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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file Bitmap.cpp
+ * @brief Defines bitmap format helper for textures
+ *
+ * Used for file formats which embed their textures into the model file.
+ */
+
+
+#include <assimp/Bitmap.h>
+#include <assimp/texture.h>
+#include <assimp/IOStream.hpp>
+#include <assimp/ByteSwapper.h>
+
+namespace Assimp {
+
+ void Bitmap::Save(aiTexture* texture, IOStream* file) {
+ if(file != NULL) {
+ Header header;
+ DIB dib;
+
+ dib.size = DIB::dib_size;
+ dib.width = texture->mWidth;
+ dib.height = texture->mHeight;
+ dib.planes = 1;
+ dib.bits_per_pixel = 8 * mBytesPerPixel;
+ dib.compression = 0;
+ dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
+ dib.x_resolution = 0;
+ dib.y_resolution = 0;
+ dib.nb_colors = 0;
+ dib.nb_important_colors = 0;
+
+ header.type = 0x4D42; // 'BM'
+ header.offset = Header::header_size + DIB::dib_size;
+ header.size = header.offset + dib.image_size;
+ header.reserved1 = 0;
+ header.reserved2 = 0;
+
+ WriteHeader(header, file);
+ WriteDIB(dib, file);
+ WriteData(texture, file);
+ }
+ }
+
+ template<typename T>
+ inline
+ std::size_t Copy(uint8_t* data, const T &field) {
+#ifdef AI_BUILD_BIG_ENDIAN
+ T field_swapped=AI_BE(field);
+ std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
+#else
+ std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
+#endif
+ }
+
+ void Bitmap::WriteHeader(Header& header, IOStream* file) {
+ uint8_t data[Header::header_size];
+
+ std::size_t offset = 0;
+
+ offset += Copy(&data[offset], header.type);
+ offset += Copy(&data[offset], header.size);
+ offset += Copy(&data[offset], header.reserved1);
+ offset += Copy(&data[offset], header.reserved2);
+ Copy(&data[offset], header.offset);
+
+ file->Write(data, Header::header_size, 1);
+ }
+
+ void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
+ uint8_t data[DIB::dib_size];
+
+ std::size_t offset = 0;
+
+ offset += Copy(&data[offset], dib.size);
+ offset += Copy(&data[offset], dib.width);
+ offset += Copy(&data[offset], dib.height);
+ offset += Copy(&data[offset], dib.planes);
+ offset += Copy(&data[offset], dib.bits_per_pixel);
+ offset += Copy(&data[offset], dib.compression);
+ offset += Copy(&data[offset], dib.image_size);
+ offset += Copy(&data[offset], dib.x_resolution);
+ offset += Copy(&data[offset], dib.y_resolution);
+ offset += Copy(&data[offset], dib.nb_colors);
+ Copy(&data[offset], dib.nb_important_colors);
+
+ file->Write(data, DIB::dib_size, 1);
+ }
+
+ void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
+ static const std::size_t padding_offset = 4;
+ static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
+
+ unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
+ uint8_t pixel[mBytesPerPixel];
+
+ for(std::size_t i = 0; i < texture->mHeight; ++i) {
+ for(std::size_t j = 0; j < texture->mWidth; ++j) {
+ const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
+
+ pixel[0] = texel.r;
+ pixel[1] = texel.g;
+ pixel[2] = texel.b;
+ pixel[3] = texel.a;
+
+ file->Write(pixel, mBytesPerPixel, 1);
+ }
+
+ file->Write(padding_data, padding, 1);
+ }
+ }
+
+}