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Diffstat (limited to 'thirdparty/assimp/code/Common/SplitByBoneCountProcess.h')
-rw-r--r-- | thirdparty/assimp/code/Common/SplitByBoneCountProcess.h | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h deleted file mode 100644 index 6c904a9df4..0000000000 --- a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/// @file SplitByBoneCountProcess.h -/// Defines a post processing step to split meshes with many bones into submeshes -#ifndef AI_SPLITBYBONECOUNTPROCESS_H_INC -#define AI_SPLITBYBONECOUNTPROCESS_H_INC - -#include <vector> -#include "BaseProcess.h" - -#include <assimp/mesh.h> -#include <assimp/scene.h> - -namespace Assimp -{ - - -/** Postprocessing filter to split meshes with many bones into submeshes - * so that each submesh has a certain max bone count. - * - * Applied BEFORE the JoinVertices-Step occurs. - * Returns NON-UNIQUE vertices, splits by bone count. -*/ -class SplitByBoneCountProcess : public BaseProcess -{ -public: - - SplitByBoneCountProcess(); - ~SplitByBoneCountProcess(); - -public: - /** Returns whether the processing step is present in the given flag. - * @param pFlags The processing flags the importer was called with. A - * bitwise combination of #aiPostProcessSteps. - * @return true if the process is present in this flag fields, - * false if not. - */ - bool IsActive( unsigned int pFlags) const; - - /** Called prior to ExecuteOnScene(). - * The function is a request to the process to update its configuration - * basing on the Importer's configuration property list. - */ - virtual void SetupProperties(const Importer* pImp); - -protected: - /** Executes the post processing step on the given imported data. - * At the moment a process is not supposed to fail. - * @param pScene The imported data to work at. - */ - void Execute( aiScene* pScene); - - /// Splits the given mesh by bone count. - /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. - /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. - void SplitMesh( const aiMesh* pMesh, std::vector<aiMesh*>& poNewMeshes) const; - - /// Recursively updates the node's mesh list to account for the changed mesh list - void UpdateNode( aiNode* pNode) const; - -public: - /// Max bone count. Splitting occurs if a mesh has more than that number of bones. - size_t mMaxBoneCount; - - /// Per mesh index: Array of indices of the new submeshes. - std::vector< std::vector<unsigned int> > mSubMeshIndices; -}; - -} // end of namespace Assimp - -#endif // !!AI_SPLITBYBONECOUNTPROCESS_H_INC |