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Diffstat (limited to 'thirdparty/assimp/code/OptimizeGraph.cpp')
-rw-r--r-- | thirdparty/assimp/code/OptimizeGraph.cpp | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/thirdparty/assimp/code/OptimizeGraph.cpp b/thirdparty/assimp/code/OptimizeGraph.cpp new file mode 100644 index 0000000000..add9ab79e1 --- /dev/null +++ b/thirdparty/assimp/code/OptimizeGraph.cpp @@ -0,0 +1,353 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file OptimizeGraph.cpp + * @brief Implementation of the aiProcess_OptimizGraph step + */ + + +#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS + +#include "OptimizeGraph.h" +#include "ProcessHelper.h" +#include <assimp/SceneCombiner.h> +#include <assimp/Exceptional.h> +#include <stdio.h> + +using namespace Assimp; + +#define AI_RESERVED_NODE_NAME "$Reserved_And_Evil" + +/* AI_OG_USE_HASHING enables the use of hashing to speed-up std::set lookups. + * The unhashed variant should be faster, except for *very* large data sets + */ +#ifdef AI_OG_USE_HASHING + // Use our standard hashing function to compute the hash +# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length) +#else + // Otherwise hope that std::string will utilize a static buffer + // for shorter node names. This would avoid endless heap copying. +# define AI_OG_GETKEY(str) std::string(str.data) +#endif + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +OptimizeGraphProcess::OptimizeGraphProcess() +: mScene() +, nodes_in() +, nodes_out() +, count_merged() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +OptimizeGraphProcess::~OptimizeGraphProcess() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the processing step is present in the given flag field. +bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const { + return (0 != (pFlags & aiProcess_OptimizeGraph)); +} + +// ------------------------------------------------------------------------------------------------ +// Setup properties for the post-processing step +void OptimizeGraphProcess::SetupProperties(const Importer* pImp) { + // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST + std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,""); + AddLockedNodeList(tmp); +} + +// ------------------------------------------------------------------------------------------------ +// Collect new children +void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) { + nodes_in += nd->mNumChildren; + + // Process children + std::list<aiNode*> child_nodes; + for (unsigned int i = 0; i < nd->mNumChildren; ++i) { + CollectNewChildren(nd->mChildren[i],child_nodes); + nd->mChildren[i] = nullptr; + } + + // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest). + if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end() ) { + for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) { + + if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) { + (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation; + nodes.push_back(*it); + + it = child_nodes.erase(it); + continue; + } + ++it; + } + + if (nd->mNumMeshes || !child_nodes.empty()) { + nodes.push_back(nd); + } else { + delete nd; /* bye, node */ + return; + } + } else { + + // Retain our current position in the hierarchy + nodes.push_back(nd); + + // Now check for possible optimizations in our list of child nodes. join as many as possible + aiNode* join_master = NULL; + aiMatrix4x4 inv; + + const LockedSetType::const_iterator end = locked.end(); + + std::list<aiNode*> join; + for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) { + aiNode* child = *it; + if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) { + + // There may be no instanced meshes + unsigned int n = 0; + for (; n < child->mNumMeshes;++n) { + if (meshes[child->mMeshes[n]] > 1) { + break; + } + } + if (n == child->mNumMeshes) { + if (!join_master) { + join_master = child; + inv = join_master->mTransformation; + inv.Inverse(); + } else { + child->mTransformation = inv * child->mTransformation ; + + join.push_back(child); + it = child_nodes.erase(it); + continue; + } + } + } + ++it; + } + if (join_master && !join.empty()) { + join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i",count_merged++); + + unsigned int out_meshes = 0; + for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) { + out_meshes += (*it)->mNumMeshes; + } + + // copy all mesh references in one array + if (out_meshes) { + unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes; + for (unsigned int n = 0; n < join_master->mNumMeshes;++n) { + *tmp++ = join_master->mMeshes[n]; + } + + for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) { + for (unsigned int n = 0; n < (*it)->mNumMeshes; ++n) { + + *tmp = (*it)->mMeshes[n]; + aiMesh* mesh = mScene->mMeshes[*tmp++]; + + // manually move the mesh into the right coordinate system + const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose(); + for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { + + mesh->mVertices[a] *= (*it)->mTransformation; + + if (mesh->HasNormals()) + mesh->mNormals[a] *= IT; + + if (mesh->HasTangentsAndBitangents()) { + mesh->mTangents[a] *= IT; + mesh->mBitangents[a] *= IT; + } + } + } + delete *it; // bye, node + } + delete[] join_master->mMeshes; + join_master->mMeshes = meshes; + join_master->mNumMeshes += out_meshes; + } + } + } + // reassign children if something changed + if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) { + + delete[] nd->mChildren; + + if (!child_nodes.empty()) { + nd->mChildren = new aiNode*[child_nodes.size()]; + } + else nd->mChildren = nullptr; + } + + nd->mNumChildren = static_cast<unsigned int>(child_nodes.size()); + + if (nd->mChildren) { + aiNode** tmp = nd->mChildren; + for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) { + aiNode* node = *tmp++ = *it; + node->mParent = nd; + } + } + + nodes_out += static_cast<unsigned int>(child_nodes.size()); +} + +// ------------------------------------------------------------------------------------------------ +// Execute the post-processing step on the given scene +void OptimizeGraphProcess::Execute( aiScene* pScene) { + ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin"); + nodes_in = nodes_out = count_merged = 0; + mScene = pScene; + + meshes.resize(pScene->mNumMeshes,0); + FindInstancedMeshes(pScene->mRootNode); + + // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it + locked.clear(); + for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) { +#ifdef AI_OG_USE_HASHING + locked.insert(SuperFastHash((*it).c_str())); +#else + locked.insert(*it); +#endif + } + + for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) { + for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) { + aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a]; + locked.insert(AI_OG_GETKEY(anim->mNodeName)); + } + } + + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) { + + aiBone* bone = pScene->mMeshes[i]->mBones[a]; + locked.insert(AI_OG_GETKEY(bone->mName)); + + // HACK: Meshes referencing bones may not be transformed; we need to look them. + // The easiest way to do this is to increase their reference counters ... + meshes[i] += 2; + } + } + + for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { + aiCamera* cam = pScene->mCameras[i]; + locked.insert(AI_OG_GETKEY(cam->mName)); + } + + for (unsigned int i = 0; i < pScene->mNumLights; ++i) { + aiLight* lgh = pScene->mLights[i]; + locked.insert(AI_OG_GETKEY(lgh->mName)); + } + + // Insert a dummy master node and make it read-only + aiNode* dummy_root = new aiNode(AI_RESERVED_NODE_NAME); + locked.insert(AI_OG_GETKEY(dummy_root->mName)); + + const aiString prev = pScene->mRootNode->mName; + pScene->mRootNode->mParent = dummy_root; + + dummy_root->mChildren = new aiNode*[dummy_root->mNumChildren = 1]; + dummy_root->mChildren[0] = pScene->mRootNode; + + // Do our recursive processing of scenegraph nodes. For each node collect + // a fully new list of children and allow their children to place themselves + // on the same hierarchy layer as their parents. + std::list<aiNode*> nodes; + CollectNewChildren (dummy_root,nodes); + + ai_assert(nodes.size() == 1); + + if (dummy_root->mNumChildren == 0) { + pScene->mRootNode = NULL; + throw DeadlyImportError("After optimizing the scene graph, no data remains"); + } + + if (dummy_root->mNumChildren > 1) { + pScene->mRootNode = dummy_root; + + // Keep the dummy node but assign the name of the old root node to it + pScene->mRootNode->mName = prev; + } + else { + + // Remove the dummy root node again. + pScene->mRootNode = dummy_root->mChildren[0]; + + dummy_root->mChildren[0] = NULL; + delete dummy_root; + } + + pScene->mRootNode->mParent = NULL; + if (!DefaultLogger::isNullLogger()) { + if ( nodes_in != nodes_out) { + ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out); + } else { + ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished"); + } + } + meshes.clear(); + locked.clear(); +} + +// ------------------------------------------------------------------------------------------------ +// Build a LUT of all instanced meshes +void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode) +{ + for (unsigned int i = 0; i < pNode->mNumMeshes;++i) { + ++meshes[pNode->mMeshes[i]]; + } + + for (unsigned int i = 0; i < pNode->mNumChildren; ++i) + FindInstancedMeshes(pNode->mChildren[i]); +} + +#endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS |