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Diffstat (limited to 'thirdparty/assimp/include/assimp/SceneCombiner.h')
-rw-r--r-- | thirdparty/assimp/include/assimp/SceneCombiner.h | 410 |
1 files changed, 0 insertions, 410 deletions
diff --git a/thirdparty/assimp/include/assimp/SceneCombiner.h b/thirdparty/assimp/include/assimp/SceneCombiner.h deleted file mode 100644 index 0683c1e052..0000000000 --- a/thirdparty/assimp/include/assimp/SceneCombiner.h +++ /dev/null @@ -1,410 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Declares a helper class, "SceneCombiner" providing various - * utilities to merge scenes. - */ -#pragma once -#ifndef AI_SCENE_COMBINER_H_INC -#define AI_SCENE_COMBINER_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/ai_assert.h> -#include <assimp/types.h> -#include <assimp/Defines.h> - -#include <stddef.h> -#include <set> -#include <list> -#include <stdint.h> -#include <vector> - -struct aiScene; -struct aiNode; -struct aiMaterial; -struct aiTexture; -struct aiCamera; -struct aiLight; -struct aiMetadata; -struct aiBone; -struct aiMesh; -struct aiAnimMesh; -struct aiAnimation; -struct aiNodeAnim; -struct aiMeshMorphAnim; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** \brief Helper data structure for SceneCombiner. - * - * Describes to which node a scene must be attached to. - */ -struct AttachmentInfo -{ - AttachmentInfo() - : scene (NULL) - , attachToNode (NULL) - {} - - AttachmentInfo(aiScene* _scene, aiNode* _attachToNode) - : scene (_scene) - , attachToNode (_attachToNode) - {} - - aiScene* scene; - aiNode* attachToNode; -}; - -// --------------------------------------------------------------------------- -struct NodeAttachmentInfo -{ - NodeAttachmentInfo() - : node (NULL) - , attachToNode (NULL) - , resolved (false) - , src_idx (SIZE_MAX) - {} - - NodeAttachmentInfo(aiNode* _scene, aiNode* _attachToNode,size_t idx) - : node (_scene) - , attachToNode (_attachToNode) - , resolved (false) - , src_idx (idx) - {} - - aiNode* node; - aiNode* attachToNode; - bool resolved; - size_t src_idx; -}; - -// --------------------------------------------------------------------------- -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES - * Generate unique names for all named scene items - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1 - -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES - * Generate unique names for materials, too. - * This is not absolutely required to pass the validation. - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2 - -/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY - * Use deep copies of duplicate scenes - */ -#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4 - -/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS - * If attachment nodes are not found in the given master scene, - * search the other imported scenes for them in an any order. - */ -#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8 - -/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY - * Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES. - * Unique names are generated, but only if this is absolutely - * required to avoid name conflicts. - */ -#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10 - -typedef std::pair<aiBone*,unsigned int> BoneSrcIndex; - -// --------------------------------------------------------------------------- -/** @brief Helper data structure for SceneCombiner::MergeBones. - */ -struct BoneWithHash : public std::pair<uint32_t,aiString*> { - std::vector<BoneSrcIndex> pSrcBones; -}; - -// --------------------------------------------------------------------------- -/** @brief Utility for SceneCombiner - */ -struct SceneHelper -{ - SceneHelper () - : scene (NULL) - , idlen (0) - { - id[0] = 0; - } - - explicit SceneHelper (aiScene* _scene) - : scene (_scene) - , idlen (0) - { - id[0] = 0; - } - - AI_FORCE_INLINE aiScene* operator-> () const - { - return scene; - } - - // scene we're working on - aiScene* scene; - - // prefix to be added to all identifiers in the scene ... - char id [32]; - - // and its strlen() - unsigned int idlen; - - // hash table to quickly check whether a name is contained in the scene - std::set<unsigned int> hashes; -}; - -// --------------------------------------------------------------------------- -/** \brief Static helper class providing various utilities to merge two - * scenes. It is intended as internal utility and NOT for use by - * applications. - * - * The class is currently being used by various postprocessing steps - * and loaders (ie. LWS). - */ -class ASSIMP_API SceneCombiner { - // class cannot be instanced - SceneCombiner() { - // empty - } - - ~SceneCombiner() { - // empty - } - -public: - // ------------------------------------------------------------------- - /** Merges two or more scenes. - * - * @param dest Receives a pointer to the destination scene. If the - * pointer doesn't point to NULL when the function is called, the - * existing scene is cleared and refilled. - * @param src Non-empty list of scenes to be merged. The function - * deletes the input scenes afterwards. There may be duplicate scenes. - * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above - */ - static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src, - unsigned int flags = 0); - - // ------------------------------------------------------------------- - /** Merges two or more scenes and attaches all scenes to a specific - * position in the node graph of the master scene. - * - * @param dest Receives a pointer to the destination scene. If the - * pointer doesn't point to NULL when the function is called, the - * existing scene is cleared and refilled. - * @param master Master scene. It will be deleted afterwards. All - * other scenes will be inserted in its node graph. - * @param src Non-empty list of scenes to be merged along with their - * corresponding attachment points in the master scene. The function - * deletes the input scenes afterwards. There may be duplicate scenes. - * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above - */ - static void MergeScenes(aiScene** dest, aiScene* master, - std::vector<AttachmentInfo>& src, - unsigned int flags = 0); - - // ------------------------------------------------------------------- - /** Merges two or more meshes - * - * The meshes should have equal vertex formats. Only components - * that are provided by ALL meshes will be present in the output mesh. - * An exception is made for VColors - they are set to black. The - * meshes should have the same material indices, too. The output - * material index is always the material index of the first mesh. - * - * @param dest Destination mesh. Must be empty. - * @param flags Currently no parameters - * @param begin First mesh to be processed - * @param end Points to the mesh after the last mesh to be processed - */ - static void MergeMeshes(aiMesh** dest,unsigned int flags, - std::vector<aiMesh*>::const_iterator begin, - std::vector<aiMesh*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Merges two or more bones - * - * @param out Mesh to receive the output bone list - * @param flags Currently no parameters - * @param begin First mesh to be processed - * @param end Points to the mesh after the last mesh to be processed - */ - static void MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it, - std::vector<aiMesh*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Merges two or more materials - * - * The materials should be complementary as much as possible. In case - * of a property present in different materials, the first occurrence - * is used. - * - * @param dest Destination material. Must be empty. - * @param begin First material to be processed - * @param end Points to the material after the last material to be processed - */ - static void MergeMaterials(aiMaterial** dest, - std::vector<aiMaterial*>::const_iterator begin, - std::vector<aiMaterial*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Builds a list of uniquely named bones in a mesh list - * - * @param asBones Receives the output list - * @param it First mesh to be processed - * @param end Last mesh to be processed - */ - static void BuildUniqueBoneList(std::list<BoneWithHash>& asBones, - std::vector<aiMesh*>::const_iterator it, - std::vector<aiMesh*>::const_iterator end); - - // ------------------------------------------------------------------- - /** Add a name prefix to all nodes in a scene. - * - * @param Current node. This function is called recursively. - * @param prefix Prefix to be added to all nodes - * @param len STring length - */ - static void AddNodePrefixes(aiNode* node, const char* prefix, - unsigned int len); - - // ------------------------------------------------------------------- - /** Add an offset to all mesh indices in a node graph - * - * @param Current node. This function is called recursively. - * @param offset Offset to be added to all mesh indices - */ - static void OffsetNodeMeshIndices (aiNode* node, unsigned int offset); - - // ------------------------------------------------------------------- - /** Attach a list of node graphs to well-defined nodes in a master - * graph. This is a helper for MergeScenes() - * - * @param master Master scene - * @param srcList List of source scenes along with their attachment - * points. If an attachment point is NULL (or does not exist in - * the master graph), a scene is attached to the root of the master - * graph (as an additional child node) - * @duplicates List of duplicates. If elem[n] == n the scene is not - * a duplicate. Otherwise elem[n] links scene n to its first occurrence. - */ - static void AttachToGraph ( aiScene* master, - std::vector<NodeAttachmentInfo>& srcList); - - static void AttachToGraph (aiNode* attach, - std::vector<NodeAttachmentInfo>& srcList); - - - // ------------------------------------------------------------------- - /** Get a deep copy of a scene - * - * @param dest Receives a pointer to the destination scene - * @param src Source scene - remains unmodified. - */ - static void CopyScene(aiScene** dest,const aiScene* source,bool allocate = true); - - - // ------------------------------------------------------------------- - /** Get a flat copy of a scene - * - * Only the first hierarchy layer is copied. All pointer members of - * aiScene are shared by source and destination scene. If the - * pointer doesn't point to NULL when the function is called, the - * existing scene is cleared and refilled. - * @param dest Receives a pointer to the destination scene - * @param src Source scene - remains unmodified. - */ - static void CopySceneFlat(aiScene** dest,const aiScene* source); - - - // ------------------------------------------------------------------- - /** Get a deep copy of a mesh - * - * @param dest Receives a pointer to the destination mesh - * @param src Source mesh - remains unmodified. - */ - static void Copy (aiMesh** dest, const aiMesh* src); - - // similar to Copy(): - static void Copy (aiAnimMesh** dest, const aiAnimMesh* src); - static void Copy (aiMaterial** dest, const aiMaterial* src); - static void Copy (aiTexture** dest, const aiTexture* src); - static void Copy (aiAnimation** dest, const aiAnimation* src); - static void Copy (aiCamera** dest, const aiCamera* src); - static void Copy (aiBone** dest, const aiBone* src); - static void Copy (aiLight** dest, const aiLight* src); - static void Copy (aiNodeAnim** dest, const aiNodeAnim* src); - static void Copy (aiMeshMorphAnim** dest, const aiMeshMorphAnim* src); - static void Copy (aiMetadata** dest, const aiMetadata* src); - - // recursive, of course - static void Copy (aiNode** dest, const aiNode* src); - - -private: - - // ------------------------------------------------------------------- - // Same as AddNodePrefixes, but with an additional check - static void AddNodePrefixesChecked(aiNode* node, const char* prefix, - unsigned int len, - std::vector<SceneHelper>& input, - unsigned int cur); - - // ------------------------------------------------------------------- - // Add node identifiers to a hashing set - static void AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes); - - - // ------------------------------------------------------------------- - // Search for duplicate names - static bool FindNameMatch(const aiString& name, - std::vector<SceneHelper>& input, unsigned int cur); -}; - -} - -#endif // !! AI_SCENE_COMBINER_H_INC |