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-rw-r--r--thirdparty/assimp/code/FBX/FBXConverter.h11
1 files changed, 2 insertions, 9 deletions
diff --git a/thirdparty/assimp/code/FBX/FBXConverter.h b/thirdparty/assimp/code/FBX/FBXConverter.h
index 17a7bc56b7..ab610058a4 100644
--- a/thirdparty/assimp/code/FBX/FBXConverter.h
+++ b/thirdparty/assimp/code/FBX/FBXConverter.h
@@ -92,7 +92,7 @@ enum class FbxUnit {
* @param doc Parsed FBX document
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
*/
-void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
+void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones);
/** Dummy class to encapsulate the conversion process */
class FBXConverter {
@@ -123,7 +123,7 @@ public:
};
public:
- FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
+ FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones);
~FBXConverter();
private:
@@ -431,10 +431,6 @@ private:
void ConvertGlobalSettings();
// ------------------------------------------------------------------------------------------------
- // Will perform the conversion from a given unit to the requested unit.
- void ConvertToUnitScale(FbxUnit unit);
-
- // ------------------------------------------------------------------------------------------------
// copy generated meshes, animations, lights, cameras and textures to the output scene
void TransferDataToScene();
@@ -470,9 +466,6 @@ private:
aiScene* const out;
const FBX::Document& doc;
-
- bool mRemoveEmptyBones;
-
FbxUnit mCurrentUnit;
};