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@@ -217,6 +217,23 @@ changes to ensure they build for Javascript/HTML5. Those
changes are marked with `// -- GODOT --` comments.
+## libwebsockets
+
+- Upstream: https://github.com/warmcat/libwebsockets
+- Version: 2.4.1
+- License: LGPLv2.1 + static linking exception
+
+File extracted from upstream source:
+- Everything in `lib/` except `mbedtls_wrapper/`, `http2/`, `event-libs/`.
+ - From `misc/` exclude `lws-genhash.c`, `lws-ring.c`, `romfs.{c,h}`, `smtp.c`.
+ - From `plat/` exclude `lws-plat-{esp*,optee}.c`.
+ - From `server/` exclude `access-log.c`, `cgi.c`, `daemonize.c`, `lws-spa.c`,
+`peer-limits.c`, `rewrite.c`
+- Also copy `win32helpers/` from `win32port/`
+
+Important: `lws_config.h` and `lws_config_private.h` contains custom
+Godot build configurations, check them out when updating.
+
## minizip
- Upstream: http://www.zlib.net