diff options
Diffstat (limited to 'thirdparty/assimp/code/FBX/FBXConverter.cpp')
-rw-r--r-- | thirdparty/assimp/code/FBX/FBXConverter.cpp | 37 |
1 files changed, 26 insertions, 11 deletions
diff --git a/thirdparty/assimp/code/FBX/FBXConverter.cpp b/thirdparty/assimp/code/FBX/FBXConverter.cpp index d8a22d9f74..22616a4802 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.cpp +++ b/thirdparty/assimp/code/FBX/FBXConverter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -60,6 +60,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/scene.h> #include <assimp/CreateAnimMesh.h> +#include <assimp/commonMetaData.h> +#include <assimp/StringUtils.h> #include <tuple> #include <memory> @@ -1562,7 +1564,7 @@ namespace Assimp { bone_map.clear(); } - catch (std::exception&e) { + catch (std::exception&) { std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>()); throw; } @@ -1597,12 +1599,11 @@ namespace Assimp { aiBone *bone = nullptr; if (bone_map.count(deformer_name)) { - std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name - << std::endl; - bone = bone_map[deformer_name]; - } else { - std::cout << "created new bone " << bone_name.C_Str() << ". Deformer: " << deformer_name << std::endl; - bone = new aiBone(); + ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); + bone = bone_map[deformer_name]; + } else { + ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); + bone = new aiBone(); bone->mName = bone_name; // store local transform link for post processing @@ -1648,7 +1649,7 @@ namespace Assimp { bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone)); } - std::cout << "bone research: Indicies size: " << out_indices.size() << std::endl; + ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size()); // lookup must be populated in case something goes wrong // this also allocates bones to mesh instance outside @@ -2087,7 +2088,14 @@ namespace Assimp { TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); - TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); + + // 3DSMax PBR + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh); } void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh) @@ -3604,7 +3612,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa return; } - out->mMetaData = aiMetadata::Alloc(15); + const bool hasGenerator = !doc.Creator().empty(); + + out->mMetaData = aiMetadata::Alloc(16 + (hasGenerator ? 1 : 0)); out->mMetaData->Set(0, "UpAxis", doc.GlobalSettings().UpAxis()); out->mMetaData->Set(1, "UpAxisSign", doc.GlobalSettings().UpAxisSign()); out->mMetaData->Set(2, "FrontAxis", doc.GlobalSettings().FrontAxis()); @@ -3620,6 +3630,11 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa out->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart()); out->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop()); out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate()); + out->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion()))); + if (hasGenerator) + { + out->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator())); + } } void FBXConverter::TransferDataToScene() |