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diff --git a/thirdparty/assimp/code/PostProcessing/DeboneProcess.h b/thirdparty/assimp/code/PostProcessing/DeboneProcess.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** Defines a post processing step to limit the number of bones affecting a single vertex. */
-#ifndef AI_DEBONEPROCESS_H_INC
-#define AI_DEBONEPROCESS_H_INC
-
-#include "Common/BaseProcess.h"
-
-#include <assimp/mesh.h>
-#include <assimp/scene.h>
-
-#include <vector>
-#include <utility>
-
-#// Forward declarations
-class DeboneTest;
-
-namespace Assimp {
-
-#if (!defined AI_DEBONE_THRESHOLD)
-# define AI_DEBONE_THRESHOLD 1.0f
-#endif // !! AI_DEBONE_THRESHOLD
-
-// ---------------------------------------------------------------------------
-/** This post processing step removes bones nearly losslessly or according to
-* a configured threshold. In order to remove the bone, the primitives affected by
-* the bone are split from the mesh. The split off (new) mesh is boneless. At any
-* point in time, bones without affect upon a given mesh are to be removed.
-*/
-class DeboneProcess : public BaseProcess {
-public:
- DeboneProcess();
- ~DeboneProcess();
-
- // -------------------------------------------------------------------
- /** Returns whether the processing step is present in the given flag.
- * @param pFlags The processing flags the importer was called with.
- * A bitwise combination of #aiPostProcessSteps.
- * @return true if the process is present in this flag fields,
- * false if not.
- */
- bool IsActive( unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- /** Called prior to ExecuteOnScene().
- * The function is a request to the process to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer* pImp);
-
-protected:
- // -------------------------------------------------------------------
- /** Executes the post processing step on the given imported data.
- * At the moment a process is not supposed to fail.
- * @param pScene The imported data to work at.
- */
- void Execute( aiScene* pScene);
-
- // -------------------------------------------------------------------
- /** Counts bones total/removable in a given mesh.
- * @param pMesh The mesh to process.
- */
- bool ConsiderMesh( const aiMesh* pMesh);
-
- /// Splits the given mesh by bone count.
- /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
- /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary.
- void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const;
-
- /// Recursively updates the node's mesh list to account for the changed mesh list
- void UpdateNode(aiNode* pNode) const;
-
- // -------------------------------------------------------------------
- // Apply transformation to a mesh
- void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const;
-
-public:
- /** Number of bones present in the scene. */
- unsigned int mNumBones;
- unsigned int mNumBonesCanDoWithout;
-
- float mThreshold;
- bool mAllOrNone;
-
- /// Per mesh index: Array of indices of the new submeshes.
- std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_DEBONEPROCESS_H_INC