diff options
Diffstat (limited to 'thirdparty/README.md')
-rw-r--r-- | thirdparty/README.md | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md index 31b19451b3..3b6932b3e1 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -118,7 +118,7 @@ will limit its functionality to IPv4 only. ## etcpak - Upstream: https://github.com/wolfpld/etcpak -- Version: git (f128369e64a5f4715de8125b325e4fe7debb5194, 2022) +- Version: 1.0 (a77d5a37ddf48034cee8aeb9e8792a623c265b4c, 2022) - License: BSD-3-Clause Files extracted from upstream source: @@ -167,6 +167,11 @@ Files extracted from upstream source: - `include/` folder, minus the `dlg` subfolder - `LICENSE.TXT` and `docs/FTL.TXT` +Some changes have been made in order to prevent LTO from removing code. +They are marked with `// -- GODOT start --` and `// -- GODOT end --` +comments. Apply the patches in the `patches/` folder when syncing on newer upstream +commits. + ## glslang @@ -340,7 +345,7 @@ File extracted from upstream release tarball: ## meshoptimizer - Upstream: https://github.com/zeux/meshoptimizer -- Version: git (8a7d69caa68f778cb559f1879b6beb7987c8c6b7, 2022) +- Version: git (ea4558d1c0f217f1d67ed7fe0b07896ece88ae18, 2022) - License: MIT Files extracted from upstream repository: @@ -432,6 +437,15 @@ Collection of single-file libraries used in Godot components. * Upstream: https://github.com/Auburn/FastNoiseLite * Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022) + custom changes * License: MIT +- `ok_color.h` + * Upstream: https://github.com/bottosson/bottosson.github.io/blob/master/misc/ok_color.h + * Version: git (d69831edb90ffdcd08b7e64da3c5405acd48ad2c, 2022) + * License: MIT + * Modifications: License included in header. +- `ok_color_shader.h` + * https://www.shadertoy.com/view/7sK3D1 + * Version: 2021-09-13 + * License: MIT - `pcg.{cpp,h}` * Upstream: http://www.pcg-random.org * Version: minimal C implementation, http://www.pcg-random.org/download.html @@ -695,7 +709,7 @@ Files extracted from upstream source: SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h `vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator -Version: 3.0.1-development (2022-03-28), commit `5b598e0a359381d7e2a94149210a1b7642024ae5` +Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441` `vk_mem_alloc.cpp` is a Godot file and should be preserved on updates. Patches in the `patches` directory should be re-applied after updates. |