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Diffstat (limited to 'thirdparty/assimp/code/TargetAnimation.cpp')
-rw-r--r-- | thirdparty/assimp/code/TargetAnimation.cpp | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/thirdparty/assimp/code/TargetAnimation.cpp b/thirdparty/assimp/code/TargetAnimation.cpp new file mode 100644 index 0000000000..b8062499ff --- /dev/null +++ b/thirdparty/assimp/code/TargetAnimation.cpp @@ -0,0 +1,248 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#include "TargetAnimation.h" +#include <algorithm> +#include <assimp/ai_assert.h> + +using namespace Assimp; + + +// ------------------------------------------------------------------------------------------------ +KeyIterator::KeyIterator(const std::vector<aiVectorKey>* _objPos, + const std::vector<aiVectorKey>* _targetObjPos, + const aiVector3D* defaultObjectPos /*= NULL*/, + const aiVector3D* defaultTargetPos /*= NULL*/) + + : reachedEnd (false) + , curTime (-1.) + , objPos (_objPos) + , targetObjPos (_targetObjPos) + , nextObjPos (0) + , nextTargetObjPos(0) +{ + // Generate default transformation tracks if necessary + if (!objPos || objPos->empty()) + { + defaultObjPos.resize(1); + defaultObjPos.front().mTime = 10e10; + + if (defaultObjectPos) + defaultObjPos.front().mValue = *defaultObjectPos; + + objPos = & defaultObjPos; + } + if (!targetObjPos || targetObjPos->empty()) + { + defaultTargetObjPos.resize(1); + defaultTargetObjPos.front().mTime = 10e10; + + if (defaultTargetPos) + defaultTargetObjPos.front().mValue = *defaultTargetPos; + + targetObjPos = & defaultTargetObjPos; + } +} + +// ------------------------------------------------------------------------------------------------ +template <class T> +inline T Interpolate(const T& one, const T& two, ai_real val) +{ + return one + (two-one)*val; +} + +// ------------------------------------------------------------------------------------------------ +void KeyIterator::operator ++() +{ + // If we are already at the end of all keyframes, return + if (reachedEnd) { + return; + } + + // Now search in all arrays for the time value closest + // to our current position on the time line + double d0,d1; + + d0 = objPos->at ( std::min ( nextObjPos, static_cast<unsigned int>(objPos->size()-1)) ).mTime; + d1 = targetObjPos->at( std::min ( nextTargetObjPos, static_cast<unsigned int>(targetObjPos->size()-1)) ).mTime; + + // Easiest case - all are identical. In this + // case we don't need to interpolate so we can + // return earlier + if ( d0 == d1 ) + { + curTime = d0; + curPosition = objPos->at(nextObjPos).mValue; + curTargetPosition = targetObjPos->at(nextTargetObjPos).mValue; + + // increment counters + if (objPos->size() != nextObjPos-1) + ++nextObjPos; + + if (targetObjPos->size() != nextTargetObjPos-1) + ++nextTargetObjPos; + } + + // An object position key is closest to us + else if (d0 < d1) + { + curTime = d0; + + // interpolate the other + if (1 == targetObjPos->size() || !nextTargetObjPos) { + curTargetPosition = targetObjPos->at(0).mValue; + } + else + { + const aiVectorKey& last = targetObjPos->at(nextTargetObjPos); + const aiVectorKey& first = targetObjPos->at(nextTargetObjPos-1); + + curTargetPosition = Interpolate(first.mValue, last.mValue, (ai_real) ( + (curTime-first.mTime) / (last.mTime-first.mTime) )); + } + + if (objPos->size() != nextObjPos-1) + ++nextObjPos; + } + // A target position key is closest to us + else + { + curTime = d1; + + // interpolate the other + if (1 == objPos->size() || !nextObjPos) { + curPosition = objPos->at(0).mValue; + } + else + { + const aiVectorKey& last = objPos->at(nextObjPos); + const aiVectorKey& first = objPos->at(nextObjPos-1); + + curPosition = Interpolate(first.mValue, last.mValue, (ai_real) ( + (curTime-first.mTime) / (last.mTime-first.mTime))); + } + + if (targetObjPos->size() != nextTargetObjPos-1) + ++nextTargetObjPos; + } + + if (nextObjPos >= objPos->size()-1 && + nextTargetObjPos >= targetObjPos->size()-1) + { + // We reached the very last keyframe + reachedEnd = true; + } +} + +// ------------------------------------------------------------------------------------------------ +void TargetAnimationHelper::SetTargetAnimationChannel ( + const std::vector<aiVectorKey>* _targetPositions) +{ + ai_assert(NULL != _targetPositions); + targetPositions = _targetPositions; +} + +// ------------------------------------------------------------------------------------------------ +void TargetAnimationHelper::SetMainAnimationChannel ( + const std::vector<aiVectorKey>* _objectPositions) +{ + ai_assert(NULL != _objectPositions); + objectPositions = _objectPositions; +} + +// ------------------------------------------------------------------------------------------------ +void TargetAnimationHelper::SetFixedMainAnimationChannel( + const aiVector3D& fixed) +{ + objectPositions = NULL; // just to avoid confusion + fixedMain = fixed; +} + +// ------------------------------------------------------------------------------------------------ +void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack) +{ + ai_assert(NULL != targetPositions && NULL != distanceTrack); + + // TODO: in most cases we won't need the extra array + std::vector<aiVectorKey> real; + + std::vector<aiVectorKey>* fill = (distanceTrack == objectPositions ? &real : distanceTrack); + fill->reserve(std::max( objectPositions->size(), targetPositions->size() )); + + // Iterate through all object keys and interpolate their values if necessary. + // Then get the corresponding target position, compute the difference + // vector between object and target position. Then compute a rotation matrix + // that rotates the base vector of the object coordinate system at that time + // to match the diff vector. + + KeyIterator iter(objectPositions,targetPositions,&fixedMain); + for (;!iter.Finished();++iter) + { + const aiVector3D& position = iter.GetCurPosition(); + const aiVector3D& tposition = iter.GetCurTargetPosition(); + + // diff vector + aiVector3D diff = tposition - position; + ai_real f = diff.Length(); + + // output distance vector + if (f) + { + fill->push_back(aiVectorKey()); + aiVectorKey& v = fill->back(); + v.mTime = iter.GetCurTime(); + v.mValue = diff; + + diff /= f; + } + else + { + // FIXME: handle this + } + + // diff is now the vector in which our camera is pointing + } + + if (real.size()) { + *distanceTrack = real; + } +} |