diff options
Diffstat (limited to 'thirdparty/assimp/code/ComputeUVMappingProcess.h')
-rw-r--r-- | thirdparty/assimp/code/ComputeUVMappingProcess.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/thirdparty/assimp/code/ComputeUVMappingProcess.h b/thirdparty/assimp/code/ComputeUVMappingProcess.h new file mode 100644 index 0000000000..24f6bb7218 --- /dev/null +++ b/thirdparty/assimp/code/ComputeUVMappingProcess.h @@ -0,0 +1,148 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines a post processing step to compute UV coordinates + from abstract mappings, such as box or spherical*/ +#ifndef AI_COMPUTEUVMAPPING_H_INC +#define AI_COMPUTEUVMAPPING_H_INC + +#include "BaseProcess.h" +#include <assimp/mesh.h> +#include <assimp/material.h> +#include <assimp/types.h> + +class ComputeUVMappingTest; + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** ComputeUVMappingProcess - converts special mappings, such as spherical, + * cylindrical or boxed to proper UV coordinates for rendering. +*/ +class ComputeUVMappingProcess : public BaseProcess +{ +public: + ComputeUVMappingProcess(); + ~ComputeUVMappingProcess(); + +public: + + // ------------------------------------------------------------------- + /** Returns whether the processing step is present in the given flag field. + * @param pFlags The processing flags the importer was called with. A bitwise + * combination of #aiPostProcessSteps. + * @return true if the process is present in this flag fields, false if not. + */ + bool IsActive( unsigned int pFlags) const; + + // ------------------------------------------------------------------- + /** Executes the post processing step on the given imported data. + * At the moment a process is not supposed to fail. + * @param pScene The imported data to work at. + */ + void Execute( aiScene* pScene); + +protected: + + // ------------------------------------------------------------------- + /** Computes spherical UV coordinates for a mesh + * + * @param mesh Mesh to be processed + * @param axis Main axis + * @param out Receives output UV coordinates + */ + void ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis, + aiVector3D* out); + + // ------------------------------------------------------------------- + /** Computes cylindrical UV coordinates for a mesh + * + * @param mesh Mesh to be processed + * @param axis Main axis + * @param out Receives output UV coordinates + */ + void ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis, + aiVector3D* out); + + // ------------------------------------------------------------------- + /** Computes planar UV coordinates for a mesh + * + * @param mesh Mesh to be processed + * @param axis Main axis + * @param out Receives output UV coordinates + */ + void ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis, + aiVector3D* out); + + // ------------------------------------------------------------------- + /** Computes cubic UV coordinates for a mesh + * + * @param mesh Mesh to be processed + * @param out Receives output UV coordinates + */ + void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out); + +private: + + // temporary structure to describe a mapping + struct MappingInfo + { + explicit MappingInfo(aiTextureMapping _type) + : type (_type) + , axis (0.f,1.f,0.f) + , uv (0u) + {} + + aiTextureMapping type; + aiVector3D axis; + unsigned int uv; + + bool operator== (const MappingInfo& other) + { + return type == other.type && axis == other.axis; + } + }; +}; + +} // end of namespace Assimp + +#endif // AI_COMPUTEUVMAPPING_H_INC |