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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a post processing step to compute UV coordinates
+ from abstract mappings, such as box or spherical*/
+#ifndef AI_COMPUTEUVMAPPING_H_INC
+#define AI_COMPUTEUVMAPPING_H_INC
+
+#include "BaseProcess.h"
+#include <assimp/mesh.h>
+#include <assimp/material.h>
+#include <assimp/types.h>
+
+class ComputeUVMappingTest;
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** ComputeUVMappingProcess - converts special mappings, such as spherical,
+ * cylindrical or boxed to proper UV coordinates for rendering.
+*/
+class ComputeUVMappingProcess : public BaseProcess
+{
+public:
+ ComputeUVMappingProcess();
+ ~ComputeUVMappingProcess();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Computes spherical UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param axis Main axis
+ * @param out Receives output UV coordinates
+ */
+ void ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis,
+ aiVector3D* out);
+
+ // -------------------------------------------------------------------
+ /** Computes cylindrical UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param axis Main axis
+ * @param out Receives output UV coordinates
+ */
+ void ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis,
+ aiVector3D* out);
+
+ // -------------------------------------------------------------------
+ /** Computes planar UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param axis Main axis
+ * @param out Receives output UV coordinates
+ */
+ void ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis,
+ aiVector3D* out);
+
+ // -------------------------------------------------------------------
+ /** Computes cubic UV coordinates for a mesh
+ *
+ * @param mesh Mesh to be processed
+ * @param out Receives output UV coordinates
+ */
+ void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
+
+private:
+
+ // temporary structure to describe a mapping
+ struct MappingInfo
+ {
+ explicit MappingInfo(aiTextureMapping _type)
+ : type (_type)
+ , axis (0.f,1.f,0.f)
+ , uv (0u)
+ {}
+
+ aiTextureMapping type;
+ aiVector3D axis;
+ unsigned int uv;
+
+ bool operator== (const MappingInfo& other)
+ {
+ return type == other.type && axis == other.axis;
+ }
+ };
+};
+
+} // end of namespace Assimp
+
+#endif // AI_COMPUTEUVMAPPING_H_INC