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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file FBXExportProperty.h
+* Declares the FBX::Property helper class for fbx export.
+*/
+#ifndef AI_FBXEXPORTPROPERTY_H_INC
+#define AI_FBXEXPORTPROPERTY_H_INC
+
+#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
+
+
+#include <assimp/types.h> // aiMatrix4x4
+#include <assimp/StreamWriter.h> // StreamWriterLE
+
+#include <string>
+#include <vector>
+#include <ostream>
+#include <type_traits> // is_void
+
+namespace FBX {
+ class Property;
+}
+
+/** FBX::Property
+ *
+ * Holds a value of any of FBX's recognized types,
+ * each represented by a particular one-character code.
+ * C : 1-byte uint8, usually 0x00 or 0x01 to represent boolean false and true
+ * Y : 2-byte int16
+ * I : 4-byte int32
+ * F : 4-byte float
+ * D : 8-byte double
+ * L : 8-byte int64
+ * i : array of int32
+ * f : array of float
+ * d : array of double
+ * l : array of int64
+ * b : array of 1-byte booleans (0x00 or 0x01)
+ * S : string (array of 1-byte char)
+ * R : raw data (array of bytes)
+ */
+class FBX::Property
+{
+public:
+ // constructors for basic types.
+ // all explicit to avoid accidental typecasting
+ explicit Property(bool v);
+ // TODO: determine if there is actually a byte type,
+ // or if this always means <bool>. 'C' seems to imply <char>,
+ // so possibly the above was intended to represent both.
+ explicit Property(int16_t v);
+ explicit Property(int32_t v);
+ explicit Property(float v);
+ explicit Property(double v);
+ explicit Property(int64_t v);
+ // strings can either be stored as 'R' (raw) or 'S' (string) type
+ explicit Property(const char* c, bool raw=false);
+ explicit Property(const std::string& s, bool raw=false);
+ explicit Property(const std::vector<uint8_t>& r);
+ explicit Property(const std::vector<int32_t>& va);
+ explicit Property(const std::vector<int64_t>& va);
+ explicit Property(const std::vector<double>& va);
+ explicit Property(const std::vector<float>& va);
+ explicit Property(const aiMatrix4x4& vm);
+
+ // this will catch any type not defined above,
+ // so that we don't accidentally convert something we don't want.
+ // for example (const char*) --> (bool)... seriously wtf C++
+ template <class T>
+ explicit Property(T v) : type('X') {
+ static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
+ } // note: no line wrap so it appears verbatim on the compiler error
+
+ // the size of this property node in a binary file, in bytes
+ size_t size();
+
+ // write this property node as binary data to the given stream
+ void DumpBinary(Assimp::StreamWriterLE &s);
+ void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
+ void DumpAscii(std::ostream &s, int indent=0);
+ // note: make sure the ostream is in classic "C" locale
+
+private:
+ char type;
+ std::vector<uint8_t> data;
+};
+
+#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
+
+#endif // AI_FBXEXPORTPROPERTY_H_INC