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@@ -130,6 +130,15 @@ See the header of glad.c for instructions on how to generate them for
the GLES version Godot targets.
+## glslang
+
+- Upstream: https://github.com/KhronosGroup/glslang
+- Version: rev.3226
+- License: glslang
+
+Important: File `glslang/glslang/Include/Common.h` has
+Godot-made change marked with `// -- GODOT --` comments.
+
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
@@ -250,6 +259,25 @@ changes to ensure they build for Javascript/HTML5. Those
changes are marked with `// -- GODOT --` comments.
+## Vulkan Ecosystem Components (Vulkan ICD loader and headers)
+
+- Upstream: https://github.com/KhronosGroup/Vulkan-Loader
+- Version: 1.1.113
+- License: Apache 2.0
+
+
+## wslay
+
+- Upstream: https://github.com/tatsuhiro-t/wslay
+- Version: 1.1.0
+- License: MIT
+
+File extracted from upstream release tarball:
+
+- All `*.c` and `*.h` in `lib/` and `lib/includes/`
+- `wslay.h` has a small Godot addition to fix MSVC build.
+ See `thirdparty/wslay/msvcfix.diff`
+
## mbedtls
- Upstream: https://tls.mbed.org/