diff options
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 567f78f1b2..f590acaa0b 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -164,7 +164,7 @@ Files extracted from upstream source: ## glslang - Upstream: https://github.com/KhronosGroup/glslang -- Version: git (4fc7a33910fb8e40b970d160e1b38ab3f67fe0f3, 2020) +- Version: git (bacaef3237c515e40d1a24722be48c0a0b30f75f, 2020) - License: glslang Version should be kept in sync with the one of the used Vulkan SDK (see `vulkan` @@ -173,10 +173,12 @@ good glslang commit: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blo Files extracted from upstream source: -- `glslang`, `OGLCompilersDLL`, `SPIRV` +- `glslang` (except `glslang/HLSL`), `OGLCompilersDLL`, `SPIRV` +- `StandAlone/{DirStackFileIncluder.h,ResourceLimits.{cpp,h}}` +- Run `cmake . && make` and copy generated `include/glslang/build_info.h` + to `glslang/build_info.h` - `LICENSE.txt` -- Unnecessary files like `CMakeLists.txt`, `revision.template` and - `updateGrammar` removed. +- Unnecessary files like `CMakeLists.txt` and `updateGrammar` removed. Patches in the `patches` directory should be re-applied after updates. @@ -376,7 +378,7 @@ Collection of single-file libraries used in Godot components. * License: Apache 2.0 - `open-simplex-noise.{c,h}` * Upstream: https://github.com/smcameron/open-simplex-noise-in-c - * Version: git (0d555e7f40527d0870906fe9469a3b1bb4020b7f, 2015) + custom changes + * Version: git (0fef0dbedd76f767da7e3c894822729d0f07e54d, 2020) + custom changes * License: Unlicense - `pcg.{cpp,h}` * Upstream: http://www.pcg-random.org @@ -592,7 +594,7 @@ folder. ## vulkan - Upstream: https://github.com/KhronosGroup/Vulkan-Loader -- Version: sdk-1.2.131.2 (2020) +- Version: sdk-1.2.154.0 (2020) - License: Apache 2.0 Unless there is a specific reason to package a more recent version, please stick @@ -610,11 +612,10 @@ Files extracted from upstream source: `vk_enum_string_helper.h` is taken from the matching `Vulkan-ValidationLayers` SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h -Includes custom change to disable MSVC pragma, might be upstreamed via: -https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/1666 `vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator Version: 2.3.0 (2019) +`vk_mem_alloc.cpp` and `android/vk_mem_alloc.cpp` are Godot files and should be preserved on updates. Patches in the `patches` directory should be re-applied after updates. |