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Diffstat (limited to 'thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp')
-rw-r--r-- | thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp | 277 |
1 files changed, 0 insertions, 277 deletions
diff --git a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp deleted file mode 100644 index 64907458a1..0000000000 --- a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file FindInstancesProcess.cpp - * @brief Implementation of the aiProcess_FindInstances postprocessing step -*/ - - -#include "FindInstancesProcess.h" -#include <memory> -#include <stdio.h> - -using namespace Assimp; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -FindInstancesProcess::FindInstancesProcess() -: configSpeedFlag (false) -{} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -FindInstancesProcess::~FindInstancesProcess() -{} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the processing step is present in the given flag field. -bool FindInstancesProcess::IsActive( unsigned int pFlags) const -{ - // FindInstances makes absolutely no sense together with PreTransformVertices - // fixme: spawn error message somewhere else? - return 0 != (pFlags & aiProcess_FindInstances) && 0 == (pFlags & aiProcess_PreTransformVertices); -} - -// ------------------------------------------------------------------------------------------------ -// Setup properties for the step -void FindInstancesProcess::SetupProperties(const Importer* pImp) -{ - // AI_CONFIG_FAVOUR_SPEED - configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0)); -} - -// ------------------------------------------------------------------------------------------------ -// Compare the bones of two meshes -bool CompareBones(const aiMesh* orig, const aiMesh* inst) -{ - for (unsigned int i = 0; i < orig->mNumBones;++i) { - aiBone* aha = orig->mBones[i]; - aiBone* oha = inst->mBones[i]; - - if (aha->mNumWeights != oha->mNumWeights || - aha->mOffsetMatrix != oha->mOffsetMatrix) { - return false; - } - - // compare weight per weight --- - for (unsigned int n = 0; n < aha->mNumWeights;++n) { - if (aha->mWeights[n].mVertexId != oha->mWeights[n].mVertexId || - (aha->mWeights[n].mWeight - oha->mWeights[n].mWeight) < 10e-3f) { - return false; - } - } - } - return true; -} - -// ------------------------------------------------------------------------------------------------ -// Update mesh indices in the node graph -void UpdateMeshIndices(aiNode* node, unsigned int* lookup) -{ - for (unsigned int n = 0; n < node->mNumMeshes;++n) - node->mMeshes[n] = lookup[node->mMeshes[n]]; - - for (unsigned int n = 0; n < node->mNumChildren;++n) - UpdateMeshIndices(node->mChildren[n],lookup); -} - -// ------------------------------------------------------------------------------------------------ -// Executes the post processing step on the given imported data. -void FindInstancesProcess::Execute( aiScene* pScene) -{ - ASSIMP_LOG_DEBUG("FindInstancesProcess begin"); - if (pScene->mNumMeshes) { - - // use a pseudo hash for all meshes in the scene to quickly find - // the ones which are possibly equal. This step is executed early - // in the pipeline, so we could, depending on the file format, - // have several thousand small meshes. That's too much for a brute - // everyone-against-everyone check involving up to 10 comparisons - // each. - std::unique_ptr<uint64_t[]> hashes (new uint64_t[pScene->mNumMeshes]); - std::unique_ptr<unsigned int[]> remapping (new unsigned int[pScene->mNumMeshes]); - - unsigned int numMeshesOut = 0; - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - - aiMesh* inst = pScene->mMeshes[i]; - hashes[i] = GetMeshHash(inst); - - // Find an appropriate epsilon - // to compare position differences against - float epsilon = ComputePositionEpsilon(inst); - epsilon *= epsilon; - - for (int a = i-1; a >= 0; --a) { - if (hashes[i] == hashes[a]) - { - aiMesh* orig = pScene->mMeshes[a]; - if (!orig) - continue; - - // check for hash collision .. we needn't check - // the vertex format, it *must* match due to the - // (brilliant) construction of the hash - if (orig->mNumBones != inst->mNumBones || - orig->mNumFaces != inst->mNumFaces || - orig->mNumVertices != inst->mNumVertices || - orig->mMaterialIndex != inst->mMaterialIndex || - orig->mPrimitiveTypes != inst->mPrimitiveTypes) - continue; - - // up to now the meshes are equal. Now compare vertex positions, normals, - // tangents and bitangents using this epsilon. - if (orig->HasPositions()) { - if(!CompareArrays(orig->mVertices,inst->mVertices,orig->mNumVertices,epsilon)) - continue; - } - if (orig->HasNormals()) { - if(!CompareArrays(orig->mNormals,inst->mNormals,orig->mNumVertices,epsilon)) - continue; - } - if (orig->HasTangentsAndBitangents()) { - if (!CompareArrays(orig->mTangents,inst->mTangents,orig->mNumVertices,epsilon) || - !CompareArrays(orig->mBitangents,inst->mBitangents,orig->mNumVertices,epsilon)) - continue; - } - - // use a constant epsilon for colors and UV coordinates - static const float uvEpsilon = 10e-4f; - { - unsigned int j, end = orig->GetNumUVChannels(); - for(j = 0; j < end; ++j) { - if (!orig->mTextureCoords[j]) { - continue; - } - if(!CompareArrays(orig->mTextureCoords[j],inst->mTextureCoords[j],orig->mNumVertices,uvEpsilon)) { - break; - } - } - if (j != end) { - continue; - } - } - { - unsigned int j, end = orig->GetNumColorChannels(); - for(j = 0; j < end; ++j) { - if (!orig->mColors[j]) { - continue; - } - if(!CompareArrays(orig->mColors[j],inst->mColors[j],orig->mNumVertices,uvEpsilon)) { - break; - } - } - if (j != end) { - continue; - } - } - - // These two checks are actually quite expensive and almost *never* required. - // Almost. That's why they're still here. But there's no reason to do them - // in speed-targeted imports. - if (!configSpeedFlag) { - - // It seems to be strange, but we really need to check whether the - // bones are identical too. Although it's extremely unprobable - // that they're not if control reaches here, we need to deal - // with unprobable cases, too. It could still be that there are - // equal shapes which are deformed differently. - if (!CompareBones(orig,inst)) - continue; - - // For completeness ... compare even the index buffers for equality - // face order & winding order doesn't care. Input data is in verbose format. - std::unique_ptr<unsigned int[]> ftbl_orig(new unsigned int[orig->mNumVertices]); - std::unique_ptr<unsigned int[]> ftbl_inst(new unsigned int[orig->mNumVertices]); - - for (unsigned int tt = 0; tt < orig->mNumFaces;++tt) { - aiFace& f = orig->mFaces[tt]; - for (unsigned int nn = 0; nn < f.mNumIndices;++nn) - ftbl_orig[f.mIndices[nn]] = tt; - - aiFace& f2 = inst->mFaces[tt]; - for (unsigned int nn = 0; nn < f2.mNumIndices;++nn) - ftbl_inst[f2.mIndices[nn]] = tt; - } - if (0 != ::memcmp(ftbl_inst.get(),ftbl_orig.get(),orig->mNumVertices*sizeof(unsigned int))) - continue; - } - - // We're still here. Or in other words: 'inst' is an instance of 'orig'. - // Place a marker in our list that we can easily update mesh indices. - remapping[i] = remapping[a]; - - // Delete the instanced mesh, we don't need it anymore - delete inst; - pScene->mMeshes[i] = NULL; - break; - } - } - - // If we didn't find a match for the current mesh: keep it - if (pScene->mMeshes[i]) { - remapping[i] = numMeshesOut++; - } - } - ai_assert(0 != numMeshesOut); - if (numMeshesOut != pScene->mNumMeshes) { - - // Collapse the meshes array by removing all NULL entries - for (unsigned int real = 0, i = 0; real < numMeshesOut; ++i) { - if (pScene->mMeshes[i]) - pScene->mMeshes[real++] = pScene->mMeshes[i]; - } - - // And update the node graph with our nice lookup table - UpdateMeshIndices(pScene->mRootNode,remapping.get()); - - // write to log - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_INFO_F( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" ); - } - pScene->mNumMeshes = numMeshesOut; - } else { - ASSIMP_LOG_DEBUG("FindInstancesProcess finished. No instanced meshes found"); - } - } -} |