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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXMaterial.cpp
+ * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
+ */
+
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+
+#include "FBXParser.h"
+#include "FBXDocument.h"
+#include "FBXImporter.h"
+#include "FBXImportSettings.h"
+#include "FBXDocumentUtil.h"
+#include "FBXProperties.h"
+#include <assimp/ByteSwapper.h>
+
+#include <algorithm> // std::transform
+#include "FBXUtil.h"
+
+namespace Assimp {
+namespace FBX {
+
+ using namespace Util;
+
+// ------------------------------------------------------------------------------------------------
+Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Object(id,element,name)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const ShadingModel = sc["ShadingModel"];
+ const Element* const MultiLayer = sc["MultiLayer"];
+
+ if(MultiLayer) {
+ multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
+ }
+
+ if(ShadingModel) {
+ shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
+ }
+ else {
+ DOMWarning("shading mode not specified, assuming phong",&element);
+ shading = "phong";
+ }
+
+ std::string templateName;
+
+ // lower-case shading because Blender (for example) writes "Phong"
+ std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
+ if(shading == "phong") {
+ templateName = "Material.FbxSurfacePhong";
+ }
+ else if(shading == "lambert") {
+ templateName = "Material.FbxSurfaceLambert";
+ }
+ else {
+ DOMWarning("shading mode not recognized: " + shading,&element);
+ }
+
+ props = GetPropertyTable(doc,templateName,element,sc);
+
+ // resolve texture links
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
+ for(const Connection* con : conns) {
+
+ // texture link to properties, not objects
+ if (!con->PropertyName().length()) {
+ continue;
+ }
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for texture link, ignoring",&element);
+ continue;
+ }
+
+ const Texture* const tex = dynamic_cast<const Texture*>(ob);
+ if(!tex) {
+ const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
+ if(!layeredTexture) {
+ DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
+ continue;
+ }
+ const std::string& prop = con->PropertyName();
+ if (layeredTextures.find(prop) != layeredTextures.end()) {
+ DOMWarning("duplicate layered texture link: " + prop,&element);
+ }
+
+ layeredTextures[prop] = layeredTexture;
+ ((LayeredTexture*)layeredTexture)->fillTexture(doc);
+ }
+ else
+ {
+ const std::string& prop = con->PropertyName();
+ if (textures.find(prop) != textures.end()) {
+ DOMWarning("duplicate texture link: " + prop,&element);
+ }
+
+ textures[prop] = tex;
+ }
+
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Material::~Material()
+{
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Object(id,element,name)
+, uvScaling(1.0f,1.0f)
+, media(0)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const Type = sc["Type"];
+ const Element* const FileName = sc["FileName"];
+ const Element* const RelativeFilename = sc["RelativeFilename"];
+ const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
+ const Element* const ModelUVScaling = sc["ModelUVScaling"];
+ const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
+ const Element* const Cropping = sc["Cropping"];
+
+ if(Type) {
+ type = ParseTokenAsString(GetRequiredToken(*Type,0));
+ }
+
+ if(FileName) {
+ fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
+ }
+
+ if(RelativeFilename) {
+ relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
+ }
+
+ if(ModelUVTranslation) {
+ uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
+ ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
+ );
+ }
+
+ if(ModelUVScaling) {
+ uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
+ ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
+ );
+ }
+
+ if(Cropping) {
+ crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
+ crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
+ crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
+ crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
+ }
+ else {
+ // vc8 doesn't support the crop() syntax in initialization lists
+ // (and vc9 WARNS about the new (i.e. compliant) behaviour).
+ crop[0] = crop[1] = crop[2] = crop[3] = 0;
+ }
+
+ if(Texture_Alpha_Source) {
+ alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
+ }
+
+ props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
+
+ // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
+ bool ok;
+ const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
+ if (ok) {
+ uvScaling.x = scaling.x;
+ uvScaling.y = scaling.y;
+ }
+
+ const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
+ if (ok) {
+ uvTrans.x = trans.x;
+ uvTrans.y = trans.y;
+ }
+
+ // resolve video links
+ if(doc.Settings().readTextures) {
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
+ for(const Connection* con : conns) {
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for texture link, ignoring",&element);
+ continue;
+ }
+
+ const Video* const video = dynamic_cast<const Video*>(ob);
+ if(video) {
+ media = video;
+ }
+ }
+ }
+}
+
+
+Texture::~Texture()
+{
+
+}
+
+LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
+: Object(id,element,name)
+,blendMode(BlendMode_Modulate)
+,alpha(1)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const BlendModes = sc["BlendModes"];
+ const Element* const Alphas = sc["Alphas"];
+
+
+ if(BlendModes!=0)
+ {
+ blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
+ }
+ if(Alphas!=0)
+ {
+ alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
+ }
+}
+
+LayeredTexture::~LayeredTexture()
+{
+
+}
+
+void LayeredTexture::fillTexture(const Document& doc)
+{
+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
+ for(size_t i = 0; i < conns.size();++i)
+ {
+ const Connection* con = conns.at(i);
+
+ const Object* const ob = con->SourceObject();
+ if(!ob) {
+ DOMWarning("failed to read source object for texture link, ignoring",&element);
+ continue;
+ }
+
+ const Texture* const tex = dynamic_cast<const Texture*>(ob);
+
+ textures.push_back(tex);
+ }
+}
+
+
+// ------------------------------------------------------------------------------------------------
+Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
+: Object(id,element,name)
+, contentLength(0)
+, content(0)
+{
+ const Scope& sc = GetRequiredScope(element);
+
+ const Element* const Type = sc["Type"];
+ const Element* const FileName = sc.FindElementCaseInsensitive("FileName"); //some files retain the information as "Filename", others "FileName", who knows
+ const Element* const RelativeFilename = sc["RelativeFilename"];
+ const Element* const Content = sc["Content"];
+
+ if(Type) {
+ type = ParseTokenAsString(GetRequiredToken(*Type,0));
+ }
+
+ if(FileName) {
+ fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
+ }
+
+ if(RelativeFilename) {
+ relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
+ }
+
+ if(Content) {
+ //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
+ try {
+ const Token& token = GetRequiredToken(*Content, 0);
+ const char* data = token.begin();
+ if (!token.IsBinary()) {
+ if (*data != '"') {
+ DOMError("embedded content is not surrounded by quotation marks", &element);
+ }
+ else {
+ const char* encodedData = data + 1;
+ size_t encodedDataLen = static_cast<size_t>(token.end() - token.begin());
+ // search for last quotation mark
+ while (encodedDataLen > 1 && encodedData[encodedDataLen] != '"')
+ encodedDataLen--;
+ if (encodedDataLen % 4 != 0) {
+ DOMError("embedded content is invalid, needs to be in base64", &element);
+ }
+ else {
+ contentLength = Util::DecodeBase64(encodedData, encodedDataLen, content);
+ }
+ }
+ }
+ else if (static_cast<size_t>(token.end() - data) < 5) {
+ DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
+ }
+ else if (*data != 'R') {
+ DOMWarning("video content is not raw binary data, ignoring", &element);
+ }
+ else {
+ // read number of elements
+ uint32_t len = 0;
+ ::memcpy(&len, data + 1, sizeof(len));
+ AI_SWAP4(len);
+
+ contentLength = len;
+
+ content = new uint8_t[len];
+ ::memcpy(content, data + 5, len);
+ }
+ } catch (const runtime_error& runtimeError)
+ {
+ //we don't need the content data for contents that has already been loaded
+ ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
+ runtimeError.what());
+ }
+ }
+
+ props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
+}
+
+
+Video::~Video()
+{
+ if(content) {
+ delete[] content;
+ }
+}
+
+} //!FBX
+} //!Assimp
+
+#endif