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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXModel.cpp
+ * @brief Assimp::FBX::Model implementation
+ */
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXMeshGeometry.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXDocumentUtil.h"
+
+namespace Assimp {
+namespace FBX {
+
+using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+ : Object(id,element,name)
+ , shading("Y")
+{
+ const Scope& sc = GetRequiredScope(element);
+ const Element* const Shading = sc["Shading"];
+ const Element* const Culling = sc["Culling"];
+
+ if(Shading) {
+ shading = GetRequiredToken(*Shading,0).StringContents();
+ }
+
+ if (Culling) {
+ culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
+ }
+
+ props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
+ ResolveLinks(element,doc);
+}
+
+// ------------------------------------------------------------------------------------------------
+Model::~Model()
+{
+
+}
+
+// ------------------------------------------------------------------------------------------------
+void Model::ResolveLinks(const Element& element, const Document& doc)
+{
+ const char* const arr[] = {"Geometry","Material","NodeAttribute"};
+
+ // resolve material
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
+
+ materials.reserve(conns.size());
+ geometry.reserve(conns.size());
+ attributes.reserve(conns.size());
+ for(const Connection* con : conns) {
+
+ // material and geometry links should be Object-Object connections
+ if (con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
+ continue;
+ }
+
+ const Material* const mat = dynamic_cast<const Material*>(ob);
+ if(mat) {
+ materials.push_back(mat);
+ continue;
+ }
+
+ const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
+ if(geo) {
+ geometry.push_back(geo);
+ continue;
+ }
+
+ const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
+ if(att) {
+ attributes.push_back(att);
+ continue;
+ }
+
+ DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
+ continue;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Model::IsNull() const
+{
+ const std::vector<const NodeAttribute*>& attrs = GetAttributes();
+ for(const NodeAttribute* att : attrs) {
+
+ const Null* null_tag = dynamic_cast<const Null*>(att);
+ if(null_tag) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+} //!FBX
+} //!Assimp
+
+#endif