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-rw-r--r--thirdparty/assimp/code/Material/MaterialSystem.cpp632
-rw-r--r--thirdparty/assimp/code/Material/MaterialSystem.h72
2 files changed, 0 insertions, 704 deletions
diff --git a/thirdparty/assimp/code/Material/MaterialSystem.cpp b/thirdparty/assimp/code/Material/MaterialSystem.cpp
deleted file mode 100644
index 0be6e9f7bb..0000000000
--- a/thirdparty/assimp/code/Material/MaterialSystem.cpp
+++ /dev/null
@@ -1,632 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file MaterialSystem.cpp
- * @brief Implementation of the material system of the library
- */
-
-#include <assimp/Hash.h>
-#include <assimp/fast_atof.h>
-#include <assimp/ParsingUtils.h>
-#include "MaterialSystem.h"
-#include <assimp/types.h>
-#include <assimp/material.h>
-#include <assimp/DefaultLogger.hpp>
-
-using namespace Assimp;
-
-// ------------------------------------------------------------------------------------------------
-// Get a specific property from a material
-aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- const aiMaterialProperty** pPropOut)
-{
- ai_assert( pMat != NULL );
- ai_assert( pKey != NULL );
- ai_assert( pPropOut != NULL );
-
- /* Just search for a property with exactly this name ..
- * could be improved by hashing, but it's possibly
- * no worth the effort (we're bound to C structures,
- * thus std::map or derivates are not applicable. */
- for ( unsigned int i = 0; i < pMat->mNumProperties; ++i ) {
- aiMaterialProperty* prop = pMat->mProperties[i];
-
- if (prop /* just for safety ... */
- && 0 == strcmp( prop->mKey.data, pKey )
- && (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wild-card, but this is undocumented :-) */
- && (UINT_MAX == index || prop->mIndex == index))
- {
- *pPropOut = pMat->mProperties[i];
- return AI_SUCCESS;
- }
- }
- *pPropOut = NULL;
- return AI_FAILURE;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get an array of floating-point values from the material.
-aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- ai_real* pOut,
- unsigned int* pMax)
-{
- ai_assert( pOut != nullptr );
- ai_assert( pMat != nullptr );
-
- const aiMaterialProperty* prop;
- aiGetMaterialProperty(pMat,pKey,type,index, (const aiMaterialProperty**) &prop);
- if ( nullptr == prop) {
- return AI_FAILURE;
- }
-
- // data is given in floats, convert to ai_real
- unsigned int iWrite = 0;
- if( aiPTI_Float == prop->mType || aiPTI_Buffer == prop->mType) {
- iWrite = prop->mDataLength / sizeof(float);
- if (pMax) {
- iWrite = std::min(*pMax,iWrite); ;
- }
-
- for (unsigned int a = 0; a < iWrite; ++a) {
- pOut[ a ] = static_cast<ai_real> ( reinterpret_cast<float*>(prop->mData)[a] );
- }
-
- if (pMax) {
- *pMax = iWrite;
- }
- }
- // data is given in doubles, convert to float
- else if( aiPTI_Double == prop->mType) {
- iWrite = prop->mDataLength / sizeof(double);
- if (pMax) {
- iWrite = std::min(*pMax,iWrite); ;
- }
- for (unsigned int a = 0; a < iWrite;++a) {
- pOut[a] = static_cast<ai_real> ( reinterpret_cast<double*>(prop->mData)[a] );
- }
- if (pMax) {
- *pMax = iWrite;
- }
- }
- // data is given in ints, convert to float
- else if( aiPTI_Integer == prop->mType) {
- iWrite = prop->mDataLength / sizeof(int32_t);
- if (pMax) {
- iWrite = std::min(*pMax,iWrite); ;
- }
- for (unsigned int a = 0; a < iWrite;++a) {
- pOut[a] = static_cast<ai_real> ( reinterpret_cast<int32_t*>(prop->mData)[a] );
- }
- if (pMax) {
- *pMax = iWrite;
- }
- }
- // a string ... read floats separated by spaces
- else {
- if (pMax) {
- iWrite = *pMax;
- }
- // strings are zero-terminated with a 32 bit length prefix, so this is safe
- const char *cur = prop->mData + 4;
- ai_assert( prop->mDataLength >= 5 );
- ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
- for ( unsigned int a = 0; ;++a) {
- cur = fast_atoreal_move<ai_real>(cur,pOut[a]);
- if ( a==iWrite-1 ) {
- break;
- }
- if ( !IsSpace(*cur) ) {
- ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
- " is a string; failed to parse a float array out of it.");
- return AI_FAILURE;
- }
- }
-
- if (pMax) {
- *pMax = iWrite;
- }
- }
- return AI_SUCCESS;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get an array if integers from the material
-aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- int* pOut,
- unsigned int* pMax)
-{
- ai_assert( pOut != NULL );
- ai_assert( pMat != NULL );
-
- const aiMaterialProperty* prop;
- aiGetMaterialProperty(pMat,pKey,type,index,(const aiMaterialProperty**) &prop);
- if (!prop) {
- return AI_FAILURE;
- }
-
- // data is given in ints, simply copy it
- unsigned int iWrite = 0;
- if( aiPTI_Integer == prop->mType || aiPTI_Buffer == prop->mType) {
- iWrite = std::max(static_cast<unsigned int>(prop->mDataLength / sizeof(int32_t)), 1u);
- if (pMax) {
- iWrite = std::min(*pMax,iWrite);
- }
- if (1 == prop->mDataLength) {
- // bool type, 1 byte
- *pOut = static_cast<int>(*prop->mData);
- }
- else {
- for (unsigned int a = 0; a < iWrite;++a) {
- pOut[a] = static_cast<int>(reinterpret_cast<int32_t*>(prop->mData)[a]);
- }
- }
- if (pMax) {
- *pMax = iWrite;
- }
- }
- // data is given in floats convert to int
- else if( aiPTI_Float == prop->mType) {
- iWrite = prop->mDataLength / sizeof(float);
- if (pMax) {
- iWrite = std::min(*pMax,iWrite); ;
- }
- for (unsigned int a = 0; a < iWrite;++a) {
- pOut[a] = static_cast<int>(reinterpret_cast<float*>(prop->mData)[a]);
- }
- if (pMax) {
- *pMax = iWrite;
- }
- }
- // it is a string ... no way to read something out of this
- else {
- if (pMax) {
- iWrite = *pMax;
- }
- // strings are zero-terminated with a 32 bit length prefix, so this is safe
- const char *cur = prop->mData+4;
- ai_assert( prop->mDataLength >= 5 );
- ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
- for (unsigned int a = 0; ;++a) {
- pOut[a] = strtol10(cur,&cur);
- if(a==iWrite-1) {
- break;
- }
- if(!IsSpace(*cur)) {
- ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
- " is a string; failed to parse an integer array out of it.");
- return AI_FAILURE;
- }
- }
-
- if (pMax) {
- *pMax = iWrite;
- }
- }
- return AI_SUCCESS;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a color (3 or 4 floats) from the material
-aiReturn aiGetMaterialColor(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiColor4D* pOut)
-{
- unsigned int iMax = 4;
- const aiReturn eRet = aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax);
-
- // if no alpha channel is defined: set it to 1.0
- if (3 == iMax) {
- pOut->a = 1.0;
- }
-
- return eRet;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a aiUVTransform (4 floats) from the material
-aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiUVTransform* pOut)
-{
- unsigned int iMax = 4;
- return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a string from the material
-aiReturn aiGetMaterialString(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiString* pOut)
-{
- ai_assert (pOut != NULL);
-
- const aiMaterialProperty* prop;
- aiGetMaterialProperty(pMat,pKey,type,index,(const aiMaterialProperty**)&prop);
- if (!prop) {
- return AI_FAILURE;
- }
-
- if( aiPTI_String == prop->mType) {
- ai_assert(prop->mDataLength>=5);
-
- // The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
- pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
-
- ai_assert( pOut->length+1+4==prop->mDataLength );
- ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
- memcpy(pOut->data,prop->mData+4,pOut->length+1);
- }
- else {
- // TODO - implement lexical cast as well
- ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
- " was found, but is no string" );
- return AI_FAILURE;
- }
- return AI_SUCCESS;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get the number of textures on a particular texture stack
-unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
- C_ENUM aiTextureType type)
-{
- ai_assert (pMat != NULL);
-
- // Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again)
- unsigned int max = 0;
- for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
- aiMaterialProperty* prop = pMat->mProperties[i];
-
- if ( prop /* just a sanity check ... */
- && 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
- && prop->mSemantic == type) {
-
- max = std::max(max,prop->mIndex+1);
- }
- }
- return max;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
- aiTextureType type,
- unsigned int index,
- C_STRUCT aiString* path,
- aiTextureMapping* _mapping /*= NULL*/,
- unsigned int* uvindex /*= NULL*/,
- ai_real* blend /*= NULL*/,
- aiTextureOp* op /*= NULL*/,
- aiTextureMapMode* mapmode /*= NULL*/,
- unsigned int* flags /*= NULL*/
- )
-{
- ai_assert( NULL != mat );
- ai_assert( NULL != path );
-
- // Get the path to the texture
- if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path)) {
- return AI_FAILURE;
- }
-
- // Determine mapping type
- int mapping_ = static_cast<int>(aiTextureMapping_UV);
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index), &mapping_);
- aiTextureMapping mapping = static_cast<aiTextureMapping>(mapping_);
- if (_mapping)
- *_mapping = mapping;
-
- // Get UV index
- if (aiTextureMapping_UV == mapping && uvindex) {
- aiGetMaterialInteger(mat,AI_MATKEY_UVWSRC(type,index),(int*)uvindex);
- }
- // Get blend factor
- if (blend) {
- aiGetMaterialFloat(mat,AI_MATKEY_TEXBLEND(type,index),blend);
- }
- // Get texture operation
- if (op){
- aiGetMaterialInteger(mat,AI_MATKEY_TEXOP(type,index),(int*)op);
- }
- // Get texture mapping modes
- if (mapmode) {
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U(type,index),(int*)&mapmode[0]);
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V(type,index),(int*)&mapmode[1]);
- }
- // Get texture flags
- if (flags){
- aiGetMaterialInteger(mat,AI_MATKEY_TEXFLAGS(type,index),(int*)flags);
- }
-
- return AI_SUCCESS;
-}
-
-
-static const unsigned int DefaultNumAllocated = 5;
-
-// ------------------------------------------------------------------------------------------------
-// Construction. Actually the one and only way to get an aiMaterial instance
-aiMaterial::aiMaterial()
-: mProperties( nullptr )
-, mNumProperties( 0 )
-, mNumAllocated( DefaultNumAllocated ) {
- // Allocate 5 entries by default
- mProperties = new aiMaterialProperty*[ DefaultNumAllocated ];
-}
-
-// ------------------------------------------------------------------------------------------------
-aiMaterial::~aiMaterial()
-{
- Clear();
-
- delete[] mProperties;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiString aiMaterial::GetName() {
- aiString name;
- Get(AI_MATKEY_NAME, name);
-
- return name;
-}
-
-// ------------------------------------------------------------------------------------------------
-void aiMaterial::Clear()
-{
- for ( unsigned int i = 0; i < mNumProperties; ++i ) {
- // delete this entry
- delete mProperties[ i ];
- AI_DEBUG_INVALIDATE_PTR(mProperties[i]);
- }
- mNumProperties = 0;
-
- // The array remains allocated, we just invalidated its contents
-}
-
-// ------------------------------------------------------------------------------------------------
-aiReturn aiMaterial::RemoveProperty ( const char* pKey,unsigned int type, unsigned int index )
-{
- ai_assert( nullptr != pKey );
-
- for (unsigned int i = 0; i < mNumProperties;++i) {
- aiMaterialProperty* prop = mProperties[i];
-
- if (prop && !strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- // Delete this entry
- delete mProperties[i];
-
- // collapse the array behind --.
- --mNumProperties;
- for (unsigned int a = i; a < mNumProperties;++a) {
- mProperties[a] = mProperties[a+1];
- }
- return AI_SUCCESS;
- }
- }
-
- return AI_FAILURE;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
- unsigned int pSizeInBytes,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiPropertyTypeInfo pType
- )
-{
- ai_assert( pInput != NULL );
- ai_assert( pKey != NULL );
- ai_assert( 0 != pSizeInBytes );
-
- if ( 0 == pSizeInBytes ) {
-
- }
-
- // first search the list whether there is already an entry with this key
- unsigned int iOutIndex( UINT_MAX );
- for ( unsigned int i = 0; i < mNumProperties; ++i ) {
- aiMaterialProperty *prop( mProperties[ i ] );
-
- if (prop /* just for safety */ && !strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index){
-
- delete mProperties[i];
- iOutIndex = i;
- }
- }
-
- // Allocate a new material property
- aiMaterialProperty* pcNew = new aiMaterialProperty();
-
- // .. and fill it
- pcNew->mType = pType;
- pcNew->mSemantic = type;
- pcNew->mIndex = index;
-
- pcNew->mDataLength = pSizeInBytes;
- pcNew->mData = new char[pSizeInBytes];
- memcpy (pcNew->mData,pInput,pSizeInBytes);
-
- pcNew->mKey.length = ::strlen(pKey);
- ai_assert ( MAXLEN > pcNew->mKey.length);
- strcpy( pcNew->mKey.data, pKey );
-
- if (UINT_MAX != iOutIndex) {
- mProperties[iOutIndex] = pcNew;
- return AI_SUCCESS;
- }
-
- // resize the array ... double the storage allocated
- if (mNumProperties == mNumAllocated) {
- const unsigned int iOld = mNumAllocated;
- mNumAllocated *= 2;
-
- aiMaterialProperty** ppTemp;
- try {
- ppTemp = new aiMaterialProperty*[mNumAllocated];
- } catch (std::bad_alloc&) {
- delete pcNew;
- return AI_OUTOFMEMORY;
- }
-
- // just copy all items over; then replace the old array
- memcpy (ppTemp,mProperties,iOld * sizeof(void*));
-
- delete[] mProperties;
- mProperties = ppTemp;
- }
- // push back ...
- mProperties[mNumProperties++] = pcNew;
-
- return AI_SUCCESS;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiReturn aiMaterial::AddProperty (const aiString* pInput,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- ai_assert(sizeof(ai_uint32)==4);
- return AddBinaryProperty(pInput,
- static_cast<unsigned int>(pInput->length+1+4),
- pKey,
- type,
- index,
- aiPTI_String);
-}
-
-// ------------------------------------------------------------------------------------------------
-uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
-{
- uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
- for ( unsigned int i = 0; i < mat->mNumProperties; ++i ) {
- aiMaterialProperty* prop;
-
- // Exclude all properties whose first character is '?' from the hash
- // See doc for aiMaterialProperty.
- if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?')) {
-
- hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
- hash = SuperFastHash(prop->mData,prop->mDataLength,hash);
-
- // Combine the semantic and the index with the hash
- hash = SuperFastHash((const char*)&prop->mSemantic,sizeof(unsigned int),hash);
- hash = SuperFastHash((const char*)&prop->mIndex,sizeof(unsigned int),hash);
- }
- }
- return hash;
-}
-
-// ------------------------------------------------------------------------------------------------
-void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
- const aiMaterial* pcSrc
- )
-{
- ai_assert(NULL != pcDest);
- ai_assert(NULL != pcSrc);
-
- unsigned int iOldNum = pcDest->mNumProperties;
- pcDest->mNumAllocated += pcSrc->mNumAllocated;
- pcDest->mNumProperties += pcSrc->mNumProperties;
-
- aiMaterialProperty** pcOld = pcDest->mProperties;
- pcDest->mProperties = new aiMaterialProperty*[pcDest->mNumAllocated];
-
- if (iOldNum && pcOld) {
- for (unsigned int i = 0; i < iOldNum;++i) {
- pcDest->mProperties[i] = pcOld[i];
- }
- }
-
- if ( pcOld ) {
- delete[] pcOld;
- }
-
- for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i) {
- aiMaterialProperty* propSrc = pcSrc->mProperties[i];
-
- // search whether we have already a property with this name -> if yes, overwrite it
- aiMaterialProperty* prop;
- for ( unsigned int q = 0; q < iOldNum; ++q ) {
- prop = pcDest->mProperties[q];
- if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
- && prop->mIndex == propSrc->mIndex) {
- delete prop;
-
- // collapse the whole array ...
- memmove(&pcDest->mProperties[q],&pcDest->mProperties[q+1],i-q);
- i--;
- pcDest->mNumProperties--;
- }
- }
-
- // Allocate the output property and copy the source property
- prop = pcDest->mProperties[i] = new aiMaterialProperty();
- prop->mKey = propSrc->mKey;
- prop->mDataLength = propSrc->mDataLength;
- prop->mType = propSrc->mType;
- prop->mSemantic = propSrc->mSemantic;
- prop->mIndex = propSrc->mIndex;
-
- prop->mData = new char[propSrc->mDataLength];
- memcpy(prop->mData,propSrc->mData,prop->mDataLength);
- }
-}
diff --git a/thirdparty/assimp/code/Material/MaterialSystem.h b/thirdparty/assimp/code/Material/MaterialSystem.h
deleted file mode 100644
index 67d53578cb..0000000000
--- a/thirdparty/assimp/code/Material/MaterialSystem.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2019, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file MaterialSystem.h
- * Now that #MaterialHelper is gone, this file only contains some
- * internal material utility functions.
- */
-#ifndef AI_MATERIALSYSTEM_H_INC
-#define AI_MATERIALSYSTEM_H_INC
-
-#include <stdint.h>
-
-struct aiMaterial;
-
-namespace Assimp {
-
-// ------------------------------------------------------------------------------
-/** Computes a hash (hopefully unique) from all material properties
- * The hash value reflects the current property state, so if you add any
- * property and call this method again, the resulting hash value will be
- * different. The hash is not persistent across different builds and platforms.
- *
- * @param includeMatName Set to 'true' to take all properties with
- * '?' as initial character in their name into account.
- * Currently #AI_MATKEY_NAME is the only example.
- * @return 32 Bit jash value for the material
- */
-uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
-
-
-} // ! namespace Assimp
-
-#endif //!! AI_MATERIALSYSTEM_H_INC