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-rw-r--r--thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp134
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diff --git a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Implementation of the VertexTriangleAdjacency helper class
+ */
+
+// internal headers
+#include "VertexTriangleAdjacency.h"
+#include <assimp/mesh.h>
+
+using namespace Assimp;
+
+// ------------------------------------------------------------------------------------------------
+VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
+ unsigned int iNumFaces,
+ unsigned int iNumVertices /*= 0*/,
+ bool bComputeNumTriangles /*= false*/)
+{
+ // compute the number of referenced vertices if it wasn't specified by the caller
+ const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
+ if (!iNumVertices) {
+ for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
+ ai_assert( nullptr != pcFace );
+ ai_assert(3 == pcFace->mNumIndices);
+ iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
+ iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
+ iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
+ }
+ }
+
+ mNumVertices = iNumVertices;
+
+ unsigned int* pi;
+
+ // allocate storage
+ if (bComputeNumTriangles) {
+ pi = mLiveTriangles = new unsigned int[iNumVertices+1];
+ ::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
+ mOffsetTable = new unsigned int[iNumVertices+2]+1;
+ } else {
+ pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
+ ::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
+ mLiveTriangles = NULL; // important, otherwise the d'tor would crash
+ }
+
+ // get a pointer to the end of the buffer
+ unsigned int* piEnd = pi+iNumVertices;
+ *piEnd++ = 0u;
+
+ // first pass: compute the number of faces referencing each vertex
+ for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
+ {
+ unsigned nind = pcFace->mNumIndices;
+ unsigned * ind = pcFace->mIndices;
+ if (nind > 0) pi[ind[0]]++;
+ if (nind > 1) pi[ind[1]]++;
+ if (nind > 2) pi[ind[2]]++;
+ }
+
+ // second pass: compute the final offset table
+ unsigned int iSum = 0;
+ unsigned int* piCurOut = this->mOffsetTable;
+ for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
+
+ unsigned int iLastSum = iSum;
+ iSum += *piCur;
+ *piCurOut = iLastSum;
+ }
+ pi = this->mOffsetTable;
+
+ // third pass: compute the final table
+ this->mAdjacencyTable = new unsigned int[iSum];
+ iSum = 0;
+ for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
+ unsigned nind = pcFace->mNumIndices;
+ unsigned * ind = pcFace->mIndices;
+
+ if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
+ if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
+ if (nind > 2) mAdjacencyTable[pi[ind[2]]++] = iSum;
+ }
+ // fourth pass: undo the offset computations made during the third pass
+ // We could do this in a separate buffer, but this would be TIMES slower.
+ --mOffsetTable;
+ *mOffsetTable = 0u;
+}
+// ------------------------------------------------------------------------------------------------
+VertexTriangleAdjacency::~VertexTriangleAdjacency()
+{
+ // delete allocated storage
+ delete[] mOffsetTable;
+ delete[] mAdjacencyTable;
+ delete[] mLiveTriangles;
+}