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-rw-r--r--thirdparty/README.md20
1 files changed, 17 insertions, 3 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 31b19451b3..3b6932b3e1 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -118,7 +118,7 @@ will limit its functionality to IPv4 only.
## etcpak
- Upstream: https://github.com/wolfpld/etcpak
-- Version: git (f128369e64a5f4715de8125b325e4fe7debb5194, 2022)
+- Version: 1.0 (a77d5a37ddf48034cee8aeb9e8792a623c265b4c, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
@@ -167,6 +167,11 @@ Files extracted from upstream source:
- `include/` folder, minus the `dlg` subfolder
- `LICENSE.TXT` and `docs/FTL.TXT`
+Some changes have been made in order to prevent LTO from removing code.
+They are marked with `// -- GODOT start --` and `// -- GODOT end --`
+comments. Apply the patches in the `patches/` folder when syncing on newer upstream
+commits.
+
## glslang
@@ -340,7 +345,7 @@ File extracted from upstream release tarball:
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
-- Version: git (8a7d69caa68f778cb559f1879b6beb7987c8c6b7, 2022)
+- Version: git (ea4558d1c0f217f1d67ed7fe0b07896ece88ae18, 2022)
- License: MIT
Files extracted from upstream repository:
@@ -432,6 +437,15 @@ Collection of single-file libraries used in Godot components.
* Upstream: https://github.com/Auburn/FastNoiseLite
* Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022) + custom changes
* License: MIT
+- `ok_color.h`
+ * Upstream: https://github.com/bottosson/bottosson.github.io/blob/master/misc/ok_color.h
+ * Version: git (d69831edb90ffdcd08b7e64da3c5405acd48ad2c, 2022)
+ * License: MIT
+ * Modifications: License included in header.
+- `ok_color_shader.h`
+ * https://www.shadertoy.com/view/7sK3D1
+ * Version: 2021-09-13
+ * License: MIT
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
* Version: minimal C implementation, http://www.pcg-random.org/download.html
@@ -695,7 +709,7 @@ Files extracted from upstream source:
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
-Version: 3.0.1-development (2022-03-28), commit `5b598e0a359381d7e2a94149210a1b7642024ae5`
+Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441`
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.