diff options
Diffstat (limited to 'thirdparty/assimp/code/MMD/MMDPmxParser.cpp')
-rw-r--r-- | thirdparty/assimp/code/MMD/MMDPmxParser.cpp | 608 |
1 files changed, 608 insertions, 0 deletions
diff --git a/thirdparty/assimp/code/MMD/MMDPmxParser.cpp b/thirdparty/assimp/code/MMD/MMDPmxParser.cpp new file mode 100644 index 0000000000..80f0986dd7 --- /dev/null +++ b/thirdparty/assimp/code/MMD/MMDPmxParser.cpp @@ -0,0 +1,608 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#include <utility> +#include "MMDPmxParser.h" +#include <assimp/StringUtils.h> +#ifdef ASSIMP_USE_HUNTER +# include <utf8/utf8.h> +#else +# include "../contrib/utf8cpp/source/utf8.h" +#endif +#include <assimp/Exceptional.h> + +namespace pmx +{ + int ReadIndex(std::istream *stream, int size) + { + switch (size) + { + case 1: + uint8_t tmp8; + stream->read((char*) &tmp8, sizeof(uint8_t)); + if (255 == tmp8) + { + return -1; + } + else { + return (int) tmp8; + } + case 2: + uint16_t tmp16; + stream->read((char*) &tmp16, sizeof(uint16_t)); + if (65535 == tmp16) + { + return -1; + } + else { + return (int) tmp16; + } + case 4: + int tmp32; + stream->read((char*) &tmp32, sizeof(int)); + return tmp32; + default: + return -1; + } + } + + std::string ReadString(std::istream *stream, uint8_t encoding) + { + int size; + stream->read((char*) &size, sizeof(int)); + std::vector<char> buffer; + if (size == 0) + { + return std::string(""); + } + buffer.reserve(size); + stream->read((char*) buffer.data(), size); + if (encoding == 0) + { + // UTF16 to UTF8 + const uint16_t* sourceStart = (uint16_t*)buffer.data(); + const unsigned int targetSize = size * 3; // enough to encode + char *targetStart = new char[targetSize]; + std::memset(targetStart, 0, targetSize * sizeof(char)); + + utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart ); + + std::string result(targetStart); + delete [] targetStart; + return result; + } + else + { + // the name is already UTF8 + return std::string((const char*)buffer.data(), size); + } + } + + void PmxSetting::Read(std::istream *stream) + { + uint8_t count; + stream->read((char*) &count, sizeof(uint8_t)); + if (count < 8) + { + throw DeadlyImportError("MMD: invalid size"); + } + stream->read((char*) &encoding, sizeof(uint8_t)); + stream->read((char*) &uv, sizeof(uint8_t)); + stream->read((char*) &vertex_index_size, sizeof(uint8_t)); + stream->read((char*) &texture_index_size, sizeof(uint8_t)); + stream->read((char*) &material_index_size, sizeof(uint8_t)); + stream->read((char*) &bone_index_size, sizeof(uint8_t)); + stream->read((char*) &morph_index_size, sizeof(uint8_t)); + stream->read((char*) &rigidbody_index_size, sizeof(uint8_t)); + uint8_t temp; + for (int i = 8; i < count; i++) + { + stream->read((char*)&temp, sizeof(uint8_t)); + } + } + + void PmxVertexSkinningBDEF1::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_index = ReadIndex(stream, setting->bone_index_size); + } + + void PmxVertexSkinningBDEF2::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_index1 = ReadIndex(stream, setting->bone_index_size); + this->bone_index2 = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->bone_weight, sizeof(float)); + } + + void PmxVertexSkinningBDEF4::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_index1 = ReadIndex(stream, setting->bone_index_size); + this->bone_index2 = ReadIndex(stream, setting->bone_index_size); + this->bone_index3 = ReadIndex(stream, setting->bone_index_size); + this->bone_index4 = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->bone_weight1, sizeof(float)); + stream->read((char*) &this->bone_weight2, sizeof(float)); + stream->read((char*) &this->bone_weight3, sizeof(float)); + stream->read((char*) &this->bone_weight4, sizeof(float)); + } + + void PmxVertexSkinningSDEF::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_index1 = ReadIndex(stream, setting->bone_index_size); + this->bone_index2 = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->bone_weight, sizeof(float)); + stream->read((char*) this->sdef_c, sizeof(float) * 3); + stream->read((char*) this->sdef_r0, sizeof(float) * 3); + stream->read((char*) this->sdef_r1, sizeof(float) * 3); + } + + void PmxVertexSkinningQDEF::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_index1 = ReadIndex(stream, setting->bone_index_size); + this->bone_index2 = ReadIndex(stream, setting->bone_index_size); + this->bone_index3 = ReadIndex(stream, setting->bone_index_size); + this->bone_index4 = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->bone_weight1, sizeof(float)); + stream->read((char*) &this->bone_weight2, sizeof(float)); + stream->read((char*) &this->bone_weight3, sizeof(float)); + stream->read((char*) &this->bone_weight4, sizeof(float)); + } + + void PmxVertex::Read(std::istream *stream, PmxSetting *setting) + { + stream->read((char*) this->position, sizeof(float) * 3); + stream->read((char*) this->normal, sizeof(float) * 3); + stream->read((char*) this->uv, sizeof(float) * 2); + for (int i = 0; i < setting->uv; ++i) + { + stream->read((char*) this->uva[i], sizeof(float) * 4); + } + stream->read((char*) &this->skinning_type, sizeof(PmxVertexSkinningType)); + switch (this->skinning_type) + { + case PmxVertexSkinningType::BDEF1: + this->skinning = mmd::make_unique<PmxVertexSkinningBDEF1>(); + break; + case PmxVertexSkinningType::BDEF2: + this->skinning = mmd::make_unique<PmxVertexSkinningBDEF2>(); + break; + case PmxVertexSkinningType::BDEF4: + this->skinning = mmd::make_unique<PmxVertexSkinningBDEF4>(); + break; + case PmxVertexSkinningType::SDEF: + this->skinning = mmd::make_unique<PmxVertexSkinningSDEF>(); + break; + case PmxVertexSkinningType::QDEF: + this->skinning = mmd::make_unique<PmxVertexSkinningQDEF>(); + break; + default: + throw "invalid skinning type"; + } + this->skinning->Read(stream, setting); + stream->read((char*) &this->edge, sizeof(float)); + } + + void PmxMaterial::Read(std::istream *stream, PmxSetting *setting) + { + this->material_name = ReadString(stream, setting->encoding); + this->material_english_name = ReadString(stream, setting->encoding); + stream->read((char*) this->diffuse, sizeof(float) * 4); + stream->read((char*) this->specular, sizeof(float) * 3); + stream->read((char*) &this->specularlity, sizeof(float)); + stream->read((char*) this->ambient, sizeof(float) * 3); + stream->read((char*) &this->flag, sizeof(uint8_t)); + stream->read((char*) this->edge_color, sizeof(float) * 4); + stream->read((char*) &this->edge_size, sizeof(float)); + this->diffuse_texture_index = ReadIndex(stream, setting->texture_index_size); + this->sphere_texture_index = ReadIndex(stream, setting->texture_index_size); + stream->read((char*) &this->sphere_op_mode, sizeof(uint8_t)); + stream->read((char*) &this->common_toon_flag, sizeof(uint8_t)); + if (this->common_toon_flag) + { + stream->read((char*) &this->toon_texture_index, sizeof(uint8_t)); + } + else { + this->toon_texture_index = ReadIndex(stream, setting->texture_index_size); + } + this->memo = ReadString(stream, setting->encoding); + stream->read((char*) &this->index_count, sizeof(int)); + } + + void PmxIkLink::Read(std::istream *stream, PmxSetting *setting) + { + this->link_target = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->angle_lock, sizeof(uint8_t)); + if (angle_lock == 1) + { + stream->read((char*) this->max_radian, sizeof(float) * 3); + stream->read((char*) this->min_radian, sizeof(float) * 3); + } + } + + void PmxBone::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_name = ReadString(stream, setting->encoding); + this->bone_english_name = ReadString(stream, setting->encoding); + stream->read((char*) this->position, sizeof(float) * 3); + this->parent_index = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->level, sizeof(int)); + stream->read((char*) &this->bone_flag, sizeof(uint16_t)); + if (this->bone_flag & 0x0001) { + this->target_index = ReadIndex(stream, setting->bone_index_size); + } + else { + stream->read((char*)this->offset, sizeof(float) * 3); + } + if (this->bone_flag & (0x0100 | 0x0200)) { + this->grant_parent_index = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->grant_weight, sizeof(float)); + } + if (this->bone_flag & 0x0400) { + stream->read((char*)this->lock_axis_orientation, sizeof(float) * 3); + } + if (this->bone_flag & 0x0800) { + stream->read((char*)this->local_axis_x_orientation, sizeof(float) * 3); + stream->read((char*)this->local_axis_y_orientation, sizeof(float) * 3); + } + if (this->bone_flag & 0x2000) { + stream->read((char*) &this->key, sizeof(int)); + } + if (this->bone_flag & 0x0020) { + this->ik_target_bone_index = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &ik_loop, sizeof(int)); + stream->read((char*) &ik_loop_angle_limit, sizeof(float)); + stream->read((char*) &ik_link_count, sizeof(int)); + this->ik_links = mmd::make_unique<PmxIkLink []>(ik_link_count); + for (int i = 0; i < ik_link_count; i++) { + ik_links[i].Read(stream, setting); + } + } + } + + void PmxMorphVertexOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->vertex_index = ReadIndex(stream, setting->vertex_index_size); + stream->read((char*)this->position_offset, sizeof(float) * 3); + } + + void PmxMorphUVOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->vertex_index = ReadIndex(stream, setting->vertex_index_size); + stream->read((char*)this->uv_offset, sizeof(float) * 4); + } + + void PmxMorphBoneOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->bone_index = ReadIndex(stream, setting->bone_index_size); + stream->read((char*)this->translation, sizeof(float) * 3); + stream->read((char*)this->rotation, sizeof(float) * 4); + } + + void PmxMorphMaterialOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->material_index = ReadIndex(stream, setting->material_index_size); + stream->read((char*) &this->offset_operation, sizeof(uint8_t)); + stream->read((char*)this->diffuse, sizeof(float) * 4); + stream->read((char*)this->specular, sizeof(float) * 3); + stream->read((char*) &this->specularity, sizeof(float)); + stream->read((char*)this->ambient, sizeof(float) * 3); + stream->read((char*)this->edge_color, sizeof(float) * 4); + stream->read((char*) &this->edge_size, sizeof(float)); + stream->read((char*)this->texture_argb, sizeof(float) * 4); + stream->read((char*)this->sphere_texture_argb, sizeof(float) * 4); + stream->read((char*)this->toon_texture_argb, sizeof(float) * 4); + } + + void PmxMorphGroupOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->morph_index = ReadIndex(stream, setting->morph_index_size); + stream->read((char*) &this->morph_weight, sizeof(float)); + } + + void PmxMorphFlipOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->morph_index = ReadIndex(stream, setting->morph_index_size); + stream->read((char*) &this->morph_value, sizeof(float)); + } + + void PmxMorphImplusOffset::Read(std::istream *stream, PmxSetting *setting) + { + this->rigid_body_index = ReadIndex(stream, setting->rigidbody_index_size); + stream->read((char*) &this->is_local, sizeof(uint8_t)); + stream->read((char*)this->velocity, sizeof(float) * 3); + stream->read((char*)this->angular_torque, sizeof(float) * 3); + } + + void PmxMorph::Read(std::istream *stream, PmxSetting *setting) + { + this->morph_name = ReadString(stream, setting->encoding); + this->morph_english_name = ReadString(stream, setting->encoding); + stream->read((char*) &category, sizeof(MorphCategory)); + stream->read((char*) &morph_type, sizeof(MorphType)); + stream->read((char*) &this->offset_count, sizeof(int)); + switch (this->morph_type) + { + case MorphType::Group: + group_offsets = mmd::make_unique<PmxMorphGroupOffset []>(this->offset_count); + for (int i = 0; i < offset_count; i++) + { + group_offsets[i].Read(stream, setting); + } + break; + case MorphType::Vertex: + vertex_offsets = mmd::make_unique<PmxMorphVertexOffset []>(this->offset_count); + for (int i = 0; i < offset_count; i++) + { + vertex_offsets[i].Read(stream, setting); + } + break; + case MorphType::Bone: + bone_offsets = mmd::make_unique<PmxMorphBoneOffset []>(this->offset_count); + for (int i = 0; i < offset_count; i++) + { + bone_offsets[i].Read(stream, setting); + } + break; + case MorphType::Matrial: + material_offsets = mmd::make_unique<PmxMorphMaterialOffset []>(this->offset_count); + for (int i = 0; i < offset_count; i++) + { + material_offsets[i].Read(stream, setting); + } + break; + case MorphType::UV: + case MorphType::AdditionalUV1: + case MorphType::AdditionalUV2: + case MorphType::AdditionalUV3: + case MorphType::AdditionalUV4: + uv_offsets = mmd::make_unique<PmxMorphUVOffset []>(this->offset_count); + for (int i = 0; i < offset_count; i++) + { + uv_offsets[i].Read(stream, setting); + } + break; + default: + throw DeadlyImportError("MMD: unknown morth type"); + } + } + + void PmxFrameElement::Read(std::istream *stream, PmxSetting *setting) + { + stream->read((char*) &this->element_target, sizeof(uint8_t)); + if (this->element_target == 0x00) + { + this->index = ReadIndex(stream, setting->bone_index_size); + } + else { + this->index = ReadIndex(stream, setting->morph_index_size); + } + } + + void PmxFrame::Read(std::istream *stream, PmxSetting *setting) + { + this->frame_name = ReadString(stream, setting->encoding); + this->frame_english_name = ReadString(stream, setting->encoding); + stream->read((char*) &this->frame_flag, sizeof(uint8_t)); + stream->read((char*) &this->element_count, sizeof(int)); + this->elements = mmd::make_unique<PmxFrameElement []>(this->element_count); + for (int i = 0; i < this->element_count; i++) + { + this->elements[i].Read(stream, setting); + } + } + + void PmxRigidBody::Read(std::istream *stream, PmxSetting *setting) + { + this->girid_body_name = ReadString(stream, setting->encoding); + this->girid_body_english_name = ReadString(stream, setting->encoding); + this->target_bone = ReadIndex(stream, setting->bone_index_size); + stream->read((char*) &this->group, sizeof(uint8_t)); + stream->read((char*) &this->mask, sizeof(uint16_t)); + stream->read((char*) &this->shape, sizeof(uint8_t)); + stream->read((char*) this->size, sizeof(float) * 3); + stream->read((char*) this->position, sizeof(float) * 3); + stream->read((char*) this->orientation, sizeof(float) * 3); + stream->read((char*) &this->mass, sizeof(float)); + stream->read((char*) &this->move_attenuation, sizeof(float)); + stream->read((char*) &this->rotation_attenuation, sizeof(float)); + stream->read((char*) &this->repulsion, sizeof(float)); + stream->read((char*) &this->friction, sizeof(float)); + stream->read((char*) &this->physics_calc_type, sizeof(uint8_t)); + } + + void PmxJointParam::Read(std::istream *stream, PmxSetting *setting) + { + this->rigid_body1 = ReadIndex(stream, setting->rigidbody_index_size); + this->rigid_body2 = ReadIndex(stream, setting->rigidbody_index_size); + stream->read((char*) this->position, sizeof(float) * 3); + stream->read((char*) this->orientaiton, sizeof(float) * 3); + stream->read((char*) this->move_limitation_min, sizeof(float) * 3); + stream->read((char*) this->move_limitation_max, sizeof(float) * 3); + stream->read((char*) this->rotation_limitation_min, sizeof(float) * 3); + stream->read((char*) this->rotation_limitation_max, sizeof(float) * 3); + stream->read((char*) this->spring_move_coefficient, sizeof(float) * 3); + stream->read((char*) this->spring_rotation_coefficient, sizeof(float) * 3); + } + + void PmxJoint::Read(std::istream *stream, PmxSetting *setting) + { + this->joint_name = ReadString(stream, setting->encoding); + this->joint_english_name = ReadString(stream, setting->encoding); + stream->read((char*) &this->joint_type, sizeof(uint8_t)); + this->param.Read(stream, setting); + } + + void PmxAncherRigidBody::Read(std::istream *stream, PmxSetting *setting) + { + this->related_rigid_body = ReadIndex(stream, setting->rigidbody_index_size); + this->related_vertex = ReadIndex(stream, setting->vertex_index_size); + stream->read((char*) &this->is_near, sizeof(uint8_t)); + } + + void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/) + { + std::cerr << "Not Implemented Exception" << std::endl; + throw DeadlyImportError("MMD: Not Implemented Exception"); + } + + void PmxModel::Init() + { + this->version = 0.0f; + this->model_name.clear(); + this->model_english_name.clear(); + this->model_comment.clear(); + this->model_english_comment.clear(); + this->vertex_count = 0; + this->vertices = nullptr; + this->index_count = 0; + this->indices = nullptr; + this->texture_count = 0; + this->textures = nullptr; + this->material_count = 0; + this->materials = nullptr; + this->bone_count = 0; + this->bones = nullptr; + this->morph_count = 0; + this->morphs = nullptr; + this->frame_count = 0; + this->frames = nullptr; + this->rigid_body_count = 0; + this->rigid_bodies = nullptr; + this->joint_count = 0; + this->joints = nullptr; + this->soft_body_count = 0; + this->soft_bodies = nullptr; + } + + void PmxModel::Read(std::istream *stream) + { + char magic[4]; + stream->read((char*) magic, sizeof(char) * 4); + if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20) + { + std::cerr << "invalid magic number." << std::endl; + throw DeadlyImportError("MMD: invalid magic number."); + } + stream->read((char*) &version, sizeof(float)); + if (version != 2.0f && version != 2.1f) + { + std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl; + throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version)); + } + this->setting.Read(stream); + + this->model_name = ReadString(stream, setting.encoding); + this->model_english_name = ReadString(stream, setting.encoding); + this->model_comment = ReadString(stream, setting.encoding); + this->model_english_comment = ReadString(stream, setting.encoding); + + // read vertices + stream->read((char*) &vertex_count, sizeof(int)); + this->vertices = mmd::make_unique<PmxVertex []>(vertex_count); + for (int i = 0; i < vertex_count; i++) + { + vertices[i].Read(stream, &setting); + } + + // read indices + stream->read((char*) &index_count, sizeof(int)); + this->indices = mmd::make_unique<int []>(index_count); + for (int i = 0; i < index_count; i++) + { + this->indices[i] = ReadIndex(stream, setting.vertex_index_size); + } + + // read texture names + stream->read((char*) &texture_count, sizeof(int)); + this->textures = mmd::make_unique<std::string []>(texture_count); + for (int i = 0; i < texture_count; i++) + { + this->textures[i] = ReadString(stream, setting.encoding); + } + + // read materials + stream->read((char*) &material_count, sizeof(int)); + this->materials = mmd::make_unique<PmxMaterial []>(material_count); + for (int i = 0; i < material_count; i++) + { + this->materials[i].Read(stream, &setting); + } + + // read bones + stream->read((char*) &this->bone_count, sizeof(int)); + this->bones = mmd::make_unique<PmxBone []>(this->bone_count); + for (int i = 0; i < this->bone_count; i++) + { + this->bones[i].Read(stream, &setting); + } + + // read morphs + stream->read((char*) &this->morph_count, sizeof(int)); + this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count); + for (int i = 0; i < this->morph_count; i++) + { + this->morphs[i].Read(stream, &setting); + } + + // read display frames + stream->read((char*) &this->frame_count, sizeof(int)); + this->frames = mmd::make_unique<PmxFrame []>(this->frame_count); + for (int i = 0; i < this->frame_count; i++) + { + this->frames[i].Read(stream, &setting); + } + + // read rigid bodies + stream->read((char*) &this->rigid_body_count, sizeof(int)); + this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count); + for (int i = 0; i < this->rigid_body_count; i++) + { + this->rigid_bodies[i].Read(stream, &setting); + } + + // read joints + stream->read((char*) &this->joint_count, sizeof(int)); + this->joints = mmd::make_unique<PmxJoint []>(this->joint_count); + for (int i = 0; i < this->joint_count; i++) + { + this->joints[i].Read(stream, &setting); + } + } +} |