+ unsigned int dual_plane_component;
+
+ /** @brief The color endpoint encoding mode for each partition. */
+ unsigned int color_endpoint_modes[4];
+
+ /** @brief The number of color endpoint quantization levels. */
+ unsigned int color_level_count;
+
+ /** @brief The number of weight quantization levels. */
+ unsigned int weight_level_count;
+
+ /** @brief The number of weights in the X dimension. */
+ unsigned int weight_x;
+
+ /** @brief The number of weights in the Y dimension. */
+ unsigned int weight_y;
+
+ /** @brief The number of weights in the Z dimension. */
+ unsigned int weight_z;
+
+ /** @brief The unpacked color endpoints for each partition. */
+ float color_endpoints[4][2][4];
+
+ /** @brief The per-texel interpolation weights for the block. */
+ float weight_values_plane1[216];
+
+ /** @brief The per-texel interpolation weights for the block. */
+ float weight_values_plane2[216];
+
+ /** @brief The per-texel partition assignments for the block. */
+ uint8_t partition_assignment[216];
+};
+
+/**
+ * Populate a codec config based on default settings.
+ *
+ * Power users can edit the returned config struct to fine tune before allocating the context.
+ *
+ * @param profile Color profile.
+ * @param block_x ASTC block size X dimension.
+ * @param block_y ASTC block size Y dimension.
+ * @param block_z ASTC block size Z dimension.
+ * @param quality Search quality preset / effort level. Either an
+ * @c ASTCENC_PRE_* value, or a effort level between 0
+ * and 100. Performance is not linear between 0 and 100.
+
+ * @param flags A valid set of @c ASTCENC_FLG_* flag bits.
+ * @param[out] config Output config struct to populate.
+ *
+ * @return @c ASTCENC_SUCCESS on success, or an error if the inputs are invalid
+ * either individually, or in combination.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_config_init(
+ astcenc_profile profile,
+ unsigned int block_x,
+ unsigned int block_y,
+ unsigned int block_z,
+ float quality,
+ unsigned int flags,
+ astcenc_config* config);
+
+/**
+ * @brief Allocate a new codec context based on a config.
+ *
+ * This function allocates all of the memory resources and threads needed by the codec. This can be
+ * slow, so it is recommended that contexts are reused to serially compress or decompress multiple
+ * images to amortize setup cost.
+ *
+ * Contexts can be allocated to support only decompression using the @c ASTCENC_FLG_DECOMPRESS_ONLY
+ * flag when creating the configuration. The compression functions will fail if invoked. For a
+ * decompress-only library build the @c ASTCENC_FLG_DECOMPRESS_ONLY flag must be set when creating
+ * any context.
+ *
+ * @param[in] config Codec config.
+ * @param thread_count Thread count to configure for.
+ * @param[out] context Location to store an opaque context pointer.
+ *
+ * @return @c ASTCENC_SUCCESS on success, or an error if context creation failed.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_context_alloc(
+ const astcenc_config* config,
+ unsigned int thread_count,
+ astcenc_context** context);
+
+/**
+ * @brief Compress an image.
+ *
+ * A single context can only compress or decompress a single image at a time.
+ *
+ * For a context configured for multi-threading, any set of the N threads can call this function.
+ * Work will be dynamically scheduled across the threads available. Each thread must have a unique
+ * @c thread_index.
+ *
+ * @param context Codec context.
+ * @param[in,out] image An input image, in 2D slices.
+ * @param swizzle Compression data swizzle, applied before compression.
+ * @param[out] data_out Pointer to output data array.
+ * @param data_len Length of the output data array.
+ * @param thread_index Thread index [0..N-1] of calling thread.
+ *
+ * @return @c ASTCENC_SUCCESS on success, or an error if compression failed.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_compress_image(
+ astcenc_context* context,
+ astcenc_image* image,
+ const astcenc_swizzle* swizzle,
+ uint8_t* data_out,
+ size_t data_len,
+ unsigned int thread_index);
+
+/**
+ * @brief Reset the codec state for a new compression.
+ *
+ * The caller is responsible for synchronizing threads in the worker thread pool. This function must
+ * only be called when all threads have exited the @c astcenc_compress_image() function for image N,
+ * but before any thread enters it for image N + 1.
+ *
+ * Calling this is not required (but won't hurt), if the context is created for single threaded use.
+ *
+ * @param context Codec context.
+ *
+ * @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_compress_reset(
+ astcenc_context* context);
+
+/**
+ * @brief Decompress an image.
+ *
+ * @param context Codec context.
+ * @param[in] data Pointer to compressed data.
+ * @param data_len Length of the compressed data, in bytes.
+ * @param[in,out] image_out Output image.
+ * @param swizzle Decompression data swizzle, applied after decompression.
+ * @param thread_index Thread index [0..N-1] of calling thread.
+ *
+ * @return @c ASTCENC_SUCCESS on success, or an error if decompression failed.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_decompress_image(
+ astcenc_context* context,
+ const uint8_t* data,
+ size_t data_len,
+ astcenc_image* image_out,
+ const astcenc_swizzle* swizzle,
+ unsigned int thread_index);
+
+/**
+ * @brief Reset the codec state for a new decompression.
+ *
+ * The caller is responsible for synchronizing threads in the worker thread pool. This function must
+ * only be called when all threads have exited the @c astcenc_decompress_image() function for image
+ * N, but before any thread enters it for image N + 1.
+ *
+ * Calling this is not required (but won't hurt), if the context is created for single threaded use.
+ *
+ * @param context Codec context.
+ *
+ * @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_decompress_reset(
+ astcenc_context* context);
+
+/**
+ * Free the compressor context.
+ *
+ * @param context The codec context.
+ */
+ASTCENC_PUBLIC void astcenc_context_free(
+ astcenc_context* context);
+
+/**
+ * @brief Provide a high level summary of a block's encoding.
+ *
+ * This feature is primarily useful for codec developers but may be useful for developers building
+ * advanced content packaging pipelines.
+ *
+ * @param context Codec context.
+ * @param data One block of compressed ASTC data.
+ * @param info The output info structure to populate.
+ *
+ * @return @c ASTCENC_SUCCESS if the block was decoded, or an error otherwise. Note that this
+ * function will return success even if the block itself was an error block encoding, as the
+ * decode was correctly handled.
+ */
+ASTCENC_PUBLIC astcenc_error astcenc_get_block_info(
+ astcenc_context* context,
+ const uint8_t data[16],
+ astcenc_block_info* info);
+
+/**
+ * @brief Get a printable string for specific status code.
+ *
+ * @param status The status value.
+ *
+ * @return A human readable nul-terminated string.
+ */
+ASTCENC_PUBLIC const char* astcenc_get_error_string(
+ astcenc_error status);
+
+#endif