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Diffstat (limited to 'thirdparty/assimp/include/assimp/anim.h')
-rw-r--r-- | thirdparty/assimp/include/assimp/anim.h | 577 |
1 files changed, 577 insertions, 0 deletions
diff --git a/thirdparty/assimp/include/assimp/anim.h b/thirdparty/assimp/include/assimp/anim.h new file mode 100644 index 0000000000..02e92739ec --- /dev/null +++ b/thirdparty/assimp/include/assimp/anim.h @@ -0,0 +1,577 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** + * @file anim.h + * @brief Defines the data structures in which the imported animations + * are returned. + */ +#pragma once +#ifndef AI_ANIM_H_INC +#define AI_ANIM_H_INC + +#include <assimp/types.h> +#include <assimp/quaternion.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// --------------------------------------------------------------------------- +/** A time-value pair specifying a certain 3D vector for the given time. */ +struct aiVectorKey +{ + /** The time of this key */ + double mTime; + + /** The value of this key */ + C_STRUCT aiVector3D mValue; + +#ifdef __cplusplus + + /// @brief The default constructor. + aiVectorKey() AI_NO_EXCEPT + : mTime( 0.0 ) + , mValue() { + // empty + } + + /// @brief Construction from a given time and key value. + + aiVectorKey(double time, const aiVector3D& value) + : mTime( time ) + , mValue( value ) { + // empty + } + + typedef aiVector3D elem_type; + + // Comparison operators. For use with std::find(); + bool operator == (const aiVectorKey& rhs) const { + return rhs.mValue == this->mValue; + } + bool operator != (const aiVectorKey& rhs ) const { + return rhs.mValue != this->mValue; + } + + // Relational operators. For use with std::sort(); + bool operator < (const aiVectorKey& rhs ) const { + return mTime < rhs.mTime; + } + bool operator > (const aiVectorKey& rhs ) const { + return mTime > rhs.mTime; + } +#endif // __cplusplus +}; + +// --------------------------------------------------------------------------- +/** A time-value pair specifying a rotation for the given time. + * Rotations are expressed with quaternions. */ +struct aiQuatKey +{ + /** The time of this key */ + double mTime; + + /** The value of this key */ + C_STRUCT aiQuaternion mValue; + +#ifdef __cplusplus + aiQuatKey() AI_NO_EXCEPT + : mTime( 0.0 ) + , mValue() { + // empty + } + + /** Construction from a given time and key value */ + aiQuatKey(double time, const aiQuaternion& value) + : mTime (time) + , mValue (value) + {} + + typedef aiQuaternion elem_type; + + // Comparison operators. For use with std::find(); + bool operator == (const aiQuatKey& rhs ) const { + return rhs.mValue == this->mValue; + } + bool operator != (const aiQuatKey& rhs ) const { + return rhs.mValue != this->mValue; + } + + // Relational operators. For use with std::sort(); + bool operator < (const aiQuatKey& rhs ) const { + return mTime < rhs.mTime; + } + bool operator > (const aiQuatKey& rhs ) const { + return mTime > rhs.mTime; + } +#endif +}; + +// --------------------------------------------------------------------------- +/** Binds a anim-mesh to a specific point in time. */ +struct aiMeshKey +{ + /** The time of this key */ + double mTime; + + /** Index into the aiMesh::mAnimMeshes array of the + * mesh corresponding to the #aiMeshAnim hosting this + * key frame. The referenced anim mesh is evaluated + * according to the rules defined in the docs for #aiAnimMesh.*/ + unsigned int mValue; + +#ifdef __cplusplus + + aiMeshKey() AI_NO_EXCEPT + : mTime(0.0) + , mValue(0) + { + } + + /** Construction from a given time and key value */ + aiMeshKey(double time, const unsigned int value) + : mTime (time) + , mValue (value) + {} + + typedef unsigned int elem_type; + + // Comparison operators. For use with std::find(); + bool operator == (const aiMeshKey& o) const { + return o.mValue == this->mValue; + } + bool operator != (const aiMeshKey& o) const { + return o.mValue != this->mValue; + } + + // Relational operators. For use with std::sort(); + bool operator < (const aiMeshKey& o) const { + return mTime < o.mTime; + } + bool operator > (const aiMeshKey& o) const { + return mTime > o.mTime; + } + +#endif +}; + +// --------------------------------------------------------------------------- +/** Binds a morph anim mesh to a specific point in time. */ +struct aiMeshMorphKey +{ + /** The time of this key */ + double mTime; + + /** The values and weights at the time of this key */ + unsigned int *mValues; + double *mWeights; + + /** The number of values and weights */ + unsigned int mNumValuesAndWeights; +#ifdef __cplusplus + aiMeshMorphKey() AI_NO_EXCEPT + : mTime(0.0) + , mValues(nullptr) + , mWeights(nullptr) + , mNumValuesAndWeights(0) + { + + } + + ~aiMeshMorphKey() + { + if (mNumValuesAndWeights && mValues && mWeights) { + delete [] mValues; + delete [] mWeights; + } + } +#endif +}; + +// --------------------------------------------------------------------------- +/** Defines how an animation channel behaves outside the defined time + * range. This corresponds to aiNodeAnim::mPreState and + * aiNodeAnim::mPostState.*/ +enum aiAnimBehaviour +{ + /** The value from the default node transformation is taken*/ + aiAnimBehaviour_DEFAULT = 0x0, + + /** The nearest key value is used without interpolation */ + aiAnimBehaviour_CONSTANT = 0x1, + + /** The value of the nearest two keys is linearly + * extrapolated for the current time value.*/ + aiAnimBehaviour_LINEAR = 0x2, + + /** The animation is repeated. + * + * If the animation key go from n to m and the current + * time is t, use the value at (t-n) % (|m-n|).*/ + aiAnimBehaviour_REPEAT = 0x3, + + /** This value is not used, it is just here to force the + * the compiler to map this enum to a 32 Bit integer */ +#ifndef SWIG + _aiAnimBehaviour_Force32Bit = INT_MAX +#endif +}; + +// --------------------------------------------------------------------------- +/** Describes the animation of a single node. The name specifies the + * bone/node which is affected by this animation channel. The keyframes + * are given in three separate series of values, one each for position, + * rotation and scaling. The transformation matrix computed from these + * values replaces the node's original transformation matrix at a + * specific time. + * This means all keys are absolute and not relative to the bone default pose. + * The order in which the transformations are applied is + * - as usual - scaling, rotation, translation. + * + * @note All keys are returned in their correct, chronological order. + * Duplicate keys don't pass the validation step. Most likely there + * will be no negative time values, but they are not forbidden also ( so + * implementations need to cope with them! ) */ +struct aiNodeAnim { + /** The name of the node affected by this animation. The node + * must exist and it must be unique.*/ + C_STRUCT aiString mNodeName; + + /** The number of position keys */ + unsigned int mNumPositionKeys; + + /** The position keys of this animation channel. Positions are + * specified as 3D vector. The array is mNumPositionKeys in size. + * + * If there are position keys, there will also be at least one + * scaling and one rotation key.*/ + C_STRUCT aiVectorKey* mPositionKeys; + + /** The number of rotation keys */ + unsigned int mNumRotationKeys; + + /** The rotation keys of this animation channel. Rotations are + * given as quaternions, which are 4D vectors. The array is + * mNumRotationKeys in size. + * + * If there are rotation keys, there will also be at least one + * scaling and one position key. */ + C_STRUCT aiQuatKey* mRotationKeys; + + /** The number of scaling keys */ + unsigned int mNumScalingKeys; + + /** The scaling keys of this animation channel. Scalings are + * specified as 3D vector. The array is mNumScalingKeys in size. + * + * If there are scaling keys, there will also be at least one + * position and one rotation key.*/ + C_STRUCT aiVectorKey* mScalingKeys; + + /** Defines how the animation behaves before the first + * key is encountered. + * + * The default value is aiAnimBehaviour_DEFAULT (the original + * transformation matrix of the affected node is used).*/ + C_ENUM aiAnimBehaviour mPreState; + + /** Defines how the animation behaves after the last + * key was processed. + * + * The default value is aiAnimBehaviour_DEFAULT (the original + * transformation matrix of the affected node is taken).*/ + C_ENUM aiAnimBehaviour mPostState; + +#ifdef __cplusplus + aiNodeAnim() AI_NO_EXCEPT + : mNumPositionKeys( 0 ) + , mPositionKeys( nullptr ) + , mNumRotationKeys( 0 ) + , mRotationKeys( nullptr ) + , mNumScalingKeys( 0 ) + , mScalingKeys( nullptr ) + , mPreState( aiAnimBehaviour_DEFAULT ) + , mPostState( aiAnimBehaviour_DEFAULT ) { + // empty + } + + ~aiNodeAnim() { + delete [] mPositionKeys; + delete [] mRotationKeys; + delete [] mScalingKeys; + } +#endif // __cplusplus +}; + +// --------------------------------------------------------------------------- +/** Describes vertex-based animations for a single mesh or a group of + * meshes. Meshes carry the animation data for each frame in their + * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to + * define keyframes linking each mesh attachment to a particular + * point in time. */ +struct aiMeshAnim +{ + /** Name of the mesh to be animated. An empty string is not allowed, + * animated meshes need to be named (not necessarily uniquely, + * the name can basically serve as wild-card to select a group + * of meshes with similar animation setup)*/ + C_STRUCT aiString mName; + + /** Size of the #mKeys array. Must be 1, at least. */ + unsigned int mNumKeys; + + /** Key frames of the animation. May not be NULL. */ + C_STRUCT aiMeshKey* mKeys; + +#ifdef __cplusplus + + aiMeshAnim() AI_NO_EXCEPT + : mNumKeys() + , mKeys() + {} + + ~aiMeshAnim() + { + delete[] mKeys; + } + +#endif +}; + +// --------------------------------------------------------------------------- +/** Describes a morphing animation of a given mesh. */ +struct aiMeshMorphAnim +{ + /** Name of the mesh to be animated. An empty string is not allowed, + * animated meshes need to be named (not necessarily uniquely, + * the name can basically serve as wildcard to select a group + * of meshes with similar animation setup)*/ + C_STRUCT aiString mName; + + /** Size of the #mKeys array. Must be 1, at least. */ + unsigned int mNumKeys; + + /** Key frames of the animation. May not be NULL. */ + C_STRUCT aiMeshMorphKey* mKeys; + +#ifdef __cplusplus + + aiMeshMorphAnim() AI_NO_EXCEPT + : mNumKeys() + , mKeys() + {} + + ~aiMeshMorphAnim() + { + delete[] mKeys; + } + +#endif +}; + +// --------------------------------------------------------------------------- +/** An animation consists of key-frame data for a number of nodes. For + * each node affected by the animation a separate series of data is given.*/ +struct aiAnimation { + /** The name of the animation. If the modeling package this data was + * exported from does support only a single animation channel, this + * name is usually empty (length is zero). */ + C_STRUCT aiString mName; + + /** Duration of the animation in ticks. */ + double mDuration; + + /** Ticks per second. 0 if not specified in the imported file */ + double mTicksPerSecond; + + /** The number of bone animation channels. Each channel affects + * a single node. */ + unsigned int mNumChannels; + + /** The node animation channels. Each channel affects a single node. + * The array is mNumChannels in size. */ + C_STRUCT aiNodeAnim** mChannels; + + + /** The number of mesh animation channels. Each channel affects + * a single mesh and defines vertex-based animation. */ + unsigned int mNumMeshChannels; + + /** The mesh animation channels. Each channel affects a single mesh. + * The array is mNumMeshChannels in size. */ + C_STRUCT aiMeshAnim** mMeshChannels; + + /** The number of mesh animation channels. Each channel affects + * a single mesh and defines morphing animation. */ + unsigned int mNumMorphMeshChannels; + + /** The morph mesh animation channels. Each channel affects a single mesh. + * The array is mNumMorphMeshChannels in size. */ + C_STRUCT aiMeshMorphAnim **mMorphMeshChannels; + +#ifdef __cplusplus + aiAnimation() AI_NO_EXCEPT + : mDuration(-1.) + , mTicksPerSecond(0.) + , mNumChannels(0) + , mChannels(nullptr) + , mNumMeshChannels(0) + , mMeshChannels(nullptr) + , mNumMorphMeshChannels(0) + , mMorphMeshChannels(nullptr) { + // empty + } + + ~aiAnimation() { + // DO NOT REMOVE THIS ADDITIONAL CHECK + if ( mNumChannels && mChannels ) { + for( unsigned int a = 0; a < mNumChannels; a++) { + delete mChannels[ a ]; + } + + delete [] mChannels; + } + if (mNumMeshChannels && mMeshChannels) { + for( unsigned int a = 0; a < mNumMeshChannels; a++) { + delete mMeshChannels[a]; + } + + delete [] mMeshChannels; + } + if (mNumMorphMeshChannels && mMorphMeshChannels) { + for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) { + delete mMorphMeshChannels[a]; + } + + delete [] mMorphMeshChannels; + } + } +#endif // __cplusplus +}; + +#ifdef __cplusplus + +} + +/// @brief Some C++ utilities for inter- and extrapolation +namespace Assimp { + +// --------------------------------------------------------------------------- +/** + * @brief CPP-API: Utility class to simplify interpolations of various data types. + * + * The type of interpolation is chosen automatically depending on the + * types of the arguments. + */ +template <typename T> +struct Interpolator +{ + // ------------------------------------------------------------------ + /** @brief Get the result of the interpolation between a,b. + * + * The interpolation algorithm depends on the type of the operands. + * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple + * linear interpolation. */ + void operator () (T& out,const T& a, const T& b, ai_real d) const { + out = a + (b-a)*d; + } +}; // ! Interpolator <T> + +//! @cond Never + +template <> +struct Interpolator <aiQuaternion> { + void operator () (aiQuaternion& out,const aiQuaternion& a, + const aiQuaternion& b, ai_real d) const + { + aiQuaternion::Interpolate(out,a,b,d); + } +}; // ! Interpolator <aiQuaternion> + +template <> +struct Interpolator <unsigned int> { + void operator () (unsigned int& out,unsigned int a, + unsigned int b, ai_real d) const + { + out = d>0.5f ? b : a; + } +}; // ! Interpolator <aiQuaternion> + +template <> +struct Interpolator<aiVectorKey> { + void operator () (aiVector3D& out,const aiVectorKey& a, + const aiVectorKey& b, ai_real d) const + { + Interpolator<aiVector3D> ipl; + ipl(out,a.mValue,b.mValue,d); + } +}; // ! Interpolator <aiVectorKey> + +template <> +struct Interpolator<aiQuatKey> { + void operator () (aiQuaternion& out, const aiQuatKey& a, + const aiQuatKey& b, ai_real d) const + { + Interpolator<aiQuaternion> ipl; + ipl(out,a.mValue,b.mValue,d); + } +}; // ! Interpolator <aiQuatKey> + +template <> +struct Interpolator<aiMeshKey> { + void operator () (unsigned int& out, const aiMeshKey& a, + const aiMeshKey& b, ai_real d) const + { + Interpolator<unsigned int> ipl; + ipl(out,a.mValue,b.mValue,d); + } +}; // ! Interpolator <aiQuatKey> + +//! @endcond + +} // ! end namespace Assimp + +#endif // __cplusplus + +#endif // AI_ANIM_H_INC |