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Diffstat (limited to 'thirdparty/assimp/code/ScenePreprocessor.h')
-rw-r--r-- | thirdparty/assimp/code/ScenePreprocessor.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/thirdparty/assimp/code/ScenePreprocessor.h b/thirdparty/assimp/code/ScenePreprocessor.h new file mode 100644 index 0000000000..3f4c8d7c3f --- /dev/null +++ b/thirdparty/assimp/code/ScenePreprocessor.h @@ -0,0 +1,125 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines a post processing step to search all meshes for + degenerated faces */ +#ifndef AI_SCENE_PREPROCESSOR_H_INC +#define AI_SCENE_PREPROCESSOR_H_INC + +#include <assimp/defs.h> +#include <stddef.h> + +struct aiScene; +struct aiAnimation; +struct aiMesh; + +class ScenePreprocessorTest; +namespace Assimp { + +// ---------------------------------------------------------------------------------- +/** ScenePreprocessor: Preprocess a scene before any post-processing + * steps are executed. + * + * The step computes data that needn't necessarily be provided by the + * importer, such as aiMesh::mPrimitiveTypes. +*/ +// ---------------------------------------------------------------------------------- +class ASSIMP_API ScenePreprocessor +{ + // Make ourselves a friend of the corresponding test unit. + friend class ::ScenePreprocessorTest; +public: + + // ---------------------------------------------------------------- + /** Default c'tpr. Use SetScene() to assign a scene to the object. + */ + ScenePreprocessor() + : scene (NULL) + {} + + /** Constructs the object and assigns a specific scene to it + */ + ScenePreprocessor(aiScene* _scene) + : scene (_scene) + {} + + // ---------------------------------------------------------------- + /** Assign a (new) scene to the object. + * + * One 'SceneProcessor' can be used for multiple scenes. + * Call ProcessScene to have the scene preprocessed. + * @param sc Scene to be processed. + */ + void SetScene (aiScene* sc) { + scene = sc; + } + + // ---------------------------------------------------------------- + /** Preprocess the current scene + */ + void ProcessScene (); + +protected: + + // ---------------------------------------------------------------- + /** Preprocess an animation in the scene + * @param anim Anim to be preprocessed. + */ + void ProcessAnimation (aiAnimation* anim); + + + // ---------------------------------------------------------------- + /** Preprocess a mesh in the scene + * @param mesh Mesh to be preprocessed. + */ + void ProcessMesh (aiMesh* mesh); + +protected: + + //! Scene we're currently working on + aiScene* scene; +}; + + +} // ! end namespace Assimp + +#endif // include guard |