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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to split large meshes into submeshes
+ */
+#ifndef AI_SPLITLARGEMESHES_H_INC
+#define AI_SPLITLARGEMESHES_H_INC
+
+#include <vector>
+#include "BaseProcess.h"
+
+#include <assimp/mesh.h>
+#include <assimp/scene.h>
+
+class SplitLargeMeshesTest;
+
+namespace Assimp
+{
+
+class SplitLargeMeshesProcess_Triangle;
+class SplitLargeMeshesProcess_Vertex;
+
+// NOTE: If you change these limits, don't forget to change the
+// corresponding values in all Assimp ports
+
+// **********************************************************
+// Java: ConfigProperty.java,
+// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
+// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
+// **********************************************************
+
+// default limit for vertices
+#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
+# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
+#endif
+
+// default limit for triangles
+#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
+# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
+#endif
+
+// ---------------------------------------------------------------------------
+/** Post-processing filter to split large meshes into sub-meshes
+ *
+ * Applied BEFORE the JoinVertices-Step occurs.
+ * Returns NON-UNIQUE vertices, splits by triangle number.
+*/
+class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
+{
+ friend class SplitLargeMeshesProcess_Vertex;
+
+public:
+
+ SplitLargeMeshesProcess_Triangle();
+ ~SplitLargeMeshesProcess_Triangle();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag.
+ * @param pFlags The processing flags the importer was called with. A
+ * bitwise combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields,
+ * false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+
+ //! Set the split limit - needed for unit testing
+ inline void SetLimit(unsigned int l)
+ {LIMIT = l;}
+
+ //! Get the split limit
+ inline unsigned int GetLimit() const
+ {return LIMIT;}
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ //! Apply the algorithm to a given mesh
+ void SplitMesh (unsigned int a, aiMesh* pcMesh,
+ std::vector<std::pair<aiMesh*, unsigned int> >& avList);
+
+ // -------------------------------------------------------------------
+ //! Update a node in the asset after a few of its meshes
+ //! have been split
+ static void UpdateNode(aiNode* pcNode,
+ const std::vector<std::pair<aiMesh*, unsigned int> >& avList);
+
+public:
+ //! Triangle limit
+ unsigned int LIMIT;
+};
+
+
+// ---------------------------------------------------------------------------
+/** Post-processing filter to split large meshes into sub-meshes
+ *
+ * Applied AFTER the JoinVertices-Step occurs.
+ * Returns UNIQUE vertices, splits by vertex number.
+*/
+class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess
+{
+public:
+
+ SplitLargeMeshesProcess_Vertex();
+ ~SplitLargeMeshesProcess_Vertex();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Called prior to ExecuteOnScene().
+ * The function is a request to the process to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ virtual void SetupProperties(const Importer* pImp);
+
+
+ //! Set the split limit - needed for unit testing
+ inline void SetLimit(unsigned int l)
+ {LIMIT = l;}
+
+ //! Get the split limit
+ inline unsigned int GetLimit() const
+ {return LIMIT;}
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ //! Apply the algorithm to a given mesh
+ void SplitMesh (unsigned int a, aiMesh* pcMesh,
+ std::vector<std::pair<aiMesh*, unsigned int> >& avList);
+
+ // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode()
+
+public:
+ //! Triangle limit
+ unsigned int LIMIT;
+};
+
+} // end of namespace Assimp
+
+#endif // !!AI_SPLITLARGEMESHES_H_INC