diff options
Diffstat (limited to 'thirdparty/assimp/code/FBXConverter.h')
-rw-r--r-- | thirdparty/assimp/code/FBXConverter.h | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/thirdparty/assimp/code/FBXConverter.h b/thirdparty/assimp/code/FBXConverter.h index 398baa445f..50637468b9 100644 --- a/thirdparty/assimp/code/FBXConverter.h +++ b/thirdparty/assimp/code/FBXConverter.h @@ -58,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/texture.h> #include <assimp/camera.h> #include <assimp/StringComparison.h> +#include <unordered_map> +#include <unordered_set> struct aiScene; struct aiNode; @@ -74,8 +76,6 @@ namespace FBX { class Document; -using NodeNameCache = std::set<std::string>; - /** * Convert a FBX #Document to #aiScene * @param out Empty scene to be populated @@ -419,7 +419,6 @@ private: void TransferDataToScene(); private: - // 0: not assigned yet, others: index is value - 1 unsigned int defaultMaterialIndex; @@ -429,22 +428,27 @@ private: std::vector<aiLight*> lights; std::vector<aiCamera*> cameras; std::vector<aiTexture*> textures; - - typedef std::map<const Material*, unsigned int> MaterialMap; + using MaterialMap = std::map<const Material*, unsigned int>; MaterialMap materials_converted; - typedef std::map<const Video*, unsigned int> VideoMap; + using VideoMap = std::map<const Video*, unsigned int>; VideoMap textures_converted; - typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap; + using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >; MeshMap meshes_converted; // fixed node name -> which trafo chain components have animations? - typedef std::map<std::string, unsigned int> NodeAnimBitMap; + using NodeAnimBitMap = std::map<std::string, unsigned int> ; NodeAnimBitMap node_anim_chain_bits; + // number of nodes with the same name + using NodeAnimNameMap = std::unordered_map<std::string, unsigned int>; + NodeAnimNameMap mNodeNameInstances; + + using NodeNameCache = std::unordered_set<std::string>; NodeNameCache mNodeNames; + double anim_fps; aiScene* const out; |