diff options
Diffstat (limited to 'thirdparty/assimp/code')
140 files changed, 1538 insertions, 1711 deletions
diff --git a/thirdparty/assimp/code/CApi/AssimpCExport.cpp b/thirdparty/assimp/code/CApi/AssimpCExport.cpp index 137cc2894c..7557edcfc6 100644 --- a/thirdparty/assimp/code/CApi/AssimpCExport.cpp +++ b/thirdparty/assimp/code/CApi/AssimpCExport.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp index 91dd07f377..5a3a49565a 100644 --- a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp +++ b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h index 2988474945..2162320302 100644 --- a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h +++ b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/Assimp.cpp b/thirdparty/assimp/code/Common/Assimp.cpp index 66588f0bc6..178b2c01d0 100644 --- a/thirdparty/assimp/code/Common/Assimp.cpp +++ b/thirdparty/assimp/code/Common/Assimp.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/BaseImporter.cpp b/thirdparty/assimp/code/Common/BaseImporter.cpp index 8d7b029baa..5c1e605549 100644 --- a/thirdparty/assimp/code/Common/BaseImporter.cpp +++ b/thirdparty/assimp/code/Common/BaseImporter.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -191,7 +191,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) { } std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile)); - if (pStream) { + if (pStream.get() ) { // read 200 characters from the file std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]); char *buffer( _buffer.get() ); @@ -283,6 +283,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) { return ""; } + // thanks to Andy Maloney for the hint std::string ret = file.substr( pos + 1 ); std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>); @@ -308,7 +309,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) { }; magic = reinterpret_cast<const char*>(_magic); std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile)); - if (pStream) { + if (pStream.get() ) { // skip to offset pStream->Seek(offset,aiOrigin_SET); @@ -602,7 +603,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file, } // no, we don't have it. So add it to the queue ... - m_data->requests.emplace_back(file, steps, map, m_data->next_id); + m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id)); return m_data->next_id++; } diff --git a/thirdparty/assimp/code/Common/BaseProcess.cpp b/thirdparty/assimp/code/Common/BaseProcess.cpp index 974af68db0..e247be418d 100644 --- a/thirdparty/assimp/code/Common/BaseProcess.cpp +++ b/thirdparty/assimp/code/Common/BaseProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/BaseProcess.h b/thirdparty/assimp/code/Common/BaseProcess.h index a7e48bba36..4d5c7a76be 100644 --- a/thirdparty/assimp/code/Common/BaseProcess.h +++ b/thirdparty/assimp/code/Common/BaseProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Bitmap.cpp b/thirdparty/assimp/code/Common/Bitmap.cpp index 7d82257044..b22b71ea9e 100644 --- a/thirdparty/assimp/code/Common/Bitmap.cpp +++ b/thirdparty/assimp/code/Common/Bitmap.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/CreateAnimMesh.cpp b/thirdparty/assimp/code/Common/CreateAnimMesh.cpp index 7317dc45b3..98b60e5319 100644 --- a/thirdparty/assimp/code/Common/CreateAnimMesh.cpp +++ b/thirdparty/assimp/code/Common/CreateAnimMesh.cpp @@ -4,7 +4,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (C) 2016 The Qt Company Ltd. -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2012, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/DefaultIOStream.cpp b/thirdparty/assimp/code/Common/DefaultIOStream.cpp index 205f19e378..1c100b6189 100644 --- a/thirdparty/assimp/code/Common/DefaultIOStream.cpp +++ b/thirdparty/assimp/code/Common/DefaultIOStream.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -52,35 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using namespace Assimp; -namespace -{ - template<size_t sizeOfPointer> - size_t select_ftell(FILE* file) - { - return ::ftell(file); - } - - template<size_t sizeOfPointer> - int select_fseek(FILE* file, int64_t offset, int origin) - { - return ::fseek(file, static_cast<long>(offset), origin); - } - -#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601) - template<> - size_t select_ftell<8>(FILE* file) - { - return ::_ftelli64(file); - } - - template<> - int select_fseek<8>(FILE* file, int64_t offset, int origin) - { - return ::_fseeki64(file, offset, origin); - } -#endif -} - // ---------------------------------------------------------------------------------- DefaultIOStream::~DefaultIOStream() { @@ -122,7 +93,7 @@ aiReturn DefaultIOStream::Seek(size_t pOffset, aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET"); // do the seek - return (0 == select_fseek<sizeof(void*)>(mFile, (int64_t)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE); + return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE); } // ---------------------------------------------------------------------------------- @@ -131,7 +102,7 @@ size_t DefaultIOStream::Tell() const if (!mFile) { return 0; } - return select_ftell<sizeof(void*)>(mFile); + return ::ftell(mFile); } // ---------------------------------------------------------------------------------- diff --git a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp index 0343cb289b..6fdc24dd80 100644 --- a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp +++ b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/DefaultLogger.cpp b/thirdparty/assimp/code/Common/DefaultLogger.cpp index adb9ba1600..de3528d2b4 100644 --- a/thirdparty/assimp/code/Common/DefaultLogger.cpp +++ b/thirdparty/assimp/code/Common/DefaultLogger.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -107,7 +107,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams, return nullptr; #endif - // Platform-independent default streams + // Platform-independent default streams case aiDefaultLogStream_STDERR: return new StdOStreamLogStream(std::cerr); case aiDefaultLogStream_STDOUT: @@ -121,7 +121,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams, }; // For compilers without dead code path detection - return nullptr; + return NULL; } // ---------------------------------------------------------------------------------- diff --git a/thirdparty/assimp/code/Common/DefaultProgressHandler.h b/thirdparty/assimp/code/Common/DefaultProgressHandler.h index ebf7f118c0..bd2cce00be 100644 --- a/thirdparty/assimp/code/Common/DefaultProgressHandler.h +++ b/thirdparty/assimp/code/Common/DefaultProgressHandler.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Exporter.cpp b/thirdparty/assimp/code/Common/Exporter.cpp index 9f9a33b58e..4ce1a2bd80 100644 --- a/thirdparty/assimp/code/Common/Exporter.cpp +++ b/thirdparty/assimp/code/Common/Exporter.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -103,91 +103,100 @@ void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperti void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* ); void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*); +void ExportSceneA3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*); - -static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) { +// ------------------------------------------------------------------------------------------------ +// global array of all export formats which Assimp supports in its current build +Exporter::ExportFormatEntry gExporters[] = +{ #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada)); + Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ), #endif #ifndef ASSIMP_BUILD_NO_X_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile, - aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs)); + Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile, + aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ), #endif #ifndef ASSIMP_BUILD_NO_STEP_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0)); + Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ), #endif #ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj, - aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */)); - exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl, - aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */)); + Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj, + aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ), + Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl, + aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ), #endif #ifndef ASSIMP_BUILD_NO_STL_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL, - aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices)); - exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary, - aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices)); + Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL, + aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices + ), + Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary, + aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices + ), #endif #ifndef ASSIMP_BUILD_NO_PLY_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly, - aiProcess_PreTransformVertices)); - exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary, - aiProcess_PreTransformVertices)); + Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly, + aiProcess_PreTransformVertices + ), + Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary, + aiProcess_PreTransformVertices + ), #endif #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS, - aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices)); + Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS, + aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ), #endif #ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); - exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); - exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); - exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); + Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), + Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), + Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), + Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), #endif #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0)); + Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ), #endif #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0)); + Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ), #endif #ifndef ASSIMP_BUILD_NO_X3D_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0)); + Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ), #endif #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0)); - exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0)); + Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ), + Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ), #endif #ifndef ASSIMP_BUILD_NO_M3D_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0)); - exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0)); + Exporter::ExportFormatEntry( "m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0 ), + Exporter::ExportFormatEntry( "a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0 ), #endif #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0)); + Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ), #endif #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER - exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)); + Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0) #endif -} +}; + +#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0])) + class ExporterPimpl { public: @@ -203,7 +212,10 @@ public: GetPostProcessingStepInstanceList(mPostProcessingSteps); // grab all built-in exporters - setupExporterArray(mExporters); + if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) { + mExporters.resize( ASSIMP_NUM_EXPORTERS ); + std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() ); + } } ~ExporterPimpl() { @@ -247,28 +259,24 @@ Exporter :: Exporter() // ------------------------------------------------------------------------------------------------ Exporter::~Exporter() { - ai_assert(nullptr != pimpl); - FreeBlob(); + FreeBlob(); delete pimpl; } // ------------------------------------------------------------------------------------------------ void Exporter::SetIOHandler( IOSystem* pIOHandler) { - ai_assert(nullptr != pimpl); - pimpl->mIsDefaultIOHandler = !pIOHandler; + pimpl->mIsDefaultIOHandler = !pIOHandler; pimpl->mIOSystem.reset(pIOHandler); } // ------------------------------------------------------------------------------------------------ IOSystem* Exporter::GetIOHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIOSystem.get(); + return pimpl->mIOSystem.get(); } // ------------------------------------------------------------------------------------------------ bool Exporter::IsDefaultIOHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIsDefaultIOHandler; + return pimpl->mIsDefaultIOHandler; } // ------------------------------------------------------------------------------------------------ @@ -294,7 +302,6 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) { // ------------------------------------------------------------------------------------------------ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing, const ExportProperties* pProperties) { - ai_assert(nullptr != pimpl); if (pimpl->blob) { delete pimpl->blob; pimpl->blob = nullptr; @@ -319,7 +326,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) { ASSIMP_BEGIN_EXCEPTION_REGION(); - ai_assert(nullptr != pimpl); + // when they create scenes from scratch, users will likely create them not in verbose // format. They will likely not be aware that there is a flag in the scene to indicate // this, however. To avoid surprises and bug reports, we check for duplicates in @@ -445,7 +452,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry. ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties; - pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices); + pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again); + exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); pimpl->mProgressHandler->UpdateFileWrite(4, 4); @@ -465,13 +473,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c // ------------------------------------------------------------------------------------------------ const char* Exporter::GetErrorString() const { - ai_assert(nullptr != pimpl); return pimpl->mError.c_str(); } // ------------------------------------------------------------------------------------------------ void Exporter::FreeBlob() { - ai_assert(nullptr != pimpl); delete pimpl->blob; pimpl->blob = nullptr; @@ -480,34 +486,30 @@ void Exporter::FreeBlob() { // ------------------------------------------------------------------------------------------------ const aiExportDataBlob* Exporter::GetBlob() const { - ai_assert(nullptr != pimpl); - return pimpl->blob; + return pimpl->blob; } // ------------------------------------------------------------------------------------------------ const aiExportDataBlob* Exporter::GetOrphanedBlob() const { - ai_assert(nullptr != pimpl); - const aiExportDataBlob *tmp = pimpl->blob; + const aiExportDataBlob* tmp = pimpl->blob; pimpl->blob = nullptr; return tmp; } // ------------------------------------------------------------------------------------------------ size_t Exporter::GetExportFormatCount() const { - ai_assert(nullptr != pimpl); return pimpl->mExporters.size(); } // ------------------------------------------------------------------------------------------------ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const { - ai_assert(nullptr != pimpl); - if (index >= GetExportFormatCount()) { + if (index >= GetExportFormatCount()) { return nullptr; } // Return from static storage if the requested index is built-in. - if (index < pimpl->mExporters.size()) { - return &pimpl->mExporters[index].mDescription; + if (index < sizeof(gExporters) / sizeof(gExporters[0])) { + return &gExporters[index].mDescription; } return &pimpl->mExporters[index].mDescription; @@ -515,8 +517,7 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c // ------------------------------------------------------------------------------------------------ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) { - ai_assert(nullptr != pimpl); - for (const ExportFormatEntry &e : pimpl->mExporters) { + for(const ExportFormatEntry& e : pimpl->mExporters) { if (!strcmp(e.mDescription.id,desc.mDescription.id)) { return aiReturn_FAILURE; } @@ -528,8 +529,7 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) { // ------------------------------------------------------------------------------------------------ void Exporter::UnregisterExporter(const char* id) { - ai_assert(nullptr != pimpl); - for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); + for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) { if (!strcmp((*it).mDescription.id,id)) { pimpl->mExporters.erase(it); diff --git a/thirdparty/assimp/code/Common/FileLogStream.h b/thirdparty/assimp/code/Common/FileLogStream.h index ecff03a7eb..740c503192 100644 --- a/thirdparty/assimp/code/Common/FileLogStream.h +++ b/thirdparty/assimp/code/Common/FileLogStream.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/FileSystemFilter.h b/thirdparty/assimp/code/Common/FileSystemFilter.h index 1440cf97d1..9923cdbdd3 100644 --- a/thirdparty/assimp/code/Common/FileSystemFilter.h +++ b/thirdparty/assimp/code/Common/FileSystemFilter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2008, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/code/Common/Importer.cpp b/thirdparty/assimp/code/Common/Importer.cpp index a59ec98122..91b50859a0 100644 --- a/thirdparty/assimp/code/Common/Importer.cpp +++ b/thirdparty/assimp/code/Common/Importer.cpp @@ -3,7 +3,9 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team + + All rights reserved. @@ -76,8 +78,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/TinyFormatter.h> #include <assimp/Exceptional.h> #include <assimp/Profiler.h> -#include <assimp/commonMetaData.h> - #include <set> #include <memory> #include <cctype> @@ -119,7 +119,7 @@ void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothro return AllocateFromAssimpHeap::operator new( num_bytes ); } catch( ... ) { - return nullptr; + return NULL; } } @@ -134,8 +134,9 @@ void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) { void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() { try { return AllocateFromAssimpHeap::operator new[]( num_bytes ); - } catch( ... ) { - return nullptr; + } + catch( ... ) { + return NULL; } } @@ -147,7 +148,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) { // Importer constructor. Importer::Importer() : pimpl( new ImporterPimpl ) { - pimpl->mScene = nullptr; + pimpl->mScene = NULL; pimpl->mErrorString = ""; // Allocate a default IO handler @@ -173,14 +174,14 @@ Importer::Importer() // ------------------------------------------------------------------------------------------------ // Destructor of Importer -Importer::~Importer() { +Importer::~Importer() +{ // Delete all import plugins DeleteImporterInstanceList(pimpl->mImporter); // Delete all post-processing plug-ins - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) { + for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) delete pimpl->mPostProcessingSteps[a]; - } // Delete the assigned IO and progress handler delete pimpl->mIOHandler; @@ -198,9 +199,9 @@ Importer::~Importer() { // ------------------------------------------------------------------------------------------------ // Register a custom post-processing step -aiReturn Importer::RegisterPPStep(BaseProcess* pImp) { - ai_assert( nullptr != pImp ); - +aiReturn Importer::RegisterPPStep(BaseProcess* pImp) +{ + ai_assert(NULL != pImp); ASSIMP_BEGIN_EXCEPTION_REGION(); pimpl->mPostProcessingSteps.push_back(pImp); @@ -212,9 +213,9 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp) { // ------------------------------------------------------------------------------------------------ // Register a custom loader plugin -aiReturn Importer::RegisterLoader(BaseImporter* pImp) { - ai_assert(nullptr != pImp); - +aiReturn Importer::RegisterLoader(BaseImporter* pImp) +{ + ai_assert(NULL != pImp); ASSIMP_BEGIN_EXCEPTION_REGION(); // -------------------------------------------------------------------- @@ -241,13 +242,13 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) { pimpl->mImporter.push_back(pImp); ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked); ASSIMP_END_EXCEPTION_REGION(aiReturn); - return AI_SUCCESS; } // ------------------------------------------------------------------------------------------------ // Unregister a custom loader plugin -aiReturn Importer::UnregisterLoader(BaseImporter* pImp) { +aiReturn Importer::UnregisterLoader(BaseImporter* pImp) +{ if(!pImp) { // unregistering a NULL importer is no problem for us ... really! return AI_SUCCESS; @@ -264,13 +265,13 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp) { } ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ..."); ASSIMP_END_EXCEPTION_REGION(aiReturn); - return AI_FAILURE; } // ------------------------------------------------------------------------------------------------ // Unregister a custom loader plugin -aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) { +aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) +{ if(!pImp) { // unregistering a NULL ppstep is no problem for us ... really! return AI_SUCCESS; @@ -287,22 +288,24 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) { } ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you .."); ASSIMP_END_EXCEPTION_REGION(aiReturn); - return AI_FAILURE; } // ------------------------------------------------------------------------------------------------ // Supplies a custom IO handler to the importer to open and access files. -void Importer::SetIOHandler( IOSystem* pIOHandler) { - ai_assert(nullptr != pimpl); - +void Importer::SetIOHandler( IOSystem* pIOHandler) +{ ASSIMP_BEGIN_EXCEPTION_REGION(); // If the new handler is zero, allocate a default IO implementation. - if (!pIOHandler) { + if (!pIOHandler) + { // Release pointer in the possession of the caller pimpl->mIOHandler = new DefaultIOSystem(); pimpl->mIsDefaultHandler = true; - } else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler + } + // Otherwise register the custom handler + else if (pimpl->mIOHandler != pIOHandler) + { delete pimpl->mIOHandler; pimpl->mIOHandler = pIOHandler; pimpl->mIsDefaultHandler = false; @@ -313,32 +316,29 @@ void Importer::SetIOHandler( IOSystem* pIOHandler) { // ------------------------------------------------------------------------------------------------ // Get the currently set IO handler IOSystem* Importer::GetIOHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIOHandler; } // ------------------------------------------------------------------------------------------------ // Check whether a custom IO handler is currently set bool Importer::IsDefaultIOHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIsDefaultHandler; } // ------------------------------------------------------------------------------------------------ // Supplies a custom progress handler to get regular callbacks during importing void Importer::SetProgressHandler ( ProgressHandler* pHandler ) { - ai_assert(nullptr != pimpl); - ASSIMP_BEGIN_EXCEPTION_REGION(); - // If the new handler is zero, allocate a default implementation. - if (!pHandler) { + if (!pHandler) + { // Release pointer in the possession of the caller pimpl->mProgressHandler = new DefaultProgressHandler(); pimpl->mIsDefaultProgressHandler = true; - } else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler + } + // Otherwise register the custom handler + else if (pimpl->mProgressHandler != pHandler) + { delete pimpl->mProgressHandler; pimpl->mProgressHandler = pHandler; pimpl->mIsDefaultProgressHandler = false; @@ -349,22 +349,19 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) { // ------------------------------------------------------------------------------------------------ // Get the currently set progress handler ProgressHandler* Importer::GetProgressHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mProgressHandler; } // ------------------------------------------------------------------------------------------------ // Check whether a custom progress handler is currently set bool Importer::IsDefaultProgressHandler() const { - ai_assert(nullptr != pimpl); - return pimpl->mIsDefaultProgressHandler; } // ------------------------------------------------------------------------------------------------ // Validate post process step flags -bool _ValidateFlags(unsigned int pFlags) { +bool _ValidateFlags(unsigned int pFlags) +{ if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) { ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible"); return false; @@ -378,13 +375,12 @@ bool _ValidateFlags(unsigned int pFlags) { // ------------------------------------------------------------------------------------------------ // Free the current scene -void Importer::FreeScene( ) { - ai_assert(nullptr != pimpl); - +void Importer::FreeScene( ) +{ ASSIMP_BEGIN_EXCEPTION_REGION(); delete pimpl->mScene; - pimpl->mScene = nullptr; + pimpl->mScene = NULL; pimpl->mErrorString = ""; ASSIMP_END_EXCEPTION_REGION(void); @@ -392,48 +388,44 @@ void Importer::FreeScene( ) { // ------------------------------------------------------------------------------------------------ // Get the current error string, if any -const char* Importer::GetErrorString() const { - ai_assert(nullptr != pimpl); - - // Must remain valid as long as ReadFile() or FreeFile() are not called +const char* Importer::GetErrorString() const +{ + /* Must remain valid as long as ReadFile() or FreeFile() are not called */ return pimpl->mErrorString.c_str(); } // ------------------------------------------------------------------------------------------------ // Enable extra-verbose mode -void Importer::SetExtraVerbose(bool bDo) { - ai_assert(nullptr != pimpl); - +void Importer::SetExtraVerbose(bool bDo) +{ pimpl->bExtraVerbose = bDo; } // ------------------------------------------------------------------------------------------------ // Get the current scene -const aiScene* Importer::GetScene() const { - ai_assert(nullptr != pimpl); - +const aiScene* Importer::GetScene() const +{ return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ // Orphan the current scene and return it. -aiScene* Importer::GetOrphanedScene() { - ai_assert(nullptr != pimpl); - +aiScene* Importer::GetOrphanedScene() +{ aiScene* s = pimpl->mScene; ASSIMP_BEGIN_EXCEPTION_REGION(); - pimpl->mScene = nullptr; + pimpl->mScene = NULL; - pimpl->mErrorString = ""; // reset error string + pimpl->mErrorString = ""; /* reset error string */ ASSIMP_END_EXCEPTION_REGION(aiScene*); - return s; } // ------------------------------------------------------------------------------------------------ // Validate post-processing flags -bool Importer::ValidateFlags(unsigned int pFlags) const { +bool Importer::ValidateFlags(unsigned int pFlags) const +{ ASSIMP_BEGIN_EXCEPTION_REGION(); // run basic checks for mutually exclusive flags if(!_ValidateFlags(pFlags)) { @@ -475,9 +467,8 @@ bool Importer::ValidateFlags(unsigned int pFlags) const { const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, size_t pLength, unsigned int pFlags, - const char* pHint /*= ""*/) { - ai_assert(nullptr != pimpl); - + const char* pHint /*= ""*/) +{ ASSIMP_BEGIN_EXCEPTION_REGION(); if (!pHint) { pHint = ""; @@ -485,12 +476,12 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) { pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()"; - return nullptr; + return NULL; } // prevent deletion of the previous IOHandler IOSystem* io = pimpl->mIOHandler; - pimpl->mIOHandler = nullptr; + pimpl->mIOHandler = NULL; SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io)); @@ -502,13 +493,13 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, ReadFile(fbuff,pFlags); SetIOHandler(io); - ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString); + ASSIMP_END_EXCEPTION_REGION(const aiScene*); return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ -void WriteLogOpening(const std::string& file) { - +void WriteLogOpening(const std::string& file) +{ ASSIMP_LOG_INFO_F("Load ", file); // print a full version dump. This is nice because we don't @@ -559,9 +550,8 @@ void WriteLogOpening(const std::string& file) { // ------------------------------------------------------------------------------------------------ // Reads the given file and returns its contents if successful. -const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { - ai_assert(nullptr != pimpl); - +const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) +{ ASSIMP_BEGIN_EXCEPTION_REGION(); const std::string pFile(_pFile); @@ -590,7 +580,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { pimpl->mErrorString = "Unable to open file \"" + pFile + "\"."; ASSIMP_LOG_ERROR(pimpl->mErrorString); - return nullptr; + return NULL; } std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL); @@ -599,7 +589,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { } // Find an worker class which can handle the file - BaseImporter* imp = nullptr; + BaseImporter* imp = NULL; SetPropertyInteger("importerIndex", -1); for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { @@ -627,7 +617,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { if( !imp) { pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\"."; ASSIMP_LOG_ERROR(pimpl->mErrorString); - return nullptr; + return NULL; } } @@ -643,7 +633,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { // Dispatch the reading to the worker class for this format const aiImporterDesc *desc( imp->GetInfo() ); std::string ext( "unknown" ); - if ( nullptr != desc ) { + if ( NULL != desc ) { ext = desc->mName; } ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." ); @@ -664,20 +654,15 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { // If successful, apply all active post processing steps to the imported data if( pimpl->mScene) { - if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) { - if (!pimpl->mScene->mMetaData) { - pimpl->mScene->mMetaData = new aiMetadata; - } - pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext)); - } #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS // The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called. - if (pFlags & aiProcess_ValidateDataStructure) { + if (pFlags & aiProcess_ValidateDataStructure) + { ValidateDSProcess ds; ds.ExecuteOnScene (this); if (!pimpl->mScene) { - return nullptr; + return NULL; } } #endif // no validation @@ -710,7 +695,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { } } #ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS - catch (std::exception &e) { + catch (std::exception &e) + { #if (defined _MSC_VER) && (defined _CPPRTTI) // if we have RTTI get the full name of the exception that occurred pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what(); @@ -719,26 +705,24 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { #endif ASSIMP_LOG_ERROR(pimpl->mErrorString); - delete pimpl->mScene; pimpl->mScene = nullptr; + delete pimpl->mScene; pimpl->mScene = NULL; } #endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS // either successful or failure - the pointer expresses it anyways - ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString); - + ASSIMP_END_EXCEPTION_REGION(const aiScene*); return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ // Apply post-processing to the currently bound scene -const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { - ai_assert(nullptr != pimpl); - +const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) +{ ASSIMP_BEGIN_EXCEPTION_REGION(); // Return immediately if no scene is active if (!pimpl->mScene) { - return nullptr; + return NULL; } // If no flags are given, return the current scene with no further action @@ -753,11 +737,12 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS // The ValidateDS process plays an exceptional role. It isn't contained in the global // list of post-processing steps, so we need to call it manually. - if (pFlags & aiProcess_ValidateDataStructure) { + if (pFlags & aiProcess_ValidateDataStructure) + { ValidateDSProcess ds; ds.ExecuteOnScene (this); if (!pimpl->mScene) { - return nullptr; + return NULL; } } #endif // no validation @@ -777,9 +762,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL); for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { + BaseProcess* process = pimpl->mPostProcessingSteps[a]; pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) ); if( process->IsActive( pFlags)) { + if (profiler) { profiler->BeginRegion("postprocess"); } @@ -816,28 +803,24 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { static_cast<int>(pimpl->mPostProcessingSteps.size()) ); // update private scene flags - if( pimpl->mScene ) { + if( pimpl->mScene ) ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags; - } // clear any data allocated by post-process steps pimpl->mPPShared->Clean(); ASSIMP_LOG_INFO("Leaving post processing pipeline"); ASSIMP_END_EXCEPTION_REGION(const aiScene*); - return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) { - ai_assert(nullptr != pimpl); - ASSIMP_BEGIN_EXCEPTION_REGION(); // Return immediately if no scene is active - if ( nullptr == pimpl->mScene ) { - return nullptr; + if ( NULL == pimpl->mScene ) { + return NULL; } // If no flags are given, return the current scene with no further action @@ -856,7 +839,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess ValidateDSProcess ds; ds.ExecuteOnScene( this ); if ( !pimpl->mScene ) { - return nullptr; + return NULL; } } #endif // no validation @@ -907,50 +890,46 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess // ------------------------------------------------------------------------------------------------ // Helper function to check whether an extension is supported by ASSIMP -bool Importer::IsExtensionSupported(const char* szExtension) const { +bool Importer::IsExtensionSupported(const char* szExtension) const +{ return nullptr != GetImporter(szExtension); } // ------------------------------------------------------------------------------------------------ -size_t Importer::GetImporterCount() const { - ai_assert(nullptr != pimpl); - +size_t Importer::GetImporterCount() const +{ return pimpl->mImporter.size(); } // ------------------------------------------------------------------------------------------------ -const aiImporterDesc* Importer::GetImporterInfo(size_t index) const { - ai_assert(nullptr != pimpl); - +const aiImporterDesc* Importer::GetImporterInfo(size_t index) const +{ if (index >= pimpl->mImporter.size()) { - return nullptr; + return NULL; } return pimpl->mImporter[index]->GetInfo(); } // ------------------------------------------------------------------------------------------------ -BaseImporter* Importer::GetImporter (size_t index) const { - ai_assert(nullptr != pimpl); - +BaseImporter* Importer::GetImporter (size_t index) const +{ if (index >= pimpl->mImporter.size()) { - return nullptr; + return NULL; } return pimpl->mImporter[index]; } // ------------------------------------------------------------------------------------------------ // Find a loader plugin for a given file extension -BaseImporter* Importer::GetImporter (const char* szExtension) const { - ai_assert(nullptr != pimpl); - +BaseImporter* Importer::GetImporter (const char* szExtension) const +{ return GetImporter(GetImporterIndex(szExtension)); } // ------------------------------------------------------------------------------------------------ // Find a loader plugin for a given file extension size_t Importer::GetImporterIndex (const char* szExtension) const { - ai_assert(nullptr != pimpl); ai_assert(nullptr != szExtension); ASSIMP_BEGIN_EXCEPTION_REGION(); @@ -981,9 +960,8 @@ size_t Importer::GetImporterIndex (const char* szExtension) const { // ------------------------------------------------------------------------------------------------ // Helper function to build a list of all file extensions supported by ASSIMP -void Importer::GetExtensionList(aiString& szOut) const { - ai_assert(nullptr != pimpl); - +void Importer::GetExtensionList(aiString& szOut) const +{ ASSIMP_BEGIN_EXCEPTION_REGION(); std::set<std::string> str; for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) { @@ -1007,9 +985,8 @@ void Importer::GetExtensionList(aiString& szOut) const { // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyInteger(const char* szName, int iValue) { - ai_assert(nullptr != pimpl); - +bool Importer::SetPropertyInteger(const char* szName, int iValue) +{ bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue); @@ -1019,9 +996,8 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue) { // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) { - ai_assert(nullptr != pimpl); - +bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) +{ bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue); @@ -1031,9 +1007,8 @@ bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) { // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyString(const char* szName, const std::string& value) { - ai_assert(nullptr != pimpl); - +bool Importer::SetPropertyString(const char* szName, const std::string& value) +{ bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value); @@ -1043,9 +1018,8 @@ bool Importer::SetPropertyString(const char* szName, const std::string& value) { // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) { - ai_assert(nullptr != pimpl); - +bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) +{ bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value); @@ -1055,43 +1029,40 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) { // ------------------------------------------------------------------------------------------------ // Get a configuration property -int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const { - ai_assert(nullptr != pimpl); - +int Importer::GetPropertyInteger(const char* szName, + int iErrorReturn /*= 0xffffffff*/) const +{ return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get a configuration property -ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const { - ai_assert(nullptr != pimpl); - +ai_real Importer::GetPropertyFloat(const char* szName, + ai_real iErrorReturn /*= 10e10*/) const +{ return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get a configuration property -std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const { - ai_assert(nullptr != pimpl); - +const std::string Importer::GetPropertyString(const char* szName, + const std::string& iErrorReturn /*= ""*/) const +{ return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get a configuration property -aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const { - ai_assert(nullptr != pimpl); - +const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, + const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const +{ return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get the memory requirements of a single node -inline -void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) { - if ( nullptr == pcNode ) { - return; - } +inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) +{ iScene += sizeof(aiNode); iScene += sizeof(unsigned int) * pcNode->mNumMeshes; iScene += sizeof(void*) * pcNode->mNumChildren; @@ -1103,20 +1074,21 @@ void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) { // ------------------------------------------------------------------------------------------------ // Get the memory requirements of the scene -void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { - ai_assert(nullptr != pimpl); - +void Importer::GetMemoryRequirements(aiMemoryInfo& in) const +{ in = aiMemoryInfo(); aiScene* mScene = pimpl->mScene; // return if we have no scene loaded - if (!mScene) + if (!pimpl->mScene) return; + in.total = sizeof(aiScene); // add all meshes - for (unsigned int i = 0; i < mScene->mNumMeshes;++i) { + for (unsigned int i = 0; i < mScene->mNumMeshes;++i) + { in.meshes += sizeof(aiMesh); if (mScene->mMeshes[i]->HasPositions()) { in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; @@ -1133,16 +1105,14 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) { if (mScene->mMeshes[i]->HasVertexColors(a)) { in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices; - } else { - break; } + else break; } for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { if (mScene->mMeshes[i]->HasTextureCoords(a)) { in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; - } else { - break; } + else break; } if (mScene->mMeshes[i]->HasBones()) { in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones; @@ -1161,9 +1131,8 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { in.textures += sizeof(aiTexture); if (pc->mHeight) { in.textures += 4 * pc->mHeight * pc->mWidth; - } else { - in.textures += pc->mWidth; } + else in.textures += pc->mWidth; } in.total += in.textures; @@ -1201,6 +1170,5 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { in.materials += pc->mProperties[a]->mDataLength; } } - in.total += in.materials; } diff --git a/thirdparty/assimp/code/Common/Importer.h b/thirdparty/assimp/code/Common/Importer.h index c31f67caa7..a439d99c2f 100644 --- a/thirdparty/assimp/code/Common/Importer.h +++ b/thirdparty/assimp/code/Common/Importer.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/ImporterRegistry.cpp b/thirdparty/assimp/code/Common/ImporterRegistry.cpp index 41aa21979a..b9f28f0356 100644 --- a/thirdparty/assimp/code/Common/ImporterRegistry.cpp +++ b/thirdparty/assimp/code/Common/ImporterRegistry.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/PolyTools.h b/thirdparty/assimp/code/Common/PolyTools.h index 1b89728777..fbbda0e7d1 100644 --- a/thirdparty/assimp/code/Common/PolyTools.h +++ b/thirdparty/assimp/code/Common/PolyTools.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/PostStepRegistry.cpp b/thirdparty/assimp/code/Common/PostStepRegistry.cpp index 21bd2af953..8ff4af0400 100644 --- a/thirdparty/assimp/code/Common/PostStepRegistry.cpp +++ b/thirdparty/assimp/code/Common/PostStepRegistry.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/RemoveComments.cpp b/thirdparty/assimp/code/Common/RemoveComments.cpp index f7e735c165..91700a7699 100644 --- a/thirdparty/assimp/code/Common/RemoveComments.cpp +++ b/thirdparty/assimp/code/Common/RemoveComments.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/SGSpatialSort.cpp b/thirdparty/assimp/code/Common/SGSpatialSort.cpp index 35ffaae582..120070b0aa 100644 --- a/thirdparty/assimp/code/Common/SGSpatialSort.cpp +++ b/thirdparty/assimp/code/Common/SGSpatialSort.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/SceneCombiner.cpp b/thirdparty/assimp/code/Common/SceneCombiner.cpp index 29b6082a87..f7b13cc951 100644 --- a/thirdparty/assimp/code/Common/SceneCombiner.cpp +++ b/thirdparty/assimp/code/Common/SceneCombiner.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -1312,6 +1312,7 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) { aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties ); std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys); + dest->mValues = new aiMetadataEntry[src->mNumProperties]; for (unsigned int i = 0; i < src->mNumProperties; ++i) { aiMetadataEntry& in = src->mValues[i]; aiMetadataEntry& out = dest->mValues[i]; diff --git a/thirdparty/assimp/code/Common/ScenePreprocessor.cpp b/thirdparty/assimp/code/Common/ScenePreprocessor.cpp index 6065905193..432a3d7666 100644 --- a/thirdparty/assimp/code/Common/ScenePreprocessor.cpp +++ b/thirdparty/assimp/code/Common/ScenePreprocessor.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -217,7 +217,6 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) // No rotation keys? Generate a dummy track if (!channel->mNumRotationKeys) { - ai_assert(!channel->mRotationKeys); channel->mNumRotationKeys = 1; channel->mRotationKeys = new aiQuatKey[1]; aiQuatKey& q = channel->mRotationKeys[0]; @@ -226,13 +225,10 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mValue = rotation; ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated"); - } else { - ai_assert(channel->mRotationKeys); } // No scaling keys? Generate a dummy track if (!channel->mNumScalingKeys) { - ai_assert(!channel->mScalingKeys); channel->mNumScalingKeys = 1; channel->mScalingKeys = new aiVectorKey[1]; aiVectorKey& q = channel->mScalingKeys[0]; @@ -241,13 +237,10 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mValue = scaling; ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated"); - } else { - ai_assert(channel->mScalingKeys); } // No position keys? Generate a dummy track if (!channel->mNumPositionKeys) { - ai_assert(!channel->mPositionKeys); channel->mNumPositionKeys = 1; channel->mPositionKeys = new aiVectorKey[1]; aiVectorKey& q = channel->mPositionKeys[0]; @@ -256,8 +249,6 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mValue = position; ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated"); - } else { - ai_assert(channel->mPositionKeys); } } } diff --git a/thirdparty/assimp/code/Common/ScenePreprocessor.h b/thirdparty/assimp/code/Common/ScenePreprocessor.h index e059d1c95c..3f4c8d7c3f 100644 --- a/thirdparty/assimp/code/Common/ScenePreprocessor.h +++ b/thirdparty/assimp/code/Common/ScenePreprocessor.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/ScenePrivate.h b/thirdparty/assimp/code/Common/ScenePrivate.h index f66f48856b..f336aafc9a 100644 --- a/thirdparty/assimp/code/Common/ScenePrivate.h +++ b/thirdparty/assimp/code/Common/ScenePrivate.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp b/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp index 724359f99e..06cfe034e9 100644 --- a/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp +++ b/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/SpatialSort.cpp b/thirdparty/assimp/code/Common/SpatialSort.cpp index 604b086b71..a4f3a4e4b8 100644 --- a/thirdparty/assimp/code/Common/SpatialSort.cpp +++ b/thirdparty/assimp/code/Common/SpatialSort.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp index ab7a1fe007..2ef66a9afc 100644 --- a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp +++ b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <limits> #include <assimp/TinyFormatter.h> -#include <assimp/Exceptional.h> using namespace Assimp; using namespace Assimp::Formatter; @@ -95,10 +94,7 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene) bool isNecessary = false; for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount ) - { isNecessary = true; - break; - } if( !isNecessary ) { @@ -159,9 +155,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { // skip if not necessary if( pMesh->mNumBones <= mMaxBoneCount ) - { return; - } // necessary optimisation: build a list of all affecting bones for each vertex // TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays @@ -171,9 +165,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { const aiBone* bone = pMesh->mBones[a]; for( unsigned int b = 0; b < bone->mNumWeights; ++b) - { vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight)); - } } unsigned int numFacesHandled = 0; @@ -197,9 +189,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { // skip if the face is already stored in a submesh if( isFaceHandled[a] ) - { continue; - } const aiFace& face = pMesh->mFaces[a]; // check every vertex if its bones would still fit into the current submesh @@ -211,27 +201,17 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh unsigned int boneIndex = vb[c].first; // if the bone is already used in this submesh, it's ok if( isBoneUsed[boneIndex] ) - { continue; - } // if it's not used, yet, we would need to add it. Store its bone index if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() ) - { newBonesAtCurrentFace.push_back( boneIndex); - } } } - if (newBonesAtCurrentFace.size() > mMaxBoneCount) - { - throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!"); - } // leave out the face if the new bones required for this face don't fit the bone count limit anymore if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount ) - { continue; - } // mark all new bones as necessary while( !newBonesAtCurrentFace.empty() ) @@ -239,9 +219,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh unsigned int newIndex = newBonesAtCurrentFace.back(); newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear() if( isBoneUsed[newIndex] ) - { continue; - } isBoneUsed[newIndex] = true; numBones++; @@ -259,9 +237,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh // create a new mesh to hold this subset of the source mesh aiMesh* newMesh = new aiMesh; if( pMesh->mName.length > 0 ) - { newMesh->mName.Set( format() << pMesh->mName.data << "_sub" << poNewMeshes.size()); - } newMesh->mMaterialIndex = pMesh->mMaterialIndex; newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes; poNewMeshes.push_back( newMesh); @@ -271,9 +247,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); newMesh->mVertices = new aiVector3D[newMesh->mNumVertices]; if( pMesh->HasNormals() ) - { newMesh->mNormals = new aiVector3D[newMesh->mNumVertices]; - } if( pMesh->HasTangentsAndBitangents() ) { newMesh->mTangents = new aiVector3D[newMesh->mNumVertices]; @@ -282,17 +256,13 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) { if( pMesh->HasTextureCoords( a) ) - { newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices]; - } newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a]; } for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) { if( pMesh->HasVertexColors( a) ) - { newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices]; - } } // and copy over the data, generating faces with linear indices along the way @@ -315,9 +285,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex]; if( pMesh->HasNormals() ) - { newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex]; - } if( pMesh->HasTangentsAndBitangents() ) { newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex]; @@ -326,16 +294,12 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) { if( pMesh->HasTextureCoords( c) ) - { newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex]; - } } for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) { if( pMesh->HasVertexColors( c) ) - { newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex]; - } } nvi++; @@ -352,9 +316,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh for( unsigned int a = 0; a < pMesh->mNumBones; ++a ) { if( !isBoneUsed[a] ) - { continue; - } // create the new bone const aiBone* srcBone = pMesh->mBones[a]; @@ -378,9 +340,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ]; if( newBoneIndex != std::numeric_limits<unsigned int>::max() ) - { newMesh->mBones[newBoneIndex]->mNumWeights++; - } } } diff --git a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h index 7185d03300..6c904a9df4 100644 --- a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h +++ b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/StandardShapes.cpp b/thirdparty/assimp/code/Common/StandardShapes.cpp index d474c61290..2e5100130f 100644 --- a/thirdparty/assimp/code/Common/StandardShapes.cpp +++ b/thirdparty/assimp/code/Common/StandardShapes.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/StdOStreamLogStream.h b/thirdparty/assimp/code/Common/StdOStreamLogStream.h index 4f5999775a..893e261a2b 100644 --- a/thirdparty/assimp/code/Common/StdOStreamLogStream.h +++ b/thirdparty/assimp/code/Common/StdOStreamLogStream.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/Subdivision.cpp b/thirdparty/assimp/code/Common/Subdivision.cpp index 08408f867a..60c54939f5 100644 --- a/thirdparty/assimp/code/Common/Subdivision.cpp +++ b/thirdparty/assimp/code/Common/Subdivision.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/TargetAnimation.cpp b/thirdparty/assimp/code/Common/TargetAnimation.cpp index 3c61d21769..b8062499ff 100644 --- a/thirdparty/assimp/code/Common/TargetAnimation.cpp +++ b/thirdparty/assimp/code/Common/TargetAnimation.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/TargetAnimation.h b/thirdparty/assimp/code/Common/TargetAnimation.h index 5b9c1881de..91634ab5aa 100644 --- a/thirdparty/assimp/code/Common/TargetAnimation.h +++ b/thirdparty/assimp/code/Common/TargetAnimation.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Version.cpp b/thirdparty/assimp/code/Common/Version.cpp index f04d122333..cf1da7d5ba 100644 --- a/thirdparty/assimp/code/Common/Version.cpp +++ b/thirdparty/assimp/code/Common/Version.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -55,7 +55,7 @@ static const char* LEGAL_INFORMATION = "Open Asset Import Library (Assimp).\n" "A free C/C++ library to import various 3D file formats into applications\n\n" -"(c) 2006-2020, assimp team\n" +"(c) 2006-2019, assimp team\n" "License under the terms and conditions of the 3-clause BSD license\n" "http://assimp.org\n" ; @@ -67,12 +67,6 @@ ASSIMP_API const char* aiGetLegalString () { } // ------------------------------------------------------------------------------------------------ -// Get Assimp patch version -ASSIMP_API unsigned int aiGetVersionPatch() { - return VER_PATCH; -} - -// ------------------------------------------------------------------------------------------------ // Get Assimp minor version ASSIMP_API unsigned int aiGetVersionMinor () { return VER_MINOR; diff --git a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp index e588dc2a4b..7cfd1a3505 100644 --- a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp +++ b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -58,7 +58,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, { // compute the number of referenced vertices if it wasn't specified by the caller const aiFace* const pcFaceEnd = pcFaces + iNumFaces; - if (0 == iNumVertices) { + if (!iNumVertices) { for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { ai_assert( nullptr != pcFace ); ai_assert(3 == pcFace->mNumIndices); @@ -68,7 +68,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, } } - mNumVertices = iNumVertices + 1; + mNumVertices = iNumVertices; unsigned int* pi; diff --git a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h index 2226fc1c42..f3be47612d 100644 --- a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h +++ b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Win32DebugLogStream.h b/thirdparty/assimp/code/Common/Win32DebugLogStream.h index 3a9d89c73c..a6063a261e 100644 --- a/thirdparty/assimp/code/Common/Win32DebugLogStream.h +++ b/thirdparty/assimp/code/Common/Win32DebugLogStream.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/assbin_chunks.h b/thirdparty/assimp/code/Common/assbin_chunks.h index 822df5198e..15e4af5e7d 100644 --- a/thirdparty/assimp/code/Common/assbin_chunks.h +++ b/thirdparty/assimp/code/Common/assbin_chunks.h @@ -37,7 +37,7 @@ The ASSBIN file format is composed of chunks to represent the hierarchical aiSce This makes the format extensible and allows backward-compatibility with future data structure versions. The <tt><root>/code/assbin_chunks.h</tt> header contains some magic constants for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found -in <tt><root>/tools/assimp_cmd/WriteDump.cpp</tt> (yes, the 'b' is no typo ...). +in <tt><root>/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...). @verbatim diff --git a/thirdparty/assimp/code/Common/material.cpp b/thirdparty/assimp/code/Common/material.cpp deleted file mode 100644 index f4a29dacfc..0000000000 --- a/thirdparty/assimp/code/Common/material.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/// @file material.cpp -/** Implement common material related functions. */ - -#include <assimp/ai_assert.h> -#include <assimp/material.h> - -// ------------------------------------------------------------------------------- -const char* TextureTypeToString(aiTextureType in) -{ - switch (in) - { - case aiTextureType_NONE: - return "n/a"; - case aiTextureType_DIFFUSE: - return "Diffuse"; - case aiTextureType_SPECULAR: - return "Specular"; - case aiTextureType_AMBIENT: - return "Ambient"; - case aiTextureType_EMISSIVE: - return "Emissive"; - case aiTextureType_OPACITY: - return "Opacity"; - case aiTextureType_NORMALS: - return "Normals"; - case aiTextureType_HEIGHT: - return "Height"; - case aiTextureType_SHININESS: - return "Shininess"; - case aiTextureType_DISPLACEMENT: - return "Displacement"; - case aiTextureType_LIGHTMAP: - return "Lightmap"; - case aiTextureType_REFLECTION: - return "Reflection"; - case aiTextureType_BASE_COLOR: - return "BaseColor"; - case aiTextureType_NORMAL_CAMERA: - return "NormalCamera"; - case aiTextureType_EMISSION_COLOR: - return "EmissionColor"; - case aiTextureType_METALNESS: - return "Metalness"; - case aiTextureType_DIFFUSE_ROUGHNESS: - return "DiffuseRoughness"; - case aiTextureType_AMBIENT_OCCLUSION: - return "AmbientOcclusion"; - case aiTextureType_UNKNOWN: - return "Unknown"; - default: - break; - } - ai_assert(false); - return "BUG"; -} diff --git a/thirdparty/assimp/code/Common/scene.cpp b/thirdparty/assimp/code/Common/scene.cpp index f56562b1ca..d15619acff 100644 --- a/thirdparty/assimp/code/Common/scene.cpp +++ b/thirdparty/assimp/code/Common/scene.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/simd.cpp b/thirdparty/assimp/code/Common/simd.cpp index 3054459703..04615f408e 100644 --- a/thirdparty/assimp/code/Common/simd.cpp +++ b/thirdparty/assimp/code/Common/simd.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/Common/simd.h b/thirdparty/assimp/code/Common/simd.h index 17856fe720..3eecdd4581 100644 --- a/thirdparty/assimp/code/Common/simd.h +++ b/thirdparty/assimp/code/Common/simd.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/FBX/FBXAnimation.cpp b/thirdparty/assimp/code/FBX/FBXAnimation.cpp index 9a54f61a01..874914431b 100644 --- a/thirdparty/assimp/code/FBX/FBXAnimation.cpp +++ b/thirdparty/assimp/code/FBX/FBXAnimation.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp b/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp index 7faa0518b4..a4a2bc8e79 100644 --- a/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp +++ b/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXCommon.h b/thirdparty/assimp/code/FBX/FBXCommon.h index 7f70eb784f..e516449130 100644 --- a/thirdparty/assimp/code/FBX/FBXCommon.h +++ b/thirdparty/assimp/code/FBX/FBXCommon.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -50,10 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { namespace FBX { - const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit - '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0', - '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0' - }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?) + const std::string NULL_RECORD = { // 13 null bytes + '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0' + }; // who knows why const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import const int64_t SECOND = 46186158000; // FBX's kTime unit diff --git a/thirdparty/assimp/code/FBX/FBXCompileConfig.h b/thirdparty/assimp/code/FBX/FBXCompileConfig.h index 5cdaa69605..03536a1823 100644 --- a/thirdparty/assimp/code/FBX/FBXCompileConfig.h +++ b/thirdparty/assimp/code/FBX/FBXCompileConfig.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXConverter.cpp b/thirdparty/assimp/code/FBX/FBXConverter.cpp index 22616a4802..d8a22d9f74 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.cpp +++ b/thirdparty/assimp/code/FBX/FBXConverter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -60,8 +60,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/scene.h> #include <assimp/CreateAnimMesh.h> -#include <assimp/commonMetaData.h> -#include <assimp/StringUtils.h> #include <tuple> #include <memory> @@ -1564,7 +1562,7 @@ namespace Assimp { bone_map.clear(); } - catch (std::exception&) { + catch (std::exception&e) { std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>()); throw; } @@ -1599,11 +1597,12 @@ namespace Assimp { aiBone *bone = nullptr; if (bone_map.count(deformer_name)) { - ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); - bone = bone_map[deformer_name]; - } else { - ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); - bone = new aiBone(); + std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name + << std::endl; + bone = bone_map[deformer_name]; + } else { + std::cout << "created new bone " << bone_name.C_Str() << ". Deformer: " << deformer_name << std::endl; + bone = new aiBone(); bone->mName = bone_name; // store local transform link for post processing @@ -1649,7 +1648,7 @@ namespace Assimp { bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone)); } - ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size()); + std::cout << "bone research: Indicies size: " << out_indices.size() << std::endl; // lookup must be populated in case something goes wrong // this also allocates bones to mesh instance outside @@ -2088,14 +2087,7 @@ namespace Assimp { TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); - TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); - - // 3DSMax PBR - TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh); - TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh); - TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh); - TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh); - TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); } void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh) @@ -3612,9 +3604,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa return; } - const bool hasGenerator = !doc.Creator().empty(); - - out->mMetaData = aiMetadata::Alloc(16 + (hasGenerator ? 1 : 0)); + out->mMetaData = aiMetadata::Alloc(15); out->mMetaData->Set(0, "UpAxis", doc.GlobalSettings().UpAxis()); out->mMetaData->Set(1, "UpAxisSign", doc.GlobalSettings().UpAxisSign()); out->mMetaData->Set(2, "FrontAxis", doc.GlobalSettings().FrontAxis()); @@ -3630,11 +3620,6 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa out->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart()); out->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop()); out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate()); - out->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion()))); - if (hasGenerator) - { - out->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator())); - } } void FBXConverter::TransferDataToScene() diff --git a/thirdparty/assimp/code/FBX/FBXConverter.h b/thirdparty/assimp/code/FBX/FBXConverter.h index c5ad47059b..46693bdca6 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.h +++ b/thirdparty/assimp/code/FBX/FBXConverter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -421,8 +421,6 @@ private: double& minTime, Model::RotOrder order); - // ------------------------------------------------------------------------------------------------ - // Copy global geometric data and some information about the source asset into scene metadata. void ConvertGlobalSettings(); // ------------------------------------------------------------------------------------------------ diff --git a/thirdparty/assimp/code/FBX/FBXDeformer.cpp b/thirdparty/assimp/code/FBX/FBXDeformer.cpp index 4b76cd0fae..6927553450 100644 --- a/thirdparty/assimp/code/FBX/FBXDeformer.cpp +++ b/thirdparty/assimp/code/FBX/FBXDeformer.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocument.cpp b/thirdparty/assimp/code/FBX/FBXDocument.cpp index ddb971b3fd..506fd978dd 100644 --- a/thirdparty/assimp/code/FBX/FBXDocument.cpp +++ b/thirdparty/assimp/code/FBX/FBXDocument.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocument.h b/thirdparty/assimp/code/FBX/FBXDocument.h index 8984b3df7c..a60d7d9efa 100644 --- a/thirdparty/assimp/code/FBX/FBXDocument.h +++ b/thirdparty/assimp/code/FBX/FBXDocument.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp b/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp index 7178e9f266..f84691479a 100644 --- a/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp +++ b/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocumentUtil.h b/thirdparty/assimp/code/FBX/FBXDocumentUtil.h index 2d76ee031d..2450109e59 100644 --- a/thirdparty/assimp/code/FBX/FBXDocumentUtil.h +++ b/thirdparty/assimp/code/FBX/FBXDocumentUtil.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/code/FBX/FBXExportNode.cpp b/thirdparty/assimp/code/FBX/FBXExportNode.cpp index 53aa719f45..06c89cee46 100644 --- a/thirdparty/assimp/code/FBX/FBXExportNode.cpp +++ b/thirdparty/assimp/code/FBX/FBXExportNode.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -325,9 +325,9 @@ void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s) this->start_pos = s.Tell(); // placeholders for end pos and property section info - s.PutU8(0); // end pos - s.PutU8(0); // number of properties - s.PutU8(0); // total property section length + s.PutU4(0); // end pos + s.PutU4(0); // number of properties + s.PutU4(0); // total property section length // node name s.PutU1(uint8_t(name.size())); // length of node name @@ -352,9 +352,9 @@ void FBX::Node::EndPropertiesBinary( size_t pos = s.Tell(); ai_assert(pos > property_start); size_t property_section_size = pos - property_start; - s.Seek(start_pos + 8); // 8 bytes of uint64_t of end_pos - s.PutU8(num_properties); - s.PutU8(property_section_size); + s.Seek(start_pos + 4); + s.PutU4(uint32_t(num_properties)); + s.PutU4(uint32_t(property_section_size)); s.Seek(pos); } @@ -375,7 +375,7 @@ void FBX::Node::EndBinary( // now go back and write initial pos this->end_pos = s.Tell(); s.Seek(start_pos); - s.PutU8(end_pos); + s.PutU4(uint32_t(end_pos)); s.Seek(end_pos); } diff --git a/thirdparty/assimp/code/FBX/FBXExportNode.h b/thirdparty/assimp/code/FBX/FBXExportNode.h index 2e8f491a13..ef3bc781a4 100644 --- a/thirdparty/assimp/code/FBX/FBXExportNode.h +++ b/thirdparty/assimp/code/FBX/FBXExportNode.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXExportProperty.cpp b/thirdparty/assimp/code/FBX/FBXExportProperty.cpp index 11ee350038..f2a63b72b9 100644 --- a/thirdparty/assimp/code/FBX/FBXExportProperty.cpp +++ b/thirdparty/assimp/code/FBX/FBXExportProperty.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXExportProperty.h b/thirdparty/assimp/code/FBX/FBXExportProperty.h index 6baae8b69c..d692fe6ee3 100644 --- a/thirdparty/assimp/code/FBX/FBXExportProperty.h +++ b/thirdparty/assimp/code/FBX/FBXExportProperty.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXExporter.cpp b/thirdparty/assimp/code/FBX/FBXExporter.cpp index 594951e78a..9316dc4f02 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXExporter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -81,8 +81,8 @@ using namespace Assimp::FBX; // some constants that we'll use for writing metadata namespace Assimp { namespace FBX { - const std::string EXPORT_VERSION_STR = "7.5.0"; - const uint32_t EXPORT_VERSION_INT = 7500; // 7.5 == 2016+ + const std::string EXPORT_VERSION_STR = "7.4.0"; + const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015 // FBX files have some hashed values that depend on the creation time field, // but for now we don't actually know how to generate these. // what we can do is set them to a known-working version. @@ -1860,7 +1860,6 @@ void FBXExporter::WriteObjects () sdnode.AddChild("Version", int32_t(100)); sdnode.AddChild("UserData", "", ""); - std::set<int32_t> setWeightedVertex; // add indices and weights, if any if (b) { std::vector<int32_t> subdef_indices; @@ -1868,8 +1867,7 @@ void FBXExporter::WriteObjects () int32_t last_index = -1; for (size_t wi = 0; wi < b->mNumWeights; ++wi) { int32_t vi = vertex_indices[b->mWeights[wi].mVertexId]; - bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end()); - if (vi == last_index || bIsWeightedAlready) { + if (vi == last_index) { // only for vertices we exported to fbx // TODO, FIXME: this assumes identically-located vertices // will always deform in the same way. @@ -1879,7 +1877,6 @@ void FBXExporter::WriteObjects () // identical vertex. continue; } - setWeightedVertex.insert(vi); subdef_indices.push_back(vi); subdef_weights.push_back(b->mWeights[wi].mWeight); last_index = vi; diff --git a/thirdparty/assimp/code/FBX/FBXExporter.h b/thirdparty/assimp/code/FBX/FBXExporter.h index eb8bfaf3b3..1ae727eda9 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.h +++ b/thirdparty/assimp/code/FBX/FBXExporter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXImportSettings.h b/thirdparty/assimp/code/FBX/FBXImportSettings.h index 974931b4cb..1a4c80f8b2 100644 --- a/thirdparty/assimp/code/FBX/FBXImportSettings.h +++ b/thirdparty/assimp/code/FBX/FBXImportSettings.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXImporter.cpp b/thirdparty/assimp/code/FBX/FBXImporter.cpp index 571f608830..afcc1ddc78 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXImporter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXImporter.h b/thirdparty/assimp/code/FBX/FBXImporter.h index 63375e40d0..c365b2cddf 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.h +++ b/thirdparty/assimp/code/FBX/FBXImporter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXMaterial.cpp b/thirdparty/assimp/code/FBX/FBXMaterial.cpp index 88ac9db16b..f43a8b84b0 100644 --- a/thirdparty/assimp/code/FBX/FBXMaterial.cpp +++ b/thirdparty/assimp/code/FBX/FBXMaterial.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp index 4a3de9f993..1386e2383c 100644 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp +++ b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -446,19 +446,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, return; } std::vector<T> tempData; - ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); - - if (tempData.size() != mapping_offsets.size()) { - FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") - << tempData.size() << ", expected " << mapping_offsets.size()); - return; - } + ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); data_out.resize(vertex_count); - for (size_t i = 0, e = tempData.size(); i < e; ++i) { + for (size_t i = 0, e = tempData.size(); i < e; ++i) { + const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i]; for (unsigned int j = istart; j < iend; ++j) { - data_out[mappings[j]] = tempData[i]; + data_out[mappings[j]] = tempData[i]; } } } @@ -466,17 +461,10 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, std::vector<T> tempData; ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); - std::vector<int> uvIndices; - ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); - - if (uvIndices.size() != vertex_count) { - FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") - << uvIndices.size() << ", expected " << vertex_count); - return; - } - data_out.resize(vertex_count); + std::vector<int> uvIndices; + ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); for (size_t i = 0, e = uvIndices.size(); i < e; ++i) { const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i]; @@ -505,17 +493,16 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, std::vector<T> tempData; ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); + data_out.resize(vertex_count); + std::vector<int> uvIndices; ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); if (uvIndices.size() != vertex_count) { - FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ") - << uvIndices.size() << ", expected " << vertex_count); + FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping"); return; } - data_out.resize(vertex_count); - const T empty; unsigned int next = 0; for(int i : uvIndices) { diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.h b/thirdparty/assimp/code/FBX/FBXMeshGeometry.h index 97265e4b21..d6d4512177 100644 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.h +++ b/thirdparty/assimp/code/FBX/FBXMeshGeometry.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXModel.cpp b/thirdparty/assimp/code/FBX/FBXModel.cpp index e34f3a610e..589af36ac7 100644 --- a/thirdparty/assimp/code/FBX/FBXModel.cpp +++ b/thirdparty/assimp/code/FBX/FBXModel.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp b/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp index 2ebf917e33..b72e5637ee 100644 --- a/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp +++ b/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXParser.cpp b/thirdparty/assimp/code/FBX/FBXParser.cpp index aef59d60ca..4a9346040d 100644 --- a/thirdparty/assimp/code/FBX/FBXParser.cpp +++ b/thirdparty/assimp/code/FBX/FBXParser.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -367,13 +367,9 @@ float ParseTokenAsFloat(const Token& t, const char*& err_out) // first - next in the fbx token stream comes ',', // which fast_atof could interpret as decimal point. #define MAX_FLOAT_LENGTH 31 - const size_t length = static_cast<size_t>(t.end()-t.begin()); - if (length > MAX_FLOAT_LENGTH) { - return 0.f; - } - char temp[MAX_FLOAT_LENGTH + 1]; - std::copy(t.begin(), t.end(), temp); + const size_t length = static_cast<size_t>(t.end()-t.begin()); + std::copy(t.begin(),t.end(),temp); temp[std::min(static_cast<size_t>(MAX_FLOAT_LENGTH),length)] = '\0'; return fast_atof(temp); diff --git a/thirdparty/assimp/code/FBX/FBXParser.h b/thirdparty/assimp/code/FBX/FBXParser.h index 5d8d00307f..7b0cf72039 100644 --- a/thirdparty/assimp/code/FBX/FBXParser.h +++ b/thirdparty/assimp/code/FBX/FBXParser.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXProperties.cpp b/thirdparty/assimp/code/FBX/FBXProperties.cpp index f6b8048949..8d7036b6a9 100644 --- a/thirdparty/assimp/code/FBX/FBXProperties.cpp +++ b/thirdparty/assimp/code/FBX/FBXProperties.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXProperties.h b/thirdparty/assimp/code/FBX/FBXProperties.h index 209d5e940a..58755542fc 100644 --- a/thirdparty/assimp/code/FBX/FBXProperties.h +++ b/thirdparty/assimp/code/FBX/FBXProperties.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXTokenizer.cpp b/thirdparty/assimp/code/FBX/FBXTokenizer.cpp index 831c40061b..252cce3557 100644 --- a/thirdparty/assimp/code/FBX/FBXTokenizer.cpp +++ b/thirdparty/assimp/code/FBX/FBXTokenizer.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXTokenizer.h b/thirdparty/assimp/code/FBX/FBXTokenizer.h index cadc82770f..afa588a470 100644 --- a/thirdparty/assimp/code/FBX/FBXTokenizer.h +++ b/thirdparty/assimp/code/FBX/FBXTokenizer.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXUtil.cpp b/thirdparty/assimp/code/FBX/FBXUtil.cpp index 50dd78a4cd..c10e057c8c 100644 --- a/thirdparty/assimp/code/FBX/FBXUtil.cpp +++ b/thirdparty/assimp/code/FBX/FBXUtil.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXUtil.h b/thirdparty/assimp/code/FBX/FBXUtil.h index 77bb0ad304..b634418858 100644 --- a/thirdparty/assimp/code/FBX/FBXUtil.h +++ b/thirdparty/assimp/code/FBX/FBXUtil.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Material/MaterialSystem.cpp b/thirdparty/assimp/code/Material/MaterialSystem.cpp index 1c034e55f8..0be6e9f7bb 100644 --- a/thirdparty/assimp/code/Material/MaterialSystem.cpp +++ b/thirdparty/assimp/code/Material/MaterialSystem.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -273,14 +273,14 @@ aiReturn aiGetMaterialColor(const aiMaterial* pMat, } // ------------------------------------------------------------------------------------------------ -// Get a aiUVTransform (5 floats) from the material +// Get a aiUVTransform (4 floats) from the material aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat, const char* pKey, unsigned int type, unsigned int index, aiUVTransform* pOut) { - unsigned int iMax = 5; + unsigned int iMax = 4; return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax); } @@ -471,12 +471,12 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput, aiPropertyTypeInfo pType ) { - ai_assert( pInput != nullptr ); - ai_assert(pKey != nullptr ); + ai_assert( pInput != NULL ); + ai_assert( pKey != NULL ); ai_assert( 0 != pSizeInBytes ); if ( 0 == pSizeInBytes ) { - return AI_FAILURE; + } // first search the list whether there is already an entry with this key @@ -504,7 +504,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput, pcNew->mData = new char[pSizeInBytes]; memcpy (pcNew->mData,pInput,pSizeInBytes); - pcNew->mKey.length = (ai_uint32)::strlen(pKey); + pcNew->mKey.length = ::strlen(pKey); ai_assert ( MAXLEN > pcNew->mKey.length); strcpy( pcNew->mKey.data, pKey ); diff --git a/thirdparty/assimp/code/Material/MaterialSystem.h b/thirdparty/assimp/code/Material/MaterialSystem.h index 6df9818a35..67d53578cb 100644 --- a/thirdparty/assimp/code/Material/MaterialSystem.h +++ b/thirdparty/assimp/code/Material/MaterialSystem.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp index 31c99ae94a..75daeb6b59 100644 --- a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp +++ b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp @@ -2,7 +2,8 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team + All rights reserved. @@ -35,6 +36,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + ---------------------------------------------------------------------- */ #include "ArmaturePopulate.h" @@ -48,215 +50,219 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { /// The default class constructor. -ArmaturePopulate::ArmaturePopulate() : - BaseProcess() { - // do nothing -} +ArmaturePopulate::ArmaturePopulate() : BaseProcess() +{} /// The class destructor. -ArmaturePopulate::~ArmaturePopulate() { - // do nothing -} +ArmaturePopulate::~ArmaturePopulate() +{} bool ArmaturePopulate::IsActive(unsigned int pFlags) const { - return (pFlags & aiProcess_PopulateArmatureData) != 0; + return (pFlags & aiProcess_PopulateArmatureData) != 0; } void ArmaturePopulate::SetupProperties(const Importer *pImp) { - // do nothing + // do nothing } void ArmaturePopulate::Execute(aiScene *out) { - // Now convert all bone positions to the correct mOffsetMatrix - std::vector<aiBone *> bones; - std::vector<aiNode *> nodes; - std::map<aiBone *, aiNode *> bone_stack; - BuildBoneList(out->mRootNode, out->mRootNode, out, bones); - BuildNodeList(out->mRootNode, nodes); + // Now convert all bone positions to the correct mOffsetMatrix + std::vector<aiBone *> bones; + std::vector<aiNode *> nodes; + std::map<aiBone *, aiNode *> bone_stack; + BuildBoneList(out->mRootNode, out->mRootNode, out, bones); + BuildNodeList(out->mRootNode, nodes); - BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes); + BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes); - ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size()); + ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size()); - for (std::pair<aiBone *, aiNode *> kvp : bone_stack) { - aiBone *bone = kvp.first; - aiNode *bone_node = kvp.second; - ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str()); - // lcl transform grab - done in generate_nodes :) + for (std::pair<aiBone *, aiNode *> kvp : bone_stack) { + aiBone *bone = kvp.first; + aiNode *bone_node = kvp.second; + ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str()); + // lcl transform grab - done in generate_nodes :) - // bone->mOffsetMatrix = bone_node->mTransformation; - aiNode *armature = GetArmatureRoot(bone_node, bones); + // bone->mOffsetMatrix = bone_node->mTransformation; + aiNode *armature = GetArmatureRoot(bone_node, bones); - ai_assert(armature); + ai_assert(armature); - // set up bone armature id - bone->mArmature = armature; + // set up bone armature id + bone->mArmature = armature; - // set this bone node to be referenced properly - ai_assert(bone_node); - bone->mNode = bone_node; - } + // set this bone node to be referenced properly + ai_assert(bone_node); + bone->mNode = bone_node; + } } -// Reprocess all nodes to calculate bone transforms properly based on the REAL -// mOffsetMatrix not the local. -// Before this would use mesh transforms which is wrong for bone transforms -// Before this would work for simple character skeletons but not complex meshes -// with multiple origins -// Source: sketch fab log cutter fbx +/* Reprocess all nodes to calculate bone transforms properly based on the REAL + * mOffsetMatrix not the local. */ +/* Before this would use mesh transforms which is wrong for bone transforms */ +/* Before this would work for simple character skeletons but not complex meshes + * with multiple origins */ +/* Source: sketch fab log cutter fbx */ void ArmaturePopulate::BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene, std::vector<aiBone *> &bones) { - ai_assert(scene); - for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { - aiNode *child = current_node->mChildren[nodeId]; - ai_assert(child); - - // check for bones - for (unsigned int meshId = 0; meshId < child->mNumMeshes; ++meshId) { - ai_assert(child->mMeshes); - unsigned int mesh_index = child->mMeshes[meshId]; - aiMesh *mesh = scene->mMeshes[mesh_index]; - ai_assert(mesh); - - for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) { - aiBone *bone = mesh->mBones[boneId]; - ai_assert(bone); - - // duplicate mehes exist with the same bones sometimes :) - // so this must be detected - if (std::find(bones.begin(), bones.end(), bone) == bones.end()) { - // add the element once - bones.push_back(bone); - } - } - - // find mesh and get bones - // then do recursive lookup for bones in root node hierarchy + ai_assert(scene); + for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { + aiNode *child = current_node->mChildren[nodeId]; + ai_assert(child); + + // check for bones + for (unsigned int meshId = 0; meshId < child->mNumMeshes; ++meshId) { + ai_assert(child->mMeshes); + unsigned int mesh_index = child->mMeshes[meshId]; + aiMesh *mesh = scene->mMeshes[mesh_index]; + ai_assert(mesh); + + for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) { + aiBone *bone = mesh->mBones[boneId]; + ai_assert(bone); + + // duplicate meshes exist with the same bones sometimes :) + // so this must be detected + if (std::find(bones.begin(), bones.end(), bone) == bones.end()) { + // add the element once + bones.push_back(bone); } + } - BuildBoneList(child, root_node, scene, bones); + // find mesh and get bones + // then do recursive lookup for bones in root node hierarchy } + + BuildBoneList(child, root_node, scene, bones); + } } -// Prepare flat node list which can be used for non recursive lookups later +/* Prepare flat node list which can be used for non recursive lookups later */ void ArmaturePopulate::BuildNodeList(const aiNode *current_node, std::vector<aiNode *> &nodes) { - ai_assert(current_node); + ai_assert(current_node); - for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { - aiNode *child = current_node->mChildren[nodeId]; - ai_assert(child); + for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { + aiNode *child = current_node->mChildren[nodeId]; + ai_assert(child); - if (child->mNumMeshes == 0) { - nodes.push_back(child); - } + nodes.push_back(child); - BuildNodeList(child, nodes); + BuildNodeList(child, nodes); } } -// A bone stack allows us to have multiple armatures, with the same bone names -// A bone stack allows us also to retrieve bones true transform even with -// duplicate names :) +/* A bone stack allows us to have multiple armatures, with the same bone names + * A bone stack allows us also to retrieve bones true transform even with + * duplicate names :) + */ void ArmaturePopulate::BuildBoneStack(aiNode *current_node, const aiNode *root_node, const aiScene *scene, const std::vector<aiBone *> &bones, std::map<aiBone *, aiNode *> &bone_stack, - std::vector<aiNode *> &node_stack) { - ai_assert(scene); - ai_assert(root_node); - ai_assert(!node_stack.empty()); - - for (aiBone *bone : bones) { - ai_assert(bone); - aiNode *node = GetNodeFromStack(bone->mName, node_stack); - if (node == nullptr) { - node_stack.clear(); - BuildNodeList(root_node, node_stack); - ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); - - node = GetNodeFromStack(bone->mName, node_stack); - - if (!node) { - ASSIMP_LOG_ERROR("serious import issue node for bone was not detected"); - continue; - } - } + std::vector<aiNode *> &node_stack) { + ai_assert(scene); + ai_assert(root_node); + ai_assert(!node_stack.empty()); + + for (aiBone *bone : bones) { + ai_assert(bone); + aiNode *node = GetNodeFromStack(bone->mName, node_stack); + if (node == nullptr) { + node_stack.clear(); + BuildNodeList(root_node, node_stack); + ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); + + node = GetNodeFromStack(bone->mName, node_stack); + + if (!node) { + ASSIMP_LOG_ERROR("serious import issue node for bone was not detected"); + continue; + } + } - ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); + ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); - bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node)); - } + bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node)); + } } -// Returns the armature root node -// This is required to be detected for a bone initially, it will recurse up -// until it cannot find another bone and return the node No known failure -// points. (yet) + +/* Returns the armature root node */ +/* This is required to be detected for a bone initially, it will recurse up + * until it cannot find another bone and return the node No known failure + * points. (yet) + */ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node, std::vector<aiBone *> &bone_list) { - while (bone_node) { - if (!IsBoneNode(bone_node->mName, bone_list)) { - ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); - return bone_node; - } - - bone_node = bone_node->mParent; + while (bone_node) { + if (!IsBoneNode(bone_node->mName, bone_list)) { + ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); + return bone_node; } - ASSIMP_LOG_ERROR("GetArmatureRoot() can't find armature!"); - - return nullptr; + bone_node = bone_node->mParent; + } + + ASSIMP_LOG_ERROR("GetArmatureRoot() can't find armature!"); + + return nullptr; } -// Simple IsBoneNode check if this could be a bone + + +/* Simple IsBoneNode check if this could be a bone */ bool ArmaturePopulate::IsBoneNode(const aiString &bone_name, std::vector<aiBone *> &bones) { - for (aiBone *bone : bones) { - if (bone->mName == bone_name) { - return true; - } + for (aiBone *bone : bones) { + if (bone->mName == bone_name) { + return true; } + } - return false; + return false; } -// Pop this node by name from the stack if found -// Used in multiple armature situations with duplicate node / bone names -// Known flaw: cannot have nodes with bone names, will be fixed in later release -// (serious to be fixed) Known flaw: nodes which have more than one bone could -// be prematurely dropped from stack +/* Pop this node by name from the stack if found */ +/* Used in multiple armature situations with duplicate node / bone names */ +/* Known flaw: cannot have nodes with bone names, will be fixed in later release + */ +/* (serious to be fixed) Known flaw: nodes which have more than one bone could + * be prematurely dropped from stack */ aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name, std::vector<aiNode *> &nodes) { - std::vector<aiNode *>::iterator iter; - aiNode *found = nullptr; - for (iter = nodes.begin(); iter < nodes.end(); ++iter) { - aiNode *element = *iter; - ai_assert(element); - // node valid and node name matches - if (element->mName == node_name) { - found = element; - break; - } + std::vector<aiNode *>::iterator iter; + aiNode *found = nullptr; + for (iter = nodes.begin(); iter < nodes.end(); ++iter) { + aiNode *element = *iter; + ai_assert(element); + // node valid and node name matches + if (element->mName == node_name) { + found = element; + break; } + } - if (found != nullptr) { - ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str()); - // now pop the element from the node list - nodes.erase(iter); + if (found != nullptr) { + ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str()); + // now pop the element from the node list + nodes.erase(iter); - return found; - } + return found; + } - // unique names can cause this problem - ASSIMP_LOG_ERROR("[Serious] GetNodeFromStack() can't find node from stack!"); + // unique names can cause this problem + ASSIMP_LOG_ERROR("[Serious] GetNodeFromStack() can't find node from stack!"); - return nullptr; + return nullptr; } + + + } // Namespace Assimp diff --git a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h index 8985e1d1d8..aa1ad7c80c 100644 --- a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h +++ b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp index 4af335d2f0..a3f7dd2557 100644 --- a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h index bdd5ca7faa..3568a624f8 100644 --- a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp index 1ebf798bd5..df4d44337d 100644 --- a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h index b4ad0f501f..a6d36e06ea 100644 --- a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp index 6ca73f10e9..b7cd4f0bc6 100644 --- a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h index de984a1052..f32b91fc39 100644 --- a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -137,9 +137,8 @@ public: // ------------------------------------------------------------------- void Execute( aiScene* pScene); -public: - /** Some other types of post-processing require winding order flips */ - static void ProcessMesh( aiMesh* pMesh); +protected: + void ProcessMesh( aiMesh* pMesh); }; // --------------------------------------------------------------------------- diff --git a/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp b/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp index 9d6313f71c..83b8336bc9 100644 --- a/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/DeboneProcess.h b/thirdparty/assimp/code/PostProcessing/DeboneProcess.h index 31955f2bda..8b64c2acc6 100644 --- a/thirdparty/assimp/code/PostProcessing/DeboneProcess.h +++ b/thirdparty/assimp/code/PostProcessing/DeboneProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp index 1d7cf33b02..b11615bb82 100644 --- a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h index b9e942d559..c710c5a5ee 100644 --- a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp index b187acf53c..739382a057 100644 --- a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -128,8 +128,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const { auto oldTextures = pScene->mTextures; pScene->mTextures = new aiTexture*[pScene->mNumTextures]; ::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u)); - delete [] oldTextures; - + // Add the new texture auto pTexture = new aiTexture; pTexture->mHeight = 0; // Means that this is still compressed diff --git a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h index bbe2656f56..3c4b2eab4e 100644 --- a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp b/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp index dfdfec6ccf..50fac46dba 100644 --- a/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FindDegenerates.h b/thirdparty/assimp/code/PostProcessing/FindDegenerates.h index 1edaab6570..7a15e77cf1 100644 --- a/thirdparty/assimp/code/PostProcessing/FindDegenerates.h +++ b/thirdparty/assimp/code/PostProcessing/FindDegenerates.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp index 9a4c6f53b8..64907458a1 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h index dcac4bf839..64b838d7cc 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp index c557d7f707..016884c6e7 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h index 50a2fe04c6..ce7375f34f 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h +++ b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp index bb2aa06cc7..bbbe6899b4 100644 --- a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp +++ b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h index c022d03640..f60ce596a4 100644 --- a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h +++ b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp index bfe016cf27..c013454fc3 100644 --- a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h index d93489a5bd..4b43c82a42 100644 --- a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp index 08a1d9aaef..028334dec7 100644 --- a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h index 6e872af3a8..c641fd6353 100644 --- a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp index 1df3334107..3f6c2f86bd 100644 --- a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h index 38104b3bf7..2ceee17e85 100644 --- a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp index d72d15d3a7..d0a016fa42 100644 --- a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp +++ b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h index 73e11f57bd..de25ecd9fb 100644 --- a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h +++ b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp index 070c9636f2..f121fc60d3 100644 --- a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h index 76e7cf061b..e017ae62db 100644 --- a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp index 1f1abfabb0..d560f19287 100644 --- a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h index 8bc321a3c5..73c2a68d53 100644 --- a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp index 88bdb3124f..41f50a5ba5 100644 --- a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp +++ b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h index 699cce30b4..8565d5933a 100644 --- a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h +++ b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp index f3996c2752..5db51f58b6 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp +++ b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -43,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @brief Implementation of the aiProcess_OptimizGraph step */ + #ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS #include "OptimizeGraph.h" #include "ProcessHelper.h" -#include "ConvertToLHProcess.h" -#include <assimp/Exceptional.h> #include <assimp/SceneCombiner.h> +#include <assimp/Exceptional.h> #include <stdio.h> using namespace Assimp; @@ -60,299 +60,292 @@ using namespace Assimp; * The unhashed variant should be faster, except for *very* large data sets */ #ifdef AI_OG_USE_HASHING -// Use our standard hashing function to compute the hash -#define AI_OG_GETKEY(str) SuperFastHash(str.data, str.length) + // Use our standard hashing function to compute the hash +# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length) #else -// Otherwise hope that std::string will utilize a static buffer -// for shorter node names. This would avoid endless heap copying. -#define AI_OG_GETKEY(str) std::string(str.data) + // Otherwise hope that std::string will utilize a static buffer + // for shorter node names. This would avoid endless heap copying. +# define AI_OG_GETKEY(str) std::string(str.data) #endif // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer -OptimizeGraphProcess::OptimizeGraphProcess() : - mScene(), - nodes_in(), - nodes_out(), - count_merged() { - // empty +OptimizeGraphProcess::OptimizeGraphProcess() +: mScene() +, nodes_in() +, nodes_out() +, count_merged() { + // empty } // ------------------------------------------------------------------------------------------------ // Destructor, private as well OptimizeGraphProcess::~OptimizeGraphProcess() { - // empty + // empty } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. -bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const { - return (0 != (pFlags & aiProcess_OptimizeGraph)); +bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const { + return (0 != (pFlags & aiProcess_OptimizeGraph)); } // ------------------------------------------------------------------------------------------------ // Setup properties for the post-processing step -void OptimizeGraphProcess::SetupProperties(const Importer *pImp) { - // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST - std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST, ""); - AddLockedNodeList(tmp); +void OptimizeGraphProcess::SetupProperties(const Importer* pImp) { + // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST + std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,""); + AddLockedNodeList(tmp); } // ------------------------------------------------------------------------------------------------ // Collect new children -void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &nodes) { - nodes_in += nd->mNumChildren; - - // Process children - std::list<aiNode *> child_nodes; - for (unsigned int i = 0; i < nd->mNumChildren; ++i) { - CollectNewChildren(nd->mChildren[i], child_nodes); - nd->mChildren[i] = nullptr; - } - - // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest). - if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end()) { - for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) { - - if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) { - (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation; - nodes.push_back(*it); - - it = child_nodes.erase(it); - continue; - } - ++it; - } - - if (nd->mNumMeshes || !child_nodes.empty()) { - nodes.push_back(nd); - } else { - delete nd; /* bye, node */ - return; - } - } else { - - // Retain our current position in the hierarchy - nodes.push_back(nd); - - // Now check for possible optimizations in our list of child nodes. join as many as possible - aiNode *join_master = nullptr; - aiMatrix4x4 inv; - - const LockedSetType::const_iterator end = locked.end(); - - std::list<aiNode *> join; - for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) { - aiNode *child = *it; - if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) { - - // There may be no instanced meshes - unsigned int n = 0; - for (; n < child->mNumMeshes; ++n) { - if (meshes[child->mMeshes[n]] > 1) { - break; - } - } - if (n == child->mNumMeshes) { - if (!join_master) { - join_master = child; - inv = join_master->mTransformation; - inv.Inverse(); - } else { - child->mTransformation = inv * child->mTransformation; - - join.push_back(child); - it = child_nodes.erase(it); - continue; - } - } - } - ++it; - } - if (join_master && !join.empty()) { - join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i", count_merged++); - - unsigned int out_meshes = 0; - for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) { - out_meshes += (*it)->mNumMeshes; - } - - // copy all mesh references in one array - if (out_meshes) { - unsigned int *meshes = new unsigned int[out_meshes + join_master->mNumMeshes], *tmp = meshes; - for (unsigned int n = 0; n < join_master->mNumMeshes; ++n) { - *tmp++ = join_master->mMeshes[n]; - } - - for (const aiNode *join_node : join) { - for (unsigned int n = 0; n < join_node->mNumMeshes; ++n) { - - *tmp = join_node->mMeshes[n]; - aiMesh *mesh = mScene->mMeshes[*tmp++]; - - // Assume the transformation is affine - // manually move the mesh into the right coordinate system - - // Check for odd negative scale (mirror) - if (join_node->mTransformation.Determinant() < 0) { - // Reverse the mesh face winding order - FlipWindingOrderProcess::ProcessMesh(mesh); - } - - // Update positions, normals and tangents - const aiMatrix3x3 IT = aiMatrix3x3(join_node->mTransformation).Inverse().Transpose(); - for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { - - mesh->mVertices[a] *= join_node->mTransformation; - - if (mesh->HasNormals()) - mesh->mNormals[a] *= IT; - - if (mesh->HasTangentsAndBitangents()) { - mesh->mTangents[a] *= IT; - mesh->mBitangents[a] *= IT; - } - } - } - delete join_node; // bye, node - } - delete[] join_master->mMeshes; - join_master->mMeshes = meshes; - join_master->mNumMeshes += out_meshes; - } - } - } - // reassign children if something changed - if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) { - - delete[] nd->mChildren; - - if (!child_nodes.empty()) { - nd->mChildren = new aiNode *[child_nodes.size()]; - } else - nd->mChildren = nullptr; - } - - nd->mNumChildren = static_cast<unsigned int>(child_nodes.size()); - - if (nd->mChildren) { - aiNode **tmp = nd->mChildren; - for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) { - aiNode *node = *tmp++ = *it; - node->mParent = nd; - } - } - - nodes_out += static_cast<unsigned int>(child_nodes.size()); +void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) { + nodes_in += nd->mNumChildren; + + // Process children + std::list<aiNode*> child_nodes; + for (unsigned int i = 0; i < nd->mNumChildren; ++i) { + CollectNewChildren(nd->mChildren[i],child_nodes); + nd->mChildren[i] = nullptr; + } + + // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest). + if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end() ) { + for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) { + + if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) { + (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation; + nodes.push_back(*it); + + it = child_nodes.erase(it); + continue; + } + ++it; + } + + if (nd->mNumMeshes || !child_nodes.empty()) { + nodes.push_back(nd); + } else { + delete nd; /* bye, node */ + return; + } + } else { + + // Retain our current position in the hierarchy + nodes.push_back(nd); + + // Now check for possible optimizations in our list of child nodes. join as many as possible + aiNode* join_master = NULL; + aiMatrix4x4 inv; + + const LockedSetType::const_iterator end = locked.end(); + + std::list<aiNode*> join; + for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) { + aiNode* child = *it; + if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) { + + // There may be no instanced meshes + unsigned int n = 0; + for (; n < child->mNumMeshes;++n) { + if (meshes[child->mMeshes[n]] > 1) { + break; + } + } + if (n == child->mNumMeshes) { + if (!join_master) { + join_master = child; + inv = join_master->mTransformation; + inv.Inverse(); + } else { + child->mTransformation = inv * child->mTransformation ; + + join.push_back(child); + it = child_nodes.erase(it); + continue; + } + } + } + ++it; + } + if (join_master && !join.empty()) { + join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i",count_merged++); + + unsigned int out_meshes = 0; + for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) { + out_meshes += (*it)->mNumMeshes; + } + + // copy all mesh references in one array + if (out_meshes) { + unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes; + for (unsigned int n = 0; n < join_master->mNumMeshes;++n) { + *tmp++ = join_master->mMeshes[n]; + } + + for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) { + for (unsigned int n = 0; n < (*it)->mNumMeshes; ++n) { + + *tmp = (*it)->mMeshes[n]; + aiMesh* mesh = mScene->mMeshes[*tmp++]; + + // manually move the mesh into the right coordinate system + const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose(); + for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { + + mesh->mVertices[a] *= (*it)->mTransformation; + + if (mesh->HasNormals()) + mesh->mNormals[a] *= IT; + + if (mesh->HasTangentsAndBitangents()) { + mesh->mTangents[a] *= IT; + mesh->mBitangents[a] *= IT; + } + } + } + delete *it; // bye, node + } + delete[] join_master->mMeshes; + join_master->mMeshes = meshes; + join_master->mNumMeshes += out_meshes; + } + } + } + // reassign children if something changed + if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) { + + delete[] nd->mChildren; + + if (!child_nodes.empty()) { + nd->mChildren = new aiNode*[child_nodes.size()]; + } + else nd->mChildren = nullptr; + } + + nd->mNumChildren = static_cast<unsigned int>(child_nodes.size()); + + if (nd->mChildren) { + aiNode** tmp = nd->mChildren; + for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) { + aiNode* node = *tmp++ = *it; + node->mParent = nd; + } + } + + nodes_out += static_cast<unsigned int>(child_nodes.size()); } // ------------------------------------------------------------------------------------------------ // Execute the post-processing step on the given scene -void OptimizeGraphProcess::Execute(aiScene *pScene) { - ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin"); - nodes_in = nodes_out = count_merged = 0; - mScene = pScene; +void OptimizeGraphProcess::Execute( aiScene* pScene) { + ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin"); + nodes_in = nodes_out = count_merged = 0; + mScene = pScene; - meshes.resize(pScene->mNumMeshes, 0); - FindInstancedMeshes(pScene->mRootNode); + meshes.resize(pScene->mNumMeshes,0); + FindInstancedMeshes(pScene->mRootNode); - // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it - locked.clear(); - for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) { + // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it + locked.clear(); + for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) { #ifdef AI_OG_USE_HASHING - locked.insert(SuperFastHash((*it).c_str())); + locked.insert(SuperFastHash((*it).c_str())); #else - locked.insert(*it); + locked.insert(*it); #endif - } - - for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) { - for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) { - aiNodeAnim *anim = pScene->mAnimations[i]->mChannels[a]; - locked.insert(AI_OG_GETKEY(anim->mNodeName)); - } - } - - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) { - - aiBone *bone = pScene->mMeshes[i]->mBones[a]; - locked.insert(AI_OG_GETKEY(bone->mName)); - - // HACK: Meshes referencing bones may not be transformed; we need to look them. - // The easiest way to do this is to increase their reference counters ... - meshes[i] += 2; - } - } - - for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { - aiCamera *cam = pScene->mCameras[i]; - locked.insert(AI_OG_GETKEY(cam->mName)); - } - - for (unsigned int i = 0; i < pScene->mNumLights; ++i) { - aiLight *lgh = pScene->mLights[i]; - locked.insert(AI_OG_GETKEY(lgh->mName)); - } - - // Insert a dummy master node and make it read-only - aiNode *dummy_root = new aiNode(AI_RESERVED_NODE_NAME); - locked.insert(AI_OG_GETKEY(dummy_root->mName)); - - const aiString prev = pScene->mRootNode->mName; - pScene->mRootNode->mParent = dummy_root; - - dummy_root->mChildren = new aiNode *[dummy_root->mNumChildren = 1]; - dummy_root->mChildren[0] = pScene->mRootNode; - - // Do our recursive processing of scenegraph nodes. For each node collect - // a fully new list of children and allow their children to place themselves - // on the same hierarchy layer as their parents. - std::list<aiNode *> nodes; - CollectNewChildren(dummy_root, nodes); - - ai_assert(nodes.size() == 1); - - if (dummy_root->mNumChildren == 0) { - pScene->mRootNode = nullptr; - throw DeadlyImportError("After optimizing the scene graph, no data remains"); - } - - if (dummy_root->mNumChildren > 1) { - pScene->mRootNode = dummy_root; - - // Keep the dummy node but assign the name of the old root node to it - pScene->mRootNode->mName = prev; - } else { - - // Remove the dummy root node again. - pScene->mRootNode = dummy_root->mChildren[0]; - - dummy_root->mChildren[0] = nullptr; - delete dummy_root; - } - - pScene->mRootNode->mParent = nullptr; - if (!DefaultLogger::isNullLogger()) { - if (nodes_in != nodes_out) { - ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out); - } else { - ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished"); - } - } - meshes.clear(); - locked.clear(); + } + + for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) { + for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) { + aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a]; + locked.insert(AI_OG_GETKEY(anim->mNodeName)); + } + } + + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) { + + aiBone* bone = pScene->mMeshes[i]->mBones[a]; + locked.insert(AI_OG_GETKEY(bone->mName)); + + // HACK: Meshes referencing bones may not be transformed; we need to look them. + // The easiest way to do this is to increase their reference counters ... + meshes[i] += 2; + } + } + + for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { + aiCamera* cam = pScene->mCameras[i]; + locked.insert(AI_OG_GETKEY(cam->mName)); + } + + for (unsigned int i = 0; i < pScene->mNumLights; ++i) { + aiLight* lgh = pScene->mLights[i]; + locked.insert(AI_OG_GETKEY(lgh->mName)); + } + + // Insert a dummy master node and make it read-only + aiNode* dummy_root = new aiNode(AI_RESERVED_NODE_NAME); + locked.insert(AI_OG_GETKEY(dummy_root->mName)); + + const aiString prev = pScene->mRootNode->mName; + pScene->mRootNode->mParent = dummy_root; + + dummy_root->mChildren = new aiNode*[dummy_root->mNumChildren = 1]; + dummy_root->mChildren[0] = pScene->mRootNode; + + // Do our recursive processing of scenegraph nodes. For each node collect + // a fully new list of children and allow their children to place themselves + // on the same hierarchy layer as their parents. + std::list<aiNode*> nodes; + CollectNewChildren (dummy_root,nodes); + + ai_assert(nodes.size() == 1); + + if (dummy_root->mNumChildren == 0) { + pScene->mRootNode = NULL; + throw DeadlyImportError("After optimizing the scene graph, no data remains"); + } + + if (dummy_root->mNumChildren > 1) { + pScene->mRootNode = dummy_root; + + // Keep the dummy node but assign the name of the old root node to it + pScene->mRootNode->mName = prev; + } + else { + + // Remove the dummy root node again. + pScene->mRootNode = dummy_root->mChildren[0]; + + dummy_root->mChildren[0] = NULL; + delete dummy_root; + } + + pScene->mRootNode->mParent = NULL; + if (!DefaultLogger::isNullLogger()) { + if ( nodes_in != nodes_out) { + ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out); + } else { + ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished"); + } + } + meshes.clear(); + locked.clear(); } // ------------------------------------------------------------------------------------------------ // Build a LUT of all instanced meshes -void OptimizeGraphProcess::FindInstancedMeshes(aiNode *pNode) { - for (unsigned int i = 0; i < pNode->mNumMeshes; ++i) { - ++meshes[pNode->mMeshes[i]]; - } - - for (unsigned int i = 0; i < pNode->mNumChildren; ++i) - FindInstancedMeshes(pNode->mChildren[i]); +void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode) +{ + for (unsigned int i = 0; i < pNode->mNumMeshes;++i) { + ++meshes[pNode->mMeshes[i]]; + } + + for (unsigned int i = 0; i < pNode->mNumChildren; ++i) + FindInstancedMeshes(pNode->mChildren[i]); } #endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h index 34f70854f7..82cc5db3fe 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h +++ b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -75,13 +75,13 @@ public: ~OptimizeGraphProcess(); // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const override; + bool IsActive( unsigned int pFlags) const; // ------------------------------------------------------------------- - void Execute( aiScene* pScene) override; + void Execute( aiScene* pScene); // ------------------------------------------------------------------- - void SetupProperties(const Importer* pImp) override; + void SetupProperties(const Importer* pImp); // ------------------------------------------------------------------- /** @brief Add a list of node names to be locked and not modified. diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp index 983d8001f3..3f6765f6ca 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp +++ b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h index 50dfe2957e..dec4ab52de 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h +++ b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp b/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp index 293a5c0ea9..52001a0578 100644 --- a/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp +++ b/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -45,11 +45,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @brief Implementation of the "PretransformVertices" post processing step */ + #include "PretransformVertices.h" -#include "ConvertToLHProcess.h" #include "ProcessHelper.h" -#include <assimp/Exceptional.h> #include <assimp/SceneCombiner.h> +#include <assimp/Exceptional.h> using namespace Assimp; @@ -59,630 +59,670 @@ using namespace Assimp; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer -PretransformVertices::PretransformVertices() : - configKeepHierarchy(false), - configNormalize(false), - configTransform(false), - configTransformation(), - mConfigPointCloud(false) { - // empty +PretransformVertices::PretransformVertices() +: configKeepHierarchy (false) +, configNormalize(false) +, configTransform(false) +, configTransformation() +, mConfigPointCloud( false ) { + // empty } // ------------------------------------------------------------------------------------------------ // Destructor, private as well PretransformVertices::~PretransformVertices() { - // nothing to do here + // nothing to do here } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. -bool PretransformVertices::IsActive(unsigned int pFlags) const { - return (pFlags & aiProcess_PreTransformVertices) != 0; +bool PretransformVertices::IsActive( unsigned int pFlags) const +{ + return (pFlags & aiProcess_PreTransformVertices) != 0; } // ------------------------------------------------------------------------------------------------ // Setup import configuration -void PretransformVertices::SetupProperties(const Importer *pImp) { - // Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE, - // AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION - configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY, 0)); - configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE, 0)); - configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION, 0)); +void PretransformVertices::SetupProperties(const Importer* pImp) +{ + // Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE, + // AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION + configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,0)); + configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE,0)); + configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0)); - configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4()); + configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4()); - mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); + mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); } // ------------------------------------------------------------------------------------------------ // Count the number of nodes -unsigned int PretransformVertices::CountNodes(const aiNode *pcNode) const { - unsigned int iRet = 1; - for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { - iRet += CountNodes(pcNode->mChildren[i]); - } - return iRet; +unsigned int PretransformVertices::CountNodes( aiNode* pcNode ) +{ + unsigned int iRet = 1; + for (unsigned int i = 0;i < pcNode->mNumChildren;++i) + { + iRet += CountNodes(pcNode->mChildren[i]); + } + return iRet; } // ------------------------------------------------------------------------------------------------ // Get a bitwise combination identifying the vertex format of a mesh -unsigned int PretransformVertices::GetMeshVFormat(aiMesh *pcMesh) const { - // the vertex format is stored in aiMesh::mBones for later retrieval. - // there isn't a good reason to compute it a few hundred times - // from scratch. The pointer is unused as animations are lost - // during PretransformVertices. - if (pcMesh->mBones) - return (unsigned int)(uint64_t)pcMesh->mBones; - - const unsigned int iRet = GetMeshVFormatUnique(pcMesh); - - // store the value for later use - pcMesh->mBones = (aiBone **)(uint64_t)iRet; - return iRet; +unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh ) +{ + // the vertex format is stored in aiMesh::mBones for later retrieval. + // there isn't a good reason to compute it a few hundred times + // from scratch. The pointer is unused as animations are lost + // during PretransformVertices. + if (pcMesh->mBones) + return (unsigned int)(uint64_t)pcMesh->mBones; + + + const unsigned int iRet = GetMeshVFormatUnique(pcMesh); + + // store the value for later use + pcMesh->mBones = (aiBone**)(uint64_t)iRet; + return iRet; } // ------------------------------------------------------------------------------------------------ // Count the number of vertices in the whole scene and a given // material index -void PretransformVertices::CountVerticesAndFaces(const aiScene *pcScene, const aiNode *pcNode, unsigned int iMat, - unsigned int iVFormat, unsigned int *piFaces, unsigned int *piVertices) const { - for (unsigned int i = 0; i < pcNode->mNumMeshes; ++i) { - aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; - if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) { - *piVertices += pcMesh->mNumVertices; - *piFaces += pcMesh->mNumFaces; - } - } - for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { - CountVerticesAndFaces(pcScene, pcNode->mChildren[i], iMat, - iVFormat, piFaces, piVertices); - } +void PretransformVertices::CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode, unsigned int iMat, + unsigned int iVFormat, unsigned int* piFaces, unsigned int* piVertices) +{ + for (unsigned int i = 0; i < pcNode->mNumMeshes;++i) + { + aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; + if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) + { + *piVertices += pcMesh->mNumVertices; + *piFaces += pcMesh->mNumFaces; + } + } + for (unsigned int i = 0;i < pcNode->mNumChildren;++i) + { + CountVerticesAndFaces(pcScene,pcNode->mChildren[i],iMat, + iVFormat,piFaces,piVertices); + } } // ------------------------------------------------------------------------------------------------ // Collect vertex/face data -void PretransformVertices::CollectData(const aiScene *pcScene, const aiNode *pcNode, unsigned int iMat, - unsigned int iVFormat, aiMesh *pcMeshOut, - unsigned int aiCurrent[2], unsigned int *num_refs) const { - // No need to multiply if there's no transformation - const bool identity = pcNode->mTransformation.IsIdentity(); - for (unsigned int i = 0; i < pcNode->mNumMeshes; ++i) { - aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; - if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) { - // Decrement mesh reference counter - unsigned int &num_ref = num_refs[pcNode->mMeshes[i]]; - ai_assert(0 != num_ref); - --num_ref; - // Save the name of the last mesh - if (num_ref == 0) { - pcMeshOut->mName = pcMesh->mName; - } - - if (identity) { - // copy positions without modifying them - ::memcpy(pcMeshOut->mVertices + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mVertices, - pcMesh->mNumVertices * sizeof(aiVector3D)); - - if (iVFormat & 0x2) { - // copy normals without modifying them - ::memcpy(pcMeshOut->mNormals + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mNormals, - pcMesh->mNumVertices * sizeof(aiVector3D)); - } - if (iVFormat & 0x4) { - // copy tangents without modifying them - ::memcpy(pcMeshOut->mTangents + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mTangents, - pcMesh->mNumVertices * sizeof(aiVector3D)); - // copy bitangents without modifying them - ::memcpy(pcMeshOut->mBitangents + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mBitangents, - pcMesh->mNumVertices * sizeof(aiVector3D)); - } - } else { - // copy positions, transform them to worldspace - for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) { - pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX] + n] = pcNode->mTransformation * pcMesh->mVertices[n]; - } - aiMatrix4x4 mWorldIT = pcNode->mTransformation; - mWorldIT.Inverse().Transpose(); - - // TODO: implement Inverse() for aiMatrix3x3 - aiMatrix3x3 m = aiMatrix3x3(mWorldIT); - - if (iVFormat & 0x2) { - // copy normals, transform them to worldspace - for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) { - pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX] + n] = - (m * pcMesh->mNormals[n]).Normalize(); - } - } - if (iVFormat & 0x4) { - // copy tangents and bitangents, transform them to worldspace - for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) { - pcMeshOut->mTangents[aiCurrent[AI_PTVS_VERTEX] + n] = (m * pcMesh->mTangents[n]).Normalize(); - pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX] + n] = (m * pcMesh->mBitangents[n]).Normalize(); - } - } - } - unsigned int p = 0; - while (iVFormat & (0x100 << p)) { - // copy texture coordinates - memcpy(pcMeshOut->mTextureCoords[p] + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mTextureCoords[p], - pcMesh->mNumVertices * sizeof(aiVector3D)); - ++p; - } - p = 0; - while (iVFormat & (0x1000000 << p)) { - // copy vertex colors - memcpy(pcMeshOut->mColors[p] + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mColors[p], - pcMesh->mNumVertices * sizeof(aiColor4D)); - ++p; - } - // now we need to copy all faces. since we will delete the source mesh afterwards, - // we don't need to reallocate the array of indices except if this mesh is - // referenced multiple times. - for (unsigned int planck = 0; planck < pcMesh->mNumFaces; ++planck) { - aiFace &f_src = pcMesh->mFaces[planck]; - aiFace &f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE] + planck]; - - const unsigned int num_idx = f_src.mNumIndices; - - f_dst.mNumIndices = num_idx; - - unsigned int *pi; - if (!num_ref) { /* if last time the mesh is referenced -> no reallocation */ - pi = f_dst.mIndices = f_src.mIndices; - - // offset all vertex indices - for (unsigned int hahn = 0; hahn < num_idx; ++hahn) { - pi[hahn] += aiCurrent[AI_PTVS_VERTEX]; - } - } else { - pi = f_dst.mIndices = new unsigned int[num_idx]; - - // copy and offset all vertex indices - for (unsigned int hahn = 0; hahn < num_idx; ++hahn) { - pi[hahn] = f_src.mIndices[hahn] + aiCurrent[AI_PTVS_VERTEX]; - } - } - - // Update the mPrimitiveTypes member of the mesh - switch (pcMesh->mFaces[planck].mNumIndices) { - case 0x1: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POINT; - break; - case 0x2: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_LINE; - break; - case 0x3: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; - break; - default: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POLYGON; - break; - }; - } - aiCurrent[AI_PTVS_VERTEX] += pcMesh->mNumVertices; - aiCurrent[AI_PTVS_FACE] += pcMesh->mNumFaces; - } - } - - // append all children of us - for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { - CollectData(pcScene, pcNode->mChildren[i], iMat, - iVFormat, pcMeshOut, aiCurrent, num_refs); - } +void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsigned int iMat, + unsigned int iVFormat, aiMesh* pcMeshOut, + unsigned int aiCurrent[2], unsigned int* num_refs) +{ + // No need to multiply if there's no transformation + const bool identity = pcNode->mTransformation.IsIdentity(); + for (unsigned int i = 0; i < pcNode->mNumMeshes;++i) + { + aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; + if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) + { + // Decrement mesh reference counter + unsigned int& num_ref = num_refs[pcNode->mMeshes[i]]; + ai_assert(0 != num_ref); + --num_ref; + // Save the name of the last mesh + if (num_ref==0) + { + pcMeshOut->mName = pcMesh->mName; + } + + if (identity) { + // copy positions without modifying them + ::memcpy(pcMeshOut->mVertices + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mVertices, + pcMesh->mNumVertices * sizeof(aiVector3D)); + + if (iVFormat & 0x2) { + // copy normals without modifying them + ::memcpy(pcMeshOut->mNormals + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mNormals, + pcMesh->mNumVertices * sizeof(aiVector3D)); + } + if (iVFormat & 0x4) + { + // copy tangents without modifying them + ::memcpy(pcMeshOut->mTangents + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mTangents, + pcMesh->mNumVertices * sizeof(aiVector3D)); + // copy bitangents without modifying them + ::memcpy(pcMeshOut->mBitangents + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mBitangents, + pcMesh->mNumVertices * sizeof(aiVector3D)); + } + } + else + { + // copy positions, transform them to worldspace + for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) { + pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX]+n] = pcNode->mTransformation * pcMesh->mVertices[n]; + } + aiMatrix4x4 mWorldIT = pcNode->mTransformation; + mWorldIT.Inverse().Transpose(); + + // TODO: implement Inverse() for aiMatrix3x3 + aiMatrix3x3 m = aiMatrix3x3(mWorldIT); + + if (iVFormat & 0x2) + { + // copy normals, transform them to worldspace + for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) { + pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX]+n] = + (m * pcMesh->mNormals[n]).Normalize(); + } + } + if (iVFormat & 0x4) + { + // copy tangents and bitangents, transform them to worldspace + for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) { + pcMeshOut->mTangents [aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mTangents[n]).Normalize(); + pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mBitangents[n]).Normalize(); + } + } + } + unsigned int p = 0; + while (iVFormat & (0x100 << p)) + { + // copy texture coordinates + memcpy(pcMeshOut->mTextureCoords[p] + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mTextureCoords[p], + pcMesh->mNumVertices * sizeof(aiVector3D)); + ++p; + } + p = 0; + while (iVFormat & (0x1000000 << p)) + { + // copy vertex colors + memcpy(pcMeshOut->mColors[p] + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mColors[p], + pcMesh->mNumVertices * sizeof(aiColor4D)); + ++p; + } + // now we need to copy all faces. since we will delete the source mesh afterwards, + // we don't need to reallocate the array of indices except if this mesh is + // referenced multiple times. + for (unsigned int planck = 0;planck < pcMesh->mNumFaces;++planck) + { + aiFace& f_src = pcMesh->mFaces[planck]; + aiFace& f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE]+planck]; + + const unsigned int num_idx = f_src.mNumIndices; + + f_dst.mNumIndices = num_idx; + + unsigned int* pi; + if (!num_ref) { /* if last time the mesh is referenced -> no reallocation */ + pi = f_dst.mIndices = f_src.mIndices; + + // offset all vertex indices + for (unsigned int hahn = 0; hahn < num_idx;++hahn){ + pi[hahn] += aiCurrent[AI_PTVS_VERTEX]; + } + } + else { + pi = f_dst.mIndices = new unsigned int[num_idx]; + + // copy and offset all vertex indices + for (unsigned int hahn = 0; hahn < num_idx;++hahn){ + pi[hahn] = f_src.mIndices[hahn] + aiCurrent[AI_PTVS_VERTEX]; + } + } + + // Update the mPrimitiveTypes member of the mesh + switch (pcMesh->mFaces[planck].mNumIndices) + { + case 0x1: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POINT; + break; + case 0x2: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_LINE; + break; + case 0x3: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; + break; + default: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POLYGON; + break; + }; + } + aiCurrent[AI_PTVS_VERTEX] += pcMesh->mNumVertices; + aiCurrent[AI_PTVS_FACE] += pcMesh->mNumFaces; + } + } + + // append all children of us + for (unsigned int i = 0;i < pcNode->mNumChildren;++i) { + CollectData(pcScene,pcNode->mChildren[i],iMat, + iVFormat,pcMeshOut,aiCurrent,num_refs); + } } // ------------------------------------------------------------------------------------------------ // Get a list of all vertex formats that occur for a given material index // The output list contains duplicate elements -void PretransformVertices::GetVFormatList(const aiScene *pcScene, unsigned int iMat, - std::list<unsigned int> &aiOut) const { - for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) { - aiMesh *pcMesh = pcScene->mMeshes[i]; - if (iMat == pcMesh->mMaterialIndex) { - aiOut.push_back(GetMeshVFormat(pcMesh)); - } - } +void PretransformVertices::GetVFormatList( aiScene* pcScene, unsigned int iMat, + std::list<unsigned int>& aiOut) +{ + for (unsigned int i = 0; i < pcScene->mNumMeshes;++i) + { + aiMesh* pcMesh = pcScene->mMeshes[ i ]; + if (iMat == pcMesh->mMaterialIndex) { + aiOut.push_back(GetMeshVFormat(pcMesh)); + } + } } // ------------------------------------------------------------------------------------------------ // Compute the absolute transformation matrices of each node -void PretransformVertices::ComputeAbsoluteTransform(aiNode *pcNode) { - if (pcNode->mParent) { - pcNode->mTransformation = pcNode->mParent->mTransformation * pcNode->mTransformation; - } - - for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { - ComputeAbsoluteTransform(pcNode->mChildren[i]); - } +void PretransformVertices::ComputeAbsoluteTransform( aiNode* pcNode ) +{ + if (pcNode->mParent) { + pcNode->mTransformation = pcNode->mParent->mTransformation*pcNode->mTransformation; + } + + for (unsigned int i = 0;i < pcNode->mNumChildren;++i) { + ComputeAbsoluteTransform(pcNode->mChildren[i]); + } } // ------------------------------------------------------------------------------------------------ // Apply the node transformation to a mesh -void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const { - // Check whether we need to transform the coordinates at all - if (!mat.IsIdentity()) { - - // Check for odd negative scale (mirror) - if (mesh->HasFaces() && mat.Determinant() < 0) { - // Reverse the mesh face winding order - FlipWindingOrderProcess::ProcessMesh(mesh); - } - - // Update positions - if (mesh->HasPositions()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mVertices[i] = mat * mesh->mVertices[i]; - } - } - - // Update normals and tangents - if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) { - const aiMatrix3x3 m = aiMatrix3x3(mat).Inverse().Transpose(); - - if (mesh->HasNormals()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize(); - } - } - if (mesh->HasTangentsAndBitangents()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize(); - mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize(); - } - } - } - } +void PretransformVertices::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat) +{ + // Check whether we need to transform the coordinates at all + if (!mat.IsIdentity()) { + + if (mesh->HasPositions()) { + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + mesh->mVertices[i] = mat * mesh->mVertices[i]; + } + } + if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) { + aiMatrix4x4 mWorldIT = mat; + mWorldIT.Inverse().Transpose(); + + // TODO: implement Inverse() for aiMatrix3x3 + aiMatrix3x3 m = aiMatrix3x3(mWorldIT); + + if (mesh->HasNormals()) { + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize(); + } + } + if (mesh->HasTangentsAndBitangents()) { + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize(); + mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize(); + } + } + } + } } // ------------------------------------------------------------------------------------------------ // Simple routine to build meshes in worldspace, no further optimization -void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh *> &out, aiMesh **in, - unsigned int numIn, aiNode *node) const { - // NOTE: - // aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy - // aiMesh::mBones store reference to abs. transform we multiplied with - - // process meshes - for (unsigned int i = 0; i < node->mNumMeshes; ++i) { - aiMesh *mesh = in[node->mMeshes[i]]; - - // check whether we can operate on this mesh - if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4 *>(mesh->mBones) == node->mTransformation) { - // yes, we can. - mesh->mBones = reinterpret_cast<aiBone **>(&node->mTransformation); - mesh->mNumBones = UINT_MAX; - } else { - - // try to find us in the list of newly created meshes - for (unsigned int n = 0; n < out.size(); ++n) { - aiMesh *ctz = out[n]; - if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4 *>(ctz->mBones) == node->mTransformation) { - - // ok, use this one. Update node mesh index - node->mMeshes[i] = numIn + n; - } - } - if (node->mMeshes[i] < numIn) { - // Worst case. Need to operate on a full copy of the mesh - ASSIMP_LOG_INFO("PretransformVertices: Copying mesh due to mismatching transforms"); - aiMesh *ntz; - - const unsigned int tmp = mesh->mNumBones; // - mesh->mNumBones = 0; - SceneCombiner::Copy(&ntz, mesh); - mesh->mNumBones = tmp; - - ntz->mNumBones = node->mMeshes[i]; - ntz->mBones = reinterpret_cast<aiBone **>(&node->mTransformation); - - out.push_back(ntz); - - node->mMeshes[i] = static_cast<unsigned int>(numIn + out.size() - 1); - } - } - } - - // call children - for (unsigned int i = 0; i < node->mNumChildren; ++i) - BuildWCSMeshes(out, in, numIn, node->mChildren[i]); +void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in, + unsigned int numIn, aiNode* node) +{ + // NOTE: + // aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy + // aiMesh::mBones store reference to abs. transform we multiplied with + + // process meshes + for (unsigned int i = 0; i < node->mNumMeshes;++i) { + aiMesh* mesh = in[node->mMeshes[i]]; + + // check whether we can operate on this mesh + if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4*>(mesh->mBones) == node->mTransformation) { + // yes, we can. + mesh->mBones = reinterpret_cast<aiBone**> (&node->mTransformation); + mesh->mNumBones = UINT_MAX; + } + else { + + // try to find us in the list of newly created meshes + for (unsigned int n = 0; n < out.size(); ++n) { + aiMesh* ctz = out[n]; + if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4*>(ctz->mBones) == node->mTransformation) { + + // ok, use this one. Update node mesh index + node->mMeshes[i] = numIn + n; + } + } + if (node->mMeshes[i] < numIn) { + // Worst case. Need to operate on a full copy of the mesh + ASSIMP_LOG_INFO("PretransformVertices: Copying mesh due to mismatching transforms"); + aiMesh* ntz; + + const unsigned int tmp = mesh->mNumBones; // + mesh->mNumBones = 0; + SceneCombiner::Copy(&ntz,mesh); + mesh->mNumBones = tmp; + + ntz->mNumBones = node->mMeshes[i]; + ntz->mBones = reinterpret_cast<aiBone**> (&node->mTransformation); + + out.push_back(ntz); + + node->mMeshes[i] = static_cast<unsigned int>(numIn + out.size() - 1); + } + } + } + + // call children + for (unsigned int i = 0; i < node->mNumChildren;++i) + BuildWCSMeshes(out,in,numIn,node->mChildren[i]); } // ------------------------------------------------------------------------------------------------ // Reset transformation matrices to identity -void PretransformVertices::MakeIdentityTransform(aiNode *nd) const { - nd->mTransformation = aiMatrix4x4(); +void PretransformVertices::MakeIdentityTransform(aiNode* nd) +{ + nd->mTransformation = aiMatrix4x4(); - // call children - for (unsigned int i = 0; i < nd->mNumChildren; ++i) - MakeIdentityTransform(nd->mChildren[i]); + // call children + for (unsigned int i = 0; i < nd->mNumChildren;++i) + MakeIdentityTransform(nd->mChildren[i]); } // ------------------------------------------------------------------------------------------------ // Build reference counters for all meshes -void PretransformVertices::BuildMeshRefCountArray(const aiNode *nd, unsigned int *refs) const { - for (unsigned int i = 0; i < nd->mNumMeshes; ++i) - refs[nd->mMeshes[i]]++; - - // call children - for (unsigned int i = 0; i < nd->mNumChildren; ++i) - BuildMeshRefCountArray(nd->mChildren[i], refs); +void PretransformVertices::BuildMeshRefCountArray(aiNode* nd, unsigned int * refs) +{ + for (unsigned int i = 0; i< nd->mNumMeshes;++i) + refs[nd->mMeshes[i]]++; + + // call children + for (unsigned int i = 0; i < nd->mNumChildren;++i) + BuildMeshRefCountArray(nd->mChildren[i],refs); } // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. -void PretransformVertices::Execute(aiScene *pScene) { - ASSIMP_LOG_DEBUG("PretransformVerticesProcess begin"); - - // Return immediately if we have no meshes - if (!pScene->mNumMeshes) - return; - - const unsigned int iOldMeshes = pScene->mNumMeshes; - const unsigned int iOldAnimationChannels = pScene->mNumAnimations; - const unsigned int iOldNodes = CountNodes(pScene->mRootNode); - - if (configTransform) { - pScene->mRootNode->mTransformation = configTransformation; - } - - // first compute absolute transformation matrices for all nodes - ComputeAbsoluteTransform(pScene->mRootNode); - - // Delete aiMesh::mBones for all meshes. The bones are - // removed during this step and we need the pointer as - // temporary storage - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - aiMesh *mesh = pScene->mMeshes[i]; - - for (unsigned int a = 0; a < mesh->mNumBones; ++a) - delete mesh->mBones[a]; - - delete[] mesh->mBones; - mesh->mBones = NULL; - } - - // now build a list of output meshes - std::vector<aiMesh *> apcOutMeshes; - - // Keep scene hierarchy? It's an easy job in this case ... - // we go on and transform all meshes, if one is referenced by nodes - // with different absolute transformations a depth copy of the mesh - // is required. - if (configKeepHierarchy) { - - // Hack: store the matrix we're transforming a mesh with in aiMesh::mBones - BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode); - - // ... if new meshes have been generated, append them to the end of the scene - if (apcOutMeshes.size() > 0) { - aiMesh **npp = new aiMesh *[pScene->mNumMeshes + apcOutMeshes.size()]; - - memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes); - memcpy(npp + pScene->mNumMeshes, &apcOutMeshes[0], sizeof(aiMesh *) * apcOutMeshes.size()); - - pScene->mNumMeshes += static_cast<unsigned int>(apcOutMeshes.size()); - delete[] pScene->mMeshes; - pScene->mMeshes = npp; - } - - // now iterate through all meshes and transform them to worldspace - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - ApplyTransform(pScene->mMeshes[i], *reinterpret_cast<aiMatrix4x4 *>(pScene->mMeshes[i]->mBones)); - - // prevent improper destruction - pScene->mMeshes[i]->mBones = NULL; - pScene->mMeshes[i]->mNumBones = 0; - } - } else { - apcOutMeshes.reserve(pScene->mNumMaterials << 1u); - std::list<unsigned int> aiVFormats; - - std::vector<unsigned int> s(pScene->mNumMeshes, 0); - BuildMeshRefCountArray(pScene->mRootNode, &s[0]); - - for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) { - // get the list of all vertex formats for this material - aiVFormats.clear(); - GetVFormatList(pScene, i, aiVFormats); - aiVFormats.sort(); - aiVFormats.unique(); - for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) { - unsigned int iVertices = 0; - unsigned int iFaces = 0; - CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices); - if (0 != iFaces && 0 != iVertices) { - apcOutMeshes.push_back(new aiMesh()); - aiMesh *pcMesh = apcOutMeshes.back(); - pcMesh->mNumFaces = iFaces; - pcMesh->mNumVertices = iVertices; - pcMesh->mFaces = new aiFace[iFaces]; - pcMesh->mVertices = new aiVector3D[iVertices]; - pcMesh->mMaterialIndex = i; - if ((*j) & 0x2) pcMesh->mNormals = new aiVector3D[iVertices]; - if ((*j) & 0x4) { - pcMesh->mTangents = new aiVector3D[iVertices]; - pcMesh->mBitangents = new aiVector3D[iVertices]; - } - iFaces = 0; - while ((*j) & (0x100 << iFaces)) { - pcMesh->mTextureCoords[iFaces] = new aiVector3D[iVertices]; - if ((*j) & (0x10000 << iFaces)) - pcMesh->mNumUVComponents[iFaces] = 3; - else - pcMesh->mNumUVComponents[iFaces] = 2; - iFaces++; - } - iFaces = 0; - while ((*j) & (0x1000000 << iFaces)) - pcMesh->mColors[iFaces++] = new aiColor4D[iVertices]; - - // fill the mesh ... - unsigned int aiTemp[2] = { 0, 0 }; - CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]); - } - } - } - - // If no meshes are referenced in the node graph it is possible that we get no output meshes. - if (apcOutMeshes.empty()) { - - throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes"); - } else { - // now delete all meshes in the scene and build a new mesh list - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - aiMesh *mesh = pScene->mMeshes[i]; - mesh->mNumBones = 0; - mesh->mBones = NULL; - - // we're reusing the face index arrays. avoid destruction - for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { - mesh->mFaces[a].mNumIndices = 0; - mesh->mFaces[a].mIndices = NULL; - } - - delete mesh; - - // Invalidate the contents of the old mesh array. We will most - // likely have less output meshes now, so the last entries of - // the mesh array are not overridden. We set them to NULL to - // make sure the developer gets notified when his application - // attempts to access these fields ... - mesh = NULL; - } - - // It is impossible that we have more output meshes than - // input meshes, so we can easily reuse the old mesh array - pScene->mNumMeshes = (unsigned int)apcOutMeshes.size(); - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - pScene->mMeshes[i] = apcOutMeshes[i]; - } - } - } - - // remove all animations from the scene - for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) - delete pScene->mAnimations[i]; - delete[] pScene->mAnimations; - - pScene->mAnimations = NULL; - pScene->mNumAnimations = 0; - - // --- we need to keep all cameras and lights - for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { - aiCamera *cam = pScene->mCameras[i]; - const aiNode *nd = pScene->mRootNode->FindNode(cam->mName); - ai_assert(NULL != nd); - - // multiply all properties of the camera with the absolute - // transformation of the corresponding node - cam->mPosition = nd->mTransformation * cam->mPosition; - cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt; - cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp; - } - - for (unsigned int i = 0; i < pScene->mNumLights; ++i) { - aiLight *l = pScene->mLights[i]; - const aiNode *nd = pScene->mRootNode->FindNode(l->mName); - ai_assert(NULL != nd); - - // multiply all properties of the camera with the absolute - // transformation of the corresponding node - l->mPosition = nd->mTransformation * l->mPosition; - l->mDirection = aiMatrix3x3(nd->mTransformation) * l->mDirection; - l->mUp = aiMatrix3x3(nd->mTransformation) * l->mUp; - } - - if (!configKeepHierarchy) { - - // now delete all nodes in the scene and build a new - // flat node graph with a root node and some level 1 children - aiNode *newRoot = new aiNode(); - newRoot->mName = pScene->mRootNode->mName; - delete pScene->mRootNode; - pScene->mRootNode = newRoot; - - if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) { - pScene->mRootNode->mNumMeshes = 1; - pScene->mRootNode->mMeshes = new unsigned int[1]; - pScene->mRootNode->mMeshes[0] = 0; - } else { - pScene->mRootNode->mNumChildren = pScene->mNumMeshes + pScene->mNumLights + pScene->mNumCameras; - aiNode **nodes = pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren]; - - // generate mesh nodes - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++nodes) { - aiNode *pcNode = new aiNode(); - *nodes = pcNode; - pcNode->mParent = pScene->mRootNode; - pcNode->mName = pScene->mMeshes[i]->mName; - - // setup mesh indices - pcNode->mNumMeshes = 1; - pcNode->mMeshes = new unsigned int[1]; - pcNode->mMeshes[0] = i; - } - // generate light nodes - for (unsigned int i = 0; i < pScene->mNumLights; ++i, ++nodes) { - aiNode *pcNode = new aiNode(); - *nodes = pcNode; - pcNode->mParent = pScene->mRootNode; - pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u", i); - pScene->mLights[i]->mName = pcNode->mName; - } - // generate camera nodes - for (unsigned int i = 0; i < pScene->mNumCameras; ++i, ++nodes) { - aiNode *pcNode = new aiNode(); - *nodes = pcNode; - pcNode->mParent = pScene->mRootNode; - pcNode->mName.length = ::ai_snprintf(pcNode->mName.data, MAXLEN, "cam_%u", i); - pScene->mCameras[i]->mName = pcNode->mName; - } - } - } else { - // ... and finally set the transformation matrix of all nodes to identity - MakeIdentityTransform(pScene->mRootNode); - } - - if (configNormalize) { - // compute the boundary of all meshes - aiVector3D min, max; - MinMaxChooser<aiVector3D>()(min, max); - - for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { - aiMesh *m = pScene->mMeshes[a]; - for (unsigned int i = 0; i < m->mNumVertices; ++i) { - min = std::min(m->mVertices[i], min); - max = std::max(m->mVertices[i], max); - } - } - - // find the dominant axis - aiVector3D d = max - min; - const ai_real div = std::max(d.x, std::max(d.y, d.z)) * ai_real(0.5); - - d = min + d * (ai_real)0.5; - for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { - aiMesh *m = pScene->mMeshes[a]; - for (unsigned int i = 0; i < m->mNumVertices; ++i) { - m->mVertices[i] = (m->mVertices[i] - d) / div; - } - } - } - - // print statistics - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished"); - - ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (", - CountNodes(pScene->mRootNode), " output nodes)"); - ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras."); - ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")"); - } +void PretransformVertices::Execute( aiScene* pScene) +{ + ASSIMP_LOG_DEBUG("PretransformVerticesProcess begin"); + + // Return immediately if we have no meshes + if (!pScene->mNumMeshes) + return; + + const unsigned int iOldMeshes = pScene->mNumMeshes; + const unsigned int iOldAnimationChannels = pScene->mNumAnimations; + const unsigned int iOldNodes = CountNodes(pScene->mRootNode); + + if(configTransform) { + pScene->mRootNode->mTransformation = configTransformation; + } + + // first compute absolute transformation matrices for all nodes + ComputeAbsoluteTransform(pScene->mRootNode); + + // Delete aiMesh::mBones for all meshes. The bones are + // removed during this step and we need the pointer as + // temporary storage + for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { + aiMesh* mesh = pScene->mMeshes[i]; + + for (unsigned int a = 0; a < mesh->mNumBones;++a) + delete mesh->mBones[a]; + + delete[] mesh->mBones; + mesh->mBones = NULL; + } + + // now build a list of output meshes + std::vector<aiMesh*> apcOutMeshes; + + // Keep scene hierarchy? It's an easy job in this case ... + // we go on and transform all meshes, if one is referenced by nodes + // with different absolute transformations a depth copy of the mesh + // is required. + if( configKeepHierarchy ) { + + // Hack: store the matrix we're transforming a mesh with in aiMesh::mBones + BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); + + // ... if new meshes have been generated, append them to the end of the scene + if (apcOutMeshes.size() > 0) { + aiMesh** npp = new aiMesh*[pScene->mNumMeshes + apcOutMeshes.size()]; + + memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); + memcpy(npp+pScene->mNumMeshes,&apcOutMeshes[0],sizeof(aiMesh*)*apcOutMeshes.size()); + + pScene->mNumMeshes += static_cast<unsigned int>(apcOutMeshes.size()); + delete[] pScene->mMeshes; pScene->mMeshes = npp; + } + + // now iterate through all meshes and transform them to worldspace + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + ApplyTransform(pScene->mMeshes[i],*reinterpret_cast<aiMatrix4x4*>( pScene->mMeshes[i]->mBones )); + + // prevent improper destruction + pScene->mMeshes[i]->mBones = NULL; + pScene->mMeshes[i]->mNumBones = 0; + } + } else { + apcOutMeshes.reserve(pScene->mNumMaterials<<1u); + std::list<unsigned int> aiVFormats; + + std::vector<unsigned int> s(pScene->mNumMeshes,0); + BuildMeshRefCountArray(pScene->mRootNode,&s[0]); + + for (unsigned int i = 0; i < pScene->mNumMaterials;++i) { + // get the list of all vertex formats for this material + aiVFormats.clear(); + GetVFormatList(pScene,i,aiVFormats); + aiVFormats.sort(); + aiVFormats.unique(); + for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { + unsigned int iVertices = 0; + unsigned int iFaces = 0; + CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); + if (0 != iFaces && 0 != iVertices) + { + apcOutMeshes.push_back(new aiMesh()); + aiMesh* pcMesh = apcOutMeshes.back(); + pcMesh->mNumFaces = iFaces; + pcMesh->mNumVertices = iVertices; + pcMesh->mFaces = new aiFace[iFaces]; + pcMesh->mVertices = new aiVector3D[iVertices]; + pcMesh->mMaterialIndex = i; + if ((*j) & 0x2)pcMesh->mNormals = new aiVector3D[iVertices]; + if ((*j) & 0x4) + { + pcMesh->mTangents = new aiVector3D[iVertices]; + pcMesh->mBitangents = new aiVector3D[iVertices]; + } + iFaces = 0; + while ((*j) & (0x100 << iFaces)) + { + pcMesh->mTextureCoords[iFaces] = new aiVector3D[iVertices]; + if ((*j) & (0x10000 << iFaces))pcMesh->mNumUVComponents[iFaces] = 3; + else pcMesh->mNumUVComponents[iFaces] = 2; + iFaces++; + } + iFaces = 0; + while ((*j) & (0x1000000 << iFaces)) + pcMesh->mColors[iFaces++] = new aiColor4D[iVertices]; + + // fill the mesh ... + unsigned int aiTemp[2] = {0,0}; + CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); + } + } + } + + // If no meshes are referenced in the node graph it is possible that we get no output meshes. + if (apcOutMeshes.empty()) { + + throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes"); + } + else + { + // now delete all meshes in the scene and build a new mesh list + for (unsigned int i = 0; i < pScene->mNumMeshes;++i) + { + aiMesh* mesh = pScene->mMeshes[i]; + mesh->mNumBones = 0; + mesh->mBones = NULL; + + // we're reusing the face index arrays. avoid destruction + for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { + mesh->mFaces[a].mNumIndices = 0; + mesh->mFaces[a].mIndices = NULL; + } + + delete mesh; + + // Invalidate the contents of the old mesh array. We will most + // likely have less output meshes now, so the last entries of + // the mesh array are not overridden. We set them to NULL to + // make sure the developer gets notified when his application + // attempts to access these fields ... + mesh = NULL; + } + + // It is impossible that we have more output meshes than + // input meshes, so we can easily reuse the old mesh array + pScene->mNumMeshes = (unsigned int)apcOutMeshes.size(); + for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { + pScene->mMeshes[i] = apcOutMeshes[i]; + } + } + } + + // remove all animations from the scene + for (unsigned int i = 0; i < pScene->mNumAnimations;++i) + delete pScene->mAnimations[i]; + delete[] pScene->mAnimations; + + pScene->mAnimations = NULL; + pScene->mNumAnimations = 0; + + // --- we need to keep all cameras and lights + for (unsigned int i = 0; i < pScene->mNumCameras;++i) + { + aiCamera* cam = pScene->mCameras[i]; + const aiNode* nd = pScene->mRootNode->FindNode(cam->mName); + ai_assert(NULL != nd); + + // multiply all properties of the camera with the absolute + // transformation of the corresponding node + cam->mPosition = nd->mTransformation * cam->mPosition; + cam->mLookAt = aiMatrix3x3( nd->mTransformation ) * cam->mLookAt; + cam->mUp = aiMatrix3x3( nd->mTransformation ) * cam->mUp; + } + + for (unsigned int i = 0; i < pScene->mNumLights;++i) + { + aiLight* l = pScene->mLights[i]; + const aiNode* nd = pScene->mRootNode->FindNode(l->mName); + ai_assert(NULL != nd); + + // multiply all properties of the camera with the absolute + // transformation of the corresponding node + l->mPosition = nd->mTransformation * l->mPosition; + l->mDirection = aiMatrix3x3( nd->mTransformation ) * l->mDirection; + l->mUp = aiMatrix3x3( nd->mTransformation ) * l->mUp; + } + + if( !configKeepHierarchy ) { + + // now delete all nodes in the scene and build a new + // flat node graph with a root node and some level 1 children + aiNode* newRoot = new aiNode(); + newRoot->mName = pScene->mRootNode->mName; + delete pScene->mRootNode; + pScene->mRootNode = newRoot; + + if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) + { + pScene->mRootNode->mNumMeshes = 1; + pScene->mRootNode->mMeshes = new unsigned int[1]; + pScene->mRootNode->mMeshes[0] = 0; + } + else + { + pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; + aiNode** nodes = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren]; + + // generate mesh nodes + for (unsigned int i = 0; i < pScene->mNumMeshes;++i,++nodes) + { + aiNode* pcNode = new aiNode(); + *nodes = pcNode; + pcNode->mParent = pScene->mRootNode; + pcNode->mName = pScene->mMeshes[i]->mName; + + // setup mesh indices + pcNode->mNumMeshes = 1; + pcNode->mMeshes = new unsigned int[1]; + pcNode->mMeshes[0] = i; + } + // generate light nodes + for (unsigned int i = 0; i < pScene->mNumLights;++i,++nodes) + { + aiNode* pcNode = new aiNode(); + *nodes = pcNode; + pcNode->mParent = pScene->mRootNode; + pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u",i); + pScene->mLights[i]->mName = pcNode->mName; + } + // generate camera nodes + for (unsigned int i = 0; i < pScene->mNumCameras;++i,++nodes) + { + aiNode* pcNode = new aiNode(); + *nodes = pcNode; + pcNode->mParent = pScene->mRootNode; + pcNode->mName.length = ::ai_snprintf(pcNode->mName.data,MAXLEN,"cam_%u",i); + pScene->mCameras[i]->mName = pcNode->mName; + } + } + } + else { + // ... and finally set the transformation matrix of all nodes to identity + MakeIdentityTransform(pScene->mRootNode); + } + + if (configNormalize) { + // compute the boundary of all meshes + aiVector3D min,max; + MinMaxChooser<aiVector3D> ()(min,max); + + for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { + aiMesh* m = pScene->mMeshes[a]; + for (unsigned int i = 0; i < m->mNumVertices;++i) { + min = std::min(m->mVertices[i],min); + max = std::max(m->mVertices[i],max); + } + } + + // find the dominant axis + aiVector3D d = max-min; + const ai_real div = std::max(d.x,std::max(d.y,d.z))*ai_real( 0.5); + + d = min + d * (ai_real)0.5; + for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { + aiMesh* m = pScene->mMeshes[a]; + for (unsigned int i = 0; i < m->mNumVertices;++i) { + m->mVertices[i] = (m->mVertices[i]-d)/div; + } + } + } + + // print statistics + if (!DefaultLogger::isNullLogger()) { + ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished"); + + ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (", + CountNodes(pScene->mRootNode) ," output nodes)" ); + ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras." ); + ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")"); + } } diff --git a/thirdparty/assimp/code/PostProcessing/PretransformVertices.h b/thirdparty/assimp/code/PostProcessing/PretransformVertices.h index 4a958def4e..b2982951e0 100644 --- a/thirdparty/assimp/code/PostProcessing/PretransformVertices.h +++ b/thirdparty/assimp/code/PostProcessing/PretransformVertices.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -59,7 +59,7 @@ struct aiNode; class PretransformVerticesTest; -namespace Assimp { +namespace Assimp { // --------------------------------------------------------------------------- /** The PretransformVertices pre-transforms all vertices in the node tree @@ -68,97 +68,97 @@ namespace Assimp { */ class ASSIMP_API PretransformVertices : public BaseProcess { public: - PretransformVertices(); - ~PretransformVertices(); + PretransformVertices (); + ~PretransformVertices (); - // ------------------------------------------------------------------- - // Check whether step is active - bool IsActive(unsigned int pFlags) const override; + // ------------------------------------------------------------------- + // Check whether step is active + bool IsActive( unsigned int pFlags) const; - // ------------------------------------------------------------------- - // Execute step on a given scene - void Execute(aiScene *pScene) override; + // ------------------------------------------------------------------- + // Execute step on a given scene + void Execute( aiScene* pScene); - // ------------------------------------------------------------------- - // Setup import settings - void SetupProperties(const Importer *pImp) override; + // ------------------------------------------------------------------- + // Setup import settings + void SetupProperties(const Importer* pImp); - // ------------------------------------------------------------------- - /** @brief Toggle the 'keep hierarchy' option + // ------------------------------------------------------------------- + /** @brief Toggle the 'keep hierarchy' option * @param keep true for keep configuration. */ - void KeepHierarchy(bool keep) { - configKeepHierarchy = keep; - } + void KeepHierarchy(bool keep) { + configKeepHierarchy = keep; + } - // ------------------------------------------------------------------- - /** @brief Check whether 'keep hierarchy' is currently enabled. + // ------------------------------------------------------------------- + /** @brief Check whether 'keep hierarchy' is currently enabled. * @return ... */ - bool IsHierarchyKept() const { - return configKeepHierarchy; - } + bool IsHierarchyKept() const { + return configKeepHierarchy; + } private: - // ------------------------------------------------------------------- - // Count the number of nodes - unsigned int CountNodes(const aiNode *pcNode) const; - - // ------------------------------------------------------------------- - // Get a bitwise combination identifying the vertex format of a mesh - unsigned int GetMeshVFormat(aiMesh *pcMesh) const; - - // ------------------------------------------------------------------- - // Count the number of vertices in the whole scene and a given - // material index - void CountVerticesAndFaces(const aiScene *pcScene, const aiNode *pcNode, - unsigned int iMat, - unsigned int iVFormat, - unsigned int *piFaces, - unsigned int *piVertices) const; - - // ------------------------------------------------------------------- - // Collect vertex/face data - void CollectData(const aiScene *pcScene, const aiNode *pcNode, - unsigned int iMat, - unsigned int iVFormat, - aiMesh *pcMeshOut, - unsigned int aiCurrent[2], - unsigned int *num_refs) const; - - // ------------------------------------------------------------------- - // Get a list of all vertex formats that occur for a given material - // The output list contains duplicate elements - void GetVFormatList(const aiScene *pcScene, unsigned int iMat, - std::list<unsigned int> &aiOut) const; - - // ------------------------------------------------------------------- - // Compute the absolute transformation matrices of each node - void ComputeAbsoluteTransform(aiNode *pcNode); - - // ------------------------------------------------------------------- - // Simple routine to build meshes in worldspace, no further optimization - void BuildWCSMeshes(std::vector<aiMesh *> &out, aiMesh **in, - unsigned int numIn, aiNode *node) const; - - // ------------------------------------------------------------------- - // Apply the node transformation to a mesh - void ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const; - - // ------------------------------------------------------------------- - // Reset transformation matrices to identity - void MakeIdentityTransform(aiNode *nd) const; - - // ------------------------------------------------------------------- - // Build reference counters for all meshes - void BuildMeshRefCountArray(const aiNode *nd, unsigned int *refs) const; - - //! Configuration option: keep scene hierarchy as long as possible - bool configKeepHierarchy; - bool configNormalize; - bool configTransform; - aiMatrix4x4 configTransformation; - bool mConfigPointCloud; + // ------------------------------------------------------------------- + // Count the number of nodes + unsigned int CountNodes( aiNode* pcNode ); + + // ------------------------------------------------------------------- + // Get a bitwise combination identifying the vertex format of a mesh + unsigned int GetMeshVFormat(aiMesh* pcMesh); + + // ------------------------------------------------------------------- + // Count the number of vertices in the whole scene and a given + // material index + void CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode, + unsigned int iMat, + unsigned int iVFormat, + unsigned int* piFaces, + unsigned int* piVertices); + + // ------------------------------------------------------------------- + // Collect vertex/face data + void CollectData( aiScene* pcScene, aiNode* pcNode, + unsigned int iMat, + unsigned int iVFormat, + aiMesh* pcMeshOut, + unsigned int aiCurrent[2], + unsigned int* num_refs); + + // ------------------------------------------------------------------- + // Get a list of all vertex formats that occur for a given material + // The output list contains duplicate elements + void GetVFormatList( aiScene* pcScene, unsigned int iMat, + std::list<unsigned int>& aiOut); + + // ------------------------------------------------------------------- + // Compute the absolute transformation matrices of each node + void ComputeAbsoluteTransform( aiNode* pcNode ); + + // ------------------------------------------------------------------- + // Simple routine to build meshes in worldspace, no further optimization + void BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in, + unsigned int numIn, aiNode* node); + + // ------------------------------------------------------------------- + // Apply the node transformation to a mesh + void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat); + + // ------------------------------------------------------------------- + // Reset transformation matrices to identity + void MakeIdentityTransform(aiNode* nd); + + // ------------------------------------------------------------------- + // Build reference counters for all meshes + void BuildMeshRefCountArray(aiNode* nd, unsigned int * refs); + + //! Configuration option: keep scene hierarchy as long as possible + bool configKeepHierarchy; + bool configNormalize; + bool configTransform; + aiMatrix4x4 configTransformation; + bool mConfigPointCloud; }; } // end of namespace Assimp diff --git a/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp b/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp index 1239864381..59869fdff7 100644 --- a/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp +++ b/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -230,6 +230,46 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) return avPerVertexWeights; } + +// ------------------------------------------------------------------------------- +const char* TextureTypeToString(aiTextureType in) +{ + switch (in) + { + case aiTextureType_NONE: + return "n/a"; + case aiTextureType_DIFFUSE: + return "Diffuse"; + case aiTextureType_SPECULAR: + return "Specular"; + case aiTextureType_AMBIENT: + return "Ambient"; + case aiTextureType_EMISSIVE: + return "Emissive"; + case aiTextureType_OPACITY: + return "Opacity"; + case aiTextureType_NORMALS: + return "Normals"; + case aiTextureType_HEIGHT: + return "Height"; + case aiTextureType_SHININESS: + return "Shininess"; + case aiTextureType_DISPLACEMENT: + return "Displacement"; + case aiTextureType_LIGHTMAP: + return "Lightmap"; + case aiTextureType_REFLECTION: + return "Reflection"; + case aiTextureType_UNKNOWN: + return "Unknown"; + default: + break; + } + + ai_assert(false); + return "BUG"; +} + // ------------------------------------------------------------------------------- const char* MappingTypeToString(aiTextureMapping in) { diff --git a/thirdparty/assimp/code/PostProcessing/ProcessHelper.h b/thirdparty/assimp/code/PostProcessing/ProcessHelper.h index 5762fbb35d..0afcc41420 100644 --- a/thirdparty/assimp/code/PostProcessing/ProcessHelper.h +++ b/thirdparty/assimp/code/PostProcessing/ProcessHelper.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -316,6 +316,12 @@ typedef std::vector <PerVertexWeight> VertexWeightTable; // Compute a per-vertex bone weight table VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh); + +// ------------------------------------------------------------------------------- +// Get a string for a given aiTextureType +const char* TextureTypeToString(aiTextureType in); + + // ------------------------------------------------------------------------------- // Get a string for a given aiTextureMapping const char* MappingTypeToString(aiTextureMapping in); diff --git a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp index 0c42804103..49ec8f5c47 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp +++ b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h index 4b4f346c86..1f32a0abfb 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h +++ b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp index 5ff5b55fad..99fd47a3aa 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h index 458b37ee0d..7bb21a8330 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h +++ b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp b/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp index 66714928b6..ac770c41f2 100644 --- a/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ScaleProcess.h b/thirdparty/assimp/code/PostProcessing/ScaleProcess.h index 9cc664c6a7..468a216736 100644 --- a/thirdparty/assimp/code/PostProcessing/ScaleProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ScaleProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp index c1b08c5a78..be8405a17b 100644 --- a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h index 5135139edf..1d7ccfc152 100644 --- a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h +++ b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp index 70960f4a89..1797b28d5a 100644 --- a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp +++ b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h index fa6f77b2d8..3f90576ea9 100644 --- a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h +++ b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp b/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp index bf60e2970f..8ae2ba7218 100644 --- a/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp +++ b/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. @@ -92,8 +92,9 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) * are applied is - as always - scaling, rotation, translation. */ - int rounded; - char szTemp[512]; + char szTemp[512]; + int rounded = 0; + /* Optimize the rotation angle. That's slightly difficult as * we have an inprecise floating-point number (when comparing @@ -184,6 +185,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) info.mTranslation.y = out; } } + return; } // ------------------------------------------------------------------------------------------------ @@ -426,7 +428,7 @@ void TextureTransformStep::Execute( aiScene* pScene) // at the end of the list bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS]; for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) - ref[n] = !mesh->mTextureCoords[n]; + ref[n] = (!mesh->mTextureCoords[n] ? true : false); for (it = trafo.begin();it != trafo.end(); ++it) ref[(*it).uvIndex] = true; diff --git a/thirdparty/assimp/code/PostProcessing/TextureTransform.h b/thirdparty/assimp/code/PostProcessing/TextureTransform.h index 2f6fc3edc2..2a5d623d7f 100644 --- a/thirdparty/assimp/code/PostProcessing/TextureTransform.h +++ b/thirdparty/assimp/code/PostProcessing/TextureTransform.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp index 64cc63bbd1..1040836bbe 100644 --- a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h index 388952eb55..916b5103dd 100644 --- a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h +++ b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp index 6212bfb690..75d1b6ef78 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team @@ -603,18 +603,15 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial, ReportError("%s #%i is set, but there are only %i %s textures", szType,iIndex,iNumIndices,szType); } - if (!iNumIndices) { - return; - } + if (!iNumIndices)return; std::vector<aiTextureMapping> mappings(iNumIndices); // Now check whether all UV indices are valid ... bool bNoSpecified = true; - for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) { + for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) + { aiMaterialProperty* prop = pMaterial->mProperties[i]; - if (prop->mSemantic != type) { - continue; - } + if (prop->mSemantic != type)continue; if ((int)prop->mIndex >= iNumIndices) { @@ -637,7 +634,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial, ReportError("Material property %s%i is expected to be 5 floats large (size is %i)", prop->mKey.data,prop->mIndex, prop->mDataLength); } - //mappings[prop->mIndex] = ((aiUVTransform*)prop->mData); + mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData); } else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) { if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength) @@ -777,12 +774,6 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial) SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); SearchForInvalidTextures(pMaterial,aiTextureType_REFLECTION); - SearchForInvalidTextures(pMaterial,aiTextureType_BASE_COLOR); - SearchForInvalidTextures(pMaterial,aiTextureType_NORMAL_CAMERA); - SearchForInvalidTextures(pMaterial,aiTextureType_EMISSION_COLOR); - SearchForInvalidTextures(pMaterial,aiTextureType_METALNESS); - SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE_ROUGHNESS); - SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT_OCCLUSION); } // ------------------------------------------------------------------------------------------------ @@ -804,7 +795,7 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture) if (!pTexture->mWidth) { ReportError("aiTexture::mWidth is zero (compressed texture)"); } - if ('\0' != pTexture->achFormatHint[HINTMAXTEXTURELEN - 1]) { + if ('\0' != pTexture->achFormatHint[3]) { ReportWarning("aiTexture::achFormatHint must be zero-terminated"); } else if ('.' == pTexture->achFormatHint[0]) { diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h index 4b5503ae03..7b309c9251 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2019, assimp team All rights reserved. |