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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#pragma once
-
-#include "Common/BaseProcess.h"
-
-#include <string>
-
-struct aiNode;
-
-namespace Assimp {
-
-/**
- * Force embedding of textures (using the path = "*1" convention).
- * If a texture's file does not exist at the specified path
- * (due, for instance, to an absolute path generated on another system),
- * it will check if a file with the same name exists at the root folder
- * of the imported model. And if so, it uses that.
- */
-class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
-public:
- /// The default class constructor.
- EmbedTexturesProcess();
-
- /// The class destructor.
- virtual ~EmbedTexturesProcess();
-
- /// Overwritten, @see BaseProcess
- virtual bool IsActive(unsigned int pFlags) const;
-
- /// Overwritten, @see BaseProcess
- virtual void SetupProperties(const Importer* pImp);
-
- /// Overwritten, @see BaseProcess
- virtual void Execute(aiScene* pScene);
-
-private:
- // Resolve the path and add the file content to the scene as a texture.
- bool addTexture(aiScene* pScene, std::string path) const;
-
-private:
- std::string mRootPath;
-};
-
-} // namespace Assimp