diff options
Diffstat (limited to 'thirdparty/assimp/include')
84 files changed, 0 insertions, 23852 deletions
diff --git a/thirdparty/assimp/include/assimp/.editorconfig b/thirdparty/assimp/include/assimp/.editorconfig deleted file mode 100644 index 9ea66423ad..0000000000 --- a/thirdparty/assimp/include/assimp/.editorconfig +++ /dev/null @@ -1,8 +0,0 @@ -# See <http://EditorConfig.org> for details - -[*.{h,hpp,inl}] -end_of_line = lf -insert_final_newline = true -trim_trailing_whitespace = true -indent_size = 4 -indent_style = space diff --git a/thirdparty/assimp/include/assimp/BaseImporter.h b/thirdparty/assimp/include/assimp/BaseImporter.h deleted file mode 100644 index ad8a3dafd8..0000000000 --- a/thirdparty/assimp/include/assimp/BaseImporter.h +++ /dev/null @@ -1,420 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Definition of the base class for all importer worker classes. */ -#pragma once -#ifndef INCLUDED_AI_BASEIMPORTER_H -#define INCLUDED_AI_BASEIMPORTER_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include "Exceptional.h" - -#include <vector> -#include <set> -#include <map> -#include <assimp/types.h> -#include <assimp/ProgressHandler.hpp> -#include <assimp/ai_assert.h> - -struct aiScene; -struct aiImporterDesc; - -namespace Assimp { - -class Importer; -class IOSystem; -class BaseProcess; -class SharedPostProcessInfo; -class IOStream; - -// utility to do char4 to uint32 in a portable manner -#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \ - (string[1] << 16) + (string[2] << 8) + string[3])) - - -// --------------------------------------------------------------------------- -/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface - * for all importer worker classes. - * - * The interface defines two functions: CanRead() is used to check if the - * importer can handle the format of the given file. If an implementation of - * this function returns true, the importer then calls ReadFile() which - * imports the given file. ReadFile is not overridable, it just calls - * InternReadFile() and catches any ImportErrorException that might occur. - */ -class ASSIMP_API BaseImporter { - friend class Importer; - -private: - /* Pushes state into importer for the importer scale */ - virtual void UpdateImporterScale( Importer* pImp ); - -public: - - /** Constructor to be privately used by #Importer */ - BaseImporter() AI_NO_EXCEPT; - - /** Destructor, private as well */ - virtual ~BaseImporter(); - - // ------------------------------------------------------------------- - /** Returns whether the class can handle the format of the given file. - * - * The implementation should be as quick as possible. A check for - * the file extension is enough. If no suitable loader is found with - * this strategy, CanRead() is called again, the 'checkSig' parameter - * set to true this time. Now the implementation is expected to - * perform a full check of the file structure, possibly searching the - * first bytes of the file for magic identifiers or keywords. - * - * @param pFile Path and file name of the file to be examined. - * @param pIOHandler The IO handler to use for accessing any file. - * @param checkSig Set to true if this method is called a second time. - * This time, the implementation may take more time to examine the - * contents of the file to be loaded for magic bytes, keywords, etc - * to be able to load files with unknown/not existent file extensions. - * @return true if the class can read this file, false if not. - */ - virtual bool CanRead( - const std::string& pFile, - IOSystem* pIOHandler, - bool checkSig - ) const = 0; - - // ------------------------------------------------------------------- - /** Imports the given file and returns the imported data. - * If the import succeeds, ownership of the data is transferred to - * the caller. If the import fails, NULL is returned. The function - * takes care that any partially constructed data is destroyed - * beforehand. - * - * @param pImp #Importer object hosting this loader. - * @param pFile Path of the file to be imported. - * @param pIOHandler IO-Handler used to open this and possible other files. - * @return The imported data or NULL if failed. If it failed a - * human-readable error description can be retrieved by calling - * GetErrorText() - * - * @note This function is not intended to be overridden. Implement - * InternReadFile() to do the import. If an exception is thrown somewhere - * in InternReadFile(), this function will catch it and transform it into - * a suitable response to the caller. - */ - aiScene* ReadFile( - Importer* pImp, - const std::string& pFile, - IOSystem* pIOHandler - ); - - // ------------------------------------------------------------------- - /** Returns the error description of the last error that occurred. - * @return A description of the last error that occurred. An empty - * string if there was no error. - */ - const std::string& GetErrorText() const { - return m_ErrorText; - } - - // ------------------------------------------------------------------- - /** Called prior to ReadFile(). - * The function is a request to the importer to update its configuration - * basing on the Importer's configuration property list. - * @param pImp Importer instance - */ - virtual void SetupProperties( - const Importer* pImp - ); - - // ------------------------------------------------------------------- - /** Called by #Importer::GetImporterInfo to get a description of - * some loader features. Importers must provide this information. */ - virtual const aiImporterDesc* GetInfo() const = 0; - - /** - * Will be called only by scale process when scaling is requested. - */ - virtual void SetFileScale(double scale) - { - fileScale = scale; - } - - virtual double GetFileScale() const - { - return fileScale; - } - - enum ImporterUnits { - M, - MM, - CM, - INCHES, - FEET - }; - - /** - * Assimp Importer - * unit conversions available - * NOTE: Valid options are initialised in the - * constructor in the implementation file to - * work around a VS2013 compiler bug if support - * for that compiler is dropped in the future - * initialisation can be moved back here - * */ - std::map<ImporterUnits, double> importerUnits; - - virtual void SetApplicationUnits( const ImporterUnits& unit ) - { - importerScale = importerUnits[unit]; - applicationUnits = unit; - } - - virtual const ImporterUnits& GetApplicationUnits() - { - return applicationUnits; - } - - // ------------------------------------------------------------------- - /** Called by #Importer::GetExtensionList for each loaded importer. - * Take the extension list contained in the structure returned by - * #GetInfo and insert all file extensions into the given set. - * @param extension set to collect file extensions in*/ - void GetExtensionList(std::set<std::string>& extensions); - -protected: - ImporterUnits applicationUnits = ImporterUnits::M; - double importerScale = 1.0; - double fileScale = 1.0; - - - - // ------------------------------------------------------------------- - /** Imports the given file into the given scene structure. The - * function is expected to throw an ImportErrorException if there is - * an error. If it terminates normally, the data in aiScene is - * expected to be correct. Override this function to implement the - * actual importing. - * <br> - * The output scene must meet the following requirements:<br> - * <ul> - * <li>At least a root node must be there, even if its only purpose - * is to reference one mesh.</li> - * <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives - * in the mesh are determined automatically in this case.</li> - * <li>the vertex data is stored in a pseudo-indexed "verbose" format. - * In fact this means that every vertex that is referenced by - * a face is unique. Or the other way round: a vertex index may - * not occur twice in a single aiMesh.</li> - * <li>aiAnimation::mDuration may be -1. Assimp determines the length - * of the animation automatically in this case as the length of - * the longest animation channel.</li> - * <li>aiMesh::mBitangents may be NULL if tangents and normals are - * given. In this case bitangents are computed as the cross product - * between normal and tangent.</li> - * <li>There needn't be a material. If none is there a default material - * is generated. However, it is recommended practice for loaders - * to generate a default material for yourself that matches the - * default material setting for the file format better than Assimp's - * generic default material. Note that default materials *should* - * be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded - * or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy) - * texture. </li> - * </ul> - * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul> - * <li> at least one mesh must be there</li> - * <li> there may be no meshes with 0 vertices or faces</li> - * </ul> - * This won't be checked (except by the validation step): Assimp will - * crash if one of the conditions is not met! - * - * @param pFile Path of the file to be imported. - * @param pScene The scene object to hold the imported data. - * NULL is not a valid parameter. - * @param pIOHandler The IO handler to use for any file access. - * NULL is not a valid parameter. */ - virtual void InternReadFile( - const std::string& pFile, - aiScene* pScene, - IOSystem* pIOHandler - ) = 0; - -public: // static utilities - - // ------------------------------------------------------------------- - /** A utility for CanRead(). - * - * The function searches the header of a file for a specific token - * and returns true if this token is found. This works for text - * files only. There is a rudimentary handling of UNICODE files. - * The comparison is case independent. - * - * @param pIOSystem IO System to work with - * @param file File name of the file - * @param tokens List of tokens to search for - * @param numTokens Size of the token array - * @param searchBytes Number of bytes to be searched for the tokens. - */ - static bool SearchFileHeaderForToken( - IOSystem* pIOSystem, - const std::string& file, - const char** tokens, - unsigned int numTokens, - unsigned int searchBytes = 200, - bool tokensSol = false, - bool noAlphaBeforeTokens = false); - - // ------------------------------------------------------------------- - /** @brief Check whether a file has a specific file extension - * @param pFile Input file - * @param ext0 Extension to check for. Lowercase characters only, no dot! - * @param ext1 Optional second extension - * @param ext2 Optional third extension - * @note Case-insensitive - */ - static bool SimpleExtensionCheck ( - const std::string& pFile, - const char* ext0, - const char* ext1 = NULL, - const char* ext2 = NULL); - - // ------------------------------------------------------------------- - /** @brief Extract file extension from a string - * @param pFile Input file - * @return Extension without trailing dot, all lowercase - */ - static std::string GetExtension ( - const std::string& pFile); - - // ------------------------------------------------------------------- - /** @brief Check whether a file starts with one or more magic tokens - * @param pFile Input file - * @param pIOHandler IO system to be used - * @param magic n magic tokens - * @params num Size of magic - * @param offset Offset from file start where tokens are located - * @param Size of one token, in bytes. Maximally 16 bytes. - * @return true if one of the given tokens was found - * - * @note For convenience, the check is also performed for the - * byte-swapped variant of all tokens (big endian). Only for - * tokens of size 2,4. - */ - static bool CheckMagicToken( - IOSystem* pIOHandler, - const std::string& pFile, - const void* magic, - unsigned int num, - unsigned int offset = 0, - unsigned int size = 4); - - // ------------------------------------------------------------------- - /** An utility for all text file loaders. It converts a file to our - * UTF8 character set. Errors are reported, but ignored. - * - * @param data File buffer to be converted to UTF8 data. The buffer - * is resized as appropriate. */ - static void ConvertToUTF8( - std::vector<char>& data); - - // ------------------------------------------------------------------- - /** An utility for all text file loaders. It converts a file from our - * UTF8 character set back to ISO-8859-1. Errors are reported, but ignored. - * - * @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer - * is resized as appropriate. */ - static void ConvertUTF8toISO8859_1( - std::string& data); - - // ------------------------------------------------------------------- - /// @brief Enum to define, if empty files are ok or not. - enum TextFileMode { - ALLOW_EMPTY, - FORBID_EMPTY - }; - - // ------------------------------------------------------------------- - /** Utility for text file loaders which copies the contents of the - * file into a memory buffer and converts it to our UTF8 - * representation. - * @param stream Stream to read from. - * @param data Output buffer to be resized and filled with the - * converted text file data. The buffer is terminated with - * a binary 0. - * @param mode Whether it is OK to load empty text files. */ - static void TextFileToBuffer( - IOStream* stream, - std::vector<char>& data, - TextFileMode mode = FORBID_EMPTY); - - // ------------------------------------------------------------------- - /** Utility function to move a std::vector into a aiScene array - * @param vec The vector to be moved - * @param out The output pointer to the allocated array. - * @param numOut The output count of elements copied. */ - template<typename T> - AI_FORCE_INLINE - static void CopyVector( - std::vector<T>& vec, - T*& out, - unsigned int& outLength) - { - outLength = unsigned(vec.size()); - if (outLength) { - out = new T[outLength]; - std::swap_ranges(vec.begin(), vec.end(), out); - } - } - -protected: - /// Error description in case there was one. - std::string m_ErrorText; - /// Currently set progress handler. - ProgressHandler* m_progress; -}; - - - -} // end of namespace Assimp - -#endif // AI_BASEIMPORTER_H_INC diff --git a/thirdparty/assimp/include/assimp/Bitmap.h b/thirdparty/assimp/include/assimp/Bitmap.h deleted file mode 100644 index 4c3f5a437b..0000000000 --- a/thirdparty/assimp/include/assimp/Bitmap.h +++ /dev/null @@ -1,129 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Bitmap.h - * @brief Defines bitmap format helper for textures - * - * Used for file formats which embed their textures into the model file. - */ -#pragma once -#ifndef AI_BITMAP_H_INC -#define AI_BITMAP_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include "defs.h" -#include <stdint.h> -#include <cstddef> - -struct aiTexture; - -namespace Assimp { - -class IOStream; - -class ASSIMP_API Bitmap { -protected: - - struct Header { - uint16_t type; - uint32_t size; - uint16_t reserved1; - uint16_t reserved2; - uint32_t offset; - - // We define the struct size because sizeof(Header) might return a wrong result because of structure padding. - // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field). - static const std::size_t header_size = - sizeof(uint16_t) + // type - sizeof(uint32_t) + // size - sizeof(uint16_t) + // reserved1 - sizeof(uint16_t) + // reserved2 - sizeof(uint32_t); // offset - }; - - struct DIB { - uint32_t size; - int32_t width; - int32_t height; - uint16_t planes; - uint16_t bits_per_pixel; - uint32_t compression; - uint32_t image_size; - int32_t x_resolution; - int32_t y_resolution; - uint32_t nb_colors; - uint32_t nb_important_colors; - - // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding. - // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field). - static const std::size_t dib_size = - sizeof(uint32_t) + // size - sizeof(int32_t) + // width - sizeof(int32_t) + // height - sizeof(uint16_t) + // planes - sizeof(uint16_t) + // bits_per_pixel - sizeof(uint32_t) + // compression - sizeof(uint32_t) + // image_size - sizeof(int32_t) + // x_resolution - sizeof(int32_t) + // y_resolution - sizeof(uint32_t) + // nb_colors - sizeof(uint32_t); // nb_important_colors - }; - - static const std::size_t mBytesPerPixel = 4; - -public: - static void Save(aiTexture* texture, IOStream* file); - -protected: - static void WriteHeader(Header& header, IOStream* file); - static void WriteDIB(DIB& dib, IOStream* file); - static void WriteData(aiTexture* texture, IOStream* file); -}; - -} - -#endif // AI_BITMAP_H_INC diff --git a/thirdparty/assimp/include/assimp/BlobIOSystem.h b/thirdparty/assimp/include/assimp/BlobIOSystem.h deleted file mode 100644 index d005e5c119..0000000000 --- a/thirdparty/assimp/include/assimp/BlobIOSystem.h +++ /dev/null @@ -1,338 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Provides cheat implementations for IOSystem and IOStream to - * redirect exporter output to a blob chain.*/ - -#ifndef AI_BLOBIOSYSTEM_H_INCLUDED -#define AI_BLOBIOSYSTEM_H_INCLUDED - -#include <assimp/IOStream.hpp> -#include <assimp/cexport.h> -#include <assimp/IOSystem.hpp> -#include <assimp/DefaultLogger.hpp> -#include <stdint.h> -#include <set> -#include <vector> - -namespace Assimp { - class BlobIOSystem; - -// -------------------------------------------------------------------------------------------- -/** Redirect IOStream to a blob */ -// -------------------------------------------------------------------------------------------- -class BlobIOStream : public IOStream -{ -public: - - BlobIOStream(BlobIOSystem* creator, const std::string& file, size_t initial = 4096) - : buffer() - , cur_size() - , file_size() - , cursor() - , initial(initial) - , file(file) - , creator(creator) - { - } - - - virtual ~BlobIOStream(); - -public: - - // ------------------------------------------------------------------- - aiExportDataBlob* GetBlob() - { - aiExportDataBlob* blob = new aiExportDataBlob(); - blob->size = file_size; - blob->data = buffer; - - buffer = NULL; - - return blob; - } - - -public: - - - // ------------------------------------------------------------------- - virtual size_t Read( void *, - size_t, - size_t ) - { - return 0; - } - - // ------------------------------------------------------------------- - virtual size_t Write(const void* pvBuffer, - size_t pSize, - size_t pCount) - { - pSize *= pCount; - if (cursor + pSize > cur_size) { - Grow(cursor + pSize); - } - - memcpy(buffer+cursor, pvBuffer, pSize); - cursor += pSize; - - file_size = std::max(file_size,cursor); - return pCount; - } - - // ------------------------------------------------------------------- - virtual aiReturn Seek(size_t pOffset, - aiOrigin pOrigin) - { - switch(pOrigin) - { - case aiOrigin_CUR: - cursor += pOffset; - break; - - case aiOrigin_END: - cursor = file_size - pOffset; - break; - - case aiOrigin_SET: - cursor = pOffset; - break; - - default: - return AI_FAILURE; - } - - if (cursor > file_size) { - Grow(cursor); - } - - file_size = std::max(cursor,file_size); - return AI_SUCCESS; - } - - // ------------------------------------------------------------------- - virtual size_t Tell() const - { - return cursor; - } - - // ------------------------------------------------------------------- - virtual size_t FileSize() const - { - return file_size; - } - - // ------------------------------------------------------------------- - virtual void Flush() - { - // ignore - } - - - -private: - - // ------------------------------------------------------------------- - void Grow(size_t need = 0) - { - // 1.5 and phi are very heap-friendly growth factors (the first - // allows for frequent re-use of heap blocks, the second - // forms a fibonacci sequence with similar characteristics - - // since this heavily depends on the heap implementation - // and other factors as well, i'll just go with 1.5 since - // it is quicker to compute). - size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) )); - - const uint8_t* const old = buffer; - buffer = new uint8_t[new_size]; - - if (old) { - memcpy(buffer,old,cur_size); - delete[] old; - } - - cur_size = new_size; - } - -private: - - uint8_t* buffer; - size_t cur_size,file_size, cursor, initial; - - const std::string file; - BlobIOSystem* const creator; -}; - - -#define AI_BLOBIO_MAGIC "$blobfile" - -// -------------------------------------------------------------------------------------------- -/** Redirect IOSystem to a blob */ -// -------------------------------------------------------------------------------------------- -class BlobIOSystem : public IOSystem -{ - - friend class BlobIOStream; - typedef std::pair<std::string, aiExportDataBlob*> BlobEntry; - -public: - - BlobIOSystem() - { - } - - virtual ~BlobIOSystem() - { - for(BlobEntry& blobby : blobs) { - delete blobby.second; - } - } - -public: - - // ------------------------------------------------------------------- - const char* GetMagicFileName() const - { - return AI_BLOBIO_MAGIC; - } - - - // ------------------------------------------------------------------- - aiExportDataBlob* GetBlobChain() - { - // one must be the master - aiExportDataBlob* master = NULL, *cur; - for(const BlobEntry& blobby : blobs) { - if (blobby.first == AI_BLOBIO_MAGIC) { - master = blobby.second; - break; - } - } - if (!master) { - ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly."); - return NULL; - } - - master->name.Set(""); - - cur = master; - for(const BlobEntry& blobby : blobs) { - if (blobby.second == master) { - continue; - } - - cur->next = blobby.second; - cur = cur->next; - - // extract the file extension from the file written - const std::string::size_type s = blobby.first.find_first_of('.'); - cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s+1)); - } - - // give up blob ownership - blobs.clear(); - return master; - } - -public: - - // ------------------------------------------------------------------- - virtual bool Exists( const char* pFile) const { - return created.find(std::string(pFile)) != created.end(); - } - - - // ------------------------------------------------------------------- - virtual char getOsSeparator() const { - return '/'; - } - - - // ------------------------------------------------------------------- - virtual IOStream* Open(const char* pFile, - const char* pMode) - { - if (pMode[0] != 'w') { - return NULL; - } - - created.insert(std::string(pFile)); - return new BlobIOStream(this,std::string(pFile)); - } - - // ------------------------------------------------------------------- - virtual void Close( IOStream* pFile) - { - delete pFile; - } - -private: - - // ------------------------------------------------------------------- - void OnDestruct(const std::string& filename, BlobIOStream* child) - { - // we don't know in which the files are closed, so we - // can't reliably say that the first must be the master - // file ... - blobs.push_back( BlobEntry(filename,child->GetBlob()) ); - } - -private: - std::set<std::string> created; - std::vector< BlobEntry > blobs; -}; - - -// -------------------------------------------------------------------------------------------- -BlobIOStream :: ~BlobIOStream() -{ - creator->OnDestruct(file,this); - delete[] buffer; -} - - -} // end Assimp - -#endif diff --git a/thirdparty/assimp/include/assimp/ByteSwapper.h b/thirdparty/assimp/include/assimp/ByteSwapper.h deleted file mode 100644 index 3f14c471a8..0000000000 --- a/thirdparty/assimp/include/assimp/ByteSwapper.h +++ /dev/null @@ -1,292 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Helper class tp perform various byte oder swappings - (e.g. little to big endian) */ -#pragma once -#ifndef AI_BYTESWAPPER_H_INC -#define AI_BYTESWAPPER_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/ai_assert.h> -#include <assimp/types.h> -#include <stdint.h> - -#if _MSC_VER >= 1400 -#include <stdlib.h> -#endif - -namespace Assimp { -// -------------------------------------------------------------------------------------- -/** Defines some useful byte order swap routines. - * - * This is required to read big-endian model formats on little-endian machines, - * and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */ -// -------------------------------------------------------------------------------------- -class ByteSwap { - ByteSwap() AI_NO_EXCEPT {} - -public: - - // ---------------------------------------------------------------------- - /** Swap two bytes of data - * @param[inout] _szOut A void* to save the reintcasts for the caller. */ - static inline void Swap2(void* _szOut) - { - ai_assert(_szOut); - -#if _MSC_VER >= 1400 - uint16_t* const szOut = reinterpret_cast<uint16_t*>(_szOut); - *szOut = _byteswap_ushort(*szOut); -#else - uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut); - std::swap(szOut[0],szOut[1]); -#endif - } - - // ---------------------------------------------------------------------- - /** Swap four bytes of data - * @param[inout] _szOut A void* to save the reintcasts for the caller. */ - static inline void Swap4(void* _szOut) - { - ai_assert(_szOut); - -#if _MSC_VER >= 1400 - uint32_t* const szOut = reinterpret_cast<uint32_t*>(_szOut); - *szOut = _byteswap_ulong(*szOut); -#else - uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut); - std::swap(szOut[0],szOut[3]); - std::swap(szOut[1],szOut[2]); -#endif - } - - // ---------------------------------------------------------------------- - /** Swap eight bytes of data - * @param[inout] _szOut A void* to save the reintcasts for the caller. */ - static inline void Swap8(void* _szOut) - { - ai_assert(_szOut); - -#if _MSC_VER >= 1400 - uint64_t* const szOut = reinterpret_cast<uint64_t*>(_szOut); - *szOut = _byteswap_uint64(*szOut); -#else - uint8_t* const szOut = reinterpret_cast<uint8_t*>(_szOut); - std::swap(szOut[0],szOut[7]); - std::swap(szOut[1],szOut[6]); - std::swap(szOut[2],szOut[5]); - std::swap(szOut[3],szOut[4]); -#endif - } - - // ---------------------------------------------------------------------- - /** ByteSwap a float. Not a joke. - * @param[inout] fOut ehm. .. */ - static inline void Swap(float* fOut) { - Swap4(fOut); - } - - // ---------------------------------------------------------------------- - /** ByteSwap a double. Not a joke. - * @param[inout] fOut ehm. .. */ - static inline void Swap(double* fOut) { - Swap8(fOut); - } - - - // ---------------------------------------------------------------------- - /** ByteSwap an int16t. Not a joke. - * @param[inout] fOut ehm. .. */ - static inline void Swap(int16_t* fOut) { - Swap2(fOut); - } - - static inline void Swap(uint16_t* fOut) { - Swap2(fOut); - } - - // ---------------------------------------------------------------------- - /** ByteSwap an int32t. Not a joke. - * @param[inout] fOut ehm. .. */ - static inline void Swap(int32_t* fOut){ - Swap4(fOut); - } - - static inline void Swap(uint32_t* fOut){ - Swap4(fOut); - } - - // ---------------------------------------------------------------------- - /** ByteSwap an int64t. Not a joke. - * @param[inout] fOut ehm. .. */ - static inline void Swap(int64_t* fOut) { - Swap8(fOut); - } - - static inline void Swap(uint64_t* fOut) { - Swap8(fOut); - } - - // ---------------------------------------------------------------------- - //! Templatized ByteSwap - //! \returns param tOut as swapped - template<typename Type> - static inline Type Swapped(Type tOut) - { - return _swapper<Type,sizeof(Type)>()(tOut); - } - -private: - - template <typename T, size_t size> struct _swapper; -}; - -template <typename T> struct ByteSwap::_swapper<T,2> { - T operator() (T tOut) { - Swap2(&tOut); - return tOut; - } -}; - -template <typename T> struct ByteSwap::_swapper<T,4> { - T operator() (T tOut) { - Swap4(&tOut); - return tOut; - } -}; - -template <typename T> struct ByteSwap::_swapper<T,8> { - T operator() (T tOut) { - Swap8(&tOut); - return tOut; - } -}; - - -// -------------------------------------------------------------------------------------- -// ByteSwap macros for BigEndian/LittleEndian support -// -------------------------------------------------------------------------------------- -#if (defined AI_BUILD_BIG_ENDIAN) -# define AI_LE(t) (t) -# define AI_BE(t) ByteSwap::Swapped(t) -# define AI_LSWAP2(p) -# define AI_LSWAP4(p) -# define AI_LSWAP8(p) -# define AI_LSWAP2P(p) -# define AI_LSWAP4P(p) -# define AI_LSWAP8P(p) -# define LE_NCONST const -# define AI_SWAP2(p) ByteSwap::Swap2(&(p)) -# define AI_SWAP4(p) ByteSwap::Swap4(&(p)) -# define AI_SWAP8(p) ByteSwap::Swap8(&(p)) -# define AI_SWAP2P(p) ByteSwap::Swap2((p)) -# define AI_SWAP4P(p) ByteSwap::Swap4((p)) -# define AI_SWAP8P(p) ByteSwap::Swap8((p)) -# define BE_NCONST -#else -# define AI_BE(t) (t) -# define AI_LE(t) ByteSwap::Swapped(t) -# define AI_SWAP2(p) -# define AI_SWAP4(p) -# define AI_SWAP8(p) -# define AI_SWAP2P(p) -# define AI_SWAP4P(p) -# define AI_SWAP8P(p) -# define BE_NCONST const -# define AI_LSWAP2(p) ByteSwap::Swap2(&(p)) -# define AI_LSWAP4(p) ByteSwap::Swap4(&(p)) -# define AI_LSWAP8(p) ByteSwap::Swap8(&(p)) -# define AI_LSWAP2P(p) ByteSwap::Swap2((p)) -# define AI_LSWAP4P(p) ByteSwap::Swap4((p)) -# define AI_LSWAP8P(p) ByteSwap::Swap8((p)) -# define LE_NCONST -#endif - - -namespace Intern { - -// -------------------------------------------------------------------------------------------- -template <typename T, bool doit> -struct ByteSwapper { - void operator() (T* inout) { - ByteSwap::Swap(inout); - } -}; - -template <typename T> -struct ByteSwapper<T,false> { - void operator() (T*) { - } -}; - -// -------------------------------------------------------------------------------------------- -template <bool SwapEndianess, typename T, bool RuntimeSwitch> -struct Getter { - void operator() (T* inout, bool le) { -#ifdef AI_BUILD_BIG_ENDIAN - le = le; -#else - le = !le; -#endif - if (le) { - ByteSwapper<T,(sizeof(T)>1?true:false)> () (inout); - } - else ByteSwapper<T,false> () (inout); - } -}; - -template <bool SwapEndianess, typename T> -struct Getter<SwapEndianess,T,false> { - - void operator() (T* inout, bool /*le*/) { - // static branch - ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout); - } -}; -} // end Intern -} // end Assimp - -#endif //!! AI_BYTESWAPPER_H_INC diff --git a/thirdparty/assimp/include/assimp/Compiler/poppack1.h b/thirdparty/assimp/include/assimp/Compiler/poppack1.h deleted file mode 100644 index e033bc1472..0000000000 --- a/thirdparty/assimp/include/assimp/Compiler/poppack1.h +++ /dev/null @@ -1,22 +0,0 @@ - -// =============================================================================== -// May be included multiple times - resets structure packing to the defaults -// for all supported compilers. Reverts the changes made by #include <pushpack1.h> -// -// Currently this works on the following compilers: -// MSVC 7,8,9 -// GCC -// BORLAND (complains about 'pack state changed but not reverted', but works) -// =============================================================================== - -#ifndef AI_PUSHPACK_IS_DEFINED -# error pushpack1.h must be included after poppack1.h -#endif - -// reset packing to the original value -#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) -# pragma pack( pop ) -#endif -#undef PACK_STRUCT - -#undef AI_PUSHPACK_IS_DEFINED diff --git a/thirdparty/assimp/include/assimp/Compiler/pstdint.h b/thirdparty/assimp/include/assimp/Compiler/pstdint.h deleted file mode 100644 index 4de4ce2a90..0000000000 --- a/thirdparty/assimp/include/assimp/Compiler/pstdint.h +++ /dev/null @@ -1,912 +0,0 @@ -/* A portable stdint.h - **************************************************************************** - * BSD License: - **************************************************************************** - * - * Copyright (c) 2005-2016 Paul Hsieh - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * 3. The name of the author may not be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. - * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT - * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - **************************************************************************** - * - * Version 0.1.15.4 - * - * The ANSI C standard committee, for the C99 standard, specified the - * inclusion of a new standard include file called stdint.h. This is - * a very useful and long desired include file which contains several - * very precise definitions for integer scalar types that is - * critically important for making portable several classes of - * applications including cryptography, hashing, variable length - * integer libraries and so on. But for most developers its likely - * useful just for programming sanity. - * - * The problem is that some compiler vendors chose to ignore the C99 - * standard and some older compilers have no opportunity to be updated. - * Because of this situation, simply including stdint.h in your code - * makes it unportable. - * - * So that's what this file is all about. Its an attempt to build a - * single universal include file that works on as many platforms as - * possible to deliver what stdint.h is supposed to. Even compilers - * that already come with stdint.h can use this file instead without - * any loss of functionality. A few things that should be noted about - * this file: - * - * 1) It is not guaranteed to be portable and/or present an identical - * interface on all platforms. The extreme variability of the - * ANSI C standard makes this an impossibility right from the - * very get go. Its really only meant to be useful for the vast - * majority of platforms that possess the capability of - * implementing usefully and precisely defined, standard sized - * integer scalars. Systems which are not intrinsically 2s - * complement may produce invalid constants. - * - * 2) There is an unavoidable use of non-reserved symbols. - * - * 3) Other standard include files are invoked. - * - * 4) This file may come in conflict with future platforms that do - * include stdint.h. The hope is that one or the other can be - * used with no real difference. - * - * 5) In the current version, if your platform can't represent - * int32_t, int16_t and int8_t, it just dumps out with a compiler - * error. - * - * 6) 64 bit integers may or may not be defined. Test for their - * presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX. - * Note that this is different from the C99 specification which - * requires the existence of 64 bit support in the compiler. If - * this is not defined for your platform, yet it is capable of - * dealing with 64 bits then it is because this file has not yet - * been extended to cover all of your system's capabilities. - * - * 7) (u)intptr_t may or may not be defined. Test for its presence - * with the test: #ifdef PTRDIFF_MAX. If this is not defined - * for your platform, then it is because this file has not yet - * been extended to cover all of your system's capabilities, not - * because its optional. - * - * 8) The following might not been defined even if your platform is - * capable of defining it: - * - * WCHAR_MIN - * WCHAR_MAX - * (u)int64_t - * PTRDIFF_MIN - * PTRDIFF_MAX - * (u)intptr_t - * - * 9) The following have not been defined: - * - * WINT_MIN - * WINT_MAX - * - * 10) The criteria for defining (u)int_least(*)_t isn't clear, - * except for systems which don't have a type that precisely - * defined 8, 16, or 32 bit types (which this include file does - * not support anyways). Default definitions have been given. - * - * 11) The criteria for defining (u)int_fast(*)_t isn't something I - * would trust to any particular compiler vendor or the ANSI C - * committee. It is well known that "compatible systems" are - * commonly created that have very different performance - * characteristics from the systems they are compatible with, - * especially those whose vendors make both the compiler and the - * system. Default definitions have been given, but its strongly - * recommended that users never use these definitions for any - * reason (they do *NOT* deliver any serious guarantee of - * improved performance -- not in this file, nor any vendor's - * stdint.h). - * - * 12) The following macros: - * - * PRINTF_INTMAX_MODIFIER - * PRINTF_INT64_MODIFIER - * PRINTF_INT32_MODIFIER - * PRINTF_INT16_MODIFIER - * PRINTF_LEAST64_MODIFIER - * PRINTF_LEAST32_MODIFIER - * PRINTF_LEAST16_MODIFIER - * PRINTF_INTPTR_MODIFIER - * - * are strings which have been defined as the modifiers required - * for the "d", "u" and "x" printf formats to correctly output - * (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t, - * (u)least32_t, (u)least16_t and (u)intptr_t types respectively. - * PRINTF_INTPTR_MODIFIER is not defined for some systems which - * provide their own stdint.h. PRINTF_INT64_MODIFIER is not - * defined if INT64_MAX is not defined. These are an extension - * beyond what C99 specifies must be in stdint.h. - * - * In addition, the following macros are defined: - * - * PRINTF_INTMAX_HEX_WIDTH - * PRINTF_INT64_HEX_WIDTH - * PRINTF_INT32_HEX_WIDTH - * PRINTF_INT16_HEX_WIDTH - * PRINTF_INT8_HEX_WIDTH - * PRINTF_INTMAX_DEC_WIDTH - * PRINTF_INT64_DEC_WIDTH - * PRINTF_INT32_DEC_WIDTH - * PRINTF_INT16_DEC_WIDTH - * PRINTF_UINT8_DEC_WIDTH - * PRINTF_UINTMAX_DEC_WIDTH - * PRINTF_UINT64_DEC_WIDTH - * PRINTF_UINT32_DEC_WIDTH - * PRINTF_UINT16_DEC_WIDTH - * PRINTF_UINT8_DEC_WIDTH - * - * Which specifies the maximum number of characters required to - * print the number of that type in either hexadecimal or decimal. - * These are an extension beyond what C99 specifies must be in - * stdint.h. - * - * Compilers tested (all with 0 warnings at their highest respective - * settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32 - * bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio - * .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3 - * - * This file should be considered a work in progress. Suggestions for - * improvements, especially those which increase coverage are strongly - * encouraged. - * - * Acknowledgements - * - * The following people have made significant contributions to the - * development and testing of this file: - * - * Chris Howie - * John Steele Scott - * Dave Thorup - * John Dill - * Florian Wobbe - * Christopher Sean Morrison - * Mikkel Fahnoe Jorgensen - * - */ - -#include <stddef.h> -#include <limits.h> -#include <signal.h> - -/* - * For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and - * do nothing else. On the Mac OS X version of gcc this is _STDINT_H_. - */ - -#if ((defined(__SUNPRO_C) && __SUNPRO_C >= 0x570) || (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__STDC__) && __STDC__ && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (__GNUC__ > 3 || defined(_STDINT_H) || defined(_STDINT_H_) || defined (__UINT_FAST64_TYPE__)) )) && !defined (_PSTDINT_H_INCLUDED) -#include <stdint.h> -#define _PSTDINT_H_INCLUDED -# if defined(__GNUC__) && (defined(__x86_64__) || defined(__ppc64__)) && !(defined(__APPLE__) && defined(__MACH__)) -# ifndef PRINTF_INT64_MODIFIER -# define PRINTF_INT64_MODIFIER "l" -# endif -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "" -# endif -# else -# ifndef PRINTF_INT64_MODIFIER -# define PRINTF_INT64_MODIFIER "ll" -# endif -# ifndef PRINTF_INT32_MODIFIER -# if (UINT_MAX == UINT32_MAX) -# define PRINTF_INT32_MODIFIER "" -# else -# define PRINTF_INT32_MODIFIER "l" -# endif -# endif -# endif -# ifndef PRINTF_INT16_MODIFIER -# define PRINTF_INT16_MODIFIER "h" -# endif -# ifndef PRINTF_INTMAX_MODIFIER -# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER -# endif -# ifndef PRINTF_INT64_HEX_WIDTH -# define PRINTF_INT64_HEX_WIDTH "16" -# endif -# ifndef PRINTF_UINT64_HEX_WIDTH -# define PRINTF_UINT64_HEX_WIDTH "16" -# endif -# ifndef PRINTF_INT32_HEX_WIDTH -# define PRINTF_INT32_HEX_WIDTH "8" -# endif -# ifndef PRINTF_UINT32_HEX_WIDTH -# define PRINTF_UINT32_HEX_WIDTH "8" -# endif -# ifndef PRINTF_INT16_HEX_WIDTH -# define PRINTF_INT16_HEX_WIDTH "4" -# endif -# ifndef PRINTF_UINT16_HEX_WIDTH -# define PRINTF_UINT16_HEX_WIDTH "4" -# endif -# ifndef PRINTF_INT8_HEX_WIDTH -# define PRINTF_INT8_HEX_WIDTH "2" -# endif -# ifndef PRINTF_UINT8_HEX_WIDTH -# define PRINTF_UINT8_HEX_WIDTH "2" -# endif -# ifndef PRINTF_INT64_DEC_WIDTH -# define PRINTF_INT64_DEC_WIDTH "19" -# endif -# ifndef PRINTF_UINT64_DEC_WIDTH -# define PRINTF_UINT64_DEC_WIDTH "20" -# endif -# ifndef PRINTF_INT32_DEC_WIDTH -# define PRINTF_INT32_DEC_WIDTH "10" -# endif -# ifndef PRINTF_UINT32_DEC_WIDTH -# define PRINTF_UINT32_DEC_WIDTH "10" -# endif -# ifndef PRINTF_INT16_DEC_WIDTH -# define PRINTF_INT16_DEC_WIDTH "5" -# endif -# ifndef PRINTF_UINT16_DEC_WIDTH -# define PRINTF_UINT16_DEC_WIDTH "5" -# endif -# ifndef PRINTF_INT8_DEC_WIDTH -# define PRINTF_INT8_DEC_WIDTH "3" -# endif -# ifndef PRINTF_UINT8_DEC_WIDTH -# define PRINTF_UINT8_DEC_WIDTH "3" -# endif -# ifndef PRINTF_INTMAX_HEX_WIDTH -# define PRINTF_INTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH -# endif -# ifndef PRINTF_UINTMAX_HEX_WIDTH -# define PRINTF_UINTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH -# endif -# ifndef PRINTF_INTMAX_DEC_WIDTH -# define PRINTF_INTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH -# endif -# ifndef PRINTF_UINTMAX_DEC_WIDTH -# define PRINTF_UINTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH -# endif - -/* - * Something really weird is going on with Open Watcom. Just pull some of - * these duplicated definitions from Open Watcom's stdint.h file for now. - */ - -# if defined (__WATCOMC__) && __WATCOMC__ >= 1250 -# if !defined (INT64_C) -# define INT64_C(x) (x + (INT64_MAX - INT64_MAX)) -# endif -# if !defined (UINT64_C) -# define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX)) -# endif -# if !defined (INT32_C) -# define INT32_C(x) (x + (INT32_MAX - INT32_MAX)) -# endif -# if !defined (UINT32_C) -# define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX)) -# endif -# if !defined (INT16_C) -# define INT16_C(x) (x) -# endif -# if !defined (UINT16_C) -# define UINT16_C(x) (x) -# endif -# if !defined (INT8_C) -# define INT8_C(x) (x) -# endif -# if !defined (UINT8_C) -# define UINT8_C(x) (x) -# endif -# if !defined (UINT64_MAX) -# define UINT64_MAX 18446744073709551615ULL -# endif -# if !defined (INT64_MAX) -# define INT64_MAX 9223372036854775807LL -# endif -# if !defined (UINT32_MAX) -# define UINT32_MAX 4294967295UL -# endif -# if !defined (INT32_MAX) -# define INT32_MAX 2147483647L -# endif -# if !defined (INTMAX_MAX) -# define INTMAX_MAX INT64_MAX -# endif -# if !defined (INTMAX_MIN) -# define INTMAX_MIN INT64_MIN -# endif -# endif -#endif - -/* - * I have no idea what is the truly correct thing to do on older Solaris. - * From some online discussions, this seems to be what is being - * recommended. For people who actually are developing on older Solaris, - * what I would like to know is, does this define all of the relevant - * macros of a complete stdint.h? Remember, in pstdint.h 64 bit is - * considered optional. - */ - -#if (defined(__SUNPRO_C) && __SUNPRO_C >= 0x420) && !defined(_PSTDINT_H_INCLUDED) -#include <sys/inttypes.h> -#define _PSTDINT_H_INCLUDED -#endif - -#ifndef _PSTDINT_H_INCLUDED -#define _PSTDINT_H_INCLUDED - -#ifndef SIZE_MAX -# define SIZE_MAX (~(size_t)0) -#endif - -/* - * Deduce the type assignments from limits.h under the assumption that - * integer sizes in bits are powers of 2, and follow the ANSI - * definitions. - */ - -#ifndef UINT8_MAX -# define UINT8_MAX 0xff -#endif -#if !defined(uint8_t) && !defined(_UINT8_T) && !defined(vxWorks) -# if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S) - typedef unsigned char uint8_t; -# define UINT8_C(v) ((uint8_t) v) -# else -# error "Platform not supported" -# endif -#endif - -#ifndef INT8_MAX -# define INT8_MAX 0x7f -#endif -#ifndef INT8_MIN -# define INT8_MIN INT8_C(0x80) -#endif -#if !defined(int8_t) && !defined(_INT8_T) && !defined(vxWorks) -# if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S) - typedef signed char int8_t; -# define INT8_C(v) ((int8_t) v) -# else -# error "Platform not supported" -# endif -#endif - -#ifndef UINT16_MAX -# define UINT16_MAX 0xffff -#endif -#if !defined(uint16_t) && !defined(_UINT16_T) && !defined(vxWorks) -#if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S) - typedef unsigned int uint16_t; -# ifndef PRINTF_INT16_MODIFIER -# define PRINTF_INT16_MODIFIER "" -# endif -# define UINT16_C(v) ((uint16_t) (v)) -#elif (USHRT_MAX == UINT16_MAX) - typedef unsigned short uint16_t; -# define UINT16_C(v) ((uint16_t) (v)) -# ifndef PRINTF_INT16_MODIFIER -# define PRINTF_INT16_MODIFIER "h" -# endif -#else -#error "Platform not supported" -#endif -#endif - -#ifndef INT16_MAX -# define INT16_MAX 0x7fff -#endif -#ifndef INT16_MIN -# define INT16_MIN INT16_C(0x8000) -#endif -#if !defined(int16_t) && !defined(_INT16_T) && !defined(vxWorks) -#if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S) - typedef signed int int16_t; -# define INT16_C(v) ((int16_t) (v)) -# ifndef PRINTF_INT16_MODIFIER -# define PRINTF_INT16_MODIFIER "" -# endif -#elif (SHRT_MAX == INT16_MAX) - typedef signed short int16_t; -# define INT16_C(v) ((int16_t) (v)) -# ifndef PRINTF_INT16_MODIFIER -# define PRINTF_INT16_MODIFIER "h" -# endif -#else -#error "Platform not supported" -#endif -#endif - -#ifndef UINT32_MAX -# define UINT32_MAX (0xffffffffUL) -#endif -#if !defined(uint32_t) && !defined(_UINT32_T) && !defined(vxWorks) -#if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S) - typedef unsigned long uint32_t; -# define UINT32_C(v) v ## UL -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "l" -# endif -#elif (UINT_MAX == UINT32_MAX) - typedef unsigned int uint32_t; -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "" -# endif -# define UINT32_C(v) v ## U -#elif (USHRT_MAX == UINT32_MAX) - typedef unsigned short uint32_t; -# define UINT32_C(v) ((unsigned short) (v)) -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "" -# endif -#else -#error "Platform not supported" -#endif -#endif - -#ifndef INT32_MAX -# define INT32_MAX (0x7fffffffL) -#endif -#ifndef INT32_MIN -# define INT32_MIN INT32_C(0x80000000) -#endif -#if !defined(int32_t) && !defined(_INT32_T) && !defined(vxWorks) -#if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S) - typedef signed long int32_t; -# define INT32_C(v) v ## L -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "l" -# endif -#elif (INT_MAX == INT32_MAX) - typedef signed int int32_t; -# define INT32_C(v) v -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "" -# endif -#elif (SHRT_MAX == INT32_MAX) - typedef signed short int32_t; -# define INT32_C(v) ((short) (v)) -# ifndef PRINTF_INT32_MODIFIER -# define PRINTF_INT32_MODIFIER "" -# endif -#else -#error "Platform not supported" -#endif -#endif - -/* - * The macro stdint_int64_defined is temporarily used to record - * whether or not 64 integer support is available. It must be - * defined for any 64 integer extensions for new platforms that are - * added. - */ - -#undef stdint_int64_defined -#if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S) -# if (__STDC__ && __STDC_VERSION__ >= 199901L) || defined (S_SPLINT_S) -# define stdint_int64_defined - typedef long long int64_t; - typedef unsigned long long uint64_t; -# define UINT64_C(v) v ## ULL -# define INT64_C(v) v ## LL -# ifndef PRINTF_INT64_MODIFIER -# define PRINTF_INT64_MODIFIER "ll" -# endif -# endif -#endif - -#if !defined (stdint_int64_defined) -# if defined(__GNUC__) && !defined(vxWorks) -# define stdint_int64_defined - __extension__ typedef long long int64_t; - __extension__ typedef unsigned long long uint64_t; -# define UINT64_C(v) v ## ULL -# define INT64_C(v) v ## LL -# ifndef PRINTF_INT64_MODIFIER -# define PRINTF_INT64_MODIFIER "ll" -# endif -# elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S) -# define stdint_int64_defined - typedef long long int64_t; - typedef unsigned long long uint64_t; -# define UINT64_C(v) v ## ULL -# define INT64_C(v) v ## LL -# ifndef PRINTF_INT64_MODIFIER -# define PRINTF_INT64_MODIFIER "ll" -# endif -# elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC) -# define stdint_int64_defined - typedef __int64 int64_t; - typedef unsigned __int64 uint64_t; -# define UINT64_C(v) v ## UI64 -# define INT64_C(v) v ## I64 -# ifndef PRINTF_INT64_MODIFIER -# define PRINTF_INT64_MODIFIER "I64" -# endif -# endif -#endif - -#if !defined (LONG_LONG_MAX) && defined (INT64_C) -# define LONG_LONG_MAX INT64_C (9223372036854775807) -#endif -#ifndef ULONG_LONG_MAX -# define ULONG_LONG_MAX UINT64_C (18446744073709551615) -#endif - -#if !defined (INT64_MAX) && defined (INT64_C) -# define INT64_MAX INT64_C (9223372036854775807) -#endif -#if !defined (INT64_MIN) && defined (INT64_C) -# define INT64_MIN INT64_C (-9223372036854775808) -#endif -#if !defined (UINT64_MAX) && defined (INT64_C) -# define UINT64_MAX UINT64_C (18446744073709551615) -#endif - -/* - * Width of hexadecimal for number field. - */ - -#ifndef PRINTF_INT64_HEX_WIDTH -# define PRINTF_INT64_HEX_WIDTH "16" -#endif -#ifndef PRINTF_INT32_HEX_WIDTH -# define PRINTF_INT32_HEX_WIDTH "8" -#endif -#ifndef PRINTF_INT16_HEX_WIDTH -# define PRINTF_INT16_HEX_WIDTH "4" -#endif -#ifndef PRINTF_INT8_HEX_WIDTH -# define PRINTF_INT8_HEX_WIDTH "2" -#endif -#ifndef PRINTF_INT64_DEC_WIDTH -# define PRINTF_INT64_DEC_WIDTH "19" -#endif -#ifndef PRINTF_INT32_DEC_WIDTH -# define PRINTF_INT32_DEC_WIDTH "10" -#endif -#ifndef PRINTF_INT16_DEC_WIDTH -# define PRINTF_INT16_DEC_WIDTH "5" -#endif -#ifndef PRINTF_INT8_DEC_WIDTH -# define PRINTF_INT8_DEC_WIDTH "3" -#endif -#ifndef PRINTF_UINT64_DEC_WIDTH -# define PRINTF_UINT64_DEC_WIDTH "20" -#endif -#ifndef PRINTF_UINT32_DEC_WIDTH -# define PRINTF_UINT32_DEC_WIDTH "10" -#endif -#ifndef PRINTF_UINT16_DEC_WIDTH -# define PRINTF_UINT16_DEC_WIDTH "5" -#endif -#ifndef PRINTF_UINT8_DEC_WIDTH -# define PRINTF_UINT8_DEC_WIDTH "3" -#endif - -/* - * Ok, lets not worry about 128 bit integers for now. Moore's law says - * we don't need to worry about that until about 2040 at which point - * we'll have bigger things to worry about. - */ - -#ifdef stdint_int64_defined - typedef int64_t intmax_t; - typedef uint64_t uintmax_t; -# define INTMAX_MAX INT64_MAX -# define INTMAX_MIN INT64_MIN -# define UINTMAX_MAX UINT64_MAX -# define UINTMAX_C(v) UINT64_C(v) -# define INTMAX_C(v) INT64_C(v) -# ifndef PRINTF_INTMAX_MODIFIER -# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER -# endif -# ifndef PRINTF_INTMAX_HEX_WIDTH -# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH -# endif -# ifndef PRINTF_INTMAX_DEC_WIDTH -# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH -# endif -#else - typedef int32_t intmax_t; - typedef uint32_t uintmax_t; -# define INTMAX_MAX INT32_MAX -# define UINTMAX_MAX UINT32_MAX -# define UINTMAX_C(v) UINT32_C(v) -# define INTMAX_C(v) INT32_C(v) -# ifndef PRINTF_INTMAX_MODIFIER -# define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER -# endif -# ifndef PRINTF_INTMAX_HEX_WIDTH -# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH -# endif -# ifndef PRINTF_INTMAX_DEC_WIDTH -# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH -# endif -#endif - -/* - * Because this file currently only supports platforms which have - * precise powers of 2 as bit sizes for the default integers, the - * least definitions are all trivial. Its possible that a future - * version of this file could have different definitions. - */ - -#ifndef stdint_least_defined - typedef int8_t int_least8_t; - typedef uint8_t uint_least8_t; - typedef int16_t int_least16_t; - typedef uint16_t uint_least16_t; - typedef int32_t int_least32_t; - typedef uint32_t uint_least32_t; -# define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER -# define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER -# define UINT_LEAST8_MAX UINT8_MAX -# define INT_LEAST8_MAX INT8_MAX -# define UINT_LEAST16_MAX UINT16_MAX -# define INT_LEAST16_MAX INT16_MAX -# define UINT_LEAST32_MAX UINT32_MAX -# define INT_LEAST32_MAX INT32_MAX -# define INT_LEAST8_MIN INT8_MIN -# define INT_LEAST16_MIN INT16_MIN -# define INT_LEAST32_MIN INT32_MIN -# ifdef stdint_int64_defined - typedef int64_t int_least64_t; - typedef uint64_t uint_least64_t; -# define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER -# define UINT_LEAST64_MAX UINT64_MAX -# define INT_LEAST64_MAX INT64_MAX -# define INT_LEAST64_MIN INT64_MIN -# endif -#endif -#undef stdint_least_defined - -/* - * The ANSI C committee pretending to know or specify anything about - * performance is the epitome of misguided arrogance. The mandate of - * this file is to *ONLY* ever support that absolute minimum - * definition of the fast integer types, for compatibility purposes. - * No extensions, and no attempt to suggest what may or may not be a - * faster integer type will ever be made in this file. Developers are - * warned to stay away from these types when using this or any other - * stdint.h. - */ - -typedef int_least8_t int_fast8_t; -typedef uint_least8_t uint_fast8_t; -typedef int_least16_t int_fast16_t; -typedef uint_least16_t uint_fast16_t; -typedef int_least32_t int_fast32_t; -typedef uint_least32_t uint_fast32_t; -#define UINT_FAST8_MAX UINT_LEAST8_MAX -#define INT_FAST8_MAX INT_LEAST8_MAX -#define UINT_FAST16_MAX UINT_LEAST16_MAX -#define INT_FAST16_MAX INT_LEAST16_MAX -#define UINT_FAST32_MAX UINT_LEAST32_MAX -#define INT_FAST32_MAX INT_LEAST32_MAX -#define INT_FAST8_MIN INT_LEAST8_MIN -#define INT_FAST16_MIN INT_LEAST16_MIN -#define INT_FAST32_MIN INT_LEAST32_MIN -#ifdef stdint_int64_defined - typedef int_least64_t int_fast64_t; - typedef uint_least64_t uint_fast64_t; -# define UINT_FAST64_MAX UINT_LEAST64_MAX -# define INT_FAST64_MAX INT_LEAST64_MAX -# define INT_FAST64_MIN INT_LEAST64_MIN -#endif - -#undef stdint_int64_defined - -/* - * Whatever piecemeal, per compiler thing we can do about the wchar_t - * type limits. - */ - -#if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__) && !defined(vxWorks) -# include <wchar.h> -# ifndef WCHAR_MIN -# define WCHAR_MIN 0 -# endif -# ifndef WCHAR_MAX -# define WCHAR_MAX ((wchar_t)-1) -# endif -#endif - -/* - * Whatever piecemeal, per compiler/platform thing we can do about the - * (u)intptr_t types and limits. - */ - -#if (defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)) || defined (_UINTPTR_T) -# define STDINT_H_UINTPTR_T_DEFINED -#endif - -#ifndef STDINT_H_UINTPTR_T_DEFINED -# if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64) || defined (__ppc64__) -# define stdint_intptr_bits 64 -# elif defined (__WATCOMC__) || defined (__TURBOC__) -# if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__) -# define stdint_intptr_bits 16 -# else -# define stdint_intptr_bits 32 -# endif -# elif defined (__i386__) || defined (_WIN32) || defined (WIN32) || defined (__ppc64__) -# define stdint_intptr_bits 32 -# elif defined (__INTEL_COMPILER) -/* TODO -- what did Intel do about x86-64? */ -# else -/* #error "This platform might not be supported yet" */ -# endif - -# ifdef stdint_intptr_bits -# define stdint_intptr_glue3_i(a,b,c) a##b##c -# define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c) -# ifndef PRINTF_INTPTR_MODIFIER -# define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER) -# endif -# ifndef PTRDIFF_MAX -# define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX) -# endif -# ifndef PTRDIFF_MIN -# define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN) -# endif -# ifndef UINTPTR_MAX -# define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX) -# endif -# ifndef INTPTR_MAX -# define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX) -# endif -# ifndef INTPTR_MIN -# define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN) -# endif -# ifndef INTPTR_C -# define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x) -# endif -# ifndef UINTPTR_C -# define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x) -# endif - typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t; - typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t; -# else -/* TODO -- This following is likely wrong for some platforms, and does - nothing for the definition of uintptr_t. */ - typedef ptrdiff_t intptr_t; -# endif -# define STDINT_H_UINTPTR_T_DEFINED -#endif - -/* - * Assumes sig_atomic_t is signed and we have a 2s complement machine. - */ - -#ifndef SIG_ATOMIC_MAX -# define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1) -#endif - -#endif - -#if defined (__TEST_PSTDINT_FOR_CORRECTNESS) - -/* - * Please compile with the maximum warning settings to make sure macros are - * not defined more than once. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -#define glue3_aux(x,y,z) x ## y ## z -#define glue3(x,y,z) glue3_aux(x,y,z) - -#define DECLU(bits) glue3(uint,bits,_t) glue3(u,bits,) = glue3(UINT,bits,_C) (0); -#define DECLI(bits) glue3(int,bits,_t) glue3(i,bits,) = glue3(INT,bits,_C) (0); - -#define DECL(us,bits) glue3(DECL,us,) (bits) - -#define TESTUMAX(bits) glue3(u,bits,) = ~glue3(u,bits,); if (glue3(UINT,bits,_MAX) != glue3(u,bits,)) printf ("Something wrong with UINT%d_MAX\n", bits) - -#define REPORTERROR(msg) { err_n++; if (err_first <= 0) err_first = __LINE__; printf msg; } - -int main () { - int err_n = 0; - int err_first = 0; - DECL(I,8) - DECL(U,8) - DECL(I,16) - DECL(U,16) - DECL(I,32) - DECL(U,32) -#ifdef INT64_MAX - DECL(I,64) - DECL(U,64) -#endif - intmax_t imax = INTMAX_C(0); - uintmax_t umax = UINTMAX_C(0); - char str0[256], str1[256]; - - sprintf (str0, "%" PRINTF_INT32_MODIFIER "d", INT32_C(2147483647)); - if (0 != strcmp (str0, "2147483647")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0)); - if (atoi(PRINTF_INT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_INT32_DEC_WIDTH : %s\n", PRINTF_INT32_DEC_WIDTH)); - sprintf (str0, "%" PRINTF_INT32_MODIFIER "u", UINT32_C(4294967295)); - if (0 != strcmp (str0, "4294967295")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0)); - if (atoi(PRINTF_UINT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_UINT32_DEC_WIDTH : %s\n", PRINTF_UINT32_DEC_WIDTH)); -#ifdef INT64_MAX - sprintf (str1, "%" PRINTF_INT64_MODIFIER "d", INT64_C(9223372036854775807)); - if (0 != strcmp (str1, "9223372036854775807")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1)); - if (atoi(PRINTF_INT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_INT64_DEC_WIDTH : %s, %d\n", PRINTF_INT64_DEC_WIDTH, (int) strlen(str1))); - sprintf (str1, "%" PRINTF_INT64_MODIFIER "u", UINT64_C(18446744073709550591)); - if (0 != strcmp (str1, "18446744073709550591")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1)); - if (atoi(PRINTF_UINT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_UINT64_DEC_WIDTH : %s, %d\n", PRINTF_UINT64_DEC_WIDTH, (int) strlen(str1))); -#endif - - sprintf (str0, "%d %x\n", 0, ~0); - - sprintf (str1, "%d %x\n", i8, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i8 : %s\n", str1)); - sprintf (str1, "%u %x\n", u8, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u8 : %s\n", str1)); - sprintf (str1, "%d %x\n", i16, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i16 : %s\n", str1)); - sprintf (str1, "%u %x\n", u16, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u16 : %s\n", str1)); - sprintf (str1, "%" PRINTF_INT32_MODIFIER "d %x\n", i32, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i32 : %s\n", str1)); - sprintf (str1, "%" PRINTF_INT32_MODIFIER "u %x\n", u32, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u32 : %s\n", str1)); -#ifdef INT64_MAX - sprintf (str1, "%" PRINTF_INT64_MODIFIER "d %x\n", i64, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i64 : %s\n", str1)); -#endif - sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "d %x\n", imax, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with imax : %s\n", str1)); - sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "u %x\n", umax, ~0); - if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with umax : %s\n", str1)); - - TESTUMAX(8); - TESTUMAX(16); - TESTUMAX(32); -#ifdef INT64_MAX - TESTUMAX(64); -#endif - -#define STR(v) #v -#define Q(v) printf ("sizeof " STR(v) " = %u\n", (unsigned) sizeof (v)); - if (err_n) { - printf ("pstdint.h is not correct. Please use sizes below to correct it:\n"); - } - - Q(int) - Q(unsigned) - Q(long int) - Q(short int) - Q(int8_t) - Q(int16_t) - Q(int32_t) -#ifdef INT64_MAX - Q(int64_t) -#endif - - return EXIT_SUCCESS; -} - -#endif diff --git a/thirdparty/assimp/include/assimp/Compiler/pushpack1.h b/thirdparty/assimp/include/assimp/Compiler/pushpack1.h deleted file mode 100644 index 4c9fbb857f..0000000000 --- a/thirdparty/assimp/include/assimp/Compiler/pushpack1.h +++ /dev/null @@ -1,43 +0,0 @@ - - -// =============================================================================== -// May be included multiple times - sets structure packing to 1 -// for all supported compilers. #include <poppack1.h> reverts the changes. -// -// Currently this works on the following compilers: -// MSVC 7,8,9 -// GCC -// BORLAND (complains about 'pack state changed but not reverted', but works) -// Clang -// -// -// USAGE: -// -// struct StructToBePacked { -// } PACK_STRUCT; -// -// =============================================================================== - -#ifdef AI_PUSHPACK_IS_DEFINED -# error poppack1.h must be included after pushpack1.h -#endif - -#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) -# pragma pack(push,1) -# define PACK_STRUCT -#elif defined( __GNUC__ ) || defined(__clang__) -# if !defined(HOST_MINGW) -# define PACK_STRUCT __attribute__((__packed__)) -# else -# define PACK_STRUCT __attribute__((gcc_struct, __packed__)) -# endif -#else -# error Compiler not supported -#endif - -#if defined(_MSC_VER) -// C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop -# pragma warning (disable : 4103) -#endif - -#define AI_PUSHPACK_IS_DEFINED diff --git a/thirdparty/assimp/include/assimp/CreateAnimMesh.h b/thirdparty/assimp/include/assimp/CreateAnimMesh.h deleted file mode 100644 index 1266d1de11..0000000000 --- a/thirdparty/assimp/include/assimp/CreateAnimMesh.h +++ /dev/null @@ -1,68 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file CreateAnimMesh.h - * Create AnimMesh from Mesh - */ -#pragma once -#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H -#define INCLUDED_AI_CREATE_ANIM_MESH_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/mesh.h> - -namespace Assimp { - -/** - * Create aiAnimMesh from aiMesh. - * @param mesh The input mesh to create an animated mesh from. - * @return The new created animated mesh. - */ -ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh); - -} // end of namespace Assimp - -#endif // INCLUDED_AI_CREATE_ANIM_MESH_H - diff --git a/thirdparty/assimp/include/assimp/DefaultIOStream.h b/thirdparty/assimp/include/assimp/DefaultIOStream.h deleted file mode 100644 index c6d382c1b5..0000000000 --- a/thirdparty/assimp/include/assimp/DefaultIOStream.h +++ /dev/null @@ -1,139 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Default file I/O using fXXX()-family of functions */ -#pragma once -#ifndef AI_DEFAULTIOSTREAM_H_INC -#define AI_DEFAULTIOSTREAM_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <stdio.h> -#include <assimp/IOStream.hpp> -#include <assimp/importerdesc.h> -#include <assimp/Defines.h> - -namespace Assimp { - -// ---------------------------------------------------------------------------------- -//! @class DefaultIOStream -//! @brief Default IO implementation, use standard IO operations -//! @note An instance of this class can exist without a valid file handle -//! attached to it. All calls fail, but the instance can nevertheless be -//! used with no restrictions. -class ASSIMP_API DefaultIOStream : public IOStream { - friend class DefaultIOSystem; -#if __ANDROID__ -# if __ANDROID_API__ > 9 -# if defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) - friend class AndroidJNIIOSystem; -# endif // defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) -# endif // __ANDROID_API__ > 9 -#endif // __ANDROID__ - -protected: - DefaultIOStream() AI_NO_EXCEPT; - DefaultIOStream(FILE* pFile, const std::string &strFilename); - -public: - /** Destructor public to allow simple deletion to close the file. */ - ~DefaultIOStream (); - - // ------------------------------------------------------------------- - /// Read from stream - size_t Read(void* pvBuffer, - size_t pSize, - size_t pCount); - - // ------------------------------------------------------------------- - /// Write to stream - size_t Write(const void* pvBuffer, - size_t pSize, - size_t pCount); - - // ------------------------------------------------------------------- - /// Seek specific position - aiReturn Seek(size_t pOffset, - aiOrigin pOrigin); - - // ------------------------------------------------------------------- - /// Get current seek position - size_t Tell() const; - - // ------------------------------------------------------------------- - /// Get size of file - size_t FileSize() const; - - // ------------------------------------------------------------------- - /// Flush file contents - void Flush(); - -private: - FILE* mFile; - std::string mFilename; - mutable size_t mCachedSize; -}; - -// ---------------------------------------------------------------------------------- -AI_FORCE_INLINE -DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT -: mFile(nullptr) -, mFilename("") -, mCachedSize(SIZE_MAX) { - // empty -} - -// ---------------------------------------------------------------------------------- -AI_FORCE_INLINE -DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename) -: mFile(pFile) -, mFilename(strFilename) -, mCachedSize(SIZE_MAX) { - // empty -} -// ---------------------------------------------------------------------------------- - -} // ns assimp - -#endif //!!AI_DEFAULTIOSTREAM_H_INC diff --git a/thirdparty/assimp/include/assimp/DefaultIOSystem.h b/thirdparty/assimp/include/assimp/DefaultIOSystem.h deleted file mode 100644 index 46f6d447c5..0000000000 --- a/thirdparty/assimp/include/assimp/DefaultIOSystem.h +++ /dev/null @@ -1,98 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Default implementation of IOSystem using the standard C file functions */ -#pragma once -#ifndef AI_DEFAULTIOSYSTEM_H_INC -#define AI_DEFAULTIOSYSTEM_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/IOSystem.hpp> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** Default implementation of IOSystem using the standard C file functions */ -class ASSIMP_API DefaultIOSystem : public IOSystem { -public: - // ------------------------------------------------------------------- - /** Tests for the existence of a file at the given path. */ - bool Exists( const char* pFile) const; - - // ------------------------------------------------------------------- - /** Returns the directory separator. */ - char getOsSeparator() const; - - // ------------------------------------------------------------------- - /** Open a new file with a given path. */ - IOStream* Open( const char* pFile, const char* pMode = "rb"); - - // ------------------------------------------------------------------- - /** Closes the given file and releases all resources associated with it. */ - void Close( IOStream* pFile); - - // ------------------------------------------------------------------- - /** Compare two paths */ - bool ComparePaths (const char* one, const char* second) const; - - /** @brief get the file name of a full filepath - * example: /tmp/archive.tar.gz -> archive.tar.gz - */ - static std::string fileName( const std::string &path ); - - /** @brief get the complete base name of a full filepath - * example: /tmp/archive.tar.gz -> archive.tar - */ - static std::string completeBaseName( const std::string &path); - - /** @brief get the path of a full filepath - * example: /tmp/archive.tar.gz -> /tmp/ - */ - static std::string absolutePath( const std::string &path); -}; - -} //!ns Assimp - -#endif //AI_DEFAULTIOSYSTEM_H_INC diff --git a/thirdparty/assimp/include/assimp/DefaultLogger.hpp b/thirdparty/assimp/include/assimp/DefaultLogger.hpp deleted file mode 100644 index 1946e250a6..0000000000 --- a/thirdparty/assimp/include/assimp/DefaultLogger.hpp +++ /dev/null @@ -1,188 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/** @file DefaultLogger.hpp -*/ - -#ifndef INCLUDED_AI_DEFAULTLOGGER -#define INCLUDED_AI_DEFAULTLOGGER - -#include "Logger.hpp" -#include "LogStream.hpp" -#include "NullLogger.hpp" -#include <vector> - -namespace Assimp { -// ------------------------------------------------------------------------------------ -class IOStream; -struct LogStreamInfo; - -/** default name of logfile */ -#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt" - -// ------------------------------------------------------------------------------------ -/** @brief CPP-API: Primary logging facility of Assimp. - * - * The library stores its primary #Logger as a static member of this class. - * #get() returns this primary logger. By default the underlying implementation is - * just a #NullLogger which rejects all log messages. By calling #create(), logging - * is turned on. To capture the log output multiple log streams (#LogStream) can be - * attach to the logger. Some default streams for common streaming locations (such as - * a file, std::cout, OutputDebugString()) are also provided. - * - * If you wish to customize the logging at an even deeper level supply your own - * implementation of #Logger to #set(). - * @note The whole logging stuff causes a small extra overhead for all imports. */ -class ASSIMP_API DefaultLogger : - public Logger { - -public: - - // ---------------------------------------------------------------------- - /** @brief Creates a logging instance. - * @param name Name for log file. Only valid in combination - * with the aiDefaultLogStream_FILE flag. - * @param severity Log severity, VERBOSE turns on debug messages - * @param defStreams Default log streams to be attached. Any bitwise - * combination of the aiDefaultLogStream enumerated values. - * If #aiDefaultLogStream_FILE is specified but an empty string is - * passed for 'name', no log file is created at all. - * @param io IOSystem to be used to open external files (such as the - * log file). Pass NULL to rely on the default implementation. - * This replaces the default #NullLogger with a #DefaultLogger instance. */ - static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME, - LogSeverity severity = NORMAL, - unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE, - IOSystem* io = NULL); - - // ---------------------------------------------------------------------- - /** @brief Setup a custom #Logger implementation. - * - * Use this if the provided #DefaultLogger class doesn't fit into - * your needs. If the provided message formatting is OK for you, - * it's much easier to use #create() and to attach your own custom - * output streams to it. - * @param logger Pass NULL to setup a default NullLogger*/ - static void set (Logger *logger); - - // ---------------------------------------------------------------------- - /** @brief Getter for singleton instance - * @return Only instance. This is never null, but it could be a - * NullLogger. Use isNullLogger to check this.*/ - static Logger *get(); - - // ---------------------------------------------------------------------- - /** @brief Return whether a #NullLogger is currently active - * @return true if the current logger is a #NullLogger. - * Use create() or set() to setup a logger that does actually do - * something else than just rejecting all log messages. */ - static bool isNullLogger(); - - // ---------------------------------------------------------------------- - /** @brief Kills the current singleton logger and replaces it with a - * #NullLogger instance. */ - static void kill(); - - // ---------------------------------------------------------------------- - /** @copydoc Logger::attachStream */ - bool attachStream(LogStream *pStream, - unsigned int severity); - - // ---------------------------------------------------------------------- - /** @copydoc Logger::detatchStream */ - bool detatchStream(LogStream *pStream, - unsigned int severity); - -private: - // ---------------------------------------------------------------------- - /** @briefPrivate construction for internal use by create(). - * @param severity Logging granularity */ - explicit DefaultLogger(LogSeverity severity); - - // ---------------------------------------------------------------------- - /** @briefDestructor */ - ~DefaultLogger(); - - /** @brief Logs debug infos, only been written when severity level VERBOSE is set */ - void OnDebug(const char* message); - - /** @brief Logs an info message */ - void OnInfo(const char* message); - - /** @brief Logs a warning message */ - void OnWarn(const char* message); - - /** @brief Logs an error message */ - void OnError(const char* message); - - // ---------------------------------------------------------------------- - /** @brief Writes a message to all streams */ - void WriteToStreams(const char* message, ErrorSeverity ErrorSev ); - - // ---------------------------------------------------------------------- - /** @brief Returns the thread id. - * @note This is an OS specific feature, if not supported, a - * zero will be returned. - */ - unsigned int GetThreadID(); - -private: - // Aliases for stream container - typedef std::vector<LogStreamInfo*> StreamArray; - typedef std::vector<LogStreamInfo*>::iterator StreamIt; - typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt; - - //! only logging instance - static Logger *m_pLogger; - static NullLogger s_pNullLogger; - - //! Attached streams - StreamArray m_StreamArray; - - bool noRepeatMsg; - char lastMsg[MAX_LOG_MESSAGE_LENGTH*2]; - size_t lastLen; -}; -// ------------------------------------------------------------------------------------ - -} // Namespace Assimp - -#endif // !! INCLUDED_AI_DEFAULTLOGGER diff --git a/thirdparty/assimp/include/assimp/Defines.h b/thirdparty/assimp/include/assimp/Defines.h deleted file mode 100644 index be3e2fafd6..0000000000 --- a/thirdparty/assimp/include/assimp/Defines.h +++ /dev/null @@ -1,58 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2012, assimp team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#pragma once -#ifndef AI_DEFINES_H_INC -#define AI_DEFINES_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -// We need those constants, workaround for any platforms where nobody defined them yet -#if (!defined SIZE_MAX) -# define SIZE_MAX (~((size_t)0)) -#endif - -#if (!defined UINT_MAX) -# define UINT_MAX (~((unsigned int)0)) -#endif - -#endif // AI_DEINES_H_INC diff --git a/thirdparty/assimp/include/assimp/Exceptional.h b/thirdparty/assimp/include/assimp/Exceptional.h deleted file mode 100644 index 6bb6ce1e39..0000000000 --- a/thirdparty/assimp/include/assimp/Exceptional.h +++ /dev/null @@ -1,128 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2008, assimp team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#pragma once -#ifndef AI_INCLUDED_EXCEPTIONAL_H -#define AI_INCLUDED_EXCEPTIONAL_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <stdexcept> -#include <assimp/DefaultIOStream.h> - -using std::runtime_error; - -#ifdef _MSC_VER -# pragma warning(disable : 4275) -#endif - -// --------------------------------------------------------------------------- -/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an - * unrecoverable error occurs while importing. Loading APIs return - * NULL instead of a valid aiScene then. */ -class DeadlyImportError : public runtime_error { -public: - /** Constructor with arguments */ - explicit DeadlyImportError( const std::string& errorText) - : runtime_error(errorText) { - // empty - } - -}; - -typedef DeadlyImportError DeadlyExportError; - -#ifdef _MSC_VER -# pragma warning(default : 4275) -#endif - -// --------------------------------------------------------------------------- -template <typename T> -struct ExceptionSwallower { - T operator ()() const { - return T(); - } -}; - -// --------------------------------------------------------------------------- -template <typename T> -struct ExceptionSwallower<T*> { - T* operator ()() const { - return nullptr; - } -}; - -// --------------------------------------------------------------------------- -template <> -struct ExceptionSwallower<aiReturn> { - aiReturn operator ()() const { - try { - throw; - } - catch (std::bad_alloc&) { - return aiReturn_OUTOFMEMORY; - } - catch (...) { - return aiReturn_FAILURE; - } - } -}; - -// --------------------------------------------------------------------------- -template <> -struct ExceptionSwallower<void> { - void operator ()() const { - return; - } -}; - -#define ASSIMP_BEGIN_EXCEPTION_REGION()\ -{\ - try { - -#define ASSIMP_END_EXCEPTION_REGION(type)\ - } catch(...) {\ - return ExceptionSwallower<type>()();\ - }\ -} - -#endif // AI_INCLUDED_EXCEPTIONAL_H diff --git a/thirdparty/assimp/include/assimp/Exporter.hpp b/thirdparty/assimp/include/assimp/Exporter.hpp deleted file mode 100644 index 2612e1f9d2..0000000000 --- a/thirdparty/assimp/include/assimp/Exporter.hpp +++ /dev/null @@ -1,509 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Exporter.hpp -* @brief Defines the CPP-API for the Assimp export interface -*/ -#pragma once -#ifndef AI_EXPORT_HPP_INC -#define AI_EXPORT_HPP_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifndef ASSIMP_BUILD_NO_EXPORT - -#include "cexport.h" -#include <map> - -namespace Assimp { - -class ExporterPimpl; -class IOSystem; -class ProgressHandler; - -// ---------------------------------------------------------------------------------- -/** CPP-API: The Exporter class forms an C++ interface to the export functionality - * of the Open Asset Import Library. Note that the export interface is available - * only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined. - * - * The interface is modeled after the importer interface and mostly - * symmetric. The same rules for threading etc. apply. - * - * In a nutshell, there are two export interfaces: #Export, which writes the - * output file(s) either to the regular file system or to a user-supplied - * #IOSystem, and #ExportToBlob which returns a linked list of memory - * buffers (blob), each referring to one output file (in most cases - * there will be only one output file of course, but this extra complexity is - * needed since Assimp aims at supporting a wide range of file formats). - * - * #ExportToBlob is especially useful if you intend to work - * with the data in-memory. -*/ -class ASSIMP_API ExportProperties; - -class ASSIMP_API Exporter { -public: - /** Function pointer type of a Export worker function */ - typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*); - - /** Internal description of an Assimp export format option */ - struct ExportFormatEntry { - /// Public description structure to be returned by aiGetExportFormatDescription() - aiExportFormatDesc mDescription; - - // Worker function to do the actual exporting - fpExportFunc mExportFunction; - - // Post-processing steps to be executed PRIOR to invoking mExportFunction - unsigned int mEnforcePP; - - // Constructor to fill all entries - ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u) - { - mDescription.id = pId; - mDescription.description = pDesc; - mDescription.fileExtension = pExtension; - mExportFunction = pFunction; - mEnforcePP = pEnforcePP; - } - - ExportFormatEntry() : - mExportFunction() - , mEnforcePP() - { - mDescription.id = NULL; - mDescription.description = NULL; - mDescription.fileExtension = NULL; - } - }; - - /** - * @brief The class constructor. - */ - Exporter(); - - /** - * @brief The class destructor. - */ - ~Exporter(); - - // ------------------------------------------------------------------- - /** Supplies a custom IO handler to the exporter to use to open and - * access files. - * - * If you need #Export to use custom IO logic to access the files, - * you need to supply a custom implementation of IOSystem and - * IOFile to the exporter. - * - * #Exporter takes ownership of the object and will destroy it - * afterwards. The previously assigned handler will be deleted. - * Pass NULL to take again ownership of your IOSystem and reset Assimp - * to use its default implementation, which uses plain file IO. - * - * @param pIOHandler The IO handler to be used in all file accesses - * of the Importer. */ - void SetIOHandler( IOSystem* pIOHandler); - - // ------------------------------------------------------------------- - /** Retrieves the IO handler that is currently set. - * You can use #IsDefaultIOHandler() to check whether the returned - * interface is the default IO handler provided by ASSIMP. The default - * handler is active as long the application doesn't supply its own - * custom IO handler via #SetIOHandler(). - * @return A valid IOSystem interface, never NULL. */ - IOSystem* GetIOHandler() const; - - // ------------------------------------------------------------------- - /** Checks whether a default IO handler is active - * A default handler is active as long the application doesn't - * supply its own custom IO handler via #SetIOHandler(). - * @return true by default */ - bool IsDefaultIOHandler() const; - - // ------------------------------------------------------------------- - /** Supplies a custom progress handler to the exporter. This - * interface exposes an #Update() callback, which is called - * more or less periodically (please don't sue us if it - * isn't as periodically as you'd like it to have ...). - * This can be used to implement progress bars and loading - * timeouts. - * @param pHandler Progress callback interface. Pass nullptr to - * disable progress reporting. - * @note Progress handlers can be used to abort the loading - * at almost any time.*/ - void SetProgressHandler(ProgressHandler* pHandler); - - // ------------------------------------------------------------------- - /** Exports the given scene to a chosen file format. Returns the exported - * data as a binary blob which you can write into a file or something. - * When you're done with the data, simply let the #Exporter instance go - * out of scope to have it released automatically. - * @param pScene The scene to export. Stays in possession of the caller, - * is not changed by the function. - * @param pFormatId ID string to specify to which format you want to - * export to. Use - * #GetExportFormatCount / #GetExportFormatDescription to learn which - * export formats are available. - * @param pPreprocessing See the documentation for #Export - * @return the exported data or NULL in case of error. - * @note If the Exporter instance did already hold a blob from - * a previous call to #ExportToBlob, it will be disposed. - * Any IO handlers set via #SetIOHandler are ignored here. - * @note Use aiCopyScene() to get a modifiable copy of a previously - * imported scene. */ - const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, - unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr); - const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, - unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr); - - // ------------------------------------------------------------------- - /** Convenience function to export directly to a file. Use - * #SetIOSystem to supply a custom IOSystem to gain fine-grained control - * about the output data flow of the export process. - * @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL. - * @param pPath Full target file name. Target must be accessible. - * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated - * flags, but in reality only a subset of them makes sense here. Specifying - * 'preprocessing' flags is useful if the input scene does not conform to - * Assimp's default conventions as specified in the @link data Data Structures Page @endlink. - * In short, this means the geometry data should use a right-handed coordinate systems, face - * winding should be counter-clockwise and the UV coordinate origin is assumed to be in - * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and - * #aiProcess_FlipWindingOrder flags are used in the import side to allow users - * to have those defaults automatically adapted to their conventions. Specifying those flags - * for exporting has the opposite effect, respectively. Some other of the - * #aiPostProcessSteps enumerated values may be useful as well, but you'll need - * to try out what their effect on the exported file is. Many formats impose - * their own restrictions on the structure of the geometry stored therein, - * so some preprocessing may have little or no effect at all, or may be - * redundant as exporters would apply them anyhow. A good example - * is triangulation - whilst you can enforce it by specifying - * the #aiProcess_Triangulate flag, most export formats support only - * triangulate data so they would run the step even if it wasn't requested. - * - * If assimp detects that the input scene was directly taken from the importer side of - * the library (i.e. not copied using aiCopyScene and potentially modified afterwards), - * any post-processing steps already applied to the scene will not be applied again, unless - * they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and - * #aiProcess_FlipWindingOrder). - * @return AI_SUCCESS if everything was fine. - * @note Use aiCopyScene() to get a modifiable copy of a previously - * imported scene.*/ - aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, - unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr); - aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, - unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr); - - // ------------------------------------------------------------------- - /** Returns an error description of an error that occurred in #Export - * or #ExportToBlob - * - * Returns an empty string if no error occurred. - * @return A description of the last error, an empty string if no - * error occurred. The string is never NULL. - * - * @note The returned function remains valid until one of the - * following methods is called: #Export, #ExportToBlob, #FreeBlob */ - const char* GetErrorString() const; - - // ------------------------------------------------------------------- - /** Return the blob obtained from the last call to #ExportToBlob */ - const aiExportDataBlob* GetBlob() const; - - // ------------------------------------------------------------------- - /** Orphan the blob from the last call to #ExportToBlob. This means - * the caller takes ownership and is thus responsible for calling - * the C API function #aiReleaseExportBlob to release it. */ - const aiExportDataBlob* GetOrphanedBlob() const; - - // ------------------------------------------------------------------- - /** Frees the current blob. - * - * The function does nothing if no blob has previously been - * previously produced via #ExportToBlob. #FreeBlob is called - * automatically by the destructor. The only reason to call - * it manually would be to reclaim as much storage as possible - * without giving up the #Exporter instance yet. */ - void FreeBlob( ); - - // ------------------------------------------------------------------- - /** Returns the number of export file formats available in the current - * Assimp build. Use #Exporter::GetExportFormatDescription to - * retrieve infos of a specific export format. - * - * This includes built-in exporters as well as exporters registered - * using #RegisterExporter. - **/ - size_t GetExportFormatCount() const; - - // ------------------------------------------------------------------- - /** Returns a description of the nth export file format. Use # - * #Exporter::GetExportFormatCount to learn how many export - * formats are supported. - * - * The returned pointer is of static storage duration if the - * pIndex pertains to a built-in exporter (i.e. one not registered - * via #RegistrerExporter). It is restricted to the life-time of the - * #Exporter instance otherwise. - * - * @param pIndex Index of the export format to retrieve information - * for. Valid range is 0 to #Exporter::GetExportFormatCount - * @return A description of that specific export format. - * NULL if pIndex is out of range. */ - const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const; - - // ------------------------------------------------------------------- - /** Register a custom exporter. Custom export formats are limited to - * to the current #Exporter instance and do not affect the - * library globally. The indexes under which the format's - * export format description can be queried are assigned - * monotonously. - * @param desc Exporter description. - * @return aiReturn_SUCCESS if the export format was successfully - * registered. A common cause that would prevent an exporter - * from being registered is that its format id is already - * occupied by another format. */ - aiReturn RegisterExporter(const ExportFormatEntry& desc); - - // ------------------------------------------------------------------- - /** Remove an export format previously registered with #RegisterExporter - * from the #Exporter instance (this can also be used to drop - * built-in exporters because those are implicitly registered - * using #RegisterExporter). - * @param id Format id to be unregistered, this refers to the - * 'id' field of #aiExportFormatDesc. - * @note Calling this method on a format description not yet registered - * has no effect.*/ - void UnregisterExporter(const char* id); - -protected: - // Just because we don't want you to know how we're hacking around. - ExporterPimpl* pimpl; -}; - -class ASSIMP_API ExportProperties { -public: - // Data type to store the key hash - typedef unsigned int KeyType; - - // typedefs for our four configuration maps. - // We don't need more, so there is no need for a generic solution - typedef std::map<KeyType, int> IntPropertyMap; - typedef std::map<KeyType, ai_real> FloatPropertyMap; - typedef std::map<KeyType, std::string> StringPropertyMap; - typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap; - -public: - /** Standard constructor - * @see ExportProperties() - */ - ExportProperties(); - - // ------------------------------------------------------------------- - /** Copy constructor. - * - * This copies the configuration properties of another ExportProperties. - * @see ExportProperties(const ExportProperties& other) - */ - ExportProperties(const ExportProperties& other); - - // ------------------------------------------------------------------- - /** Set an integer configuration property. - * @param szName Name of the property. All supported properties - * are defined in the aiConfig.g header (all constants share the - * prefix AI_CONFIG_XXX and are simple strings). - * @param iValue New value of the property - * @return true if the property was set before. The new value replaces - * the previous value in this case. - * @note Property of different types (float, int, string ..) are kept - * on different stacks, so calling SetPropertyInteger() for a - * floating-point property has no effect - the loader will call - * GetPropertyFloat() to read the property, but it won't be there. - */ - bool SetPropertyInteger(const char* szName, int iValue); - - // ------------------------------------------------------------------- - /** Set a boolean configuration property. Boolean properties - * are stored on the integer stack internally so it's possible - * to set them via #SetPropertyBool and query them with - * #GetPropertyBool and vice versa. - * @see SetPropertyInteger() - */ - bool SetPropertyBool(const char* szName, bool value) { - return SetPropertyInteger(szName,value); - } - - // ------------------------------------------------------------------- - /** Set a floating-point configuration property. - * @see SetPropertyInteger() - */ - bool SetPropertyFloat(const char* szName, ai_real fValue); - - // ------------------------------------------------------------------- - /** Set a string configuration property. - * @see SetPropertyInteger() - */ - bool SetPropertyString(const char* szName, const std::string& sValue); - - // ------------------------------------------------------------------- - /** Set a matrix configuration property. - * @see SetPropertyInteger() - */ - bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue); - - // ------------------------------------------------------------------- - /** Get a configuration property. - * @param szName Name of the property. All supported properties - * are defined in the aiConfig.g header (all constants share the - * prefix AI_CONFIG_XXX). - * @param iErrorReturn Value that is returned if the property - * is not found. - * @return Current value of the property - * @note Property of different types (float, int, string ..) are kept - * on different lists, so calling SetPropertyInteger() for a - * floating-point property has no effect - the loader will call - * GetPropertyFloat() to read the property, but it won't be there. - */ - int GetPropertyInteger(const char* szName, - int iErrorReturn = 0xffffffff) const; - - // ------------------------------------------------------------------- - /** Get a boolean configuration property. Boolean properties - * are stored on the integer stack internally so it's possible - * to set them via #SetPropertyBool and query them with - * #GetPropertyBool and vice versa. - * @see GetPropertyInteger() - */ - bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const { - return GetPropertyInteger(szName,bErrorReturn)!=0; - } - - // ------------------------------------------------------------------- - /** Get a floating-point configuration property - * @see GetPropertyInteger() - */ - ai_real GetPropertyFloat(const char* szName, - ai_real fErrorReturn = 10e10f) const; - - // ------------------------------------------------------------------- - /** Get a string configuration property - * - * The return value remains valid until the property is modified. - * @see GetPropertyInteger() - */ - const std::string GetPropertyString(const char* szName, - const std::string& sErrorReturn = "") const; - - // ------------------------------------------------------------------- - /** Get a matrix configuration property - * - * The return value remains valid until the property is modified. - * @see GetPropertyInteger() - */ - const aiMatrix4x4 GetPropertyMatrix(const char* szName, - const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const; - - // ------------------------------------------------------------------- - /** Determine a integer configuration property has been set. - * @see HasPropertyInteger() - */ - bool HasPropertyInteger(const char* szName) const; - - /** Determine a boolean configuration property has been set. - * @see HasPropertyBool() - */ - bool HasPropertyBool(const char* szName) const; - - /** Determine a boolean configuration property has been set. - * @see HasPropertyFloat() - */ - bool HasPropertyFloat(const char* szName) const; - - /** Determine a String configuration property has been set. - * @see HasPropertyString() - */ - bool HasPropertyString(const char* szName) const; - - /** Determine a Matrix configuration property has been set. - * @see HasPropertyMatrix() - */ - bool HasPropertyMatrix(const char* szName) const; - -protected: - - /** List of integer properties */ - IntPropertyMap mIntProperties; - - /** List of floating-point properties */ - FloatPropertyMap mFloatProperties; - - /** List of string properties */ - StringPropertyMap mStringProperties; - - /** List of Matrix properties */ - MatrixPropertyMap mMatrixProperties; -}; - -// ---------------------------------------------------------------------------------- -inline -const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const std::string& pFormatId, - unsigned int pPreprocessing, const ExportProperties* pProperties) -{ - return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties); -} - -// ---------------------------------------------------------------------------------- -inline -aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId, - const std::string& pPath, unsigned int pPreprocessing, - const ExportProperties* pProperties) -{ - return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties); -} - -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_EXPORT -#endif // AI_EXPORT_HPP_INC diff --git a/thirdparty/assimp/include/assimp/GenericProperty.h b/thirdparty/assimp/include/assimp/GenericProperty.h deleted file mode 100644 index 7796d595b8..0000000000 --- a/thirdparty/assimp/include/assimp/GenericProperty.h +++ /dev/null @@ -1,138 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#pragma once -#ifndef AI_GENERIC_PROPERTY_H_INCLUDED -#define AI_GENERIC_PROPERTY_H_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/Importer.hpp> -#include <assimp/ai_assert.h> -#include <assimp/Hash.h> - -#include <map> - -// ------------------------------------------------------------------------------------------------ -template <class T> -inline -bool SetGenericProperty(std::map< unsigned int, T >& list, - const char* szName, const T& value) { - ai_assert(nullptr != szName); - const uint32_t hash = SuperFastHash(szName); - - typename std::map<unsigned int, T>::iterator it = list.find(hash); - if (it == list.end()) { - list.insert(std::pair<unsigned int, T>( hash, value )); - return false; - } - (*it).second = value; - - return true; -} - -// ------------------------------------------------------------------------------------------------ -template <class T> -inline -const T& GetGenericProperty(const std::map< unsigned int, T >& list, - const char* szName, const T& errorReturn) { - ai_assert(nullptr != szName); - const uint32_t hash = SuperFastHash(szName); - - typename std::map<unsigned int, T>::const_iterator it = list.find(hash); - if (it == list.end()) { - return errorReturn; - } - - return (*it).second; -} - -// ------------------------------------------------------------------------------------------------ -// Special version for pointer types - they will be deleted when replaced with another value -// passing NULL removes the whole property -template <class T> -inline -void SetGenericPropertyPtr(std::map< unsigned int, T* >& list, - const char* szName, T* value, bool* bWasExisting = nullptr ) { - ai_assert(nullptr != szName); - const uint32_t hash = SuperFastHash(szName); - - typename std::map<unsigned int, T*>::iterator it = list.find(hash); - if (it == list.end()) { - if (bWasExisting) { - *bWasExisting = false; - } - - list.insert(std::pair<unsigned int,T*>( hash, value )); - return; - } - if ((*it).second != value) { - delete (*it).second; - (*it).second = value; - } - if (!value) { - list.erase(it); - } - if (bWasExisting) { - *bWasExisting = true; - } -} - -// ------------------------------------------------------------------------------------------------ -template <class T> -inline -bool HasGenericProperty(const std::map< unsigned int, T >& list, - const char* szName) { - ai_assert(nullptr != szName); - const uint32_t hash = SuperFastHash(szName); - - typename std::map<unsigned int, T>::const_iterator it = list.find(hash); - if (it == list.end()) { - return false; - } - - return true; -} - -#endif // !! AI_GENERIC_PROPERTY_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/Hash.h b/thirdparty/assimp/include/assimp/Hash.h deleted file mode 100644 index 9056440789..0000000000 --- a/thirdparty/assimp/include/assimp/Hash.h +++ /dev/null @@ -1,122 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once -#ifndef AI_HASH_H_INCLUDED -#define AI_HASH_H_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <stdint.h> -#include <string.h> - -// ------------------------------------------------------------------------------------------------ -// Hashing function taken from -// http://www.azillionmonkeys.com/qed/hash.html -// (incremental version) -// -// This code is Copyright 2004-2008 by Paul Hsieh. It is used here in the belief that -// Assimp's license is considered compatible with Pauls's derivative license as specified -// on his web page. -// -// (stdint.h should have been been included here) -// ------------------------------------------------------------------------------------------------ -#undef get16bits -#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \ - || defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__) -#define get16bits(d) (*((const uint16_t *) (d))) -#endif - -#if !defined (get16bits) -#define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\ - +(uint32_t)(((const uint8_t *)(d))[0]) ) -#endif - -// ------------------------------------------------------------------------------------------------ -inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) { -uint32_t tmp; -int rem; - - if (!data) return 0; - if (!len)len = (uint32_t)::strlen(data); - - rem = len & 3; - len >>= 2; - - /* Main loop */ - for (;len > 0; len--) { - hash += get16bits (data); - tmp = (get16bits (data+2) << 11) ^ hash; - hash = (hash << 16) ^ tmp; - data += 2*sizeof (uint16_t); - hash += hash >> 11; - } - - /* Handle end cases */ - switch (rem) { - case 3: hash += get16bits (data); - hash ^= hash << 16; - hash ^= data[sizeof (uint16_t)] << 18; - hash += hash >> 11; - break; - case 2: hash += get16bits (data); - hash ^= hash << 11; - hash += hash >> 17; - break; - case 1: hash += *data; - hash ^= hash << 10; - hash += hash >> 1; - } - - /* Force "avalanching" of final 127 bits */ - hash ^= hash << 3; - hash += hash >> 5; - hash ^= hash << 4; - hash += hash >> 17; - hash ^= hash << 25; - hash += hash >> 6; - - return hash; -} - -#endif // !! AI_HASH_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/IOStream.hpp b/thirdparty/assimp/include/assimp/IOStream.hpp deleted file mode 100644 index 39932cd949..0000000000 --- a/thirdparty/assimp/include/assimp/IOStream.hpp +++ /dev/null @@ -1,146 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file IOStream.hpp - * @brief File I/O wrappers for C++. - */ - -#pragma once -#ifndef AI_IOSTREAM_H_INC -#define AI_IOSTREAM_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -#ifndef __cplusplus -# error This header requires C++ to be used. aiFileIO.h is the \ - corresponding C interface. -#endif - -namespace Assimp { - -// ---------------------------------------------------------------------------------- -/** @brief CPP-API: Class to handle file I/O for C++ - * - * Derive an own implementation from this interface to provide custom IO handling - * to the Importer. If you implement this interface, be sure to also provide an - * implementation for IOSystem that creates instances of your custom IO class. -*/ -class ASSIMP_API IOStream -#ifndef SWIG - : public Intern::AllocateFromAssimpHeap -#endif -{ -protected: - /** Constructor protected, use IOSystem::Open() to create an instance. */ - IOStream() AI_NO_EXCEPT; - -public: - // ------------------------------------------------------------------- - /** @brief Destructor. Deleting the object closes the underlying file, - * alternatively you may use IOSystem::Close() to release the file. - */ - virtual ~IOStream(); - - // ------------------------------------------------------------------- - /** @brief Read from the file - * - * See fread() for more details - * This fails for write-only files */ - virtual size_t Read(void* pvBuffer, - size_t pSize, - size_t pCount) = 0; - - // ------------------------------------------------------------------- - /** @brief Write to the file - * - * See fwrite() for more details - * This fails for read-only files */ - virtual size_t Write(const void* pvBuffer, - size_t pSize, - size_t pCount) = 0; - - // ------------------------------------------------------------------- - /** @brief Set the read/write cursor of the file - * - * Note that the offset is _negative_ for aiOrigin_END. - * See fseek() for more details */ - virtual aiReturn Seek(size_t pOffset, - aiOrigin pOrigin) = 0; - - // ------------------------------------------------------------------- - /** @brief Get the current position of the read/write cursor - * - * See ftell() for more details */ - virtual size_t Tell() const = 0; - - // ------------------------------------------------------------------- - /** @brief Returns filesize - * Returns the filesize. */ - virtual size_t FileSize() const = 0; - - // ------------------------------------------------------------------- - /** @brief Flush the contents of the file buffer (for writers) - * See fflush() for more details. - */ - virtual void Flush() = 0; -}; //! class IOStream - -// ---------------------------------------------------------------------------------- -AI_FORCE_INLINE -IOStream::IOStream() AI_NO_EXCEPT { - // empty -} - -// ---------------------------------------------------------------------------------- -AI_FORCE_INLINE -IOStream::~IOStream() { - // empty -} -// ---------------------------------------------------------------------------------- - -} //!namespace Assimp - -#endif //!!AI_IOSTREAM_H_INC diff --git a/thirdparty/assimp/include/assimp/IOStreamBuffer.h b/thirdparty/assimp/include/assimp/IOStreamBuffer.h deleted file mode 100644 index 97c84b23e2..0000000000 --- a/thirdparty/assimp/include/assimp/IOStreamBuffer.h +++ /dev/null @@ -1,362 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#pragma once -#ifndef AI_IOSTREAMBUFFER_H_INC -#define AI_IOSTREAMBUFFER_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> -#include <assimp/IOStream.hpp> -#include <assimp/ParsingUtils.h> - -#include <vector> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** - * Implementation of a cached stream buffer. - */ -template<class T> -class IOStreamBuffer { -public: - /// @brief The class constructor. - IOStreamBuffer( size_t cache = 4096 * 4096 ); - - /// @brief The class destructor. - ~IOStreamBuffer(); - - /// @brief Will open the cached access for a given stream. - /// @param stream The stream to cache. - /// @return true if successful. - bool open( IOStream *stream ); - - /// @brief Will close the cached access. - /// @return true if successful. - bool close(); - - /// @brief Returns the file-size. - /// @return The file-size. - size_t size() const; - - /// @brief Returns the cache size. - /// @return The cache size. - size_t cacheSize() const; - - /// @brief Will read the next block. - /// @return true if successful. - bool readNextBlock(); - - /// @brief Returns the number of blocks to read. - /// @return The number of blocks. - size_t getNumBlocks() const; - - /// @brief Returns the current block index. - /// @return The current block index. - size_t getCurrentBlockIndex() const; - - /// @brief Returns the current file pos. - /// @return The current file pos. - size_t getFilePos() const; - - /// @brief Will read the next line. - /// @param buffer The buffer for the next line. - /// @return true if successful. - bool getNextDataLine( std::vector<T> &buffer, T continuationToken ); - - /// @brief Will read the next line ascii or binary end line char. - /// @param buffer The buffer for the next line. - /// @return true if successful. - bool getNextLine(std::vector<T> &buffer); - - /// @brief Will read the next block. - /// @param buffer The buffer for the next block. - /// @return true if successful. - bool getNextBlock( std::vector<T> &buffer ); - -private: - IOStream *m_stream; - size_t m_filesize; - size_t m_cacheSize; - size_t m_numBlocks; - size_t m_blockIdx; - std::vector<T> m_cache; - size_t m_cachePos; - size_t m_filePos; -}; - -template<class T> -AI_FORCE_INLINE -IOStreamBuffer<T>::IOStreamBuffer( size_t cache ) -: m_stream( nullptr ) -, m_filesize( 0 ) -, m_cacheSize( cache ) -, m_numBlocks( 0 ) -, m_blockIdx( 0 ) -, m_cachePos( 0 ) -, m_filePos( 0 ) { - m_cache.resize( cache ); - std::fill( m_cache.begin(), m_cache.end(), '\n' ); -} - -template<class T> -AI_FORCE_INLINE -IOStreamBuffer<T>::~IOStreamBuffer() { - // empty -} - -template<class T> -AI_FORCE_INLINE -bool IOStreamBuffer<T>::open( IOStream *stream ) { - // file still opened! - if ( nullptr != m_stream ) { - return false; - } - - // Invalid stream pointer - if ( nullptr == stream ) { - return false; - } - - m_stream = stream; - m_filesize = m_stream->FileSize(); - if ( m_filesize == 0 ) { - return false; - } - if ( m_filesize < m_cacheSize ) { - m_cacheSize = m_filesize; - } - - m_numBlocks = m_filesize / m_cacheSize; - if ( ( m_filesize % m_cacheSize ) > 0 ) { - m_numBlocks++; - } - - return true; -} - -template<class T> -AI_FORCE_INLINE -bool IOStreamBuffer<T>::close() { - if ( nullptr == m_stream ) { - return false; - } - - // init counters and state vars - m_stream = nullptr; - m_filesize = 0; - m_numBlocks = 0; - m_blockIdx = 0; - m_cachePos = 0; - m_filePos = 0; - - return true; -} - -template<class T> -AI_FORCE_INLINE -size_t IOStreamBuffer<T>::size() const { - return m_filesize; -} - -template<class T> -AI_FORCE_INLINE -size_t IOStreamBuffer<T>::cacheSize() const { - return m_cacheSize; -} - -template<class T> -AI_FORCE_INLINE -bool IOStreamBuffer<T>::readNextBlock() { - m_stream->Seek( m_filePos, aiOrigin_SET ); - size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize ); - if ( readLen == 0 ) { - return false; - } - if ( readLen < m_cacheSize ) { - m_cacheSize = readLen; - } - m_filePos += m_cacheSize; - m_cachePos = 0; - m_blockIdx++; - - return true; -} - -template<class T> -AI_FORCE_INLINE -size_t IOStreamBuffer<T>::getNumBlocks() const { - return m_numBlocks; -} - -template<class T> -AI_FORCE_INLINE -size_t IOStreamBuffer<T>::getCurrentBlockIndex() const { - return m_blockIdx; -} - -template<class T> -AI_FORCE_INLINE -size_t IOStreamBuffer<T>::getFilePos() const { - return m_filePos; -} - -template<class T> -AI_FORCE_INLINE -bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) { - buffer.resize( m_cacheSize ); - if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) { - if ( !readNextBlock() ) { - return false; - } - } - - bool continuationFound( false ); - size_t i = 0; - for( ;; ) { - if ( continuationToken == m_cache[ m_cachePos ] ) { - continuationFound = true; - ++m_cachePos; - } - if ( IsLineEnd( m_cache[ m_cachePos ] ) ) { - if ( !continuationFound ) { - // the end of the data line - break; - } else { - // skip line end - while ( m_cache[m_cachePos] != '\n') { - ++m_cachePos; - } - ++m_cachePos; - continuationFound = false; - } - } - - buffer[ i ] = m_cache[ m_cachePos ]; - ++m_cachePos; - ++i; - if (m_cachePos >= size()) { - break; - } - if ( m_cachePos >= m_cacheSize ) { - if ( !readNextBlock() ) { - return false; - } - } - } - - buffer[ i ] = '\n'; - ++m_cachePos; - - return true; -} - -static AI_FORCE_INLINE -bool isEndOfCache( size_t pos, size_t cacheSize ) { - return ( pos == cacheSize ); -} - -template<class T> -AI_FORCE_INLINE -bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) { - buffer.resize(m_cacheSize); - if ( isEndOfCache( m_cachePos, m_cacheSize ) || 0 == m_filePos) { - if (!readNextBlock()) { - return false; - } - } - - if (IsLineEnd(m_cache[m_cachePos])) { - // skip line end - while (m_cache[m_cachePos] != '\n') { - ++m_cachePos; - } - ++m_cachePos; - if ( isEndOfCache( m_cachePos, m_cacheSize ) ) { - if ( !readNextBlock() ) { - return false; - } - } - } - - size_t i( 0 ); - while (!IsLineEnd(m_cache[ m_cachePos ])) { - buffer[i] = m_cache[ m_cachePos ]; - ++m_cachePos; - ++i; - if (m_cachePos >= m_cacheSize) { - if (!readNextBlock()) { - return false; - } - } - } - buffer[i] = '\n'; - ++m_cachePos; - - return true; -} - -template<class T> -AI_FORCE_INLINE -bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) { - // Return the last block-value if getNextLine was used before - if ( 0 != m_cachePos ) { - buffer = std::vector<T>( m_cache.begin() + m_cachePos, m_cache.end() ); - m_cachePos = 0; - } else { - if ( !readNextBlock() ) { - return false; - } - - buffer = std::vector<T>(m_cache.begin(), m_cache.end()); - } - - return true; -} - -} // !ns Assimp - -#endif // AI_IOSTREAMBUFFER_H_INC diff --git a/thirdparty/assimp/include/assimp/IOSystem.hpp b/thirdparty/assimp/include/assimp/IOSystem.hpp deleted file mode 100644 index f1fb3b0c27..0000000000 --- a/thirdparty/assimp/include/assimp/IOSystem.hpp +++ /dev/null @@ -1,361 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file IOSystem.hpp - * @brief File system wrapper for C++. Inherit this class to supply - * custom file handling logic to the Import library. -*/ - -#pragma once -#ifndef AI_IOSYSTEM_H_INC -#define AI_IOSYSTEM_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifndef __cplusplus -# error This header requires C++ to be used. aiFileIO.h is the \ - corresponding C interface. -#endif - -#include "types.h" - -#ifdef _WIN32 -# include <direct.h> -# include <stdlib.h> -# include <stdio.h> -#else -# include <sys/stat.h> -# include <sys/types.h> -# include <unistd.h> -#endif // _WIN32 - -#include <vector> - -namespace Assimp { - - class IOStream; - -// --------------------------------------------------------------------------- -/** @brief CPP-API: Interface to the file system. - * - * Derive an own implementation from this interface to supply custom file handling - * to the importer library. If you implement this interface, you also want to - * supply a custom implementation for IOStream. - * - * @see Importer::SetIOHandler() - */ -class ASSIMP_API IOSystem -#ifndef SWIG - : public Intern::AllocateFromAssimpHeap -#endif -{ -public: - - // ------------------------------------------------------------------- - /** @brief Default constructor. - * - * Create an instance of your derived class and assign it to an - * #Assimp::Importer instance by calling Importer::SetIOHandler(). - */ - IOSystem() AI_NO_EXCEPT; - - // ------------------------------------------------------------------- - /** @brief Virtual destructor. - * - * It is safe to be called from within DLL Assimp, we're constructed - * on Assimp's heap. - */ - virtual ~IOSystem(); - - // ------------------------------------------------------------------- - /** @brief For backward compatibility - * @see Exists(const char*) - */ - AI_FORCE_INLINE bool Exists( const std::string& pFile) const; - - // ------------------------------------------------------------------- - /** @brief Tests for the existence of a file at the given path. - * - * @param pFile Path to the file - * @return true if there is a file with this path, else false. - */ - virtual bool Exists( const char* pFile) const = 0; - - // ------------------------------------------------------------------- - /** @brief Returns the system specific directory separator - * @return System specific directory separator - */ - virtual char getOsSeparator() const = 0; - - // ------------------------------------------------------------------- - /** @brief Open a new file with a given path. - * - * When the access to the file is finished, call Close() to release - * all associated resources (or the virtual dtor of the IOStream). - * - * @param pFile Path to the file - * @param pMode Desired file I/O mode. Required are: "wb", "w", "wt", - * "rb", "r", "rt". - * - * @return New IOStream interface allowing the lib to access - * the underlying file. - * @note When implementing this class to provide custom IO handling, - * you probably have to supply an own implementation of IOStream as well. - */ - virtual IOStream* Open(const char* pFile, - const char* pMode = "rb") = 0; - - // ------------------------------------------------------------------- - /** @brief For backward compatibility - * @see Open(const char*, const char*) - */ - inline IOStream* Open(const std::string& pFile, - const std::string& pMode = std::string("rb")); - - // ------------------------------------------------------------------- - /** @brief Closes the given file and releases all resources - * associated with it. - * @param pFile The file instance previously created by Open(). - */ - virtual void Close( IOStream* pFile) = 0; - - // ------------------------------------------------------------------- - /** @brief Compares two paths and check whether the point to - * identical files. - * - * The dummy implementation of this virtual member performs a - * case-insensitive comparison of the given strings. The default IO - * system implementation uses OS mechanisms to convert relative into - * absolute paths, so the result can be trusted. - * @param one First file - * @param second Second file - * @return true if the paths point to the same file. The file needn't - * be existing, however. - */ - virtual bool ComparePaths (const char* one, - const char* second) const; - - // ------------------------------------------------------------------- - /** @brief For backward compatibility - * @see ComparePaths(const char*, const char*) - */ - inline bool ComparePaths (const std::string& one, - const std::string& second) const; - - // ------------------------------------------------------------------- - /** @brief Pushes a new directory onto the directory stack. - * @param path Path to push onto the stack. - * @return True, when push was successful, false if path is empty. - */ - virtual bool PushDirectory( const std::string &path ); - - // ------------------------------------------------------------------- - /** @brief Returns the top directory from the stack. - * @return The directory on the top of the stack. - * Returns empty when no directory was pushed to the stack. - */ - virtual const std::string &CurrentDirectory() const; - - // ------------------------------------------------------------------- - /** @brief Returns the number of directories stored on the stack. - * @return The number of directories of the stack. - */ - virtual size_t StackSize() const; - - // ------------------------------------------------------------------- - /** @brief Pops the top directory from the stack. - * @return True, when a directory was on the stack. False if no - * directory was on the stack. - */ - virtual bool PopDirectory(); - - // ------------------------------------------------------------------- - /** @brief CReates an new directory at the given path. - * @param path [in] The path to create. - * @return True, when a directory was created. False if the directory - * cannot be created. - */ - virtual bool CreateDirectory( const std::string &path ); - - // ------------------------------------------------------------------- - /** @brief Will change the current directory to the given path. - * @param path [in] The path to change to. - * @return True, when the directory has changed successfully. - */ - virtual bool ChangeDirectory( const std::string &path ); - - virtual bool DeleteFile( const std::string &file ); - -private: - std::vector<std::string> m_pathStack; -}; - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -IOSystem::IOSystem() AI_NO_EXCEPT -: m_pathStack() { - // empty -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -IOSystem::~IOSystem() { - // empty -} - -// ---------------------------------------------------------------------------- -// For compatibility, the interface of some functions taking a std::string was -// changed to const char* to avoid crashes between binary incompatible STL -// versions. This code her is inlined, so it shouldn't cause any problems. -// ---------------------------------------------------------------------------- - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -IOStream* IOSystem::Open(const std::string& pFile, const std::string& pMode) { - // NOTE: - // For compatibility, interface was changed to const char* to - // avoid crashes between binary incompatible STL versions - return Open(pFile.c_str(),pMode.c_str()); -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::Exists( const std::string& pFile) const { - // NOTE: - // For compatibility, interface was changed to const char* to - // avoid crashes between binary incompatible STL versions - return Exists(pFile.c_str()); -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::ComparePaths (const std::string& one, const std::string& second) const { - // NOTE: - // For compatibility, interface was changed to const char* to - // avoid crashes between binary incompatible STL versions - return ComparePaths(one.c_str(),second.c_str()); -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::PushDirectory( const std::string &path ) { - if ( path.empty() ) { - return false; - } - - m_pathStack.push_back( path ); - - return true; -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -const std::string &IOSystem::CurrentDirectory() const { - if ( m_pathStack.empty() ) { - static const std::string Dummy(""); - return Dummy; - } - return m_pathStack[ m_pathStack.size()-1 ]; -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -size_t IOSystem::StackSize() const { - return m_pathStack.size(); -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::PopDirectory() { - if ( m_pathStack.empty() ) { - return false; - } - - m_pathStack.pop_back(); - - return true; -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::CreateDirectory( const std::string &path ) { - if ( path.empty() ) { - return false; - } - -#ifdef _WIN32 - return 0 != ::_mkdir( path.c_str() ); -#else - return 0 != ::mkdir( path.c_str(), 0777 ); -#endif // _WIN32 -} - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::ChangeDirectory( const std::string &path ) { - if ( path.empty() ) { - return false; - } - -#ifdef _WIN32 - return 0 != ::_chdir( path.c_str() ); -#else - return 0 != ::chdir( path.c_str() ); -#endif // _WIN32 -} - - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE -bool IOSystem::DeleteFile( const std::string &file ) { - if ( file.empty() ) { - return false; - } - const int retCode( ::remove( file.c_str() ) ); - return ( 0 == retCode ); -} -} //!ns Assimp - -#endif //AI_IOSYSTEM_H_INC diff --git a/thirdparty/assimp/include/assimp/Importer.hpp b/thirdparty/assimp/include/assimp/Importer.hpp deleted file mode 100644 index bf449a9a25..0000000000 --- a/thirdparty/assimp/include/assimp/Importer.hpp +++ /dev/null @@ -1,663 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Importer.hpp - * @brief Defines the C++-API to the Open Asset Import Library. - */ -#pragma once -#ifndef AI_ASSIMP_HPP_INC -#define AI_ASSIMP_HPP_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifndef __cplusplus -# error This header requires C++ to be used. Use assimp.h for plain C. -#endif // __cplusplus - -// Public ASSIMP data structures -#include <assimp/types.h> - -namespace Assimp { - // ======================================================================= - // Public interface to Assimp - class Importer; - class IOStream; - class IOSystem; - class ProgressHandler; - - // ======================================================================= - // Plugin development - // - // Include the following headers for the declarations: - // BaseImporter.h - // BaseProcess.h - class BaseImporter; - class BaseProcess; - class SharedPostProcessInfo; - class BatchLoader; - - // ======================================================================= - // Holy stuff, only for members of the high council of the Jedi. - class ImporterPimpl; -} //! namespace Assimp - -#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff - -struct aiScene; - -// importerdesc.h -struct aiImporterDesc; - -/** @namespace Assimp Assimp's CPP-API and all internal APIs */ -namespace Assimp { - -// ---------------------------------------------------------------------------------- -/** CPP-API: The Importer class forms an C++ interface to the functionality of the -* Open Asset Import Library. -* -* Create an object of this class and call ReadFile() to import a file. -* If the import succeeds, the function returns a pointer to the imported data. -* The data remains property of the object, it is intended to be accessed -* read-only. The imported data will be destroyed along with the Importer -* object. If the import fails, ReadFile() returns a NULL pointer. In this -* case you can retrieve a human-readable error description be calling -* GetErrorString(). You can call ReadFile() multiple times with a single Importer -* instance. Actually, constructing Importer objects involves quite many -* allocations and may take some time, so it's better to reuse them as often as -* possible. -* -* If you need the Importer to do custom file handling to access the files, -* implement IOSystem and IOStream and supply an instance of your custom -* IOSystem implementation by calling SetIOHandler() before calling ReadFile(). -* If you do not assign a custion IO handler, a default handler using the -* standard C++ IO logic will be used. -* -* @note One Importer instance is not thread-safe. If you use multiple -* threads for loading, each thread should maintain its own Importer instance. -*/ -class ASSIMP_API Importer { -public: - /** - * @brief The upper limit for hints. - */ - static const unsigned int MaxLenHint = 200; - -public: - - // ------------------------------------------------------------------- - /** Constructor. Creates an empty importer object. - * - * Call ReadFile() to start the import process. The configuration - * property table is initially empty. - */ - Importer(); - - // ------------------------------------------------------------------- - /** Copy constructor. - * - * This copies the configuration properties of another Importer. - * If this Importer owns a scene it won't be copied. - * Call ReadFile() to start the import process. - */ - Importer(const Importer& other)=delete; - - // ------------------------------------------------------------------- - /** Assignment operator has been deleted - */ - Importer &operator=(const Importer &) = delete; - - // ------------------------------------------------------------------- - /** Destructor. The object kept ownership of the imported data, - * which now will be destroyed along with the object. - */ - ~Importer(); - - - // ------------------------------------------------------------------- - /** Registers a new loader. - * - * @param pImp Importer to be added. The Importer instance takes - * ownership of the pointer, so it will be automatically deleted - * with the Importer instance. - * @return AI_SUCCESS if the loader has been added. The registration - * fails if there is already a loader for a specific file extension. - */ - aiReturn RegisterLoader(BaseImporter* pImp); - - // ------------------------------------------------------------------- - /** Unregisters a loader. - * - * @param pImp Importer to be unregistered. - * @return AI_SUCCESS if the loader has been removed. The function - * fails if the loader is currently in use (this could happen - * if the #Importer instance is used by more than one thread) or - * if it has not yet been registered. - */ - aiReturn UnregisterLoader(BaseImporter* pImp); - - // ------------------------------------------------------------------- - /** Registers a new post-process step. - * - * At the moment, there's a small limitation: new post processing - * steps are added to end of the list, or in other words, executed - * last, after all built-in steps. - * @param pImp Post-process step to be added. The Importer instance - * takes ownership of the pointer, so it will be automatically - * deleted with the Importer instance. - * @return AI_SUCCESS if the step has been added correctly. - */ - aiReturn RegisterPPStep(BaseProcess* pImp); - - // ------------------------------------------------------------------- - /** Unregisters a post-process step. - * - * @param pImp Step to be unregistered. - * @return AI_SUCCESS if the step has been removed. The function - * fails if the step is currently in use (this could happen - * if the #Importer instance is used by more than one thread) or - * if it has not yet been registered. - */ - aiReturn UnregisterPPStep(BaseProcess* pImp); - - // ------------------------------------------------------------------- - /** Set an integer configuration property. - * @param szName Name of the property. All supported properties - * are defined in the aiConfig.g header (all constants share the - * prefix AI_CONFIG_XXX and are simple strings). - * @param iValue New value of the property - * @return true if the property was set before. The new value replaces - * the previous value in this case. - * @note Property of different types (float, int, string ..) are kept - * on different stacks, so calling SetPropertyInteger() for a - * floating-point property has no effect - the loader will call - * GetPropertyFloat() to read the property, but it won't be there. - */ - bool SetPropertyInteger(const char* szName, int iValue); - - // ------------------------------------------------------------------- - /** Set a boolean configuration property. Boolean properties - * are stored on the integer stack internally so it's possible - * to set them via #SetPropertyBool and query them with - * #GetPropertyBool and vice versa. - * @see SetPropertyInteger() - */ - bool SetPropertyBool(const char* szName, bool value) { - return SetPropertyInteger(szName,value); - } - - // ------------------------------------------------------------------- - /** Set a floating-point configuration property. - * @see SetPropertyInteger() - */ - bool SetPropertyFloat(const char* szName, ai_real fValue); - - // ------------------------------------------------------------------- - /** Set a string configuration property. - * @see SetPropertyInteger() - */ - bool SetPropertyString(const char* szName, const std::string& sValue); - - // ------------------------------------------------------------------- - /** Set a matrix configuration property. - * @see SetPropertyInteger() - */ - bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue); - - // ------------------------------------------------------------------- - /** Get a configuration property. - * @param szName Name of the property. All supported properties - * are defined in the aiConfig.g header (all constants share the - * prefix AI_CONFIG_XXX). - * @param iErrorReturn Value that is returned if the property - * is not found. - * @return Current value of the property - * @note Property of different types (float, int, string ..) are kept - * on different lists, so calling SetPropertyInteger() for a - * floating-point property has no effect - the loader will call - * GetPropertyFloat() to read the property, but it won't be there. - */ - int GetPropertyInteger(const char* szName, - int iErrorReturn = 0xffffffff) const; - - // ------------------------------------------------------------------- - /** Get a boolean configuration property. Boolean properties - * are stored on the integer stack internally so it's possible - * to set them via #SetPropertyBool and query them with - * #GetPropertyBool and vice versa. - * @see GetPropertyInteger() - */ - bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const { - return GetPropertyInteger(szName,bErrorReturn)!=0; - } - - // ------------------------------------------------------------------- - /** Get a floating-point configuration property - * @see GetPropertyInteger() - */ - ai_real GetPropertyFloat(const char* szName, - ai_real fErrorReturn = 10e10) const; - - // ------------------------------------------------------------------- - /** Get a string configuration property - * - * The return value remains valid until the property is modified. - * @see GetPropertyInteger() - */ - const std::string GetPropertyString(const char* szName, - const std::string& sErrorReturn = "") const; - - // ------------------------------------------------------------------- - /** Get a matrix configuration property - * - * The return value remains valid until the property is modified. - * @see GetPropertyInteger() - */ - const aiMatrix4x4 GetPropertyMatrix(const char* szName, - const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const; - - // ------------------------------------------------------------------- - /** Supplies a custom IO handler to the importer to use to open and - * access files. If you need the importer to use custom IO logic to - * access the files, you need to provide a custom implementation of - * IOSystem and IOFile to the importer. Then create an instance of - * your custom IOSystem implementation and supply it by this function. - * - * The Importer takes ownership of the object and will destroy it - * afterwards. The previously assigned handler will be deleted. - * Pass NULL to take again ownership of your IOSystem and reset Assimp - * to use its default implementation. - * - * @param pIOHandler The IO handler to be used in all file accesses - * of the Importer. - */ - void SetIOHandler( IOSystem* pIOHandler); - - // ------------------------------------------------------------------- - /** Retrieves the IO handler that is currently set. - * You can use #IsDefaultIOHandler() to check whether the returned - * interface is the default IO handler provided by ASSIMP. The default - * handler is active as long the application doesn't supply its own - * custom IO handler via #SetIOHandler(). - * @return A valid IOSystem interface, never NULL. - */ - IOSystem* GetIOHandler() const; - - // ------------------------------------------------------------------- - /** Checks whether a default IO handler is active - * A default handler is active as long the application doesn't - * supply its own custom IO handler via #SetIOHandler(). - * @return true by default - */ - bool IsDefaultIOHandler() const; - - // ------------------------------------------------------------------- - /** Supplies a custom progress handler to the importer. This - * interface exposes an #Update() callback, which is called - * more or less periodically (please don't sue us if it - * isn't as periodically as you'd like it to have ...). - * This can be used to implement progress bars and loading - * timeouts. - * @param pHandler Progress callback interface. Pass NULL to - * disable progress reporting. - * @note Progress handlers can be used to abort the loading - * at almost any time.*/ - void SetProgressHandler ( ProgressHandler* pHandler ); - - // ------------------------------------------------------------------- - /** Retrieves the progress handler that is currently set. - * You can use #IsDefaultProgressHandler() to check whether the returned - * interface is the default handler provided by ASSIMP. The default - * handler is active as long the application doesn't supply its own - * custom handler via #SetProgressHandler(). - * @return A valid ProgressHandler interface, never NULL. - */ - ProgressHandler* GetProgressHandler() const; - - // ------------------------------------------------------------------- - /** Checks whether a default progress handler is active - * A default handler is active as long the application doesn't - * supply its own custom progress handler via #SetProgressHandler(). - * @return true by default - */ - bool IsDefaultProgressHandler() const; - - // ------------------------------------------------------------------- - /** @brief Check whether a given set of post-processing flags - * is supported. - * - * Some flags are mutually exclusive, others are probably - * not available because your excluded them from your - * Assimp builds. Calling this function is recommended if - * you're unsure. - * - * @param pFlags Bitwise combination of the aiPostProcess flags. - * @return true if this flag combination is fine. - */ - bool ValidateFlags(unsigned int pFlags) const; - - // ------------------------------------------------------------------- - /** Reads the given file and returns its contents if successful. - * - * If the call succeeds, the contents of the file are returned as a - * pointer to an aiScene object. The returned data is intended to be - * read-only, the importer object keeps ownership of the data and will - * destroy it upon destruction. If the import fails, NULL is returned. - * A human-readable error description can be retrieved by calling - * GetErrorString(). The previous scene will be deleted during this call. - * @param pFile Path and filename to the file to be imported. - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. If you wish to inspect the imported - * scene first in order to fine-tune your post-processing setup, - * consider to use #ApplyPostProcessing(). - * @return A pointer to the imported data, NULL if the import failed. - * The pointer to the scene remains in possession of the Importer - * instance. Use GetOrphanedScene() to take ownership of it. - * - * @note Assimp is able to determine the file format of a file - * automatically. - */ - const aiScene* ReadFile( - const char* pFile, - unsigned int pFlags); - - // ------------------------------------------------------------------- - /** Reads the given file from a memory buffer and returns its - * contents if successful. - * - * If the call succeeds, the contents of the file are returned as a - * pointer to an aiScene object. The returned data is intended to be - * read-only, the importer object keeps ownership of the data and will - * destroy it upon destruction. If the import fails, NULL is returned. - * A human-readable error description can be retrieved by calling - * GetErrorString(). The previous scene will be deleted during this call. - * Calling this method doesn't affect the active IOSystem. - * @param pBuffer Pointer to the file data - * @param pLength Length of pBuffer, in bytes - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. If you wish to inspect the imported - * scene first in order to fine-tune your post-processing setup, - * consider to use #ApplyPostProcessing(). - * @param pHint An additional hint to the library. If this is a non - * empty string, the library looks for a loader to support - * the file extension specified by pHint and passes the file to - * the first matching loader. If this loader is unable to completely - * the request, the library continues and tries to determine the - * file format on its own, a task that may or may not be successful. - * Check the return value, and you'll know ... - * @return A pointer to the imported data, NULL if the import failed. - * The pointer to the scene remains in possession of the Importer - * instance. Use GetOrphanedScene() to take ownership of it. - * - * @note This is a straightforward way to decode models from memory - * buffers, but it doesn't handle model formats that spread their - * data across multiple files or even directories. Examples include - * OBJ or MD3, which outsource parts of their material info into - * external scripts. If you need full functionality, provide - * a custom IOSystem to make Assimp find these files and use - * the regular ReadFile() API. - */ - const aiScene* ReadFileFromMemory( - const void* pBuffer, - size_t pLength, - unsigned int pFlags, - const char* pHint = ""); - - // ------------------------------------------------------------------- - /** Apply post-processing to an already-imported scene. - * - * This is strictly equivalent to calling #ReadFile() with the same - * flags. However, you can use this separate function to inspect - * the imported scene first to fine-tune your post-processing setup. - * @param pFlags Provide a bitwise combination of the - * #aiPostProcessSteps flags. - * @return A pointer to the post-processed data. This is still the - * same as the pointer returned by #ReadFile(). However, if - * post-processing fails, the scene could now be NULL. - * That's quite a rare case, post processing steps are not really - * designed to 'fail'. To be exact, the #aiProcess_ValidateDS - * flag is currently the only post processing step which can actually - * cause the scene to be reset to NULL. - * - * @note The method does nothing if no scene is currently bound - * to the #Importer instance. */ - const aiScene* ApplyPostProcessing(unsigned int pFlags); - - const aiScene* ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ); - - // ------------------------------------------------------------------- - /** @brief Reads the given file and returns its contents if successful. - * - * This function is provided for backward compatibility. - * See the const char* version for detailed docs. - * @see ReadFile(const char*, pFlags) */ - const aiScene* ReadFile( - const std::string& pFile, - unsigned int pFlags); - - // ------------------------------------------------------------------- - /** Frees the current scene. - * - * The function does nothing if no scene has previously been - * read via ReadFile(). FreeScene() is called automatically by the - * destructor and ReadFile() itself. */ - void FreeScene( ); - - // ------------------------------------------------------------------- - /** Returns an error description of an error that occurred in ReadFile(). - * - * Returns an empty string if no error occurred. - * @return A description of the last error, an empty string if no - * error occurred. The string is never NULL. - * - * @note The returned function remains valid until one of the - * following methods is called: #ReadFile(), #FreeScene(). */ - const char* GetErrorString() const; - - // ------------------------------------------------------------------- - /** Returns the scene loaded by the last successful call to ReadFile() - * - * @return Current scene or NULL if there is currently no scene loaded */ - const aiScene* GetScene() const; - - // ------------------------------------------------------------------- - /** Returns the scene loaded by the last successful call to ReadFile() - * and releases the scene from the ownership of the Importer - * instance. The application is now responsible for deleting the - * scene. Any further calls to GetScene() or GetOrphanedScene() - * will return NULL - until a new scene has been loaded via ReadFile(). - * - * @return Current scene or NULL if there is currently no scene loaded - * @note Use this method with maximal caution, and only if you have to. - * By design, aiScene's are exclusively maintained, allocated and - * deallocated by Assimp and no one else. The reasoning behind this - * is the golden rule that deallocations should always be done - * by the module that did the original allocation because heaps - * are not necessarily shared. GetOrphanedScene() enforces you - * to delete the returned scene by yourself, but this will only - * be fine if and only if you're using the same heap as assimp. - * On Windows, it's typically fine provided everything is linked - * against the multithreaded-dll version of the runtime library. - * It will work as well for static linkage with Assimp.*/ - aiScene* GetOrphanedScene(); - - // ------------------------------------------------------------------- - /** Returns whether a given file extension is supported by ASSIMP. - * - * @param szExtension Extension to be checked. - * Must include a trailing dot '.'. Example: ".3ds", ".md3". - * Cases-insensitive. - * @return true if the extension is supported, false otherwise */ - bool IsExtensionSupported(const char* szExtension) const; - - // ------------------------------------------------------------------- - /** @brief Returns whether a given file extension is supported by ASSIMP. - * - * This function is provided for backward compatibility. - * See the const char* version for detailed and up-to-date docs. - * @see IsExtensionSupported(const char*) */ - inline bool IsExtensionSupported(const std::string& szExtension) const; - - // ------------------------------------------------------------------- - /** Get a full list of all file extensions supported by ASSIMP. - * - * If a file extension is contained in the list this does of course not - * mean that ASSIMP is able to load all files with this extension --- - * it simply means there is an importer loaded which claims to handle - * files with this file extension. - * @param szOut String to receive the extension list. - * Format of the list: "*.3ds;*.obj;*.dae". This is useful for - * use with the WinAPI call GetOpenFileName(Ex). */ - void GetExtensionList(aiString& szOut) const; - - // ------------------------------------------------------------------- - /** @brief Get a full list of all file extensions supported by ASSIMP. - * - * This function is provided for backward compatibility. - * See the aiString version for detailed and up-to-date docs. - * @see GetExtensionList(aiString&)*/ - inline void GetExtensionList(std::string& szOut) const; - - // ------------------------------------------------------------------- - /** Get the number of importers currently registered with Assimp. */ - size_t GetImporterCount() const; - - // ------------------------------------------------------------------- - /** Get meta data for the importer corresponding to a specific index.. - * - * For the declaration of #aiImporterDesc, include <assimp/importerdesc.h>. - * @param index Index to query, must be within [0,GetImporterCount()) - * @return Importer meta data structure, NULL if the index does not - * exist or if the importer doesn't offer meta information ( - * importers may do this at the cost of being hated by their peers).*/ - const aiImporterDesc* GetImporterInfo(size_t index) const; - - // ------------------------------------------------------------------- - /** Find the importer corresponding to a specific index. - * - * @param index Index to query, must be within [0,GetImporterCount()) - * @return Importer instance. NULL if the index does not - * exist. */ - BaseImporter* GetImporter(size_t index) const; - - // ------------------------------------------------------------------- - /** Find the importer corresponding to a specific file extension. - * - * This is quite similar to #IsExtensionSupported except a - * BaseImporter instance is returned. - * @param szExtension Extension to check for. The following formats - * are recognized (BAH being the file extension): "BAH" (comparison - * is case-insensitive), ".bah", "*.bah" (wild card and dot - * characters at the beginning of the extension are skipped). - * @return NULL if no importer is found*/ - BaseImporter* GetImporter (const char* szExtension) const; - - // ------------------------------------------------------------------- - /** Find the importer index corresponding to a specific file extension. - * - * @param szExtension Extension to check for. The following formats - * are recognized (BAH being the file extension): "BAH" (comparison - * is case-insensitive), ".bah", "*.bah" (wild card and dot - * characters at the beginning of the extension are skipped). - * @return (size_t)-1 if no importer is found */ - size_t GetImporterIndex (const char* szExtension) const; - - // ------------------------------------------------------------------- - /** Returns the storage allocated by ASSIMP to hold the scene data - * in memory. - * - * This refers to the currently loaded file, see #ReadFile(). - * @param in Data structure to be filled. - * @note The returned memory statistics refer to the actual - * size of the use data of the aiScene. Heap-related overhead - * is (naturally) not included.*/ - void GetMemoryRequirements(aiMemoryInfo& in) const; - - // ------------------------------------------------------------------- - /** Enables "extra verbose" mode. - * - * 'Extra verbose' means the data structure is validated after *every* - * single post processing step to make sure everyone modifies the data - * structure in a well-defined manner. This is a debug feature and not - * intended for use in production environments. */ - void SetExtraVerbose(bool bDo); - - // ------------------------------------------------------------------- - /** Private, do not use. */ - ImporterPimpl* Pimpl() { return pimpl; } - const ImporterPimpl* Pimpl() const { return pimpl; } - -protected: - - // Just because we don't want you to know how we're hacking around. - ImporterPimpl* pimpl; -}; //! class Importer - - -// ---------------------------------------------------------------------------- -// For compatibility, the interface of some functions taking a std::string was -// changed to const char* to avoid crashes between binary incompatible STL -// versions. This code her is inlined, so it shouldn't cause any problems. -// ---------------------------------------------------------------------------- - -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE const aiScene* Importer::ReadFile( const std::string& pFile,unsigned int pFlags){ - return ReadFile(pFile.c_str(),pFlags); -} -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE void Importer::GetExtensionList(std::string& szOut) const { - aiString s; - GetExtensionList(s); - szOut = s.data; -} -// ---------------------------------------------------------------------------- -AI_FORCE_INLINE bool Importer::IsExtensionSupported(const std::string& szExtension) const { - return IsExtensionSupported(szExtension.c_str()); -} - -} // !namespace Assimp - -#endif // AI_ASSIMP_HPP_INC diff --git a/thirdparty/assimp/include/assimp/LineSplitter.h b/thirdparty/assimp/include/assimp/LineSplitter.h deleted file mode 100644 index 6c1097bb6d..0000000000 --- a/thirdparty/assimp/include/assimp/LineSplitter.h +++ /dev/null @@ -1,289 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file LineSplitter.h - * @brief LineSplitter, a helper class to iterate through all lines - * of a file easily. Works with StreamReader. - */ -#pragma once -#ifndef INCLUDED_LINE_SPLITTER_H -#define INCLUDED_LINE_SPLITTER_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <stdexcept> -#include <assimp/StreamReader.h> -#include <assimp/ParsingUtils.h> - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -/** Usage: -@code -for(LineSplitter splitter(stream);splitter;++splitter) { - - if (*splitter == "hi!") { - ... - } - else if (splitter->substr(0,5) == "hello") { - ... - // access the third token in the line (tokens are space-separated) - if (strtol(splitter[2]) > 5) { .. } - } - - std::cout << "Current line is: " << splitter.get_index() << std::endl; -} -@endcode -*/ -// ------------------------------------------------------------------------------------------------ -class LineSplitter { -public: - typedef size_t line_idx; - - // ----------------------------------------- - /** construct from existing stream reader - note: trim is *always* assumed true if skyp_empty_lines==true - */ - LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true); - - ~LineSplitter(); - - // ----------------------------------------- - /** pseudo-iterator increment */ - LineSplitter& operator++(); - - // ----------------------------------------- - LineSplitter& operator++(int); - - // ----------------------------------------- - /** get a pointer to the beginning of a particular token */ - const char* operator[] (size_t idx) const; - - // ----------------------------------------- - /** extract the start positions of N tokens from the current line*/ - template <size_t N> - void get_tokens(const char* (&tokens)[N]) const; - - // ----------------------------------------- - /** member access */ - const std::string* operator -> () const; - - std::string operator* () const; - - // ----------------------------------------- - /** boolean context */ - operator bool() const; - - // ----------------------------------------- - /** line indices are zero-based, empty lines are included */ - operator line_idx() const; - - line_idx get_index() const; - - // ----------------------------------------- - /** access the underlying stream object */ - StreamReaderLE& get_stream(); - - // ----------------------------------------- - /** !strcmp((*this)->substr(0,strlen(check)),check) */ - bool match_start(const char* check); - - // ----------------------------------------- - /** swallow the next call to ++, return the previous value. */ - void swallow_next_increment(); - - LineSplitter( const LineSplitter & ) = delete; - LineSplitter(LineSplitter &&) = delete; - LineSplitter &operator = ( const LineSplitter & ) = delete; - -private: - line_idx mIdx; - std::string mCur; - StreamReaderLE& mStream; - bool mSwallow, mSkip_empty_lines, mTrim; -}; - -AI_FORCE_INLINE -LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) -: mIdx(0) -, mCur() -, mStream(stream) -, mSwallow() -, mSkip_empty_lines(skip_empty_lines) -, mTrim(trim) { - mCur.reserve(1024); - operator++(); - mIdx = 0; -} - -AI_FORCE_INLINE -LineSplitter::~LineSplitter() { - // empty -} - -AI_FORCE_INLINE -LineSplitter& LineSplitter::operator++() { - if (mSwallow) { - mSwallow = false; - return *this; - } - - if (!*this) { - throw std::logic_error("End of file, no more lines to be retrieved."); - } - - char s; - mCur.clear(); - while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) { - if (s == '\n' || s == '\r') { - if (mSkip_empty_lines) { - while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n')); - if (mStream.GetRemainingSize()) { - mStream.IncPtr(-1); - } - } else { - // skip both potential line terminators but don't read past this line. - if (mStream.GetRemainingSize() && (s == '\r' && mStream.GetI1() != '\n')) { - mStream.IncPtr(-1); - } - if (mTrim) { - while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t')); - if (mStream.GetRemainingSize()) { - mStream.IncPtr(-1); - } - } - } - break; - } - mCur += s; - } - ++mIdx; - - return *this; -} - -AI_FORCE_INLINE -LineSplitter &LineSplitter::operator++(int) { - return ++(*this); -} - -AI_FORCE_INLINE -const char *LineSplitter::operator[] (size_t idx) const { - const char* s = operator->()->c_str(); - - SkipSpaces(&s); - for (size_t i = 0; i < idx; ++i) { - - for (; !IsSpace(*s); ++s) { - if (IsLineEnd(*s)) { - throw std::range_error("Token index out of range, EOL reached"); - } - } - SkipSpaces(&s); - } - return s; -} - -template <size_t N> -AI_FORCE_INLINE -void LineSplitter::get_tokens(const char* (&tokens)[N]) const { - const char* s = operator->()->c_str(); - - SkipSpaces(&s); - for (size_t i = 0; i < N; ++i) { - if (IsLineEnd(*s)) { - throw std::range_error("Token count out of range, EOL reached"); - } - tokens[i] = s; - - for (; *s && !IsSpace(*s); ++s); - SkipSpaces(&s); - } -} - -AI_FORCE_INLINE -const std::string* LineSplitter::operator -> () const { - return &mCur; -} - -AI_FORCE_INLINE -std::string LineSplitter::operator* () const { - return mCur; -} - -AI_FORCE_INLINE -LineSplitter::operator bool() const { - return mStream.GetRemainingSize() > 0; -} - -AI_FORCE_INLINE -LineSplitter::operator line_idx() const { - return mIdx; -} - -AI_FORCE_INLINE -LineSplitter::line_idx LineSplitter::get_index() const { - return mIdx; -} - -AI_FORCE_INLINE -StreamReaderLE &LineSplitter::get_stream() { - return mStream; -} - -AI_FORCE_INLINE -bool LineSplitter::match_start(const char* check) { - const size_t len = ::strlen(check); - - return len <= mCur.length() && std::equal(check, check + len, mCur.begin()); -} - -AI_FORCE_INLINE -void LineSplitter::swallow_next_increment() { - mSwallow = true; -} - -} // Namespace Assimp - -#endif // INCLUDED_LINE_SPLITTER_H diff --git a/thirdparty/assimp/include/assimp/LogAux.h b/thirdparty/assimp/include/assimp/LogAux.h deleted file mode 100644 index bcead78dd3..0000000000 --- a/thirdparty/assimp/include/assimp/LogAux.h +++ /dev/null @@ -1,136 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file LogAux.h - * @brief Common logging usage patterns for importer implementations - */ -#pragma once -#ifndef INCLUDED_AI_LOGAUX_H -#define INCLUDED_AI_LOGAUX_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/TinyFormatter.h> -#include <assimp/Exceptional.h> -#include <assimp/DefaultLogger.hpp> - -namespace Assimp { - -template<class TDeriving> -class LogFunctions { -public: - // ------------------------------------------------------------------------------------------------ - static void ThrowException(const std::string& msg) - { - throw DeadlyImportError(Prefix()+msg); - } - - // ------------------------------------------------------------------------------------------------ - static void LogWarn(const Formatter::format& message) { - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_WARN(Prefix()+(std::string)message); - } - } - - // ------------------------------------------------------------------------------------------------ - static void LogError(const Formatter::format& message) { - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_ERROR(Prefix()+(std::string)message); - } - } - - // ------------------------------------------------------------------------------------------------ - static void LogInfo(const Formatter::format& message) { - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_INFO(Prefix()+(std::string)message); - } - } - - // ------------------------------------------------------------------------------------------------ - static void LogDebug(const Formatter::format& message) { - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_DEBUG(Prefix()+(std::string)message); - } - } - - // https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462 -#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6) - - // ------------------------------------------------------------------------------------------------ - static void LogWarn (const char* message) { - if (!DefaultLogger::isNullLogger()) { - LogWarn(Formatter::format(message)); - } - } - - // ------------------------------------------------------------------------------------------------ - static void LogError (const char* message) { - if (!DefaultLogger::isNullLogger()) { - LogError(Formatter::format(message)); - } - } - - // ------------------------------------------------------------------------------------------------ - static void LogInfo (const char* message) { - if (!DefaultLogger::isNullLogger()) { - LogInfo(Formatter::format(message)); - } - } - - // ------------------------------------------------------------------------------------------------ - static void LogDebug (const char* message) { - if (!DefaultLogger::isNullLogger()) { - LogDebug(Formatter::format(message)); - } - } - -#endif - -private: - static const char* Prefix(); - -}; -} // ! Assimp - -#endif diff --git a/thirdparty/assimp/include/assimp/LogStream.hpp b/thirdparty/assimp/include/assimp/LogStream.hpp deleted file mode 100644 index d0281e2d02..0000000000 --- a/thirdparty/assimp/include/assimp/LogStream.hpp +++ /dev/null @@ -1,111 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file LogStream.hpp - * @brief Abstract base class 'LogStream', representing an output log stream. - */ -#ifndef INCLUDED_AI_LOGSTREAM_H -#define INCLUDED_AI_LOGSTREAM_H - -#include "types.h" - -namespace Assimp { - -class IOSystem; - -// ------------------------------------------------------------------------------------ -/** @brief CPP-API: Abstract interface for log stream implementations. - * - * Several default implementations are provided, see #aiDefaultLogStream for more - * details. Writing your own implementation of LogStream is just necessary if these - * are not enough for your purpose. */ -class ASSIMP_API LogStream -#ifndef SWIG - : public Intern::AllocateFromAssimpHeap -#endif -{ -protected: - /** @brief Default constructor */ - LogStream() AI_NO_EXCEPT; - -public: - /** @brief Virtual destructor */ - virtual ~LogStream(); - - // ------------------------------------------------------------------- - /** @brief Overwrite this for your own output methods - * - * Log messages *may* consist of multiple lines and you shouldn't - * expect a consistent formatting. If you want custom formatting - * (e.g. generate HTML), supply a custom instance of Logger to - * #DefaultLogger:set(). Usually you can *expect* that a log message - * is exactly one line and terminated with a single \n character. - * @param message Message to be written */ - virtual void write(const char* message) = 0; - - // ------------------------------------------------------------------- - /** @brief Creates a default log stream - * @param streams Type of the default stream - * @param name For aiDefaultLogStream_FILE: name of the output file - * @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output - * file. Pass NULL for the default implementation. - * @return New LogStream instance. */ - static LogStream* createDefaultStream(aiDefaultLogStream stream, - const char* name = "AssimpLog.txt", - IOSystem* io = nullptr ); - -}; // !class LogStream - -inline -LogStream::LogStream() AI_NO_EXCEPT { - // empty -} - -inline -LogStream::~LogStream() { - // empty -} - -// ------------------------------------------------------------------------------------ -} // Namespace Assimp - -#endif diff --git a/thirdparty/assimp/include/assimp/Logger.hpp b/thirdparty/assimp/include/assimp/Logger.hpp deleted file mode 100644 index 89cade6c33..0000000000 --- a/thirdparty/assimp/include/assimp/Logger.hpp +++ /dev/null @@ -1,305 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Logger.hpp - * @brief Abstract base class 'Logger', base of the logging system. - */ -#ifndef INCLUDED_AI_LOGGER_H -#define INCLUDED_AI_LOGGER_H - -#include <assimp/types.h> -#include <assimp/TinyFormatter.h> - -namespace Assimp { - -class LogStream; - -// Maximum length of a log message. Longer messages are rejected. -#define MAX_LOG_MESSAGE_LENGTH 1024u - -// ---------------------------------------------------------------------------------- -/** @brief CPP-API: Abstract interface for logger implementations. - * Assimp provides a default implementation and uses it for almost all - * logging stuff ('DefaultLogger'). This class defines just basic logging - * behavior and is not of interest for you. Instead, take a look at #DefaultLogger. */ -class ASSIMP_API Logger -#ifndef SWIG - : public Intern::AllocateFromAssimpHeap -#endif -{ -public: - - // ---------------------------------------------------------------------- - /** @enum LogSeverity - * @brief Log severity to describe the granularity of logging. - */ - enum LogSeverity { - NORMAL, //!< Normal granularity of logging - VERBOSE //!< Debug infos will be logged, too - }; - - // ---------------------------------------------------------------------- - /** @enum ErrorSeverity - * @brief Description for severity of a log message. - * - * Every LogStream has a bitwise combination of these flags. - * A LogStream doesn't receive any messages of a specific type - * if it doesn't specify the corresponding ErrorSeverity flag. - */ - enum ErrorSeverity { - Debugging = 1, //!< Debug log message - Info = 2, //!< Info log message - Warn = 4, //!< Warn log message - Err = 8 //!< Error log message - }; - -public: - - /** @brief Virtual destructor */ - virtual ~Logger(); - - // ---------------------------------------------------------------------- - /** @brief Writes a debug message - * @param message Debug message*/ - void debug(const char* message); - void debug(const std::string &message); - - // ---------------------------------------------------------------------- - /** @brief Writes a info message - * @param message Info message*/ - void info(const char* message); - void info(const std::string &message); - - // ---------------------------------------------------------------------- - /** @brief Writes a warning message - * @param message Warn message*/ - void warn(const char* message); - void warn(const std::string &message); - - // ---------------------------------------------------------------------- - /** @brief Writes an error message - * @param message Error message*/ - void error(const char* message); - void error(const std::string &message); - - // ---------------------------------------------------------------------- - /** @brief Set a new log severity. - * @param log_severity New severity for logging*/ - void setLogSeverity(LogSeverity log_severity); - - // ---------------------------------------------------------------------- - /** @brief Get the current log severity*/ - LogSeverity getLogSeverity() const; - - // ---------------------------------------------------------------------- - /** @brief Attach a new log-stream - * - * The logger takes ownership of the stream and is responsible - * for its destruction (which is done using ::delete when the logger - * itself is destroyed). Call detachStream to detach a stream and to - * gain ownership of it again. - * @param pStream Log-stream to attach - * @param severity Message filter, specified which types of log - * messages are dispatched to the stream. Provide a bitwise - * combination of the ErrorSeverity flags. - * @return true if the stream has been attached, false otherwise.*/ - virtual bool attachStream(LogStream *pStream, - unsigned int severity = Debugging | Err | Warn | Info) = 0; - - // ---------------------------------------------------------------------- - /** @brief Detach a still attached stream from the logger (or - * modify the filter flags bits) - * @param pStream Log-stream instance for detaching - * @param severity Provide a bitwise combination of the ErrorSeverity - * flags. This value is &~ed with the current flags of the stream, - * if the result is 0 the stream is detached from the Logger and - * the caller retakes the possession of the stream. - * @return true if the stream has been detached, false otherwise.*/ - virtual bool detatchStream(LogStream *pStream, - unsigned int severity = Debugging | Err | Warn | Info) = 0; - -protected: - /** - * Default constructor - */ - Logger() AI_NO_EXCEPT; - - /** - * Construction with a given log severity - */ - explicit Logger(LogSeverity severity); - - // ---------------------------------------------------------------------- - /** - * @brief Called as a request to write a specific debug message - * @param message Debug message. Never longer than - * MAX_LOG_MESSAGE_LENGTH characters (excluding the '0'). - * @note The message string is only valid until the scope of - * the function is left. - */ - virtual void OnDebug(const char* message)= 0; - - // ---------------------------------------------------------------------- - /** - * @brief Called as a request to write a specific info message - * @param message Info message. Never longer than - * MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0'). - * @note The message string is only valid until the scope of - * the function is left. - */ - virtual void OnInfo(const char* message) = 0; - - // ---------------------------------------------------------------------- - /** - * @brief Called as a request to write a specific warn message - * @param message Warn message. Never longer than - * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0'). - * @note The message string is only valid until the scope of - * the function is left. - */ - virtual void OnWarn(const char* essage) = 0; - - // ---------------------------------------------------------------------- - /** - * @brief Called as a request to write a specific error message - * @param message Error message. Never longer than - * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0'). - * @note The message string is only valid until the scope of - * the function is left. - */ - virtual void OnError(const char* message) = 0; - -protected: - LogSeverity m_Severity; -}; - -// ---------------------------------------------------------------------------------- -// Default constructor -inline -Logger::Logger() AI_NO_EXCEPT -: m_Severity(NORMAL) { - // empty -} - -// ---------------------------------------------------------------------------------- -// Virtual destructor -inline -Logger::~Logger() { - // empty -} - -// ---------------------------------------------------------------------------------- -// Construction with given logging severity -inline -Logger::Logger(LogSeverity severity) -: m_Severity(severity) { - // empty -} - -// ---------------------------------------------------------------------------------- -// Log severity setter -inline -void Logger::setLogSeverity(LogSeverity log_severity){ - m_Severity = log_severity; -} - -// ---------------------------------------------------------------------------------- -// Log severity getter -inline -Logger::LogSeverity Logger::getLogSeverity() const { - return m_Severity; -} - -// ---------------------------------------------------------------------------------- -inline -void Logger::debug(const std::string &message) { - return debug(message.c_str()); -} - -// ---------------------------------------------------------------------------------- -inline -void Logger::error(const std::string &message) { - return error(message.c_str()); -} - -// ---------------------------------------------------------------------------------- -inline -void Logger::warn(const std::string &message) { - return warn(message.c_str()); -} - -// ---------------------------------------------------------------------------------- -inline -void Logger::info(const std::string &message) { - return info(message.c_str()); -} - -// ------------------------------------------------------------------------------------------------ -#define ASSIMP_LOG_WARN_F(string,...)\ - DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__)) - -#define ASSIMP_LOG_ERROR_F(string,...)\ - DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__)) - -#define ASSIMP_LOG_DEBUG_F(string,...)\ - DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__)) - -#define ASSIMP_LOG_INFO_F(string,...)\ - DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__)) - - -#define ASSIMP_LOG_WARN(string)\ - DefaultLogger::get()->warn(string) - -#define ASSIMP_LOG_ERROR(string)\ - DefaultLogger::get()->error(string) - -#define ASSIMP_LOG_DEBUG(string)\ - DefaultLogger::get()->debug(string) - -#define ASSIMP_LOG_INFO(string)\ - DefaultLogger::get()->info(string) - - -} // Namespace Assimp - -#endif // !! INCLUDED_AI_LOGGER_H diff --git a/thirdparty/assimp/include/assimp/MathFunctions.h b/thirdparty/assimp/include/assimp/MathFunctions.h deleted file mode 100644 index b6c5872a72..0000000000 --- a/thirdparty/assimp/include/assimp/MathFunctions.h +++ /dev/null @@ -1,90 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2016, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#pragma once - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -/** @file MathFunctions.h -* @brief Implementation of math utility functions. - * -*/ - -#include <limits> - -namespace Assimp { -namespace Math { - -// TODO: use binary GCD for unsigned integers .... -template < typename IntegerType > -inline -IntegerType gcd( IntegerType a, IntegerType b ) { - const IntegerType zero = (IntegerType)0; - while ( true ) { - if ( a == zero ) - return b; - b %= a; - - if ( b == zero ) - return a; - a %= b; - } -} - -template < typename IntegerType > -inline -IntegerType lcm( IntegerType a, IntegerType b ) { - const IntegerType t = gcd (a,b); - if (!t) - return t; - return a / t * b; -} - -template<class T> -inline -T getEpsilon() { - return std::numeric_limits<T>::epsilon(); -} - -} -} diff --git a/thirdparty/assimp/include/assimp/MemoryIOWrapper.h b/thirdparty/assimp/include/assimp/MemoryIOWrapper.h deleted file mode 100644 index 5598d4fc5f..0000000000 --- a/thirdparty/assimp/include/assimp/MemoryIOWrapper.h +++ /dev/null @@ -1,250 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file MemoryIOWrapper.h - * Handy IOStream/IOSystem implemetation to read directly from a memory buffer */ -#pragma once -#ifndef AI_MEMORYIOSTREAM_H_INC -#define AI_MEMORYIOSTREAM_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/IOStream.hpp> -#include <assimp/IOSystem.hpp> -#include <assimp/ai_assert.h> - -#include <stdint.h> - -namespace Assimp { - -#define AI_MEMORYIO_MAGIC_FILENAME "$$$___magic___$$$" -#define AI_MEMORYIO_MAGIC_FILENAME_LENGTH 17 - -// ---------------------------------------------------------------------------------- -/** Implementation of IOStream to read directly from a memory buffer */ -// ---------------------------------------------------------------------------------- -class MemoryIOStream : public IOStream { -public: - MemoryIOStream (const uint8_t* buff, size_t len, bool own = false) - : buffer (buff) - , length(len) - , pos((size_t)0) - , own(own) { - // empty - } - - ~MemoryIOStream () { - if(own) { - delete[] buffer; - } - } - - // ------------------------------------------------------------------- - // Read from stream - size_t Read(void* pvBuffer, size_t pSize, size_t pCount) { - ai_assert(nullptr != pvBuffer); - ai_assert(0 != pSize); - - const size_t cnt = std::min( pCount, (length-pos) / pSize); - const size_t ofs = pSize * cnt; - - ::memcpy(pvBuffer,buffer+pos,ofs); - pos += ofs; - - return cnt; - } - - // ------------------------------------------------------------------- - // Write to stream - size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/,size_t /*pCount*/) { - ai_assert(false); // won't be needed - return 0; - } - - // ------------------------------------------------------------------- - // Seek specific position - aiReturn Seek(size_t pOffset, aiOrigin pOrigin) { - if (aiOrigin_SET == pOrigin) { - if (pOffset > length) { - return AI_FAILURE; - } - pos = pOffset; - } else if (aiOrigin_END == pOrigin) { - if (pOffset > length) { - return AI_FAILURE; - } - pos = length-pOffset; - } else { - if (pOffset+pos > length) { - return AI_FAILURE; - } - pos += pOffset; - } - return AI_SUCCESS; - } - - // ------------------------------------------------------------------- - // Get current seek position - size_t Tell() const { - return pos; - } - - // ------------------------------------------------------------------- - // Get size of file - size_t FileSize() const { - return length; - } - - // ------------------------------------------------------------------- - // Flush file contents - void Flush() { - ai_assert(false); // won't be needed - } - -private: - const uint8_t* buffer; - size_t length,pos; - bool own; -}; - -// --------------------------------------------------------------------------- -/** Dummy IO system to read from a memory buffer */ -class MemoryIOSystem : public IOSystem { -public: - /** Constructor. */ - MemoryIOSystem(const uint8_t* buff, size_t len, IOSystem* io) - : buffer(buff) - , length(len) - , existing_io(io) - , created_streams() { - // empty - } - - /** Destructor. */ - ~MemoryIOSystem() { - } - - // ------------------------------------------------------------------- - /** Tests for the existence of a file at the given path. */ - bool Exists(const char* pFile) const override { - if (0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) { - return true; - } - return existing_io ? existing_io->Exists(pFile) : false; - } - - // ------------------------------------------------------------------- - /** Returns the directory separator. */ - char getOsSeparator() const override { - return existing_io ? existing_io->getOsSeparator() - : '/'; // why not? it doesn't care - } - - // ------------------------------------------------------------------- - /** Open a new file with a given path. */ - IOStream* Open(const char* pFile, const char* pMode = "rb") override { - if ( 0 == strncmp( pFile, AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH ) ) { - created_streams.emplace_back(new MemoryIOStream(buffer, length)); - return created_streams.back(); - } - return existing_io ? existing_io->Open(pFile, pMode) : NULL; - } - - // ------------------------------------------------------------------- - /** Closes the given file and releases all resources associated with it. */ - void Close( IOStream* pFile) override { - auto it = std::find(created_streams.begin(), created_streams.end(), pFile); - if (it != created_streams.end()) { - delete pFile; - created_streams.erase(it); - } else if (existing_io) { - existing_io->Close(pFile); - } - } - - // ------------------------------------------------------------------- - /** Compare two paths */ - bool ComparePaths(const char* one, const char* second) const override { - return existing_io ? existing_io->ComparePaths(one, second) : false; - } - - bool PushDirectory( const std::string &path ) override { - return existing_io ? existing_io->PushDirectory(path) : false; - } - - const std::string &CurrentDirectory() const override { - static std::string empty; - return existing_io ? existing_io->CurrentDirectory() : empty; - } - - size_t StackSize() const override { - return existing_io ? existing_io->StackSize() : 0; - } - - bool PopDirectory() override { - return existing_io ? existing_io->PopDirectory() : false; - } - - bool CreateDirectory( const std::string &path ) override { - return existing_io ? existing_io->CreateDirectory(path) : false; - } - - bool ChangeDirectory( const std::string &path ) override { - return existing_io ? existing_io->ChangeDirectory(path) : false; - } - - bool DeleteFile( const std::string &file ) override { - return existing_io ? existing_io->DeleteFile(file) : false; - } - -private: - const uint8_t* buffer; - size_t length; - IOSystem* existing_io; - std::vector<IOStream*> created_streams; -}; - -} // end namespace Assimp - -#endif diff --git a/thirdparty/assimp/include/assimp/NullLogger.hpp b/thirdparty/assimp/include/assimp/NullLogger.hpp deleted file mode 100644 index c45d01bd48..0000000000 --- a/thirdparty/assimp/include/assimp/NullLogger.hpp +++ /dev/null @@ -1,99 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file NullLogger.hpp - * @brief Dummy logger -*/ - -#ifndef INCLUDED_AI_NULLLOGGER_H -#define INCLUDED_AI_NULLLOGGER_H - -#include "Logger.hpp" - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** @brief CPP-API: Empty logging implementation. - * - * Does nothing! Used by default if the application hasn't requested a - * custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */ -class ASSIMP_API NullLogger - : public Logger { - -public: - - /** @brief Logs a debug message */ - void OnDebug(const char* message) { - (void)message; //this avoids compiler warnings - } - - /** @brief Logs an info message */ - void OnInfo(const char* message) { - (void)message; //this avoids compiler warnings - } - - /** @brief Logs a warning message */ - void OnWarn(const char* message) { - (void)message; //this avoids compiler warnings - } - - /** @brief Logs an error message */ - void OnError(const char* message) { - (void)message; //this avoids compiler warnings - } - - /** @brief Detach a still attached stream from logger */ - bool attachStream(LogStream *pStream, unsigned int severity) { - (void)pStream; (void)severity; //this avoids compiler warnings - return false; - } - - /** @brief Detach a still attached stream from logger */ - bool detatchStream(LogStream *pStream, unsigned int severity) { - (void)pStream; (void)severity; //this avoids compiler warnings - return false; - } - -private: -}; -} -#endif // !! AI_NULLLOGGER_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/ParsingUtils.h b/thirdparty/assimp/include/assimp/ParsingUtils.h deleted file mode 100644 index 3025601246..0000000000 --- a/thirdparty/assimp/include/assimp/ParsingUtils.h +++ /dev/null @@ -1,264 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - - -/** @file ParsingUtils.h - * @brief Defines helper functions for text parsing - */ -#pragma once -#ifndef AI_PARSING_UTILS_H_INC -#define AI_PARSING_UTILS_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/StringComparison.h> -#include <assimp/StringUtils.h> -#include <assimp/defs.h> - -namespace Assimp { - -// NOTE: the functions below are mostly intended as replacement for -// std::upper, std::lower, std::isupper, std::islower, std::isspace. -// we don't bother of locales. We don't want them. We want reliable -// (i.e. identical) results across all locales. - -// The functions below accept any character type, but know only -// about ASCII. However, UTF-32 is the only safe ASCII superset to -// use since it doesn't have multi-byte sequences. - -static const unsigned int BufferSize = 4096; - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -char_t ToLower( char_t in ) { - return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in+0x20) : in; -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -char_t ToUpper( char_t in) { - return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in-0x20) : in; -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool IsUpper( char_t in) { - return (in >= (char_t)'A' && in <= (char_t)'Z'); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool IsLower( char_t in) { - return (in >= (char_t)'a' && in <= (char_t)'z'); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool IsSpace( char_t in) { - return (in == (char_t)' ' || in == (char_t)'\t'); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool IsLineEnd( char_t in) { - return (in==(char_t)'\r'||in==(char_t)'\n'||in==(char_t)'\0'||in==(char_t)'\f'); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool IsSpaceOrNewLine( char_t in) { - return IsSpace<char_t>(in) || IsLineEnd<char_t>(in); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool SkipSpaces( const char_t* in, const char_t** out) { - while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) { - ++in; - } - *out = in; - return !IsLineEnd<char_t>(*in); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool SkipSpaces( const char_t** inout) { - return SkipSpaces<char_t>(*inout,inout); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool SkipLine( const char_t* in, const char_t** out) { - while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) { - ++in; - } - - // files are opened in binary mode. Ergo there are both NL and CR - while( *in == ( char_t )'\r' || *in == ( char_t )'\n' ) { - ++in; - } - *out = in; - return *in != (char_t)'\0'; -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool SkipLine( const char_t** inout) { - return SkipLine<char_t>(*inout,inout); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) { - while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) { - ++in; - } - *out = in; - return *in != '\0'; -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool SkipSpacesAndLineEnd( const char_t** inout) { - return SkipSpacesAndLineEnd<char_t>(*inout,inout); -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) { - if( ( char_t )'\0' == *buffer ) { - return false; - } - - char* _out = out; - char* const end = _out + BufferSize; - while( !IsLineEnd( *buffer ) && _out < end ) { - *_out++ = *buffer++; - } - *_out = (char_t)'\0'; - - while( IsLineEnd( *buffer ) && '\0' != *buffer ) { - ++buffer; - } - - return true; -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE bool IsNumeric( char_t in) { - return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in; -} - -// --------------------------------------------------------------------------------- -template <class char_t> -AI_FORCE_INLINE -bool TokenMatch(char_t*& in, const char* token, unsigned int len) -{ - if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) { - if (in[len] != '\0') { - in += len+1; - } else { - // If EOF after the token make sure we don't go past end of buffer - in += len; - } - return true; - } - - return false; -} -// --------------------------------------------------------------------------------- -/** @brief Case-ignoring version of TokenMatch - * @param in Input - * @param token Token to check for - * @param len Number of characters to check - */ -AI_FORCE_INLINE -bool TokenMatchI(const char*& in, const char* token, unsigned int len) { - if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) { - in += len+1; - return true; - } - return false; -} - -// --------------------------------------------------------------------------------- -AI_FORCE_INLINE -void SkipToken(const char*& in) { - SkipSpaces(&in); - while ( !IsSpaceOrNewLine( *in ) ) { - ++in; - } -} - -// --------------------------------------------------------------------------------- -AI_FORCE_INLINE -std::string GetNextToken(const char*& in) { - SkipSpacesAndLineEnd(&in); - const char* cur = in; - while ( !IsSpaceOrNewLine( *in ) ) { - ++in; - } - return std::string(cur,(size_t)(in-cur)); -} - -// --------------------------------------------------------------------------------- - -} // ! namespace Assimp - -#endif // ! AI_PARSING_UTILS_H_INC diff --git a/thirdparty/assimp/include/assimp/Profiler.h b/thirdparty/assimp/include/assimp/Profiler.h deleted file mode 100644 index 624029be99..0000000000 --- a/thirdparty/assimp/include/assimp/Profiler.h +++ /dev/null @@ -1,103 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Profiler.h - * @brief Utility to measure the respective runtime of each import step - */ -#pragma once -#ifndef AI_INCLUDED_PROFILER_H -#define AI_INCLUDED_PROFILER_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <chrono> -#include <assimp/DefaultLogger.hpp> -#include <assimp/TinyFormatter.h> - -#include <map> - -namespace Assimp { -namespace Profiling { - -using namespace Formatter; - -// ------------------------------------------------------------------------------------------------ -/** Simple wrapper around boost::timer to simplify reporting. Timings are automatically - * dumped to the log file. - */ -class Profiler { -public: - Profiler() { - // empty - } - - - /** Start a named timer */ - void BeginRegion(const std::string& region) { - regions[region] = std::chrono::system_clock::now(); - ASSIMP_LOG_DEBUG((format("START `"),region,"`")); - } - - - /** End a specific named timer and write its end time to the log */ - void EndRegion(const std::string& region) { - RegionMap::const_iterator it = regions.find(region); - if (it == regions.end()) { - return; - } - - std::chrono::duration<double> elapsedSeconds = std::chrono::system_clock::now() - regions[region]; - ASSIMP_LOG_DEBUG((format("END `"),region,"`, dt= ", elapsedSeconds.count()," s")); - } - -private: - typedef std::map<std::string,std::chrono::time_point<std::chrono::system_clock>> RegionMap; - RegionMap regions; -}; - -} -} - -#endif // AI_INCLUDED_PROFILER_H - diff --git a/thirdparty/assimp/include/assimp/ProgressHandler.hpp b/thirdparty/assimp/include/assimp/ProgressHandler.hpp deleted file mode 100644 index 8991a64618..0000000000 --- a/thirdparty/assimp/include/assimp/ProgressHandler.hpp +++ /dev/null @@ -1,149 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file ProgressHandler.hpp - * @brief Abstract base class 'ProgressHandler'. - */ -#pragma once -#ifndef AI_PROGRESSHANDLER_H_INC -#define AI_PROGRESSHANDLER_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -namespace Assimp { - -// ------------------------------------------------------------------------------------ -/** @brief CPP-API: Abstract interface for custom progress report receivers. - * - * Each #Importer instance maintains its own #ProgressHandler. The default - * implementation provided by Assimp doesn't do anything at all. */ -class ASSIMP_API ProgressHandler -#ifndef SWIG - : public Intern::AllocateFromAssimpHeap -#endif -{ -protected: - /// @brief Default constructor - ProgressHandler () AI_NO_EXCEPT { - // empty - } - -public: - /// @brief Virtual destructor. - virtual ~ProgressHandler () { - } - - // ------------------------------------------------------------------- - /** @brief Progress callback. - * @param percentage An estimate of the current loading progress, - * in percent. Or -1.f if such an estimate is not available. - * - * There are restriction on what you may do from within your - * implementation of this method: no exceptions may be thrown and no - * non-const #Importer methods may be called. It is - * not generally possible to predict the number of callbacks - * fired during a single import. - * - * @return Return false to abort loading at the next possible - * occasion (loaders and Assimp are generally allowed to perform - * all needed cleanup tasks prior to returning control to the - * caller). If the loading is aborted, #Importer::ReadFile() - * returns always NULL. - * */ - virtual bool Update(float percentage = -1.f) = 0; - - // ------------------------------------------------------------------- - /** @brief Progress callback for file loading steps - * @param numberOfSteps The number of total post-processing - * steps - * @param currentStep The index of the current post-processing - * step that will run, or equal to numberOfSteps if all of - * them has finished. This number is always strictly monotone - * increasing, although not necessarily linearly. - * - * @note This is currently only used at the start and the end - * of the file parsing. - * */ - virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) { - float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f; - Update( f * 0.5f ); - } - - // ------------------------------------------------------------------- - /** @brief Progress callback for post-processing steps - * @param numberOfSteps The number of total post-processing - * steps - * @param currentStep The index of the current post-processing - * step that will run, or equal to numberOfSteps if all of - * them has finished. This number is always strictly monotone - * increasing, although not necessarily linearly. - * */ - virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) { - float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f; - Update( f * 0.5f + 0.5f ); - } - - - // ------------------------------------------------------------------- - /** @brief Progress callback for export steps. - * @param numberOfSteps The number of total processing - * steps - * @param currentStep The index of the current post-processing - * step that will run, or equal to numberOfSteps if all of - * them has finished. This number is always strictly monotone - * increasing, although not necessarily linearly. - * */ - virtual void UpdateFileWrite(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) { - float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f; - Update(f * 0.5f); - } -}; // !class ProgressHandler - -// ------------------------------------------------------------------------------------ - -} // Namespace Assimp - -#endif // AI_PROGRESSHANDLER_H_INC diff --git a/thirdparty/assimp/include/assimp/RemoveComments.h b/thirdparty/assimp/include/assimp/RemoveComments.h deleted file mode 100644 index f129420535..0000000000 --- a/thirdparty/assimp/include/assimp/RemoveComments.h +++ /dev/null @@ -1,93 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Declares a helper class, "CommentRemover", which can be - * used to remove comments (single and multi line) from a text file. - */ -#pragma once -#ifndef AI_REMOVE_COMMENTS_H_INC -#define AI_REMOVE_COMMENTS_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** \brief Helper class to remove single and multi line comments from a file - * - * Some mesh formats like MD5 have comments that are quite similar - * to those in C or C++ so this code has been moved to a separate - * module. - */ -class ASSIMP_API CommentRemover { - // class cannot be instanced - CommentRemover() {} - -public: - - //! Remove single-line comments. The end of a line is - //! expected to be either NL or CR or NLCR. - //! \param szComment The start sequence of the comment, e.g. "//" - //! \param szBuffer Buffer to work with - //! \param chReplacement Character to be used as replacement - //! for commented lines. By default this is ' ' - static void RemoveLineComments(const char* szComment, - char* szBuffer, char chReplacement = ' '); - - //! Remove multi-line comments. The end of a line is - //! expected to be either NL or CR or NLCR. Multi-line comments - //! may not be nested (as in C). - //! \param szCommentStart The start sequence of the comment, e.g. "/*" - //! \param szCommentEnd The end sequence of the comment, e.g. "*/" - //! \param szBuffer Buffer to work with - //! \param chReplacement Character to be used as replacement - //! for commented lines. By default this is ' ' - static void RemoveMultiLineComments(const char* szCommentStart, - const char* szCommentEnd,char* szBuffer, - char chReplacement = ' '); -}; -} // ! Assimp - -#endif // !! AI_REMOVE_COMMENTS_H_INC diff --git a/thirdparty/assimp/include/assimp/SGSpatialSort.h b/thirdparty/assimp/include/assimp/SGSpatialSort.h deleted file mode 100644 index fdb5ce8174..0000000000 --- a/thirdparty/assimp/include/assimp/SGSpatialSort.h +++ /dev/null @@ -1,155 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** Small helper classes to optimize finding vertices close to a given location - */ -#pragma once -#ifndef AI_D3DSSPATIALSORT_H_INC -#define AI_D3DSSPATIALSORT_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> -#include <vector> -#include <stdint.h> - -namespace Assimp { - -// ---------------------------------------------------------------------------------- -/** Specialized version of SpatialSort to support smoothing groups - * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their - * normal computation code in SmoothingGroups.inl, the LWO loader has its own - * implementation to handle all details of its file format correctly. - */ -// ---------------------------------------------------------------------------------- -class ASSIMP_API SGSpatialSort -{ -public: - - SGSpatialSort(); - - // ------------------------------------------------------------------- - /** Construction from a given face array, handling smoothing groups - * properly - */ - explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions); - - // ------------------------------------------------------------------- - /** Add a vertex to the spatial sort - * @param vPosition Vertex position to be added - * @param index Index of the vrtex - * @param smoothingGroup SmoothingGroup for this vertex - */ - void Add(const aiVector3D& vPosition, unsigned int index, - unsigned int smoothingGroup); - - // ------------------------------------------------------------------- - /** Prepare the spatial sorter for use. This step runs in O(logn) - */ - void Prepare(); - - /** Destructor */ - ~SGSpatialSort(); - - // ------------------------------------------------------------------- - /** Returns an iterator for all positions close to the given position. - * @param pPosition The position to look for vertices. - * @param pSG Only included vertices with at least one shared smooth group - * @param pRadius Maximal distance from the position a vertex may have - * to be counted in. - * @param poResults The container to store the indices of the found - * positions. Will be emptied by the call so it may contain anything. - * @param exactMatch Specifies whether smoothing groups are bit masks - * (false) or integral values (true). In the latter case, a vertex - * cannot belong to more than one smoothing group. - * @return An iterator to iterate over all vertices in the given area. - */ - // ------------------------------------------------------------------- - void FindPositions( const aiVector3D& pPosition, uint32_t pSG, - float pRadius, std::vector<unsigned int>& poResults, - bool exactMatch = false) const; - -protected: - /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */ - aiVector3D mPlaneNormal; - - // ------------------------------------------------------------------- - /** An entry in a spatially sorted position array. Consists of a - * vertex index, its position and its pre-calculated distance from - * the reference plane */ - // ------------------------------------------------------------------- - struct Entry { - unsigned int mIndex; ///< The vertex referred by this entry - aiVector3D mPosition; ///< Position - uint32_t mSmoothGroups; - float mDistance; ///< Distance of this vertex to the sorting plane - - Entry() AI_NO_EXCEPT - : mIndex(0) - , mPosition() - , mSmoothGroups(0) - , mDistance(0.0f) { - // empty - } - - Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG) - : mIndex( pIndex) - , mPosition( pPosition) - , mSmoothGroups(pSG) - , mDistance( pDistance) { - // empty - } - - bool operator < (const Entry& e) const { - return mDistance < e.mDistance; - } - }; - - // all positions, sorted by distance to the sorting plane - std::vector<Entry> mPositions; -}; - -} // end of namespace Assimp - -#endif // AI_SPATIALSORT_H_INC diff --git a/thirdparty/assimp/include/assimp/SceneCombiner.h b/thirdparty/assimp/include/assimp/SceneCombiner.h deleted file mode 100644 index 0683c1e052..0000000000 --- a/thirdparty/assimp/include/assimp/SceneCombiner.h +++ /dev/null @@ -1,410 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Declares a helper class, "SceneCombiner" providing various - * utilities to merge scenes. - */ -#pragma once -#ifndef AI_SCENE_COMBINER_H_INC -#define AI_SCENE_COMBINER_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/ai_assert.h> -#include <assimp/types.h> -#include <assimp/Defines.h> - -#include <stddef.h> -#include <set> -#include <list> -#include <stdint.h> -#include <vector> - -struct aiScene; -struct aiNode; -struct aiMaterial; -struct aiTexture; -struct aiCamera; -struct aiLight; -struct aiMetadata; -struct aiBone; -struct aiMesh; -struct aiAnimMesh; -struct aiAnimation; -struct aiNodeAnim; -struct aiMeshMorphAnim; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** \brief Helper data structure for SceneCombiner. - * - * Describes to which node a scene must be attached to. - */ -struct AttachmentInfo -{ - AttachmentInfo() - : scene (NULL) - , attachToNode (NULL) - {} - - AttachmentInfo(aiScene* _scene, aiNode* _attachToNode) - : scene (_scene) - , attachToNode (_attachToNode) - {} - - aiScene* scene; - aiNode* attachToNode; -}; - -// --------------------------------------------------------------------------- -struct NodeAttachmentInfo -{ - NodeAttachmentInfo() - : node (NULL) - , attachToNode (NULL) - , resolved (false) - , src_idx (SIZE_MAX) - {} - - NodeAttachmentInfo(aiNode* _scene, aiNode* _attachToNode,size_t idx) - : node (_scene) - , attachToNode (_attachToNode) - , resolved (false) - , src_idx (idx) - {} - - aiNode* node; - aiNode* attachToNode; - bool resolved; - size_t src_idx; -}; - -// --------------------------------------------------------------------------- -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES - * Generate unique names for all named scene items - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1 - -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES - * Generate unique names for materials, too. - * This is not absolutely required to pass the validation. - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2 - -/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY - * Use deep copies of duplicate scenes - */ -#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4 - -/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS - * If attachment nodes are not found in the given master scene, - * search the other imported scenes for them in an any order. - */ -#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8 - -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY - * Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES. - * Unique names are generated, but only if this is absolutely - * required to avoid name conflicts. - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10 - -typedef std::pair<aiBone*,unsigned int> BoneSrcIndex; - -// --------------------------------------------------------------------------- -/** @brief Helper data structure for SceneCombiner::MergeBones. - */ -struct BoneWithHash : public std::pair<uint32_t,aiString*> { - std::vector<BoneSrcIndex> pSrcBones; -}; - -// --------------------------------------------------------------------------- -/** @brief Utility for SceneCombiner - */ -struct SceneHelper -{ - SceneHelper () - : scene (NULL) - , idlen (0) - { - id[0] = 0; - } - - explicit SceneHelper (aiScene* _scene) - : scene (_scene) - , idlen (0) - { - id[0] = 0; - } - - AI_FORCE_INLINE aiScene* operator-> () const - { - return scene; - } - - // scene we're working on - aiScene* scene; - - // prefix to be added to all identifiers in the scene ... - char id [32]; - - // and its strlen() - unsigned int idlen; - - // hash table to quickly check whether a name is contained in the scene - std::set<unsigned int> hashes; -}; - -// --------------------------------------------------------------------------- -/** \brief Static helper class providing various utilities to merge two - * scenes. It is intended as internal utility and NOT for use by - * applications. - * - * The class is currently being used by various postprocessing steps - * and loaders (ie. LWS). - */ -class ASSIMP_API SceneCombiner { - // class cannot be instanced - SceneCombiner() { - // empty - } - - ~SceneCombiner() { - // empty - } - -public: - // ------------------------------------------------------------------- - /** Merges two or more scenes. - * - * @param dest Receives a pointer to the destination scene. If the - * pointer doesn't point to NULL when the function is called, the - * existing scene is cleared and refilled. - * @param src Non-empty list of scenes to be merged. The function - * deletes the input scenes afterwards. There may be duplicate scenes. - * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above - */ - static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src, - unsigned int flags = 0); - - // ------------------------------------------------------------------- - /** Merges two or more scenes and attaches all scenes to a specific - * position in the node graph of the master scene. - * - * @param dest Receives a pointer to the destination scene. If the - * pointer doesn't point to NULL when the function is called, the - * existing scene is cleared and refilled. - * @param master Master scene. It will be deleted afterwards. All - * other scenes will be inserted in its node graph. - * @param src Non-empty list of scenes to be merged along with their - * corresponding attachment points in the master scene. The function - * deletes the input scenes afterwards. There may be duplicate scenes. - * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above - */ - static void MergeScenes(aiScene** dest, aiScene* master, - std::vector<AttachmentInfo>& src, - unsigned int flags = 0); - - // ------------------------------------------------------------------- - /** Merges two or more meshes - * - * The meshes should have equal vertex formats. Only components - * that are provided by ALL meshes will be present in the output mesh. - * An exception is made for VColors - they are set to black. The - * meshes should have the same material indices, too. The output - * material index is always the material index of the first mesh. - * - * @param dest Destination mesh. Must be empty. - * @param flags Currently no parameters - * @param begin First mesh to be processed - * @param end Points to the mesh after the last mesh to be processed - */ - static void MergeMeshes(aiMesh** dest,unsigned int flags, - std::vector<aiMesh*>::const_iterator begin, - std::vector<aiMesh*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Merges two or more bones - * - * @param out Mesh to receive the output bone list - * @param flags Currently no parameters - * @param begin First mesh to be processed - * @param end Points to the mesh after the last mesh to be processed - */ - static void MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it, - std::vector<aiMesh*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Merges two or more materials - * - * The materials should be complementary as much as possible. In case - * of a property present in different materials, the first occurrence - * is used. - * - * @param dest Destination material. Must be empty. - * @param begin First material to be processed - * @param end Points to the material after the last material to be processed - */ - static void MergeMaterials(aiMaterial** dest, - std::vector<aiMaterial*>::const_iterator begin, - std::vector<aiMaterial*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Builds a list of uniquely named bones in a mesh list - * - * @param asBones Receives the output list - * @param it First mesh to be processed - * @param end Last mesh to be processed - */ - static void BuildUniqueBoneList(std::list<BoneWithHash>& asBones, - std::vector<aiMesh*>::const_iterator it, - std::vector<aiMesh*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Add a name prefix to all nodes in a scene. - * - * @param Current node. This function is called recursively. - * @param prefix Prefix to be added to all nodes - * @param len STring length - */ - static void AddNodePrefixes(aiNode* node, const char* prefix, - unsigned int len); - - // ------------------------------------------------------------------- - /** Add an offset to all mesh indices in a node graph - * - * @param Current node. This function is called recursively. - * @param offset Offset to be added to all mesh indices - */ - static void OffsetNodeMeshIndices (aiNode* node, unsigned int offset); - - // ------------------------------------------------------------------- - /** Attach a list of node graphs to well-defined nodes in a master - * graph. This is a helper for MergeScenes() - * - * @param master Master scene - * @param srcList List of source scenes along with their attachment - * points. If an attachment point is NULL (or does not exist in - * the master graph), a scene is attached to the root of the master - * graph (as an additional child node) - * @duplicates List of duplicates. If elem[n] == n the scene is not - * a duplicate. Otherwise elem[n] links scene n to its first occurrence. - */ - static void AttachToGraph ( aiScene* master, - std::vector<NodeAttachmentInfo>& srcList); - - static void AttachToGraph (aiNode* attach, - std::vector<NodeAttachmentInfo>& srcList); - - - // ------------------------------------------------------------------- - /** Get a deep copy of a scene - * - * @param dest Receives a pointer to the destination scene - * @param src Source scene - remains unmodified. - */ - static void CopyScene(aiScene** dest,const aiScene* source,bool allocate = true); - - - // ------------------------------------------------------------------- - /** Get a flat copy of a scene - * - * Only the first hierarchy layer is copied. All pointer members of - * aiScene are shared by source and destination scene. If the - * pointer doesn't point to NULL when the function is called, the - * existing scene is cleared and refilled. - * @param dest Receives a pointer to the destination scene - * @param src Source scene - remains unmodified. - */ - static void CopySceneFlat(aiScene** dest,const aiScene* source); - - - // ------------------------------------------------------------------- - /** Get a deep copy of a mesh - * - * @param dest Receives a pointer to the destination mesh - * @param src Source mesh - remains unmodified. - */ - static void Copy (aiMesh** dest, const aiMesh* src); - - // similar to Copy(): - static void Copy (aiAnimMesh** dest, const aiAnimMesh* src); - static void Copy (aiMaterial** dest, const aiMaterial* src); - static void Copy (aiTexture** dest, const aiTexture* src); - static void Copy (aiAnimation** dest, const aiAnimation* src); - static void Copy (aiCamera** dest, const aiCamera* src); - static void Copy (aiBone** dest, const aiBone* src); - static void Copy (aiLight** dest, const aiLight* src); - static void Copy (aiNodeAnim** dest, const aiNodeAnim* src); - static void Copy (aiMeshMorphAnim** dest, const aiMeshMorphAnim* src); - static void Copy (aiMetadata** dest, const aiMetadata* src); - - // recursive, of course - static void Copy (aiNode** dest, const aiNode* src); - - -private: - - // ------------------------------------------------------------------- - // Same as AddNodePrefixes, but with an additional check - static void AddNodePrefixesChecked(aiNode* node, const char* prefix, - unsigned int len, - std::vector<SceneHelper>& input, - unsigned int cur); - - // ------------------------------------------------------------------- - // Add node identifiers to a hashing set - static void AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes); - - - // ------------------------------------------------------------------- - // Search for duplicate names - static bool FindNameMatch(const aiString& name, - std::vector<SceneHelper>& input, unsigned int cur); -}; - -} - -#endif // !! AI_SCENE_COMBINER_H_INC diff --git a/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h b/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h deleted file mode 100644 index ad979a33fa..0000000000 --- a/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h +++ /dev/null @@ -1,130 +0,0 @@ -/** Helper class to construct a dummy mesh for file formats containing only motion data */ - -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file SkeletonMeshBuilder.h - * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes - * for animation skeletons. - */ - -#pragma once -#ifndef AI_SKELETONMESHBUILDER_H_INC -#define AI_SKELETONMESHBUILDER_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <vector> -#include <assimp/mesh.h> - -struct aiMaterial; -struct aiScene; -struct aiNode; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** - * This little helper class constructs a dummy mesh for a given scene - * the resembles the node hierarchy. This is useful for file formats - * that don't carry any mesh data but only animation data. - */ -class ASSIMP_API SkeletonMeshBuilder -{ -public: - - // ------------------------------------------------------------------- - /** The constructor processes the given scene and adds a mesh there. - * - * Does nothing if the scene already has mesh data. - * @param pScene The scene for which a skeleton mesh should be constructed. - * @param root The node to start with. NULL is the scene root - * @param bKnobsOnly Set this to true if you don't want the connectors - * between the knobs representing the nodes. - */ - SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL, - bool bKnobsOnly = false); - -protected: - - // ------------------------------------------------------------------- - /** Recursively builds a simple mesh representation for the given node - * and also creates a joint for the node that affects this part of - * the mesh. - * @param pNode The node to build geometry for. - */ - void CreateGeometry( const aiNode* pNode); - - // ------------------------------------------------------------------- - /** Creates the mesh from the internally accumulated stuff and returns it. - */ - aiMesh* CreateMesh(); - - // ------------------------------------------------------------------- - /** Creates a dummy material and returns it. */ - aiMaterial* CreateMaterial(); - -protected: - /** space to assemble the mesh data: points */ - std::vector<aiVector3D> mVertices; - - /** faces */ - struct Face - { - unsigned int mIndices[3]; - Face(); - Face( unsigned int p0, unsigned int p1, unsigned int p2) - { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; } - }; - std::vector<Face> mFaces; - - /** bones */ - std::vector<aiBone*> mBones; - - bool mKnobsOnly; -}; - -} // end of namespace Assimp - -#endif // AI_SKELETONMESHBUILDER_H_INC diff --git a/thirdparty/assimp/include/assimp/SmoothingGroups.h b/thirdparty/assimp/include/assimp/SmoothingGroups.h deleted file mode 100644 index c1a93947f1..0000000000 --- a/thirdparty/assimp/include/assimp/SmoothingGroups.h +++ /dev/null @@ -1,114 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines the helper data structures for importing 3DS files. -http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */ - -#pragma once -#ifndef AI_SMOOTHINGGROUPS_H_INC -#define AI_SMOOTHINGGROUPS_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/vector3.h> - -#include <stdint.h> -#include <vector> - -// --------------------------------------------------------------------------- -/** Helper structure representing a face with smoothing groups assigned */ -struct FaceWithSmoothingGroup { - FaceWithSmoothingGroup() AI_NO_EXCEPT - : mIndices() - , iSmoothGroup(0) { - // in debug builds set all indices to a common magic value -#ifdef ASSIMP_BUILD_DEBUG - this->mIndices[0] = 0xffffffff; - this->mIndices[1] = 0xffffffff; - this->mIndices[2] = 0xffffffff; -#endif - } - - - //! Indices. .3ds is using uint16. However, after - //! an unique vertex set has been generated, - //! individual index values might exceed 2^16 - uint32_t mIndices[3]; - - //! specifies to which smoothing group the face belongs to - uint32_t iSmoothGroup; -}; - -// --------------------------------------------------------------------------- -/** Helper structure representing a mesh whose faces have smoothing - groups assigned. This allows us to reuse the code for normal computations - from smoothings groups for several loaders (3DS, ASE). All of them - use face structures which inherit from #FaceWithSmoothingGroup, - but as they add extra members and need to be copied by value we - need to use a template here. - */ -template <class T> -struct MeshWithSmoothingGroups -{ - //! Vertex positions - std::vector<aiVector3D> mPositions; - - //! Face lists - std::vector<T> mFaces; - - //! List of normal vectors - std::vector<aiVector3D> mNormals; -}; - -// --------------------------------------------------------------------------- -/** Computes normal vectors for the mesh - */ -template <class T> -void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh); - - -// include implementations -#include "SmoothingGroups.inl" - -#endif // !! AI_SMOOTHINGGROUPS_H_INC diff --git a/thirdparty/assimp/include/assimp/SmoothingGroups.inl b/thirdparty/assimp/include/assimp/SmoothingGroups.inl deleted file mode 100644 index 37ea083dbe..0000000000 --- a/thirdparty/assimp/include/assimp/SmoothingGroups.inl +++ /dev/null @@ -1,141 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2012, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Generation of normal vectors basing on smoothing groups */ - -#pragma once -#ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED -#define AI_SMOOTHINGGROUPS_INL_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/SGSpatialSort.h> - -#include <algorithm> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -template <class T> -void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh) -{ - // First generate face normals - sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D()); - for( unsigned int a = 0; a < sMesh.mFaces.size(); a++) - { - T& face = sMesh.mFaces[a]; - - aiVector3D* pV1 = &sMesh.mPositions[face.mIndices[0]]; - aiVector3D* pV2 = &sMesh.mPositions[face.mIndices[1]]; - aiVector3D* pV3 = &sMesh.mPositions[face.mIndices[2]]; - - aiVector3D pDelta1 = *pV2 - *pV1; - aiVector3D pDelta2 = *pV3 - *pV1; - aiVector3D vNor = pDelta1 ^ pDelta2; - - for (unsigned int c = 0; c < 3;++c) - sMesh.mNormals[face.mIndices[c]] = vNor; - } - - // calculate the position bounds so we have a reliable epsilon to check position differences against - aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); - for( unsigned int a = 0; a < sMesh.mPositions.size(); a++) - { - minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); - minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); - minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); - maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x); - maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y); - maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z); - } - const float posEpsilon = (maxVec - minVec).Length() * 1e-5f; - std::vector<aiVector3D> avNormals; - avNormals.resize(sMesh.mNormals.size()); - - // now generate the spatial sort tree - SGSpatialSort sSort; - for( typename std::vector<T>::iterator i = sMesh.mFaces.begin(); - i != sMesh.mFaces.end();++i) - { - for (unsigned int c = 0; c < 3;++c) - sSort.Add(sMesh.mPositions[(*i).mIndices[c]],(*i).mIndices[c],(*i).iSmoothGroup); - } - sSort.Prepare(); - - std::vector<bool> vertexDone(sMesh.mPositions.size(),false); - for( typename std::vector<T>::iterator i = sMesh.mFaces.begin(); - i != sMesh.mFaces.end();++i) - { - std::vector<unsigned int> poResult; - for (unsigned int c = 0; c < 3;++c) - { - unsigned int idx = (*i).mIndices[c]; - if (vertexDone[idx])continue; - - sSort.FindPositions(sMesh.mPositions[idx],(*i).iSmoothGroup, - posEpsilon,poResult); - - aiVector3D vNormals; - for (std::vector<unsigned int>::const_iterator - a = poResult.begin(); - a != poResult.end();++a) - { - vNormals += sMesh.mNormals[(*a)]; - } - vNormals.NormalizeSafe(); - - // write back into all affected normals - for (std::vector<unsigned int>::const_iterator - a = poResult.begin(); - a != poResult.end();++a) - { - idx = *a; - avNormals [idx] = vNormals; - vertexDone[idx] = true; - } - } - } - sMesh.mNormals = avNormals; -} - -#endif // !! AI_SMOOTHINGGROUPS_INL_INCLUDED diff --git a/thirdparty/assimp/include/assimp/SpatialSort.h b/thirdparty/assimp/include/assimp/SpatialSort.h deleted file mode 100644 index 9f93543150..0000000000 --- a/thirdparty/assimp/include/assimp/SpatialSort.h +++ /dev/null @@ -1,179 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** Small helper classes to optimise finding vertizes close to a given location */ -#pragma once -#ifndef AI_SPATIALSORT_H_INC -#define AI_SPATIALSORT_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <vector> -#include <assimp/types.h> - -namespace Assimp { - -// ------------------------------------------------------------------------------------------------ -/** A little helper class to quickly find all vertices in the epsilon environment of a given - * position. Construct an instance with an array of positions. The class stores the given positions - * by their indices and sorts them by their distance to an arbitrary chosen plane. - * You can then query the instance for all vertices close to a given position in an average O(log n) - * time, with O(n) worst case complexity when all vertices lay on the plane. The plane is chosen - * so that it avoids common planes in usual data sets. */ -// ------------------------------------------------------------------------------------------------ -class ASSIMP_API SpatialSort -{ -public: - - SpatialSort(); - - // ------------------------------------------------------------------------------------ - /** Constructs a spatially sorted representation from the given position array. - * Supply the positions in its layout in memory, the class will only refer to them - * by index. - * @param pPositions Pointer to the first position vector of the array. - * @param pNumPositions Number of vectors to expect in that array. - * @param pElementOffset Offset in bytes from the beginning of one vector in memory - * to the beginning of the next vector. */ - SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions, - unsigned int pElementOffset); - - /** Destructor */ - ~SpatialSort(); - -public: - - // ------------------------------------------------------------------------------------ - /** Sets the input data for the SpatialSort. This replaces existing data, if any. - * The new data receives new indices in ascending order. - * - * @param pPositions Pointer to the first position vector of the array. - * @param pNumPositions Number of vectors to expect in that array. - * @param pElementOffset Offset in bytes from the beginning of one vector in memory - * to the beginning of the next vector. - * @param pFinalize Specifies whether the SpatialSort's internal representation - * is finalized after the new data has been added. Finalization is - * required in order to use #FindPosition() or #GenerateMappingTable(). - * If you don't finalize yet, you can use #Append() to add data from - * other sources.*/ - void Fill( const aiVector3D* pPositions, unsigned int pNumPositions, - unsigned int pElementOffset, - bool pFinalize = true); - - - // ------------------------------------------------------------------------------------ - /** Same as #Fill(), except the method appends to existing data in the #SpatialSort. */ - void Append( const aiVector3D* pPositions, unsigned int pNumPositions, - unsigned int pElementOffset, - bool pFinalize = true); - - - // ------------------------------------------------------------------------------------ - /** Finalize the spatial hash data structure. This can be useful after - * multiple calls to #Append() with the pFinalize parameter set to false. - * This is finally required before one of #FindPositions() and #GenerateMappingTable() - * can be called to query the spatial sort.*/ - void Finalize(); - - // ------------------------------------------------------------------------------------ - /** Returns an iterator for all positions close to the given position. - * @param pPosition The position to look for vertices. - * @param pRadius Maximal distance from the position a vertex may have to be counted in. - * @param poResults The container to store the indices of the found positions. - * Will be emptied by the call so it may contain anything. - * @return An iterator to iterate over all vertices in the given area.*/ - void FindPositions( const aiVector3D& pPosition, ai_real pRadius, - std::vector<unsigned int>& poResults) const; - - // ------------------------------------------------------------------------------------ - /** Fills an array with indices of all positions identical to the given position. In - * opposite to FindPositions(), not an epsilon is used but a (very low) tolerance of - * four floating-point units. - * @param pPosition The position to look for vertices. - * @param poResults The container to store the indices of the found positions. - * Will be emptied by the call so it may contain anything.*/ - void FindIdenticalPositions( const aiVector3D& pPosition, - std::vector<unsigned int>& poResults) const; - - // ------------------------------------------------------------------------------------ - /** Compute a table that maps each vertex ID referring to a spatially close - * enough position to the same output ID. Output IDs are assigned in ascending order - * from 0...n. - * @param fill Will be filled with numPositions entries. - * @param pRadius Maximal distance from the position a vertex may have to - * be counted in. - * @return Number of unique vertices (n). */ - unsigned int GenerateMappingTable(std::vector<unsigned int>& fill, - ai_real pRadius) const; - -protected: - /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */ - aiVector3D mPlaneNormal; - - /** An entry in a spatially sorted position array. Consists of a vertex index, - * its position and its pre-calculated distance from the reference plane */ - struct Entry { - unsigned int mIndex; ///< The vertex referred by this entry - aiVector3D mPosition; ///< Position - ai_real mDistance; ///< Distance of this vertex to the sorting plane - - Entry() AI_NO_EXCEPT - : mIndex( 999999999 ), mPosition(), mDistance( 99999. ) { - // empty - } - Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance) - : mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) { - // empty - } - - bool operator < (const Entry& e) const { return mDistance < e.mDistance; } - }; - - // all positions, sorted by distance to the sorting plane - std::vector<Entry> mPositions; -}; - -} // end of namespace Assimp - -#endif // AI_SPATIALSORT_H_INC diff --git a/thirdparty/assimp/include/assimp/StandardShapes.h b/thirdparty/assimp/include/assimp/StandardShapes.h deleted file mode 100644 index c594cb63f4..0000000000 --- a/thirdparty/assimp/include/assimp/StandardShapes.h +++ /dev/null @@ -1,205 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Declares a helper class, "StandardShapes" which generates - * vertices for standard shapes, such as cylinders, cones, spheres .. - */ -#pragma once -#ifndef AI_STANDARD_SHAPES_H_INC -#define AI_STANDARD_SHAPES_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/vector3.h> -#include <vector> - -struct aiMesh; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** \brief Helper class to generate vertex buffers for standard geometric - * shapes, such as cylinders, cones, boxes, spheres, elipsoids ... . - */ -class ASSIMP_API StandardShapes -{ - // class cannot be instanced - StandardShapes() {} - -public: - - - // ---------------------------------------------------------------- - /** Generates a mesh from an array of vertex positions. - * - * @param positions List of vertex positions - * @param numIndices Number of indices per primitive - * @return Output mesh - */ - static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions, - unsigned int numIndices); - - - static aiMesh* MakeMesh ( unsigned int (*GenerateFunc) - (std::vector<aiVector3D>&)); - - static aiMesh* MakeMesh ( unsigned int (*GenerateFunc) - (std::vector<aiVector3D>&, bool)); - - static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc) - (unsigned int,std::vector<aiVector3D>&)); - - // ---------------------------------------------------------------- - /** @brief Generates a hexahedron (cube) - * - * Hexahedrons can be scaled on all axes. - * @param positions Receives output triangles. - * @param polygons If you pass true here quads will be returned - * @return Number of vertices per face - */ - static unsigned int MakeHexahedron( - std::vector<aiVector3D>& positions, - bool polygons = false); - - // ---------------------------------------------------------------- - /** @brief Generates an icosahedron - * - * @param positions Receives output triangles. - * @return Number of vertices per face - */ - static unsigned int MakeIcosahedron( - std::vector<aiVector3D>& positions); - - - // ---------------------------------------------------------------- - /** @brief Generates a dodecahedron - * - * @param positions Receives output triangles - * @param polygons If you pass true here pentagons will be returned - * @return Number of vertices per face - */ - static unsigned int MakeDodecahedron( - std::vector<aiVector3D>& positions, - bool polygons = false); - - - // ---------------------------------------------------------------- - /** @brief Generates an octahedron - * - * @param positions Receives output triangles. - * @return Number of vertices per face - */ - static unsigned int MakeOctahedron( - std::vector<aiVector3D>& positions); - - - // ---------------------------------------------------------------- - /** @brief Generates a tetrahedron - * - * @param positions Receives output triangles. - * @return Number of vertices per face - */ - static unsigned int MakeTetrahedron( - std::vector<aiVector3D>& positions); - - - - // ---------------------------------------------------------------- - /** @brief Generates a sphere - * - * @param tess Number of subdivions - 0 generates a octahedron - * @param positions Receives output triangles. - */ - static void MakeSphere(unsigned int tess, - std::vector<aiVector3D>& positions); - - - // ---------------------------------------------------------------- - /** @brief Generates a cone or a cylinder, either open or closed. - * - * @code - * - * |-----| <- radius 1 - * - * __x__ <- ] ^ - * / \ | height | - * / \ | Y - * / \ | - * / \ | - * /______x______\ <- ] <- end cap - * - * |-------------| <- radius 2 - * - * @endcode - * - * @param height Height of the cone - * @param radius1 First radius - * @param radius2 Second radius - * @param tess Number of triangles. - * @param bOpened true for an open cone/cylinder. An open shape has - * no 'end caps' - * @param positions Receives output triangles - */ - static void MakeCone(ai_real height,ai_real radius1, - ai_real radius2,unsigned int tess, - std::vector<aiVector3D>& positions,bool bOpen= false); - - - // ---------------------------------------------------------------- - /** @brief Generates a flat circle - * - * The circle is constructed in the planned formed by the x,z - * axes of the cartesian coordinate system. - * - * @param radius Radius of the circle - * @param tess Number of segments. - * @param positions Receives output triangles. - */ - static void MakeCircle(ai_real radius, unsigned int tess, - std::vector<aiVector3D>& positions); - -}; -} // ! Assimp - -#endif // !! AI_STANDARD_SHAPES_H_INC diff --git a/thirdparty/assimp/include/assimp/StreamReader.h b/thirdparty/assimp/include/assimp/StreamReader.h deleted file mode 100644 index cb24f1595b..0000000000 --- a/thirdparty/assimp/include/assimp/StreamReader.h +++ /dev/null @@ -1,347 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Defines the StreamReader class which reads data from - * a binary stream with a well-defined endianness. - */ -#pragma once -#ifndef AI_STREAMREADER_H_INCLUDED -#define AI_STREAMREADER_H_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/IOStream.hpp> -#include <assimp/Defines.h> -#include <assimp/ByteSwapper.h> -#include <assimp/Exceptional.h> - -#include <memory> - -namespace Assimp { - -// -------------------------------------------------------------------------------------------- -/** Wrapper class around IOStream to allow for consistent reading of binary data in both - * little and big endian format. Don't attempt to instance the template directly. Use - * StreamReaderLE to read from a little-endian stream and StreamReaderBE to read from a - * BE stream. The class expects that the endianness of any input data is known at - * compile-time, which should usually be true (#BaseImporter::ConvertToUTF8 implements - * runtime endianness conversions for text files). - * - * XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/ -// -------------------------------------------------------------------------------------------- -template <bool SwapEndianess = false, bool RuntimeSwitch = false> -class StreamReader { -public: - // FIXME: use these data types throughout the whole library, - // then change them to 64 bit values :-) - using diff = int; - using pos = unsigned int; - - // --------------------------------------------------------------------- - /** Construction from a given stream with a well-defined endianness. - * - * The StreamReader holds a permanent strong reference to the - * stream, which is released upon destruction. - * @param stream Input stream. The stream is not restarted if - * its file pointer is not at 0. Instead, the stream reader - * reads from the current position to the end of the stream. - * @param le If @c RuntimeSwitch is true: specifies whether the - * stream is in little endian byte order. Otherwise the - * endianness information is contained in the @c SwapEndianess - * template parameter and this parameter is meaningless. */ - StreamReader(std::shared_ptr<IOStream> stream, bool le = false) - : stream(stream) - , le(le) - { - ai_assert(stream); - InternBegin(); - } - - // --------------------------------------------------------------------- - StreamReader(IOStream* stream, bool le = false) - : stream(std::shared_ptr<IOStream>(stream)) - , le(le) - { - ai_assert(stream); - InternBegin(); - } - - // --------------------------------------------------------------------- - ~StreamReader() { - delete[] buffer; - } - - // deprecated, use overloaded operator>> instead - - // --------------------------------------------------------------------- - /** Read a float from the stream */ - float GetF4() - { - return Get<float>(); - } - - // --------------------------------------------------------------------- - /** Read a double from the stream */ - double GetF8() { - return Get<double>(); - } - - // --------------------------------------------------------------------- - /** Read a signed 16 bit integer from the stream */ - int16_t GetI2() { - return Get<int16_t>(); - } - - // --------------------------------------------------------------------- - /** Read a signed 8 bit integer from the stream */ - int8_t GetI1() { - return Get<int8_t>(); - } - - // --------------------------------------------------------------------- - /** Read an signed 32 bit integer from the stream */ - int32_t GetI4() { - return Get<int32_t>(); - } - - // --------------------------------------------------------------------- - /** Read a signed 64 bit integer from the stream */ - int64_t GetI8() { - return Get<int64_t>(); - } - - // --------------------------------------------------------------------- - /** Read a unsigned 16 bit integer from the stream */ - uint16_t GetU2() { - return Get<uint16_t>(); - } - - // --------------------------------------------------------------------- - /** Read a unsigned 8 bit integer from the stream */ - uint8_t GetU1() { - return Get<uint8_t>(); - } - - // --------------------------------------------------------------------- - /** Read an unsigned 32 bit integer from the stream */ - uint32_t GetU4() { - return Get<uint32_t>(); - } - - // --------------------------------------------------------------------- - /** Read a unsigned 64 bit integer from the stream */ - uint64_t GetU8() { - return Get<uint64_t>(); - } - - // --------------------------------------------------------------------- - /** Get the remaining stream size (to the end of the stream) */ - unsigned int GetRemainingSize() const { - return (unsigned int)(end - current); - } - - // --------------------------------------------------------------------- - /** Get the remaining stream size (to the current read limit). The - * return value is the remaining size of the stream if no custom - * read limit has been set. */ - unsigned int GetRemainingSizeToLimit() const { - return (unsigned int)(limit - current); - } - - // --------------------------------------------------------------------- - /** Increase the file pointer (relative seeking) */ - void IncPtr(intptr_t plus) { - current += plus; - if (current > limit) { - throw DeadlyImportError("End of file or read limit was reached"); - } - } - - // --------------------------------------------------------------------- - /** Get the current file pointer */ - int8_t* GetPtr() const { - return current; - } - - // --------------------------------------------------------------------- - /** Set current file pointer (Get it from #GetPtr). This is if you - * prefer to do pointer arithmetics on your own or want to copy - * large chunks of data at once. - * @param p The new pointer, which is validated against the size - * limit and buffer boundaries. */ - void SetPtr(int8_t* p) { - current = p; - if (current > limit || current < buffer) { - throw DeadlyImportError("End of file or read limit was reached"); - } - } - - // --------------------------------------------------------------------- - /** Copy n bytes to an external buffer - * @param out Destination for copying - * @param bytes Number of bytes to copy */ - void CopyAndAdvance(void* out, size_t bytes) { - int8_t* ur = GetPtr(); - SetPtr(ur+bytes); // fire exception if eof - - ::memcpy(out,ur,bytes); - } - - // --------------------------------------------------------------------- - /** Get the current offset from the beginning of the file */ - int GetCurrentPos() const { - return (unsigned int)(current - buffer); - } - - void SetCurrentPos(size_t pos) { - SetPtr(buffer + pos); - } - - // --------------------------------------------------------------------- - /** Setup a temporary read limit - * - * @param limit Maximum number of bytes to be read from - * the beginning of the file. Specifying UINT_MAX - * resets the limit to the original end of the stream. - * Returns the previously set limit. */ - unsigned int SetReadLimit(unsigned int _limit) { - unsigned int prev = GetReadLimit(); - if (UINT_MAX == _limit) { - limit = end; - return prev; - } - - limit = buffer + _limit; - if (limit > end) { - throw DeadlyImportError("StreamReader: Invalid read limit"); - } - return prev; - } - - // --------------------------------------------------------------------- - /** Get the current read limit in bytes. Reading over this limit - * accidentally raises an exception. */ - unsigned int GetReadLimit() const { - return (unsigned int)(limit - buffer); - } - - // --------------------------------------------------------------------- - /** Skip to the read limit in bytes. Reading over this limit - * accidentally raises an exception. */ - void SkipToReadLimit() { - current = limit; - } - - // --------------------------------------------------------------------- - /** overload operator>> and allow chaining of >> ops. */ - template <typename T> - StreamReader& operator >> (T& f) { - f = Get<T>(); - return *this; - } - - // --------------------------------------------------------------------- - /** Generic read method. ByteSwap::Swap(T*) *must* be defined */ - template <typename T> - T Get() { - if ( current + sizeof(T) > limit) { - throw DeadlyImportError("End of file or stream limit was reached"); - } - - T f; - ::memcpy (&f, current, sizeof(T)); - Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le); - current += sizeof(T); - - return f; - } - -private: - // --------------------------------------------------------------------- - void InternBegin() { - if (!stream) { - // in case someone wonders: StreamReader is frequently invoked with - // no prior validation whether the input stream is valid. Since - // no one bothers changing the error message, this message here - // is passed down to the caller and 'unable to open file' - // simply describes best what happened. - throw DeadlyImportError("StreamReader: Unable to open file"); - } - - const size_t s = stream->FileSize() - stream->Tell(); - if (!s) { - throw DeadlyImportError("StreamReader: File is empty or EOF is already reached"); - } - - current = buffer = new int8_t[s]; - const size_t read = stream->Read(current,1,s); - // (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable - ai_assert(read <= s); - end = limit = &buffer[read-1] + 1; - } - -private: - std::shared_ptr<IOStream> stream; - int8_t *buffer, *current, *end, *limit; - bool le; -}; - -// -------------------------------------------------------------------------------------------- -// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster. -#ifdef AI_BUILD_BIG_ENDIAN - typedef StreamReader<true> StreamReaderLE; - typedef StreamReader<false> StreamReaderBE; -#else - typedef StreamReader<true> StreamReaderBE; - typedef StreamReader<false> StreamReaderLE; -#endif - -// `dynamic` StreamReader. The byte order of the input data is specified in the -// c'tor. This involves runtime branching and might be a little bit slower. -typedef StreamReader<true,true> StreamReaderAny; - -} // end namespace Assimp - -#endif // !! AI_STREAMREADER_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/StreamWriter.h b/thirdparty/assimp/include/assimp/StreamWriter.h deleted file mode 100644 index 489e8adfe3..0000000000 --- a/thirdparty/assimp/include/assimp/StreamWriter.h +++ /dev/null @@ -1,307 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Defines the StreamWriter class which writes data to - * a binary stream with a well-defined endianness. */ -#pragma once -#ifndef AI_STREAMWRITER_H_INCLUDED -#define AI_STREAMWRITER_H_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/ByteSwapper.h> -#include <assimp/IOStream.hpp> - -#include <memory> -#include <vector> - -namespace Assimp { - -// -------------------------------------------------------------------------------------------- -/** Wrapper class around IOStream to allow for consistent writing of binary data in both - * little and big endian format. Don't attempt to instance the template directly. Use - * StreamWriterLE to write to a little-endian stream and StreamWriterBE to write to a - * BE stream. Alternatively, there is StreamWriterAny if the endianness of the output - * stream is to be determined at runtime. - */ -// -------------------------------------------------------------------------------------------- -template <bool SwapEndianess = false, bool RuntimeSwitch = false> -class StreamWriter -{ - enum { - INITIAL_CAPACITY = 1024 - }; - -public: - - // --------------------------------------------------------------------- - /** Construction from a given stream with a well-defined endianness. - * - * The StreamReader holds a permanent strong reference to the - * stream, which is released upon destruction. - * @param stream Input stream. The stream is not re-seeked and writing - continues at the current position of the stream cursor. - * @param le If @c RuntimeSwitch is true: specifies whether the - * stream is in little endian byte order. Otherwise the - * endianness information is defined by the @c SwapEndianess - * template parameter and this parameter is meaningless. */ - StreamWriter(std::shared_ptr<IOStream> stream, bool le = false) - : stream(stream) - , le(le) - , cursor() - { - ai_assert(stream); - buffer.reserve(INITIAL_CAPACITY); - } - - // --------------------------------------------------------------------- - StreamWriter(IOStream* stream, bool le = false) - : stream(std::shared_ptr<IOStream>(stream)) - , le(le) - , cursor() - { - ai_assert(stream); - buffer.reserve(INITIAL_CAPACITY); - } - - // --------------------------------------------------------------------- - ~StreamWriter() { - stream->Write(buffer.data(), 1, buffer.size()); - stream->Flush(); - } - -public: - - // --------------------------------------------------------------------- - /** Flush the contents of the internal buffer, and the output IOStream */ - void Flush() - { - stream->Write(buffer.data(), 1, buffer.size()); - stream->Flush(); - buffer.clear(); - cursor = 0; - } - - // --------------------------------------------------------------------- - /** Seek to the given offset / origin in the output IOStream. - * - * Flushes the internal buffer and the output IOStream prior to seeking. */ - aiReturn Seek(size_t pOffset, aiOrigin pOrigin=aiOrigin_SET) - { - Flush(); - return stream->Seek(pOffset, pOrigin); - } - - // --------------------------------------------------------------------- - /** Tell the current position in the output IOStream. - * - * First flushes the internal buffer and the output IOStream. */ - size_t Tell() - { - Flush(); - return stream->Tell(); - } - -public: - - // --------------------------------------------------------------------- - /** Write a float to the stream */ - void PutF4(float f) - { - Put(f); - } - - // --------------------------------------------------------------------- - /** Write a double to the stream */ - void PutF8(double d) { - Put(d); - } - - // --------------------------------------------------------------------- - /** Write a signed 16 bit integer to the stream */ - void PutI2(int16_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write a signed 8 bit integer to the stream */ - void PutI1(int8_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write an signed 32 bit integer to the stream */ - void PutI4(int32_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write a signed 64 bit integer to the stream */ - void PutI8(int64_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write a unsigned 16 bit integer to the stream */ - void PutU2(uint16_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write a unsigned 8 bit integer to the stream */ - void PutU1(uint8_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write an unsigned 32 bit integer to the stream */ - void PutU4(uint32_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write a unsigned 64 bit integer to the stream */ - void PutU8(uint64_t n) { - Put(n); - } - - // --------------------------------------------------------------------- - /** Write a single character to the stream */ - void PutChar(char c) { - Put(c); - } - - // --------------------------------------------------------------------- - /** Write an aiString to the stream */ - void PutString(const aiString& s) - { - // as Put(T f) below - if (cursor + s.length >= buffer.size()) { - buffer.resize(cursor + s.length); - } - void* dest = &buffer[cursor]; - ::memcpy(dest, s.C_Str(), s.length); - cursor += s.length; - } - - // --------------------------------------------------------------------- - /** Write a std::string to the stream */ - void PutString(const std::string& s) - { - // as Put(T f) below - if (cursor + s.size() >= buffer.size()) { - buffer.resize(cursor + s.size()); - } - void* dest = &buffer[cursor]; - ::memcpy(dest, s.c_str(), s.size()); - cursor += s.size(); - } - -public: - - // --------------------------------------------------------------------- - /** overload operator<< and allow chaining of MM ops. */ - template <typename T> - StreamWriter& operator << (T f) { - Put(f); - return *this; - } - - // --------------------------------------------------------------------- - std::size_t GetCurrentPos() const { - return cursor; - } - - // --------------------------------------------------------------------- - void SetCurrentPos(std::size_t new_cursor) { - cursor = new_cursor; - } - - // --------------------------------------------------------------------- - /** Generic write method. ByteSwap::Swap(T*) *must* be defined */ - template <typename T> - void Put(T f) { - Intern :: Getter<SwapEndianess,T,RuntimeSwitch>() (&f, le); - - if (cursor + sizeof(T) >= buffer.size()) { - buffer.resize(cursor + sizeof(T)); - } - - void* dest = &buffer[cursor]; - - // reinterpret_cast + assignment breaks strict aliasing rules - // and generally causes trouble on platforms such as ARM that - // do not silently ignore alignment faults. - ::memcpy(dest, &f, sizeof(T)); - cursor += sizeof(T); - } - -private: - - std::shared_ptr<IOStream> stream; - bool le; - - std::vector<uint8_t> buffer; - std::size_t cursor; -}; - - -// -------------------------------------------------------------------------------------------- -// `static` StreamWriter. Their byte order is fixed and they might be a little bit faster. -#ifdef AI_BUILD_BIG_ENDIAN - typedef StreamWriter<true> StreamWriterLE; - typedef StreamWriter<false> StreamWriterBE; -#else - typedef StreamWriter<true> StreamWriterBE; - typedef StreamWriter<false> StreamWriterLE; -#endif - -// `dynamic` StreamWriter. The byte order of the input data is specified in the -// c'tor. This involves runtime branching and might be a little bit slower. -typedef StreamWriter<true,true> StreamWriterAny; - -} // end namespace Assimp - -#endif // !! AI_STREAMWriter_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/StringComparison.h b/thirdparty/assimp/include/assimp/StringComparison.h deleted file mode 100644 index d3ca3e9714..0000000000 --- a/thirdparty/assimp/include/assimp/StringComparison.h +++ /dev/null @@ -1,238 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Definition of platform independent string workers: - - ASSIMP_itoa10 - ASSIMP_stricmp - ASSIMP_strincmp - - These functions are not consistently available on all platforms, - or the provided implementations behave too differently. -*/ -#pragma once -#ifndef INCLUDED_AI_STRING_WORKERS_H -#define INCLUDED_AI_STRING_WORKERS_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/ai_assert.h> -#include <assimp/defs.h> -#include <assimp/StringComparison.h> - -#include <string.h> -#include <stdint.h> -#include <string> - -namespace Assimp { - -// ------------------------------------------------------------------------------- -/** @brief itoa with a fixed base 10 - * 'itoa' is not consistently available on all platforms so it is quite useful - * to have a small replacement function here. No need to use a full sprintf() - * if we just want to print a number ... - * @param out Output buffer - * @param max Maximum number of characters to be written, including '\0'. - * This parameter may not be 0. - * @param number Number to be written - * @return Length of the output string, excluding the '\0' - */ -AI_FORCE_INLINE -unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number) { - ai_assert(NULL != out); - - // write the unary minus to indicate we have a negative number - unsigned int written = 1u; - if (number < 0 && written < max) { - *out++ = '-'; - ++written; - number = -number; - } - - // We begin with the largest number that is not zero. - int32_t cur = 1000000000; // 2147483648 - bool mustPrint = false; - while (written < max) { - - const unsigned int digit = number / cur; - if (mustPrint || digit > 0 || 1 == cur) { - // print all future zeroe's from now - mustPrint = true; - - *out++ = '0'+static_cast<char>(digit); - - ++written; - number -= digit*cur; - if (1 == cur) { - break; - } - } - cur /= 10; - } - - // append a terminal zero - *out++ = '\0'; - return written-1; -} - -// ------------------------------------------------------------------------------- -/** @brief itoa with a fixed base 10 (Secure template overload) - * The compiler should choose this function if he or she is able to determine the - * size of the array automatically. - */ -template <size_t length> -AI_FORCE_INLINE -unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number) { - return ASSIMP_itoa10(out,length,number); -} - -// ------------------------------------------------------------------------------- -/** @brief Helper function to do platform independent string comparison. - * - * This is required since stricmp() is not consistently available on - * all platforms. Some platforms use the '_' prefix, others don't even - * have such a function. - * - * @param s1 First input string - * @param s2 Second input string - * @return 0 if the given strings are identical - */ -AI_FORCE_INLINE -int ASSIMP_stricmp(const char *s1, const char *s2) { - ai_assert( NULL != s1 ); - ai_assert( NULL != s2 ); - -#if (defined _MSC_VER) - - return ::_stricmp(s1,s2); -#elif defined( __GNUC__ ) - - return ::strcasecmp(s1,s2); -#else - - char c1, c2; - do { - c1 = tolower(*s1++); - c2 = tolower(*s2++); - } - while ( c1 && (c1 == c2) ); - return c1 - c2; -#endif -} - -// ------------------------------------------------------------------------------- -/** @brief Case independent comparison of two std::strings - * - * @param a First string - * @param b Second string - * @return 0 if a == b - */ -AI_FORCE_INLINE -int ASSIMP_stricmp(const std::string& a, const std::string& b) { - int i = (int)b.length()-(int)a.length(); - return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str())); -} - -// ------------------------------------------------------------------------------- -/** @brief Helper function to do platform independent string comparison. - * - * This is required since strincmp() is not consistently available on - * all platforms. Some platforms use the '_' prefix, others don't even - * have such a function. - * - * @param s1 First input string - * @param s2 Second input string - * @param n Macimum number of characters to compare - * @return 0 if the given strings are identical - */ -AI_FORCE_INLINE -int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) { - ai_assert( NULL != s1 ); - ai_assert( NULL != s2 ); - if ( !n ) { - return 0; - } - -#if (defined _MSC_VER) - - return ::_strnicmp(s1,s2,n); - -#elif defined( __GNUC__ ) - - return ::strncasecmp(s1,s2, n); - -#else - char c1, c2; - unsigned int p = 0; - do - { - if (p++ >= n)return 0; - c1 = tolower(*s1++); - c2 = tolower(*s2++); - } - while ( c1 && (c1 == c2) ); - - return c1 - c2; -#endif -} - - -// ------------------------------------------------------------------------------- -/** @brief Evaluates an integer power - * - * todo: move somewhere where it fits better in than here - */ -AI_FORCE_INLINE -unsigned int integer_pow( unsigned int base, unsigned int power ) { - unsigned int res = 1; - for ( unsigned int i = 0; i < power; ++i ) { - res *= base; - } - - return res; -} - -} // end of namespace - -#endif // ! AI_STRINGCOMPARISON_H_INC diff --git a/thirdparty/assimp/include/assimp/StringUtils.h b/thirdparty/assimp/include/assimp/StringUtils.h deleted file mode 100644 index af481f819e..0000000000 --- a/thirdparty/assimp/include/assimp/StringUtils.h +++ /dev/null @@ -1,148 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once -#ifndef INCLUDED_AI_STRINGUTILS_H -#define INCLUDED_AI_STRINGUTILS_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -#include <sstream> -#include <stdarg.h> -#include <cstdlib> - -/// @fn ai_snprintf -/// @brief The portable version of the function snprintf ( C99 standard ), which works on visual studio compilers 2013 and earlier. -/// @param outBuf The buffer to write in -/// @param size The buffer size -/// @param format The format string -/// @param ap The additional arguments. -/// @return The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned. -#if defined(_MSC_VER) && _MSC_VER < 1900 - - AI_FORCE_INLINE - int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) { - int count(-1); - if (0 != size) { - count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap); - } - if (count == -1) { - count = _vscprintf(format, ap); - } - - return count; - } - - AI_FORCE_INLINE - int ai_snprintf(char *outBuf, size_t size, const char *format, ...) { - int count; - va_list ap; - - va_start(ap, format); - count = c99_ai_vsnprintf(outBuf, size, format, ap); - va_end(ap); - - return count; - } - -#else -# define ai_snprintf snprintf -#endif - -/// @fn to_string -/// @brief The portable version of to_string ( some gcc-versions on embedded devices are not supporting this). -/// @param value The value to write into the std::string. -/// @return The value as a std::string -template <typename T> -AI_FORCE_INLINE -std::string to_string( T value ) { - std::ostringstream os; - os << value; - - return os.str(); -} - -/// @fn ai_strtof -/// @brief The portable version of strtof. -/// @param begin The first character of the string. -/// @param end The last character -/// @return The float value, 0.0f in cas of an error. -AI_FORCE_INLINE -float ai_strtof( const char *begin, const char *end ) { - if ( nullptr == begin ) { - return 0.0f; - } - float val( 0.0f ); - if ( nullptr == end ) { - val = static_cast< float >( ::atof( begin ) ); - } else { - std::string::size_type len( end - begin ); - std::string token( begin, len ); - val = static_cast< float >( ::atof( token.c_str() ) ); - } - - return val; -} - -/// @fn DecimalToHexa -/// @brief The portable to convert a decimal value into a hexadecimal string. -/// @param toConvert Value to convert -/// @return The hexadecimal string, is empty in case of an error. -template<class T> -AI_FORCE_INLINE -std::string DecimalToHexa( T toConvert ) { - std::string result; - std::stringstream ss; - ss << std::hex << toConvert; - ss >> result; - - for ( size_t i = 0; i < result.size(); ++i ) { - result[ i ] = toupper( result[ i ] ); - } - - return result; -} - -#endif // INCLUDED_AI_STRINGUTILS_H diff --git a/thirdparty/assimp/include/assimp/Subdivision.h b/thirdparty/assimp/include/assimp/Subdivision.h deleted file mode 100644 index e9450267ec..0000000000 --- a/thirdparty/assimp/include/assimp/Subdivision.h +++ /dev/null @@ -1,134 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a helper class to evaluate subdivision surfaces.*/ -#pragma once -#ifndef AI_SUBDISIVION_H_INC -#define AI_SUBDISIVION_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -struct aiMesh; - -namespace Assimp { - -// ------------------------------------------------------------------------------ -/** Helper class to evaluate subdivision surfaces. Different algorithms - * are provided for choice. */ -// ------------------------------------------------------------------------------ -class ASSIMP_API Subdivider { -public: - - /** Enumerates all supported subvidision algorithms */ - enum Algorithm { - CATMULL_CLARKE = 0x1 - }; - - virtual ~Subdivider(); - - // --------------------------------------------------------------- - /** Create a subdivider of a specific type - * - * @param algo Algorithm to be used for subdivision - * @return Subdivider instance. */ - static Subdivider* Create (Algorithm algo); - - // --------------------------------------------------------------- - /** Subdivide a mesh using the selected algorithm - * - * @param mesh First mesh to be subdivided. Must be in verbose - * format. - * @param out Receives the output mesh, allocated by me. - * @param num Number of subdivisions to perform. - * @param discard_input If true is passed, the input mesh is - * deleted after the subdivision is complete. This can - * improve performance because it allows the optimization - * to reuse the existing mesh for intermediate results. - * @pre out!=mesh*/ - virtual void Subdivide ( aiMesh* mesh, - aiMesh*& out, unsigned int num, - bool discard_input = false) = 0; - - // --------------------------------------------------------------- - /** Subdivide multiple meshes using the selected algorithm. This - * avoids erroneous smoothing on objects consisting of multiple - * per-material meshes. Usually, most 3d modellers smooth on a - * per-object base, regardless the materials assigned to the - * meshes. - * - * @param smesh Array of meshes to be subdivided. Must be in - * verbose format. - * @param nmesh Number of meshes in smesh. - * @param out Receives the output meshes. The array must be - * sufficiently large (at least @c nmesh elements) and may not - * overlap the input array. Output meshes map one-to-one to - * their corresponding input meshes. The meshes are allocated - * by the function. - * @param discard_input If true is passed, input meshes are - * deleted after the subdivision is complete. This can - * improve performance because it allows the optimization - * of reusing existing meshes for intermediate results. - * @param num Number of subdivisions to perform. - * @pre nmesh != 0, smesh and out may not overlap*/ - virtual void Subdivide ( - aiMesh** smesh, - size_t nmesh, - aiMesh** out, - unsigned int num, - bool discard_input = false) = 0; - -}; - -inline -Subdivider::~Subdivider() { - // empty -} - -} // end namespace Assimp - - -#endif // !! AI_SUBDISIVION_H_INC - diff --git a/thirdparty/assimp/include/assimp/TinyFormatter.h b/thirdparty/assimp/include/assimp/TinyFormatter.h deleted file mode 100644 index 6227e42c52..0000000000 --- a/thirdparty/assimp/include/assimp/TinyFormatter.h +++ /dev/null @@ -1,158 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file TinyFormatter.h - * @brief Utility to format log messages more easily. Introduced - * to get rid of the boost::format dependency. Much slinker, - * basically just extends stringstream. - */ -#pragma once -#ifndef INCLUDED_TINY_FORMATTER_H -#define INCLUDED_TINY_FORMATTER_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <sstream> - -namespace Assimp { -namespace Formatter { - -// ------------------------------------------------------------------------------------------------ -/** stringstream utility. Usage: - * @code - * void writelog(const std::string&s); - * void writelog(const std::wstring&s); - * ... - * writelog(format()<< "hi! this is a number: " << 4); - * writelog(wformat()<< L"hi! this is a number: " << 4); - * - * @endcode */ -template < typename T, - typename CharTraits = std::char_traits<T>, - typename Allocator = std::allocator<T> > -class basic_formatter { -public: - typedef class std::basic_string<T,CharTraits,Allocator> string; - typedef class std::basic_ostringstream<T,CharTraits,Allocator> stringstream; - - basic_formatter() { - // empty - } - - /* Allow basic_formatter<T>'s to be used almost interchangeably - * with std::(w)string or const (w)char* arguments because the - * conversion c'tor is called implicitly. */ - template <typename TT> - basic_formatter(const TT& sin) { - underlying << sin; - } - - - // The problem described here: - // https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462 - // can also cause trouble here. Apparently, older gcc versions sometimes copy temporaries - // being bound to const ref& function parameters. Copying streams is not permitted, though. - // This workaround avoids this by manually specifying a copy ctor. -#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6) - explicit basic_formatter(const basic_formatter& other) { - underlying << (string)other; - } -#endif - - operator string () const { - return underlying.str(); - } - - /* note - this is declared const because binding temporaries does only - * work for const references, so many function prototypes will - * include const basic_formatter<T>& s but might still want to - * modify the formatted string without the need for a full copy.*/ - template <typename TToken> - const basic_formatter& operator << (const TToken& s) const { - underlying << s; - return *this; - } - - template <typename TToken> - basic_formatter& operator << (const TToken& s) { - underlying << s; - return *this; - } - - - // comma operator overloaded as well, choose your preferred way. - template <typename TToken> - const basic_formatter& operator, (const TToken& s) const { - underlying << s; - return *this; - } - - template <typename TToken> - basic_formatter& operator, (const TToken& s) { - underlying << s; - return *this; - } - - // Fix for MSVC8 - // See https://sourceforge.net/projects/assimp/forums/forum/817654/topic/4372824 - template <typename TToken> - basic_formatter& operator, (TToken& s) { - underlying << s; - return *this; - } - - -private: - mutable stringstream underlying; -}; - - -typedef basic_formatter< char > format; -typedef basic_formatter< wchar_t > wformat; - -} // ! namespace Formatter - -} // ! namespace Assimp - -#endif diff --git a/thirdparty/assimp/include/assimp/Vertex.h b/thirdparty/assimp/include/assimp/Vertex.h deleted file mode 100644 index 5e63db5fe4..0000000000 --- a/thirdparty/assimp/include/assimp/Vertex.h +++ /dev/null @@ -1,297 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/** @file Defines a helper class to represent an interleaved vertex - along with arithmetic operations to support vertex operations - such as subdivision, smoothing etc. - - While the code is kept as general as possible, arithmetic operations - that are not currently well-defined (and would cause compile errors - due to missing operators in the math library), are commented. - */ -#pragma once -#ifndef AI_VERTEX_H_INC -#define AI_VERTEX_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/vector3.h> -#include <assimp/mesh.h> -#include <assimp/ai_assert.h> - -#include <functional> - -namespace Assimp { - - /////////////////////////////////////////////////////////////////////////// - // std::plus-family operates on operands with identical types - we need to - // support all the (vectype op float) combinations in vector maths. - // Providing T(float) would open the way to endless implicit conversions. - /////////////////////////////////////////////////////////////////////////// - namespace Intern { - template <typename T0, typename T1, typename TRES = T0> struct plus { - TRES operator() (const T0& t0, const T1& t1) const { - return t0+t1; - } - }; - template <typename T0, typename T1, typename TRES = T0> struct minus { - TRES operator() (const T0& t0, const T1& t1) const { - return t0-t1; - } - }; - template <typename T0, typename T1, typename TRES = T0> struct multiplies { - TRES operator() (const T0& t0, const T1& t1) const { - return t0*t1; - } - }; - template <typename T0, typename T1, typename TRES = T0> struct divides { - TRES operator() (const T0& t0, const T1& t1) const { - return t0/t1; - } - }; - } - -// ------------------------------------------------------------------------------------------------ -/** Intermediate description a vertex with all possible components. Defines a full set of - * operators, so you may use such a 'Vertex' in basic arithmetics. All operators are applied - * to *all* vertex components equally. This is useful for stuff like interpolation - * or subdivision, but won't work if special handling is required for some vertex components. */ -// ------------------------------------------------------------------------------------------------ -class Vertex { - friend Vertex operator + (const Vertex&,const Vertex&); - friend Vertex operator - (const Vertex&,const Vertex&); - friend Vertex operator * (const Vertex&,ai_real); - friend Vertex operator / (const Vertex&,ai_real); - friend Vertex operator * (ai_real, const Vertex&); - -public: - Vertex() {} - - // ---------------------------------------------------------------------------- - /** Extract a particular vertex from a mesh and interleave all components */ - explicit Vertex(const aiMesh* msh, unsigned int idx) { - ai_assert(idx < msh->mNumVertices); - position = msh->mVertices[idx]; - - if (msh->HasNormals()) { - normal = msh->mNormals[idx]; - } - - if (msh->HasTangentsAndBitangents()) { - tangent = msh->mTangents[idx]; - bitangent = msh->mBitangents[idx]; - } - - for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) { - texcoords[i] = msh->mTextureCoords[i][idx]; - } - - for (unsigned int i = 0; msh->HasVertexColors(i); ++i) { - colors[i] = msh->mColors[i][idx]; - } - } - - // ---------------------------------------------------------------------------- - /** Extract a particular vertex from a anim mesh and interleave all components */ - explicit Vertex(const aiAnimMesh* msh, unsigned int idx) { - ai_assert(idx < msh->mNumVertices); - position = msh->mVertices[idx]; - - if (msh->HasNormals()) { - normal = msh->mNormals[idx]; - } - - if (msh->HasTangentsAndBitangents()) { - tangent = msh->mTangents[idx]; - bitangent = msh->mBitangents[idx]; - } - - for (unsigned int i = 0; msh->HasTextureCoords(i); ++i) { - texcoords[i] = msh->mTextureCoords[i][idx]; - } - - for (unsigned int i = 0; msh->HasVertexColors(i); ++i) { - colors[i] = msh->mColors[i][idx]; - } - } - - Vertex& operator += (const Vertex& v) { - *this = *this+v; - return *this; - } - - Vertex& operator -= (const Vertex& v) { - *this = *this-v; - return *this; - } - - Vertex& operator *= (ai_real v) { - *this = *this*v; - return *this; - } - - Vertex& operator /= (ai_real v) { - *this = *this/v; - return *this; - } - - // ---------------------------------------------------------------------------- - /** Convert back to non-interleaved storage */ - void SortBack(aiMesh* out, unsigned int idx) const { - ai_assert(idx<out->mNumVertices); - out->mVertices[idx] = position; - - if (out->HasNormals()) { - out->mNormals[idx] = normal; - } - - if (out->HasTangentsAndBitangents()) { - out->mTangents[idx] = tangent; - out->mBitangents[idx] = bitangent; - } - - for(unsigned int i = 0; out->HasTextureCoords(i); ++i) { - out->mTextureCoords[i][idx] = texcoords[i]; - } - - for(unsigned int i = 0; out->HasVertexColors(i); ++i) { - out->mColors[i][idx] = colors[i]; - } - } - -private: - - // ---------------------------------------------------------------------------- - /** Construct from two operands and a binary operation to combine them */ - template <template <typename t> class op> static Vertex BinaryOp(const Vertex& v0, const Vertex& v1) { - // this is a heavy task for the compiler to optimize ... *pray* - - Vertex res; - res.position = op<aiVector3D>()(v0.position,v1.position); - res.normal = op<aiVector3D>()(v0.normal,v1.normal); - res.tangent = op<aiVector3D>()(v0.tangent,v1.tangent); - res.bitangent = op<aiVector3D>()(v0.bitangent,v1.bitangent); - - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - res.texcoords[i] = op<aiVector3D>()(v0.texcoords[i],v1.texcoords[i]); - } - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { - res.colors[i] = op<aiColor4D>()(v0.colors[i],v1.colors[i]); - } - return res; - } - - // ---------------------------------------------------------------------------- - /** This time binary arithmetics of v0 with a floating-point number */ - template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) { - // this is a heavy task for the compiler to optimize ... *pray* - - Vertex res; - res.position = op<aiVector3D,ai_real,aiVector3D>()(v0.position,f); - res.normal = op<aiVector3D,ai_real,aiVector3D>()(v0.normal,f); - res.tangent = op<aiVector3D,ai_real,aiVector3D>()(v0.tangent,f); - res.bitangent = op<aiVector3D,ai_real,aiVector3D>()(v0.bitangent,f); - - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f); - } - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { - res.colors[i] = op<aiColor4D,ai_real,aiColor4D>()(v0.colors[i],f); - } - return res; - } - - // ---------------------------------------------------------------------------- - /** This time binary arithmetics of v0 with a floating-point number */ - template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) { - // this is a heavy task for the compiler to optimize ... *pray* - - Vertex res; - res.position = op<ai_real,aiVector3D,aiVector3D>()(f,v0.position); - res.normal = op<ai_real,aiVector3D,aiVector3D>()(f,v0.normal); - res.tangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.tangent); - res.bitangent = op<ai_real,aiVector3D,aiVector3D>()(f,v0.bitangent); - - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]); - } - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { - res.colors[i] = op<ai_real,aiColor4D,aiColor4D>()(f,v0.colors[i]); - } - return res; - } - -public: - - aiVector3D position; - aiVector3D normal; - aiVector3D tangent, bitangent; - - aiVector3D texcoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; - aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS]; -}; - -// ------------------------------------------------------------------------------------------------ -AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) { - return Vertex::BinaryOp<std::plus>(v0,v1); -} - -AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) { - return Vertex::BinaryOp<std::minus>(v0,v1); -} - -AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) { - return Vertex::BinaryOp<Intern::multiplies>(v0,f); -} - -AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) { - return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f); -} - -AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) { - return Vertex::BinaryOp<Intern::multiplies>(f,v0); -} - -} - -#endif // AI_VERTEX_H_INC diff --git a/thirdparty/assimp/include/assimp/XMLTools.h b/thirdparty/assimp/include/assimp/XMLTools.h deleted file mode 100644 index 95f12cdebf..0000000000 --- a/thirdparty/assimp/include/assimp/XMLTools.h +++ /dev/null @@ -1,88 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#pragma once -#ifndef INCLUDED_ASSIMP_XML_TOOLS_H -#define INCLUDED_ASSIMP_XML_TOOLS_H - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <string> - -namespace Assimp { - // XML escape the 5 XML special characters (",',<,> and &) in |data| - // Based on http://stackoverflow.com/questions/5665231 - std::string XMLEscape(const std::string& data) { - std::string buffer; - - const size_t size = data.size(); - buffer.reserve(size + size / 8); - for(size_t i = 0; i < size; ++i) { - const char c = data[i]; - switch(c) { - case '&' : - buffer.append("&"); - break; - case '\"': - buffer.append("""); - break; - case '\'': - buffer.append("'"); - break; - case '<' : - buffer.append("<"); - break; - case '>' : - buffer.append(">"); - break; - default: - buffer.append(&c, 1); - break; - } - } - return buffer; - } -} - -#endif // INCLUDED_ASSIMP_XML_TOOLS_H diff --git a/thirdparty/assimp/include/assimp/aabb.h b/thirdparty/assimp/include/assimp/aabb.h deleted file mode 100644 index 83bb62256b..0000000000 --- a/thirdparty/assimp/include/assimp/aabb.h +++ /dev/null @@ -1,79 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#pragma once -#ifndef AI_AABB_H_INC -#define AI_AABB_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/vector3.h> - -struct aiAABB { - C_STRUCT aiVector3D mMin; - C_STRUCT aiVector3D mMax; - -#ifdef __cplusplus - - aiAABB() - : mMin() - , mMax() { - // empty - } - - aiAABB(const aiVector3D &min, const aiVector3D &max ) - : mMin(min) - , mMax(max) { - // empty - } - - ~aiAABB() { - // empty - } - -#endif // __cplusplus - -}; - - -#endif // AI_AABB_H_INC diff --git a/thirdparty/assimp/include/assimp/ai_assert.h b/thirdparty/assimp/include/assimp/ai_assert.h deleted file mode 100644 index 2b32b01d3e..0000000000 --- a/thirdparty/assimp/include/assimp/ai_assert.h +++ /dev/null @@ -1,61 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#pragma once -#ifndef AI_ASSERT_H_INC -#define AI_ASSERT_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef ASSIMP_BUILD_DEBUG -# include <assert.h> -# define ai_assert(expression) assert( expression ) -# define ai_assert_entry() assert( false ) -#else -# define ai_assert(expression) -# define ai_assert_entry() -#endif // ASSIMP_BUILD_DEBUG - -#endif // AI_ASSERT_H_INC - diff --git a/thirdparty/assimp/include/assimp/anim.h b/thirdparty/assimp/include/assimp/anim.h deleted file mode 100644 index e208b11adb..0000000000 --- a/thirdparty/assimp/include/assimp/anim.h +++ /dev/null @@ -1,581 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** - * @file anim.h - * @brief Defines the data structures in which the imported animations - * are returned. - */ -#pragma once -#ifndef AI_ANIM_H_INC -#define AI_ANIM_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> -#include <assimp/quaternion.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -/** A time-value pair specifying a certain 3D vector for the given time. */ -struct aiVectorKey -{ - /** The time of this key */ - double mTime; - - /** The value of this key */ - C_STRUCT aiVector3D mValue; - -#ifdef __cplusplus - - /// @brief The default constructor. - aiVectorKey() AI_NO_EXCEPT - : mTime( 0.0 ) - , mValue() { - // empty - } - - /// @brief Construction from a given time and key value. - - aiVectorKey(double time, const aiVector3D& value) - : mTime( time ) - , mValue( value ) { - // empty - } - - typedef aiVector3D elem_type; - - // Comparison operators. For use with std::find(); - bool operator == (const aiVectorKey& rhs) const { - return rhs.mValue == this->mValue; - } - bool operator != (const aiVectorKey& rhs ) const { - return rhs.mValue != this->mValue; - } - - // Relational operators. For use with std::sort(); - bool operator < (const aiVectorKey& rhs ) const { - return mTime < rhs.mTime; - } - bool operator > (const aiVectorKey& rhs ) const { - return mTime > rhs.mTime; - } -#endif // __cplusplus -}; - -// --------------------------------------------------------------------------- -/** A time-value pair specifying a rotation for the given time. - * Rotations are expressed with quaternions. */ -struct aiQuatKey -{ - /** The time of this key */ - double mTime; - - /** The value of this key */ - C_STRUCT aiQuaternion mValue; - -#ifdef __cplusplus - aiQuatKey() AI_NO_EXCEPT - : mTime( 0.0 ) - , mValue() { - // empty - } - - /** Construction from a given time and key value */ - aiQuatKey(double time, const aiQuaternion& value) - : mTime (time) - , mValue (value) - {} - - typedef aiQuaternion elem_type; - - // Comparison operators. For use with std::find(); - bool operator == (const aiQuatKey& rhs ) const { - return rhs.mValue == this->mValue; - } - bool operator != (const aiQuatKey& rhs ) const { - return rhs.mValue != this->mValue; - } - - // Relational operators. For use with std::sort(); - bool operator < (const aiQuatKey& rhs ) const { - return mTime < rhs.mTime; - } - bool operator > (const aiQuatKey& rhs ) const { - return mTime > rhs.mTime; - } -#endif -}; - -// --------------------------------------------------------------------------- -/** Binds a anim-mesh to a specific point in time. */ -struct aiMeshKey -{ - /** The time of this key */ - double mTime; - - /** Index into the aiMesh::mAnimMeshes array of the - * mesh corresponding to the #aiMeshAnim hosting this - * key frame. The referenced anim mesh is evaluated - * according to the rules defined in the docs for #aiAnimMesh.*/ - unsigned int mValue; - -#ifdef __cplusplus - - aiMeshKey() AI_NO_EXCEPT - : mTime(0.0) - , mValue(0) - { - } - - /** Construction from a given time and key value */ - aiMeshKey(double time, const unsigned int value) - : mTime (time) - , mValue (value) - {} - - typedef unsigned int elem_type; - - // Comparison operators. For use with std::find(); - bool operator == (const aiMeshKey& o) const { - return o.mValue == this->mValue; - } - bool operator != (const aiMeshKey& o) const { - return o.mValue != this->mValue; - } - - // Relational operators. For use with std::sort(); - bool operator < (const aiMeshKey& o) const { - return mTime < o.mTime; - } - bool operator > (const aiMeshKey& o) const { - return mTime > o.mTime; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** Binds a morph anim mesh to a specific point in time. */ -struct aiMeshMorphKey -{ - /** The time of this key */ - double mTime; - - /** The values and weights at the time of this key */ - unsigned int *mValues; - double *mWeights; - - /** The number of values and weights */ - unsigned int mNumValuesAndWeights; -#ifdef __cplusplus - aiMeshMorphKey() AI_NO_EXCEPT - : mTime(0.0) - , mValues(nullptr) - , mWeights(nullptr) - , mNumValuesAndWeights(0) - { - - } - - ~aiMeshMorphKey() - { - if (mNumValuesAndWeights && mValues && mWeights) { - delete [] mValues; - delete [] mWeights; - } - } -#endif -}; - -// --------------------------------------------------------------------------- -/** Defines how an animation channel behaves outside the defined time - * range. This corresponds to aiNodeAnim::mPreState and - * aiNodeAnim::mPostState.*/ -enum aiAnimBehaviour -{ - /** The value from the default node transformation is taken*/ - aiAnimBehaviour_DEFAULT = 0x0, - - /** The nearest key value is used without interpolation */ - aiAnimBehaviour_CONSTANT = 0x1, - - /** The value of the nearest two keys is linearly - * extrapolated for the current time value.*/ - aiAnimBehaviour_LINEAR = 0x2, - - /** The animation is repeated. - * - * If the animation key go from n to m and the current - * time is t, use the value at (t-n) % (|m-n|).*/ - aiAnimBehaviour_REPEAT = 0x3, - - /** This value is not used, it is just here to force the - * the compiler to map this enum to a 32 Bit integer */ -#ifndef SWIG - _aiAnimBehaviour_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** Describes the animation of a single node. The name specifies the - * bone/node which is affected by this animation channel. The keyframes - * are given in three separate series of values, one each for position, - * rotation and scaling. The transformation matrix computed from these - * values replaces the node's original transformation matrix at a - * specific time. - * This means all keys are absolute and not relative to the bone default pose. - * The order in which the transformations are applied is - * - as usual - scaling, rotation, translation. - * - * @note All keys are returned in their correct, chronological order. - * Duplicate keys don't pass the validation step. Most likely there - * will be no negative time values, but they are not forbidden also ( so - * implementations need to cope with them! ) */ -struct aiNodeAnim { - /** The name of the node affected by this animation. The node - * must exist and it must be unique.*/ - C_STRUCT aiString mNodeName; - - /** The number of position keys */ - unsigned int mNumPositionKeys; - - /** The position keys of this animation channel. Positions are - * specified as 3D vector. The array is mNumPositionKeys in size. - * - * If there are position keys, there will also be at least one - * scaling and one rotation key.*/ - C_STRUCT aiVectorKey* mPositionKeys; - - /** The number of rotation keys */ - unsigned int mNumRotationKeys; - - /** The rotation keys of this animation channel. Rotations are - * given as quaternions, which are 4D vectors. The array is - * mNumRotationKeys in size. - * - * If there are rotation keys, there will also be at least one - * scaling and one position key. */ - C_STRUCT aiQuatKey* mRotationKeys; - - /** The number of scaling keys */ - unsigned int mNumScalingKeys; - - /** The scaling keys of this animation channel. Scalings are - * specified as 3D vector. The array is mNumScalingKeys in size. - * - * If there are scaling keys, there will also be at least one - * position and one rotation key.*/ - C_STRUCT aiVectorKey* mScalingKeys; - - /** Defines how the animation behaves before the first - * key is encountered. - * - * The default value is aiAnimBehaviour_DEFAULT (the original - * transformation matrix of the affected node is used).*/ - C_ENUM aiAnimBehaviour mPreState; - - /** Defines how the animation behaves after the last - * key was processed. - * - * The default value is aiAnimBehaviour_DEFAULT (the original - * transformation matrix of the affected node is taken).*/ - C_ENUM aiAnimBehaviour mPostState; - -#ifdef __cplusplus - aiNodeAnim() AI_NO_EXCEPT - : mNumPositionKeys( 0 ) - , mPositionKeys( nullptr ) - , mNumRotationKeys( 0 ) - , mRotationKeys( nullptr ) - , mNumScalingKeys( 0 ) - , mScalingKeys( nullptr ) - , mPreState( aiAnimBehaviour_DEFAULT ) - , mPostState( aiAnimBehaviour_DEFAULT ) { - // empty - } - - ~aiNodeAnim() { - delete [] mPositionKeys; - delete [] mRotationKeys; - delete [] mScalingKeys; - } -#endif // __cplusplus -}; - -// --------------------------------------------------------------------------- -/** Describes vertex-based animations for a single mesh or a group of - * meshes. Meshes carry the animation data for each frame in their - * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to - * define keyframes linking each mesh attachment to a particular - * point in time. */ -struct aiMeshAnim -{ - /** Name of the mesh to be animated. An empty string is not allowed, - * animated meshes need to be named (not necessarily uniquely, - * the name can basically serve as wild-card to select a group - * of meshes with similar animation setup)*/ - C_STRUCT aiString mName; - - /** Size of the #mKeys array. Must be 1, at least. */ - unsigned int mNumKeys; - - /** Key frames of the animation. May not be NULL. */ - C_STRUCT aiMeshKey* mKeys; - -#ifdef __cplusplus - - aiMeshAnim() AI_NO_EXCEPT - : mNumKeys() - , mKeys() - {} - - ~aiMeshAnim() - { - delete[] mKeys; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** Describes a morphing animation of a given mesh. */ -struct aiMeshMorphAnim -{ - /** Name of the mesh to be animated. An empty string is not allowed, - * animated meshes need to be named (not necessarily uniquely, - * the name can basically serve as wildcard to select a group - * of meshes with similar animation setup)*/ - C_STRUCT aiString mName; - - /** Size of the #mKeys array. Must be 1, at least. */ - unsigned int mNumKeys; - - /** Key frames of the animation. May not be NULL. */ - C_STRUCT aiMeshMorphKey* mKeys; - -#ifdef __cplusplus - - aiMeshMorphAnim() AI_NO_EXCEPT - : mNumKeys() - , mKeys() - {} - - ~aiMeshMorphAnim() - { - delete[] mKeys; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** An animation consists of key-frame data for a number of nodes. For - * each node affected by the animation a separate series of data is given.*/ -struct aiAnimation { - /** The name of the animation. If the modeling package this data was - * exported from does support only a single animation channel, this - * name is usually empty (length is zero). */ - C_STRUCT aiString mName; - - /** Duration of the animation in ticks. */ - double mDuration; - - /** Ticks per second. 0 if not specified in the imported file */ - double mTicksPerSecond; - - /** The number of bone animation channels. Each channel affects - * a single node. */ - unsigned int mNumChannels; - - /** The node animation channels. Each channel affects a single node. - * The array is mNumChannels in size. */ - C_STRUCT aiNodeAnim** mChannels; - - - /** The number of mesh animation channels. Each channel affects - * a single mesh and defines vertex-based animation. */ - unsigned int mNumMeshChannels; - - /** The mesh animation channels. Each channel affects a single mesh. - * The array is mNumMeshChannels in size. */ - C_STRUCT aiMeshAnim** mMeshChannels; - - /** The number of mesh animation channels. Each channel affects - * a single mesh and defines morphing animation. */ - unsigned int mNumMorphMeshChannels; - - /** The morph mesh animation channels. Each channel affects a single mesh. - * The array is mNumMorphMeshChannels in size. */ - C_STRUCT aiMeshMorphAnim **mMorphMeshChannels; - -#ifdef __cplusplus - aiAnimation() AI_NO_EXCEPT - : mDuration(-1.) - , mTicksPerSecond(0.) - , mNumChannels(0) - , mChannels(nullptr) - , mNumMeshChannels(0) - , mMeshChannels(nullptr) - , mNumMorphMeshChannels(0) - , mMorphMeshChannels(nullptr) { - // empty - } - - ~aiAnimation() { - // DO NOT REMOVE THIS ADDITIONAL CHECK - if ( mNumChannels && mChannels ) { - for( unsigned int a = 0; a < mNumChannels; a++) { - delete mChannels[ a ]; - } - - delete [] mChannels; - } - if (mNumMeshChannels && mMeshChannels) { - for( unsigned int a = 0; a < mNumMeshChannels; a++) { - delete mMeshChannels[a]; - } - - delete [] mMeshChannels; - } - if (mNumMorphMeshChannels && mMorphMeshChannels) { - for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) { - delete mMorphMeshChannels[a]; - } - - delete [] mMorphMeshChannels; - } - } -#endif // __cplusplus -}; - -#ifdef __cplusplus - -} - -/// @brief Some C++ utilities for inter- and extrapolation -namespace Assimp { - -// --------------------------------------------------------------------------- -/** - * @brief CPP-API: Utility class to simplify interpolations of various data types. - * - * The type of interpolation is chosen automatically depending on the - * types of the arguments. - */ -template <typename T> -struct Interpolator -{ - // ------------------------------------------------------------------ - /** @brief Get the result of the interpolation between a,b. - * - * The interpolation algorithm depends on the type of the operands. - * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple - * linear interpolation. */ - void operator () (T& out,const T& a, const T& b, ai_real d) const { - out = a + (b-a)*d; - } -}; // ! Interpolator <T> - -//! @cond Never - -template <> -struct Interpolator <aiQuaternion> { - void operator () (aiQuaternion& out,const aiQuaternion& a, - const aiQuaternion& b, ai_real d) const - { - aiQuaternion::Interpolate(out,a,b,d); - } -}; // ! Interpolator <aiQuaternion> - -template <> -struct Interpolator <unsigned int> { - void operator () (unsigned int& out,unsigned int a, - unsigned int b, ai_real d) const - { - out = d>0.5f ? b : a; - } -}; // ! Interpolator <aiQuaternion> - -template <> -struct Interpolator<aiVectorKey> { - void operator () (aiVector3D& out,const aiVectorKey& a, - const aiVectorKey& b, ai_real d) const - { - Interpolator<aiVector3D> ipl; - ipl(out,a.mValue,b.mValue,d); - } -}; // ! Interpolator <aiVectorKey> - -template <> -struct Interpolator<aiQuatKey> { - void operator () (aiQuaternion& out, const aiQuatKey& a, - const aiQuatKey& b, ai_real d) const - { - Interpolator<aiQuaternion> ipl; - ipl(out,a.mValue,b.mValue,d); - } -}; // ! Interpolator <aiQuatKey> - -template <> -struct Interpolator<aiMeshKey> { - void operator () (unsigned int& out, const aiMeshKey& a, - const aiMeshKey& b, ai_real d) const - { - Interpolator<unsigned int> ipl; - ipl(out,a.mValue,b.mValue,d); - } -}; // ! Interpolator <aiQuatKey> - -//! @endcond - -} // ! end namespace Assimp - -#endif // __cplusplus - -#endif // AI_ANIM_H_INC diff --git a/thirdparty/assimp/include/assimp/camera.h b/thirdparty/assimp/include/assimp/camera.h deleted file mode 100644 index adb749ff59..0000000000 --- a/thirdparty/assimp/include/assimp/camera.h +++ /dev/null @@ -1,225 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file camera.h - * @brief Defines the aiCamera data structure - */ - -#pragma once -#ifndef AI_CAMERA_H_INC -#define AI_CAMERA_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include "types.h" - -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -/** Helper structure to describe a virtual camera. - * - * Cameras have a representation in the node graph and can be animated. - * An important aspect is that the camera itself is also part of the - * scene-graph. This means, any values such as the look-at vector are not - * *absolute*, they're <b>relative</b> to the coordinate system defined - * by the node which corresponds to the camera. This allows for camera - * animations. For static cameras parameters like the 'look-at' or 'up' vectors - * are usually specified directly in aiCamera, but beware, they could also - * be encoded in the node transformation. The following (pseudo)code sample - * shows how to do it: <br><br> - * @code - * // Get the camera matrix for a camera at a specific time - * // if the node hierarchy for the camera does not contain - * // at least one animated node this is a static computation - * get-camera-matrix (node sceneRoot, camera cam) : matrix - * { - * node cnd = find-node-for-camera(cam) - * matrix cmt = identity() - * - * // as usual - get the absolute camera transformation for this frame - * for each node nd in hierarchy from sceneRoot to cnd - * matrix cur - * if (is-animated(nd)) - * cur = eval-animation(nd) - * else cur = nd->mTransformation; - * cmt = mult-matrices( cmt, cur ) - * end for - * - * // now multiply with the camera's own local transform - * cam = mult-matrices (cam, get-camera-matrix(cmt) ) - * } - * @endcode - * - * @note some file formats (such as 3DS, ASE) export a "target point" - - * the point the camera is looking at (it can even be animated). Assimp - * writes the target point as a subnode of the camera's main node, - * called "<camName>.Target". However this is just additional information - * then the transformation tracks of the camera main node make the - * camera already look in the right direction. - * -*/ -struct aiCamera -{ - /** The name of the camera. - * - * There must be a node in the scenegraph with the same name. - * This node specifies the position of the camera in the scene - * hierarchy and can be animated. - */ - C_STRUCT aiString mName; - - /** Position of the camera relative to the coordinate space - * defined by the corresponding node. - * - * The default value is 0|0|0. - */ - C_STRUCT aiVector3D mPosition; - - /** 'Up' - vector of the camera coordinate system relative to - * the coordinate space defined by the corresponding node. - * - * The 'right' vector of the camera coordinate system is - * the cross product of the up and lookAt vectors. - * The default value is 0|1|0. The vector - * may be normalized, but it needn't. - */ - C_STRUCT aiVector3D mUp; - - - /** 'LookAt' - vector of the camera coordinate system relative to - * the coordinate space defined by the corresponding node. - * - * This is the viewing direction of the user. - * The default value is 0|0|1. The vector - * may be normalized, but it needn't. - */ - C_STRUCT aiVector3D mLookAt; - - /** Half horizontal field of view angle, in radians. - * - * The field of view angle is the angle between the center - * line of the screen and the left or right border. - * The default value is 1/4PI. - */ - float mHorizontalFOV; - - /** Distance of the near clipping plane from the camera. - * - * The value may not be 0.f (for arithmetic reasons to prevent - * a division through zero). The default value is 0.1f. - */ - float mClipPlaneNear; - - /** Distance of the far clipping plane from the camera. - * - * The far clipping plane must, of course, be further away than the - * near clipping plane. The default value is 1000.f. The ratio - * between the near and the far plane should not be too - * large (between 1000-10000 should be ok) to avoid floating-point - * inaccuracies which could lead to z-fighting. - */ - float mClipPlaneFar; - - /** Screen aspect ratio. - * - * This is the ration between the width and the height of the - * screen. Typical values are 4/3, 1/2 or 1/1. This value is - * 0 if the aspect ratio is not defined in the source file. - * 0 is also the default value. - */ - float mAspect; - -#ifdef __cplusplus - - aiCamera() AI_NO_EXCEPT - : mUp (0.f,1.f,0.f) - , mLookAt (0.f,0.f,1.f) - , mHorizontalFOV (0.25f * (float)AI_MATH_PI) - , mClipPlaneNear (0.1f) - , mClipPlaneFar (1000.f) - , mAspect (0.f) - {} - - /** @brief Get a *right-handed* camera matrix from me - * @param out Camera matrix to be filled - */ - void GetCameraMatrix (aiMatrix4x4& out) const - { - /** todo: test ... should work, but i'm not absolutely sure */ - - /** We don't know whether these vectors are already normalized ...*/ - aiVector3D zaxis = mLookAt; zaxis.Normalize(); - aiVector3D yaxis = mUp; yaxis.Normalize(); - aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize(); - - out.a4 = -(xaxis * mPosition); - out.b4 = -(yaxis * mPosition); - out.c4 = -(zaxis * mPosition); - - out.a1 = xaxis.x; - out.a2 = xaxis.y; - out.a3 = xaxis.z; - - out.b1 = yaxis.x; - out.b2 = yaxis.y; - out.b3 = yaxis.z; - - out.c1 = zaxis.x; - out.c2 = zaxis.y; - out.c3 = zaxis.z; - - out.d1 = out.d2 = out.d3 = 0.f; - out.d4 = 1.f; - } - -#endif -}; - - -#ifdef __cplusplus -} -#endif - -#endif // AI_CAMERA_H_INC diff --git a/thirdparty/assimp/include/assimp/cexport.h b/thirdparty/assimp/include/assimp/cexport.h deleted file mode 100644 index cbc0253d50..0000000000 --- a/thirdparty/assimp/include/assimp/cexport.h +++ /dev/null @@ -1,265 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file cexport.h -* @brief Defines the C-API for the Assimp export interface -*/ -#pragma once -#ifndef AI_EXPORT_H_INC -#define AI_EXPORT_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifndef ASSIMP_BUILD_NO_EXPORT - -// Public ASSIMP data structures -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -struct aiScene; // aiScene.h -struct aiFileIO; // aiFileIO.h - -// -------------------------------------------------------------------------------- -/** Describes an file format which Assimp can export to. Use #aiGetExportFormatCount() to -* learn how many export formats the current Assimp build supports and #aiGetExportFormatDescription() -* to retrieve a description of an export format option. -*/ -struct aiExportFormatDesc -{ - /// a short string ID to uniquely identify the export format. Use this ID string to - /// specify which file format you want to export to when calling #aiExportScene(). - /// Example: "dae" or "obj" - const char* id; - - /// A short description of the file format to present to users. Useful if you want - /// to allow the user to select an export format. - const char* description; - - /// Recommended file extension for the exported file in lower case. - const char* fileExtension; -}; - - -// -------------------------------------------------------------------------------- -/** Returns the number of export file formats available in the current Assimp build. - * Use aiGetExportFormatDescription() to retrieve infos of a specific export format. - */ -ASSIMP_API size_t aiGetExportFormatCount(void); - -// -------------------------------------------------------------------------------- -/** Returns a description of the nth export file format. Use #aiGetExportFormatCount() - * to learn how many export formats are supported. The description must be released by - * calling aiReleaseExportFormatDescription afterwards. - * @param pIndex Index of the export format to retrieve information for. Valid range is - * 0 to #aiGetExportFormatCount() - * @return A description of that specific export format. NULL if pIndex is out of range. - */ -ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex); - -// -------------------------------------------------------------------------------- -/** Release a description of the nth export file format. Must be returned by -* aiGetExportFormatDescription -* @param desc Pointer to the description -*/ -ASSIMP_API void aiReleaseExportFormatDescription( const C_STRUCT aiExportFormatDesc *desc ); - -// -------------------------------------------------------------------------------- -/** Create a modifiable copy of a scene. - * This is useful to import files via Assimp, change their topology and - * export them again. Since the scene returned by the various importer functions - * is const, a modifiable copy is needed. - * @param pIn Valid scene to be copied - * @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to - * delete it again. - */ -ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn, - C_STRUCT aiScene** pOut); - - -// -------------------------------------------------------------------------------- -/** Frees a scene copy created using aiCopyScene() */ -ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn); - -// -------------------------------------------------------------------------------- -/** Exports the given scene to a chosen file format and writes the result file(s) to disk. -* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function. -* The scene is expected to conform to Assimp's Importer output format as specified -* in the @link data Data Structures Page @endlink. In short, this means the model data -* should use a right-handed coordinate systems, face winding should be counter-clockwise -* and the UV coordinate origin is assumed to be in the upper left. If your input data -* uses different conventions, have a look at the last parameter. -* @param pFormatId ID string to specify to which format you want to export to. Use -* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available. -* @param pFileName Output file to write -* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated -* flags, but in reality only a subset of them makes sense here. Specifying -* 'preprocessing' flags is useful if the input scene does not conform to -* Assimp's default conventions as specified in the @link data Data Structures Page @endlink. -* In short, this means the geometry data should use a right-handed coordinate systems, face -* winding should be counter-clockwise and the UV coordinate origin is assumed to be in -* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and -* #aiProcess_FlipWindingOrder flags are used in the import side to allow users -* to have those defaults automatically adapted to their conventions. Specifying those flags -* for exporting has the opposite effect, respectively. Some other of the -* #aiPostProcessSteps enumerated values may be useful as well, but you'll need -* to try out what their effect on the exported file is. Many formats impose -* their own restrictions on the structure of the geometry stored therein, -* so some preprocessing may have little or no effect at all, or may be -* redundant as exporters would apply them anyhow. A good example -* is triangulation - whilst you can enforce it by specifying -* the #aiProcess_Triangulate flag, most export formats support only -* triangulate data so they would run the step anyway. -* -* If assimp detects that the input scene was directly taken from the importer side of -* the library (i.e. not copied using aiCopyScene and potetially modified afterwards), -* any postprocessing steps already applied to the scene will not be applied again, unless -* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and -* #aiProcess_FlipWindingOrder). -* @return a status code indicating the result of the export -* @note Use aiCopyScene() to get a modifiable copy of a previously -* imported scene. -*/ -ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene, - const char* pFormatId, - const char* pFileName, - unsigned int pPreprocessing); - - -// -------------------------------------------------------------------------------- -/** Exports the given scene to a chosen file format using custom IO logic supplied by you. -* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function. -* @param pFormatId ID string to specify to which format you want to export to. Use -* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available. -* @param pFileName Output file to write -* @param pIO custom IO implementation to be used. Use this if you use your own storage methods. -* If none is supplied, a default implementation using standard file IO is used. Note that -* #aiExportSceneToBlob is provided as convenience function to export to memory buffers. -* @param pPreprocessing Please see the documentation for #aiExportScene -* @return a status code indicating the result of the export -* @note Include <aiFileIO.h> for the definition of #aiFileIO. -* @note Use aiCopyScene() to get a modifiable copy of a previously -* imported scene. -*/ -ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene, - const char* pFormatId, - const char* pFileName, - C_STRUCT aiFileIO* pIO, - unsigned int pPreprocessing ); - -// -------------------------------------------------------------------------------- -/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an -* exported scene. The memory referred by this structure is owned by Assimp. -* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations -* due to conflicting heaps. -* -* Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on. -* This is used when exporters write more than one output file for a given #aiScene. See the remarks for -* #aiExportDataBlob::name for more information. -*/ -struct aiExportDataBlob -{ - /// Size of the data in bytes - size_t size; - - /// The data. - void* data; - - /** Name of the blob. An empty string always - indicates the first (and primary) blob, - which contains the actual file data. - Any other blobs are auxiliary files produced - by exporters (i.e. material files). Existence - of such files depends on the file format. Most - formats don't split assets across multiple files. - - If used, blob names usually contain the file - extension that should be used when writing - the data to disc. - */ - C_STRUCT aiString name; - - /** Pointer to the next blob in the chain or NULL if there is none. */ - C_STRUCT aiExportDataBlob * next; - -#ifdef __cplusplus - /// Default constructor - aiExportDataBlob() { size = 0; data = next = NULL; } - /// Releases the data - ~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; } - -private: - // no copying - aiExportDataBlob(const aiExportDataBlob& ); - aiExportDataBlob& operator= (const aiExportDataBlob& ); -#endif // __cplusplus -}; - -// -------------------------------------------------------------------------------- -/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which -* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob() -* to free the resources associated with the export. -* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function. -* @param pFormatId ID string to specify to which format you want to export to. Use -* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available. -* @param pPreprocessing Please see the documentation for #aiExportScene -* @return the exported data or NULL in case of error -*/ -ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, - unsigned int pPreprocessing ); - -// -------------------------------------------------------------------------------- -/** Releases the memory associated with the given exported data. Use this function to free a data blob -* returned by aiExportScene(). -* @param pData the data blob returned by #aiExportSceneToBlob -*/ -ASSIMP_API void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData ); - -#ifdef __cplusplus -} -#endif - -#endif // ASSIMP_BUILD_NO_EXPORT -#endif // AI_EXPORT_H_INC diff --git a/thirdparty/assimp/include/assimp/cfileio.h b/thirdparty/assimp/include/assimp/cfileio.h deleted file mode 100644 index be90999d87..0000000000 --- a/thirdparty/assimp/include/assimp/cfileio.h +++ /dev/null @@ -1,144 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file cfileio.h - * @brief Defines generic C routines to access memory-mapped files - */ -#pragma once -#ifndef AI_FILEIO_H_INC -#define AI_FILEIO_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -struct aiFileIO; -struct aiFile; - -// aiFile callbacks -typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t); -typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t); -typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*); -typedef void (*aiFileFlushProc) (C_STRUCT aiFile*); -typedef C_ENUM aiReturn (*aiFileSeek) (C_STRUCT aiFile*, size_t, C_ENUM aiOrigin); - -// aiFileIO callbacks -typedef C_STRUCT aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*); -typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*); - -// Represents user-defined data -typedef char* aiUserData; - -// ---------------------------------------------------------------------------------- -/** @brief C-API: File system callbacks - * - * Provided are functions to open and close files. Supply a custom structure to - * the import function. If you don't, a default implementation is used. Use custom - * file systems to enable reading from other sources, such as ZIPs - * or memory locations. */ -struct aiFileIO -{ - /** Function used to open a new file - */ - aiFileOpenProc OpenProc; - - /** Function used to close an existing file - */ - aiFileCloseProc CloseProc; - - /** User-defined, opaque data */ - aiUserData UserData; -}; - -// ---------------------------------------------------------------------------------- -/** @brief C-API: File callbacks - * - * Actually, it's a data structure to wrap a set of fXXXX (e.g fopen) - * replacement functions. - * - * The default implementation of the functions utilizes the fXXX functions from - * the CRT. However, you can supply a custom implementation to Assimp by - * delivering a custom aiFileIO. Use this to enable reading from other sources, - * such as ZIP archives or memory locations. */ -struct aiFile -{ - /** Callback to read from a file */ - aiFileReadProc ReadProc; - - /** Callback to write to a file */ - aiFileWriteProc WriteProc; - - /** Callback to retrieve the current position of - * the file cursor (ftell()) - */ - aiFileTellProc TellProc; - - /** Callback to retrieve the size of the file, - * in bytes - */ - aiFileTellProc FileSizeProc; - - /** Callback to set the current position - * of the file cursor (fseek()) - */ - aiFileSeek SeekProc; - - /** Callback to flush the file contents - */ - aiFileFlushProc FlushProc; - - /** User-defined, opaque data - */ - aiUserData UserData; -}; - -#ifdef __cplusplus -} -#endif -#endif // AI_FILEIO_H_INC diff --git a/thirdparty/assimp/include/assimp/cimport.h b/thirdparty/assimp/include/assimp/cimport.h deleted file mode 100644 index 66b1c9a174..0000000000 --- a/thirdparty/assimp/include/assimp/cimport.h +++ /dev/null @@ -1,569 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file cimport.h - * @brief Defines the C-API to the Open Asset Import Library. - */ -#pragma once -#ifndef AI_ASSIMP_H_INC -#define AI_ASSIMP_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> -#include <assimp/importerdesc.h> - -#ifdef __cplusplus -extern "C" { -#endif - -struct aiScene; // aiScene.h -struct aiFileIO; // aiFileIO.h -typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */); - -// -------------------------------------------------------------------------------- -/** C-API: Represents a log stream. A log stream receives all log messages and - * streams them _somewhere_. - * @see aiGetPredefinedLogStream - * @see aiAttachLogStream - * @see aiDetachLogStream */ -// -------------------------------------------------------------------------------- -struct aiLogStream -{ - /** callback to be called */ - aiLogStreamCallback callback; - - /** user data to be passed to the callback */ - char* user; -}; - - -// -------------------------------------------------------------------------------- -/** C-API: Represents an opaque set of settings to be used during importing. - * @see aiCreatePropertyStore - * @see aiReleasePropertyStore - * @see aiImportFileExWithProperties - * @see aiSetPropertyInteger - * @see aiSetPropertyFloat - * @see aiSetPropertyString - * @see aiSetPropertyMatrix - */ -// -------------------------------------------------------------------------------- -struct aiPropertyStore { char sentinel; }; - -/** Our own C boolean type */ -typedef int aiBool; - -#define AI_FALSE 0 -#define AI_TRUE 1 - -// -------------------------------------------------------------------------------- -/** Reads the given file and returns its content. - * - * If the call succeeds, the imported data is returned in an aiScene structure. - * The data is intended to be read-only, it stays property of the ASSIMP - * library and will be stable until aiReleaseImport() is called. After you're - * done with it, call aiReleaseImport() to free the resources associated with - * this file. If the import fails, NULL is returned instead. Call - * aiGetErrorString() to retrieve a human-readable error text. - * @param pFile Path and filename of the file to be imported, - * expected to be a null-terminated c-string. NULL is not a valid value. - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. - * @return Pointer to the imported data or NULL if the import failed. - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFile( - const char* pFile, - unsigned int pFlags); - -// -------------------------------------------------------------------------------- -/** Reads the given file using user-defined I/O functions and returns - * its content. - * - * If the call succeeds, the imported data is returned in an aiScene structure. - * The data is intended to be read-only, it stays property of the ASSIMP - * library and will be stable until aiReleaseImport() is called. After you're - * done with it, call aiReleaseImport() to free the resources associated with - * this file. If the import fails, NULL is returned instead. Call - * aiGetErrorString() to retrieve a human-readable error text. - * @param pFile Path and filename of the file to be imported, - * expected to be a null-terminated c-string. NULL is not a valid value. - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. - * @param pFS aiFileIO structure. Will be used to open the model file itself - * and any other files the loader needs to open. Pass NULL to use the default - * implementation. - * @return Pointer to the imported data or NULL if the import failed. - * @note Include <aiFileIO.h> for the definition of #aiFileIO. - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFileEx( - const char* pFile, - unsigned int pFlags, - C_STRUCT aiFileIO* pFS); - -// -------------------------------------------------------------------------------- -/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings. - * - * @param pFile Path and filename of the file to be imported, - * expected to be a null-terminated c-string. NULL is not a valid value. - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. - * @param pFS aiFileIO structure. Will be used to open the model file itself - * and any other files the loader needs to open. Pass NULL to use the default - * implementation. - * @param pProps #aiPropertyStore instance containing import settings. - * @return Pointer to the imported data or NULL if the import failed. - * @note Include <aiFileIO.h> for the definition of #aiFileIO. - * @see aiImportFileEx - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties( - const char* pFile, - unsigned int pFlags, - C_STRUCT aiFileIO* pFS, - const C_STRUCT aiPropertyStore* pProps); - -// -------------------------------------------------------------------------------- -/** Reads the given file from a given memory buffer, - * - * If the call succeeds, the contents of the file are returned as a pointer to an - * aiScene object. The returned data is intended to be read-only, the importer keeps - * ownership of the data and will destroy it upon destruction. If the import fails, - * NULL is returned. - * A human-readable error description can be retrieved by calling aiGetErrorString(). - * @param pBuffer Pointer to the file data - * @param pLength Length of pBuffer, in bytes - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. If you wish to inspect the imported - * scene first in order to fine-tune your post-processing setup, - * consider to use #aiApplyPostProcessing(). - * @param pHint An additional hint to the library. If this is a non empty string, - * the library looks for a loader to support the file extension specified by pHint - * and passes the file to the first matching loader. If this loader is unable to - * completely the request, the library continues and tries to determine the file - * format on its own, a task that may or may not be successful. - * Check the return value, and you'll know ... - * @return A pointer to the imported data, NULL if the import failed. - * - * @note This is a straightforward way to decode models from memory - * buffers, but it doesn't handle model formats that spread their - * data across multiple files or even directories. Examples include - * OBJ or MD3, which outsource parts of their material info into - * external scripts. If you need full functionality, provide - * a custom IOSystem to make Assimp find these files and use - * the regular aiImportFileEx()/aiImportFileExWithProperties() API. - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory( - const char* pBuffer, - unsigned int pLength, - unsigned int pFlags, - const char* pHint); - -// -------------------------------------------------------------------------------- -/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings. - * - * @param pBuffer Pointer to the file data - * @param pLength Length of pBuffer, in bytes - * @param pFlags Optional post processing steps to be executed after - * a successful import. Provide a bitwise combination of the - * #aiPostProcessSteps flags. If you wish to inspect the imported - * scene first in order to fine-tune your post-processing setup, - * consider to use #aiApplyPostProcessing(). - * @param pHint An additional hint to the library. If this is a non empty string, - * the library looks for a loader to support the file extension specified by pHint - * and passes the file to the first matching loader. If this loader is unable to - * completely the request, the library continues and tries to determine the file - * format on its own, a task that may or may not be successful. - * Check the return value, and you'll know ... - * @param pProps #aiPropertyStore instance containing import settings. - * @return A pointer to the imported data, NULL if the import failed. - * - * @note This is a straightforward way to decode models from memory - * buffers, but it doesn't handle model formats that spread their - * data across multiple files or even directories. Examples include - * OBJ or MD3, which outsource parts of their material info into - * external scripts. If you need full functionality, provide - * a custom IOSystem to make Assimp find these files and use - * the regular aiImportFileEx()/aiImportFileExWithProperties() API. - * @see aiImportFileFromMemory - */ -ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties( - const char* pBuffer, - unsigned int pLength, - unsigned int pFlags, - const char* pHint, - const C_STRUCT aiPropertyStore* pProps); - -// -------------------------------------------------------------------------------- -/** Apply post-processing to an already-imported scene. - * - * This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the - * same flags. However, you can use this separate function to inspect the imported - * scene first to fine-tune your post-processing setup. - * @param pScene Scene to work on. - * @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags. - * @return A pointer to the post-processed data. Post processing is done in-place, - * meaning this is still the same #aiScene which you passed for pScene. However, - * _if_ post-processing failed, the scene could now be NULL. That's quite a rare - * case, post processing steps are not really designed to 'fail'. To be exact, - * the #aiProcess_ValidateDataStructure flag is currently the only post processing step - * which can actually cause the scene to be reset to NULL. - */ -ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing( - const C_STRUCT aiScene* pScene, - unsigned int pFlags); - -// -------------------------------------------------------------------------------- -/** Get one of the predefine log streams. This is the quick'n'easy solution to - * access Assimp's log system. Attaching a log stream can slightly reduce Assimp's - * overall import performance. - * - * Usage is rather simple (this will stream the log to a file, named log.txt, and - * the stdout stream of the process: - * @code - * struct aiLogStream c; - * c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt"); - * aiAttachLogStream(&c); - * c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL); - * aiAttachLogStream(&c); - * @endcode - * - * @param pStreams One of the #aiDefaultLogStream enumerated values. - * @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to. - * Pass NULL for all other flags. - * @return The log stream. callback is set to NULL if something went wrong. - */ -ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream( - C_ENUM aiDefaultLogStream pStreams, - const char* file); - -// -------------------------------------------------------------------------------- -/** Attach a custom log stream to the libraries' logging system. - * - * Attaching a log stream can slightly reduce Assimp's overall import - * performance. Multiple log-streams can be attached. - * @param stream Describes the new log stream. - * @note To ensure proper destruction of the logging system, you need to manually - * call aiDetachLogStream() on every single log stream you attach. - * Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided. - */ -ASSIMP_API void aiAttachLogStream( - const C_STRUCT aiLogStream* stream); - -// -------------------------------------------------------------------------------- -/** Enable verbose logging. Verbose logging includes debug-related stuff and - * detailed import statistics. This can have severe impact on import performance - * and memory consumption. However, it might be useful to find out why a file - * didn't read correctly. - * @param d AI_TRUE or AI_FALSE, your decision. - */ -ASSIMP_API void aiEnableVerboseLogging(aiBool d); - -// -------------------------------------------------------------------------------- -/** Detach a custom log stream from the libraries' logging system. - * - * This is the counterpart of #aiAttachLogStream. If you attached a stream, - * don't forget to detach it again. - * @param stream The log stream to be detached. - * @return AI_SUCCESS if the log stream has been detached successfully. - * @see aiDetachAllLogStreams - */ -ASSIMP_API C_ENUM aiReturn aiDetachLogStream( - const C_STRUCT aiLogStream* stream); - -// -------------------------------------------------------------------------------- -/** Detach all active log streams from the libraries' logging system. - * This ensures that the logging system is terminated properly and all - * resources allocated by it are actually freed. If you attached a stream, - * don't forget to detach it again. - * @see aiAttachLogStream - * @see aiDetachLogStream - */ -ASSIMP_API void aiDetachAllLogStreams(void); - -// -------------------------------------------------------------------------------- -/** Releases all resources associated with the given import process. - * - * Call this function after you're done with the imported data. - * @param pScene The imported data to release. NULL is a valid value. - */ -ASSIMP_API void aiReleaseImport( - const C_STRUCT aiScene* pScene); - -// -------------------------------------------------------------------------------- -/** Returns the error text of the last failed import process. - * - * @return A textual description of the error that occurred at the last - * import process. NULL if there was no error. There can't be an error if you - * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing. - */ -ASSIMP_API const char* aiGetErrorString(void); - -// -------------------------------------------------------------------------------- -/** Returns whether a given file extension is supported by ASSIMP - * - * @param szExtension Extension for which the function queries support for. - * Must include a leading dot '.'. Example: ".3ds", ".md3" - * @return AI_TRUE if the file extension is supported. - */ -ASSIMP_API aiBool aiIsExtensionSupported( - const char* szExtension); - -// -------------------------------------------------------------------------------- -/** Get a list of all file extensions supported by ASSIMP. - * - * If a file extension is contained in the list this does, of course, not - * mean that ASSIMP is able to load all files with this extension. - * @param szOut String to receive the extension list. - * Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter. - */ -ASSIMP_API void aiGetExtensionList( - C_STRUCT aiString* szOut); - -// -------------------------------------------------------------------------------- -/** Get the approximated storage required by an imported asset - * @param pIn Input asset. - * @param in Data structure to be filled. - */ -ASSIMP_API void aiGetMemoryRequirements( - const C_STRUCT aiScene* pIn, - C_STRUCT aiMemoryInfo* in); - - - -// -------------------------------------------------------------------------------- -/** Create an empty property store. Property stores are used to collect import - * settings. - * @return New property store. Property stores need to be manually destroyed using - * the #aiReleasePropertyStore API function. - */ -ASSIMP_API C_STRUCT aiPropertyStore* aiCreatePropertyStore(void); - -// -------------------------------------------------------------------------------- -/** Delete a property store. - * @param p Property store to be deleted. - */ -ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p); - -// -------------------------------------------------------------------------------- -/** Set an integer property. - * - * This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (AI_CONFIG_XXX). - * @param value New value for the property - */ -ASSIMP_API void aiSetImportPropertyInteger( - C_STRUCT aiPropertyStore* store, - const char* szName, - int value); - -// -------------------------------------------------------------------------------- -/** Set a floating-point property. - * - * This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (AI_CONFIG_XXX). - * @param value New value for the property - */ -ASSIMP_API void aiSetImportPropertyFloat( - C_STRUCT aiPropertyStore* store, - const char* szName, - ai_real value); - -// -------------------------------------------------------------------------------- -/** Set a string property. - * - * This is the C-version of #Assimp::Importer::SetPropertyString(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (AI_CONFIG_XXX). - * @param st New value for the property - */ -ASSIMP_API void aiSetImportPropertyString( - C_STRUCT aiPropertyStore* store, - const char* szName, - const C_STRUCT aiString* st); - -// -------------------------------------------------------------------------------- -/** Set a matrix property. - * - * This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C - * interface, properties are always shared by all imports. It is not possible to - * specify them per import. - * - * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store. - * @param szName Name of the configuration property to be set. All supported - * public properties are defined in the config.h header file (AI_CONFIG_XXX). - * @param mat New value for the property - */ -ASSIMP_API void aiSetImportPropertyMatrix( - C_STRUCT aiPropertyStore* store, - const char* szName, - const C_STRUCT aiMatrix4x4* mat); - -// -------------------------------------------------------------------------------- -/** Construct a quaternion from a 3x3 rotation matrix. - * @param quat Receives the output quaternion. - * @param mat Matrix to 'quaternionize'. - * @see aiQuaternion(const aiMatrix3x3& pRotMatrix) - */ -ASSIMP_API void aiCreateQuaternionFromMatrix( - C_STRUCT aiQuaternion* quat, - const C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Decompose a transformation matrix into its rotational, translational and - * scaling components. - * - * @param mat Matrix to decompose - * @param scaling Receives the scaling component - * @param rotation Receives the rotational component - * @param position Receives the translational component. - * @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const; - */ -ASSIMP_API void aiDecomposeMatrix( - const C_STRUCT aiMatrix4x4* mat, - C_STRUCT aiVector3D* scaling, - C_STRUCT aiQuaternion* rotation, - C_STRUCT aiVector3D* position); - -// -------------------------------------------------------------------------------- -/** Transpose a 4x4 matrix. - * @param mat Pointer to the matrix to be transposed - */ -ASSIMP_API void aiTransposeMatrix4( - C_STRUCT aiMatrix4x4* mat); - -// -------------------------------------------------------------------------------- -/** Transpose a 3x3 matrix. - * @param mat Pointer to the matrix to be transposed - */ -ASSIMP_API void aiTransposeMatrix3( - C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Transform a vector by a 3x3 matrix - * @param vec Vector to be transformed. - * @param mat Matrix to transform the vector with. - */ -ASSIMP_API void aiTransformVecByMatrix3( - C_STRUCT aiVector3D* vec, - const C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Transform a vector by a 4x4 matrix - * @param vec Vector to be transformed. - * @param mat Matrix to transform the vector with. - */ -ASSIMP_API void aiTransformVecByMatrix4( - C_STRUCT aiVector3D* vec, - const C_STRUCT aiMatrix4x4* mat); - -// -------------------------------------------------------------------------------- -/** Multiply two 4x4 matrices. - * @param dst First factor, receives result. - * @param src Matrix to be multiplied with 'dst'. - */ -ASSIMP_API void aiMultiplyMatrix4( - C_STRUCT aiMatrix4x4* dst, - const C_STRUCT aiMatrix4x4* src); - -// -------------------------------------------------------------------------------- -/** Multiply two 3x3 matrices. - * @param dst First factor, receives result. - * @param src Matrix to be multiplied with 'dst'. - */ -ASSIMP_API void aiMultiplyMatrix3( - C_STRUCT aiMatrix3x3* dst, - const C_STRUCT aiMatrix3x3* src); - -// -------------------------------------------------------------------------------- -/** Get a 3x3 identity matrix. - * @param mat Matrix to receive its personal identity - */ -ASSIMP_API void aiIdentityMatrix3( - C_STRUCT aiMatrix3x3* mat); - -// -------------------------------------------------------------------------------- -/** Get a 4x4 identity matrix. - * @param mat Matrix to receive its personal identity - */ -ASSIMP_API void aiIdentityMatrix4( - C_STRUCT aiMatrix4x4* mat); - -// -------------------------------------------------------------------------------- -/** Returns the number of import file formats available in the current Assimp build. - * Use aiGetImportFormatDescription() to retrieve infos of a specific import format. - */ -ASSIMP_API size_t aiGetImportFormatCount(void); - -// -------------------------------------------------------------------------------- -/** Returns a description of the nth import file format. Use #aiGetImportFormatCount() - * to learn how many import formats are supported. - * @param pIndex Index of the import format to retrieve information for. Valid range is - * 0 to #aiGetImportFormatCount() - * @return A description of that specific import format. NULL if pIndex is out of range. - */ -ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription( size_t pIndex); -#ifdef __cplusplus -} -#endif - -#endif // AI_ASSIMP_H_INC diff --git a/thirdparty/assimp/include/assimp/color4.h b/thirdparty/assimp/include/assimp/color4.h deleted file mode 100644 index fa86128f4f..0000000000 --- a/thirdparty/assimp/include/assimp/color4.h +++ /dev/null @@ -1,103 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file color4.h - * @brief RGBA color structure, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_COLOR4D_H_INC -#define AI_COLOR4D_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -#ifdef __cplusplus - -// ---------------------------------------------------------------------------------- -/** Represents a color in Red-Green-Blue space including an -* alpha component. Color values range from 0 to 1. */ -// ---------------------------------------------------------------------------------- -template <typename TReal> -class aiColor4t { -public: - aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {} - aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a) - : r(_r), g(_g), b(_b), a(_a) {} - explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {} - aiColor4t (const aiColor4t& o) = default; - - // combined operators - const aiColor4t& operator += (const aiColor4t& o); - const aiColor4t& operator -= (const aiColor4t& o); - const aiColor4t& operator *= (TReal f); - const aiColor4t& operator /= (TReal f); - - // comparison - bool operator == (const aiColor4t& other) const; - bool operator != (const aiColor4t& other) const; - bool operator < (const aiColor4t& other) const; - - // color tuple access, rgba order - inline TReal operator[](unsigned int i) const; - inline TReal& operator[](unsigned int i); - - /** check whether a color is (close to) black */ - inline bool IsBlack() const; - - // Red, green, blue and alpha color values - TReal r, g, b, a; -}; // !struct aiColor4D - -typedef aiColor4t<ai_real> aiColor4D; - -#else - -struct aiColor4D { - ai_real r, g, b, a; -}; - -#endif // __cplusplus - -#endif // AI_COLOR4D_H_INC diff --git a/thirdparty/assimp/include/assimp/color4.inl b/thirdparty/assimp/include/assimp/color4.inl deleted file mode 100644 index d4a2a98109..0000000000 --- a/thirdparty/assimp/include/assimp/color4.inl +++ /dev/null @@ -1,251 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file color4.inl - * @brief Inline implementation of aiColor4t<TReal> operators - */ -#pragma once -#ifndef AI_COLOR4D_INL_INC -#define AI_COLOR4D_INL_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -#include <assimp/color4.h> - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) { - r += o.r; - g += o.g; - b += o.b; - a += o.a; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) { - r -= o.r; - g -= o.g; - b -= o.b; - a -= o.a; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) { - r *= f; - g *= f; - b *= f; - a *= f; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) { - r /= f; - g /= f; - b /= f; - a /= f; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal aiColor4t<TReal>::operator[](unsigned int i) const { - switch ( i ) { - case 0: - return r; - case 1: - return g; - case 2: - return b; - case 3: - return a; - default: - break; - } - return r; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal& aiColor4t<TReal>::operator[](unsigned int i) { - switch ( i ) { - case 0: - return r; - case 1: - return g; - case 2: - return b; - case 3: - return a; - default: - break; - } - return r; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const { - return r == other.r && g == other.g && b == other.b && a == other.a; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const { - return r != other.r || g != other.g || b != other.b || a != other.a; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const { - return r < other.r || ( - r == other.r && ( - g < other.g || ( - g == other.g && ( - b < other.b || ( - b == other.b && ( - a < other.a - ) - ) - ) - ) - ) - ); -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { - return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { - return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { - return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { - return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) { - return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) { - return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) { - return v * (1/f); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) { - return aiColor4t<TReal>(f,f,f,f)/v; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) { - return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) { - return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) { - return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) { - return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a); -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiColor4t<TReal>::IsBlack() const { - // The alpha component doesn't care here. black is black. - static const TReal epsilon = 10e-3f; - return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; -} - -#endif // __cplusplus -#endif // AI_VECTOR3D_INL_INC diff --git a/thirdparty/assimp/include/assimp/config.h b/thirdparty/assimp/include/assimp/config.h deleted file mode 100644 index 48d61941ad..0000000000 --- a/thirdparty/assimp/include/assimp/config.h +++ /dev/null @@ -1,1018 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2018, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file config.h - * @brief Defines constants for configurable properties for the library - * - * Typically these properties are set via - * #Assimp::Importer::SetPropertyFloat, - * #Assimp::Importer::SetPropertyInteger or - * #Assimp::Importer::SetPropertyString, - * depending on the data type of a property. All properties have a - * default value. See the doc for the mentioned methods for more details. - * - * <br><br> - * The corresponding functions for use with the plain-c API are: - * #aiSetImportPropertyInteger, - * #aiSetImportPropertyFloat, - * #aiSetImportPropertyString - */ -#pragma once -#ifndef AI_CONFIG_H_INC -#define AI_CONFIG_H_INC - - -// ########################################################################### -// LIBRARY SETTINGS -// General, global settings -// ########################################################################### - -// --------------------------------------------------------------------------- -/** @brief Enables time measurements. - * - * If enabled, measures the time needed for each part of the loading - * process (i.e. IO time, importing, postprocessing, ..) and dumps - * these timings to the DefaultLogger. See the @link perf Performance - * Page@endlink for more information on this topic. - * - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_GLOB_MEASURE_TIME \ - "GLOB_MEASURE_TIME" - - -// --------------------------------------------------------------------------- -/** @brief Global setting to disable generation of skeleton dummy meshes - * - * Skeleton dummy meshes are generated as a visualization aid in cases which - * the input data contains no geometry, but only animation data. - * Property data type: bool. Default value: false - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ - "IMPORT_NO_SKELETON_MESHES" - - - -# if 0 // not implemented yet -// --------------------------------------------------------------------------- -/** @brief Set Assimp's multithreading policy. - * - * This setting is ignored if Assimp was built without boost.thread - * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND). - * Possible values are: -1 to let Assimp decide what to do, 0 to disable - * multithreading entirely and any number larger than 0 to force a specific - * number of threads. Assimp is always free to ignore this settings, which is - * merely a hint. Usually, the default value (-1) will be fine. However, if - * Assimp is used concurrently from multiple user threads, it might be useful - * to limit each Importer instance to a specific number of cores. - * - * For more information, see the @link threading Threading page@endlink. - * Property type: int, default value: -1. - */ -#define AI_CONFIG_GLOB_MULTITHREADING \ - "GLOB_MULTITHREADING" -#endif - -// ########################################################################### -// POST PROCESSING SETTINGS -// Various stuff to fine-tune the behavior of a specific post processing step. -// ########################################################################### - - -// --------------------------------------------------------------------------- -/** @brief Maximum bone count per mesh for the SplitbyBoneCount step. - * - * Meshes are split until the maximum number of bones is reached. The default - * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at - * compile-time. - * Property data type: integer. - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_PP_SBBC_MAX_BONES \ - "PP_SBBC_MAX_BONES" - - -// default limit for bone count -#if (!defined AI_SBBC_DEFAULT_MAX_BONES) -# define AI_SBBC_DEFAULT_MAX_BONES 60 -#endif - - -// --------------------------------------------------------------------------- -/** @brief Specifies the maximum angle that may be between two vertex tangents - * that their tangents and bi-tangents are smoothed. - * - * This applies to the CalcTangentSpace-Step. The angle is specified - * in degrees. The maximum value is 175. - * Property type: float. Default value: 45 degrees - */ -#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ - "PP_CT_MAX_SMOOTHING_ANGLE" - -// --------------------------------------------------------------------------- -/** @brief Source UV channel for tangent space computation. - * - * The specified channel must exist or an error will be raised. - * Property type: integer. Default value: 0 - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ - "PP_CT_TEXTURE_CHANNEL_INDEX" - -// --------------------------------------------------------------------------- -/** @brief Specifies the maximum angle that may be between two face normals - * at the same vertex position that their are smoothed together. - * - * Sometimes referred to as 'crease angle'. - * This applies to the GenSmoothNormals-Step. The angle is specified - * in degrees, so 180 is PI. The default value is 175 degrees (all vertex - * normals are smoothed). The maximum value is 175, too. Property type: float. - * Warning: setting this option may cause a severe loss of performance. The - * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but - * the output quality may be reduced. - */ -#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ - "PP_GSN_MAX_SMOOTHING_ANGLE" - - -// --------------------------------------------------------------------------- -/** @brief Sets the colormap (= palette) to be used to decode embedded - * textures in MDL (Quake or 3DGS) files. - * - * This must be a valid path to a file. The file is 768 (256*3) bytes - * large and contains RGB triplets for each of the 256 palette entries. - * The default value is colormap.lmp. If the file is not found, - * a default palette (from Quake 1) is used. - * Property type: string. - */ -#define AI_CONFIG_IMPORT_MDL_COLORMAP \ - "IMPORT_MDL_COLORMAP" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to - * keep materials matching a name in a given list. - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example:<tt> - * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>. - * If a material matches on of these names, it will not be modified or - * removed by the postprocessing step nor will other materials be replaced - * by a reference to it. <br> - * This option might be useful if you are using some magic material names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for materials not contained in the list. - * Property type: String. Default value: n/a - * @note Linefeeds, tabs or carriage returns are treated as whitespace. - * Material names are case sensitive. - */ -#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ - "PP_RRM_EXCLUDE_LIST" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to - * keep the scene hierarchy. Meshes are moved to worldspace, but - * no optimization is performed (read: meshes with equal materials are not - * joined. The total number of meshes won't change). - * - * This option could be of use for you if the scene hierarchy contains - * important additional information which you intend to parse. - * For rendering, you can still render all meshes in the scene without - * any transformations. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ - "PP_PTV_KEEP_HIERARCHY" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to normalize - * all vertex components into the [-1,1] range. That is, a bounding box - * for the whole scene is computed, the maximum component is taken and all - * meshes are scaled appropriately (uniformly of course!). - * This might be useful if you don't know the spatial dimension of the input - * data*/ -#define AI_CONFIG_PP_PTV_NORMALIZE \ - "PP_PTV_NORMALIZE" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to use - * a users defined matrix as the scene root node transformation before - * transforming vertices. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ - "PP_PTV_ADD_ROOT_TRANSFORMATION" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to use - * a users defined matrix as the scene root node transformation before - * transforming vertices. This property correspond to the 'a1' component - * of the transformation matrix. - * Property type: aiMatrix4x4. - */ -#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ - "PP_PTV_ROOT_TRANSFORMATION" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_FindDegenerates step to - * remove degenerated primitives from the import - immediately. - * - * The default behaviour converts degenerated triangles to lines and - * degenerated lines to points. See the documentation to the - * #aiProcess_FindDegenerates step for a detailed example of the various ways - * to get rid of these lines and points if you don't want them. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_FD_REMOVE \ - "PP_FD_REMOVE" - -// --------------------------------------------------------------------------- -/** - * @brief Configures the #aiProcess_FindDegenerates to check the area of a - * trinagle to be greates than e-6. If this is not the case the triangle will - * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. - */ -#define AI_CONFIG_PP_FD_CHECKAREA \ - "PP_FD_CHECKAREA" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes - * matching a name in a given list. - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example:<tt> - * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>. - * If a node matches on of these names, it will not be modified or - * removed by the postprocessing step.<br> - * This option might be useful if you are using some magic node names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for nodes not contained in the list. - * Property type: String. Default value: n/a - * @note Linefeeds, tabs or carriage returns are treated as whitespace. - * Node names are case sensitive. - */ -#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ - "PP_OG_EXCLUDE_LIST" - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of triangles in a mesh. - * - * This is used by the "SplitLargeMeshes" PostProcess-Step to determine - * whether a mesh must be split or not. - * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES - * Property type: integer. - */ -#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ - "PP_SLM_TRIANGLE_LIMIT" - -// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT -#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) -# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of vertices in a mesh. - * - * This is used by the "SplitLargeMeshes" PostProcess-Step to determine - * whether a mesh must be split or not. - * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES - * Property type: integer. - */ -#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ - "PP_SLM_VERTEX_LIMIT" - -// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT -#if (!defined AI_SLM_DEFAULT_MAX_VERTICES) -# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of bones affecting a single vertex - * - * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. - * @note The default value is AI_LMW_MAX_WEIGHTS - * Property type: integer.*/ -#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ - "PP_LBW_MAX_WEIGHTS" - -// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -#if (!defined AI_LMW_MAX_WEIGHTS) -# define AI_LMW_MAX_WEIGHTS 0x4 -#endif // !! AI_LMW_MAX_WEIGHTS - -// --------------------------------------------------------------------------- -/** @brief Lower the deboning threshold in order to remove more bones. - * - * This is used by the #aiProcess_Debone PostProcess-Step. - * @note The default value is AI_DEBONE_THRESHOLD - * Property type: float.*/ -#define AI_CONFIG_PP_DB_THRESHOLD \ - "PP_DB_THRESHOLD" - -// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -#if (!defined AI_DEBONE_THRESHOLD) -# define AI_DEBONE_THRESHOLD 1.0f -#endif // !! AI_DEBONE_THRESHOLD - -// --------------------------------------------------------------------------- -/** @brief Require all bones qualify for deboning before removing any - * - * This is used by the #aiProcess_Debone PostProcess-Step. - * @note The default value is 0 - * Property type: bool.*/ -#define AI_CONFIG_PP_DB_ALL_OR_NONE \ - "PP_DB_ALL_OR_NONE" - -/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property - */ -#ifndef PP_ICL_PTCACHE_SIZE -# define PP_ICL_PTCACHE_SIZE 12 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the size of the post-transform vertex cache to optimize the - * vertices for. This configures the #aiProcess_ImproveCacheLocality step. - * - * The size is given in vertices. Of course you can't know how the vertex - * format will exactly look like after the import returns, but you can still - * guess what your meshes will probably have. - * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight - * performance improvements for most nVidia/AMD cards since 2002. - * Property type: integer. - */ -#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" - -// --------------------------------------------------------------------------- -/** @brief Enumerates components of the aiScene and aiMesh data structures - * that can be excluded from the import using the #aiProcess_RemoveComponent step. - * - * See the documentation to #aiProcess_RemoveComponent for more details. - */ -enum aiComponent -{ - /** Normal vectors */ -#ifdef SWIG - aiComponent_NORMALS = 0x2, -#else - aiComponent_NORMALS = 0x2u, -#endif - - /** Tangents and bitangents go always together ... */ -#ifdef SWIG - aiComponent_TANGENTS_AND_BITANGENTS = 0x4, -#else - aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, -#endif - - /** ALL color sets - * Use aiComponent_COLORn(N) to specify the N'th set */ - aiComponent_COLORS = 0x8, - - /** ALL texture UV sets - * aiComponent_TEXCOORDn(N) to specify the N'th set */ - aiComponent_TEXCOORDS = 0x10, - - /** Removes all bone weights from all meshes. - * The scenegraph nodes corresponding to the bones are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_BONEWEIGHTS = 0x20, - - /** Removes all node animations (aiScene::mAnimations). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_ANIMATIONS = 0x40, - - /** Removes all embedded textures (aiScene::mTextures) */ - aiComponent_TEXTURES = 0x80, - - /** Removes all light sources (aiScene::mLights). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_LIGHTS = 0x100, - - /** Removes all cameras (aiScene::mCameras). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_CAMERAS = 0x200, - - /** Removes all meshes (aiScene::mMeshes). */ - aiComponent_MESHES = 0x400, - - /** Removes all materials. One default material will - * be generated, so aiScene::mNumMaterials will be 1. */ - aiComponent_MATERIALS = 0x800, - - - /** This value is not used. It is just there to force the - * compiler to map this enum to a 32 Bit integer. */ -#ifndef SWIG - _aiComponent_Force32Bit = 0x9fffffff -#endif -}; - -// Remove a specific color channel 'n' -#define aiComponent_COLORSn(n) (1u << (n+20u)) - -// Remove a specific UV channel 'n' -#define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_RemoveComponent step: - * Specifies the parts of the data structure to be removed. - * - * See the documentation to this step for further details. The property - * is expected to be an integer, a bitwise combination of the - * #aiComponent flags defined above in this header. The default - * value is 0. Important: if no valid mesh is remaining after the - * step has been executed (e.g you thought it was funny to specify ALL - * of the flags defined above) the import FAILS. Mainly because there is - * no data to work on anymore ... - */ -#define AI_CONFIG_PP_RVC_FLAGS \ - "PP_RVC_FLAGS" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_SortByPType step: - * Specifies which primitive types are removed by the step. - * - * This is a bitwise combination of the aiPrimitiveType flags. - * Specifying all of them is illegal, of course. A typical use would - * be to exclude all line and point meshes from the import. This - * is an integer property, its default value is 0. - */ -#define AI_CONFIG_PP_SBP_REMOVE \ - "PP_SBP_REMOVE" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Specifies the floating-point accuracy for animation values. The step - * checks for animation tracks where all frame values are absolutely equal - * and removes them. This tweakable controls the epsilon for floating-point - * comparisons - two keys are considered equal if the invariant - * abs(n0-n1)>epsilon holds true for all vector respectively quaternion - * components. The default value is 0.f - comparisons are exact then. - */ -#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ - "PP_FID_ANIM_ACCURACY" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Set to true to ignore texture coordinates. This may be useful if you have - * to assign different kind of textures like one for the summer or one for the winter. - */ -#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ - "PP_FID_IGNORE_TEXTURECOORDS" - -// TransformUVCoords evaluates UV scalings -#define AI_UVTRAFO_SCALING 0x1 - -// TransformUVCoords evaluates UV rotations -#define AI_UVTRAFO_ROTATION 0x2 - -// TransformUVCoords evaluates UV translation -#define AI_UVTRAFO_TRANSLATION 0x4 - -// Everything baked together -> default value -#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_TransformUVCoords step: - * Specifies which UV transformations are evaluated. - * - * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer - * property, of course). By default all transformations are enabled - * (AI_UVTRAFO_ALL). - */ -#define AI_CONFIG_PP_TUV_EVALUATE \ - "PP_TUV_EVALUATE" - -// --------------------------------------------------------------------------- -/** @brief A hint to assimp to favour speed against import quality. - * - * Enabling this option may result in faster loading, but it needn't. - * It represents just a hint to loaders and post-processing steps to use - * faster code paths, if possible. - * This property is expected to be an integer, != 0 stands for true. - * The default value is 0. - */ -#define AI_CONFIG_FAVOUR_SPEED \ - "FAVOUR_SPEED" - - -// ########################################################################### -// IMPORTER SETTINGS -// Various stuff to fine-tune the behaviour of specific importer plugins. -// ########################################################################### - - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will merge all geometry layers present - * in the source file or take only the first. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ - "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read all materials present in the - * source file or take only the referenced materials. - * - * This is void unless IMPORT_FBX_READ_MATERIALS=1. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ - "IMPORT_FBX_READ_ALL_MATERIALS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read materials. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ - "IMPORT_FBX_READ_MATERIALS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read embedded textures. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ - "IMPORT_FBX_READ_TEXTURES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read cameras. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ - "IMPORT_FBX_READ_CAMERAS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read light sources. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ - "IMPORT_FBX_READ_LIGHTS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read animations. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ - "IMPORT_FBX_READ_ANIMATIONS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will act in strict mode in which only - * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 - * is the primary target for the importer, so this format is best - * supported and well-tested. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ - "IMPORT_FBX_STRICT_MODE" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will preserve pivot points for - * transformations (as extra nodes). If set to false, pivots and offsets - * will be evaluated whenever possible. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ - "IMPORT_FBX_PRESERVE_PIVOTS" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the importer will drop empty animation curves or - * animation curves which match the bind pose transformation over their - * entire defined range. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ - "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will use the legacy embedded texture naming. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ - "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" - -// --------------------------------------------------------------------------- -/** @brief Set wether the importer shall not remove empty bones. - * - * Empty bone are often used to define connections for other models. - */ -#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ - "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" - - -// --------------------------------------------------------------------------- -/** @brief Set wether the FBX importer shall convert the unit from cm to m. - */ -#define AI_CONFIG_FBX_CONVERT_TO_M \ - "AI_CONFIG_FBX_CONVERT_TO_M" - -// --------------------------------------------------------------------------- -/** @brief Set the vertex animation keyframe to be imported - * - * ASSIMP does not support vertex keyframes (only bone animation is supported). - * The library reads only one frame of models with vertex animations. - * By default this is the first frame. - * \note The default value is 0. This option applies to all importers. - * However, it is also possible to override the global setting - * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME - * options (where XXX is a placeholder for the file format for which you - * want to override the global setting). - * Property type: integer. - */ -#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" - -#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" -#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" -#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" -#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" -#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" -#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" - -// --------------------------------------------------------------------------- -/** Smd load multiple animations - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" - -// --------------------------------------------------------------------------- -/** @brief Configures the AC loader to collect all surfaces which have the - * "Backface cull" flag set in separate meshes. - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ - "IMPORT_AC_SEPARATE_BFCULL" - -// --------------------------------------------------------------------------- -/** @brief Configures whether the AC loader evaluates subdivision surfaces ( - * indicated by the presence of the 'subdiv' attribute in the file). By - * default, Assimp performs the subdivision using the standard - * Catmull-Clark algorithm - * - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ - "IMPORT_AC_EVAL_SUBDIVISION" - -// --------------------------------------------------------------------------- -/** @brief Configures the UNREAL 3D loader to separate faces with different - * surface flags (e.g. two-sided vs. single-sided). - * - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ - "UNREAL_HANDLE_FLAGS" - -// --------------------------------------------------------------------------- -/** @brief Configures the terragen import plugin to compute uv's for - * terrains, if not given. Furthermore a default texture is assigned. - * - * UV coordinates for terrains are so simple to compute that you'll usually - * want to compute them on your own, if you need them. This option is intended - * for model viewers which want to offer an easy way to apply textures to - * terrains. - * * Property type: bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_TER_MAKE_UVS \ - "IMPORT_TER_MAKE_UVS" - -// --------------------------------------------------------------------------- -/** @brief Configures the ASE loader to always reconstruct normal vectors - * basing on the smoothing groups loaded from the file. - * - * Some ASE files have carry invalid normals, other don't. - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ - "IMPORT_ASE_RECONSTRUCT_NORMALS" - -// --------------------------------------------------------------------------- -/** @brief Configures the M3D loader to detect and process multi-part - * Quake player models. - * - * These models usually consist of 3 files, lower.md3, upper.md3 and - * head.md3. If this property is set to true, Assimp will try to load and - * combine all three files if one of them is loaded. - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ - "IMPORT_MD3_HANDLE_MULTIPART" - -// --------------------------------------------------------------------------- -/** @brief Tells the MD3 loader which skin files to load. - * - * When loading MD3 files, Assimp checks whether a file - * [md3_file_name]_[skin_name].skin is existing. These files are used by - * Quake III to be able to assign different skins (e.g. red and blue team) - * to models. 'default', 'red', 'blue' are typical skin names. - * Property type: String. Default value: "default". - */ -#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ - "IMPORT_MD3_SKIN_NAME" - -// --------------------------------------------------------------------------- -/** @brief Specify the Quake 3 shader file to be used for a particular - * MD3 file. This can also be a search path. - * - * By default Assimp's behaviour is as follows: If a MD3 file - * <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is - * loaded, the library tries to locate the corresponding shader file in - * <tt>any_path/scripts/model_name.shader</tt>. This property overrides this - * behaviour. It can either specify a full path to the shader to be loaded - * or alternatively the path (relative or absolute) to the directory where - * the shaders for all MD3s to be loaded reside. Assimp attempts to open - * <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt> - * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. - * Property type: String. Default value: n/a. - */ -#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ - "IMPORT_MD3_SHADER_SRC" - -// --------------------------------------------------------------------------- -/** @brief Configures the LWO loader to load just one layer from the model. - * - * LWO files consist of layers and in some cases it could be useful to load - * only one of them. This property can be either a string - which specifies - * the name of the layer - or an integer - the index of the layer. If the - * property is not set the whole LWO model is loaded. Loading fails if the - * requested layer is not available. The layer index is zero-based and the - * layer name may not be empty.<br> - * Property type: Integer. Default value: all layers are loaded. - */ -#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ - "IMPORT_LWO_ONE_LAYER_ONLY" - -// --------------------------------------------------------------------------- -/** @brief Configures the MD5 loader to not load the MD5ANIM file for - * a MD5MESH file automatically. - * - * The default strategy is to look for a file with the same name but the - * MD5ANIM extension in the same directory. If it is found, it is loaded - * and combined with the MD5MESH file. This configuration option can be - * used to disable this behaviour. - * - * * Property type: bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ - "IMPORT_MD5_NO_ANIM_AUTOLOAD" - -// --------------------------------------------------------------------------- -/** @brief Defines the begin of the time range for which the LWS loader - * evaluates animations and computes aiNodeAnim's. - * - * Assimp provides full conversion of LightWave's envelope system, including - * pre and post conditions. The loader computes linearly subsampled animation - * chanels with the frame rate given in the LWS file. This property defines - * the start time. Note: animation channels are only generated if a node - * has at least one envelope with more tan one key assigned. This property. - * is given in frames, '0' is the first frame. By default, if this property - * is not set, the importer takes the animation start from the input LWS - * file ('FirstFrame' line)<br> - * Property type: Integer. Default value: taken from file. - * - * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range - */ -#define AI_CONFIG_IMPORT_LWS_ANIM_START \ - "IMPORT_LWS_ANIM_START" -#define AI_CONFIG_IMPORT_LWS_ANIM_END \ - "IMPORT_LWS_ANIM_END" - -// --------------------------------------------------------------------------- -/** @brief Defines the output frame rate of the IRR loader. - * - * IRR animations are difficult to convert for Assimp and there will - * always be a loss of quality. This setting defines how many keys per second - * are returned by the converter.<br> - * Property type: integer. Default value: 100 - */ -#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ - "IMPORT_IRR_ANIM_FPS" - -// --------------------------------------------------------------------------- -/** @brief Ogre Importer will try to find referenced materials from this file. - * - * Ogre meshes reference with material names, this does not tell Assimp the file - * where it is located in. Assimp will try to find the source file in the following - * order: <material-name>.material, <mesh-filename-base>.material and - * lastly the material name defined by this config property. - * <br> - * Property type: String. Default value: Scene.material. - */ -#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ - "IMPORT_OGRE_MATERIAL_FILE" - -// --------------------------------------------------------------------------- -/** @brief Ogre Importer detect the texture usage from its filename. - * - * Ogre material texture units do not define texture type, the textures usage - * depends on the used shader or Ogre's fixed pipeline. If this config property - * is true Assimp will try to detect the type from the textures filename postfix: - * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, - * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ - * and _occlusion for light map, _disp and _displacement for displacement map. - * The matching is case insensitive. Post fix is taken between the last - * underscore and the last period. - * Default behavior is to detect type from lower cased texture unit name by - * matching against: normalmap, specularmap, lightmap and displacementmap. - * For both cases if no match is found aiTextureType_DIFFUSE is used. - * <br> - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ - "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" - - /** @brief Specifies whether the Android JNI asset extraction is supported. - * - * Turn on this option if you want to manage assets in native - * Android application without having to keep the internal directory and asset - * manager pointer. - */ - #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the IFC loader skips over IfcSpace elements. - * - * IfcSpace elements (and their geometric representations) are used to - * represent, well, free space in a building storey.<br> - * Property type: Bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the IFC loader will use its own, custom triangulation - * algorithm to triangulate wall and floor meshes. - * - * If this property is set to false, walls will be either triangulated by - * #aiProcess_Triangulate or will be passed through as huge polygons with - * faked holes (i.e. holes that are connected with the outer boundary using - * a dummy edge). It is highly recommended to set this property to true - * if you want triangulated data because #aiProcess_Triangulate is known to - * have problems with the kind of polygons that the IFC loader spits out for - * complicated meshes. - * Property type: Bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" - -// --------------------------------------------------------------------------- -/** @brief Set the tessellation conic angle for IFC smoothing curves. - * - * This is used by the IFC importer to determine the tessellation parameter - * for smoothing curves. - * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the - * accepted values are in range [5.0, 120.0]. - * Property type: Float. - */ -#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" - -// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE -#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) -# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the tessellation for IFC cylindrical shapes. - * - * This is used by the IFC importer to determine the tessellation parameter - * for cylindrical shapes, i.e. the number of segments used to approximate a circle. - * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the - * accepted values are in range [3, 180]. - * Property type: Integer. - */ -#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" - -// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION -#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) -# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 -#endif - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader will ignore the provided up direction. - * - * If this property is set to true, the up direction provided in the file header will - * be ignored and the file will be loaded as is. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader should use Collada names as node names. - * - * If this property is set to true, the Collada names will be used as the - * node name. The default is to use the id tag (resp. sid tag, if no id tag is present) - * instead. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" - -// ---------- All the Export defines ------------ - -/** @brief Specifies the xfile use double for real values of float - * - * Property type: Bool. Default value: false. - */ - -#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" - -/** @brief Specifies whether the assimp export shall be able to export point clouds - * - * When this flag is not defined the render data has to contain valid faces. - * Point clouds are only a collection of vertices which have nor spatial organization - * by a face and the validation process will remove them. Enabling this feature will - * switch off the flag and enable the functionality to export pure point clouds. - */ -#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" - -/** - * @brief Specifies a gobal key factor for scale, float value - */ -#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" - -#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) -# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f -#endif // !! AI_DEBONE_THRESHOLD - -#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" - -#if (!defined AI_CONFIG_APP_SCALE_KEY) -# define AI_CONFIG_APP_SCALE_KEY 1.0 -#endif // AI_CONFIG_APP_SCALE_KEY - - -// ---------- All the Build/Compile-time defines ------------ - -/** @brief Specifies if double precision is supported inside assimp - * - * Property type: Bool. Default value: undefined. - */ - -/* #undef ASSIMP_DOUBLE_PRECISION */ - -#endif // !! AI_CONFIG_H_INC diff --git a/thirdparty/assimp/include/assimp/config.h.in b/thirdparty/assimp/include/assimp/config.h.in deleted file mode 100644 index 3a6379bf40..0000000000 --- a/thirdparty/assimp/include/assimp/config.h.in +++ /dev/null @@ -1,1018 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2018, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file config.h - * @brief Defines constants for configurable properties for the library - * - * Typically these properties are set via - * #Assimp::Importer::SetPropertyFloat, - * #Assimp::Importer::SetPropertyInteger or - * #Assimp::Importer::SetPropertyString, - * depending on the data type of a property. All properties have a - * default value. See the doc for the mentioned methods for more details. - * - * <br><br> - * The corresponding functions for use with the plain-c API are: - * #aiSetImportPropertyInteger, - * #aiSetImportPropertyFloat, - * #aiSetImportPropertyString - */ -#pragma once -#ifndef AI_CONFIG_H_INC -#define AI_CONFIG_H_INC - - -// ########################################################################### -// LIBRARY SETTINGS -// General, global settings -// ########################################################################### - -// --------------------------------------------------------------------------- -/** @brief Enables time measurements. - * - * If enabled, measures the time needed for each part of the loading - * process (i.e. IO time, importing, postprocessing, ..) and dumps - * these timings to the DefaultLogger. See the @link perf Performance - * Page@endlink for more information on this topic. - * - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_GLOB_MEASURE_TIME \ - "GLOB_MEASURE_TIME" - - -// --------------------------------------------------------------------------- -/** @brief Global setting to disable generation of skeleton dummy meshes - * - * Skeleton dummy meshes are generated as a visualization aid in cases which - * the input data contains no geometry, but only animation data. - * Property data type: bool. Default value: false - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ - "IMPORT_NO_SKELETON_MESHES" - - - -# if 0 // not implemented yet -// --------------------------------------------------------------------------- -/** @brief Set Assimp's multithreading policy. - * - * This setting is ignored if Assimp was built without boost.thread - * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND). - * Possible values are: -1 to let Assimp decide what to do, 0 to disable - * multithreading entirely and any number larger than 0 to force a specific - * number of threads. Assimp is always free to ignore this settings, which is - * merely a hint. Usually, the default value (-1) will be fine. However, if - * Assimp is used concurrently from multiple user threads, it might be useful - * to limit each Importer instance to a specific number of cores. - * - * For more information, see the @link threading Threading page@endlink. - * Property type: int, default value: -1. - */ -#define AI_CONFIG_GLOB_MULTITHREADING \ - "GLOB_MULTITHREADING" -#endif - -// ########################################################################### -// POST PROCESSING SETTINGS -// Various stuff to fine-tune the behavior of a specific post processing step. -// ########################################################################### - - -// --------------------------------------------------------------------------- -/** @brief Maximum bone count per mesh for the SplitbyBoneCount step. - * - * Meshes are split until the maximum number of bones is reached. The default - * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at - * compile-time. - * Property data type: integer. - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_PP_SBBC_MAX_BONES \ - "PP_SBBC_MAX_BONES" - - -// default limit for bone count -#if (!defined AI_SBBC_DEFAULT_MAX_BONES) -# define AI_SBBC_DEFAULT_MAX_BONES 60 -#endif - - -// --------------------------------------------------------------------------- -/** @brief Specifies the maximum angle that may be between two vertex tangents - * that their tangents and bi-tangents are smoothed. - * - * This applies to the CalcTangentSpace-Step. The angle is specified - * in degrees. The maximum value is 175. - * Property type: float. Default value: 45 degrees - */ -#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ - "PP_CT_MAX_SMOOTHING_ANGLE" - -// --------------------------------------------------------------------------- -/** @brief Source UV channel for tangent space computation. - * - * The specified channel must exist or an error will be raised. - * Property type: integer. Default value: 0 - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ - "PP_CT_TEXTURE_CHANNEL_INDEX" - -// --------------------------------------------------------------------------- -/** @brief Specifies the maximum angle that may be between two face normals - * at the same vertex position that their are smoothed together. - * - * Sometimes referred to as 'crease angle'. - * This applies to the GenSmoothNormals-Step. The angle is specified - * in degrees, so 180 is PI. The default value is 175 degrees (all vertex - * normals are smoothed). The maximum value is 175, too. Property type: float. - * Warning: setting this option may cause a severe loss of performance. The - * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but - * the output quality may be reduced. - */ -#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ - "PP_GSN_MAX_SMOOTHING_ANGLE" - - -// --------------------------------------------------------------------------- -/** @brief Sets the colormap (= palette) to be used to decode embedded - * textures in MDL (Quake or 3DGS) files. - * - * This must be a valid path to a file. The file is 768 (256*3) bytes - * large and contains RGB triplets for each of the 256 palette entries. - * The default value is colormap.lmp. If the file is not found, - * a default palette (from Quake 1) is used. - * Property type: string. - */ -#define AI_CONFIG_IMPORT_MDL_COLORMAP \ - "IMPORT_MDL_COLORMAP" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to - * keep materials matching a name in a given list. - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example:<tt> - * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>. - * If a material matches on of these names, it will not be modified or - * removed by the postprocessing step nor will other materials be replaced - * by a reference to it. <br> - * This option might be useful if you are using some magic material names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for materials not contained in the list. - * Property type: String. Default value: n/a - * @note Linefeeds, tabs or carriage returns are treated as whitespace. - * Material names are case sensitive. - */ -#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ - "PP_RRM_EXCLUDE_LIST" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to - * keep the scene hierarchy. Meshes are moved to worldspace, but - * no optimization is performed (read: meshes with equal materials are not - * joined. The total number of meshes won't change). - * - * This option could be of use for you if the scene hierarchy contains - * important additional information which you intend to parse. - * For rendering, you can still render all meshes in the scene without - * any transformations. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ - "PP_PTV_KEEP_HIERARCHY" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to normalize - * all vertex components into the [-1,1] range. That is, a bounding box - * for the whole scene is computed, the maximum component is taken and all - * meshes are scaled appropriately (uniformly of course!). - * This might be useful if you don't know the spatial dimension of the input - * data*/ -#define AI_CONFIG_PP_PTV_NORMALIZE \ - "PP_PTV_NORMALIZE" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to use - * a users defined matrix as the scene root node transformation before - * transforming vertices. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ - "PP_PTV_ADD_ROOT_TRANSFORMATION" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to use - * a users defined matrix as the scene root node transformation before - * transforming vertices. This property correspond to the 'a1' component - * of the transformation matrix. - * Property type: aiMatrix4x4. - */ -#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ - "PP_PTV_ROOT_TRANSFORMATION" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_FindDegenerates step to - * remove degenerated primitives from the import - immediately. - * - * The default behaviour converts degenerated triangles to lines and - * degenerated lines to points. See the documentation to the - * #aiProcess_FindDegenerates step for a detailed example of the various ways - * to get rid of these lines and points if you don't want them. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_FD_REMOVE \ - "PP_FD_REMOVE" - -// --------------------------------------------------------------------------- -/** - * @brief Configures the #aiProcess_FindDegenerates to check the area of a - * trinagle to be greates than e-6. If this is not the case the triangle will - * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. - */ -#define AI_CONFIG_PP_FD_CHECKAREA \ - "PP_FD_CHECKAREA" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes - * matching a name in a given list. - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example:<tt> - * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>. - * If a node matches on of these names, it will not be modified or - * removed by the postprocessing step.<br> - * This option might be useful if you are using some magic node names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for nodes not contained in the list. - * Property type: String. Default value: n/a - * @note Linefeeds, tabs or carriage returns are treated as whitespace. - * Node names are case sensitive. - */ -#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ - "PP_OG_EXCLUDE_LIST" - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of triangles in a mesh. - * - * This is used by the "SplitLargeMeshes" PostProcess-Step to determine - * whether a mesh must be split or not. - * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES - * Property type: integer. - */ -#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ - "PP_SLM_TRIANGLE_LIMIT" - -// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT -#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) -# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of vertices in a mesh. - * - * This is used by the "SplitLargeMeshes" PostProcess-Step to determine - * whether a mesh must be split or not. - * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES - * Property type: integer. - */ -#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ - "PP_SLM_VERTEX_LIMIT" - -// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT -#if (!defined AI_SLM_DEFAULT_MAX_VERTICES) -# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of bones affecting a single vertex - * - * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. - * @note The default value is AI_LMW_MAX_WEIGHTS - * Property type: integer.*/ -#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ - "PP_LBW_MAX_WEIGHTS" - -// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -#if (!defined AI_LMW_MAX_WEIGHTS) -# define AI_LMW_MAX_WEIGHTS 0x4 -#endif // !! AI_LMW_MAX_WEIGHTS - -// --------------------------------------------------------------------------- -/** @brief Lower the deboning threshold in order to remove more bones. - * - * This is used by the #aiProcess_Debone PostProcess-Step. - * @note The default value is AI_DEBONE_THRESHOLD - * Property type: float.*/ -#define AI_CONFIG_PP_DB_THRESHOLD \ - "PP_DB_THRESHOLD" - -// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -#if (!defined AI_DEBONE_THRESHOLD) -# define AI_DEBONE_THRESHOLD 1.0f -#endif // !! AI_DEBONE_THRESHOLD - -// --------------------------------------------------------------------------- -/** @brief Require all bones qualify for deboning before removing any - * - * This is used by the #aiProcess_Debone PostProcess-Step. - * @note The default value is 0 - * Property type: bool.*/ -#define AI_CONFIG_PP_DB_ALL_OR_NONE \ - "PP_DB_ALL_OR_NONE" - -/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property - */ -#ifndef PP_ICL_PTCACHE_SIZE -# define PP_ICL_PTCACHE_SIZE 12 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the size of the post-transform vertex cache to optimize the - * vertices for. This configures the #aiProcess_ImproveCacheLocality step. - * - * The size is given in vertices. Of course you can't know how the vertex - * format will exactly look like after the import returns, but you can still - * guess what your meshes will probably have. - * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight - * performance improvements for most nVidia/AMD cards since 2002. - * Property type: integer. - */ -#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" - -// --------------------------------------------------------------------------- -/** @brief Enumerates components of the aiScene and aiMesh data structures - * that can be excluded from the import using the #aiProcess_RemoveComponent step. - * - * See the documentation to #aiProcess_RemoveComponent for more details. - */ -enum aiComponent -{ - /** Normal vectors */ -#ifdef SWIG - aiComponent_NORMALS = 0x2, -#else - aiComponent_NORMALS = 0x2u, -#endif - - /** Tangents and bitangents go always together ... */ -#ifdef SWIG - aiComponent_TANGENTS_AND_BITANGENTS = 0x4, -#else - aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, -#endif - - /** ALL color sets - * Use aiComponent_COLORn(N) to specify the N'th set */ - aiComponent_COLORS = 0x8, - - /** ALL texture UV sets - * aiComponent_TEXCOORDn(N) to specify the N'th set */ - aiComponent_TEXCOORDS = 0x10, - - /** Removes all bone weights from all meshes. - * The scenegraph nodes corresponding to the bones are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_BONEWEIGHTS = 0x20, - - /** Removes all node animations (aiScene::mAnimations). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_ANIMATIONS = 0x40, - - /** Removes all embedded textures (aiScene::mTextures) */ - aiComponent_TEXTURES = 0x80, - - /** Removes all light sources (aiScene::mLights). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_LIGHTS = 0x100, - - /** Removes all cameras (aiScene::mCameras). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_CAMERAS = 0x200, - - /** Removes all meshes (aiScene::mMeshes). */ - aiComponent_MESHES = 0x400, - - /** Removes all materials. One default material will - * be generated, so aiScene::mNumMaterials will be 1. */ - aiComponent_MATERIALS = 0x800, - - - /** This value is not used. It is just there to force the - * compiler to map this enum to a 32 Bit integer. */ -#ifndef SWIG - _aiComponent_Force32Bit = 0x9fffffff -#endif -}; - -// Remove a specific color channel 'n' -#define aiComponent_COLORSn(n) (1u << (n+20u)) - -// Remove a specific UV channel 'n' -#define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_RemoveComponent step: - * Specifies the parts of the data structure to be removed. - * - * See the documentation to this step for further details. The property - * is expected to be an integer, a bitwise combination of the - * #aiComponent flags defined above in this header. The default - * value is 0. Important: if no valid mesh is remaining after the - * step has been executed (e.g you thought it was funny to specify ALL - * of the flags defined above) the import FAILS. Mainly because there is - * no data to work on anymore ... - */ -#define AI_CONFIG_PP_RVC_FLAGS \ - "PP_RVC_FLAGS" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_SortByPType step: - * Specifies which primitive types are removed by the step. - * - * This is a bitwise combination of the aiPrimitiveType flags. - * Specifying all of them is illegal, of course. A typical use would - * be to exclude all line and point meshes from the import. This - * is an integer property, its default value is 0. - */ -#define AI_CONFIG_PP_SBP_REMOVE \ - "PP_SBP_REMOVE" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Specifies the floating-point accuracy for animation values. The step - * checks for animation tracks where all frame values are absolutely equal - * and removes them. This tweakable controls the epsilon for floating-point - * comparisons - two keys are considered equal if the invariant - * abs(n0-n1)>epsilon holds true for all vector respectively quaternion - * components. The default value is 0.f - comparisons are exact then. - */ -#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ - "PP_FID_ANIM_ACCURACY" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Set to true to ignore texture coordinates. This may be useful if you have - * to assign different kind of textures like one for the summer or one for the winter. - */ -#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ - "PP_FID_IGNORE_TEXTURECOORDS" - -// TransformUVCoords evaluates UV scalings -#define AI_UVTRAFO_SCALING 0x1 - -// TransformUVCoords evaluates UV rotations -#define AI_UVTRAFO_ROTATION 0x2 - -// TransformUVCoords evaluates UV translation -#define AI_UVTRAFO_TRANSLATION 0x4 - -// Everything baked together -> default value -#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_TransformUVCoords step: - * Specifies which UV transformations are evaluated. - * - * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer - * property, of course). By default all transformations are enabled - * (AI_UVTRAFO_ALL). - */ -#define AI_CONFIG_PP_TUV_EVALUATE \ - "PP_TUV_EVALUATE" - -// --------------------------------------------------------------------------- -/** @brief A hint to assimp to favour speed against import quality. - * - * Enabling this option may result in faster loading, but it needn't. - * It represents just a hint to loaders and post-processing steps to use - * faster code paths, if possible. - * This property is expected to be an integer, != 0 stands for true. - * The default value is 0. - */ -#define AI_CONFIG_FAVOUR_SPEED \ - "FAVOUR_SPEED" - - -// ########################################################################### -// IMPORTER SETTINGS -// Various stuff to fine-tune the behaviour of specific importer plugins. -// ########################################################################### - - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will merge all geometry layers present - * in the source file or take only the first. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ - "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read all materials present in the - * source file or take only the referenced materials. - * - * This is void unless IMPORT_FBX_READ_MATERIALS=1. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ - "IMPORT_FBX_READ_ALL_MATERIALS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read materials. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ - "IMPORT_FBX_READ_MATERIALS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read embedded textures. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ - "IMPORT_FBX_READ_TEXTURES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read cameras. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ - "IMPORT_FBX_READ_CAMERAS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read light sources. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ - "IMPORT_FBX_READ_LIGHTS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read animations. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ - "IMPORT_FBX_READ_ANIMATIONS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will act in strict mode in which only - * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 - * is the primary target for the importer, so this format is best - * supported and well-tested. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ - "IMPORT_FBX_STRICT_MODE" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will preserve pivot points for - * transformations (as extra nodes). If set to false, pivots and offsets - * will be evaluated whenever possible. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ - "IMPORT_FBX_PRESERVE_PIVOTS" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the importer will drop empty animation curves or - * animation curves which match the bind pose transformation over their - * entire defined range. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ - "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will use the legacy embedded texture naming. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ - "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" - -// --------------------------------------------------------------------------- -/** @brief Set wether the importer shall not remove empty bones. - * - * Empty bone are often used to define connections for other models. - */ -#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ - "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" - - -// --------------------------------------------------------------------------- -/** @brief Set wether the FBX importer shall convert the unit from cm to m. - */ -#define AI_CONFIG_FBX_CONVERT_TO_M \ - "AI_CONFIG_FBX_CONVERT_TO_M" - -// --------------------------------------------------------------------------- -/** @brief Set the vertex animation keyframe to be imported - * - * ASSIMP does not support vertex keyframes (only bone animation is supported). - * The library reads only one frame of models with vertex animations. - * By default this is the first frame. - * \note The default value is 0. This option applies to all importers. - * However, it is also possible to override the global setting - * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME - * options (where XXX is a placeholder for the file format for which you - * want to override the global setting). - * Property type: integer. - */ -#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" - -#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" -#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" -#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" -#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" -#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" -#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" - -// --------------------------------------------------------------------------- -/** Smd load multiple animations - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" - -// --------------------------------------------------------------------------- -/** @brief Configures the AC loader to collect all surfaces which have the - * "Backface cull" flag set in separate meshes. - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ - "IMPORT_AC_SEPARATE_BFCULL" - -// --------------------------------------------------------------------------- -/** @brief Configures whether the AC loader evaluates subdivision surfaces ( - * indicated by the presence of the 'subdiv' attribute in the file). By - * default, Assimp performs the subdivision using the standard - * Catmull-Clark algorithm - * - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ - "IMPORT_AC_EVAL_SUBDIVISION" - -// --------------------------------------------------------------------------- -/** @brief Configures the UNREAL 3D loader to separate faces with different - * surface flags (e.g. two-sided vs. single-sided). - * - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ - "UNREAL_HANDLE_FLAGS" - -// --------------------------------------------------------------------------- -/** @brief Configures the terragen import plugin to compute uv's for - * terrains, if not given. Furthermore a default texture is assigned. - * - * UV coordinates for terrains are so simple to compute that you'll usually - * want to compute them on your own, if you need them. This option is intended - * for model viewers which want to offer an easy way to apply textures to - * terrains. - * * Property type: bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_TER_MAKE_UVS \ - "IMPORT_TER_MAKE_UVS" - -// --------------------------------------------------------------------------- -/** @brief Configures the ASE loader to always reconstruct normal vectors - * basing on the smoothing groups loaded from the file. - * - * Some ASE files have carry invalid normals, other don't. - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ - "IMPORT_ASE_RECONSTRUCT_NORMALS" - -// --------------------------------------------------------------------------- -/** @brief Configures the M3D loader to detect and process multi-part - * Quake player models. - * - * These models usually consist of 3 files, lower.md3, upper.md3 and - * head.md3. If this property is set to true, Assimp will try to load and - * combine all three files if one of them is loaded. - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ - "IMPORT_MD3_HANDLE_MULTIPART" - -// --------------------------------------------------------------------------- -/** @brief Tells the MD3 loader which skin files to load. - * - * When loading MD3 files, Assimp checks whether a file - * [md3_file_name]_[skin_name].skin is existing. These files are used by - * Quake III to be able to assign different skins (e.g. red and blue team) - * to models. 'default', 'red', 'blue' are typical skin names. - * Property type: String. Default value: "default". - */ -#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ - "IMPORT_MD3_SKIN_NAME" - -// --------------------------------------------------------------------------- -/** @brief Specify the Quake 3 shader file to be used for a particular - * MD3 file. This can also be a search path. - * - * By default Assimp's behaviour is as follows: If a MD3 file - * <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is - * loaded, the library tries to locate the corresponding shader file in - * <tt>any_path/scripts/model_name.shader</tt>. This property overrides this - * behaviour. It can either specify a full path to the shader to be loaded - * or alternatively the path (relative or absolute) to the directory where - * the shaders for all MD3s to be loaded reside. Assimp attempts to open - * <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt> - * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. - * Property type: String. Default value: n/a. - */ -#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ - "IMPORT_MD3_SHADER_SRC" - -// --------------------------------------------------------------------------- -/** @brief Configures the LWO loader to load just one layer from the model. - * - * LWO files consist of layers and in some cases it could be useful to load - * only one of them. This property can be either a string - which specifies - * the name of the layer - or an integer - the index of the layer. If the - * property is not set the whole LWO model is loaded. Loading fails if the - * requested layer is not available. The layer index is zero-based and the - * layer name may not be empty.<br> - * Property type: Integer. Default value: all layers are loaded. - */ -#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ - "IMPORT_LWO_ONE_LAYER_ONLY" - -// --------------------------------------------------------------------------- -/** @brief Configures the MD5 loader to not load the MD5ANIM file for - * a MD5MESH file automatically. - * - * The default strategy is to look for a file with the same name but the - * MD5ANIM extension in the same directory. If it is found, it is loaded - * and combined with the MD5MESH file. This configuration option can be - * used to disable this behaviour. - * - * * Property type: bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ - "IMPORT_MD5_NO_ANIM_AUTOLOAD" - -// --------------------------------------------------------------------------- -/** @brief Defines the begin of the time range for which the LWS loader - * evaluates animations and computes aiNodeAnim's. - * - * Assimp provides full conversion of LightWave's envelope system, including - * pre and post conditions. The loader computes linearly subsampled animation - * chanels with the frame rate given in the LWS file. This property defines - * the start time. Note: animation channels are only generated if a node - * has at least one envelope with more tan one key assigned. This property. - * is given in frames, '0' is the first frame. By default, if this property - * is not set, the importer takes the animation start from the input LWS - * file ('FirstFrame' line)<br> - * Property type: Integer. Default value: taken from file. - * - * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range - */ -#define AI_CONFIG_IMPORT_LWS_ANIM_START \ - "IMPORT_LWS_ANIM_START" -#define AI_CONFIG_IMPORT_LWS_ANIM_END \ - "IMPORT_LWS_ANIM_END" - -// --------------------------------------------------------------------------- -/** @brief Defines the output frame rate of the IRR loader. - * - * IRR animations are difficult to convert for Assimp and there will - * always be a loss of quality. This setting defines how many keys per second - * are returned by the converter.<br> - * Property type: integer. Default value: 100 - */ -#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ - "IMPORT_IRR_ANIM_FPS" - -// --------------------------------------------------------------------------- -/** @brief Ogre Importer will try to find referenced materials from this file. - * - * Ogre meshes reference with material names, this does not tell Assimp the file - * where it is located in. Assimp will try to find the source file in the following - * order: <material-name>.material, <mesh-filename-base>.material and - * lastly the material name defined by this config property. - * <br> - * Property type: String. Default value: Scene.material. - */ -#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ - "IMPORT_OGRE_MATERIAL_FILE" - -// --------------------------------------------------------------------------- -/** @brief Ogre Importer detect the texture usage from its filename. - * - * Ogre material texture units do not define texture type, the textures usage - * depends on the used shader or Ogre's fixed pipeline. If this config property - * is true Assimp will try to detect the type from the textures filename postfix: - * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, - * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ - * and _occlusion for light map, _disp and _displacement for displacement map. - * The matching is case insensitive. Post fix is taken between the last - * underscore and the last period. - * Default behavior is to detect type from lower cased texture unit name by - * matching against: normalmap, specularmap, lightmap and displacementmap. - * For both cases if no match is found aiTextureType_DIFFUSE is used. - * <br> - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ - "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" - - /** @brief Specifies whether the Android JNI asset extraction is supported. - * - * Turn on this option if you want to manage assets in native - * Android application without having to keep the internal directory and asset - * manager pointer. - */ - #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the IFC loader skips over IfcSpace elements. - * - * IfcSpace elements (and their geometric representations) are used to - * represent, well, free space in a building storey.<br> - * Property type: Bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the IFC loader will use its own, custom triangulation - * algorithm to triangulate wall and floor meshes. - * - * If this property is set to false, walls will be either triangulated by - * #aiProcess_Triangulate or will be passed through as huge polygons with - * faked holes (i.e. holes that are connected with the outer boundary using - * a dummy edge). It is highly recommended to set this property to true - * if you want triangulated data because #aiProcess_Triangulate is known to - * have problems with the kind of polygons that the IFC loader spits out for - * complicated meshes. - * Property type: Bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" - -// --------------------------------------------------------------------------- -/** @brief Set the tessellation conic angle for IFC smoothing curves. - * - * This is used by the IFC importer to determine the tessellation parameter - * for smoothing curves. - * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the - * accepted values are in range [5.0, 120.0]. - * Property type: Float. - */ -#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" - -// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE -#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) -# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the tessellation for IFC cylindrical shapes. - * - * This is used by the IFC importer to determine the tessellation parameter - * for cylindrical shapes, i.e. the number of segments used to approximate a circle. - * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the - * accepted values are in range [3, 180]. - * Property type: Integer. - */ -#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" - -// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION -#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) -# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 -#endif - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader will ignore the provided up direction. - * - * If this property is set to true, the up direction provided in the file header will - * be ignored and the file will be loaded as is. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader should use Collada names as node names. - * - * If this property is set to true, the Collada names will be used as the - * node name. The default is to use the id tag (resp. sid tag, if no id tag is present) - * instead. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" - -// ---------- All the Export defines ------------ - -/** @brief Specifies the xfile use double for real values of float - * - * Property type: Bool. Default value: false. - */ - -#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" - -/** @brief Specifies whether the assimp export shall be able to export point clouds - * - * When this flag is not defined the render data has to contain valid faces. - * Point clouds are only a collection of vertices which have nor spatial organization - * by a face and the validation process will remove them. Enabling this feature will - * switch off the flag and enable the functionality to export pure point clouds. - */ -#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" - -/** - * @brief Specifies a gobal key factor for scale, float value - */ -#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" - -#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) -# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f -#endif // !! AI_DEBONE_THRESHOLD - -#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" - -#if (!defined AI_CONFIG_APP_SCALE_KEY) -# define AI_CONFIG_APP_SCALE_KEY 1.0 -#endif // AI_CONFIG_APP_SCALE_KEY - - -// ---------- All the Build/Compile-time defines ------------ - -/** @brief Specifies if double precision is supported inside assimp - * - * Property type: Bool. Default value: undefined. - */ - -#cmakedefine ASSIMP_DOUBLE_PRECISION 1 - -#endif // !! AI_CONFIG_H_INC diff --git a/thirdparty/assimp/include/assimp/defs.h b/thirdparty/assimp/include/assimp/defs.h deleted file mode 100644 index 6f2f8ae88b..0000000000 --- a/thirdparty/assimp/include/assimp/defs.h +++ /dev/null @@ -1,327 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file defs.h - * @brief Assimp build configuration setup. See the notes in the comment - * blocks to find out how to customize _your_ Assimp build. - */ - -#pragma once -#ifndef AI_DEFINES_H_INC -#define AI_DEFINES_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/config.h> - -////////////////////////////////////////////////////////////////////////// -/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific - * file format loader. The loader is be excluded from the - * build in this case. 'XX' stands for the most common file - * extension of the file format. E.g.: - * ASSIMP_BUILD_NO_X_IMPORTER disables the X loader. - * - * If you're unsure about that, take a look at the implementation of the - * import plugin you wish to disable. You'll find the right define in the - * first lines of the corresponding unit. - * - * Other (mixed) configuration switches are listed here: - * ASSIMP_BUILD_NO_COMPRESSED_X - * - Disable support for compressed X files (zip) - * ASSIMP_BUILD_NO_COMPRESSED_BLEND - * - Disable support for compressed Blender files (zip) - * ASSIMP_BUILD_NO_COMPRESSED_IFC - * - Disable support for IFCZIP files (unzip) - */ -////////////////////////////////////////////////////////////////////////// - -#ifndef ASSIMP_BUILD_NO_COMPRESSED_X -# define ASSIMP_BUILD_NEED_Z_INFLATE -#endif - -#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND -# define ASSIMP_BUILD_NEED_Z_INFLATE -#endif - -#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC -# define ASSIMP_BUILD_NEED_Z_INFLATE -# define ASSIMP_BUILD_NEED_UNZIP -#endif - -#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER -# define ASSIMP_BUILD_NEED_Z_INFLATE -# define ASSIMP_BUILD_NEED_UNZIP -#endif - -////////////////////////////////////////////////////////////////////////// -/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific - * post processing step. This is the current list of process names ('XX'): - * CALCTANGENTS - * JOINVERTICES - * TRIANGULATE - * DROPFACENORMALS - * GENFACENORMALS - * GENVERTEXNORMALS - * REMOVEVC - * SPLITLARGEMESHES - * PRETRANSFORMVERTICES - * LIMITBONEWEIGHTS - * VALIDATEDS - * IMPROVECACHELOCALITY - * FIXINFACINGNORMALS - * REMOVE_REDUNDANTMATERIALS - * OPTIMIZEGRAPH - * SORTBYPTYPE - * FINDINVALIDDATA - * TRANSFORMTEXCOORDS - * GENUVCOORDS - * ENTITYMESHBUILDER - * EMBEDTEXTURES - * MAKELEFTHANDED - * FLIPUVS - * FLIPWINDINGORDER - * OPTIMIZEMESHES - * OPTIMIZEANIMS - * OPTIMIZEGRAPH - * GENENTITYMESHES - * FIXTEXTUREPATHS - * GENBOUNDINGBOXES */ -////////////////////////////////////////////////////////////////////////// - -#ifdef _WIN32 -# undef ASSIMP_API - ////////////////////////////////////////////////////////////////////////// - /* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */ - ////////////////////////////////////////////////////////////////////////// -# ifdef ASSIMP_BUILD_DLL_EXPORT -# define ASSIMP_API __declspec(dllexport) -# define ASSIMP_API_WINONLY __declspec(dllexport) - - ////////////////////////////////////////////////////////////////////////// - /* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in - * an external DLL under Windows. Default is static linkage. */ - ////////////////////////////////////////////////////////////////////////// -# elif (defined ASSIMP_DLL) -# define ASSIMP_API __declspec(dllimport) -# define ASSIMP_API_WINONLY __declspec(dllimport) -# else -# define ASSIMP_API -# define ASSIMP_API_WINONLY -# endif -#elif defined(SWIG) - - /* Do nothing, the relevant defines are all in AssimpSwigPort.i */ - -#else -# define ASSIMP_API __attribute__ ((visibility("default"))) -# define ASSIMP_API_WINONLY -#endif - -#ifdef _MSC_VER -# ifdef ASSIMP_BUILD_DLL_EXPORT -# pragma warning (disable : 4251) -# endif - /* Force the compiler to inline a function, if possible - */ -# define AI_FORCE_INLINE __forceinline - - /* Tells the compiler that a function never returns. Used in code analysis - * to skip dead paths (e.g. after an assertion evaluated to false). */ -# define AI_WONT_RETURN __declspec(noreturn) -#elif defined(SWIG) - - /* Do nothing, the relevant defines are all in AssimpSwigPort.i */ - -#else -# define AI_WONT_RETURN -# define AI_FORCE_INLINE inline -#endif // (defined _MSC_VER) - -#ifdef __GNUC__ -# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn)) -#else -# define AI_WONT_RETURN_SUFFIX -#endif // (defined __clang__) - -#ifdef __cplusplus - /* No explicit 'struct' and 'enum' tags for C++, this keeps showing up - * in doxydocs. - */ -# define C_STRUCT -# define C_ENUM -#else - ////////////////////////////////////////////////////////////////////////// - /* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD - * is defined by Doxygen's preprocessor. The corresponding - * entries in the DOXYFILE are: */ - ////////////////////////////////////////////////////////////////////////// -#if 0 - ENABLE_PREPROCESSING = YES - MACRO_EXPANSION = YES - EXPAND_ONLY_PREDEF = YES - SEARCH_INCLUDES = YES - INCLUDE_PATH = - INCLUDE_FILE_PATTERNS = - PREDEFINED = ASSIMP_DOXYGEN_BUILD=1 - EXPAND_AS_DEFINED = C_STRUCT C_ENUM - SKIP_FUNCTION_MACROS = YES -#endif - ////////////////////////////////////////////////////////////////////////// - /* Doxygen gets confused if we use c-struct typedefs to avoid - * the explicit 'struct' notation. This trick here has the same - * effect as the TYPEDEF_HIDES_STRUCT option, but we don't need - * to typedef all structs/enums. */ - ////////////////////////////////////////////////////////////////////////// -# if (defined ASSIMP_DOXYGEN_BUILD) -# define C_STRUCT -# define C_ENUM -# else -# define C_STRUCT struct -# define C_ENUM enum -# endif -#endif - -#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__)) -# error Currently, Borland is unsupported. Feel free to port Assimp. -#endif - - - ////////////////////////////////////////////////////////////////////////// - /* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp - * without threading support. The library doesn't utilize - * threads then and is itself not threadsafe. */ - ////////////////////////////////////////////////////////////////////////// -#ifndef ASSIMP_BUILD_SINGLETHREADED -# define ASSIMP_BUILD_SINGLETHREADED -#endif - -#if defined(_DEBUG) || ! defined(NDEBUG) -# define ASSIMP_BUILD_DEBUG -#endif - - ////////////////////////////////////////////////////////////////////////// - /* Define ASSIMP_DOUBLE_PRECISION to compile assimp - * with double precision support (64-bit). */ - ////////////////////////////////////////////////////////////////////////// - -#ifdef ASSIMP_DOUBLE_PRECISION - typedef double ai_real; - typedef signed long long int ai_int; - typedef unsigned long long int ai_uint; -#ifndef ASSIMP_AI_REAL_TEXT_PRECISION -#define ASSIMP_AI_REAL_TEXT_PRECISION 16 -#endif // ASSIMP_AI_REAL_TEXT_PRECISION -#else // ASSIMP_DOUBLE_PRECISION - typedef float ai_real; - typedef signed int ai_int; - typedef unsigned int ai_uint; -#ifndef ASSIMP_AI_REAL_TEXT_PRECISION -#define ASSIMP_AI_REAL_TEXT_PRECISION 8 -#endif // ASSIMP_AI_REAL_TEXT_PRECISION -#endif // ASSIMP_DOUBLE_PRECISION - - ////////////////////////////////////////////////////////////////////////// - /* Useful constants */ - ////////////////////////////////////////////////////////////////////////// - -/* This is PI. Hi PI. */ -#define AI_MATH_PI (3.141592653589793238462643383279 ) -#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0) -#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5) - -/* And this is to avoid endless casts to float */ -#define AI_MATH_PI_F (3.1415926538f) -#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f) -#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f) - -/* Tiny macro to convert from radians to degrees and back */ -#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925) -#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795) - -/* Numerical limits */ -static const ai_real ai_epsilon = (ai_real) 0.00001; - -/* Support for big-endian builds */ -#if defined(__BYTE_ORDER__) -# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) -# if !defined(__BIG_ENDIAN__) -# define __BIG_ENDIAN__ -# endif -# else /* little endian */ -# if defined (__BIG_ENDIAN__) -# undef __BIG_ENDIAN__ -# endif -# endif -#endif -#if defined(__BIG_ENDIAN__) -# define AI_BUILD_BIG_ENDIAN -#endif - - -/** - * To avoid running out of memory - * This can be adjusted for specific use cases - * It's NOT a total limit, just a limit for individual allocations - */ -#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type)) - -#ifndef _MSC_VER -# define AI_NO_EXCEPT noexcept -#else -# if (_MSC_VER >= 1915 ) -# define AI_NO_EXCEPT noexcept -# else -# define AI_NO_EXCEPT -# endif -#endif // _MSC_VER - -/** - * Helper macro to set a pointer to NULL in debug builds - */ -#if (defined ASSIMP_BUILD_DEBUG) -# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL; -#else -# define AI_DEBUG_INVALIDATE_PTR(x) -#endif - -#endif // !! AI_DEFINES_H_INC diff --git a/thirdparty/assimp/include/assimp/fast_atof.h b/thirdparty/assimp/include/assimp/fast_atof.h deleted file mode 100644 index 6e9a1bba7a..0000000000 --- a/thirdparty/assimp/include/assimp/fast_atof.h +++ /dev/null @@ -1,377 +0,0 @@ -#pragma once - -// Copyright (C) 2002-2007 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine" and the "irrXML" project. -// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h - -// ------------------------------------------------------------------------------------ -// Original description: (Schrompf) -// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a -// float inside a large string. Before parsing, it does a strlen on the given point. -// Changes: -// 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64 -// to ensure long numbers are handled correctly -// ------------------------------------------------------------------------------------ - -#pragma once -#ifndef FAST_A_TO_F_H_INCLUDED -#define FAST_A_TO_F_H_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <cmath> -#include <limits> -#include <stdint.h> -#include <stdexcept> -#include <assimp/defs.h> - -#include "StringComparison.h" -#include <assimp/DefaultLogger.hpp> - -#ifdef _MSC_VER -# include <stdint.h> -#else -# include <assimp/Compiler/pstdint.h> -#endif - -namespace Assimp { - -const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug - 0.0, - 0.1, - 0.01, - 0.001, - 0.0001, - 0.00001, - 0.000001, - 0.0000001, - 0.00000001, - 0.000000001, - 0.0000000001, - 0.00000000001, - 0.000000000001, - 0.0000000000001, - 0.00000000000001, - 0.000000000000001 -}; - - -// ------------------------------------------------------------------------------------ -// Convert a string in decimal format to a number -// ------------------------------------------------------------------------------------ -inline -unsigned int strtoul10( const char* in, const char** out=0) { - unsigned int value = 0; - - for ( ;; ) { - if ( *in < '0' || *in > '9' ) { - break; - } - - value = ( value * 10 ) + ( *in - '0' ); - ++in; - } - if ( out ) { - *out = in; - } - return value; -} - -// ------------------------------------------------------------------------------------ -// Convert a string in octal format to a number -// ------------------------------------------------------------------------------------ -inline -unsigned int strtoul8( const char* in, const char** out=0) { - unsigned int value( 0 ); - for ( ;; ) { - if ( *in < '0' || *in > '7' ) { - break; - } - - value = ( value << 3 ) + ( *in - '0' ); - ++in; - } - if ( out ) { - *out = in; - } - return value; -} - -// ------------------------------------------------------------------------------------ -// Convert a string in hex format to a number -// ------------------------------------------------------------------------------------ -inline -unsigned int strtoul16( const char* in, const char** out=0) { - unsigned int value( 0 ); - for ( ;; ) { - if ( *in >= '0' && *in <= '9' ) { - value = ( value << 4u ) + ( *in - '0' ); - } else if (*in >= 'A' && *in <= 'F') { - value = ( value << 4u ) + ( *in - 'A' ) + 10; - } else if (*in >= 'a' && *in <= 'f') { - value = ( value << 4u ) + ( *in - 'a' ) + 10; - } else { - break; - } - ++in; - } - if ( out ) { - *out = in; - } - return value; -} - -// ------------------------------------------------------------------------------------ -// Convert just one hex digit -// Return value is UINT_MAX if the input character is not a hex digit. -// ------------------------------------------------------------------------------------ -inline -unsigned int HexDigitToDecimal(char in) { - unsigned int out( UINT_MAX ); - if ( in >= '0' && in <= '9' ) { - out = in - '0'; - } else if ( in >= 'a' && in <= 'f' ) { - out = 10u + in - 'a'; - } else if ( in >= 'A' && in <= 'F' ) { - out = 10u + in - 'A'; - } - - // return value is UINT_MAX if the input is not a hex digit - return out; -} - -// ------------------------------------------------------------------------------------ -// Convert a hex-encoded octet (2 characters, i.e. df or 1a). -// ------------------------------------------------------------------------------------ -inline -uint8_t HexOctetToDecimal(const char* in) { - return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]); -} - -// ------------------------------------------------------------------------------------ -// signed variant of strtoul10 -// ------------------------------------------------------------------------------------ -inline -int strtol10( const char* in, const char** out=0) { - bool inv = (*in=='-'); - if ( inv || *in == '+' ) { - ++in; - } - - int value = strtoul10(in,out); - if (inv) { - value = -value; - } - return value; -} - -// ------------------------------------------------------------------------------------ -// Parse a C++-like integer literal - hex and oct prefixes. -// 0xNNNN - hex -// 0NNN - oct -// NNN - dec -// ------------------------------------------------------------------------------------ -inline -unsigned int strtoul_cppstyle( const char* in, const char** out=0) { - if ('0' == in[0]) { - return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out); - } - return strtoul10(in, out); -} - -// ------------------------------------------------------------------------------------ -// Special version of the function, providing higher accuracy and safety -// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows. -// ------------------------------------------------------------------------------------ -inline -uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) { - unsigned int cur = 0; - uint64_t value = 0; - - if ( *in < '0' || *in > '9' ) { - throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." ); - } - - for ( ;; ) { - if ( *in < '0' || *in > '9' ) { - break; - } - - const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) ); - - // numeric overflow, we rely on you - if ( new_value < value ) { - ASSIMP_LOG_WARN_F( "Converting the string \"", in, "\" into a value resulted in overflow." ); - return 0; - } - - value = new_value; - - ++in; - ++cur; - - if (max_inout && *max_inout == cur) { - if (out) { /* skip to end */ - while ( *in >= '0' && *in <= '9' ) { - ++in; - } - *out = in; - } - - return value; - } - } - if ( out ) { - *out = in; - } - - if ( max_inout ) { - *max_inout = cur; - } - - return value; -} - -// ------------------------------------------------------------------------------------ -// signed variant of strtoul10_64 -// ------------------------------------------------------------------------------------ -inline -int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) { - bool inv = (*in == '-'); - if ( inv || *in == '+' ) { - ++in; - } - - int64_t value = strtoul10_64(in, out, max_inout); - if (inv) { - value = -value; - } - return value; -} - -// Number of relevant decimals for floating-point parsing. -#define AI_FAST_ATOF_RELAVANT_DECIMALS 15 - -// ------------------------------------------------------------------------------------ -//! Provides a fast function for converting a string into a float, -//! about 6 times faster than atof in win32. -// If you find any bugs, please send them to me, niko (at) irrlicht3d.org. -// ------------------------------------------------------------------------------------ -template<typename Real> -inline -const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) { - Real f = 0; - - bool inv = (*c == '-'); - if (inv || *c == '+') { - ++c; - } - - if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0) { - out = std::numeric_limits<Real>::quiet_NaN(); - c += 3; - return c; - } - - if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0) { - out = std::numeric_limits<Real>::infinity(); - if (inv) { - out = -out; - } - c += 3; - if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0) { - c += 5; - } - return c; - } - - if (!(c[0] >= '0' && c[0] <= '9') && - !((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) { - throw std::invalid_argument("Cannot parse string " - "as real number: does not start with digit " - "or decimal point followed by digit."); - } - - if (*c != '.' && (! check_comma || c[0] != ',')) { - f = static_cast<Real>( strtoul10_64 ( c, &c) ); - } - - if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9') { - ++c; - - // NOTE: The original implementation is highly inaccurate here. The precision of a single - // IEEE 754 float is not high enough, everything behind the 6th digit tends to be more - // inaccurate than it would need to be. Casting to double seems to solve the problem. - // strtol_64 is used to prevent integer overflow. - - // Another fix: this tends to become 0 for long numbers if we don't limit the maximum - // number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between - // 1 and 15. - unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS; - double pl = static_cast<double>( strtoul10_64 ( c, &c, &diff )); - - pl *= fast_atof_table[diff]; - f += static_cast<Real>( pl ); - } - // For backwards compatibility: eat trailing dots, but not trailing commas. - else if (*c == '.') { - ++c; - } - - // A major 'E' must be allowed. Necessary for proper reading of some DXF files. - // Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..) - if (*c == 'e' || *c == 'E') { - ++c; - const bool einv = (*c=='-'); - if (einv || *c=='+') { - ++c; - } - - // The reason float constants are used here is that we've seen cases where compilers - // would perform such casts on compile-time constants at runtime, which would be - // bad considering how frequently fast_atoreal_move<float> is called in Assimp. - Real exp = static_cast<Real>( strtoul10_64(c, &c) ); - if (einv) { - exp = -exp; - } - f *= std::pow(static_cast<Real>(10.0), exp); - } - - if (inv) { - f = -f; - } - out = f; - return c; -} - -// ------------------------------------------------------------------------------------ -// The same but more human. -inline -ai_real fast_atof(const char* c) { - ai_real ret(0.0); - fast_atoreal_move<ai_real>(c, ret); - - return ret; -} - -inline -ai_real fast_atof( const char* c, const char** cout) { - ai_real ret(0.0); - *cout = fast_atoreal_move<ai_real>(c, ret); - - return ret; -} - -inline -ai_real fast_atof( const char** inout) { - ai_real ret(0.0); - *inout = fast_atoreal_move<ai_real>(*inout, ret); - - return ret; -} - -} //! namespace Assimp - -#endif // FAST_A_TO_F_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/importerdesc.h b/thirdparty/assimp/include/assimp/importerdesc.h deleted file mode 100644 index 0a6919c1ae..0000000000 --- a/thirdparty/assimp/include/assimp/importerdesc.h +++ /dev/null @@ -1,148 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file importerdesc.h - * @brief #aiImporterFlags, aiImporterDesc implementation. - */ -#pragma once -#ifndef AI_IMPORTER_DESC_H_INC -#define AI_IMPORTER_DESC_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - - -/** Mixed set of flags for #aiImporterDesc, indicating some features - * common to many importers*/ -enum aiImporterFlags { - /** Indicates that there is a textual encoding of the - * file format; and that it is supported.*/ - aiImporterFlags_SupportTextFlavour = 0x1, - - /** Indicates that there is a binary encoding of the - * file format; and that it is supported.*/ - aiImporterFlags_SupportBinaryFlavour = 0x2, - - /** Indicates that there is a compressed encoding of the - * file format; and that it is supported.*/ - aiImporterFlags_SupportCompressedFlavour = 0x4, - - /** Indicates that the importer reads only a very particular - * subset of the file format. This happens commonly for - * declarative or procedural formats which cannot easily - * be mapped to #aiScene */ - aiImporterFlags_LimitedSupport = 0x8, - - /** Indicates that the importer is highly experimental and - * should be used with care. This only happens for trunk - * (i.e. SVN) versions, experimental code is not included - * in releases. */ - aiImporterFlags_Experimental = 0x10 -}; - - -/** Meta information about a particular importer. Importers need to fill - * this structure, but they can freely decide how talkative they are. - * A common use case for loader meta info is a user interface - * in which the user can choose between various import/export file - * formats. Building such an UI by hand means a lot of maintenance - * as importers/exporters are added to Assimp, so it might be useful - * to have a common mechanism to query some rough importer - * characteristics. */ -struct aiImporterDesc { - /** Full name of the importer (i.e. Blender3D importer)*/ - const char* mName; - - /** Original author (left blank if unknown or whole assimp team) */ - const char* mAuthor; - - /** Current maintainer, left blank if the author maintains */ - const char* mMaintainer; - - /** Implementation comments, i.e. unimplemented features*/ - const char* mComments; - - /** These flags indicate some characteristics common to many - importers. */ - unsigned int mFlags; - - /** Minimum format version that can be loaded im major.minor format, - both are set to 0 if there is either no version scheme - or if the loader doesn't care. */ - unsigned int mMinMajor; - unsigned int mMinMinor; - - /** Maximum format version that can be loaded im major.minor format, - both are set to 0 if there is either no version scheme - or if the loader doesn't care. Loaders that expect to be - forward-compatible to potential future format versions should - indicate zero, otherwise they should specify the current - maximum version.*/ - unsigned int mMaxMajor; - unsigned int mMaxMinor; - - /** List of file extensions this importer can handle. - List entries are separated by space characters. - All entries are lower case without a leading dot (i.e. - "xml dae" would be a valid value. Note that multiple - importers may respond to the same file extension - - assimp calls all importers in the order in which they - are registered and each importer gets the opportunity - to load the file until one importer "claims" the file. Apart - from file extension checks, importers typically use - other methods to quickly reject files (i.e. magic - words) so this does not mean that common or generic - file extensions such as XML would be tediously slow. */ - const char* mFileExtensions; -}; - -/** \brief Returns the Importer description for a given extension. - -Will return a NULL-pointer if no assigned importer desc. was found for the given extension - \param extension [in] The extension to look for - \return A pointer showing to the ImporterDesc, \see aiImporterDesc. -*/ -ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension ); - -#endif // AI_IMPORTER_DESC_H_INC diff --git a/thirdparty/assimp/include/assimp/light.h b/thirdparty/assimp/include/assimp/light.h deleted file mode 100644 index bdb2368c4f..0000000000 --- a/thirdparty/assimp/include/assimp/light.h +++ /dev/null @@ -1,263 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file light.h - * @brief Defines the aiLight data structure - */ - -#pragma once -#ifndef AI_LIGHT_H_INC -#define AI_LIGHT_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -/** Enumerates all supported types of light sources. - */ -enum aiLightSourceType -{ - aiLightSource_UNDEFINED = 0x0, - - //! A directional light source has a well-defined direction - //! but is infinitely far away. That's quite a good - //! approximation for sun light. - aiLightSource_DIRECTIONAL = 0x1, - - //! A point light source has a well-defined position - //! in space but no direction - it emits light in all - //! directions. A normal bulb is a point light. - aiLightSource_POINT = 0x2, - - //! A spot light source emits light in a specific - //! angle. It has a position and a direction it is pointing to. - //! A good example for a spot light is a light spot in - //! sport arenas. - aiLightSource_SPOT = 0x3, - - //! The generic light level of the world, including the bounces - //! of all other light sources. - //! Typically, there's at most one ambient light in a scene. - //! This light type doesn't have a valid position, direction, or - //! other properties, just a color. - aiLightSource_AMBIENT = 0x4, - - //! An area light is a rectangle with predefined size that uniformly - //! emits light from one of its sides. The position is center of the - //! rectangle and direction is its normal vector. - aiLightSource_AREA = 0x5, - - /** This value is not used. It is just there to force the - * compiler to map this enum to a 32 Bit integer. - */ -#ifndef SWIG - _aiLightSource_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** Helper structure to describe a light source. - * - * Assimp supports multiple sorts of light sources, including - * directional, point and spot lights. All of them are defined with just - * a single structure and distinguished by their parameters. - * Note - some file formats (such as 3DS, ASE) export a "target point" - - * the point a spot light is looking at (it can even be animated). Assimp - * writes the target point as a subnode of a spotlights's main node, - * called "<spotName>.Target". However, this is just additional information - * then, the transformation tracks of the main node make the - * spot light already point in the right direction. -*/ -struct aiLight -{ - /** The name of the light source. - * - * There must be a node in the scenegraph with the same name. - * This node specifies the position of the light in the scene - * hierarchy and can be animated. - */ - C_STRUCT aiString mName; - - /** The type of the light source. - * - * aiLightSource_UNDEFINED is not a valid value for this member. - */ - C_ENUM aiLightSourceType mType; - - /** Position of the light source in space. Relative to the - * transformation of the node corresponding to the light. - * - * The position is undefined for directional lights. - */ - C_STRUCT aiVector3D mPosition; - - /** Direction of the light source in space. Relative to the - * transformation of the node corresponding to the light. - * - * The direction is undefined for point lights. The vector - * may be normalized, but it needn't. - */ - C_STRUCT aiVector3D mDirection; - - /** Up direction of the light source in space. Relative to the - * transformation of the node corresponding to the light. - * - * The direction is undefined for point lights. The vector - * may be normalized, but it needn't. - */ - C_STRUCT aiVector3D mUp; - - /** Constant light attenuation factor. - * - * The intensity of the light source at a given distance 'd' from - * the light's position is - * @code - * Atten = 1/( att0 + att1 * d + att2 * d*d) - * @endcode - * This member corresponds to the att0 variable in the equation. - * Naturally undefined for directional lights. - */ - float mAttenuationConstant; - - /** Linear light attenuation factor. - * - * The intensity of the light source at a given distance 'd' from - * the light's position is - * @code - * Atten = 1/( att0 + att1 * d + att2 * d*d) - * @endcode - * This member corresponds to the att1 variable in the equation. - * Naturally undefined for directional lights. - */ - float mAttenuationLinear; - - /** Quadratic light attenuation factor. - * - * The intensity of the light source at a given distance 'd' from - * the light's position is - * @code - * Atten = 1/( att0 + att1 * d + att2 * d*d) - * @endcode - * This member corresponds to the att2 variable in the equation. - * Naturally undefined for directional lights. - */ - float mAttenuationQuadratic; - - /** Diffuse color of the light source - * - * The diffuse light color is multiplied with the diffuse - * material color to obtain the final color that contributes - * to the diffuse shading term. - */ - C_STRUCT aiColor3D mColorDiffuse; - - /** Specular color of the light source - * - * The specular light color is multiplied with the specular - * material color to obtain the final color that contributes - * to the specular shading term. - */ - C_STRUCT aiColor3D mColorSpecular; - - /** Ambient color of the light source - * - * The ambient light color is multiplied with the ambient - * material color to obtain the final color that contributes - * to the ambient shading term. Most renderers will ignore - * this value it, is just a remaining of the fixed-function pipeline - * that is still supported by quite many file formats. - */ - C_STRUCT aiColor3D mColorAmbient; - - /** Inner angle of a spot light's light cone. - * - * The spot light has maximum influence on objects inside this - * angle. The angle is given in radians. It is 2PI for point - * lights and undefined for directional lights. - */ - float mAngleInnerCone; - - /** Outer angle of a spot light's light cone. - * - * The spot light does not affect objects outside this angle. - * The angle is given in radians. It is 2PI for point lights and - * undefined for directional lights. The outer angle must be - * greater than or equal to the inner angle. - * It is assumed that the application uses a smooth - * interpolation between the inner and the outer cone of the - * spot light. - */ - float mAngleOuterCone; - - /** Size of area light source. */ - C_STRUCT aiVector2D mSize; - -#ifdef __cplusplus - - aiLight() AI_NO_EXCEPT - : mType (aiLightSource_UNDEFINED) - , mAttenuationConstant (0.f) - , mAttenuationLinear (1.f) - , mAttenuationQuadratic (0.f) - , mAngleInnerCone ((float)AI_MATH_TWO_PI) - , mAngleOuterCone ((float)AI_MATH_TWO_PI) - , mSize (0.f, 0.f) - { - } - -#endif -}; - -#ifdef __cplusplus -} -#endif - - -#endif // !! AI_LIGHT_H_INC diff --git a/thirdparty/assimp/include/assimp/material.h b/thirdparty/assimp/include/assimp/material.h deleted file mode 100644 index 19a7c69709..0000000000 --- a/thirdparty/assimp/include/assimp/material.h +++ /dev/null @@ -1,1604 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file material.h - * @brief Defines the material system of the library - */ -#pragma once -#ifndef AI_MATERIAL_H_INC -#define AI_MATERIAL_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// Name for default materials (2nd is used if meshes have UV coords) -#define AI_DEFAULT_MATERIAL_NAME "DefaultMaterial" - -// --------------------------------------------------------------------------- -/** @brief Defines how the Nth texture of a specific type is combined with - * the result of all previous layers. - * - * Example (left: key, right: value): <br> - * @code - * DiffColor0 - gray - * DiffTextureOp0 - aiTextureOpMultiply - * DiffTexture0 - tex1.png - * DiffTextureOp0 - aiTextureOpAdd - * DiffTexture1 - tex2.png - * @endcode - * Written as equation, the final diffuse term for a specific pixel would be: - * @code - * diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) + - * sampleTex(DiffTexture1,UV0) * diffContrib; - * @endcode - * where 'diffContrib' is the intensity of the incoming light for that pixel. - */ -enum aiTextureOp -{ - /** T = T1 * T2 */ - aiTextureOp_Multiply = 0x0, - - /** T = T1 + T2 */ - aiTextureOp_Add = 0x1, - - /** T = T1 - T2 */ - aiTextureOp_Subtract = 0x2, - - /** T = T1 / T2 */ - aiTextureOp_Divide = 0x3, - - /** T = (T1 + T2) - (T1 * T2) */ - aiTextureOp_SmoothAdd = 0x4, - - /** T = T1 + (T2-0.5) */ - aiTextureOp_SignedAdd = 0x5, - - -#ifndef SWIG - _aiTextureOp_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** @brief Defines how UV coordinates outside the [0...1] range are handled. - * - * Commonly referred to as 'wrapping mode'. - */ -enum aiTextureMapMode -{ - /** A texture coordinate u|v is translated to u%1|v%1 - */ - aiTextureMapMode_Wrap = 0x0, - - /** Texture coordinates outside [0...1] - * are clamped to the nearest valid value. - */ - aiTextureMapMode_Clamp = 0x1, - - /** If the texture coordinates for a pixel are outside [0...1] - * the texture is not applied to that pixel - */ - aiTextureMapMode_Decal = 0x3, - - /** A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and - * 1-(u%1)|1-(v%1) otherwise - */ - aiTextureMapMode_Mirror = 0x2, - -#ifndef SWIG - _aiTextureMapMode_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** @brief Defines how the mapping coords for a texture are generated. - * - * Real-time applications typically require full UV coordinates, so the use of - * the aiProcess_GenUVCoords step is highly recommended. It generates proper - * UV channels for non-UV mapped objects, as long as an accurate description - * how the mapping should look like (e.g spherical) is given. - * See the #AI_MATKEY_MAPPING property for more details. - */ -enum aiTextureMapping -{ - /** The mapping coordinates are taken from an UV channel. - * - * The #AI_MATKEY_UVWSRC key specifies from which UV channel - * the texture coordinates are to be taken from (remember, - * meshes can have more than one UV channel). - */ - aiTextureMapping_UV = 0x0, - - /** Spherical mapping */ - aiTextureMapping_SPHERE = 0x1, - - /** Cylindrical mapping */ - aiTextureMapping_CYLINDER = 0x2, - - /** Cubic mapping */ - aiTextureMapping_BOX = 0x3, - - /** Planar mapping */ - aiTextureMapping_PLANE = 0x4, - - /** Undefined mapping. Have fun. */ - aiTextureMapping_OTHER = 0x5, - - -#ifndef SWIG - _aiTextureMapping_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** @brief Defines the purpose of a texture - * - * This is a very difficult topic. Different 3D packages support different - * kinds of textures. For very common texture types, such as bumpmaps, the - * rendering results depend on implementation details in the rendering - * pipelines of these applications. Assimp loads all texture references from - * the model file and tries to determine which of the predefined texture - * types below is the best choice to match the original use of the texture - * as closely as possible.<br> - * - * In content pipelines you'll usually define how textures have to be handled, - * and the artists working on models have to conform to this specification, - * regardless which 3D tool they're using. - */ -enum aiTextureType -{ - /** Dummy value. - * - * No texture, but the value to be used as 'texture semantic' - * (#aiMaterialProperty::mSemantic) for all material properties - * *not* related to textures. - */ - aiTextureType_NONE = 0, - - /** LEGACY API MATERIALS - * Legacy refers to materials which - * Were originally implemented in the specifications around 2000. - * These must never be removed, as most engines support them. - */ - - /** The texture is combined with the result of the diffuse - * lighting equation. - */ - aiTextureType_DIFFUSE = 1, - - /** The texture is combined with the result of the specular - * lighting equation. - */ - aiTextureType_SPECULAR = 2, - - /** The texture is combined with the result of the ambient - * lighting equation. - */ - aiTextureType_AMBIENT = 3, - - /** The texture is added to the result of the lighting - * calculation. It isn't influenced by incoming light. - */ - aiTextureType_EMISSIVE = 4, - - /** The texture is a height map. - * - * By convention, higher gray-scale values stand for - * higher elevations from the base height. - */ - aiTextureType_HEIGHT = 5, - - /** The texture is a (tangent space) normal-map. - * - * Again, there are several conventions for tangent-space - * normal maps. Assimp does (intentionally) not - * distinguish here. - */ - aiTextureType_NORMALS = 6, - - /** The texture defines the glossiness of the material. - * - * The glossiness is in fact the exponent of the specular - * (phong) lighting equation. Usually there is a conversion - * function defined to map the linear color values in the - * texture to a suitable exponent. Have fun. - */ - aiTextureType_SHININESS = 7, - - /** The texture defines per-pixel opacity. - * - * Usually 'white' means opaque and 'black' means - * 'transparency'. Or quite the opposite. Have fun. - */ - aiTextureType_OPACITY = 8, - - /** Displacement texture - * - * The exact purpose and format is application-dependent. - * Higher color values stand for higher vertex displacements. - */ - aiTextureType_DISPLACEMENT = 9, - - /** Lightmap texture (aka Ambient Occlusion) - * - * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are - * covered by this material property. The texture contains a - * scaling value for the final color value of a pixel. Its - * intensity is not affected by incoming light. - */ - aiTextureType_LIGHTMAP = 10, - - /** Reflection texture - * - * Contains the color of a perfect mirror reflection. - * Rarely used, almost never for real-time applications. - */ - aiTextureType_REFLECTION = 11, - - /** PBR Materials - * PBR definitions from maya and other modelling packages now use this standard. - * This was originally introduced around 2012. - * Support for this is in game engines like Godot, Unreal or Unity3D. - * Modelling packages which use this are very common now. - */ - - aiTextureType_BASE_COLOR = 12, - aiTextureType_NORMAL_CAMERA = 13, - aiTextureType_EMISSION_COLOR = 14, - aiTextureType_METALNESS = 15, - aiTextureType_DIFFUSE_ROUGHNESS = 16, - aiTextureType_AMBIENT_OCCLUSION = 17, - - /** Unknown texture - * - * A texture reference that does not match any of the definitions - * above is considered to be 'unknown'. It is still imported, - * but is excluded from any further post-processing. - */ - aiTextureType_UNKNOWN = 18, - - -#ifndef SWIG - _aiTextureType_Force32Bit = INT_MAX -#endif -}; - -#define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN - -// --------------------------------------------------------------------------- -/** @brief Defines all shading models supported by the library - * - * The list of shading modes has been taken from Blender. - * See Blender documentation for more information. The API does - * not distinguish between "specular" and "diffuse" shaders (thus the - * specular term for diffuse shading models like Oren-Nayar remains - * undefined). <br> - * Again, this value is just a hint. Assimp tries to select the shader whose - * most common implementation matches the original rendering results of the - * 3D modeller which wrote a particular model as closely as possible. - */ -enum aiShadingMode -{ - /** Flat shading. Shading is done on per-face base, - * diffuse only. Also known as 'faceted shading'. - */ - aiShadingMode_Flat = 0x1, - - /** Simple Gouraud shading. - */ - aiShadingMode_Gouraud = 0x2, - - /** Phong-Shading - - */ - aiShadingMode_Phong = 0x3, - - /** Phong-Blinn-Shading - */ - aiShadingMode_Blinn = 0x4, - - /** Toon-Shading per pixel - * - * Also known as 'comic' shader. - */ - aiShadingMode_Toon = 0x5, - - /** OrenNayar-Shading per pixel - * - * Extension to standard Lambertian shading, taking the - * roughness of the material into account - */ - aiShadingMode_OrenNayar = 0x6, - - /** Minnaert-Shading per pixel - * - * Extension to standard Lambertian shading, taking the - * "darkness" of the material into account - */ - aiShadingMode_Minnaert = 0x7, - - /** CookTorrance-Shading per pixel - * - * Special shader for metallic surfaces. - */ - aiShadingMode_CookTorrance = 0x8, - - /** No shading at all. Constant light influence of 1.0. - */ - aiShadingMode_NoShading = 0x9, - - /** Fresnel shading - */ - aiShadingMode_Fresnel = 0xa, - - -#ifndef SWIG - _aiShadingMode_Force32Bit = INT_MAX -#endif -}; - - -// --------------------------------------------------------------------------- -/** @brief Defines some mixed flags for a particular texture. - * - * Usually you'll instruct your cg artists how textures have to look like ... - * and how they will be processed in your application. However, if you use - * Assimp for completely generic loading purposes you might also need to - * process these flags in order to display as many 'unknown' 3D models as - * possible correctly. - * - * This corresponds to the #AI_MATKEY_TEXFLAGS property. -*/ -enum aiTextureFlags -{ - /** The texture's color values have to be inverted (component-wise 1-n) - */ - aiTextureFlags_Invert = 0x1, - - /** Explicit request to the application to process the alpha channel - * of the texture. - * - * Mutually exclusive with #aiTextureFlags_IgnoreAlpha. These - * flags are set if the library can say for sure that the alpha - * channel is used/is not used. If the model format does not - * define this, it is left to the application to decide whether - * the texture alpha channel - if any - is evaluated or not. - */ - aiTextureFlags_UseAlpha = 0x2, - - /** Explicit request to the application to ignore the alpha channel - * of the texture. - * - * Mutually exclusive with #aiTextureFlags_UseAlpha. - */ - aiTextureFlags_IgnoreAlpha = 0x4, - -#ifndef SWIG - _aiTextureFlags_Force32Bit = INT_MAX -#endif -}; - - -// --------------------------------------------------------------------------- -/** @brief Defines alpha-blend flags. - * - * If you're familiar with OpenGL or D3D, these flags aren't new to you. - * They define *how* the final color value of a pixel is computed, basing - * on the previous color at that pixel and the new color value from the - * material. - * The blend formula is: - * @code - * SourceColor * SourceBlend + DestColor * DestBlend - * @endcode - * where DestColor is the previous color in the framebuffer at this - * position and SourceColor is the material color before the transparency - * calculation.<br> - * This corresponds to the #AI_MATKEY_BLEND_FUNC property. -*/ -enum aiBlendMode -{ - /** - * Formula: - * @code - * SourceColor*SourceAlpha + DestColor*(1-SourceAlpha) - * @endcode - */ - aiBlendMode_Default = 0x0, - - /** Additive blending - * - * Formula: - * @code - * SourceColor*1 + DestColor*1 - * @endcode - */ - aiBlendMode_Additive = 0x1, - - // we don't need more for the moment, but we might need them - // in future versions ... - -#ifndef SWIG - _aiBlendMode_Force32Bit = INT_MAX -#endif -}; - - -#include "./Compiler/pushpack1.h" - -// --------------------------------------------------------------------------- -/** @brief Defines how an UV channel is transformed. - * - * This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key. - * See its documentation for more details. - * - * Typically you'll want to build a matrix of this information. However, - * we keep separate scaling/translation/rotation values to make it - * easier to process and optimize UV transformations internally. - */ -struct aiUVTransform -{ - /** Translation on the u and v axes. - * - * The default value is (0|0). - */ - C_STRUCT aiVector2D mTranslation; - - /** Scaling on the u and v axes. - * - * The default value is (1|1). - */ - C_STRUCT aiVector2D mScaling; - - /** Rotation - in counter-clockwise direction. - * - * The rotation angle is specified in radians. The - * rotation center is 0.5f|0.5f. The default value - * 0.f. - */ - ai_real mRotation; - - -#ifdef __cplusplus - aiUVTransform() AI_NO_EXCEPT - : mTranslation (0.0,0.0) - , mScaling (1.0,1.0) - , mRotation (0.0) - { - // nothing to be done here ... - } -#endif - -}; - -#include "./Compiler/poppack1.h" - -//! @cond AI_DOX_INCLUDE_INTERNAL -// --------------------------------------------------------------------------- -/** @brief A very primitive RTTI system for the contents of material - * properties. - */ -enum aiPropertyTypeInfo -{ - /** Array of single-precision (32 Bit) floats - * - * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API - * aiMaterial::Get()) to query properties stored in floating-point format. - * The material system performs the type conversion automatically. - */ - aiPTI_Float = 0x1, - - /** Array of double-precision (64 Bit) floats - * - * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API - * aiMaterial::Get()) to query properties stored in floating-point format. - * The material system performs the type conversion automatically. - */ - aiPTI_Double = 0x2, - - /** The material property is an aiString. - * - * Arrays of strings aren't possible, aiGetMaterialString() (or the - * C++-API aiMaterial::Get()) *must* be used to query a string property. - */ - aiPTI_String = 0x3, - - /** Array of (32 Bit) integers - * - * It is possible to use aiGetMaterialFloat[Array]() (or the C++-API - * aiMaterial::Get()) to query properties stored in integer format. - * The material system performs the type conversion automatically. - */ - aiPTI_Integer = 0x4, - - - /** Simple binary buffer, content undefined. Not convertible to anything. - */ - aiPTI_Buffer = 0x5, - - - /** This value is not used. It is just there to force the - * compiler to map this enum to a 32 Bit integer. - */ -#ifndef SWIG - _aiPTI_Force32Bit = INT_MAX -#endif -}; - -// --------------------------------------------------------------------------- -/** @brief Data structure for a single material property - * - * As an user, you'll probably never need to deal with this data structure. - * Just use the provided aiGetMaterialXXX() or aiMaterial::Get() family - * of functions to query material properties easily. Processing them - * manually is faster, but it is not the recommended way. It isn't worth - * the effort. <br> - * Material property names follow a simple scheme: - * @code - * $<name> - * ?<name> - * A public property, there must be corresponding AI_MATKEY_XXX define - * 2nd: Public, but ignored by the #aiProcess_RemoveRedundantMaterials - * post-processing step. - * ~<name> - * A temporary property for internal use. - * @endcode - * @see aiMaterial - */ -struct aiMaterialProperty -{ - /** Specifies the name of the property (key) - * Keys are generally case insensitive. - */ - C_STRUCT aiString mKey; - - /** Textures: Specifies their exact usage semantic. - * For non-texture properties, this member is always 0 - * (or, better-said, #aiTextureType_NONE). - */ - unsigned int mSemantic; - - /** Textures: Specifies the index of the texture. - * For non-texture properties, this member is always 0. - */ - unsigned int mIndex; - - /** Size of the buffer mData is pointing to, in bytes. - * This value may not be 0. - */ - unsigned int mDataLength; - - /** Type information for the property. - * - * Defines the data layout inside the data buffer. This is used - * by the library internally to perform debug checks and to - * utilize proper type conversions. - * (It's probably a hacky solution, but it works.) - */ - C_ENUM aiPropertyTypeInfo mType; - - /** Binary buffer to hold the property's value. - * The size of the buffer is always mDataLength. - */ - char* mData; - -#ifdef __cplusplus - - aiMaterialProperty() AI_NO_EXCEPT - : mSemantic( 0 ) - , mIndex( 0 ) - , mDataLength( 0 ) - , mType( aiPTI_Float ) - , mData(nullptr) { - // empty - } - - ~aiMaterialProperty() { - delete[] mData; - mData = nullptr; - } - -#endif -}; -//! @endcond - -#ifdef __cplusplus -} // We need to leave the "C" block here to allow template member functions -#endif - -// --------------------------------------------------------------------------- -/** @brief Data structure for a material -* -* Material data is stored using a key-value structure. A single key-value -* pair is called a 'material property'. C++ users should use the provided -* member functions of aiMaterial to process material properties, C users -* have to stick with the aiMaterialGetXXX family of unbound functions. -* The library defines a set of standard keys (AI_MATKEY_XXX). -*/ -#ifdef __cplusplus -struct ASSIMP_API aiMaterial -#else -struct aiMaterial -#endif -{ - -#ifdef __cplusplus - -public: - - aiMaterial(); - ~aiMaterial(); - - // ------------------------------------------------------------------- - /** - * @brief Returns the name of the material. - * @return The name of the material. - */ - // ------------------------------------------------------------------- - aiString GetName(); - - // ------------------------------------------------------------------- - /** @brief Retrieve an array of Type values with a specific key - * from the material - * - * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. - * @param type .. set by AI_MATKEY_XXX - * @param idx .. set by AI_MATKEY_XXX - * @param pOut Pointer to a buffer to receive the result. - * @param pMax Specifies the size of the given buffer, in Type's. - * Receives the number of values (not bytes!) read. - * NULL is a valid value for this parameter. - */ - template <typename Type> - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, Type* pOut, unsigned int* pMax) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, int* pOut, unsigned int* pMax) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, ai_real* pOut, unsigned int* pMax) const; - - // ------------------------------------------------------------------- - /** @brief Retrieve a Type value with a specific key - * from the material - * - * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. - * @param type Specifies the type of the texture to be retrieved ( - * e.g. diffuse, specular, height map ...) - * @param idx Index of the texture to be retrieved. - * @param pOut Reference to receive the output value - */ - template <typename Type> - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx,Type& pOut) const; - - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, int& pOut) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, ai_real& pOut) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, aiString& pOut) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, aiColor3D& pOut) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, aiColor4D& pOut) const; - - aiReturn Get(const char* pKey,unsigned int type, - unsigned int idx, aiUVTransform& pOut) const; - - // ------------------------------------------------------------------- - /** Get the number of textures for a particular texture type. - * @param type Texture type to check for - * @return Number of textures for this type. - * @note A texture can be easily queried using #GetTexture() */ - unsigned int GetTextureCount(aiTextureType type) const; - - // ------------------------------------------------------------------- - /** Helper function to get all parameters pertaining to a - * particular texture slot from a material. - * - * This function is provided just for convenience, you could also - * read the single material properties manually. - * @param type Specifies the type of the texture to be retrieved ( - * e.g. diffuse, specular, height map ...) - * @param index Index of the texture to be retrieved. The function fails - * if there is no texture of that type with this index. - * #GetTextureCount() can be used to determine the number of textures - * per texture type. - * @param path Receives the path to the texture. - * If the texture is embedded, receives a '*' followed by the id of - * the texture (for the textures stored in the corresponding scene) which - * can be converted to an int using a function like atoi. - * NULL is a valid value. - * @param mapping The texture mapping. - * NULL is allowed as value. - * @param uvindex Receives the UV index of the texture. - * NULL is a valid value. - * @param blend Receives the blend factor for the texture - * NULL is a valid value. - * @param op Receives the texture operation to be performed between - * this texture and the previous texture. NULL is allowed as value. - * @param mapmode Receives the mapping modes to be used for the texture. - * The parameter may be NULL but if it is a valid pointer it MUST - * point to an array of 3 aiTextureMapMode's (one for each - * axis: UVW order (=XYZ)). - */ - // ------------------------------------------------------------------- - aiReturn GetTexture(aiTextureType type, - unsigned int index, - C_STRUCT aiString* path, - aiTextureMapping* mapping = NULL, - unsigned int* uvindex = NULL, - ai_real* blend = NULL, - aiTextureOp* op = NULL, - aiTextureMapMode* mapmode = NULL) const; - - - // Setters - - - // ------------------------------------------------------------------------------ - /** @brief Add a property with a given key and type info to the material - * structure - * - * @param pInput Pointer to input data - * @param pSizeInBytes Size of input data - * @param pKey Key/Usage of the property (AI_MATKEY_XXX) - * @param type Set by the AI_MATKEY_XXX macro - * @param index Set by the AI_MATKEY_XXX macro - * @param pType Type information hint */ - aiReturn AddBinaryProperty (const void* pInput, - unsigned int pSizeInBytes, - const char* pKey, - unsigned int type , - unsigned int index , - aiPropertyTypeInfo pType); - - // ------------------------------------------------------------------------------ - /** @brief Add a string property with a given key and type info to the - * material structure - * - * @param pInput Input string - * @param pKey Key/Usage of the property (AI_MATKEY_XXX) - * @param type Set by the AI_MATKEY_XXX macro - * @param index Set by the AI_MATKEY_XXX macro */ - aiReturn AddProperty (const aiString* pInput, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - // ------------------------------------------------------------------------------ - /** @brief Add a property with a given key to the material structure - * @param pInput Pointer to the input data - * @param pNumValues Number of values in the array - * @param pKey Key/Usage of the property (AI_MATKEY_XXX) - * @param type Set by the AI_MATKEY_XXX macro - * @param index Set by the AI_MATKEY_XXX macro */ - template<class TYPE> - aiReturn AddProperty (const TYPE* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const aiVector3D* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const aiColor3D* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const aiColor4D* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const int* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const float* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const double* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - aiReturn AddProperty (const aiUVTransform* pInput, - unsigned int pNumValues, - const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - // ------------------------------------------------------------------------------ - /** @brief Remove a given key from the list. - * - * The function fails if the key isn't found - * @param pKey Key to be deleted - * @param type Set by the AI_MATKEY_XXX macro - * @param index Set by the AI_MATKEY_XXX macro */ - aiReturn RemoveProperty (const char* pKey, - unsigned int type = 0, - unsigned int index = 0); - - // ------------------------------------------------------------------------------ - /** @brief Removes all properties from the material. - * - * The data array remains allocated so adding new properties is quite fast. */ - void Clear(); - - // ------------------------------------------------------------------------------ - /** Copy the property list of a material - * @param pcDest Destination material - * @param pcSrc Source material - */ - static void CopyPropertyList(aiMaterial* pcDest, - const aiMaterial* pcSrc); - - -#endif - - /** List of all material properties loaded. */ - C_STRUCT aiMaterialProperty** mProperties; - - /** Number of properties in the data base */ - unsigned int mNumProperties; - - /** Storage allocated */ - unsigned int mNumAllocated; -}; - -// Go back to extern "C" again -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -#define AI_MATKEY_NAME "?mat.name",0,0 -#define AI_MATKEY_TWOSIDED "$mat.twosided",0,0 -#define AI_MATKEY_SHADING_MODEL "$mat.shadingm",0,0 -#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0 -#define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0 -#define AI_MATKEY_OPACITY "$mat.opacity",0,0 -#define AI_MATKEY_TRANSPARENCYFACTOR "$mat.transparencyfactor",0,0 -#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0 -#define AI_MATKEY_SHININESS "$mat.shininess",0,0 -#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0 -#define AI_MATKEY_SHININESS_STRENGTH "$mat.shinpercent",0,0 -#define AI_MATKEY_REFRACTI "$mat.refracti",0,0 -#define AI_MATKEY_COLOR_DIFFUSE "$clr.diffuse",0,0 -#define AI_MATKEY_COLOR_AMBIENT "$clr.ambient",0,0 -#define AI_MATKEY_COLOR_SPECULAR "$clr.specular",0,0 -#define AI_MATKEY_COLOR_EMISSIVE "$clr.emissive",0,0 -#define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent",0,0 -#define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective",0,0 -#define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global",0,0 -#define AI_MATKEY_GLOBAL_SHADERLANG "?sh.lang",0,0 -#define AI_MATKEY_SHADER_VERTEX "?sh.vs",0,0 -#define AI_MATKEY_SHADER_FRAGMENT "?sh.fs",0,0 -#define AI_MATKEY_SHADER_GEO "?sh.gs",0,0 -#define AI_MATKEY_SHADER_TESSELATION "?sh.ts",0,0 -#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps",0,0 -#define AI_MATKEY_SHADER_COMPUTE "?sh.cs",0,0 - -// --------------------------------------------------------------------------- -// Pure key names for all texture-related properties -//! @cond MATS_DOC_FULL -#define _AI_MATKEY_TEXTURE_BASE "$tex.file" -#define _AI_MATKEY_UVWSRC_BASE "$tex.uvwsrc" -#define _AI_MATKEY_TEXOP_BASE "$tex.op" -#define _AI_MATKEY_MAPPING_BASE "$tex.mapping" -#define _AI_MATKEY_TEXBLEND_BASE "$tex.blend" -#define _AI_MATKEY_MAPPINGMODE_U_BASE "$tex.mapmodeu" -#define _AI_MATKEY_MAPPINGMODE_V_BASE "$tex.mapmodev" -#define _AI_MATKEY_TEXMAP_AXIS_BASE "$tex.mapaxis" -#define _AI_MATKEY_UVTRANSFORM_BASE "$tex.uvtrafo" -#define _AI_MATKEY_TEXFLAGS_BASE "$tex.flags" -//! @endcond - -// --------------------------------------------------------------------------- -#define AI_MATKEY_TEXTURE(type, N) _AI_MATKEY_TEXTURE_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_TEXTURE_DIFFUSE(N) \ - AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_TEXTURE_SPECULAR(N) \ - AI_MATKEY_TEXTURE(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_TEXTURE_AMBIENT(N) \ - AI_MATKEY_TEXTURE(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_TEXTURE_EMISSIVE(N) \ - AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_TEXTURE_NORMALS(N) \ - AI_MATKEY_TEXTURE(aiTextureType_NORMALS,N) - -#define AI_MATKEY_TEXTURE_HEIGHT(N) \ - AI_MATKEY_TEXTURE(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_TEXTURE_SHININESS(N) \ - AI_MATKEY_TEXTURE(aiTextureType_SHININESS,N) - -#define AI_MATKEY_TEXTURE_OPACITY(N) \ - AI_MATKEY_TEXTURE(aiTextureType_OPACITY,N) - -#define AI_MATKEY_TEXTURE_DISPLACEMENT(N) \ - AI_MATKEY_TEXTURE(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ - AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_TEXTURE_REFLECTION(N) \ - AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,N) - -//! @endcond - -// --------------------------------------------------------------------------- -#define AI_MATKEY_UVWSRC(type, N) _AI_MATKEY_UVWSRC_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_UVWSRC_DIFFUSE(N) \ - AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_UVWSRC_SPECULAR(N) \ - AI_MATKEY_UVWSRC(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_UVWSRC_AMBIENT(N) \ - AI_MATKEY_UVWSRC(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_UVWSRC_EMISSIVE(N) \ - AI_MATKEY_UVWSRC(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_UVWSRC_NORMALS(N) \ - AI_MATKEY_UVWSRC(aiTextureType_NORMALS,N) - -#define AI_MATKEY_UVWSRC_HEIGHT(N) \ - AI_MATKEY_UVWSRC(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_UVWSRC_SHININESS(N) \ - AI_MATKEY_UVWSRC(aiTextureType_SHININESS,N) - -#define AI_MATKEY_UVWSRC_OPACITY(N) \ - AI_MATKEY_UVWSRC(aiTextureType_OPACITY,N) - -#define AI_MATKEY_UVWSRC_DISPLACEMENT(N) \ - AI_MATKEY_UVWSRC(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_UVWSRC_LIGHTMAP(N) \ - AI_MATKEY_UVWSRC(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_UVWSRC_REFLECTION(N) \ - AI_MATKEY_UVWSRC(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_TEXOP(type, N) _AI_MATKEY_TEXOP_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_TEXOP_DIFFUSE(N) \ - AI_MATKEY_TEXOP(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_TEXOP_SPECULAR(N) \ - AI_MATKEY_TEXOP(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_TEXOP_AMBIENT(N) \ - AI_MATKEY_TEXOP(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_TEXOP_EMISSIVE(N) \ - AI_MATKEY_TEXOP(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_TEXOP_NORMALS(N) \ - AI_MATKEY_TEXOP(aiTextureType_NORMALS,N) - -#define AI_MATKEY_TEXOP_HEIGHT(N) \ - AI_MATKEY_TEXOP(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_TEXOP_SHININESS(N) \ - AI_MATKEY_TEXOP(aiTextureType_SHININESS,N) - -#define AI_MATKEY_TEXOP_OPACITY(N) \ - AI_MATKEY_TEXOP(aiTextureType_OPACITY,N) - -#define AI_MATKEY_TEXOP_DISPLACEMENT(N) \ - AI_MATKEY_TEXOP(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_TEXOP_LIGHTMAP(N) \ - AI_MATKEY_TEXOP(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_TEXOP_REFLECTION(N) \ - AI_MATKEY_TEXOP(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_MAPPING(type, N) _AI_MATKEY_MAPPING_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_MAPPING_DIFFUSE(N) \ - AI_MATKEY_MAPPING(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_MAPPING_SPECULAR(N) \ - AI_MATKEY_MAPPING(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_MAPPING_AMBIENT(N) \ - AI_MATKEY_MAPPING(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_MAPPING_EMISSIVE(N) \ - AI_MATKEY_MAPPING(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_MAPPING_NORMALS(N) \ - AI_MATKEY_MAPPING(aiTextureType_NORMALS,N) - -#define AI_MATKEY_MAPPING_HEIGHT(N) \ - AI_MATKEY_MAPPING(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_MAPPING_SHININESS(N) \ - AI_MATKEY_MAPPING(aiTextureType_SHININESS,N) - -#define AI_MATKEY_MAPPING_OPACITY(N) \ - AI_MATKEY_MAPPING(aiTextureType_OPACITY,N) - -#define AI_MATKEY_MAPPING_DISPLACEMENT(N) \ - AI_MATKEY_MAPPING(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_MAPPING_LIGHTMAP(N) \ - AI_MATKEY_MAPPING(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_MAPPING_REFLECTION(N) \ - AI_MATKEY_MAPPING(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_TEXBLEND(type, N) _AI_MATKEY_TEXBLEND_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_TEXBLEND_DIFFUSE(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_TEXBLEND_SPECULAR(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_TEXBLEND_AMBIENT(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_TEXBLEND_EMISSIVE(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_TEXBLEND_NORMALS(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_NORMALS,N) - -#define AI_MATKEY_TEXBLEND_HEIGHT(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_TEXBLEND_SHININESS(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_SHININESS,N) - -#define AI_MATKEY_TEXBLEND_OPACITY(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_OPACITY,N) - -#define AI_MATKEY_TEXBLEND_DISPLACEMENT(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_TEXBLEND_LIGHTMAP(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_TEXBLEND_REFLECTION(N) \ - AI_MATKEY_TEXBLEND(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_MAPPINGMODE_U(type, N) _AI_MATKEY_MAPPINGMODE_U_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_MAPPINGMODE_U_DIFFUSE(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_MAPPINGMODE_U_SPECULAR(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_MAPPINGMODE_U_AMBIENT(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_MAPPINGMODE_U_EMISSIVE(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_MAPPINGMODE_U_NORMALS(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_NORMALS,N) - -#define AI_MATKEY_MAPPINGMODE_U_HEIGHT(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_MAPPINGMODE_U_SHININESS(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_SHININESS,N) - -#define AI_MATKEY_MAPPINGMODE_U_OPACITY(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_OPACITY,N) - -#define AI_MATKEY_MAPPINGMODE_U_DISPLACEMENT(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_MAPPINGMODE_U_REFLECTION(N) \ - AI_MATKEY_MAPPINGMODE_U(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_MAPPINGMODE_V(type, N) _AI_MATKEY_MAPPINGMODE_V_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_MAPPINGMODE_V_DIFFUSE(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_MAPPINGMODE_V_SPECULAR(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_MAPPINGMODE_V_AMBIENT(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_MAPPINGMODE_V_EMISSIVE(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_MAPPINGMODE_V_NORMALS(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_NORMALS,N) - -#define AI_MATKEY_MAPPINGMODE_V_HEIGHT(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_MAPPINGMODE_V_SHININESS(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_SHININESS,N) - -#define AI_MATKEY_MAPPINGMODE_V_OPACITY(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_OPACITY,N) - -#define AI_MATKEY_MAPPINGMODE_V_DISPLACEMENT(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_MAPPINGMODE_V_REFLECTION(N) \ - AI_MATKEY_MAPPINGMODE_V(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_TEXMAP_AXIS(type, N) _AI_MATKEY_TEXMAP_AXIS_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_TEXMAP_AXIS_DIFFUSE(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_TEXMAP_AXIS_SPECULAR(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_TEXMAP_AXIS_AMBIENT(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_TEXMAP_AXIS_EMISSIVE(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_TEXMAP_AXIS_NORMALS(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_NORMALS,N) - -#define AI_MATKEY_TEXMAP_AXIS_HEIGHT(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_TEXMAP_AXIS_SHININESS(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_SHININESS,N) - -#define AI_MATKEY_TEXMAP_AXIS_OPACITY(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_OPACITY,N) - -#define AI_MATKEY_TEXMAP_AXIS_DISPLACEMENT(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_TEXMAP_AXIS_LIGHTMAP(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_TEXMAP_AXIS_REFLECTION(N) \ - AI_MATKEY_TEXMAP_AXIS(aiTextureType_REFLECTION,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_UVTRANSFORM(type, N) _AI_MATKEY_UVTRANSFORM_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_UVTRANSFORM_DIFFUSE(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_UVTRANSFORM_SPECULAR(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_UVTRANSFORM_AMBIENT(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_UVTRANSFORM_EMISSIVE(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_UVTRANSFORM_NORMALS(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_NORMALS,N) - -#define AI_MATKEY_UVTRANSFORM_HEIGHT(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_UVTRANSFORM_SHININESS(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_SHININESS,N) - -#define AI_MATKEY_UVTRANSFORM_OPACITY(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_OPACITY,N) - -#define AI_MATKEY_UVTRANSFORM_DISPLACEMENT(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_UVTRANSFORM_LIGHTMAP(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_UVTRANSFORM_REFLECTION(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_REFLECTION,N) - -#define AI_MATKEY_UVTRANSFORM_UNKNOWN(N) \ - AI_MATKEY_UVTRANSFORM(aiTextureType_UNKNOWN,N) - -//! @endcond -// --------------------------------------------------------------------------- -#define AI_MATKEY_TEXFLAGS(type, N) _AI_MATKEY_TEXFLAGS_BASE,type,N - -// For backward compatibility and simplicity -//! @cond MATS_DOC_FULL -#define AI_MATKEY_TEXFLAGS_DIFFUSE(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_DIFFUSE,N) - -#define AI_MATKEY_TEXFLAGS_SPECULAR(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_SPECULAR,N) - -#define AI_MATKEY_TEXFLAGS_AMBIENT(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_AMBIENT,N) - -#define AI_MATKEY_TEXFLAGS_EMISSIVE(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_EMISSIVE,N) - -#define AI_MATKEY_TEXFLAGS_NORMALS(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_NORMALS,N) - -#define AI_MATKEY_TEXFLAGS_HEIGHT(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_HEIGHT,N) - -#define AI_MATKEY_TEXFLAGS_SHININESS(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_SHININESS,N) - -#define AI_MATKEY_TEXFLAGS_OPACITY(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_OPACITY,N) - -#define AI_MATKEY_TEXFLAGS_DISPLACEMENT(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_DISPLACEMENT,N) - -#define AI_MATKEY_TEXFLAGS_LIGHTMAP(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_LIGHTMAP,N) - -#define AI_MATKEY_TEXFLAGS_REFLECTION(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_REFLECTION,N) - -#define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \ - AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN,N) - -//! @endcond -//! -// --------------------------------------------------------------------------- -/** @brief Retrieve a material property with a specific key from the material - * - * @param pMat Pointer to the input material. May not be NULL - * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. - * @param type Specifies the type of the texture to be retrieved ( - * e.g. diffuse, specular, height map ...) - * @param index Index of the texture to be retrieved. - * @param pPropOut Pointer to receive a pointer to a valid aiMaterialProperty - * structure or NULL if the key has not been found. */ -// --------------------------------------------------------------------------- -ASSIMP_API C_ENUM aiReturn aiGetMaterialProperty( - const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - const C_STRUCT aiMaterialProperty** pPropOut); - -// --------------------------------------------------------------------------- -/** @brief Retrieve an array of float values with a specific key - * from the material - * - * Pass one of the AI_MATKEY_XXX constants for the last three parameters (the - * example reads the #AI_MATKEY_UVTRANSFORM property of the first diffuse texture) - * @code - * aiUVTransform trafo; - * unsigned int max = sizeof(aiUVTransform); - * if (AI_SUCCESS != aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,0), - * (float*)&trafo, &max) || sizeof(aiUVTransform) != max) - * { - * // error handling - * } - * @endcode - * - * @param pMat Pointer to the input material. May not be NULL - * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. - * @param pOut Pointer to a buffer to receive the result. - * @param pMax Specifies the size of the given buffer, in float's. - * Receives the number of values (not bytes!) read. - * @param type (see the code sample above) - * @param index (see the code sample above) - * @return Specifies whether the key has been found. If not, the output - * arrays remains unmodified and pMax is set to 0.*/ -// --------------------------------------------------------------------------- -ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray( - const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - ai_real* pOut, - unsigned int* pMax); - - -#ifdef __cplusplus - -// --------------------------------------------------------------------------- -/** @brief Retrieve a single float property with a specific key from the material. -* -* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the -* example reads the #AI_MATKEY_SHININESS_STRENGTH property of the first diffuse texture) -* @code -* float specStrength = 1.f; // default value, remains unmodified if we fail. -* aiGetMaterialFloat(mat, AI_MATKEY_SHININESS_STRENGTH, -* (float*)&specStrength); -* @endcode -* -* @param pMat Pointer to the input material. May not be NULL -* @param pKey Key to search for. One of the AI_MATKEY_XXX constants. -* @param pOut Receives the output float. -* @param type (see the code sample above) -* @param index (see the code sample above) -* @return Specifies whether the key has been found. If not, the output -* float remains unmodified.*/ -// --------------------------------------------------------------------------- -inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - ai_real* pOut) -{ - return aiGetMaterialFloatArray(pMat,pKey,type,index,pOut,(unsigned int*)0x0); -} - -#else - -// Use our friend, the C preprocessor -#define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \ - aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL) - -#endif //!__cplusplus - - -// --------------------------------------------------------------------------- -/** @brief Retrieve an array of integer values with a specific key - * from a material - * - * See the sample for aiGetMaterialFloatArray for more information.*/ -ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - int* pOut, - unsigned int* pMax); - - -#ifdef __cplusplus - -// --------------------------------------------------------------------------- -/** @brief Retrieve an integer property with a specific key from a material - * - * See the sample for aiGetMaterialFloat for more information.*/ -// --------------------------------------------------------------------------- -inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - int* pOut) -{ - return aiGetMaterialIntegerArray(pMat,pKey,type,index,pOut,(unsigned int*)0x0); -} - -#else - -// use our friend, the C preprocessor -#define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \ - aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL) - -#endif //!__cplusplus - -// --------------------------------------------------------------------------- -/** @brief Retrieve a color value from the material property table -* -* See the sample for aiGetMaterialFloat for more information*/ -// --------------------------------------------------------------------------- -ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - C_STRUCT aiColor4D* pOut); - - -// --------------------------------------------------------------------------- -/** @brief Retrieve a aiUVTransform value from the material property table -* -* See the sample for aiGetMaterialFloat for more information*/ -// --------------------------------------------------------------------------- -ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - C_STRUCT aiUVTransform* pOut); - - -// --------------------------------------------------------------------------- -/** @brief Retrieve a string from the material property table -* -* See the sample for aiGetMaterialFloat for more information.*/ -// --------------------------------------------------------------------------- -ASSIMP_API C_ENUM aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat, - const char* pKey, - unsigned int type, - unsigned int index, - C_STRUCT aiString* pOut); - -// --------------------------------------------------------------------------- -/** Get the number of textures for a particular texture type. - * @param[in] pMat Pointer to the input material. May not be NULL - * @param type Texture type to check for - * @return Number of textures for this type. - * @note A texture can be easily queried using #aiGetMaterialTexture() */ -// --------------------------------------------------------------------------- -ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat, - C_ENUM aiTextureType type); - -// --------------------------------------------------------------------------- -/** @brief Helper function to get all values pertaining to a particular - * texture slot from a material structure. - * - * This function is provided just for convenience. You could also read the - * texture by parsing all of its properties manually. This function bundles - * all of them in a huge function monster. - * - * @param[in] mat Pointer to the input material. May not be NULL - * @param[in] type Specifies the texture stack to read from (e.g. diffuse, - * specular, height map ...). - * @param[in] index Index of the texture. The function fails if the - * requested index is not available for this texture type. - * #aiGetMaterialTextureCount() can be used to determine the number of - * textures in a particular texture stack. - * @param[out] path Receives the output path - * If the texture is embedded, receives a '*' followed by the id of - * the texture (for the textures stored in the corresponding scene) which - * can be converted to an int using a function like atoi. - * This parameter must be non-null. - * @param mapping The texture mapping mode to be used. - * Pass NULL if you're not interested in this information. - * @param[out] uvindex For UV-mapped textures: receives the index of the UV - * source channel. Unmodified otherwise. - * Pass NULL if you're not interested in this information. - * @param[out] blend Receives the blend factor for the texture - * Pass NULL if you're not interested in this information. - * @param[out] op Receives the texture blend operation to be perform between - * this texture and the previous texture. - * Pass NULL if you're not interested in this information. - * @param[out] mapmode Receives the mapping modes to be used for the texture. - * Pass NULL if you're not interested in this information. Otherwise, - * pass a pointer to an array of two aiTextureMapMode's (one for each - * axis, UV order). - * @param[out] flags Receives the the texture flags. - * @return AI_SUCCESS on success, otherwise something else. Have fun.*/ -// --------------------------------------------------------------------------- -#ifdef __cplusplus -ASSIMP_API aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat, - aiTextureType type, - unsigned int index, - aiString* path, - aiTextureMapping* mapping = NULL, - unsigned int* uvindex = NULL, - ai_real* blend = NULL, - aiTextureOp* op = NULL, - aiTextureMapMode* mapmode = NULL, - unsigned int* flags = NULL); -#else -C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat, - C_ENUM aiTextureType type, - unsigned int index, - C_STRUCT aiString* path, - C_ENUM aiTextureMapping* mapping /*= NULL*/, - unsigned int* uvindex /*= NULL*/, - ai_real* blend /*= NULL*/, - C_ENUM aiTextureOp* op /*= NULL*/, - C_ENUM aiTextureMapMode* mapmode /*= NULL*/, - unsigned int* flags /*= NULL*/); -#endif // !#ifdef __cplusplus - - -#ifdef __cplusplus -} - -#include "material.inl" - -#endif //!__cplusplus - -#endif //!!AI_MATERIAL_H_INC diff --git a/thirdparty/assimp/include/assimp/material.inl b/thirdparty/assimp/include/assimp/material.inl deleted file mode 100644 index 8ae6b88d3e..0000000000 --- a/thirdparty/assimp/include/assimp/material.inl +++ /dev/null @@ -1,389 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file material.inl - * @brief Defines the C++ getters for the material system - */ - -#pragma once -#ifndef AI_MATERIAL_INL_INC -#define AI_MATERIAL_INL_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiPropertyTypeInfo ai_real_to_property_type_info(float) { - return aiPTI_Float; -} - -AI_FORCE_INLINE -aiPropertyTypeInfo ai_real_to_property_type_info(double) { - return aiPTI_Double; -} -// --------------------------------------------------------------------------- - -//! @cond never - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::GetTexture( aiTextureType type, - unsigned int index, - C_STRUCT aiString* path, - aiTextureMapping* mapping /*= NULL*/, - unsigned int* uvindex /*= NULL*/, - ai_real* blend /*= NULL*/, - aiTextureOp* op /*= NULL*/, - aiTextureMapMode* mapmode /*= NULL*/) const { - return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -unsigned int aiMaterial::GetTextureCount(aiTextureType type) const { - return ::aiGetMaterialTextureCount(this,type); -} - -// --------------------------------------------------------------------------- -template <typename Type> -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx, Type* pOut, - unsigned int* pMax) const { - unsigned int iNum = pMax ? *pMax : 1; - - const aiMaterialProperty* prop; - const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx, - (const aiMaterialProperty**)&prop); - if ( AI_SUCCESS == ret ) { - - if (prop->mDataLength < sizeof(Type)*iNum) { - return AI_FAILURE; - } - - if (prop->mType != aiPTI_Buffer) { - return AI_FAILURE; - } - - iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type)); - ::memcpy(pOut,prop->mData,iNum * sizeof(Type)); - if (pMax) { - *pMax = iNum; - } - } - return ret; -} - -// --------------------------------------------------------------------------- -template <typename Type> -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,Type& pOut) const { - const aiMaterialProperty* prop; - const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx, - (const aiMaterialProperty**)&prop); - if ( AI_SUCCESS == ret ) { - - if (prop->mDataLength < sizeof(Type)) { - return AI_FAILURE; - } - - if (prop->mType != aiPTI_Buffer) { - return AI_FAILURE; - } - - ::memcpy( &pOut, prop->mData, sizeof( Type ) ); - } - return ret; -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,ai_real* pOut, - unsigned int* pMax) const { - return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax); -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,int* pOut, - unsigned int* pMax) const { - return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax); -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,ai_real& pOut) const { - return aiGetMaterialFloat(this,pKey,type,idx,&pOut); -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,int& pOut) const { - return aiGetMaterialInteger(this,pKey,type,idx,&pOut); -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiColor4D& pOut) const { - return aiGetMaterialColor(this,pKey,type,idx,&pOut); -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiColor3D& pOut) const { - aiColor4D c; - const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c); - pOut = aiColor3D(c.r,c.g,c.b); - return ret; -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiString& pOut) const { - return aiGetMaterialString(this,pKey,type,idx,&pOut); -} -// --------------------------------------------------------------------------- -AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type, - unsigned int idx,aiUVTransform& pOut) const { - return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut); -} - -// --------------------------------------------------------------------------- -template<class TYPE> -aiReturn aiMaterial::AddProperty (const TYPE* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) -{ - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(TYPE), - pKey,type,index,aiPTI_Buffer); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(float), - pKey,type,index,aiPTI_Float); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty(const double* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(double), - pKey,type,index,aiPTI_Double); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiUVTransform), - pKey,type,index,ai_real_to_property_type_info(pInput->mRotation)); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty(const aiColor4D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiColor4D), - pKey,type,index,ai_real_to_property_type_info(pInput->a)); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty(const aiColor3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiColor3D), - pKey,type,index,ai_real_to_property_type_info(pInput->b)); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty(const aiVector3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiVector3D), - pKey,type,index,ai_real_to_property_type_info(pInput->x)); -} - -// --------------------------------------------------------------------------- -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty(const int* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(int), - pKey,type,index,aiPTI_Integer); -} - - -// --------------------------------------------------------------------------- -// The template specializations below are for backwards compatibility. -// The recommended way to add material properties is using the non-template -// overloads. -// --------------------------------------------------------------------------- - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<float>(const float* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(float), - pKey,type,index,aiPTI_Float); -} - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<double>(const double* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(double), - pKey,type,index,aiPTI_Double); -} - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiUVTransform), - pKey,type,index,aiPTI_Float); -} - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiColor4D), - pKey,type,index,aiPTI_Float); -} - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiColor3D), - pKey,type,index,aiPTI_Float); -} - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(aiVector3D), - pKey,type,index,aiPTI_Float); -} - -// --------------------------------------------------------------------------- -template<> -AI_FORCE_INLINE -aiReturn aiMaterial::AddProperty<int>(const int* pInput, - const unsigned int pNumValues, - const char* pKey, - unsigned int type, - unsigned int index) { - return AddBinaryProperty((const void*)pInput, - pNumValues * sizeof(int), - pKey,type,index,aiPTI_Integer); -} - -//! @endcond - -#endif //! AI_MATERIAL_INL_INC diff --git a/thirdparty/assimp/include/assimp/matrix3x3.h b/thirdparty/assimp/include/assimp/matrix3x3.h deleted file mode 100644 index 2c26cf92bb..0000000000 --- a/thirdparty/assimp/include/assimp/matrix3x3.h +++ /dev/null @@ -1,180 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file matrix3x3.h - * @brief Definition of a 3x3 matrix, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_MATRIX3X3_H_INC -#define AI_MATRIX3X3_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -#ifdef __cplusplus - -template <typename T> class aiMatrix4x4t; -template <typename T> class aiVector2t; - -// --------------------------------------------------------------------------- -/** @brief Represents a row-major 3x3 matrix - * - * There's much confusion about matrix layouts (column vs. row order). - * This is *always* a row-major matrix. Not even with the - * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect - * matrix order - it just affects the handedness of the coordinate system - * defined thereby. - */ -template <typename TReal> -class aiMatrix3x3t { -public: - aiMatrix3x3t() AI_NO_EXCEPT : - a1(static_cast<TReal>(1.0f)), a2(), a3(), - b1(), b2(static_cast<TReal>(1.0f)), b3(), - c1(), c2(), c3(static_cast<TReal>(1.0f)) {} - - aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3, - TReal _b1, TReal _b2, TReal _b3, - TReal _c1, TReal _c2, TReal _c3) : - a1(_a1), a2(_a2), a3(_a3), - b1(_b1), b2(_b2), b3(_b3), - c1(_c1), c2(_c2), c3(_c3) - {} - - // matrix multiplication. - aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); - aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; - - // array access operators - TReal* operator[] (unsigned int p_iIndex); - const TReal* operator[] (unsigned int p_iIndex) const; - - // comparison operators - bool operator== (const aiMatrix4x4t<TReal>& m) const; - bool operator!= (const aiMatrix4x4t<TReal>& m) const; - - bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const; - - template <typename TOther> - operator aiMatrix3x3t<TOther> () const; - - // ------------------------------------------------------------------- - /** @brief Construction from a 4x4 matrix. The remaining parts - * of the matrix are ignored. - */ - explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix); - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix - */ - aiMatrix3x3t& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a TReal f is qnan. - */ - aiMatrix3x3t& Inverse(); - TReal Determinant() const; - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around z - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around - * an arbitrary axis. - * - * @param a Rotation angle, in radians - * @param axis Axis to rotate around - * @param out To be filled - */ - static aiMatrix3x3t& Rotation( TReal a, - const aiVector3t<TReal>& axis, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in column-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix3x3t& out); - -public: - TReal a1, a2, a3; - TReal b1, b2, b3; - TReal c1, c2, c3; -}; - -typedef aiMatrix3x3t<ai_real> aiMatrix3x3; - -#else - -struct aiMatrix3x3 { - ai_real a1, a2, a3; - ai_real b1, b2, b3; - ai_real c1, c2, c3; -}; - -#endif // __cplusplus - -#endif // AI_MATRIX3X3_H_INC diff --git a/thirdparty/assimp/include/assimp/matrix3x3.inl b/thirdparty/assimp/include/assimp/matrix3x3.inl deleted file mode 100644 index 1ce8c9691c..0000000000 --- a/thirdparty/assimp/include/assimp/matrix3x3.inl +++ /dev/null @@ -1,361 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file matrix3x3.inl - * @brief Inline implementation of the 3x3 matrix operators - */ -#pragma once -#ifndef AI_MATRIX3X3_INL_INC -#define AI_MATRIX3X3_INL_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -#include <assimp/matrix3x3.h> -#include <assimp/matrix4x4.h> - -#include <algorithm> -#include <cmath> -#include <limits> - -// ------------------------------------------------------------------------------------------------ -// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored. -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix) { - a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3; - b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3; - c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m) { - *this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3, - m.a2 * a1 + m.b2 * a2 + m.c2 * a3, - m.a3 * a1 + m.b3 * a2 + m.c3 * a3, - m.a1 * b1 + m.b1 * b2 + m.c1 * b3, - m.a2 * b1 + m.b2 * b2 + m.c2 * b3, - m.a3 * b1 + m.b3 * b2 + m.c3 * b3, - m.a1 * c1 + m.b1 * c2 + m.c1 * c3, - m.a2 * c1 + m.b2 * c2 + m.c2 * c3, - m.a3 * c1 + m.b3 * c2 + m.c3 * c3); - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -template <typename TOther> -aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const { - return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3), - static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3), - static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3)); -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const { - aiMatrix3x3t<TReal> temp( *this); - temp *= m; - return temp; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) { - switch ( p_iIndex ) { - case 0: - return &a1; - case 1: - return &b1; - case 2: - return &c1; - default: - break; - } - return &a1; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const { - switch ( p_iIndex ) { - case 0: - return &a1; - case 1: - return &b1; - case 2: - return &c1; - default: - break; - } - return &a1; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const { - return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && - b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && - c1 == m.c1 && c2 == m.c2 && c3 == m.c3; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const { - return !(*this == m); -} - -// --------------------------------------------------------------------------- -template<typename TReal> -AI_FORCE_INLINE -bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { - return - std::abs(a1 - m.a1) <= epsilon && - std::abs(a2 - m.a2) <= epsilon && - std::abs(a3 - m.a3) <= epsilon && - std::abs(b1 - m.b1) <= epsilon && - std::abs(b2 - m.b2) <= epsilon && - std::abs(b3 - m.b3) <= epsilon && - std::abs(c1 - m.c1) <= epsilon && - std::abs(c2 - m.c2) <= epsilon && - std::abs(c3 - m.c3) <= epsilon; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose() { - // (TReal&) don't remove, GCC complains cause of packed fields - std::swap( (TReal&)a2, (TReal&)b1); - std::swap( (TReal&)a3, (TReal&)c1); - std::swap( (TReal&)b3, (TReal&)c2); - return *this; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -TReal aiMatrix3x3t<TReal>::Determinant() const { - return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse() { - // Compute the reciprocal determinant - TReal det = Determinant(); - if(det == static_cast<TReal>(0.0)) - { - // Matrix not invertible. Setting all elements to nan is not really - // correct in a mathematical sense; but at least qnans are easy to - // spot. XXX we might throw an exception instead, which would - // be even much better to spot :/. - const TReal nan = std::numeric_limits<TReal>::quiet_NaN(); - *this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan); - - return *this; - } - - TReal invdet = static_cast<TReal>(1.0) / det; - - aiMatrix3x3t<TReal> res; - res.a1 = invdet * (b2 * c3 - b3 * c2); - res.a2 = -invdet * (a2 * c3 - a3 * c2); - res.a3 = invdet * (a2 * b3 - a3 * b2); - res.b1 = -invdet * (b1 * c3 - b3 * c1); - res.b2 = invdet * (a1 * c3 - a3 * c1); - res.b3 = -invdet * (a1 * b3 - a3 * b1); - res.c1 = invdet * (b1 * c2 - b2 * c1); - res.c2 = -invdet * (a1 * c2 - a2 * c1); - res.c3 = invdet * (a1 * b2 - a2 * b1); - *this = res; - - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out) { - out.a1 = out.b2 = std::cos(a); - out.b1 = std::sin(a); - out.a2 = - out.b1; - - out.a3 = out.b3 = out.c1 = out.c2 = 0.f; - out.c3 = 1.f; - - return out; -} - -// ------------------------------------------------------------------------------------------------ -// Returns a rotation matrix for a rotation around an arbitrary axis. -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out) { - TReal c = std::cos( a), s = std::sin( a), t = 1 - c; - TReal x = axis.x, y = axis.y, z = axis.z; - - // Many thanks to MathWorld and Wikipedia - out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y; - out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x; - out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c; - - return out; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out) { - out = aiMatrix3x3t<TReal>(); - out.a3 = v.x; - out.b3 = v.y; - return out; -} - -// ---------------------------------------------------------------------------------------- -/** A function for creating a rotation matrix that rotates a vector called - * "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in colum-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx) { - const TReal e = from * to; - const TReal f = (e < 0)? -e:e; - - if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */ - { - aiVector3D u,v; /* temporary storage vectors */ - aiVector3D x; /* vector most nearly orthogonal to "from" */ - - x.x = (from.x > 0.0)? from.x : -from.x; - x.y = (from.y > 0.0)? from.y : -from.y; - x.z = (from.z > 0.0)? from.z : -from.z; - - if (x.x < x.y) - { - if (x.x < x.z) - { - x.x = static_cast<TReal>(1.0); - x.y = x.z = static_cast<TReal>(0.0); - } - else - { - x.z = static_cast<TReal>(1.0); - x.x = x.y = static_cast<TReal>(0.0); - } - } - else - { - if (x.y < x.z) - { - x.y = static_cast<TReal>(1.0); - x.x = x.z = static_cast<TReal>(0.0); - } - else - { - x.z = static_cast<TReal>(1.0); - x.x = x.y = static_cast<TReal>(0.0); - } - } - - u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z; - v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z; - - const TReal c1_ = static_cast<TReal>(2.0) / (u * u); - const TReal c2_ = static_cast<TReal>(2.0) / (v * v); - const TReal c3_ = c1_ * c2_ * (u * v); - - for (unsigned int i = 0; i < 3; i++) - { - for (unsigned int j = 0; j < 3; j++) - { - mtx[i][j] = - c1_ * u[i] * u[j] - c2_ * v[i] * v[j] - + c3_ * v[i] * u[j]; - } - mtx[i][i] += static_cast<TReal>(1.0); - } - } - else /* the most common case, unless "from"="to", or "from"=-"to" */ - { - const aiVector3D v = from ^ to; - /* ... use this hand optimized version (9 mults less) */ - const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */ - const TReal hvx = h * v.x; - const TReal hvz = h * v.z; - const TReal hvxy = hvx * v.y; - const TReal hvxz = hvx * v.z; - const TReal hvyz = hvz * v.y; - mtx[0][0] = e + hvx * v.x; - mtx[0][1] = hvxy - v.z; - mtx[0][2] = hvxz + v.y; - - mtx[1][0] = hvxy + v.z; - mtx[1][1] = e + h * v.y * v.y; - mtx[1][2] = hvyz - v.x; - - mtx[2][0] = hvxz - v.y; - mtx[2][1] = hvyz + v.x; - mtx[2][2] = e + hvz * v.z; - } - return mtx; -} - -#endif // __cplusplus -#endif // AI_MATRIX3X3_INL_INC diff --git a/thirdparty/assimp/include/assimp/matrix4x4.h b/thirdparty/assimp/include/assimp/matrix4x4.h deleted file mode 100644 index 8fc216f669..0000000000 --- a/thirdparty/assimp/include/assimp/matrix4x4.h +++ /dev/null @@ -1,276 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file matrix4x4.h - * @brief 4x4 matrix structure, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_MATRIX4X4_H_INC -#define AI_MATRIX4X4_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/vector3.h> -#include <assimp/defs.h> - -#ifdef __cplusplus - -template<typename TReal> class aiMatrix3x3t; -template<typename TReal> class aiQuaterniont; - -// --------------------------------------------------------------------------- -/** @brief Represents a row-major 4x4 matrix, use this for homogeneous - * coordinates. - * - * There's much confusion about matrix layouts (column vs. row order). - * This is *always* a row-major matrix. Not even with the - * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect - * matrix order - it just affects the handedness of the coordinate system - * defined thereby. - */ -template<typename TReal> -class aiMatrix4x4t { -public: - - /** set to identity */ - aiMatrix4x4t() AI_NO_EXCEPT; - - /** construction from single values */ - aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4, - TReal _b1, TReal _b2, TReal _b3, TReal _b4, - TReal _c1, TReal _c2, TReal _c3, TReal _c4, - TReal _d1, TReal _d2, TReal _d3, TReal _d4); - - - /** construction from 3x3 matrix, remaining elements are set to identity */ - explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m); - - /** construction from position, rotation and scaling components - * @param scaling The scaling for the x,y,z axes - * @param rotation The rotation as a hamilton quaternion - * @param position The position for the x,y,z axes - */ - aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, - const aiVector3t<TReal>& position); - - // array access operators - /** @fn TReal* operator[] (unsigned int p_iIndex) - * @param [in] p_iIndex - index of the row. - * @return pointer to pointed row. - */ - TReal* operator[] (unsigned int p_iIndex); - - /** @fn const TReal* operator[] (unsigned int p_iIndex) const - * @overload TReal* operator[] (unsigned int p_iIndex) - */ - const TReal* operator[] (unsigned int p_iIndex) const; - - // comparison operators - bool operator== (const aiMatrix4x4t& m) const; - bool operator!= (const aiMatrix4x4t& m) const; - - bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const; - - // matrix multiplication. - aiMatrix4x4t& operator *= (const aiMatrix4x4t& m); - aiMatrix4x4t operator * (const aiMatrix4x4t& m) const; - aiMatrix4x4t operator * (const TReal& aFloat) const; - aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const; - - template <typename TOther> - operator aiMatrix4x4t<TOther> () const; - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix */ - aiMatrix4x4t& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a TReal f is qnan. - */ - aiMatrix4x4t& Inverse(); - TReal Determinant() const; - - - // ------------------------------------------------------------------- - /** @brief Returns true of the matrix is the identity matrix. - * The check is performed against a not so small epsilon. - */ - inline bool IsIdentity() const; - - // ------------------------------------------------------------------- - /** @brief Decompose a trafo matrix into its original components - * @param scaling Receives the output scaling for the x,y,z axes - * @param rotation Receives the output rotation as a hamilton - * quaternion - * @param position Receives the output position for the x,y,z axes - */ - void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation, - aiVector3t<TReal>& position) const; - - // ------------------------------------------------------------------- - /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const - * @brief Decompose a trafo matrix into its original components. - * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat - * @param [out] pScaling - Receives the output scaling for the x,y,z axes. - * @param [out] pRotation - Receives the output rotation as a Euler angles. - * @param [out] pPosition - Receives the output position for the x,y,z axes. - */ - void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const; - - // ------------------------------------------------------------------- - /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const - * @brief Decompose a trafo matrix into its original components - * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat - * @param [out] pScaling - Receives the output scaling for the x,y,z axes. - * @param [out] pRotationAxis - Receives the output rotation axis. - * @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis. - * @param [out] pPosition - Receives the output position for the x,y,z axes. - */ - void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const; - - // ------------------------------------------------------------------- - /** @brief Decompose a trafo matrix with no scaling into its - * original components - * @param rotation Receives the output rotation as a hamilton - * quaternion - * @param position Receives the output position for the x,y,z axes - */ - void DecomposeNoScaling (aiQuaterniont<TReal>& rotation, - aiVector3t<TReal>& position) const; - - // ------------------------------------------------------------------- - /** @brief Creates a trafo matrix from a set of euler angles - * @param x Rotation angle for the x-axis, in radians - * @param y Rotation angle for the y-axis, in radians - * @param z Rotation angle for the z-axis, in radians - */ - aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z); - aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around the x axis - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around the y axis - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around the z axis - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** Returns a rotation matrix for a rotation around an arbitrary axis. - * @param a Rotation angle, in radians - * @param axis Rotation axis, should be a normalized vector. - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis, - aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, - aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a scaling matrix - * @param v Scaling vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in column-major form - * Authors: Tomas Mueller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix4x4t& out); - - TReal a1, a2, a3, a4; - TReal b1, b2, b3, b4; - TReal c1, c2, c3, c4; - TReal d1, d2, d3, d4; -}; - -typedef aiMatrix4x4t<ai_real> aiMatrix4x4; - -#else - -struct aiMatrix4x4 { - ai_real a1, a2, a3, a4; - ai_real b1, b2, b3, b4; - ai_real c1, c2, c3, c4; - ai_real d1, d2, d3, d4; -}; - - -#endif // __cplusplus - -#endif // AI_MATRIX4X4_H_INC diff --git a/thirdparty/assimp/include/assimp/matrix4x4.inl b/thirdparty/assimp/include/assimp/matrix4x4.inl deleted file mode 100644 index 84079974f7..0000000000 --- a/thirdparty/assimp/include/assimp/matrix4x4.inl +++ /dev/null @@ -1,677 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file matrix4x4.inl - * @brief Inline implementation of the 4x4 matrix operators - */ -#pragma once -#ifndef AI_MATRIX4X4_INL_INC -#define AI_MATRIX4X4_INL_INC - -#ifdef __cplusplus - -#include "matrix4x4.h" -#include "matrix3x3.h" -#include "quaternion.h" -#include "MathFunctions.h" - -#include <algorithm> -#include <limits> -#include <cmath> - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT : - a1(1.0f), a2(), a3(), a4(), - b1(), b2(1.0f), b3(), b4(), - c1(), c2(), c3(1.0f), c4(), - d1(), d2(), d3(), d4(1.0f) { - // empty -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4, - TReal _b1, TReal _b2, TReal _b3, TReal _b4, - TReal _c1, TReal _c2, TReal _c3, TReal _c4, - TReal _d1, TReal _d2, TReal _d3, TReal _d4) : - a1(_a1), a2(_a2), a3(_a3), a4(_a4), - b1(_b1), b2(_b2), b3(_b3), b4(_b4), - c1(_c1), c2(_c2), c3(_c3), c4(_c4), - d1(_d1), d2(_d2), d3(_d3), d4(_d4) { - // empty -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -template <typename TOther> -aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const { - return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4), - static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4), - static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4), - static_cast<TOther>(d1),static_cast<TOther>(d2),static_cast<TOther>(d3),static_cast<TOther>(d4)); -} - - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m) { - a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0); - b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0); - c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0); - d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0); -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position) { - // build a 3x3 rotation matrix - aiMatrix3x3t<TReal> m = rotation.GetMatrix(); - - a1 = m.a1 * scaling.x; - a2 = m.a2 * scaling.x; - a3 = m.a3 * scaling.x; - a4 = position.x; - - b1 = m.b1 * scaling.y; - b2 = m.b2 * scaling.y; - b3 = m.b3 * scaling.y; - b4 = position.y; - - c1 = m.c1 * scaling.z; - c2 = m.c2 * scaling.z; - c3 = m.c3 * scaling.z; - c4= position.z; - - d1 = static_cast<TReal>(0.0); - d2 = static_cast<TReal>(0.0); - d3 = static_cast<TReal>(0.0); - d4 = static_cast<TReal>(1.0); -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m) { - *this = aiMatrix4x4t<TReal>( - m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4, - m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4, - m.a3 * a1 + m.b3 * a2 + m.c3 * a3 + m.d3 * a4, - m.a4 * a1 + m.b4 * a2 + m.c4 * a3 + m.d4 * a4, - m.a1 * b1 + m.b1 * b2 + m.c1 * b3 + m.d1 * b4, - m.a2 * b1 + m.b2 * b2 + m.c2 * b3 + m.d2 * b4, - m.a3 * b1 + m.b3 * b2 + m.c3 * b3 + m.d3 * b4, - m.a4 * b1 + m.b4 * b2 + m.c4 * b3 + m.d4 * b4, - m.a1 * c1 + m.b1 * c2 + m.c1 * c3 + m.d1 * c4, - m.a2 * c1 + m.b2 * c2 + m.c2 * c3 + m.d2 * c4, - m.a3 * c1 + m.b3 * c2 + m.c3 * c3 + m.d3 * c4, - m.a4 * c1 + m.b4 * c2 + m.c4 * c3 + m.d4 * c4, - m.a1 * d1 + m.b1 * d2 + m.c1 * d3 + m.d1 * d4, - m.a2 * d1 + m.b2 * d2 + m.c2 * d3 + m.d2 * d4, - m.a3 * d1 + m.b3 * d2 + m.c3 * d3 + m.d3 * d4, - m.a4 * d1 + m.b4 * d2 + m.c4 * d3 + m.d4 * d4); - return *this; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const { - aiMatrix4x4t<TReal> temp( - a1 * aFloat, - a2 * aFloat, - a3 * aFloat, - a4 * aFloat, - b1 * aFloat, - b2 * aFloat, - b3 * aFloat, - b4 * aFloat, - c1 * aFloat, - c2 * aFloat, - c3 * aFloat, - c4 * aFloat, - d1 * aFloat, - d2 * aFloat, - d3 * aFloat, - d4 * aFloat); - return temp; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const { - aiMatrix4x4t<TReal> temp( - m.a1 + a1, - m.a2 + a2, - m.a3 + a3, - m.a4 + a4, - m.b1 + b1, - m.b2 + b2, - m.b3 + b3, - m.b4 + b4, - m.c1 + c1, - m.c2 + c2, - m.c3 + c3, - m.c4 + c4, - m.d1 + d1, - m.d2 + d2, - m.d3 + d3, - m.d4 + d4); - return temp; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const { - aiMatrix4x4t<TReal> temp( *this); - temp *= m; - return temp; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose() { - // (TReal&) don't remove, GCC complains cause of packed fields - std::swap( (TReal&)b1, (TReal&)a2); - std::swap( (TReal&)c1, (TReal&)a3); - std::swap( (TReal&)c2, (TReal&)b3); - std::swap( (TReal&)d1, (TReal&)a4); - std::swap( (TReal&)d2, (TReal&)b4); - std::swap( (TReal&)d3, (TReal&)c4); - return *this; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -TReal aiMatrix4x4t<TReal>::Determinant() const { - return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4 - + a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4 - - a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3 - + a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2 - + a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2 - - a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse() { - // Compute the reciprocal determinant - const TReal det = Determinant(); - if(det == static_cast<TReal>(0.0)) - { - // Matrix not invertible. Setting all elements to nan is not really - // correct in a mathematical sense but it is easy to debug for the - // programmer. - const TReal nan = std::numeric_limits<TReal>::quiet_NaN(); - *this = aiMatrix4x4t<TReal>( - nan,nan,nan,nan, - nan,nan,nan,nan, - nan,nan,nan,nan, - nan,nan,nan,nan); - - return *this; - } - - const TReal invdet = static_cast<TReal>(1.0) / det; - - aiMatrix4x4t<TReal> res; - res.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) + b3 * (c4 * d2 - c2 * d4) + b4 * (c2 * d3 - c3 * d2)); - res.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) + a3 * (c4 * d2 - c2 * d4) + a4 * (c2 * d3 - c3 * d2)); - res.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) + a3 * (b4 * d2 - b2 * d4) + a4 * (b2 * d3 - b3 * d2)); - res.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) + a3 * (b4 * c2 - b2 * c4) + a4 * (b2 * c3 - b3 * c2)); - res.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) + b3 * (c4 * d1 - c1 * d4) + b4 * (c1 * d3 - c3 * d1)); - res.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) + a3 * (c4 * d1 - c1 * d4) + a4 * (c1 * d3 - c3 * d1)); - res.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) + a3 * (b4 * d1 - b1 * d4) + a4 * (b1 * d3 - b3 * d1)); - res.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) + a3 * (b4 * c1 - b1 * c4) + a4 * (b1 * c3 - b3 * c1)); - res.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) + b2 * (c4 * d1 - c1 * d4) + b4 * (c1 * d2 - c2 * d1)); - res.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) + a2 * (c4 * d1 - c1 * d4) + a4 * (c1 * d2 - c2 * d1)); - res.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) + a2 * (b4 * d1 - b1 * d4) + a4 * (b1 * d2 - b2 * d1)); - res.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) + a2 * (b4 * c1 - b1 * c4) + a4 * (b1 * c2 - b2 * c1)); - res.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) + b2 * (c3 * d1 - c1 * d3) + b3 * (c1 * d2 - c2 * d1)); - res.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) + a2 * (c3 * d1 - c1 * d3) + a3 * (c1 * d2 - c2 * d1)); - res.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) + a2 * (b3 * d1 - b1 * d3) + a3 * (b1 * d2 - b2 * d1)); - res.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) + a2 * (b3 * c1 - b1 * c3) + a3 * (b1 * c2 - b2 * c1)); - *this = res; - - return *this; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) { - if (p_iIndex > 3) { - return nullptr; - } - switch ( p_iIndex ) { - case 0: - return &a1; - case 1: - return &b1; - case 2: - return &c1; - case 3: - return &d1; - default: - break; - } - return &a1; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const { - if (p_iIndex > 3) { - return nullptr; - } - - switch ( p_iIndex ) { - case 0: - return &a1; - case 1: - return &b1; - case 2: - return &c1; - case 3: - return &d1; - default: - break; - } - return &a1; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const { - return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 && - b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 && - c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 && - d1 == m.d1 && d2 == m.d2 && d3 == m.d3 && d4 == m.d4); -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const { - return !(*this == m); -} - -// --------------------------------------------------------------------------- -template<typename TReal> -AI_FORCE_INLINE -bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { - return - std::abs(a1 - m.a1) <= epsilon && - std::abs(a2 - m.a2) <= epsilon && - std::abs(a3 - m.a3) <= epsilon && - std::abs(a4 - m.a4) <= epsilon && - std::abs(b1 - m.b1) <= epsilon && - std::abs(b2 - m.b2) <= epsilon && - std::abs(b3 - m.b3) <= epsilon && - std::abs(b4 - m.b4) <= epsilon && - std::abs(c1 - m.c1) <= epsilon && - std::abs(c2 - m.c2) <= epsilon && - std::abs(c3 - m.c3) <= epsilon && - std::abs(c4 - m.c4) <= epsilon && - std::abs(d1 - m.d1) <= epsilon && - std::abs(d2 - m.d2) <= epsilon && - std::abs(d3 - m.d3) <= epsilon && - std::abs(d4 - m.d4) <= epsilon; -} - -// ---------------------------------------------------------------------------------------- - -#define ASSIMP_MATRIX4_4_DECOMPOSE_PART \ - const aiMatrix4x4t<TReal>& _this = *this;/* Create alias for conveniance. */ \ - \ - /* extract translation */ \ - pPosition.x = _this[0][3]; \ - pPosition.y = _this[1][3]; \ - pPosition.z = _this[2][3]; \ - \ - /* extract the columns of the matrix. */ \ - aiVector3t<TReal> vCols[3] = { \ - aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]), \ - aiVector3t<TReal>(_this[0][1],_this[1][1],_this[2][1]), \ - aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2]) \ - }; \ - \ - /* extract the scaling factors */ \ - pScaling.x = vCols[0].Length(); \ - pScaling.y = vCols[1].Length(); \ - pScaling.z = vCols[2].Length(); \ - \ - /* and the sign of the scaling */ \ - if (Determinant() < 0) pScaling = -pScaling; \ - \ - /* and remove all scaling from the matrix */ \ - if(pScaling.x) vCols[0] /= pScaling.x; \ - if(pScaling.y) vCols[1] /= pScaling.y; \ - if(pScaling.z) vCols[2] /= pScaling.z; \ - \ - do {} while(false) - -template <typename TReal> -AI_FORCE_INLINE -void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation, - aiVector3t<TReal>& pPosition) const { - ASSIMP_MATRIX4_4_DECOMPOSE_PART; - - // build a 3x3 rotation matrix - aiMatrix3x3t<TReal> m(vCols[0].x,vCols[1].x,vCols[2].x, - vCols[0].y,vCols[1].y,vCols[2].y, - vCols[0].z,vCols[1].z,vCols[2].z); - - // and generate the rotation quaternion from it - pRotation = aiQuaterniont<TReal>(m); -} - -template <typename TReal> -AI_FORCE_INLINE -void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const { - ASSIMP_MATRIX4_4_DECOMPOSE_PART; - - /* - assuming a right-handed coordinate system - and post-multiplication of column vectors, - the rotation matrix for an euler XYZ rotation is M = Rz * Ry * Rx. - combining gives: - - | CE BDE-AF ADE+BF 0 | - M = | CF BDF+AE ADF-BE 0 | - | -D CB AC 0 | - | 0 0 0 1 | - - where - A = cos(angle_x), B = sin(angle_x); - C = cos(angle_y), D = sin(angle_y); - E = cos(angle_z), F = sin(angle_z); - */ - - // Use a small epsilon to solve floating-point inaccuracies - const TReal epsilon = Assimp::Math::getEpsilon<TReal>(); - - pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY. - - TReal C = std::cos(pRotation.y); - - if(std::fabs(C) > epsilon) - { - // Finding angle around oX. - TReal tan_x = vCols[2].z / C;// A - TReal tan_y = vCols[1].z / C;// B - - pRotation.x = std::atan2(tan_y, tan_x); - // Finding angle around oZ. - tan_x = vCols[0].x / C;// E - tan_y = vCols[0].y / C;// F - pRotation.z = std::atan2(tan_y, tan_x); - } - else - {// oY is fixed. - pRotation.x = 0;// Set angle around oX to 0. => A == 1, B == 0, C == 0, D == 1. - - // And finding angle around oZ. - TReal tan_x = vCols[1].y;// BDF+AE => E - TReal tan_y = -vCols[1].x;// BDE-AF => F - - pRotation.z = std::atan2(tan_y, tan_x); - } -} - -#undef ASSIMP_MATRIX4_4_DECOMPOSE_PART - -template <typename TReal> -AI_FORCE_INLINE -void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, - aiVector3t<TReal>& pPosition) const { - aiQuaterniont<TReal> pRotation; - - Decompose(pScaling, pRotation, pPosition); - pRotation.Normalize(); - - TReal angle_cos = pRotation.w; - TReal angle_sin = std::sqrt(1.0f - angle_cos * angle_cos); - - pRotationAngle = std::acos(angle_cos) * 2; - - // Use a small epsilon to solve floating-point inaccuracies - const TReal epsilon = 10e-3f; - - if(std::fabs(angle_sin) < epsilon) angle_sin = 1; - - pRotationAxis.x = pRotation.x / angle_sin; - pRotationAxis.y = pRotation.y / angle_sin; - pRotationAxis.z = pRotation.z / angle_sin; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation, - aiVector3t<TReal>& position) const { - const aiMatrix4x4t<TReal>& _this = *this; - - // extract translation - position.x = _this[0][3]; - position.y = _this[1][3]; - position.z = _this[2][3]; - - // extract rotation - rotation = aiQuaterniont<TReal>((aiMatrix3x3t<TReal>)_this); -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb) { - return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z); -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z) { - aiMatrix4x4t<TReal>& _this = *this; - - TReal cx = std::cos(x); - TReal sx = std::sin(x); - TReal cy = std::cos(y); - TReal sy = std::sin(y); - TReal cz = std::cos(z); - TReal sz = std::sin(z); - - // mz*my*mx - _this.a1 = cz * cy; - _this.a2 = cz * sy * sx - sz * cx; - _this.a3 = sz * sx + cz * sy * cx; - - _this.b1 = sz * cy; - _this.b2 = cz * cx + sz * sy * sx; - _this.b3 = sz * sy * cx - cz * sx; - - _this.c1 = -sy; - _this.c2 = cy * sx; - _this.c3 = cy * cx; - - return *this; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -bool aiMatrix4x4t<TReal>::IsIdentity() const { - // Use a small epsilon to solve floating-point inaccuracies - const static TReal epsilon = 10e-3f; - - return (a2 <= epsilon && a2 >= -epsilon && - a3 <= epsilon && a3 >= -epsilon && - a4 <= epsilon && a4 >= -epsilon && - b1 <= epsilon && b1 >= -epsilon && - b3 <= epsilon && b3 >= -epsilon && - b4 <= epsilon && b4 >= -epsilon && - c1 <= epsilon && c1 >= -epsilon && - c2 <= epsilon && c2 >= -epsilon && - c4 <= epsilon && c4 >= -epsilon && - d1 <= epsilon && d1 >= -epsilon && - d2 <= epsilon && d2 >= -epsilon && - d3 <= epsilon && d3 >= -epsilon && - a1 <= 1.f+epsilon && a1 >= 1.f-epsilon && - b2 <= 1.f+epsilon && b2 >= 1.f-epsilon && - c3 <= 1.f+epsilon && c3 >= 1.f-epsilon && - d4 <= 1.f+epsilon && d4 >= 1.f-epsilon); -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out) { - /* - | 1 0 0 0 | - M = | 0 cos(A) -sin(A) 0 | - | 0 sin(A) cos(A) 0 | - | 0 0 0 1 | */ - out = aiMatrix4x4t<TReal>(); - out.b2 = out.c3 = std::cos(a); - out.b3 = -(out.c2 = std::sin(a)); - return out; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out) { - /* - | cos(A) 0 sin(A) 0 | - M = | 0 1 0 0 | - | -sin(A) 0 cos(A) 0 | - | 0 0 0 1 | - */ - out = aiMatrix4x4t<TReal>(); - out.a1 = out.c3 = std::cos(a); - out.c1 = -(out.a3 = std::sin(a)); - return out; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out) { - /* - | cos(A) -sin(A) 0 0 | - M = | sin(A) cos(A) 0 0 | - | 0 0 1 0 | - | 0 0 0 1 | */ - out = aiMatrix4x4t<TReal>(); - out.a1 = out.b2 = std::cos(a); - out.a2 = -(out.b1 = std::sin(a)); - return out; -} - -// ---------------------------------------------------------------------------------------- -// Returns a rotation matrix for a rotation around an arbitrary axis. -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out) { - TReal c = std::cos( a), s = std::sin( a), t = 1 - c; - TReal x = axis.x, y = axis.y, z = axis.z; - - // Many thanks to MathWorld and Wikipedia - out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y; - out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x; - out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c; - out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0); - out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0); - out.d4 = static_cast<TReal>(1.0); - - return out; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) { - out = aiMatrix4x4t<TReal>(); - out.a4 = v.x; - out.b4 = v.y; - out.c4 = v.z; - return out; -} - -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) { - out = aiMatrix4x4t<TReal>(); - out.a1 = v.x; - out.b2 = v.y; - out.c3 = v.z; - return out; -} - -// ---------------------------------------------------------------------------------------- -/** A function for creating a rotation matrix that rotates a vector called - * "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in colum-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ -// ---------------------------------------------------------------------------------------- -template <typename TReal> -AI_FORCE_INLINE -aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx) { - aiMatrix3x3t<TReal> m3; - aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3); - mtx = aiMatrix4x4t<TReal>(m3); - return mtx; -} - -#endif // __cplusplus -#endif // AI_MATRIX4X4_INL_INC diff --git a/thirdparty/assimp/include/assimp/mesh.h b/thirdparty/assimp/include/assimp/mesh.h deleted file mode 100644 index fbf2a857ad..0000000000 --- a/thirdparty/assimp/include/assimp/mesh.h +++ /dev/null @@ -1,879 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file mesh.h - * @brief Declares the data structures in which the imported geometry is - returned by ASSIMP: aiMesh, aiFace and aiBone data structures. - */ -#pragma once -#ifndef AI_MESH_H_INC -#define AI_MESH_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> -#include <assimp/aabb.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -// Limits. These values are required to match the settings Assimp was -// compiled against. Therefore, do not redefine them unless you build the -// library from source using the same definitions. -// --------------------------------------------------------------------------- - -/** @def AI_MAX_FACE_INDICES - * Maximum number of indices per face (polygon). */ - -#ifndef AI_MAX_FACE_INDICES -# define AI_MAX_FACE_INDICES 0x7fff -#endif - -/** @def AI_MAX_BONE_WEIGHTS - * Maximum number of indices per face (polygon). */ - -#ifndef AI_MAX_BONE_WEIGHTS -# define AI_MAX_BONE_WEIGHTS 0x7fffffff -#endif - -/** @def AI_MAX_VERTICES - * Maximum number of vertices per mesh. */ - -#ifndef AI_MAX_VERTICES -# define AI_MAX_VERTICES 0x7fffffff -#endif - -/** @def AI_MAX_FACES - * Maximum number of faces per mesh. */ - -#ifndef AI_MAX_FACES -# define AI_MAX_FACES 0x7fffffff -#endif - -/** @def AI_MAX_NUMBER_OF_COLOR_SETS - * Supported number of vertex color sets per mesh. */ - -#ifndef AI_MAX_NUMBER_OF_COLOR_SETS -# define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 -#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS - -/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS - * Supported number of texture coord sets (UV(W) channels) per mesh */ - -#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS -# define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8 -#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS - -// --------------------------------------------------------------------------- -/** @brief A single face in a mesh, referring to multiple vertices. - * - * If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3 - * it's called 'polygon' (hey, that's just a definition!). - * <br> - * aiMesh::mPrimitiveTypes can be queried to quickly examine which types of - * primitive are actually present in a mesh. The #aiProcess_SortByPType flag - * executes a special post-processing algorithm which splits meshes with - * *different* primitive types mixed up (e.g. lines and triangles) in several - * 'clean' submeshes. Furthermore there is a configuration option ( - * #AI_CONFIG_PP_SBP_REMOVE) to force #aiProcess_SortByPType to remove - * specific kinds of primitives from the imported scene, completely and forever. - * In many cases you'll probably want to set this setting to - * @code - * aiPrimitiveType_LINE|aiPrimitiveType_POINT - * @endcode - * Together with the #aiProcess_Triangulate flag you can then be sure that - * #aiFace::mNumIndices is always 3. - * @note Take a look at the @link data Data Structures page @endlink for - * more information on the layout and winding order of a face. - */ -struct aiFace -{ - //! Number of indices defining this face. - //! The maximum value for this member is #AI_MAX_FACE_INDICES. - unsigned int mNumIndices; - - //! Pointer to the indices array. Size of the array is given in numIndices. - unsigned int* mIndices; - -#ifdef __cplusplus - - //! Default constructor - aiFace() AI_NO_EXCEPT - : mNumIndices( 0 ) - , mIndices( nullptr ) { - // empty - } - - //! Default destructor. Delete the index array - ~aiFace() - { - delete [] mIndices; - } - - //! Copy constructor. Copy the index array - aiFace( const aiFace& o) - : mNumIndices(0) - , mIndices( nullptr ) { - *this = o; - } - - //! Assignment operator. Copy the index array - aiFace& operator = ( const aiFace& o) { - if (&o == this) { - return *this; - } - - delete[] mIndices; - mNumIndices = o.mNumIndices; - if (mNumIndices) { - mIndices = new unsigned int[mNumIndices]; - ::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int)); - } else { - mIndices = nullptr; - } - - return *this; - } - - //! Comparison operator. Checks whether the index array - //! of two faces is identical - bool operator== (const aiFace& o) const { - if (mIndices == o.mIndices) { - return true; - } - - if (nullptr != mIndices && mNumIndices != o.mNumIndices) { - return false; - } - - if (nullptr == mIndices) { - return false; - } - - for (unsigned int i = 0; i < this->mNumIndices; ++i) { - if (mIndices[i] != o.mIndices[i]) { - return false; - } - } - - return true; - } - - //! Inverse comparison operator. Checks whether the index - //! array of two faces is NOT identical - bool operator != (const aiFace& o) const { - return !(*this == o); - } -#endif // __cplusplus -}; // struct aiFace - - -// --------------------------------------------------------------------------- -/** @brief A single influence of a bone on a vertex. - */ -struct aiVertexWeight { - //! Index of the vertex which is influenced by the bone. - unsigned int mVertexId; - - //! The strength of the influence in the range (0...1). - //! The influence from all bones at one vertex amounts to 1. - float mWeight; - -#ifdef __cplusplus - - //! Default constructor - aiVertexWeight() AI_NO_EXCEPT - : mVertexId(0) - , mWeight(0.0f) { - // empty - } - - //! Initialization from a given index and vertex weight factor - //! \param pID ID - //! \param pWeight Vertex weight factor - aiVertexWeight( unsigned int pID, float pWeight ) - : mVertexId( pID ) - , mWeight( pWeight ) { - // empty - } - - bool operator == ( const aiVertexWeight &rhs ) const { - return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight ); - } - - bool operator != ( const aiVertexWeight &rhs ) const { - return ( *this == rhs ); - } - -#endif // __cplusplus -}; - - -// Forward declare aiNode (pointer use only) -struct aiNode; - -// --------------------------------------------------------------------------- -/** @brief A single bone of a mesh. - * - * A bone has a name by which it can be found in the frame hierarchy and by - * which it can be addressed by animations. In addition it has a number of - * influences on vertices, and a matrix relating the mesh position to the - * position of the bone at the time of binding. - */ -struct aiBone { - //! The name of the bone. - C_STRUCT aiString mName; - - //! The number of vertices affected by this bone. - //! The maximum value for this member is #AI_MAX_BONE_WEIGHTS. - unsigned int mNumWeights; - -#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS - // The bone armature node - used for skeleton conversion - // you must enable aiProcess_PopulateArmatureData to populate this - C_STRUCT aiNode* mArmature; - - // The bone node in the scene - used for skeleton conversion - // you must enable aiProcess_PopulateArmatureData to populate this - C_STRUCT aiNode* mNode; - -#endif - //! The influence weights of this bone, by vertex index. - C_STRUCT aiVertexWeight* mWeights; - - /** Matrix that transforms from bone space to mesh space in bind pose. - * - * This matrix describes the position of the mesh - * in the local space of this bone when the skeleton was bound. - * Thus it can be used directly to determine a desired vertex position, - * given the world-space transform of the bone when animated, - * and the position of the vertex in mesh space. - * - * It is sometimes called an inverse-bind matrix, - * or inverse bind pose matrix. - */ - C_STRUCT aiMatrix4x4 mOffsetMatrix; - -#ifdef __cplusplus - - //! Default constructor - aiBone() AI_NO_EXCEPT - : mName() - , mNumWeights( 0 ) - , mWeights( nullptr ) - , mOffsetMatrix() { - // empty - } - - //! Copy constructor - aiBone(const aiBone& other) - : mName( other.mName ) - , mNumWeights( other.mNumWeights ) - , mWeights(nullptr) - , mOffsetMatrix( other.mOffsetMatrix ) { - if (other.mWeights && other.mNumWeights) { - mWeights = new aiVertexWeight[mNumWeights]; - ::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight)); - } - } - - - //! Assignment operator - aiBone &operator=(const aiBone& other) { - if (this == &other) { - return *this; - } - - mName = other.mName; - mNumWeights = other.mNumWeights; - mOffsetMatrix = other.mOffsetMatrix; - - if (other.mWeights && other.mNumWeights) - { - if (mWeights) { - delete[] mWeights; - } - - mWeights = new aiVertexWeight[mNumWeights]; - ::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight)); - } - - return *this; - } - - bool operator == ( const aiBone &rhs ) const { - if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) { - return false; - } - - for ( size_t i = 0; i < mNumWeights; ++i ) { - if ( mWeights[ i ] != rhs.mWeights[ i ] ) { - return false; - } - } - - return true; - } - //! Destructor - deletes the array of vertex weights - ~aiBone() { - delete [] mWeights; - } -#endif // __cplusplus -}; - - -// --------------------------------------------------------------------------- -/** @brief Enumerates the types of geometric primitives supported by Assimp. - * - * @see aiFace Face data structure - * @see aiProcess_SortByPType Per-primitive sorting of meshes - * @see aiProcess_Triangulate Automatic triangulation - * @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types. - */ -enum aiPrimitiveType -{ - /** A point primitive. - * - * This is just a single vertex in the virtual world, - * #aiFace contains just one index for such a primitive. - */ - aiPrimitiveType_POINT = 0x1, - - /** A line primitive. - * - * This is a line defined through a start and an end position. - * #aiFace contains exactly two indices for such a primitive. - */ - aiPrimitiveType_LINE = 0x2, - - /** A triangular primitive. - * - * A triangle consists of three indices. - */ - aiPrimitiveType_TRIANGLE = 0x4, - - /** A higher-level polygon with more than 3 edges. - * - * A triangle is a polygon, but polygon in this context means - * "all polygons that are not triangles". The "Triangulate"-Step - * is provided for your convenience, it splits all polygons in - * triangles (which are much easier to handle). - */ - aiPrimitiveType_POLYGON = 0x8, - - - /** This value is not used. It is just here to force the - * compiler to map this enum to a 32 Bit integer. - */ -#ifndef SWIG - _aiPrimitiveType_Force32Bit = INT_MAX -#endif -}; //! enum aiPrimitiveType - -// Get the #aiPrimitiveType flag for a specific number of face indices -#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \ - ((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1))) - - - -// --------------------------------------------------------------------------- -/** @brief An AnimMesh is an attachment to an #aiMesh stores per-vertex - * animations for a particular frame. - * - * You may think of an #aiAnimMesh as a `patch` for the host mesh, which - * replaces only certain vertex data streams at a particular time. - * Each mesh stores n attached attached meshes (#aiMesh::mAnimMeshes). - * The actual relationship between the time line and anim meshes is - * established by #aiMeshAnim, which references singular mesh attachments - * by their ID and binds them to a time offset. -*/ -struct aiAnimMesh -{ - /**Anim Mesh name */ - C_STRUCT aiString mName; - - /** Replacement for aiMesh::mVertices. If this array is non-nullptr, - * it *must* contain mNumVertices entries. The corresponding - * array in the host mesh must be non-nullptr as well - animation - * meshes may neither add or nor remove vertex components (if - * a replacement array is nullptr and the corresponding source - * array is not, the source data is taken instead)*/ - C_STRUCT aiVector3D* mVertices; - - /** Replacement for aiMesh::mNormals. */ - C_STRUCT aiVector3D* mNormals; - - /** Replacement for aiMesh::mTangents. */ - C_STRUCT aiVector3D* mTangents; - - /** Replacement for aiMesh::mBitangents. */ - C_STRUCT aiVector3D* mBitangents; - - /** Replacement for aiMesh::mColors */ - C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS]; - - /** Replacement for aiMesh::mTextureCoords */ - C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; - - /** The number of vertices in the aiAnimMesh, and thus the length of all - * the member arrays. - * - * This has always the same value as the mNumVertices property in the - * corresponding aiMesh. It is duplicated here merely to make the length - * of the member arrays accessible even if the aiMesh is not known, e.g. - * from language bindings. - */ - unsigned int mNumVertices; - - /** - * Weight of the AnimMesh. - */ - float mWeight; - -#ifdef __cplusplus - - aiAnimMesh() AI_NO_EXCEPT - : mVertices( nullptr ) - , mNormals(nullptr) - , mTangents(nullptr) - , mBitangents(nullptr) - , mColors() - , mTextureCoords() - , mNumVertices( 0 ) - , mWeight( 0.0f ) - { - // fixme consider moving this to the ctor initializer list as well - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++){ - mTextureCoords[a] = nullptr; - } - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) { - mColors[a] = nullptr; - } - } - - ~aiAnimMesh() - { - delete [] mVertices; - delete [] mNormals; - delete [] mTangents; - delete [] mBitangents; - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) { - delete [] mTextureCoords[a]; - } - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) { - delete [] mColors[a]; - } - } - - /** Check whether the anim mesh overrides the vertex positions - * of its host mesh*/ - bool HasPositions() const { - return mVertices != nullptr; - } - - /** Check whether the anim mesh overrides the vertex normals - * of its host mesh*/ - bool HasNormals() const { - return mNormals != nullptr; - } - - /** Check whether the anim mesh overrides the vertex tangents - * and bitangents of its host mesh. As for aiMesh, - * tangents and bitangents always go together. */ - bool HasTangentsAndBitangents() const { - return mTangents != nullptr; - } - - /** Check whether the anim mesh overrides a particular - * set of vertex colors on his host mesh. - * @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_SETS */ - bool HasVertexColors( unsigned int pIndex) const { - return pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS ? false : mColors[pIndex] != nullptr; - } - - /** Check whether the anim mesh overrides a particular - * set of texture coordinates on his host mesh. - * @param pIndex 0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS */ - bool HasTextureCoords( unsigned int pIndex) const { - return pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? false : mTextureCoords[pIndex] != nullptr; - } - -#endif -}; - -// --------------------------------------------------------------------------- -/** @brief Enumerates the methods of mesh morphing supported by Assimp. - */ -enum aiMorphingMethod -{ - /** Interpolation between morph targets */ - aiMorphingMethod_VERTEX_BLEND = 0x1, - - /** Normalized morphing between morph targets */ - aiMorphingMethod_MORPH_NORMALIZED = 0x2, - - /** Relative morphing between morph targets */ - aiMorphingMethod_MORPH_RELATIVE = 0x3, - - /** This value is not used. It is just here to force the - * compiler to map this enum to a 32 Bit integer. - */ -#ifndef SWIG - _aiMorphingMethod_Force32Bit = INT_MAX -#endif -}; //! enum aiMorphingMethod - -// --------------------------------------------------------------------------- -/** @brief A mesh represents a geometry or model with a single material. -* -* It usually consists of a number of vertices and a series of primitives/faces -* referencing the vertices. In addition there might be a series of bones, each -* of them addressing a number of vertices with a certain weight. Vertex data -* is presented in channels with each channel containing a single per-vertex -* information such as a set of texture coords or a normal vector. -* If a data pointer is non-null, the corresponding data stream is present. -* From C++-programs you can also use the comfort functions Has*() to -* test for the presence of various data streams. -* -* A Mesh uses only a single material which is referenced by a material ID. -* @note The mPositions member is usually not optional. However, vertex positions -* *could* be missing if the #AI_SCENE_FLAGS_INCOMPLETE flag is set in -* @code -* aiScene::mFlags -* @endcode -*/ -struct aiMesh -{ - /** Bitwise combination of the members of the #aiPrimitiveType enum. - * This specifies which types of primitives are present in the mesh. - * The "SortByPrimitiveType"-Step can be used to make sure the - * output meshes consist of one primitive type each. - */ - unsigned int mPrimitiveTypes; - - /** The number of vertices in this mesh. - * This is also the size of all of the per-vertex data arrays. - * The maximum value for this member is #AI_MAX_VERTICES. - */ - unsigned int mNumVertices; - - /** The number of primitives (triangles, polygons, lines) in this mesh. - * This is also the size of the mFaces array. - * The maximum value for this member is #AI_MAX_FACES. - */ - unsigned int mNumFaces; - - /** Vertex positions. - * This array is always present in a mesh. The array is - * mNumVertices in size. - */ - C_STRUCT aiVector3D* mVertices; - - /** Vertex normals. - * The array contains normalized vectors, nullptr if not present. - * The array is mNumVertices in size. Normals are undefined for - * point and line primitives. A mesh consisting of points and - * lines only may not have normal vectors. Meshes with mixed - * primitive types (i.e. lines and triangles) may have normals, - * but the normals for vertices that are only referenced by - * point or line primitives are undefined and set to QNaN (WARN: - * qNaN compares to inequal to *everything*, even to qNaN itself. - * Using code like this to check whether a field is qnan is: - * @code - * #define IS_QNAN(f) (f != f) - * @endcode - * still dangerous because even 1.f == 1.f could evaluate to false! ( - * remember the subtleties of IEEE754 artithmetics). Use stuff like - * @c fpclassify instead. - * @note Normal vectors computed by Assimp are always unit-length. - * However, this needn't apply for normals that have been taken - * directly from the model file. - */ - C_STRUCT aiVector3D* mNormals; - - /** Vertex tangents. - * The tangent of a vertex points in the direction of the positive - * X texture axis. The array contains normalized vectors, nullptr if - * not present. The array is mNumVertices in size. A mesh consisting - * of points and lines only may not have normal vectors. Meshes with - * mixed primitive types (i.e. lines and triangles) may have - * normals, but the normals for vertices that are only referenced by - * point or line primitives are undefined and set to qNaN. See - * the #mNormals member for a detailed discussion of qNaNs. - * @note If the mesh contains tangents, it automatically also - * contains bitangents. - */ - C_STRUCT aiVector3D* mTangents; - - /** Vertex bitangents. - * The bitangent of a vertex points in the direction of the positive - * Y texture axis. The array contains normalized vectors, nullptr if not - * present. The array is mNumVertices in size. - * @note If the mesh contains tangents, it automatically also contains - * bitangents. - */ - C_STRUCT aiVector3D* mBitangents; - - /** Vertex color sets. - * A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex - * colors per vertex. nullptr if not present. Each array is - * mNumVertices in size if present. - */ - C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS]; - - /** Vertex texture coords, also known as UV channels. - * A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per - * vertex. nullptr if not present. The array is mNumVertices in size. - */ - C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; - - /** Specifies the number of components for a given UV channel. - * Up to three channels are supported (UVW, for accessing volume - * or cube maps). If the value is 2 for a given channel n, the - * component p.z of mTextureCoords[n][p] is set to 0.0f. - * If the value is 1 for a given channel, p.y is set to 0.0f, too. - * @note 4D coords are not supported - */ - unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS]; - - /** The faces the mesh is constructed from. - * Each face refers to a number of vertices by their indices. - * This array is always present in a mesh, its size is given - * in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT - * is NOT set each face references an unique set of vertices. - */ - C_STRUCT aiFace* mFaces; - - /** The number of bones this mesh contains. - * Can be 0, in which case the mBones array is nullptr. - */ - unsigned int mNumBones; - - /** The bones of this mesh. - * A bone consists of a name by which it can be found in the - * frame hierarchy and a set of vertex weights. - */ - C_STRUCT aiBone** mBones; - - /** The material used by this mesh. - * A mesh uses only a single material. If an imported model uses - * multiple materials, the import splits up the mesh. Use this value - * as index into the scene's material list. - */ - unsigned int mMaterialIndex; - - /** Name of the mesh. Meshes can be named, but this is not a - * requirement and leaving this field empty is totally fine. - * There are mainly three uses for mesh names: - * - some formats name nodes and meshes independently. - * - importers tend to split meshes up to meet the - * one-material-per-mesh requirement. Assigning - * the same (dummy) name to each of the result meshes - * aids the caller at recovering the original mesh - * partitioning. - * - Vertex animations refer to meshes by their names. - **/ - C_STRUCT aiString mName; - - - /** The number of attachment meshes. Note! Currently only works with Collada loader. */ - unsigned int mNumAnimMeshes; - - /** Attachment meshes for this mesh, for vertex-based animation. - * Attachment meshes carry replacement data for some of the - * mesh'es vertex components (usually positions, normals). - * Note! Currently only works with Collada loader.*/ - C_STRUCT aiAnimMesh** mAnimMeshes; - - /** - * Method of morphing when animeshes are specified. - */ - unsigned int mMethod; - - /** - * - */ - C_STRUCT aiAABB mAABB; - -#ifdef __cplusplus - - //! Default constructor. Initializes all members to 0 - aiMesh() AI_NO_EXCEPT - : mPrimitiveTypes( 0 ) - , mNumVertices( 0 ) - , mNumFaces( 0 ) - , mVertices( nullptr ) - , mNormals(nullptr) - , mTangents(nullptr) - , mBitangents(nullptr) - , mColors() - , mTextureCoords() - , mNumUVComponents() - , mFaces(nullptr) - , mNumBones( 0 ) - , mBones(nullptr) - , mMaterialIndex( 0 ) - , mNumAnimMeshes( 0 ) - , mAnimMeshes(nullptr) - , mMethod( 0 ) - , mAABB() { - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) { - mNumUVComponents[a] = 0; - mTextureCoords[a] = nullptr; - } - - for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) { - mColors[a] = nullptr; - } - } - - //! Deletes all storage allocated for the mesh - ~aiMesh() { - delete [] mVertices; - delete [] mNormals; - delete [] mTangents; - delete [] mBitangents; - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) { - delete [] mTextureCoords[a]; - } - for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) { - delete [] mColors[a]; - } - - // DO NOT REMOVE THIS ADDITIONAL CHECK - if (mNumBones && mBones) { - for( unsigned int a = 0; a < mNumBones; a++) { - if(mBones[a]) - { - delete mBones[a]; - } - } - delete [] mBones; - } - - if (mNumAnimMeshes && mAnimMeshes) { - for( unsigned int a = 0; a < mNumAnimMeshes; a++) { - delete mAnimMeshes[a]; - } - delete [] mAnimMeshes; - } - - delete [] mFaces; - } - - //! Check whether the mesh contains positions. Provided no special - //! scene flags are set, this will always be true - bool HasPositions() const - { return mVertices != nullptr && mNumVertices > 0; } - - //! Check whether the mesh contains faces. If no special scene flags - //! are set this should always return true - bool HasFaces() const - { return mFaces != nullptr && mNumFaces > 0; } - - //! Check whether the mesh contains normal vectors - bool HasNormals() const - { return mNormals != nullptr && mNumVertices > 0; } - - //! Check whether the mesh contains tangent and bitangent vectors - //! It is not possible that it contains tangents and no bitangents - //! (or the other way round). The existence of one of them - //! implies that the second is there, too. - bool HasTangentsAndBitangents() const - { return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; } - - //! Check whether the mesh contains a vertex color set - //! \param pIndex Index of the vertex color set - bool HasVertexColors( unsigned int pIndex) const { - if (pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS) { - return false; - } else { - return mColors[pIndex] != nullptr && mNumVertices > 0; - } - } - - //! Check whether the mesh contains a texture coordinate set - //! \param pIndex Index of the texture coordinates set - bool HasTextureCoords( unsigned int pIndex) const { - if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) { - return false; - } else { - return mTextureCoords[pIndex] != nullptr && mNumVertices > 0; - } - } - - //! Get the number of UV channels the mesh contains - unsigned int GetNumUVChannels() const { - unsigned int n( 0 ); - while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) { - ++n; - } - - return n; - } - - //! Get the number of vertex color channels the mesh contains - unsigned int GetNumColorChannels() const { - unsigned int n(0); - while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n]) { - ++n; - } - return n; - } - - //! Check whether the mesh contains bones - bool HasBones() const { - return mBones != nullptr && mNumBones > 0; - } - -#endif // __cplusplus -}; - -#ifdef __cplusplus -} -#endif //! extern "C" -#endif // AI_MESH_H_INC - diff --git a/thirdparty/assimp/include/assimp/metadata.h b/thirdparty/assimp/include/assimp/metadata.h deleted file mode 100644 index 849d90f485..0000000000 --- a/thirdparty/assimp/include/assimp/metadata.h +++ /dev/null @@ -1,384 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file metadata.h - * @brief Defines the data structures for holding node meta information. - */ -#pragma once -#ifndef AI_METADATA_H_INC -#define AI_METADATA_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#if defined(_MSC_VER) && (_MSC_VER <= 1500) -# include "Compiler/pstdint.h" -#else -# include <stdint.h> -#endif - -// ------------------------------------------------------------------------------- -/** - * Enum used to distinguish data types - */ - // ------------------------------------------------------------------------------- -typedef enum aiMetadataType { - AI_BOOL = 0, - AI_INT32 = 1, - AI_UINT64 = 2, - AI_FLOAT = 3, - AI_DOUBLE = 4, - AI_AISTRING = 5, - AI_AIVECTOR3D = 6, - AI_META_MAX = 7, - -#ifndef SWIG - FORCE_32BIT = INT_MAX -#endif -} aiMetadataType; - -// ------------------------------------------------------------------------------- -/** - * Metadata entry - * - * The type field uniquely identifies the underlying type of the data field - */ - // ------------------------------------------------------------------------------- -struct aiMetadataEntry { - aiMetadataType mType; - void* mData; -}; - -#ifdef __cplusplus - -#include <string> - -// ------------------------------------------------------------------------------- -/** - * Helper functions to get the aiType enum entry for a type - */ - // ------------------------------------------------------------------------------- - -inline aiMetadataType GetAiType( bool ) { return AI_BOOL; } -inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; } -inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; } -inline aiMetadataType GetAiType( float ) { return AI_FLOAT; } -inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; } -inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; } -inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; } - -#endif // __cplusplus - -// ------------------------------------------------------------------------------- -/** - * Container for holding metadata. - * - * Metadata is a key-value store using string keys and values. - */ - // ------------------------------------------------------------------------------- -struct aiMetadata { - /** Length of the mKeys and mValues arrays, respectively */ - unsigned int mNumProperties; - - /** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */ - C_STRUCT aiString* mKeys; - - /** Arrays of values, may not be NULL. Entries in this array may be NULL if the - * corresponding property key has no assigned value. */ - C_STRUCT aiMetadataEntry* mValues; - -#ifdef __cplusplus - - /** - * @brief The default constructor, set all members to zero by default. - */ - aiMetadata() AI_NO_EXCEPT - : mNumProperties(0) - , mKeys(nullptr) - , mValues(nullptr) { - // empty - } - - aiMetadata( const aiMetadata &rhs ) - : mNumProperties( rhs.mNumProperties ) - , mKeys( nullptr ) - , mValues( nullptr ) { - mKeys = new aiString[ mNumProperties ]; - for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) { - mKeys[ i ] = rhs.mKeys[ i ]; - } - mValues = new aiMetadataEntry[ mNumProperties ]; - for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) { - mValues[ i ].mType = rhs.mValues[ i ].mType; - switch ( rhs.mValues[ i ].mType ) { - case AI_BOOL: - mValues[ i ].mData = new bool; - ::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) ); - break; - case AI_INT32: { - int32_t v; - ::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) ); - mValues[ i ].mData = new int32_t( v ); - } - break; - case AI_UINT64: { - uint64_t v; - ::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) ); - mValues[ i ].mData = new uint64_t( v ); - } - break; - case AI_FLOAT: { - float v; - ::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) ); - mValues[ i ].mData = new float( v ); - } - break; - case AI_DOUBLE: { - double v; - ::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) ); - mValues[ i ].mData = new double( v ); - } - break; - case AI_AISTRING: { - aiString v; - rhs.Get<aiString>( mKeys[ i ], v ); - mValues[ i ].mData = new aiString( v ); - } - break; - case AI_AIVECTOR3D: { - aiVector3D v; - rhs.Get<aiVector3D>( mKeys[ i ], v ); - mValues[ i ].mData = new aiVector3D( v ); - } - break; -#ifndef SWIG - case FORCE_32BIT: -#endif - default: - break; - } - - } - } - - /** - * @brief The destructor. - */ - ~aiMetadata() { - delete [] mKeys; - mKeys = nullptr; - if (mValues) { - // Delete each metadata entry - for (unsigned i=0; i<mNumProperties; ++i) { - void* data = mValues[i].mData; - switch (mValues[i].mType) { - case AI_BOOL: - delete static_cast< bool* >( data ); - break; - case AI_INT32: - delete static_cast< int32_t* >( data ); - break; - case AI_UINT64: - delete static_cast< uint64_t* >( data ); - break; - case AI_FLOAT: - delete static_cast< float* >( data ); - break; - case AI_DOUBLE: - delete static_cast< double* >( data ); - break; - case AI_AISTRING: - delete static_cast< aiString* >( data ); - break; - case AI_AIVECTOR3D: - delete static_cast< aiVector3D* >( data ); - break; -#ifndef SWIG - case FORCE_32BIT: -#endif - default: - break; - } - } - - // Delete the metadata array - delete [] mValues; - mValues = nullptr; - } - } - - /** - * @brief Allocates property fields + keys. - * @param numProperties Number of requested properties. - */ - static inline - aiMetadata *Alloc( unsigned int numProperties ) { - if ( 0 == numProperties ) { - return nullptr; - } - - aiMetadata *data = new aiMetadata; - data->mNumProperties = numProperties; - data->mKeys = new aiString[ data->mNumProperties ](); - data->mValues = new aiMetadataEntry[ data->mNumProperties ](); - - return data; - } - - /** - * @brief Deallocates property fields + keys. - */ - static inline - void Dealloc( aiMetadata *metadata ) { - delete metadata; - } - - template<typename T> - inline - void Add(const std::string& key, const T& value) { - aiString* new_keys = new aiString[mNumProperties + 1]; - aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1]; - - for(unsigned int i = 0; i < mNumProperties; ++i) - { - new_keys[i] = mKeys[i]; - new_values[i] = mValues[i]; - } - - delete mKeys; - delete mValues; - - mKeys = new_keys; - mValues = new_values; - - mNumProperties++; - - Set(mNumProperties - 1, key, value); - } - - template<typename T> - inline - bool Set( unsigned index, const std::string& key, const T& value ) { - // In range assertion - if ( index >= mNumProperties ) { - return false; - } - - // Ensure that we have a valid key. - if ( key.empty() ) { - return false; - } - - // Set metadata key - mKeys[index] = key; - - // Set metadata type - mValues[index].mType = GetAiType(value); - // Copy the given value to the dynamic storage - mValues[index].mData = new T(value); - - return true; - } - - template<typename T> - inline - bool Get( unsigned index, T& value ) const { - // In range assertion - if ( index >= mNumProperties ) { - return false; - } - - // Return false if the output data type does - // not match the found value's data type - if ( GetAiType( value ) != mValues[ index ].mType ) { - return false; - } - - // Otherwise, output the found value and - // return true - value = *static_cast<T*>(mValues[index].mData); - - return true; - } - - template<typename T> - inline - bool Get( const aiString& key, T& value ) const { - // Search for the given key - for ( unsigned int i = 0; i < mNumProperties; ++i ) { - if ( mKeys[ i ] == key ) { - return Get( i, value ); - } - } - return false; - } - - template<typename T> - inline - bool Get( const std::string& key, T& value ) const { - return Get(aiString(key), value); - } - - /// Return metadata entry for analyzing it by user. - /// \param [in] pIndex - index of the entry. - /// \param [out] pKey - pointer to the key value. - /// \param [out] pEntry - pointer to the entry: type and value. - /// \return false - if pIndex is out of range, else - true. - inline - bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const { - if ( index >= mNumProperties ) { - return false; - } - - key = &mKeys[index]; - entry = &mValues[index]; - - return true; - } - -#endif // __cplusplus - -}; - -#endif // AI_METADATA_H_INC diff --git a/thirdparty/assimp/include/assimp/pbrmaterial.h b/thirdparty/assimp/include/assimp/pbrmaterial.h deleted file mode 100644 index 892a6347f7..0000000000 --- a/thirdparty/assimp/include/assimp/pbrmaterial.h +++ /dev/null @@ -1,80 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file pbrmaterial.h - * @brief Defines the material system of the library - */ -#pragma once -#ifndef AI_PBRMATERIAL_H_INC -#define AI_PBRMATERIAL_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0 -#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0 -#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0 -#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1 -#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0 -#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0 -#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0 -#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0 -#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0 -#define AI_MATKEY_GLTF_UNLIT "$mat.gltf.unlit", 0, 0 - -#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord" -#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname" -#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid" -#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag" -#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin" -#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale" -#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength" - -#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N -#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N -#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N -#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N -#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N -#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N -#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N - -#endif //!!AI_PBRMATERIAL_H_INC diff --git a/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h b/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h deleted file mode 100644 index 41d8004877..0000000000 --- a/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h +++ /dev/null @@ -1,92 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2016, assimp team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Android implementation of IOSystem using the standard C file functions. - * Aimed to ease the access to android assets */ - -#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) -#ifndef AI_ANDROIDJNIIOSYSTEM_H_INC -#define AI_ANDROIDJNIIOSYSTEM_H_INC - -#include <assimp/DefaultIOSystem.h> -#include <android/asset_manager.h> -#include <android/asset_manager_jni.h> -#include <android/native_activity.h> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** Android extension to DefaultIOSystem using the standard C file functions */ -class ASSIMP_API AndroidJNIIOSystem : public DefaultIOSystem -{ -public: - - /** Initialize android activity data */ - std::string mApkWorkspacePath; - AAssetManager* mApkAssetManager; - - /** Constructor. */ - AndroidJNIIOSystem(ANativeActivity* activity); - - /** Destructor. */ - ~AndroidJNIIOSystem(); - - // ------------------------------------------------------------------- - /** Tests for the existence of a file at the given path. */ - bool Exists( const char* pFile) const; - - // ------------------------------------------------------------------- - /** Opens a file at the given path, with given mode */ - IOStream* Open( const char* strFile, const char* strMode); - - // ------------------------------------------------------------------------------------------------ - // Inits Android extractor - void AndroidActivityInit(ANativeActivity* activity); - - // ------------------------------------------------------------------------------------------------ - // Extracts android asset - bool AndroidExtractAsset(std::string name); - -}; - -} //!ns Assimp - -#endif //AI_ANDROIDJNIIOSYSTEM_H_INC -#endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) diff --git a/thirdparty/assimp/include/assimp/postprocess.h b/thirdparty/assimp/include/assimp/postprocess.h deleted file mode 100644 index 4b6732e80a..0000000000 --- a/thirdparty/assimp/include/assimp/postprocess.h +++ /dev/null @@ -1,703 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file postprocess.h - * @brief Definitions for import post processing steps - */ -#pragma once -#ifndef AI_POSTPROCESS_H_INC -#define AI_POSTPROCESS_H_INC - -#include <assimp/types.h> - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// ----------------------------------------------------------------------------------- -/** @enum aiPostProcessSteps - * @brief Defines the flags for all possible post processing steps. - * - * @note Some steps are influenced by properties set on the Assimp::Importer itself - * - * @see Assimp::Importer::ReadFile() - * @see Assimp::Importer::SetPropertyInteger() - * @see aiImportFile - * @see aiImportFileEx - */ -// ----------------------------------------------------------------------------------- -enum aiPostProcessSteps -{ - - // ------------------------------------------------------------------------- - /** <hr>Calculates the tangents and bitangents for the imported meshes. - * - * Does nothing if a mesh does not have normals. You might want this post - * processing step to be executed if you plan to use tangent space calculations - * such as normal mapping applied to the meshes. There's an importer property, - * <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify - * a maximum smoothing angle for the algorithm. However, usually you'll - * want to leave it at the default value. - */ - aiProcess_CalcTangentSpace = 0x1, - - // ------------------------------------------------------------------------- - /** <hr>Identifies and joins identical vertex data sets within all - * imported meshes. - * - * After this step is run, each mesh contains unique vertices, - * so a vertex may be used by multiple faces. You usually want - * to use this post processing step. If your application deals with - * indexed geometry, this step is compulsory or you'll just waste rendering - * time. <b>If this flag is not specified</b>, no vertices are referenced by - * more than one face and <b>no index buffer is required</b> for rendering. - */ - aiProcess_JoinIdenticalVertices = 0x2, - - // ------------------------------------------------------------------------- - /** <hr>Converts all the imported data to a left-handed coordinate space. - * - * By default the data is returned in a right-handed coordinate space (which - * OpenGL prefers). In this space, +X points to the right, - * +Z points towards the viewer, and +Y points upwards. In the DirectX - * coordinate space +X points to the right, +Y points upwards, and +Z points - * away from the viewer. - * - * You'll probably want to consider this flag if you use Direct3D for - * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this - * setting and bundles all conversions typically required for D3D-based - * applications. - */ - aiProcess_MakeLeftHanded = 0x4, - - // ------------------------------------------------------------------------- - /** <hr>Triangulates all faces of all meshes. - * - * By default the imported mesh data might contain faces with more than 3 - * indices. For rendering you'll usually want all faces to be triangles. - * This post processing step splits up faces with more than 3 indices into - * triangles. Line and point primitives are *not* modified! If you want - * 'triangles only' with no other kinds of primitives, try the following - * solution: - * <ul> - * <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li> - * <li>Ignore all point and line meshes when you process assimp's output</li> - * </ul> - */ - aiProcess_Triangulate = 0x8, - - // ------------------------------------------------------------------------- - /** <hr>Removes some parts of the data structure (animations, materials, - * light sources, cameras, textures, vertex components). - * - * The components to be removed are specified in a separate - * importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful - * if you don't need all parts of the output structure. Vertex colors - * are rarely used today for example... Calling this step to remove unneeded - * data from the pipeline as early as possible results in increased - * performance and a more optimized output data structure. - * This step is also useful if you want to force Assimp to recompute - * normals or tangents. The corresponding steps don't recompute them if - * they're already there (loaded from the source asset). By using this - * step you can make sure they are NOT there. - * - * This flag is a poor one, mainly because its purpose is usually - * misunderstood. Consider the following case: a 3D model has been exported - * from a CAD app, and it has per-face vertex colors. Vertex positions can't be - * shared, thus the #aiProcess_JoinIdenticalVertices step fails to - * optimize the data because of these nasty little vertex colors. - * Most apps don't even process them, so it's all for nothing. By using - * this step, unneeded components are excluded as early as possible - * thus opening more room for internal optimizations. - */ - aiProcess_RemoveComponent = 0x10, - - // ------------------------------------------------------------------------- - /** <hr>Generates normals for all faces of all meshes. - * - * This is ignored if normals are already there at the time this flag - * is evaluated. Model importers try to load them from the source file, so - * they're usually already there. Face normals are shared between all points - * of a single face, so a single point can have multiple normals, which - * forces the library to duplicate vertices in some cases. - * #aiProcess_JoinIdenticalVertices is *senseless* then. - * - * This flag may not be specified together with #aiProcess_GenSmoothNormals. - */ - aiProcess_GenNormals = 0x20, - - // ------------------------------------------------------------------------- - /** <hr>Generates smooth normals for all vertices in the mesh. - * - * This is ignored if normals are already there at the time this flag - * is evaluated. Model importers try to load them from the source file, so - * they're usually already there. - * - * This flag may not be specified together with - * #aiProcess_GenNormals. There's a importer property, - * <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify - * an angle maximum for the normal smoothing algorithm. Normals exceeding - * this limit are not smoothed, resulting in a 'hard' seam between two faces. - * Using a decent angle here (e.g. 80 degrees) results in very good visual - * appearance. - */ - aiProcess_GenSmoothNormals = 0x40, - - // ------------------------------------------------------------------------- - /** <hr>Splits large meshes into smaller sub-meshes. - * - * This is quite useful for real-time rendering, where the number of triangles - * which can be maximally processed in a single draw-call is limited - * by the video driver/hardware. The maximum vertex buffer is usually limited - * too. Both requirements can be met with this step: you may specify both a - * triangle and vertex limit for a single mesh. - * - * The split limits can (and should!) be set through the - * <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt> - * importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and - * <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>. - * - * Note that splitting is generally a time-consuming task, but only if there's - * something to split. The use of this step is recommended for most users. - */ - aiProcess_SplitLargeMeshes = 0x80, - - // ------------------------------------------------------------------------- - /** <hr>Removes the node graph and pre-transforms all vertices with - * the local transformation matrices of their nodes. - * - * The output scene still contains nodes, however there is only a - * root node with children, each one referencing only one mesh, - * and each mesh referencing one material. For rendering, you can - * simply render all meshes in order - you don't need to pay - * attention to local transformations and the node hierarchy. - * Animations are removed during this step. - * This step is intended for applications without a scenegraph. - * The step CAN cause some problems: if e.g. a mesh of the asset - * contains normals and another, using the same material index, does not, - * they will be brought together, but the first meshes's part of - * the normal list is zeroed. However, these artifacts are rare. - * @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property - * can be set to normalize the scene's spatial dimension to the -1...1 - * range. - */ - aiProcess_PreTransformVertices = 0x100, - - // ------------------------------------------------------------------------- - /** <hr>Limits the number of bones simultaneously affecting a single vertex - * to a maximum value. - * - * If any vertex is affected by more than the maximum number of bones, the least - * important vertex weights are removed and the remaining vertex weights are - * renormalized so that the weights still sum up to 1. - * The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in - * config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer - * property to supply your own limit to the post processing step. - * - * If you intend to perform the skinning in hardware, this post processing - * step might be of interest to you. - */ - aiProcess_LimitBoneWeights = 0x200, - - // ------------------------------------------------------------------------- - /** <hr>Validates the imported scene data structure. - * This makes sure that all indices are valid, all animations and - * bones are linked correctly, all material references are correct .. etc. - * - * It is recommended that you capture Assimp's log output if you use this flag, - * so you can easily find out what's wrong if a file fails the - * validation. The validator is quite strict and will find *all* - * inconsistencies in the data structure... It is recommended that plugin - * developers use it to debug their loaders. There are two types of - * validation failures: - * <ul> - * <li>Error: There's something wrong with the imported data. Further - * postprocessing is not possible and the data is not usable at all. - * The import fails. #Importer::GetErrorString() or #aiGetErrorString() - * carry the error message around.</li> - * <li>Warning: There are some minor issues (e.g. 1000000 animation - * keyframes with the same time), but further postprocessing and use - * of the data structure is still safe. Warning details are written - * to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set - * in #aiScene::mFlags</li> - * </ul> - * - * This post-processing step is not time-consuming. Its use is not - * compulsory, but recommended. - */ - aiProcess_ValidateDataStructure = 0x400, - - // ------------------------------------------------------------------------- - /** <hr>Reorders triangles for better vertex cache locality. - * - * The step tries to improve the ACMR (average post-transform vertex cache - * miss ratio) for all meshes. The implementation runs in O(n) and is - * roughly based on the 'tipsify' algorithm (see <a href=" - * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this - * paper</a>). - * - * If you intend to render huge models in hardware, this step might - * be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt> - * importer property can be used to fine-tune the cache optimization. - */ - aiProcess_ImproveCacheLocality = 0x800, - - // ------------------------------------------------------------------------- - /** <hr>Searches for redundant/unreferenced materials and removes them. - * - * This is especially useful in combination with the - * #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags. - * Both join small meshes with equal characteristics, but they can't do - * their work if two meshes have different materials. Because several - * material settings are lost during Assimp's import filters, - * (and because many exporters don't check for redundant materials), huge - * models often have materials which are are defined several times with - * exactly the same settings. - * - * Several material settings not contributing to the final appearance of - * a surface are ignored in all comparisons (e.g. the material name). - * So, if you're passing additional information through the - * content pipeline (probably using *magic* material names), don't - * specify this flag. Alternatively take a look at the - * <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property. - */ - aiProcess_RemoveRedundantMaterials = 0x1000, - - // ------------------------------------------------------------------------- - /** <hr>This step tries to determine which meshes have normal vectors - * that are facing inwards and inverts them. - * - * The algorithm is simple but effective: - * the bounding box of all vertices + their normals is compared against - * the volume of the bounding box of all vertices without their normals. - * This works well for most objects, problems might occur with planar - * surfaces. However, the step tries to filter such cases. - * The step inverts all in-facing normals. Generally it is recommended - * to enable this step, although the result is not always correct. - */ - aiProcess_FixInfacingNormals = 0x2000, - - - - // ------------------------------------------------------------------------- - /** - * This step generically populates aiBone->mArmature and aiBone->mNode generically - * The point of these is it saves you later having to calculate these elements - * This is useful when handling rest information or skin information - * If you have multiple armatures on your models we strongly recommend enabling this - * Instead of writing your own multi-root, multi-armature lookups we have done the - * hard work for you :) - */ - aiProcess_PopulateArmatureData = 0x4000, - - // ------------------------------------------------------------------------- - /** <hr>This step splits meshes with more than one primitive type in - * homogeneous sub-meshes. - * - * The step is executed after the triangulation step. After the step - * returns, just one bit is set in aiMesh::mPrimitiveTypes. This is - * especially useful for real-time rendering where point and line - * primitives are often ignored or rendered separately. - * You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to - * specify which primitive types you need. This can be used to easily - * exclude lines and points, which are rarely used, from the import. - */ - aiProcess_SortByPType = 0x8000, - - // ------------------------------------------------------------------------- - /** <hr>This step searches all meshes for degenerate primitives and - * converts them to proper lines or points. - * - * A face is 'degenerate' if one or more of its points are identical. - * To have the degenerate stuff not only detected and collapsed but - * removed, try one of the following procedures: - * <br><b>1.</b> (if you support lines and points for rendering but don't - * want the degenerates)<br> - * <ul> - * <li>Specify the #aiProcess_FindDegenerates flag. - * </li> - * <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to - * 1. This will cause the step to remove degenerate triangles from the - * import as soon as they're detected. They won't pass any further - * pipeline steps. - * </li> - * </ul> - * <br><b>2.</b>(if you don't support lines and points at all)<br> - * <ul> - * <li>Specify the #aiProcess_FindDegenerates flag. - * </li> - * <li>Specify the #aiProcess_SortByPType flag. This moves line and - * point primitives to separate meshes. - * </li> - * <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to - * @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES - * @endcode to cause SortByPType to reject point - * and line meshes from the scene. - * </li> - * </ul> - * - * This step also removes very small triangles with a surface area smaller - * than 10^-6. If you rely on having these small triangles, or notice holes - * in your model, set the property <tt>#AI_CONFIG_PP_FD_CHECKAREA</tt> to - * false. - * @note Degenerate polygons are not necessarily evil and that's why - * they're not removed by default. There are several file formats which - * don't support lines or points, and some exporters bypass the - * format specification and write them as degenerate triangles instead. - */ - aiProcess_FindDegenerates = 0x10000, - - // ------------------------------------------------------------------------- - /** <hr>This step searches all meshes for invalid data, such as zeroed - * normal vectors or invalid UV coords and removes/fixes them. This is - * intended to get rid of some common exporter errors. - * - * This is especially useful for normals. If they are invalid, and - * the step recognizes this, they will be removed and can later - * be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br> - * The step will also remove meshes that are infinitely small and reduce - * animation tracks consisting of hundreds if redundant keys to a single - * key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides - * the accuracy of the check for duplicate animation tracks. - */ - aiProcess_FindInvalidData = 0x20000, - - // ------------------------------------------------------------------------- - /** <hr>This step converts non-UV mappings (such as spherical or - * cylindrical mapping) to proper texture coordinate channels. - * - * Most applications will support UV mapping only, so you will - * probably want to specify this step in every case. Note that Assimp is not - * always able to match the original mapping implementation of the - * 3D app which produced a model perfectly. It's always better to let the - * modelling app compute the UV channels - 3ds max, Maya, Blender, - * LightWave, and Modo do this for example. - * - * @note If this step is not requested, you'll need to process the - * <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets - * properly. - */ - aiProcess_GenUVCoords = 0x40000, - - // ------------------------------------------------------------------------- - /** <hr>This step applies per-texture UV transformations and bakes - * them into stand-alone vtexture coordinate channels. - * - * UV transformations are specified per-texture - see the - * <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information. - * This step processes all textures with - * transformed input UV coordinates and generates a new (pre-transformed) UV channel - * which replaces the old channel. Most applications won't support UV - * transformations, so you will probably want to specify this step. - * - * @note UV transformations are usually implemented in real-time apps by - * transforming texture coordinates at vertex shader stage with a 3x3 - * (homogenous) transformation matrix. - */ - aiProcess_TransformUVCoords = 0x80000, - - // ------------------------------------------------------------------------- - /** <hr>This step searches for duplicate meshes and replaces them - * with references to the first mesh. - * - * This step takes a while, so don't use it if speed is a concern. - * Its main purpose is to workaround the fact that many export - * file formats don't support instanced meshes, so exporters need to - * duplicate meshes. This step removes the duplicates again. Please - * note that Assimp does not currently support per-node material - * assignment to meshes, which means that identical meshes with - * different materials are currently *not* joined, although this is - * planned for future versions. - */ - aiProcess_FindInstances = 0x100000, - - // ------------------------------------------------------------------------- - /** <hr>A post-processing step to reduce the number of meshes. - * - * This will, in fact, reduce the number of draw calls. - * - * This is a very effective optimization and is recommended to be used - * together with #aiProcess_OptimizeGraph, if possible. The flag is fully - * compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType. - */ - aiProcess_OptimizeMeshes = 0x200000, - - - // ------------------------------------------------------------------------- - /** <hr>A post-processing step to optimize the scene hierarchy. - * - * Nodes without animations, bones, lights or cameras assigned are - * collapsed and joined. - * - * Node names can be lost during this step. If you use special 'tag nodes' - * to pass additional information through your content pipeline, use the - * <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a - * list of node names you want to be kept. Nodes matching one of the names - * in this list won't be touched or modified. - * - * Use this flag with caution. Most simple files will be collapsed to a - * single node, so complex hierarchies are usually completely lost. This is not - * useful for editor environments, but probably a very effective - * optimization if you just want to get the model data, convert it to your - * own format, and render it as fast as possible. - * - * This flag is designed to be used with #aiProcess_OptimizeMeshes for best - * results. - * - * @note 'Crappy' scenes with thousands of extremely small meshes packed - * in deeply nested nodes exist for almost all file formats. - * #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph - * usually fixes them all and makes them renderable. - */ - aiProcess_OptimizeGraph = 0x400000, - - // ------------------------------------------------------------------------- - /** <hr>This step flips all UV coordinates along the y-axis and adjusts - * material settings and bitangents accordingly. - * - * <b>Output UV coordinate system:</b> - * @code - * 0y|0y ---------- 1x|0y - * | | - * | | - * | | - * 0x|1y ---------- 1x|1y - * @endcode - * - * You'll probably want to consider this flag if you use Direct3D for - * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this - * setting and bundles all conversions typically required for D3D-based - * applications. - */ - aiProcess_FlipUVs = 0x800000, - - // ------------------------------------------------------------------------- - /** <hr>This step adjusts the output face winding order to be CW. - * - * The default face winding order is counter clockwise (CCW). - * - * <b>Output face order:</b> - * @code - * x2 - * - * x0 - * x1 - * @endcode - */ - aiProcess_FlipWindingOrder = 0x1000000, - - // ------------------------------------------------------------------------- - /** <hr>This step splits meshes with many bones into sub-meshes so that each - * sub-mesh has fewer or as many bones as a given limit. - */ - aiProcess_SplitByBoneCount = 0x2000000, - - // ------------------------------------------------------------------------- - /** <hr>This step removes bones losslessly or according to some threshold. - * - * In some cases (i.e. formats that require it) exporters are forced to - * assign dummy bone weights to otherwise static meshes assigned to - * animated meshes. Full, weight-based skinning is expensive while - * animating nodes is extremely cheap, so this step is offered to clean up - * the data in that regard. - * - * Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this. - * Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and - * only if all bones within the scene qualify for removal. - */ - aiProcess_Debone = 0x4000000, - - - - // ------------------------------------------------------------------------- - /** <hr>This step will perform a global scale of the model. - * - * Some importers are providing a mechanism to define a scaling unit for the - * model. This post processing step can be used to do so. You need to get the - * global scaling from your importer settings like in FBX. Use the flag - * AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this. - * - * Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaling factor. - */ - aiProcess_GlobalScale = 0x8000000, - - // ------------------------------------------------------------------------- - /** <hr>A postprocessing step to embed of textures. - * - * This will remove external data dependencies for textures. - * If a texture's file does not exist at the specified path - * (due, for instance, to an absolute path generated on another system), - * it will check if a file with the same name exists at the root folder - * of the imported model. And if so, it uses that. - */ - aiProcess_EmbedTextures = 0x10000000, - - // aiProcess_GenEntityMeshes = 0x100000, - // aiProcess_OptimizeAnimations = 0x200000 - // aiProcess_FixTexturePaths = 0x200000 - - - aiProcess_ForceGenNormals = 0x20000000, - - // ------------------------------------------------------------------------- - /** <hr>Drops normals for all faces of all meshes. - * - * This is ignored if no normals are present. - * Face normals are shared between all points of a single face, - * so a single point can have multiple normals, which - * forces the library to duplicate vertices in some cases. - * #aiProcess_JoinIdenticalVertices is *senseless* then. - * This process gives sense back to aiProcess_JoinIdenticalVertices - */ - aiProcess_DropNormals = 0x40000000, - - // ------------------------------------------------------------------------- - /** - */ - aiProcess_GenBoundingBoxes = 0x80000000 -}; - - -// --------------------------------------------------------------------------------------- -/** @def aiProcess_ConvertToLeftHanded - * @brief Shortcut flag for Direct3D-based applications. - * - * Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and - * #aiProcess_FlipWindingOrder flags. - * The output data matches Direct3D's conventions: left-handed geometry, upper-left - * origin for UV coordinates and finally clockwise face order, suitable for CCW culling. - * - * @deprecated - */ -#define aiProcess_ConvertToLeftHanded ( \ - aiProcess_MakeLeftHanded | \ - aiProcess_FlipUVs | \ - aiProcess_FlipWindingOrder | \ - 0 ) - - -// --------------------------------------------------------------------------------------- -/** @def aiProcessPreset_TargetRealtime_Fast - * @brief Default postprocess configuration optimizing the data for real-time rendering. - * - * Applications would want to use this preset to load models on end-user PCs, - * maybe for direct use in game. - * - * If you're using DirectX, don't forget to combine this value with - * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations - * in your application apply the #aiProcess_TransformUVCoords step, too. - * @note Please take the time to read the docs for the steps enabled by this preset. - * Some of them offer further configurable properties, while some of them might not be of - * use for you so it might be better to not specify them. - */ -#define aiProcessPreset_TargetRealtime_Fast ( \ - aiProcess_CalcTangentSpace | \ - aiProcess_GenNormals | \ - aiProcess_JoinIdenticalVertices | \ - aiProcess_Triangulate | \ - aiProcess_GenUVCoords | \ - aiProcess_SortByPType | \ - 0 ) - - // --------------------------------------------------------------------------------------- - /** @def aiProcessPreset_TargetRealtime_Quality - * @brief Default postprocess configuration optimizing the data for real-time rendering. - * - * Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration - * performs some extra optimizations to improve rendering speed and - * to minimize memory usage. It could be a good choice for a level editor - * environment where import speed is not so important. - * - * If you're using DirectX, don't forget to combine this value with - * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations - * in your application apply the #aiProcess_TransformUVCoords step, too. - * @note Please take the time to read the docs for the steps enabled by this preset. - * Some of them offer further configurable properties, while some of them might not be - * of use for you so it might be better to not specify them. - */ -#define aiProcessPreset_TargetRealtime_Quality ( \ - aiProcess_CalcTangentSpace | \ - aiProcess_GenSmoothNormals | \ - aiProcess_JoinIdenticalVertices | \ - aiProcess_ImproveCacheLocality | \ - aiProcess_LimitBoneWeights | \ - aiProcess_RemoveRedundantMaterials | \ - aiProcess_SplitLargeMeshes | \ - aiProcess_Triangulate | \ - aiProcess_GenUVCoords | \ - aiProcess_SortByPType | \ - aiProcess_FindDegenerates | \ - aiProcess_FindInvalidData | \ - 0 ) - - // --------------------------------------------------------------------------------------- - /** @def aiProcessPreset_TargetRealtime_MaxQuality - * @brief Default postprocess configuration optimizing the data for real-time rendering. - * - * This preset enables almost every optimization step to achieve perfectly - * optimized data. It's your choice for level editor environments where import speed - * is not important. - * - * If you're using DirectX, don't forget to combine this value with - * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations - * in your application, apply the #aiProcess_TransformUVCoords step, too. - * @note Please take the time to read the docs for the steps enabled by this preset. - * Some of them offer further configurable properties, while some of them might not be - * of use for you so it might be better to not specify them. - */ -#define aiProcessPreset_TargetRealtime_MaxQuality ( \ - aiProcessPreset_TargetRealtime_Quality | \ - aiProcess_FindInstances | \ - aiProcess_ValidateDataStructure | \ - aiProcess_OptimizeMeshes | \ - 0 ) - - -#ifdef __cplusplus -} // end of extern "C" -#endif - -#endif // AI_POSTPROCESS_H_INC diff --git a/thirdparty/assimp/include/assimp/qnan.h b/thirdparty/assimp/include/assimp/qnan.h deleted file mode 100644 index 06780da5b8..0000000000 --- a/thirdparty/assimp/include/assimp/qnan.h +++ /dev/null @@ -1,162 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file qnan.h - * @brief Some utilities for our dealings with qnans. - * - * @note Some loaders use qnans to mark invalid values tempoarily, also - * Assimp explicitly enforces undefined normals to be set to qnan. - * qnan utilities are available in standard libraries (C99 for example) - * but last time I checked compiler coverage was so bad that I decided - * to reinvent the wheel. - */ -#pragma once -#ifndef AI_QNAN_H_INCLUDED -#define AI_QNAN_H_INCLUDED - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -#include <limits> -#include <stdint.h> - -// --------------------------------------------------------------------------- -/** Data structure to represent the bit pattern of a 32 Bit - * IEEE 754 floating-point number. */ -union _IEEESingle { - float Float; - struct - { - uint32_t Frac : 23; - uint32_t Exp : 8; - uint32_t Sign : 1; - } IEEE; -}; - -// --------------------------------------------------------------------------- -/** Data structure to represent the bit pattern of a 64 Bit - * IEEE 754 floating-point number. */ -union _IEEEDouble { - double Double; - struct - { - uint64_t Frac : 52; - uint64_t Exp : 11; - uint64_t Sign : 1; - } IEEE; -}; - -// --------------------------------------------------------------------------- -/** Check whether a given float is qNaN. - * @param in Input value */ -AI_FORCE_INLINE bool is_qnan(float in) { - // the straightforward solution does not work: - // return (in != in); - // compiler generates code like this - // load <in> to <register-with-different-width> - // compare <register-with-different-width> against <in> - - // FIXME: Use <float> stuff instead? I think fpclassify needs C99 - _IEEESingle temp; - memcpy(&temp, &in, sizeof(float)); - return (temp.IEEE.Exp == (1u << 8)-1 && - temp.IEEE.Frac); -} - -// --------------------------------------------------------------------------- -/** Check whether a given double is qNaN. - * @param in Input value */ -AI_FORCE_INLINE bool is_qnan(double in) { - // the straightforward solution does not work: - // return (in != in); - // compiler generates code like this - // load <in> to <register-with-different-width> - // compare <register-with-different-width> against <in> - - // FIXME: Use <float> stuff instead? I think fpclassify needs C99 - _IEEEDouble temp; - memcpy(&temp, &in, sizeof(in)); - return (temp.IEEE.Exp == (1u << 11)-1 && - temp.IEEE.Frac); -} - -// --------------------------------------------------------------------------- -/** @brief check whether a float is either NaN or (+/-) INF. - * - * Denorms return false, they're treated like normal values. - * @param in Input value */ -AI_FORCE_INLINE bool is_special_float(float in) { - _IEEESingle temp; - memcpy(&temp, &in, sizeof(float)); - return (temp.IEEE.Exp == (1u << 8)-1); -} - -// --------------------------------------------------------------------------- -/** @brief check whether a double is either NaN or (+/-) INF. - * - * Denorms return false, they're treated like normal values. - * @param in Input value */ -AI_FORCE_INLINE bool is_special_float(double in) { - _IEEESingle temp; - memcpy(&temp, &in, sizeof(float)); - return (temp.IEEE.Exp == (1u << 11)-1); -} - -// --------------------------------------------------------------------------- -/** Check whether a float is NOT qNaN. - * @param in Input value */ -template<class TReal> -AI_FORCE_INLINE bool is_not_qnan(TReal in) { - return !is_qnan(in); -} - -// --------------------------------------------------------------------------- -/** @brief Get a fresh qnan. */ -AI_FORCE_INLINE ai_real get_qnan() { - return std::numeric_limits<ai_real>::quiet_NaN(); -} - -#endif // !! AI_QNAN_H_INCLUDED diff --git a/thirdparty/assimp/include/assimp/quaternion.h b/thirdparty/assimp/include/assimp/quaternion.h deleted file mode 100644 index ae45959b41..0000000000 --- a/thirdparty/assimp/include/assimp/quaternion.h +++ /dev/null @@ -1,134 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file quaternion.h - * @brief Quaternion structure, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_QUATERNION_H_INC -#define AI_QUATERNION_H_INC - -#ifdef __cplusplus - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/defs.h> - -template <typename TReal> class aiVector3t; -template <typename TReal> class aiMatrix3x3t; - -// --------------------------------------------------------------------------- -/** Represents a quaternion in a 4D vector. */ -template <typename TReal> -class aiQuaterniont -{ -public: - aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {} - aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) - : w(pw), x(px), y(py), z(pz) {} - - /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */ - explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix); - - /** Construct from euler angles */ - aiQuaterniont( TReal rotx, TReal roty, TReal rotz); - - /** Construct from an axis-angle pair */ - aiQuaterniont( aiVector3t<TReal> axis, TReal angle); - - /** Construct from a normalized quaternion stored in a vec3 */ - explicit aiQuaterniont( aiVector3t<TReal> normalized); - - /** Returns a matrix representation of the quaternion */ - aiMatrix3x3t<TReal> GetMatrix() const; - -public: - - bool operator== (const aiQuaterniont& o) const; - bool operator!= (const aiQuaterniont& o) const; - - bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const; - -public: - - /** Normalize the quaternion */ - aiQuaterniont& Normalize(); - - /** Compute quaternion conjugate */ - aiQuaterniont& Conjugate (); - - /** Rotate a point by this quaternion */ - aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in); - - /** Multiply two quaternions */ - aiQuaterniont operator* (const aiQuaterniont& two) const; - -public: - - /** Performs a spherical interpolation between two quaternions and writes the result into the third. - * @param pOut Target object to received the interpolated rotation. - * @param pStart Start rotation of the interpolation at factor == 0. - * @param pEnd End rotation, factor == 1. - * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. - */ - static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, - const aiQuaterniont& pEnd, TReal pFactor); - -public: - - //! w,x,y,z components of the quaternion - TReal w, x, y, z; -} ; - -typedef aiQuaterniont<ai_real> aiQuaternion; - -#else - -struct aiQuaternion { - ai_real w, x, y, z; -}; - -#endif - -#endif // AI_QUATERNION_H_INC diff --git a/thirdparty/assimp/include/assimp/quaternion.inl b/thirdparty/assimp/include/assimp/quaternion.inl deleted file mode 100644 index 3ce514d1bb..0000000000 --- a/thirdparty/assimp/include/assimp/quaternion.inl +++ /dev/null @@ -1,290 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file quaternion.inl - * @brief Inline implementation of aiQuaterniont<TReal> operators - */ -#pragma once -#ifndef AI_QUATERNION_INL_INC -#define AI_QUATERNION_INL_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -#include <assimp/quaternion.h> - -#include <cmath> - -// --------------------------------------------------------------------------- -template<typename TReal> -bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const -{ - return x == o.x && y == o.y && z == o.z && w == o.w; -} - -// --------------------------------------------------------------------------- -template<typename TReal> -bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const -{ - return !(*this == o); -} - -// --------------------------------------------------------------------------- -template<typename TReal> -inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const { - return - std::abs(x - o.x) <= epsilon && - std::abs(y - o.y) <= epsilon && - std::abs(z - o.z) <= epsilon && - std::abs(w - o.w) <= epsilon; -} - -// --------------------------------------------------------------------------- -// Constructs a quaternion from a rotation matrix -template<typename TReal> -inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix) -{ - TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3; - - // large enough - if( t > static_cast<TReal>(0)) - { - TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0); - x = (pRotMatrix.c2 - pRotMatrix.b3) / s; - y = (pRotMatrix.a3 - pRotMatrix.c1) / s; - z = (pRotMatrix.b1 - pRotMatrix.a2) / s; - w = static_cast<TReal>(0.25) * s; - } // else we have to check several cases - else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 ) - { - // Column 0: - TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0); - x = static_cast<TReal>(0.25) * s; - y = (pRotMatrix.b1 + pRotMatrix.a2) / s; - z = (pRotMatrix.a3 + pRotMatrix.c1) / s; - w = (pRotMatrix.c2 - pRotMatrix.b3) / s; - } - else if( pRotMatrix.b2 > pRotMatrix.c3) - { - // Column 1: - TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0); - x = (pRotMatrix.b1 + pRotMatrix.a2) / s; - y = static_cast<TReal>(0.25) * s; - z = (pRotMatrix.c2 + pRotMatrix.b3) / s; - w = (pRotMatrix.a3 - pRotMatrix.c1) / s; - } else - { - // Column 2: - TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0); - x = (pRotMatrix.a3 + pRotMatrix.c1) / s; - y = (pRotMatrix.c2 + pRotMatrix.b3) / s; - z = static_cast<TReal>(0.25) * s; - w = (pRotMatrix.b1 - pRotMatrix.a2) / s; - } -} - -// --------------------------------------------------------------------------- -// Construction from euler angles -template<typename TReal> -inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll ) -{ - const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5))); - const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5))); - const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5))); - const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5))); - const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5))); - const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5))); - const TReal fCosPitchCosYaw(fCosPitch*fCosYaw); - const TReal fSinPitchSinYaw(fSinPitch*fSinYaw); - x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw; - y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw; - z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw; - w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw; -} - -// --------------------------------------------------------------------------- -// Returns a matrix representation of the quaternion -template<typename TReal> -inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const -{ - aiMatrix3x3t<TReal> resMatrix; - resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z); - resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w); - resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w); - resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w); - resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z); - resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w); - resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w); - resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w); - resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y); - - return resMatrix; -} - -// --------------------------------------------------------------------------- -// Construction from an axis-angle pair -template<typename TReal> -inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle) -{ - axis.Normalize(); - - const TReal sin_a = std::sin( angle / 2 ); - const TReal cos_a = std::cos( angle / 2 ); - x = axis.x * sin_a; - y = axis.y * sin_a; - z = axis.z * sin_a; - w = cos_a; -} -// --------------------------------------------------------------------------- -// Construction from am existing, normalized quaternion -template<typename TReal> -inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized) -{ - x = normalized.x; - y = normalized.y; - z = normalized.z; - - const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z); - - if (t < static_cast<TReal>(0.0)) { - w = static_cast<TReal>(0.0); - } - else w = std::sqrt (t); -} - -// --------------------------------------------------------------------------- -// Performs a spherical interpolation between two quaternions -// Implementation adopted from the gmtl project. All others I found on the net fail in some cases. -// Congrats, gmtl! -template<typename TReal> -inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor) -{ - // calc cosine theta - TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w; - - // adjust signs (if necessary) - aiQuaterniont end = pEnd; - if( cosom < static_cast<TReal>(0.0)) - { - cosom = -cosom; - end.x = -end.x; // Reverse all signs - end.y = -end.y; - end.z = -end.z; - end.w = -end.w; - } - - // Calculate coefficients - TReal sclp, sclq; - if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon - { - // Standard case (slerp) - TReal omega, sinom; - omega = std::acos( cosom); // extract theta from dot product's cos theta - sinom = std::sin( omega); - sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom; - sclq = std::sin( pFactor * omega) / sinom; - } else - { - // Very close, do linear interp (because it's faster) - sclp = static_cast<TReal>(1.0) - pFactor; - sclq = pFactor; - } - - pOut.x = sclp * pStart.x + sclq * end.x; - pOut.y = sclp * pStart.y + sclq * end.y; - pOut.z = sclp * pStart.z + sclq * end.z; - pOut.w = sclp * pStart.w + sclq * end.w; -} - -// --------------------------------------------------------------------------- -template<typename TReal> -inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize() -{ - // compute the magnitude and divide through it - const TReal mag = std::sqrt(x*x + y*y + z*z + w*w); - if (mag) - { - const TReal invMag = static_cast<TReal>(1.0)/mag; - x *= invMag; - y *= invMag; - z *= invMag; - w *= invMag; - } - return *this; -} - -// --------------------------------------------------------------------------- -template<typename TReal> -inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const -{ - return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z, - w*t.x + x*t.w + y*t.z - z*t.y, - w*t.y + y*t.w + z*t.x - x*t.z, - w*t.z + z*t.w + x*t.y - y*t.x); -} - -// --------------------------------------------------------------------------- -template<typename TReal> -inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate () -{ - x = -x; - y = -y; - z = -z; - return *this; -} - -// --------------------------------------------------------------------------- -template<typename TReal> -inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v) -{ - aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q; - qinv.Conjugate(); - - q = q*q2*qinv; - return aiVector3t<TReal>(q.x,q.y,q.z); -} - -#endif -#endif // AI_QUATERNION_INL_INC diff --git a/thirdparty/assimp/include/assimp/scene.h b/thirdparty/assimp/include/assimp/scene.h deleted file mode 100644 index b76709eb15..0000000000 --- a/thirdparty/assimp/include/assimp/scene.h +++ /dev/null @@ -1,429 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file scene.h - * @brief Defines the data structures in which the imported scene is returned. - */ -#pragma once -#ifndef AI_SCENE_H_INC -#define AI_SCENE_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> -#include <assimp/texture.h> -#include <assimp/mesh.h> -#include <assimp/light.h> -#include <assimp/camera.h> -#include <assimp/material.h> -#include <assimp/anim.h> -#include <assimp/metadata.h> - -#ifdef __cplusplus -# include <cstdlib> -extern "C" { -#endif - -#ifdef __GNUC__ -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wattributes" -#endif - -// ------------------------------------------------------------------------------- -/** - * A node in the imported hierarchy. - * - * Each node has name, a parent node (except for the root node), - * a transformation relative to its parent and possibly several child nodes. - * Simple file formats don't support hierarchical structures - for these formats - * the imported scene does consist of only a single root node without children. - */ -// ------------------------------------------------------------------------------- -struct ASSIMP_API aiNode -{ - /** The name of the node. - * - * The name might be empty (length of zero) but all nodes which - * need to be referenced by either bones or animations are named. - * Multiple nodes may have the same name, except for nodes which are referenced - * by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique. - * - * Cameras and lights reference a specific node by name - if there - * are multiple nodes with this name, they are assigned to each of them. - * <br> - * There are no limitations with regard to the characters contained in - * the name string as it is usually taken directly from the source file. - * - * Implementations should be able to handle tokens such as whitespace, tabs, - * line feeds, quotation marks, ampersands etc. - * - * Sometimes assimp introduces new nodes not present in the source file - * into the hierarchy (usually out of necessity because sometimes the - * source hierarchy format is simply not compatible). Their names are - * surrounded by @verbatim <> @endverbatim e.g. - * @verbatim<DummyRootNode> @endverbatim. - */ - C_STRUCT aiString mName; - - /** The transformation relative to the node's parent. */ - C_STRUCT aiMatrix4x4 mTransformation; - - /** Parent node. nullptr if this node is the root node. */ - C_STRUCT aiNode* mParent; - - /** The number of child nodes of this node. */ - unsigned int mNumChildren; - - /** The child nodes of this node. nullptr if mNumChildren is 0. */ - C_STRUCT aiNode** mChildren; - - /** The number of meshes of this node. */ - unsigned int mNumMeshes; - - /** The meshes of this node. Each entry is an index into the - * mesh list of the #aiScene. - */ - unsigned int* mMeshes; - - /** Metadata associated with this node or nullptr if there is no metadata. - * Whether any metadata is generated depends on the source file format. See the - * @link importer_notes @endlink page for more information on every source file - * format. Importers that don't document any metadata don't write any. - */ - C_STRUCT aiMetadata* mMetaData; - -#ifdef __cplusplus - /** Constructor */ - aiNode(); - - /** Construction from a specific name */ - explicit aiNode(const std::string& name); - - /** Destructor */ - ~aiNode(); - - /** Searches for a node with a specific name, beginning at this - * nodes. Normally you will call this method on the root node - * of the scene. - * - * @param name Name to search for - * @return nullptr or a valid Node if the search was successful. - */ - inline - const aiNode* FindNode(const aiString& name) const { - return FindNode(name.data); - } - - inline - aiNode* FindNode(const aiString& name) { - return FindNode(name.data); - } - - const aiNode* FindNode(const char* name) const; - - aiNode* FindNode(const char* name); - - /** - * @brief Will add new children. - * @param numChildren Number of children to add. - * @param children The array with pointers showing to the children. - */ - void addChildren(unsigned int numChildren, aiNode **children); -#endif // __cplusplus -}; - -#ifdef __GNUC__ -#pragma GCC diagnostic pop -#endif - -// ------------------------------------------------------------------------------- -/** - * Specifies that the scene data structure that was imported is not complete. - * This flag bypasses some internal validations and allows the import - * of animation skeletons, material libraries or camera animation paths - * using Assimp. Most applications won't support such data. - */ -#define AI_SCENE_FLAGS_INCOMPLETE 0x1 - -/** - * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) - * if the validation is successful. In a validated scene you can be sure that - * any cross references in the data structure (e.g. vertex indices) are valid. - */ -#define AI_SCENE_FLAGS_VALIDATED 0x2 - -/** - * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS) - * if the validation is successful but some issues have been found. - * This can for example mean that a texture that does not exist is referenced - * by a material or that the bone weights for a vertex don't sum to 1.0 ... . - * In most cases you should still be able to use the import. This flag could - * be useful for applications which don't capture Assimp's log output. - */ -#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4 - -/** - * This flag is currently only set by the aiProcess_JoinIdenticalVertices step. - * It indicates that the vertices of the output meshes aren't in the internal - * verbose format anymore. In the verbose format all vertices are unique, - * no vertex is ever referenced by more than one face. - */ -#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8 - - /** - * Denotes pure height-map terrain data. Pure terrains usually consist of quads, - * sometimes triangles, in a regular grid. The x,y coordinates of all vertex - * positions refer to the x,y coordinates on the terrain height map, the z-axis - * stores the elevation at a specific point. - * - * TER (Terragen) and HMP (3D Game Studio) are height map formats. - * @note Assimp is probably not the best choice for loading *huge* terrains - - * fully triangulated data takes extremely much free store and should be avoided - * as long as possible (typically you'll do the triangulation when you actually - * need to render it). - */ -#define AI_SCENE_FLAGS_TERRAIN 0x10 - - /** - * Specifies that the scene data can be shared between structures. For example: - * one vertex in few faces. \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT can not be - * used for this because \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT has internal - * meaning about postprocessing steps. - */ -#define AI_SCENE_FLAGS_ALLOW_SHARED 0x20 - -// ------------------------------------------------------------------------------- -/** The root structure of the imported data. - * - * Everything that was imported from the given file can be accessed from here. - * Objects of this class are generally maintained and owned by Assimp, not - * by the caller. You shouldn't want to instance it, nor should you ever try to - * delete a given scene on your own. - */ -// ------------------------------------------------------------------------------- -struct aiScene -{ - /** Any combination of the AI_SCENE_FLAGS_XXX flags. By default - * this value is 0, no flags are set. Most applications will - * want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE - * bit set. - */ - unsigned int mFlags; - - /** The root node of the hierarchy. - * - * There will always be at least the root node if the import - * was successful (and no special flags have been set). - * Presence of further nodes depends on the format and content - * of the imported file. - */ - C_STRUCT aiNode* mRootNode; - - /** The number of meshes in the scene. */ - unsigned int mNumMeshes; - - /** The array of meshes. - * - * Use the indices given in the aiNode structure to access - * this array. The array is mNumMeshes in size. If the - * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always - * be at least ONE material. - */ - C_STRUCT aiMesh** mMeshes; - - /** The number of materials in the scene. */ - unsigned int mNumMaterials; - - /** The array of materials. - * - * Use the index given in each aiMesh structure to access this - * array. The array is mNumMaterials in size. If the - * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always - * be at least ONE material. - */ - C_STRUCT aiMaterial** mMaterials; - - /** The number of animations in the scene. */ - unsigned int mNumAnimations; - - /** The array of animations. - * - * All animations imported from the given file are listed here. - * The array is mNumAnimations in size. - */ - C_STRUCT aiAnimation** mAnimations; - - /** The number of textures embedded into the file */ - unsigned int mNumTextures; - - /** The array of embedded textures. - * - * Not many file formats embed their textures into the file. - * An example is Quake's MDL format (which is also used by - * some GameStudio versions) - */ - C_STRUCT aiTexture** mTextures; - - /** The number of light sources in the scene. Light sources - * are fully optional, in most cases this attribute will be 0 - */ - unsigned int mNumLights; - - /** The array of light sources. - * - * All light sources imported from the given file are - * listed here. The array is mNumLights in size. - */ - C_STRUCT aiLight** mLights; - - /** The number of cameras in the scene. Cameras - * are fully optional, in most cases this attribute will be 0 - */ - unsigned int mNumCameras; - - /** The array of cameras. - * - * All cameras imported from the given file are listed here. - * The array is mNumCameras in size. The first camera in the - * array (if existing) is the default camera view into - * the scene. - */ - C_STRUCT aiCamera** mCameras; - - /** - * @brief The global metadata assigned to the scene itself. - * - * This data contains global metadata which belongs to the scene like - * unit-conversions, versions, vendors or other model-specific data. This - * can be used to store format-specific metadata as well. - */ - C_STRUCT aiMetadata* mMetaData; - - -#ifdef __cplusplus - - //! Default constructor - set everything to 0/nullptr - ASSIMP_API aiScene(); - - //! Destructor - ASSIMP_API ~aiScene(); - - //! Check whether the scene contains meshes - //! Unless no special scene flags are set this will always be true. - inline bool HasMeshes() const { - return mMeshes != nullptr && mNumMeshes > 0; - } - - //! Check whether the scene contains materials - //! Unless no special scene flags are set this will always be true. - inline bool HasMaterials() const { - return mMaterials != nullptr && mNumMaterials > 0; - } - - //! Check whether the scene contains lights - inline bool HasLights() const { - return mLights != nullptr && mNumLights > 0; - } - - //! Check whether the scene contains textures - inline bool HasTextures() const { - return mTextures != nullptr && mNumTextures > 0; - } - - //! Check whether the scene contains cameras - inline bool HasCameras() const { - return mCameras != nullptr && mNumCameras > 0; - } - - //! Check whether the scene contains animations - inline bool HasAnimations() const { - return mAnimations != nullptr && mNumAnimations > 0; - } - - //! Returns a short filename from a full path - static const char* GetShortFilename(const char* filename) { - const char* lastSlash = strrchr(filename, '/'); - if (lastSlash == nullptr) { - lastSlash = strrchr(filename, '\\'); - } - const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename; - return shortFilename; - } - - //! Returns an embedded texture - const aiTexture* GetEmbeddedTexture(const char* filename) const { - // lookup using texture ID (if referenced like: "*1", "*2", etc.) - if ('*' == *filename) { - int index = std::atoi(filename + 1); - if (0 > index || mNumTextures <= static_cast<unsigned>(index)) - return nullptr; - return mTextures[index]; - } - // lookup using filename - const char* shortFilename = GetShortFilename(filename); - for (unsigned int i = 0; i < mNumTextures; i++) { - const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str()); - if (strcmp(shortTextureFilename, shortFilename) == 0) { - return mTextures[i]; - } - } - return nullptr; - } -#endif // __cplusplus - - /** Internal data, do not touch */ -#ifdef __cplusplus - void* mPrivate; -#else - char* mPrivate; -#endif - -}; - -#ifdef __cplusplus -} //! namespace Assimp -#endif - -#endif // AI_SCENE_H_INC diff --git a/thirdparty/assimp/include/assimp/texture.h b/thirdparty/assimp/include/assimp/texture.h deleted file mode 100644 index 0867659f46..0000000000 --- a/thirdparty/assimp/include/assimp/texture.h +++ /dev/null @@ -1,226 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file texture.h - * @brief Defines texture helper structures for the library - * - * Used for file formats which embed their textures into the model file. - * Supported are both normal textures, which are stored as uncompressed - * pixels, and "compressed" textures, which are stored in a file format - * such as PNG or TGA. - */ -#pragma once -#ifndef AI_TEXTURE_H_INC -#define AI_TEXTURE_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// -------------------------------------------------------------------------------- - -/** \def AI_EMBEDDED_TEXNAME_PREFIX - * \ref AI_MAKE_EMBEDDED_TEXNAME - */ -#ifndef AI_EMBEDDED_TEXNAME_PREFIX -# define AI_EMBEDDED_TEXNAME_PREFIX "*" -#endif - -/** @def AI_MAKE_EMBEDDED_TEXNAME - * Used to build the reserved path name used by the material system to - * reference textures that are embedded into their corresponding - * model files. The parameter specifies the index of the texture - * (zero-based, in the aiScene::mTextures array) - */ -#if (!defined AI_MAKE_EMBEDDED_TEXNAME) -# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_ -#endif - -#include "./Compiler/pushpack1.h" - -// -------------------------------------------------------------------------------- -/** @brief Helper structure to represent a texel in a ARGB8888 format -* -* Used by aiTexture. -*/ -struct aiTexel { - unsigned char b,g,r,a; - -#ifdef __cplusplus - //! Comparison operator - bool operator== (const aiTexel& other) const - { - return b == other.b && r == other.r && - g == other.g && a == other.a; - } - - //! Inverse comparison operator - bool operator!= (const aiTexel& other) const - { - return b != other.b || r != other.r || - g != other.g || a != other.a; - } - - //! Conversion to a floating-point 4d color - operator aiColor4D() const - { - return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f); - } -#endif // __cplusplus - -} PACK_STRUCT; - -#include "./Compiler/poppack1.h" - -#define HINTMAXTEXTURELEN 9 - -// -------------------------------------------------------------------------------- -/** Helper structure to describe an embedded texture - * - * Normally textures are contained in external files but some file formats embed - * them directly in the model file. There are two types of embedded textures: - * 1. Uncompressed textures. The color data is given in an uncompressed format. - * 2. Compressed textures stored in a file format like png or jpg. The raw file - * bytes are given so the application must utilize an image decoder (e.g. DevIL) to - * get access to the actual color data. - * - * Embedded textures are referenced from materials using strings like "*0", "*1", etc. - * as the texture paths (a single asterisk character followed by the - * zero-based index of the texture in the aiScene::mTextures array). - */ -struct aiTexture { - /** Width of the texture, in pixels - * - * If mHeight is zero the texture is compressed in a format - * like JPEG. In this case mWidth specifies the size of the - * memory area pcData is pointing to, in bytes. - */ - unsigned int mWidth; - - /** Height of the texture, in pixels - * - * If this value is zero, pcData points to an compressed texture - * in any format (e.g. JPEG). - */ - unsigned int mHeight; - - /** A hint from the loader to make it easier for applications - * to determine the type of embedded textures. - * - * If mHeight != 0 this member is show how data is packed. Hint will consist of - * two parts: channel order and channel bitness (count of the bits for every - * color channel). For simple parsing by the viewer it's better to not omit - * absent color channel and just use 0 for bitness. For example: - * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888"; - * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888"; - * 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650"; - * 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010"; - * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional - * information about the texture file format used OR the - * file extension of the format without a trailing dot. If there - * are multiple file extensions for a format, the shortest - * extension is chosen (JPEG maps to 'jpg', not to 'jpeg'). - * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case. - * The fourth character will always be '\\0'. - */ - char achFormatHint[ HINTMAXTEXTURELEN ];// 8 for string + 1 for terminator. - - /** Data of the texture. - * - * Points to an array of mWidth * mHeight aiTexel's. - * The format of the texture data is always ARGB8888 to - * make the implementation for user of the library as easy - * as possible. If mHeight = 0 this is a pointer to a memory - * buffer of size mWidth containing the compressed texture - * data. Good luck, have fun! - */ - C_STRUCT aiTexel* pcData; - - /** Texture original filename - * - * Used to get the texture reference - */ - C_STRUCT aiString mFilename; - -#ifdef __cplusplus - - //! For compressed textures (mHeight == 0): compare the - //! format hint against a given string. - //! @param s Input string. 3 characters are maximally processed. - //! Example values: "jpg", "png" - //! @return true if the given string matches the format hint - bool CheckFormat(const char* s) const { - if (nullptr == s) { - return false; - } - - return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint))); - } - - // Construction - aiTexture() AI_NO_EXCEPT - : mWidth(0) - , mHeight(0) - , pcData(nullptr) - , mFilename() { - achFormatHint[0] = achFormatHint[1] = 0; - achFormatHint[2] = achFormatHint[3] = 0; - } - - // Destruction - ~aiTexture () { - delete[] pcData; - } -#endif -}; - - -#ifdef __cplusplus -} -#endif - -#endif // AI_TEXTURE_H_INC diff --git a/thirdparty/assimp/include/assimp/types.h b/thirdparty/assimp/include/assimp/types.h deleted file mode 100644 index e32cae331c..0000000000 --- a/thirdparty/assimp/include/assimp/types.h +++ /dev/null @@ -1,544 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file types.h - * Basic data types and primitives, such as vectors or colors. - */ -#pragma once -#ifndef AI_TYPES_H_INC -#define AI_TYPES_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -// Some runtime headers -#include <sys/types.h> -#include <stddef.h> -#include <string.h> -#include <limits.h> -#include <stdint.h> - -// Our compile configuration -#include <assimp/defs.h> - -// Some types moved to separate header due to size of operators -#include <assimp/vector3.h> -#include <assimp/vector2.h> -#include <assimp/color4.h> -#include <assimp/matrix3x3.h> -#include <assimp/matrix4x4.h> -#include <assimp/quaternion.h> - -typedef int32_t ai_int32; -typedef uint32_t ai_uint32 ; - -#ifdef __cplusplus -#include <cstring> -#include <new> // for std::nothrow_t -#include <string> // for aiString::Set(const std::string&) - -namespace Assimp { -//! @cond never -namespace Intern { - // -------------------------------------------------------------------- - /** @brief Internal helper class to utilize our internal new/delete - * routines for allocating object of this and derived classes. - * - * By doing this you can safely share class objects between Assimp - * and the application - it works even over DLL boundaries. A good - * example is the #IOSystem where the application allocates its custom - * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer - * destructs, Assimp calls operator delete on the stored #IOSystem. - * If it lies on a different heap than Assimp is working with, - * the application is determined to crash. - */ - // -------------------------------------------------------------------- -#ifndef SWIG - struct ASSIMP_API AllocateFromAssimpHeap { - // http://www.gotw.ca/publications/mill15.htm - - // new/delete overload - void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */; - void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw(); - void operator delete ( void* data); - - // array new/delete overload - void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */; - void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw(); - void operator delete[] ( void* data); - - }; // struct AllocateFromAssimpHeap -#endif -} // namespace Intern - //! @endcond -} // namespace Assimp - -extern "C" { -#endif - -/** Maximum dimension for strings, ASSIMP strings are zero terminated. */ -#ifdef __cplusplus - static const size_t MAXLEN = 1024; -#else -# define MAXLEN 1024 -#endif - -// ---------------------------------------------------------------------------------- -/** Represents a plane in a three-dimensional, euclidean space -*/ -struct aiPlane { -#ifdef __cplusplus - aiPlane () AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {} - aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d) - : a(_a), b(_b), c(_c), d(_d) {} - - aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {} - -#endif // !__cplusplus - - //! Plane equation - ai_real a,b,c,d; -}; // !struct aiPlane - -// ---------------------------------------------------------------------------------- -/** Represents a ray -*/ -struct aiRay { -#ifdef __cplusplus - aiRay () AI_NO_EXCEPT {} - aiRay (const aiVector3D& _pos, const aiVector3D& _dir) - : pos(_pos), dir(_dir) {} - - aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {} - -#endif // !__cplusplus - - //! Position and direction of the ray - C_STRUCT aiVector3D pos, dir; -}; // !struct aiRay - -// ---------------------------------------------------------------------------------- -/** Represents a color in Red-Green-Blue space. -*/ -struct aiColor3D -{ -#ifdef __cplusplus - aiColor3D () AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {} - aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {} - explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {} - aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} - - aiColor3D &operator=(const aiColor3D &o) { - r = o.r; - g = o.g; - b = o.b; - return *this; - } - - /** Component-wise comparison */ - // TODO: add epsilon? - bool operator == (const aiColor3D& other) const - {return r == other.r && g == other.g && b == other.b;} - - /** Component-wise inverse comparison */ - // TODO: add epsilon? - bool operator != (const aiColor3D& other) const - {return r != other.r || g != other.g || b != other.b;} - - /** Component-wise comparison */ - // TODO: add epsilon? - bool operator < (const aiColor3D& other) const { - return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) ); - } - - /** Component-wise addition */ - aiColor3D operator+(const aiColor3D& c) const { - return aiColor3D(r+c.r,g+c.g,b+c.b); - } - - /** Component-wise subtraction */ - aiColor3D operator-(const aiColor3D& c) const { - return aiColor3D(r-c.r,g-c.g,b-c.b); - } - - /** Component-wise multiplication */ - aiColor3D operator*(const aiColor3D& c) const { - return aiColor3D(r*c.r,g*c.g,b*c.b); - } - - /** Multiply with a scalar */ - aiColor3D operator*(ai_real f) const { - return aiColor3D(r*f,g*f,b*f); - } - - /** Access a specific color component */ - ai_real operator[](unsigned int i) const { - return *(&r + i); - } - - /** Access a specific color component */ - ai_real& operator[](unsigned int i) { - if ( 0 == i ) { - return r; - } else if ( 1 == i ) { - return g; - } else if ( 2 == i ) { - return b; - } - return r; - } - - /** Check whether a color is black */ - bool IsBlack() const { - static const ai_real epsilon = ai_real(10e-3); - return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; - } - -#endif // !__cplusplus - - //! Red, green and blue color values - ai_real r, g, b; -}; // !struct aiColor3D - -// ---------------------------------------------------------------------------------- -/** Represents an UTF-8 string, zero byte terminated. - * - * The character set of an aiString is explicitly defined to be UTF-8. This Unicode - * transformation was chosen in the belief that most strings in 3d files are limited - * to ASCII, thus the character set needed to be strictly ASCII compatible. - * - * Most text file loaders provide proper Unicode input file handling, special unicode - * characters are correctly transcoded to UTF8 and are kept throughout the libraries' - * import pipeline. - * - * For most applications, it will be absolutely sufficient to interpret the - * aiString as ASCII data and work with it as one would work with a plain char*. - * Windows users in need of proper support for i.e asian characters can use the - * MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the - * UTF-8 strings to their working character set (i.e. MBCS, WideChar). - * - * We use this representation instead of std::string to be C-compatible. The - * (binary) length of such a string is limited to MAXLEN characters (including the - * the terminating zero). -*/ -struct aiString -{ -#ifdef __cplusplus - /** Default constructor, the string is set to have zero length */ - aiString() AI_NO_EXCEPT - : length( 0 ) { - data[0] = '\0'; - -#ifdef ASSIMP_BUILD_DEBUG - // Debug build: overwrite the string on its full length with ESC (27) - memset(data+1,27,MAXLEN-1); -#endif - } - - /** Copy constructor */ - aiString(const aiString& rOther) - : length(rOther.length) - { - // Crop the string to the maximum length - length = length>=MAXLEN?MAXLEN-1:length; - memcpy( data, rOther.data, length); - data[length] = '\0'; - } - - /** Constructor from std::string */ - explicit aiString(const std::string& pString) : - length( (ai_uint32) pString.length()) - { - length = length>=MAXLEN?MAXLEN-1:length; - memcpy( data, pString.c_str(), length); - data[length] = '\0'; - } - - /** Copy a std::string to the aiString */ - void Set( const std::string& pString) { - if( pString.length() > MAXLEN - 1) { - return; - } - length = (ai_uint32)pString.length(); - memcpy( data, pString.c_str(), length); - data[length] = 0; - } - - /** Copy a const char* to the aiString */ - void Set( const char* sz) { - const ai_int32 len = (ai_uint32) ::strlen(sz); - if( len > (ai_int32)MAXLEN - 1) { - return; - } - length = len; - memcpy( data, sz, len); - data[len] = 0; - } - - - /** Assignment operator */ - aiString& operator = (const aiString &rOther) { - if (this == &rOther) { - return *this; - } - - length = rOther.length;; - memcpy( data, rOther.data, length); - data[length] = '\0'; - return *this; - } - - - /** Assign a const char* to the string */ - aiString& operator = (const char* sz) { - Set(sz); - return *this; - } - - /** Assign a cstd::string to the string */ - aiString& operator = ( const std::string& pString) { - Set(pString); - return *this; - } - - /** Comparison operator */ - bool operator==(const aiString& other) const { - return (length == other.length && 0 == memcmp(data,other.data,length)); - } - - /** Inverse comparison operator */ - bool operator!=(const aiString& other) const { - return (length != other.length || 0 != memcmp(data,other.data,length)); - } - - /** Append a string to the string */ - void Append (const char* app) { - const ai_uint32 len = (ai_uint32) ::strlen(app); - if (!len) { - return; - } - if (length + len >= MAXLEN) { - return; - } - - memcpy(&data[length],app,len+1); - length += len; - } - - /** Clear the string - reset its length to zero */ - void Clear () { - length = 0; - data[0] = '\0'; - -#ifdef ASSIMP_BUILD_DEBUG - // Debug build: overwrite the string on its full length with ESC (27) - memset(data+1,27,MAXLEN-1); -#endif - } - - /** Returns a pointer to the underlying zero-terminated array of characters */ - const char* C_Str() const { - return data; - } - -#endif // !__cplusplus - - /** Binary length of the string excluding the terminal 0. This is NOT the - * logical length of strings containing UTF-8 multi-byte sequences! It's - * the number of bytes from the beginning of the string to its end.*/ - ai_uint32 length; - - /** String buffer. Size limit is MAXLEN */ - char data[MAXLEN]; -} ; // !struct aiString - - -// ---------------------------------------------------------------------------------- -/** Standard return type for some library functions. - * Rarely used, and if, mostly in the C API. - */ -typedef enum aiReturn -{ - /** Indicates that a function was successful */ - aiReturn_SUCCESS = 0x0, - - /** Indicates that a function failed */ - aiReturn_FAILURE = -0x1, - - /** Indicates that not enough memory was available - * to perform the requested operation - */ - aiReturn_OUTOFMEMORY = -0x3, - - /** @cond never - * Force 32-bit size enum - */ - _AI_ENFORCE_ENUM_SIZE = 0x7fffffff - - /// @endcond -} aiReturn; // !enum aiReturn - -// just for backwards compatibility, don't use these constants anymore -#define AI_SUCCESS aiReturn_SUCCESS -#define AI_FAILURE aiReturn_FAILURE -#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY - -// ---------------------------------------------------------------------------------- -/** Seek origins (for the virtual file system API). - * Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END. - */ -enum aiOrigin -{ - /** Beginning of the file */ - aiOrigin_SET = 0x0, - - /** Current position of the file pointer */ - aiOrigin_CUR = 0x1, - - /** End of the file, offsets must be negative */ - aiOrigin_END = 0x2, - - /** @cond never - * Force 32-bit size enum - */ - _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff - - /// @endcond -}; // !enum aiOrigin - -// ---------------------------------------------------------------------------------- -/** @brief Enumerates predefined log streaming destinations. - * Logging to these streams can be enabled with a single call to - * #LogStream::createDefaultStream. - */ -enum aiDefaultLogStream -{ - /** Stream the log to a file */ - aiDefaultLogStream_FILE = 0x1, - - /** Stream the log to std::cout */ - aiDefaultLogStream_STDOUT = 0x2, - - /** Stream the log to std::cerr */ - aiDefaultLogStream_STDERR = 0x4, - - /** MSVC only: Stream the log the the debugger - * (this relies on OutputDebugString from the Win32 SDK) - */ - aiDefaultLogStream_DEBUGGER = 0x8, - - /** @cond never - * Force 32-bit size enum - */ - _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff - /// @endcond -}; // !enum aiDefaultLogStream - -// just for backwards compatibility, don't use these constants anymore -#define DLS_FILE aiDefaultLogStream_FILE -#define DLS_STDOUT aiDefaultLogStream_STDOUT -#define DLS_STDERR aiDefaultLogStream_STDERR -#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER - -// ---------------------------------------------------------------------------------- -/** Stores the memory requirements for different components (e.g. meshes, materials, - * animations) of an import. All sizes are in bytes. - * @see Importer::GetMemoryRequirements() -*/ -struct aiMemoryInfo -{ -#ifdef __cplusplus - - /** Default constructor */ - aiMemoryInfo() AI_NO_EXCEPT - : textures (0) - , materials (0) - , meshes (0) - , nodes (0) - , animations (0) - , cameras (0) - , lights (0) - , total (0) - {} - -#endif - - /** Storage allocated for texture data */ - unsigned int textures; - - /** Storage allocated for material data */ - unsigned int materials; - - /** Storage allocated for mesh data */ - unsigned int meshes; - - /** Storage allocated for node data */ - unsigned int nodes; - - /** Storage allocated for animation data */ - unsigned int animations; - - /** Storage allocated for camera data */ - unsigned int cameras; - - /** Storage allocated for light data */ - unsigned int lights; - - /** Total storage allocated for the full import. */ - unsigned int total; -}; // !struct aiMemoryInfo - -#ifdef __cplusplus -} -#endif //! __cplusplus - -// Include implementation files -#include "vector2.inl" -#include "vector3.inl" -#include "color4.inl" -#include "quaternion.inl" -#include "matrix3x3.inl" -#include "matrix4x4.inl" - -#endif // AI_TYPES_H_INC diff --git a/thirdparty/assimp/include/assimp/vector2.h b/thirdparty/assimp/include/assimp/vector2.h deleted file mode 100644 index c8b1ebbbc2..0000000000 --- a/thirdparty/assimp/include/assimp/vector2.h +++ /dev/null @@ -1,111 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file vector2.h - * @brief 2D vector structure, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_VECTOR2D_H_INC -#define AI_VECTOR2D_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -# include <cmath> -#else -# include <math.h> -#endif - -#include "defs.h" - -// ---------------------------------------------------------------------------------- -/** Represents a two-dimensional vector. - */ - -#ifdef __cplusplus -template <typename TReal> -class aiVector2t { -public: - aiVector2t () : x(), y() {} - aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {} - explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {} - aiVector2t (const aiVector2t& o) = default; - - void Set( TReal pX, TReal pY); - TReal SquareLength() const ; - TReal Length() const ; - aiVector2t& Normalize(); - - const aiVector2t& operator += (const aiVector2t& o); - const aiVector2t& operator -= (const aiVector2t& o); - const aiVector2t& operator *= (TReal f); - const aiVector2t& operator /= (TReal f); - - TReal operator[](unsigned int i) const; - - bool operator== (const aiVector2t& other) const; - bool operator!= (const aiVector2t& other) const; - - bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const; - - aiVector2t& operator= (TReal f); - const aiVector2t SymMul(const aiVector2t& o); - - template <typename TOther> - operator aiVector2t<TOther> () const; - - TReal x, y; -}; - -typedef aiVector2t<ai_real> aiVector2D; - -#else - -struct aiVector2D { - ai_real x, y; -}; - -#endif // __cplusplus - -#endif // AI_VECTOR2D_H_INC diff --git a/thirdparty/assimp/include/assimp/vector2.inl b/thirdparty/assimp/include/assimp/vector2.inl deleted file mode 100644 index 4bbf432ff8..0000000000 --- a/thirdparty/assimp/include/assimp/vector2.inl +++ /dev/null @@ -1,248 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file vector2.inl - * @brief Inline implementation of aiVector2t<TReal> operators - */ -#pragma once -#ifndef AI_VECTOR2D_INL_INC -#define AI_VECTOR2D_INL_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -#include <assimp/vector2.h> - -#include <cmath> - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -template <typename TOther> -aiVector2t<TReal>::operator aiVector2t<TOther> () const { - return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y)); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -void aiVector2t<TReal>::Set( TReal pX, TReal pY) { - x = pX; y = pY; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -TReal aiVector2t<TReal>::SquareLength() const { - return x*x + y*y; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -TReal aiVector2t<TReal>::Length() const { - return std::sqrt( SquareLength()); -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -aiVector2t<TReal>& aiVector2t<TReal>::Normalize() { - *this /= Length(); - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) { - x += o.x; y += o.y; - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) { - x -= o.x; y -= o.y; - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) { - x *= f; y *= f; - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) { - x /= f; y /= f; - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -TReal aiVector2t<TReal>::operator[](unsigned int i) const { - switch (i) { - case 0: - return x; - case 1: - return y; - default: - break; - - } - return x; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -bool aiVector2t<TReal>::operator== (const aiVector2t& other) const { - return x == other.x && y == other.y; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const { - return x != other.x || y != other.y; -} - -// --------------------------------------------------------------------------- -template<typename TReal> -inline -bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const { - return - std::abs(x - other.x) <= epsilon && - std::abs(y - other.y) <= epsilon; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) { - x = y = f; - return *this; -} - -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -inline -const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) { - return aiVector2t(x*o.x,y*o.y); -} - - -// ------------------------------------------------------------------------------------------------ -// symmetric addition -template <typename TReal> -inline -aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) { - return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y); -} - -// ------------------------------------------------------------------------------------------------ -// symmetric subtraction -template <typename TReal> -inline -aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) { - return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y); -} - -// ------------------------------------------------------------------------------------------------ -// scalar product -template <typename TReal> -inline -TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) { - return v1.x*v2.x + v1.y*v2.y; -} - -// ------------------------------------------------------------------------------------------------ -// scalar multiplication -template <typename TReal> -inline -aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) { - return aiVector2t<TReal>( f*v.x, f*v.y); -} - -// ------------------------------------------------------------------------------------------------ -// and the other way around -template <typename TReal> -inline -aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) { - return aiVector2t<TReal>( f*v.x, f*v.y); -} - -// ------------------------------------------------------------------------------------------------ -// scalar division -template <typename TReal> -inline -aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) { - return v * (1/f); -} - -// ------------------------------------------------------------------------------------------------ -// vector division -template <typename TReal> -inline -aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) { - return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y); -} - -// ------------------------------------------------------------------------------------------------ -// vector negation -template <typename TReal> -inline -aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) { - return aiVector2t<TReal>( -v.x, -v.y); -} - -#endif - -#endif // AI_VECTOR2D_INL_INC diff --git a/thirdparty/assimp/include/assimp/vector3.h b/thirdparty/assimp/include/assimp/vector3.h deleted file mode 100644 index fffeb12ad7..0000000000 --- a/thirdparty/assimp/include/assimp/vector3.h +++ /dev/null @@ -1,146 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file vector3.h - * @brief 3D vector structure, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_VECTOR3D_H_INC -#define AI_VECTOR3D_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#ifdef __cplusplus -# include <cmath> -#else -# include <math.h> -#endif - -#include <assimp/defs.h> - -#ifdef __cplusplus - -template<typename TReal> class aiMatrix3x3t; -template<typename TReal> class aiMatrix4x4t; - -// --------------------------------------------------------------------------- -/** Represents a three-dimensional vector. */ -template <typename TReal> -class aiVector3t { -public: - aiVector3t() AI_NO_EXCEPT : x(), y(), z() {} - aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {} - explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {} - aiVector3t( const aiVector3t& o ) = default; - - // combined operators - const aiVector3t& operator += (const aiVector3t& o); - const aiVector3t& operator -= (const aiVector3t& o); - const aiVector3t& operator *= (TReal f); - const aiVector3t& operator /= (TReal f); - - // transform vector by matrix - aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat); - aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat); - - // access a single element - TReal operator[](unsigned int i) const; - TReal& operator[](unsigned int i); - - // comparison - bool operator== (const aiVector3t& other) const; - bool operator!= (const aiVector3t& other) const; - bool operator < (const aiVector3t& other) const; - - bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const; - - template <typename TOther> - operator aiVector3t<TOther> () const; - - /** @brief Set the components of a vector - * @param pX X component - * @param pY Y component - * @param pZ Z component */ - void Set( TReal pX, TReal pY, TReal pZ); - - /** @brief Get the squared length of the vector - * @return Square length */ - TReal SquareLength() const; - - /** @brief Get the length of the vector - * @return length */ - TReal Length() const; - - - /** @brief Normalize the vector */ - aiVector3t& Normalize(); - - /** @brief Normalize the vector with extra check for zero vectors */ - aiVector3t& NormalizeSafe(); - - /** @brief Componentwise multiplication of two vectors - * - * Note that vec*vec yields the dot product. - * @param o Second factor */ - const aiVector3t SymMul(const aiVector3t& o); - - TReal x, y, z; -}; - - -typedef aiVector3t<ai_real> aiVector3D; - -#else - -struct aiVector3D { - ai_real x, y, z; -}; - -#endif // __cplusplus - -#ifdef __cplusplus - -#endif // __cplusplus - -#endif // AI_VECTOR3D_H_INC diff --git a/thirdparty/assimp/include/assimp/vector3.inl b/thirdparty/assimp/include/assimp/vector3.inl deleted file mode 100644 index 6682d3b32c..0000000000 --- a/thirdparty/assimp/include/assimp/vector3.inl +++ /dev/null @@ -1,309 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file vector3.inl - * @brief Inline implementation of aiVector3t<TReal> operators - */ -#pragma once -#ifndef AI_VECTOR3D_INL_INC -#define AI_VECTOR3D_INL_INC - -#ifdef __cplusplus -#include <assimp/vector3.h> - -#include <cmath> - -// ------------------------------------------------------------------------------------------------ -/** Transformation of a vector by a 3x3 matrix */ -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) { - aiVector3t<TReal> res; - res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z; - res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z; - res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z; - return res; -} - -// ------------------------------------------------------------------------------------------------ -/** Transformation of a vector by a 4x4 matrix */ -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) { - aiVector3t<TReal> res; - res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4; - res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4; - res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4; - return res; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -template <typename TOther> -aiVector3t<TReal>::operator aiVector3t<TOther> () const { - return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z)); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) { - x = pX; - y = pY; - z = pZ; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal aiVector3t<TReal>::SquareLength() const { - return x*x + y*y + z*z; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal aiVector3t<TReal>::Length() const { - return std::sqrt( SquareLength()); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal>& aiVector3t<TReal>::Normalize() { - *this /= Length(); - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() { - TReal len = Length(); - if ( len > static_cast< TReal >( 0 ) ) { - *this /= len; - } - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) { - x += o.x; - y += o.y; - z += o.z; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) { - x -= o.x; - y -= o.y; - z -= o.z; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) { - x *= f; - y *= f; - z *= f; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) { - const TReal invF = (TReal) 1.0 / f; - x *= invF; - y *= invF; - z *= invF; - - return *this; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){ - return (*this = mat * (*this)); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){ - return (*this = mat * (*this)); -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal aiVector3t<TReal>::operator[](unsigned int i) const { - switch (i) { - case 0: - return x; - case 1: - return y; - case 2: - return z; - default: - break; - } - return x; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -TReal& aiVector3t<TReal>::operator[](unsigned int i) { -// return *(&x + i); - switch (i) { - case 0: - return x; - case 1: - return y; - case 2: - return z; - default: - break; - } - return x; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const { - return x == other.x && y == other.y && z == other.z; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const { - return x != other.x || y != other.y || z != other.z; -} -// --------------------------------------------------------------------------- -template<typename TReal> -AI_FORCE_INLINE -bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const { - return - std::abs(x - other.x) <= epsilon && - std::abs(y - other.y) <= epsilon && - std::abs(z - other.z) <= epsilon; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const { - return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z; -} -// ------------------------------------------------------------------------------------------------ -template <typename TReal> -AI_FORCE_INLINE -const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) { - return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z); -} -// ------------------------------------------------------------------------------------------------ -// symmetric addition -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); -} -// ------------------------------------------------------------------------------------------------ -// symmetric subtraction -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); -} -// ------------------------------------------------------------------------------------------------ -// scalar product -template <typename TReal> -AI_FORCE_INLINE -TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; -} -// ------------------------------------------------------------------------------------------------ -// scalar multiplication -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) { - return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); -} -// ------------------------------------------------------------------------------------------------ -// and the other way around -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) { - return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); -} -// ------------------------------------------------------------------------------------------------ -// scalar division -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) { - return v * (1/f); -} -// ------------------------------------------------------------------------------------------------ -// vector division -template <typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z); -} -// ------------------------------------------------------------------------------------------------ -// cross product -template<typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x); -} -// ------------------------------------------------------------------------------------------------ -// vector negation -template<typename TReal> -AI_FORCE_INLINE -aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) { - return aiVector3t<TReal>( -v.x, -v.y, -v.z); -} - -// ------------------------------------------------------------------------------------------------ - -#endif // __cplusplus -#endif // AI_VECTOR3D_INL_INC diff --git a/thirdparty/assimp/include/assimp/version.h b/thirdparty/assimp/include/assimp/version.h deleted file mode 100644 index 2fdd37a43c..0000000000 --- a/thirdparty/assimp/include/assimp/version.h +++ /dev/null @@ -1,115 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file version.h - * @brief Functions to query the version of the Assimp runtime, check - * compile flags, ... - */ -#pragma once -#ifndef AI_VERSION_H_INC -#define AI_VERSION_H_INC - -#include <assimp/defs.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// --------------------------------------------------------------------------- -/** @brief Returns a string with legal copyright and licensing information - * about Assimp. The string may include multiple lines. - * @return Pointer to static string. - */ -ASSIMP_API const char* aiGetLegalString (void); - -// --------------------------------------------------------------------------- -/** @brief Returns the current minor version number of Assimp. - * @return Minor version of the Assimp runtime the application was - * linked/built against - */ -ASSIMP_API unsigned int aiGetVersionMinor (void); - -// --------------------------------------------------------------------------- -/** @brief Returns the current major version number of Assimp. - * @return Major version of the Assimp runtime the application was - * linked/built against - */ -ASSIMP_API unsigned int aiGetVersionMajor (void); - -// --------------------------------------------------------------------------- -/** @brief Returns the repository revision of the Assimp runtime. - * @return SVN Repository revision number of the Assimp runtime the - * application was linked/built against. - */ -ASSIMP_API unsigned int aiGetVersionRevision (void); - -// --------------------------------------------------------------------------- -/** @brief Returns the branchname of the Assimp runtime. - * @return The current branch name. - */ -ASSIMP_API const char *aiGetBranchName(); - -//! Assimp was compiled as a shared object (Windows: DLL) -#define ASSIMP_CFLAGS_SHARED 0x1 -//! Assimp was compiled against STLport -#define ASSIMP_CFLAGS_STLPORT 0x2 -//! Assimp was compiled as a debug build -#define ASSIMP_CFLAGS_DEBUG 0x4 - -//! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined -#define ASSIMP_CFLAGS_NOBOOST 0x8 -//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined -#define ASSIMP_CFLAGS_SINGLETHREADED 0x10 - -// --------------------------------------------------------------------------- -/** @brief Returns assimp's compile flags - * @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants. - */ -ASSIMP_API unsigned int aiGetCompileFlags (void); - -#ifdef __cplusplus -} // end extern "C" -#endif - -#endif // !! #ifndef AI_VERSION_H_INC - |