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diff --git a/thirdparty/assimp/code/Importer.cpp b/thirdparty/assimp/code/Importer.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Importer.cpp
+ * @brief Implementation of the CPP-API class #Importer
+ */
+
+#include <assimp/version.h>
+#include <assimp/config.h>
+#include <assimp/importerdesc.h>
+
+// ------------------------------------------------------------------------------------------------
+/* Uncomment this line to prevent Assimp from catching unknown exceptions.
+ *
+ * Note that any Exception except DeadlyImportError may lead to
+ * undefined behaviour -> loaders could remain in an unusable state and
+ * further imports with the same Importer instance could fail/crash/burn ...
+ */
+// ------------------------------------------------------------------------------------------------
+#ifndef ASSIMP_BUILD_DEBUG
+# define ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+#endif
+
+// ------------------------------------------------------------------------------------------------
+// Internal headers
+// ------------------------------------------------------------------------------------------------
+#include "Importer.h"
+#include <assimp/BaseImporter.h>
+#include "BaseProcess.h"
+
+#include "DefaultProgressHandler.h"
+#include <assimp/GenericProperty.h>
+#include "ProcessHelper.h"
+#include "ScenePreprocessor.h"
+#include "ScenePrivate.h"
+#include <assimp/MemoryIOWrapper.h>
+#include <assimp/Profiler.h>
+#include <assimp/TinyFormatter.h>
+#include <assimp/Exceptional.h>
+#include <assimp/Profiler.h>
+#include <set>
+#include <memory>
+#include <cctype>
+
+#include <assimp/DefaultIOStream.h>
+#include <assimp/DefaultIOSystem.h>
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+# include "ValidateDataStructure.h"
+#endif
+
+using namespace Assimp::Profiling;
+using namespace Assimp::Formatter;
+
+namespace Assimp {
+ // ImporterRegistry.cpp
+ void GetImporterInstanceList(std::vector< BaseImporter* >& out);
+ void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
+
+ // PostStepRegistry.cpp
+ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
+}
+
+using namespace Assimp;
+using namespace Assimp::Intern;
+
+// ------------------------------------------------------------------------------------------------
+// Intern::AllocateFromAssimpHeap serves as abstract base class. It overrides
+// new and delete (and their array counterparts) of public API classes (e.g. Logger) to
+// utilize our DLL heap.
+// See http://www.gotw.ca/publications/mill15.htm
+// ------------------------------------------------------------------------------------------------
+void* AllocateFromAssimpHeap::operator new ( size_t num_bytes) {
+ return ::operator new(num_bytes);
+}
+
+void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothrow_t& ) throw() {
+ try {
+ return AllocateFromAssimpHeap::operator new( num_bytes );
+ }
+ catch( ... ) {
+ return NULL;
+ }
+}
+
+void AllocateFromAssimpHeap::operator delete ( void* data) {
+ return ::operator delete(data);
+}
+
+void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) {
+ return ::operator new[](num_bytes);
+}
+
+void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() {
+ try {
+ return AllocateFromAssimpHeap::operator new[]( num_bytes );
+ }
+ catch( ... ) {
+ return NULL;
+ }
+}
+
+void AllocateFromAssimpHeap::operator delete[] ( void* data) {
+ return ::operator delete[](data);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Importer constructor.
+Importer::Importer()
+ : pimpl( new ImporterPimpl ) {
+ pimpl->mScene = NULL;
+ pimpl->mErrorString = "";
+
+ // Allocate a default IO handler
+ pimpl->mIOHandler = new DefaultIOSystem;
+ pimpl->mIsDefaultHandler = true;
+ pimpl->bExtraVerbose = false; // disable extra verbose mode by default
+
+ pimpl->mProgressHandler = new DefaultProgressHandler();
+ pimpl->mIsDefaultProgressHandler = true;
+
+ GetImporterInstanceList(pimpl->mImporter);
+ GetPostProcessingStepInstanceList(pimpl->mPostProcessingSteps);
+
+ // Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list.
+ pimpl->mPPShared = new SharedPostProcessInfo();
+ for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin();
+ it != pimpl->mPostProcessingSteps.end();
+ ++it) {
+
+ (*it)->SetSharedData(pimpl->mPPShared);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor of Importer
+Importer::~Importer()
+{
+ // Delete all import plugins
+ DeleteImporterInstanceList(pimpl->mImporter);
+
+ // Delete all post-processing plug-ins
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
+ delete pimpl->mPostProcessingSteps[a];
+
+ // Delete the assigned IO and progress handler
+ delete pimpl->mIOHandler;
+ delete pimpl->mProgressHandler;
+
+ // Kill imported scene. Destructor's should do that recursively
+ delete pimpl->mScene;
+
+ // Delete shared post-processing data
+ delete pimpl->mPPShared;
+
+ // and finally the pimpl itself
+ delete pimpl;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Register a custom post-processing step
+aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
+{
+ ai_assert(NULL != pImp);
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ pimpl->mPostProcessingSteps.push_back(pImp);
+ ASSIMP_LOG_INFO("Registering custom post-processing step");
+
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Register a custom loader plugin
+aiReturn Importer::RegisterLoader(BaseImporter* pImp)
+{
+ ai_assert(NULL != pImp);
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // --------------------------------------------------------------------
+ // Check whether we would have two loaders for the same file extension
+ // This is absolutely OK, but we should warn the developer of the new
+ // loader that his code will probably never be called if the first
+ // loader is a bit too lazy in his file checking.
+ // --------------------------------------------------------------------
+ std::set<std::string> st;
+ std::string baked;
+ pImp->GetExtensionList(st);
+
+ for(std::set<std::string>::const_iterator it = st.begin(); it != st.end(); ++it) {
+
+#ifdef ASSIMP_BUILD_DEBUG
+ if (IsExtensionSupported(*it)) {
+ ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
+ }
+#endif
+ baked += *it;
+ }
+
+ // add the loader
+ pimpl->mImporter.push_back(pImp);
+ ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_SUCCESS;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unregister a custom loader plugin
+aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
+{
+ if(!pImp) {
+ // unregistering a NULL importer is no problem for us ... really!
+ return AI_SUCCESS;
+ }
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ std::vector<BaseImporter*>::iterator it = std::find(pimpl->mImporter.begin(),
+ pimpl->mImporter.end(),pImp);
+
+ if (it != pimpl->mImporter.end()) {
+ pimpl->mImporter.erase(it);
+ ASSIMP_LOG_INFO("Unregistering custom importer: ");
+ return AI_SUCCESS;
+ }
+ ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_FAILURE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unregister a custom loader plugin
+aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
+{
+ if(!pImp) {
+ // unregistering a NULL ppstep is no problem for us ... really!
+ return AI_SUCCESS;
+ }
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(),
+ pimpl->mPostProcessingSteps.end(),pImp);
+
+ if (it != pimpl->mPostProcessingSteps.end()) {
+ pimpl->mPostProcessingSteps.erase(it);
+ ASSIMP_LOG_INFO("Unregistering custom post-processing step");
+ return AI_SUCCESS;
+ }
+ ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
+ ASSIMP_END_EXCEPTION_REGION(aiReturn);
+ return AI_FAILURE;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Supplies a custom IO handler to the importer to open and access files.
+void Importer::SetIOHandler( IOSystem* pIOHandler)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // If the new handler is zero, allocate a default IO implementation.
+ if (!pIOHandler)
+ {
+ // Release pointer in the possession of the caller
+ pimpl->mIOHandler = new DefaultIOSystem();
+ pimpl->mIsDefaultHandler = true;
+ }
+ // Otherwise register the custom handler
+ else if (pimpl->mIOHandler != pIOHandler)
+ {
+ delete pimpl->mIOHandler;
+ pimpl->mIOHandler = pIOHandler;
+ pimpl->mIsDefaultHandler = false;
+ }
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the currently set IO handler
+IOSystem* Importer::GetIOHandler() const {
+ return pimpl->mIOHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether a custom IO handler is currently set
+bool Importer::IsDefaultIOHandler() const {
+ return pimpl->mIsDefaultHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Supplies a custom progress handler to get regular callbacks during importing
+void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // If the new handler is zero, allocate a default implementation.
+ if (!pHandler)
+ {
+ // Release pointer in the possession of the caller
+ pimpl->mProgressHandler = new DefaultProgressHandler();
+ pimpl->mIsDefaultProgressHandler = true;
+ }
+ // Otherwise register the custom handler
+ else if (pimpl->mProgressHandler != pHandler)
+ {
+ delete pimpl->mProgressHandler;
+ pimpl->mProgressHandler = pHandler;
+ pimpl->mIsDefaultProgressHandler = false;
+ }
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the currently set progress handler
+ProgressHandler* Importer::GetProgressHandler() const {
+ return pimpl->mProgressHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Check whether a custom progress handler is currently set
+bool Importer::IsDefaultProgressHandler() const {
+ return pimpl->mIsDefaultProgressHandler;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate post process step flags
+bool _ValidateFlags(unsigned int pFlags)
+{
+ if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
+ ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
+ return false;
+ }
+ if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) {
+ ASSIMP_LOG_ERROR("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
+ return false;
+ }
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Free the current scene
+void Importer::FreeScene( )
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ delete pimpl->mScene;
+ pimpl->mScene = NULL;
+
+ pimpl->mErrorString = "";
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the current error string, if any
+const char* Importer::GetErrorString() const
+{
+ /* Must remain valid as long as ReadFile() or FreeFile() are not called */
+ return pimpl->mErrorString.c_str();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Enable extra-verbose mode
+void Importer::SetExtraVerbose(bool bDo)
+{
+ pimpl->bExtraVerbose = bDo;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the current scene
+const aiScene* Importer::GetScene() const
+{
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Orphan the current scene and return it.
+aiScene* Importer::GetOrphanedScene()
+{
+ aiScene* s = pimpl->mScene;
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ pimpl->mScene = NULL;
+
+ pimpl->mErrorString = ""; /* reset error string */
+ ASSIMP_END_EXCEPTION_REGION(aiScene*);
+ return s;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Validate post-processing flags
+bool Importer::ValidateFlags(unsigned int pFlags) const
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // run basic checks for mutually exclusive flags
+ if(!_ValidateFlags(pFlags)) {
+ return false;
+ }
+
+ // ValidateDS does not anymore occur in the pp list, it plays an awesome extra role ...
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ if (pFlags & aiProcess_ValidateDataStructure) {
+ return false;
+ }
+#endif
+ pFlags &= ~aiProcess_ValidateDataStructure;
+
+ // Now iterate through all bits which are set in the flags and check whether we find at least
+ // one pp plugin which handles it.
+ for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int)*8-1));mask <<= 1) {
+
+ if (pFlags & mask) {
+
+ bool have = false;
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
+ if (pimpl->mPostProcessingSteps[a]-> IsActive(mask) ) {
+
+ have = true;
+ break;
+ }
+ }
+ if (!have) {
+ return false;
+ }
+ }
+ }
+ ASSIMP_END_EXCEPTION_REGION(bool);
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
+ size_t pLength,
+ unsigned int pFlags,
+ const char* pHint /*= ""*/)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ if (!pHint) {
+ pHint = "";
+ }
+
+ if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
+ pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
+ return NULL;
+ }
+
+ // prevent deletion of the previous IOHandler
+ IOSystem* io = pimpl->mIOHandler;
+ pimpl->mIOHandler = NULL;
+
+ SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io));
+
+ // read the file and recover the previous IOSystem
+ static const size_t BufSize(Importer::MaxLenHint + 28);
+ char fbuff[BufSize];
+ ai_snprintf(fbuff, BufSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
+
+ ReadFile(fbuff,pFlags);
+ SetIOHandler(io);
+
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+void WriteLogOpening(const std::string& file)
+{
+ ASSIMP_LOG_INFO_F("Load ", file);
+
+ // print a full version dump. This is nice because we don't
+ // need to ask the authors of incoming bug reports for
+ // the library version they're using - a log dump is
+ // sufficient.
+ const unsigned int flags( aiGetCompileFlags() );
+ std::stringstream stream;
+ stream << "Assimp " << aiGetVersionMajor() << "." << aiGetVersionMinor() << "." << aiGetVersionRevision() << " "
+#if defined(ASSIMP_BUILD_ARCHITECTURE)
+ << ASSIMP_BUILD_ARCHITECTURE
+#elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
+ << "x86"
+#elif defined(_M_X64) || defined(__x86_64__)
+ << "amd64"
+#elif defined(_M_IA64) || defined(__ia64__)
+ << "itanium"
+#elif defined(__ppc__) || defined(__powerpc__)
+ << "ppc32"
+#elif defined(__powerpc64__)
+ << "ppc64"
+#elif defined(__arm__)
+ << "arm"
+#else
+ << "<unknown architecture>"
+#endif
+ << " "
+#if defined(ASSIMP_BUILD_COMPILER)
+ << ( ASSIMP_BUILD_COMPILER )
+#elif defined(_MSC_VER)
+ << "msvc"
+#elif defined(__GNUC__)
+ << "gcc"
+#else
+ << "<unknown compiler>"
+#endif
+
+#ifdef ASSIMP_BUILD_DEBUG
+ << " debug"
+#endif
+
+ << (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
+ << (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "")
+ << (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "");
+
+ ASSIMP_LOG_DEBUG(stream.str());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the given file and returns its contents if successful.
+const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ const std::string pFile(_pFile);
+
+ // ----------------------------------------------------------------------
+ // Put a large try block around everything to catch all std::exception's
+ // that might be thrown by STL containers or by new().
+ // ImportErrorException's are throw by ourselves and caught elsewhere.
+ //-----------------------------------------------------------------------
+
+ WriteLogOpening(pFile);
+
+#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+ try
+#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+ {
+ // Check whether this Importer instance has already loaded
+ // a scene. In this case we need to delete the old one
+ if (pimpl->mScene) {
+
+ ASSIMP_LOG_DEBUG("(Deleting previous scene)");
+ FreeScene();
+ }
+
+ // First check if the file is accessible at all
+ if( !pimpl->mIOHandler->Exists( pFile)) {
+
+ pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
+ ASSIMP_LOG_ERROR(pimpl->mErrorString);
+ return NULL;
+ }
+
+ std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
+ if (profiler) {
+ profiler->BeginRegion("total");
+ }
+
+ // Find an worker class which can handle the file
+ BaseImporter* imp = NULL;
+ for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
+
+ if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, false)) {
+ imp = pimpl->mImporter[a];
+ break;
+ }
+ }
+
+ if (!imp) {
+ // not so bad yet ... try format auto detection.
+ const std::string::size_type s = pFile.find_last_of('.');
+ if (s != std::string::npos) {
+ ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
+ for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
+ if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
+ imp = pimpl->mImporter[a];
+ break;
+ }
+ }
+ }
+ // Put a proper error message if no suitable importer was found
+ if( !imp) {
+ pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
+ ASSIMP_LOG_ERROR(pimpl->mErrorString);
+ return NULL;
+ }
+ }
+
+ // Get file size for progress handler
+ IOStream * fileIO = pimpl->mIOHandler->Open( pFile );
+ uint32_t fileSize = 0;
+ if (fileIO)
+ {
+ fileSize = static_cast<uint32_t>(fileIO->FileSize());
+ pimpl->mIOHandler->Close( fileIO );
+ }
+
+ // Dispatch the reading to the worker class for this format
+ const aiImporterDesc *desc( imp->GetInfo() );
+ std::string ext( "unknown" );
+ if ( NULL != desc ) {
+ ext = desc->mName;
+ }
+ ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
+ pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
+
+ if (profiler) {
+ profiler->BeginRegion("import");
+ }
+
+ pimpl->mScene = imp->ReadFile( this, pFile, pimpl->mIOHandler);
+ pimpl->mProgressHandler->UpdateFileRead( fileSize, fileSize );
+
+ if (profiler) {
+ profiler->EndRegion("import");
+ }
+
+ SetPropertyString("sourceFilePath", pFile);
+
+ // If successful, apply all active post processing steps to the imported data
+ if( pimpl->mScene) {
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ // The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
+ if (pFlags & aiProcess_ValidateDataStructure)
+ {
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene (this);
+ if (!pimpl->mScene) {
+ return NULL;
+ }
+ }
+#endif // no validation
+
+ // Preprocess the scene and prepare it for post-processing
+ if (profiler) {
+ profiler->BeginRegion("preprocess");
+ }
+
+ ScenePreprocessor pre(pimpl->mScene);
+ pre.ProcessScene();
+
+ if (profiler) {
+ profiler->EndRegion("preprocess");
+ }
+
+ // Ensure that the validation process won't be called twice
+ ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure));
+ }
+ // if failed, extract the error string
+ else if( !pimpl->mScene) {
+ pimpl->mErrorString = imp->GetErrorText();
+ }
+
+ // clear any data allocated by post-process steps
+ pimpl->mPPShared->Clean();
+
+ if (profiler) {
+ profiler->EndRegion("total");
+ }
+ }
+#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+ catch (std::exception &e)
+ {
+#if (defined _MSC_VER) && (defined _CPPRTTI)
+ // if we have RTTI get the full name of the exception that occurred
+ pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
+#else
+ pimpl->mErrorString = std::string("std::exception: ") + e.what();
+#endif
+
+ ASSIMP_LOG_ERROR(pimpl->mErrorString);
+ delete pimpl->mScene; pimpl->mScene = NULL;
+ }
+#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
+
+ // either successful or failure - the pointer expresses it anyways
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return pimpl->mScene;
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Apply post-processing to the currently bound scene
+const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ // Return immediately if no scene is active
+ if (!pimpl->mScene) {
+ return NULL;
+ }
+
+ // If no flags are given, return the current scene with no further action
+ if (!pFlags) {
+ return pimpl->mScene;
+ }
+
+ // In debug builds: run basic flag validation
+ ai_assert(_ValidateFlags(pFlags));
+ ASSIMP_LOG_INFO("Entering post processing pipeline");
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ // The ValidateDS process plays an exceptional role. It isn't contained in the global
+ // list of post-processing steps, so we need to call it manually.
+ if (pFlags & aiProcess_ValidateDataStructure)
+ {
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene (this);
+ if (!pimpl->mScene) {
+ return NULL;
+ }
+ }
+#endif // no validation
+#ifdef ASSIMP_BUILD_DEBUG
+ if (pimpl->bExtraVerbose)
+ {
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
+#endif // no validation
+ pFlags |= aiProcess_ValidateDataStructure;
+ }
+#else
+ if (pimpl->bExtraVerbose) {
+ ASSIMP_LOG_WARN("Not a debug build, ignoring extra verbose setting");
+ }
+#endif // ! DEBUG
+
+ std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
+ for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
+
+ BaseProcess* process = pimpl->mPostProcessingSteps[a];
+ pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
+ if( process->IsActive( pFlags)) {
+
+ if (profiler) {
+ profiler->BeginRegion("postprocess");
+ }
+
+ process->ExecuteOnScene ( this );
+
+ if (profiler) {
+ profiler->EndRegion("postprocess");
+ }
+ }
+ if( !pimpl->mScene) {
+ break;
+ }
+#ifdef ASSIMP_BUILD_DEBUG
+
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ continue;
+#endif // no validation
+
+ // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
+ if (pimpl->bExtraVerbose) {
+ ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures");
+
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene (this);
+ if( !pimpl->mScene) {
+ ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures");
+ break;
+ }
+ }
+#endif // ! DEBUG
+ }
+ pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()),
+ static_cast<int>(pimpl->mPostProcessingSteps.size()) );
+
+ // update private scene flags
+ if( pimpl->mScene )
+ ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
+
+ // clear any data allocated by post-process steps
+ pimpl->mPPShared->Clean();
+ ASSIMP_LOG_INFO("Leaving post processing pipeline");
+
+ ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) {
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // Return immediately if no scene is active
+ if ( NULL == pimpl->mScene ) {
+ return NULL;
+ }
+
+ // If no flags are given, return the current scene with no further action
+ if ( NULL == rootProcess ) {
+ return pimpl->mScene;
+ }
+
+ // In debug builds: run basic flag validation
+ ASSIMP_LOG_INFO( "Entering customized post processing pipeline" );
+
+#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ // The ValidateDS process plays an exceptional role. It isn't contained in the global
+ // list of post-processing steps, so we need to call it manually.
+ if ( requestValidation )
+ {
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene( this );
+ if ( !pimpl->mScene ) {
+ return NULL;
+ }
+ }
+#endif // no validation
+#ifdef ASSIMP_BUILD_DEBUG
+ if ( pimpl->bExtraVerbose )
+ {
+#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
+ ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" );
+#endif // no validation
+ }
+#else
+ if ( pimpl->bExtraVerbose ) {
+ ASSIMP_LOG_WARN( "Not a debug build, ignoring extra verbose setting" );
+ }
+#endif // ! DEBUG
+
+ std::unique_ptr<Profiler> profiler( GetPropertyInteger( AI_CONFIG_GLOB_MEASURE_TIME, 0 ) ? new Profiler() : NULL );
+
+ if ( profiler ) {
+ profiler->BeginRegion( "postprocess" );
+ }
+
+ rootProcess->ExecuteOnScene( this );
+
+ if ( profiler ) {
+ profiler->EndRegion( "postprocess" );
+ }
+
+ // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
+ if ( pimpl->bExtraVerbose || requestValidation ) {
+ ASSIMP_LOG_DEBUG( "Verbose Import: revalidating data structures" );
+
+ ValidateDSProcess ds;
+ ds.ExecuteOnScene( this );
+ if ( !pimpl->mScene ) {
+ ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" );
+ }
+ }
+
+ // clear any data allocated by post-process steps
+ pimpl->mPPShared->Clean();
+ ASSIMP_LOG_INFO( "Leaving customized post processing pipeline" );
+
+ ASSIMP_END_EXCEPTION_REGION( const aiScene* );
+
+ return pimpl->mScene;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Helper function to check whether an extension is supported by ASSIMP
+bool Importer::IsExtensionSupported(const char* szExtension) const
+{
+ return nullptr != GetImporter(szExtension);
+}
+
+// ------------------------------------------------------------------------------------------------
+size_t Importer::GetImporterCount() const
+{
+ return pimpl->mImporter.size();
+}
+
+// ------------------------------------------------------------------------------------------------
+const aiImporterDesc* Importer::GetImporterInfo(size_t index) const
+{
+ if (index >= pimpl->mImporter.size()) {
+ return NULL;
+ }
+ return pimpl->mImporter[index]->GetInfo();
+}
+
+
+// ------------------------------------------------------------------------------------------------
+BaseImporter* Importer::GetImporter (size_t index) const
+{
+ if (index >= pimpl->mImporter.size()) {
+ return NULL;
+ }
+ return pimpl->mImporter[index];
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find a loader plugin for a given file extension
+BaseImporter* Importer::GetImporter (const char* szExtension) const
+{
+ return GetImporter(GetImporterIndex(szExtension));
+}
+
+// ------------------------------------------------------------------------------------------------
+// Find a loader plugin for a given file extension
+size_t Importer::GetImporterIndex (const char* szExtension) const {
+ ai_assert(nullptr != szExtension);
+
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+
+ // skip over wildcard and dot characters at string head --
+ for ( ; *szExtension == '*' || *szExtension == '.'; ++szExtension );
+
+ std::string ext(szExtension);
+ if (ext.empty()) {
+ return static_cast<size_t>(-1);
+ }
+ std::transform( ext.begin(), ext.end(), ext.begin(), ToLower<char> );
+
+ std::set<std::string> str;
+ for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
+ str.clear();
+
+ (*i)->GetExtensionList(str);
+ for (std::set<std::string>::const_iterator it = str.begin(); it != str.end(); ++it) {
+ if (ext == *it) {
+ return std::distance(static_cast< std::vector<BaseImporter*>::const_iterator >(pimpl->mImporter.begin()), i);
+ }
+ }
+ }
+ ASSIMP_END_EXCEPTION_REGION(size_t);
+ return static_cast<size_t>(-1);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Helper function to build a list of all file extensions supported by ASSIMP
+void Importer::GetExtensionList(aiString& szOut) const
+{
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ std::set<std::string> str;
+ for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
+ (*i)->GetExtensionList(str);
+ }
+
+ // List can be empty
+ if( !str.empty() ) {
+ for (std::set<std::string>::const_iterator it = str.begin();; ) {
+ szOut.Append("*.");
+ szOut.Append((*it).c_str());
+
+ if (++it == str.end()) {
+ break;
+ }
+ szOut.Append(";");
+ }
+ }
+ ASSIMP_END_EXCEPTION_REGION(void);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+bool Importer::SetPropertyInteger(const char* szName, int iValue)
+{
+ bool existing;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue);
+ ASSIMP_END_EXCEPTION_REGION(bool);
+ return existing;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
+{
+ bool existing;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
+ ASSIMP_END_EXCEPTION_REGION(bool);
+ return existing;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+bool Importer::SetPropertyString(const char* szName, const std::string& value)
+{
+ bool existing;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
+ ASSIMP_END_EXCEPTION_REGION(bool);
+ return existing;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Set a configuration property
+bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
+{
+ bool existing;
+ ASSIMP_BEGIN_EXCEPTION_REGION();
+ existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
+ ASSIMP_END_EXCEPTION_REGION(bool);
+ return existing;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+int Importer::GetPropertyInteger(const char* szName,
+ int iErrorReturn /*= 0xffffffff*/) const
+{
+ return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+ai_real Importer::GetPropertyFloat(const char* szName,
+ ai_real iErrorReturn /*= 10e10*/) const
+{
+ return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+const std::string Importer::GetPropertyString(const char* szName,
+ const std::string& iErrorReturn /*= ""*/) const
+{
+ return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get a configuration property
+const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
+ const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
+{
+ return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the memory requirements of a single node
+inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
+{
+ iScene += sizeof(aiNode);
+ iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
+ iScene += sizeof(void*) * pcNode->mNumChildren;
+
+ for (unsigned int i = 0; i < pcNode->mNumChildren;++i) {
+ AddNodeWeight(iScene,pcNode->mChildren[i]);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get the memory requirements of the scene
+void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
+{
+ in = aiMemoryInfo();
+ aiScene* mScene = pimpl->mScene;
+
+ // return if we have no scene loaded
+ if (!pimpl->mScene)
+ return;
+
+
+ in.total = sizeof(aiScene);
+
+ // add all meshes
+ for (unsigned int i = 0; i < mScene->mNumMeshes;++i)
+ {
+ in.meshes += sizeof(aiMesh);
+ if (mScene->mMeshes[i]->HasPositions()) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
+ }
+
+ if (mScene->mMeshes[i]->HasNormals()) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
+ }
+
+ if (mScene->mMeshes[i]->HasTangentsAndBitangents()) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices * 2;
+ }
+
+ for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
+ if (mScene->mMeshes[i]->HasVertexColors(a)) {
+ in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
+ }
+ else break;
+ }
+ for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
+ if (mScene->mMeshes[i]->HasTextureCoords(a)) {
+ in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
+ }
+ else break;
+ }
+ if (mScene->mMeshes[i]->HasBones()) {
+ in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones;
+ for (unsigned int p = 0; p < mScene->mMeshes[i]->mNumBones;++p) {
+ in.meshes += sizeof(aiBone);
+ in.meshes += mScene->mMeshes[i]->mBones[p]->mNumWeights * sizeof(aiVertexWeight);
+ }
+ }
+ in.meshes += (sizeof(aiFace) + 3 * sizeof(unsigned int))*mScene->mMeshes[i]->mNumFaces;
+ }
+ in.total += in.meshes;
+
+ // add all embedded textures
+ for (unsigned int i = 0; i < mScene->mNumTextures;++i) {
+ const aiTexture* pc = mScene->mTextures[i];
+ in.textures += sizeof(aiTexture);
+ if (pc->mHeight) {
+ in.textures += 4 * pc->mHeight * pc->mWidth;
+ }
+ else in.textures += pc->mWidth;
+ }
+ in.total += in.textures;
+
+ // add all animations
+ for (unsigned int i = 0; i < mScene->mNumAnimations;++i) {
+ const aiAnimation* pc = mScene->mAnimations[i];
+ in.animations += sizeof(aiAnimation);
+
+ // add all bone anims
+ for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
+ const aiNodeAnim* pc2 = pc->mChannels[i];
+ in.animations += sizeof(aiNodeAnim);
+ in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
+ in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);
+ in.animations += pc2->mNumRotationKeys * sizeof(aiQuatKey);
+ }
+ }
+ in.total += in.animations;
+
+ // add all cameras and all lights
+ in.total += in.cameras = sizeof(aiCamera) * mScene->mNumCameras;
+ in.total += in.lights = sizeof(aiLight) * mScene->mNumLights;
+
+ // add all nodes
+ AddNodeWeight(in.nodes,mScene->mRootNode);
+ in.total += in.nodes;
+
+ // add all materials
+ for (unsigned int i = 0; i < mScene->mNumMaterials;++i) {
+ const aiMaterial* pc = mScene->mMaterials[i];
+ in.materials += sizeof(aiMaterial);
+ in.materials += pc->mNumAllocated * sizeof(void*);
+
+ for (unsigned int a = 0; a < pc->mNumProperties;++a) {
+ in.materials += pc->mProperties[a]->mDataLength;
+ }
+ }
+ in.total += in.materials;
+}