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-rw-r--r--thirdparty/assimp/code/ImporterRegistry.cpp371
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diff --git a/thirdparty/assimp/code/ImporterRegistry.cpp b/thirdparty/assimp/code/ImporterRegistry.cpp
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+++ b/thirdparty/assimp/code/ImporterRegistry.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ImporterRegistry.cpp
+
+Central registry for all importers available. Do not edit this file
+directly (unless you are adding new loaders), instead use the
+corresponding preprocessor flag to selectively disable formats.
+*/
+
+#include <vector>
+#include <assimp/BaseImporter.h>
+
+// ------------------------------------------------------------------------------------------------
+// Importers
+// (include_new_importers_here)
+// ------------------------------------------------------------------------------------------------
+#ifndef ASSIMP_BUILD_NO_X_IMPORTER
+# include "XFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
+# include "AMFImporter.hpp"
+#endif
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+# include "3DSLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
+# include "MD3Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
+# include "MDLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
+# include "MD2Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+# include "PlyLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
+# include "ASELoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+# include "ObjFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
+# include "HMPLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
+# include "SMDLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
+# include "MDCLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
+# include "MD5Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
+# include "STLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
+# include "LWOLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
+# include "DXFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
+# include "NFFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
+# include "RawLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
+# include "SIBImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
+# include "OFFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
+# include "ACLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
+# include "BVHLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
+# include "IRRMeshLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
+# include "IRRLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
+# include "Q3DLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
+# include "B3DImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+# include "ColladaLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
+# include "TerragenLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
+# include "CSMLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
+# include "UnrealLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
+# include "LWSLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+# include "OgreImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+# include "OpenGEXImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
+# include "MS3DLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+# include "COBLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+# include "BlenderLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+# include "Q3BSPFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
+# include "NDOLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+# include "Importer/IFC/IFCLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
+# include "XGLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+# include "FBXImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
+# include "AssbinLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+# include "glTFImporter.h"
+# include "glTF2Importer.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
+# include "C4DImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
+# include "D3MFImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+# include "X3DImporter.hpp"
+#endif
+#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
+# include "MMDImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
+# include "Importer/StepFile/StepFileImporter.h"
+#endif
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+void GetImporterInstanceList(std::vector< BaseImporter* >& out)
+{
+ // ----------------------------------------------------------------------------
+ // Add an instance of each worker class here
+ // (register_new_importers_here)
+ // ----------------------------------------------------------------------------
+ out.reserve(64);
+#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
+ out.push_back( new XFileImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
+ out.push_back( new ObjFileImporter());
+#endif
+#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
+ out.push_back( new AMFImporter() );
+#endif
+#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
+ out.push_back( new Discreet3DSImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
+ out.push_back( new MD3Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
+ out.push_back( new MD2Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
+ out.push_back( new PLYImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
+ out.push_back( new MDLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
+ #if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
+ out.push_back( new ASEImporter());
+# endif
+#endif
+#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
+ out.push_back( new HMPImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
+ out.push_back( new SMDImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
+ out.push_back( new MDCImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
+ out.push_back( new MD5Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
+ out.push_back( new STLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
+ out.push_back( new LWOImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
+ out.push_back( new DXFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
+ out.push_back( new NFFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
+ out.push_back( new RAWImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
+ out.push_back( new SIBImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
+ out.push_back( new OFFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
+ out.push_back( new AC3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
+ out.push_back( new BVHLoader());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
+ out.push_back( new IRRMeshImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
+ out.push_back( new IRRImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
+ out.push_back( new Q3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
+ out.push_back( new B3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
+ out.push_back( new ColladaLoader());
+#endif
+#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
+ out.push_back( new TerragenImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
+ out.push_back( new CSMImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
+ out.push_back( new UnrealImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
+ out.push_back( new LWSImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
+ out.push_back( new Ogre::OgreImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER )
+ out.push_back( new OpenGEX::OpenGEXImporter() );
+#endif
+#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
+ out.push_back( new MS3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
+ out.push_back( new COBImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
+ out.push_back( new BlenderImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
+ out.push_back( new Q3BSPFileImporter() );
+#endif
+#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
+ out.push_back( new NDOImporter() );
+#endif
+#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
+ out.push_back( new IFCImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
+ out.push_back( new XGLImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
+ out.push_back( new FBXImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
+ out.push_back( new AssbinImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
+ out.push_back( new glTFImporter() );
+ out.push_back( new glTF2Importer() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
+ out.push_back( new C4DImporter() );
+#endif
+#if ( !defined ASSIMP_BUILD_NO_3MF_IMPORTER )
+ out.push_back( new D3MFImporter() );
+#endif
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+ out.push_back( new X3DImporter() );
+#endif
+#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
+ out.push_back( new MMDImporter() );
+#endif
+#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
+ out.push_back(new StepFile::StepFileImporter());
+#endif
+}
+
+/** will delete all registered importers. */
+void DeleteImporterInstanceList(std::vector< BaseImporter* >& deleteList){
+ for(size_t i= 0; i<deleteList.size();++i){
+ delete deleteList[i];
+ deleteList[i]=NULL;
+ }//for
+}
+
+} // namespace Assimp