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Diffstat (limited to 'thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h')
-rw-r--r-- | thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h | 197 |
1 files changed, 0 insertions, 197 deletions
diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h deleted file mode 100644 index 7b309c9251..0000000000 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h +++ /dev/null @@ -1,197 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a (dummy) post processing step to validate the loader's - * output data structure (for debugging) - */ -#ifndef AI_VALIDATEPROCESS_H_INC -#define AI_VALIDATEPROCESS_H_INC - -#include <assimp/types.h> -#include <assimp/material.h> - -#include "Common/BaseProcess.h" - -struct aiBone; -struct aiMesh; -struct aiAnimation; -struct aiNodeAnim; -struct aiMeshMorphAnim; -struct aiTexture; -struct aiMaterial; -struct aiNode; -struct aiString; -struct aiCamera; -struct aiLight; - -namespace Assimp { - -// -------------------------------------------------------------------------------------- -/** Validates the whole ASSIMP scene data structure for correctness. - * ImportErrorException is thrown of the scene is corrupt.*/ -// -------------------------------------------------------------------------------------- -class ValidateDSProcess : public BaseProcess -{ -public: - - ValidateDSProcess(); - ~ValidateDSProcess(); - -public: - // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; - - // ------------------------------------------------------------------- - void Execute( aiScene* pScene); - -protected: - - // ------------------------------------------------------------------- - /** Report a validation error. This will throw an exception, - * control won't return. - * @param msg Format string for sprintf().*/ - AI_WONT_RETURN void ReportError(const char* msg,...) AI_WONT_RETURN_SUFFIX; - - - // ------------------------------------------------------------------- - /** Report a validation warning. This won't throw an exception, - * control will return to the caller. - * @param msg Format string for sprintf().*/ - void ReportWarning(const char* msg,...); - - - // ------------------------------------------------------------------- - /** Validates a mesh - * @param pMesh Input mesh*/ - void Validate( const aiMesh* pMesh); - - // ------------------------------------------------------------------- - /** Validates a bone - * @param pMesh Input mesh - * @param pBone Input bone*/ - void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum); - - // ------------------------------------------------------------------- - /** Validates an animation - * @param pAnimation Input animation*/ - void Validate( const aiAnimation* pAnimation); - - // ------------------------------------------------------------------- - /** Validates a material - * @param pMaterial Input material*/ - void Validate( const aiMaterial* pMaterial); - - // ------------------------------------------------------------------- - /** Search the material data structure for invalid or corrupt - * texture keys. - * @param pMaterial Input material - * @param type Type of the texture*/ - void SearchForInvalidTextures(const aiMaterial* pMaterial, - aiTextureType type); - - // ------------------------------------------------------------------- - /** Validates a texture - * @param pTexture Input texture*/ - void Validate( const aiTexture* pTexture); - - // ------------------------------------------------------------------- - /** Validates a light source - * @param pLight Input light - */ - void Validate( const aiLight* pLight); - - // ------------------------------------------------------------------- - /** Validates a camera - * @param pCamera Input camera*/ - void Validate( const aiCamera* pCamera); - - // ------------------------------------------------------------------- - /** Validates a bone animation channel - * @param pAnimation Animation channel. - * @param pBoneAnim Input bone animation */ - void Validate( const aiAnimation* pAnimation, - const aiNodeAnim* pBoneAnim); - - /** Validates a mesh morph animation channel. - * @param pAnimation Input animation. - * @param pMeshMorphAnim Mesh morph animation channel. - * */ - void Validate( const aiAnimation* pAnimation, - const aiMeshMorphAnim* pMeshMorphAnim); - - // ------------------------------------------------------------------- - /** Validates a node and all of its subnodes - * @param Node Input node*/ - void Validate( const aiNode* pNode); - - // ------------------------------------------------------------------- - /** Validates a string - * @param pString Input string*/ - void Validate( const aiString* pString); - -private: - - // template to validate one of the aiScene::mXXX arrays - template <typename T> - inline void DoValidation(T** array, unsigned int size, - const char* firstName, const char* secondName); - - // extended version: checks whether T::mName occurs twice - template <typename T> - inline void DoValidationEx(T** array, unsigned int size, - const char* firstName, const char* secondName); - - // extension to the first template which does also search - // the nodegraph for an item with the same name - template <typename T> - inline void DoValidationWithNameCheck(T** array, unsigned int size, - const char* firstName, const char* secondName); - - aiScene* mScene; -}; - - - - -} // end of namespace Assimp - -#endif // AI_VALIDATEPROCESS_H_INC |