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-rw-r--r--thirdparty/README.md45
1 files changed, 13 insertions, 32 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 2957842f9c..dacc870103 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -224,16 +224,28 @@ changes are marked with `// -- GODOT --` comments.
- License: LGPLv2.1 + static linking exception
File extracted from upstream source:
-- Everything in `lib/` except `mbedtls_wrapper/`, `http2/`, `event-libs/`.
+- Everything in `lib/` except `http2/`, `event-libs/`.
- From `misc/` exclude `lws-genhash.c`, `lws-ring.c`, `romfs.{c,h}`, `smtp.c`.
- From `plat/` exclude `lws-plat-{esp*,optee}.c`.
- From `server/` exclude `access-log.c`, `cgi.c`, `daemonize.c`, `lws-spa.c`,
`peer-limits.c`, `rewrite.c`
- Also copy `win32helpers/` from `win32port/`
+- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX (missing `malloc.h`).
+ The bug is fixed in upstream master via `LWS_HAVE_MALLOC_H`, but not in the 2.4.1 branch (as the file structure has changed).
Important: `lws_config.h` and `lws_config_private.h` contains custom
Godot build configurations, check them out when updating.
+## mbedTLS
+
+- Upstream: https://tls.mbed.org/
+- Version: 2.7.0
+- License: Apache 2.0
+
+File extracted from upstream release tarball `mbedtls-2.7.0-apache.tgz`:
+- All `*.h` from `include/mbedtls/` to `thirdparty/include/mbedtls/`
+- All `*.c` from `library/` to `thirdparty/library/`
+
## minizip
- Upstream: http://www.zlib.net
@@ -331,37 +343,6 @@ Files extracted from the upstream source:
- All .h files in `src/`
- LICENSE.txt
-
-## openssl
-
-- Upstream: https://www.openssl.org
-- Version: 1.0.2n
-- License: OpenSSL license / BSD-like
-
-Files extracted from the upstream source:
-
-- Our `openssl/`: contains the headers installed in /usr/include/openssl;
- gather them in the source tarball with `make links` and
- `cp -f include/openssl/*.h ../openssl/openssl/`
-- Our `crypto/`: copy of upstream `crypto/`, with some cleanup (see below).
-- Our `ssl/`: copy of upstream `ssl/`, with some cleanup (see below).
-- Cleanup:
- ```
- find \( -name "Makefile" -o -name "*.S" -o -name "*.bat" -o -name "*.bc" \
- -o -name "*.com" -o -name "*.cnf" -o -name "*.ec" -o -name "*.fre" \
- -o -name "*.gcc" -o -name "*.in" -o -name "*.lnx" -o -name "*.m4" \
- -o -name "*.pl" -o -name "*.pod" -o -name "*.s" -o -name "*.sh" \
- -o -name "*.sol" -o -name "*test*" \) -delete
- cd openssl; for file in *.h; do find ../{crypto,ssl} -name "$file" -delete; done; cd ..
- ```
- For the rest check the `git status` and decide.
-- e_os.h
-- MacOS/buildinf.h
-- LICENSE
-- Apply the Godot-specific patches in the `patches/` folder
- (make sure not to commit .orig/.rej files generated by `patch`).
-
-
## opus
- Upstream: https://opus-codec.org