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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FindInstancesProcess.h
+ * @brief Declares the aiProcess_FindInstances post-process step
+ */
+#ifndef AI_FINDINSTANCES_H_INC
+#define AI_FINDINSTANCES_H_INC
+
+#include "BaseProcess.h"
+#include "ProcessHelper.h"
+
+class FindInstancesProcessTest;
+namespace Assimp {
+
+// -------------------------------------------------------------------------------
+/** @brief Get a pseudo(!)-hash representing a mesh.
+ *
+ * The hash is built from number of vertices, faces, primitive types,
+ * .... but *not* from the real mesh data. The funcction is not a perfect hash.
+ * @param in Input mesh
+ * @return Hash.
+ */
+inline
+uint64_t GetMeshHash(aiMesh* in) {
+ ai_assert(nullptr != in);
+
+ // ... get an unique value representing the vertex format of the mesh
+ const unsigned int fhash = GetMeshVFormatUnique(in);
+
+ // and bake it with number of vertices/faces/bones/matidx/ptypes
+ return ((uint64_t)fhash << 32u) | ((
+ (in->mNumBones << 16u) ^ (in->mNumVertices) ^
+ (in->mNumFaces<<4u) ^ (in->mMaterialIndex<<15) ^
+ (in->mPrimitiveTypes<<28)) & 0xffffffff );
+}
+
+// -------------------------------------------------------------------------------
+/** @brief Perform a component-wise comparison of two arrays
+ *
+ * @param first First array
+ * @param second Second array
+ * @param size Size of both arrays
+ * @param e Epsilon
+ * @return true if the arrays are identical
+ */
+inline
+bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
+ unsigned int size, float e) {
+ for (const aiVector3D* end = first+size; first != end; ++first,++second) {
+ if ( (*first - *second).SquareLength() >= e)
+ return false;
+ }
+ return true;
+}
+
+// and the same for colors ...
+inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
+ unsigned int size, float e)
+{
+ for (const aiColor4D* end = first+size; first != end; ++first,++second) {
+ if ( GetColorDifference(*first,*second) >= e)
+ return false;
+ }
+ return true;
+}
+
+// ---------------------------------------------------------------------------
+/** @brief A post-processing steps to search for instanced meshes
+*/
+class FindInstancesProcess : public BaseProcess
+{
+public:
+
+ FindInstancesProcess();
+ ~FindInstancesProcess();
+
+public:
+ // -------------------------------------------------------------------
+ // Check whether step is active in given flags combination
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ // Execute step on a given scene
+ void Execute( aiScene* pScene);
+
+ // -------------------------------------------------------------------
+ // Setup properties prior to executing the process
+ void SetupProperties(const Importer* pImp);
+
+private:
+
+ bool configSpeedFlag;
+
+}; // ! end class FindInstancesProcess
+} // ! end namespace Assimp
+
+#endif // !! AI_FINDINSTANCES_H_INC