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-rw-r--r--tests/core/math/test_vector3.h8
-rw-r--r--tests/core/math/test_vector3i.h7
-rw-r--r--tests/core/math/test_vector4.h8
-rw-r--r--tests/core/math/test_vector4i.h8
-rw-r--r--tests/core/string/test_string.h8
-rw-r--r--tests/display_server_mock.h20
-rw-r--r--tests/scene/test_code_edit.h236
-rw-r--r--tests/scene/test_text_edit.h303
-rw-r--r--tests/scene/test_viewport.h718
-rw-r--r--tests/test_macros.h89
-rw-r--r--tests/test_main.cpp4
11 files changed, 1092 insertions, 317 deletions
diff --git a/tests/core/math/test_vector3.h b/tests/core/math/test_vector3.h
index c3488954ce..ca0aa02882 100644
--- a/tests/core/math/test_vector3.h
+++ b/tests/core/math/test_vector3.h
@@ -354,6 +354,14 @@ TEST_CASE("[Vector3] Other methods") {
CHECK_MESSAGE(
vector.snapped(Vector3(0.25, 0.25, 0.25)) == Vector3(1.25, 3.5, 5.5),
"Vector3 snapped to 0.25 should give exact results.");
+
+ CHECK_MESSAGE(
+ Vector3(1.2, 2.5, 2.0).is_equal_approx(vector.min(Vector3(3.0, 2.5, 2.0))),
+ "Vector3 min should return expected value.");
+
+ CHECK_MESSAGE(
+ Vector3(5.3, 3.4, 5.6).is_equal_approx(vector.max(Vector3(5.3, 2.0, 3.0))),
+ "Vector3 max should return expected value.");
}
TEST_CASE("[Vector3] Plane methods") {
diff --git a/tests/core/math/test_vector3i.h b/tests/core/math/test_vector3i.h
index 6eef129a36..485a500715 100644
--- a/tests/core/math/test_vector3i.h
+++ b/tests/core/math/test_vector3i.h
@@ -131,6 +131,13 @@ TEST_CASE("[Vector3i] Other methods") {
const Vector3i vector = Vector3i(1, 3, -7);
CHECK_MESSAGE(
+ vector.min(Vector3i(3, 2, 5)) == Vector3i(1, 2, -7),
+ "Vector3i min should return expected value.");
+ CHECK_MESSAGE(
+ vector.max(Vector3i(5, 2, 4)) == Vector3i(5, 3, 4),
+ "Vector3i max should return expected value.");
+
+ CHECK_MESSAGE(
vector.snapped(Vector3i(4, 2, 5)) == Vector3i(0, 4, -5),
"Vector3i snapped should work as expected.");
}
diff --git a/tests/core/math/test_vector4.h b/tests/core/math/test_vector4.h
index b85cc710e0..331e0fcfd5 100644
--- a/tests/core/math/test_vector4.h
+++ b/tests/core/math/test_vector4.h
@@ -255,6 +255,14 @@ TEST_CASE("[Vector4] Other methods") {
CHECK_MESSAGE(
vector.snapped(Vector4(0.25, 0.25, 0.25, 0.25)) == Vector4(1.25, 3.5, 5.5, 1.5),
"Vector4 snapped to 0.25 should give exact results.");
+
+ CHECK_MESSAGE(
+ Vector4(1.2, 2.5, 2.0, 1.6).is_equal_approx(vector.min(Vector4(3.0, 2.5, 2.0, 3.4))),
+ "Vector4 min should return expected value.");
+
+ CHECK_MESSAGE(
+ Vector4(5.3, 3.4, 5.6, 4.2).is_equal_approx(vector.max(Vector4(5.3, 2.0, 3.0, 4.2))),
+ "Vector4 max should return expected value.");
}
TEST_CASE("[Vector4] Rounding methods") {
diff --git a/tests/core/math/test_vector4i.h b/tests/core/math/test_vector4i.h
index e5b47af7c4..5fda6f1778 100644
--- a/tests/core/math/test_vector4i.h
+++ b/tests/core/math/test_vector4i.h
@@ -134,6 +134,14 @@ TEST_CASE("[Vector3i] Other methods") {
const Vector4i vector = Vector4i(1, 3, -7, 13);
CHECK_MESSAGE(
+ vector.min(Vector4i(3, 2, 5, 8)) == Vector4i(1, 2, -7, 8),
+ "Vector4i min should return expected value.");
+
+ CHECK_MESSAGE(
+ vector.max(Vector4i(5, 2, 4, 8)) == Vector4i(5, 3, 4, 13),
+ "Vector4i max should return expected value.");
+
+ CHECK_MESSAGE(
vector.snapped(Vector4i(4, 2, 5, 8)) == Vector4i(0, 4, -5, 16),
"Vector4i snapped should work as expected.");
}
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index 0cf3448a48..5d19b5a164 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -512,6 +512,14 @@ TEST_CASE("[String] Splitting") {
CHECK(l[i] == slices_3[i]);
}
+ s = "";
+ l = s.split();
+ CHECK(l.size() == 1);
+ CHECK(l[0] == "");
+
+ l = s.split("", false);
+ CHECK(l.size() == 0);
+
s = "Mars Jupiter Saturn Uranus";
const char *slices_s[4] = { "Mars", "Jupiter", "Saturn", "Uranus" };
l = s.split_spaces();
diff --git a/tests/display_server_mock.h b/tests/display_server_mock.h
index 1736f2c452..fe36fa0b69 100644
--- a/tests/display_server_mock.h
+++ b/tests/display_server_mock.h
@@ -42,6 +42,7 @@ private:
friend class DisplayServer;
Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
+ CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
bool window_over = false;
Callable event_callback;
Callable input_event_callback;
@@ -103,6 +104,7 @@ public:
bool has_feature(Feature p_feature) const override {
switch (p_feature) {
case FEATURE_MOUSE:
+ case FEATURE_CURSOR_SHAPE:
return true;
default: {
}
@@ -115,12 +117,24 @@ public:
// You can simulate DisplayServer-events by calling this function.
// The events will be deliverd to Godot's Input-system.
// Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
+ // For Mouse motion events, the `relative`-property is set based on the distance to the previous mouse position.
void simulate_event(Ref<InputEvent> p_event) {
+ Ref<InputEvent> event = p_event;
Ref<InputEventMouse> me = p_event;
if (me.is_valid()) {
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ mm->set_relative(mm->get_position() - mouse_position);
+ event = mm;
+ }
_set_mouse_position(me->get_position());
}
- Input::get_singleton()->parse_input_event(p_event);
+ Input::get_singleton()->parse_input_event(event);
+ }
+
+ // Returns the current cursor shape.
+ CursorShape get_cursor_shape() {
+ return cursor_shape;
}
virtual Point2i mouse_get_position() const override { return mouse_position; }
@@ -129,6 +143,10 @@ public:
return Size2i(1920, 1080);
}
+ virtual void cursor_set_shape(CursorShape p_shape) override {
+ cursor_shape = p_shape;
+ }
+
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
event_callback = p_callable;
}
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 828029dabe..c681c76846 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -189,7 +189,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
arg2.push_back(1);
args.push_back(arg2);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line_count() == 2);
CHECK_FALSE(code_edit->is_line_breakpointed(0));
CHECK(code_edit->is_line_breakpointed(1));
@@ -198,7 +198,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
/* Non-Breaking. */
((Array)args[0])[0] = 1;
((Array)args[1])[0] = 2;
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line_count() == 3);
CHECK_FALSE(code_edit->is_line_breakpointed(1));
CHECK(code_edit->is_line_breakpointed(2));
@@ -207,7 +207,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
/* Above. */
((Array)args[0])[0] = 2;
((Array)args[1])[0] = 3;
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line_count() == 4);
CHECK_FALSE(code_edit->is_line_breakpointed(2));
CHECK(code_edit->is_line_breakpointed(3));
@@ -227,7 +227,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
SIGNAL_CHECK("breakpoint_toggled", args);
/* Normal. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line_count() == 2);
CHECK(code_edit->is_line_breakpointed(0));
CHECK_FALSE(code_edit->is_line_breakpointed(1));
@@ -235,7 +235,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
/* Non-Breaking. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line_count() == 3);
CHECK(code_edit->is_line_breakpointed(0));
CHECK_FALSE(code_edit->is_line_breakpointed(1));
@@ -248,7 +248,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
args.push_back(arg2);
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line_count() == 4);
CHECK_FALSE(code_edit->is_line_breakpointed(0));
CHECK(code_edit->is_line_breakpointed(1));
@@ -269,12 +269,12 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
code_edit->set_caret_line(2);
/* backspace onto line does not remove breakpoint */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(code_edit->is_line_breakpointed(1));
SIGNAL_CHECK_FALSE("breakpoint_toggled");
/* backspace on breakpointed line removes it */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK_FALSE(code_edit->is_line_breakpointed(0));
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_breakpointed(1));
@@ -294,7 +294,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
Array arg2;
arg2.push_back(1);
args.push_back(arg2);
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_breakpointed(2));
ERR_PRINT_ON;
@@ -315,14 +315,14 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
code_edit->set_caret_line(1);
/* Delete onto breakpointed lines does not remove it. */
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(code_edit->get_line_count() == 2);
CHECK(code_edit->is_line_breakpointed(1));
SIGNAL_CHECK_FALSE("breakpoint_toggled");
/* Delete moving breakpointed line up removes it. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(code_edit->get_line_count() == 1);
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_breakpointed(1));
@@ -342,7 +342,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
Array arg2;
arg2.push_back(1);
args.push_back(arg2);
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_breakpointed(2));
ERR_PRINT_ON;
@@ -380,7 +380,7 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
Array arg2;
arg2.push_back(4);
args.push_back(arg2);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_breakpointed(9));
ERR_PRINT_ON;
@@ -524,19 +524,19 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
CHECK(code_edit->is_line_bookmarked(0));
/* Normal. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line_count() == 2);
CHECK_FALSE(code_edit->is_line_bookmarked(0));
CHECK(code_edit->is_line_bookmarked(1));
/* Non-Breaking. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line_count() == 3);
CHECK_FALSE(code_edit->is_line_bookmarked(1));
CHECK(code_edit->is_line_bookmarked(2));
/* Above. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line_count() == 4);
CHECK_FALSE(code_edit->is_line_bookmarked(2));
CHECK(code_edit->is_line_bookmarked(3));
@@ -549,21 +549,21 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
CHECK(code_edit->is_line_bookmarked(0));
/* Normal. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line_count() == 2);
CHECK(code_edit->is_line_bookmarked(0));
CHECK_FALSE(code_edit->is_line_bookmarked(1));
/* Non-Breaking. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line_count() == 3);
CHECK(code_edit->is_line_bookmarked(0));
CHECK_FALSE(code_edit->is_line_bookmarked(1));
/* Above does move. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line_count() == 4);
CHECK_FALSE(code_edit->is_line_bookmarked(0));
CHECK(code_edit->is_line_bookmarked(1));
@@ -577,11 +577,11 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
code_edit->set_caret_line(2);
/* backspace onto line does not remove bookmark */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(code_edit->is_line_bookmarked(1));
/* backspace on bookmarked line removes it */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK_FALSE(code_edit->is_line_bookmarked(0));
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_bookmarked(1));
@@ -595,13 +595,13 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
code_edit->set_caret_line(1);
/* Delete onto bookmarked lines does not remove it. */
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(code_edit->get_line_count() == 2);
CHECK(code_edit->is_line_bookmarked(1));
/* Delete moving bookmarked line up removes it. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(code_edit->get_line_count() == 1);
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_bookmarked(1));
@@ -730,19 +730,19 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
CHECK(code_edit->is_line_executing(0));
/* Normal. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line_count() == 2);
CHECK_FALSE(code_edit->is_line_executing(0));
CHECK(code_edit->is_line_executing(1));
/* Non-Breaking. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line_count() == 3);
CHECK_FALSE(code_edit->is_line_executing(1));
CHECK(code_edit->is_line_executing(2));
/* Above. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line_count() == 4);
CHECK_FALSE(code_edit->is_line_executing(2));
CHECK(code_edit->is_line_executing(3));
@@ -755,21 +755,21 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
CHECK(code_edit->is_line_executing(0));
/* Normal. */
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line_count() == 2);
CHECK(code_edit->is_line_executing(0));
CHECK_FALSE(code_edit->is_line_executing(1));
/* Non-Breaking. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line_count() == 3);
CHECK(code_edit->is_line_executing(0));
CHECK_FALSE(code_edit->is_line_executing(1));
/* Above does move. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line_count() == 4);
CHECK_FALSE(code_edit->is_line_executing(0));
CHECK(code_edit->is_line_executing(1));
@@ -783,11 +783,11 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
code_edit->set_caret_line(2);
/* backspace onto line does not remove executing lines. */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(code_edit->is_line_executing(1));
/* backspace on executing line removes it */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK_FALSE(code_edit->is_line_executing(0));
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_executing(1));
@@ -801,13 +801,13 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
code_edit->set_caret_line(1);
/* Delete onto executing lines does not remove it. */
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(code_edit->get_line_count() == 2);
CHECK(code_edit->is_line_executing(1));
/* Delete moving executing line up removes it. */
code_edit->set_caret_line(0);
- SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(code_edit->get_line_count() == 1);
ERR_PRINT_OFF;
CHECK_FALSE(code_edit->is_line_executing(1));
@@ -1814,7 +1814,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
CHECK(code_edit->get_line(0) == "\t");
/* Check input action. */
- SEND_GUI_ACTION(code_edit, "ui_text_indent");
+ SEND_GUI_ACTION("ui_text_indent");
CHECK(code_edit->get_line(0) == "\t\t");
/* Insert in place. */
@@ -1887,7 +1887,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
CHECK(code_edit->get_line(0) == " ");
/* Check input action. */
- SEND_GUI_ACTION(code_edit, "ui_text_indent");
+ SEND_GUI_ACTION("ui_text_indent");
CHECK(code_edit->get_line(0) == " ");
/* Insert in place. */
@@ -1985,7 +1985,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
/* Check input action. */
code_edit->set_text("\t\ttest");
- SEND_GUI_ACTION(code_edit, "ui_text_dedent");
+ SEND_GUI_ACTION("ui_text_dedent");
CHECK(code_edit->get_line(0) == "\ttest");
/* Selection does entire line. */
@@ -2076,7 +2076,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
/* Check input action. */
code_edit->set_text(" test");
- SEND_GUI_ACTION(code_edit, "ui_text_dedent");
+ SEND_GUI_ACTION("ui_text_dedent");
CHECK(code_edit->get_line(0) == " test");
/* Selection does entire line. */
@@ -2124,28 +2124,28 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
/* Simple indent on new line. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test:");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test:");
CHECK(code_edit->get_line(1) == "\t");
/* new blank line should still indent. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test:");
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line(0) == "test:");
CHECK(code_edit->get_line(1) == "\t");
/* new line above should not indent. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test:");
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line(0) == "");
CHECK(code_edit->get_line(1) == "test:");
/* Whitespace between symbol and caret is okay. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test: ");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test: ");
CHECK(code_edit->get_line(1) == "\t");
@@ -2153,7 +2153,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->add_comment_delimiter("#", "");
code_edit->set_text("");
code_edit->insert_text_at_caret("test: # comment");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test: # comment");
CHECK(code_edit->get_line(1) == "\t");
code_edit->remove_comment_delimiter("#");
@@ -2162,7 +2162,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->add_string_delimiter("#", "");
code_edit->set_text("");
code_edit->insert_text_at_caret("test: # string");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test: # string");
CHECK(code_edit->get_line(1) == "");
code_edit->remove_string_delimiter("#");
@@ -2171,7 +2171,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->add_comment_delimiter("#", "");
code_edit->set_text("");
code_edit->insert_text_at_caret("test := 0 # comment");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test := 0 # comment");
CHECK(code_edit->get_line(1) == "");
code_edit->remove_comment_delimiter("#");
@@ -2179,7 +2179,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
/* Even when there's no comments. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test := 0");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test := 0");
CHECK(code_edit->get_line(1) == "");
@@ -2187,7 +2187,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test{}");
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test{");
CHECK(code_edit->get_line(1) == "\t");
CHECK(code_edit->get_line(2) == "}");
@@ -2196,7 +2196,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test{}");
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line(0) == "");
CHECK(code_edit->get_line(1) == "test{}");
@@ -2204,7 +2204,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test{}");
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line(0) == "test{}");
CHECK(code_edit->get_line(1) == "");
}
@@ -2217,28 +2217,28 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
/* Simple indent on new line. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test:");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test:");
CHECK(code_edit->get_line(1) == " ");
/* new blank line should still indent. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test:");
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line(0) == "test:");
CHECK(code_edit->get_line(1) == " ");
/* new line above should not indent. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test:");
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line(0) == "");
CHECK(code_edit->get_line(1) == "test:");
/* Whitespace between symbol and caret is okay. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test: ");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test: ");
CHECK(code_edit->get_line(1) == " ");
@@ -2246,7 +2246,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->add_comment_delimiter("#", "");
code_edit->set_text("");
code_edit->insert_text_at_caret("test: # comment");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test: # comment");
CHECK(code_edit->get_line(1) == " ");
code_edit->remove_comment_delimiter("#");
@@ -2255,7 +2255,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->add_string_delimiter("#", "");
code_edit->set_text("");
code_edit->insert_text_at_caret("test: # string");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test: # string");
CHECK(code_edit->get_line(1) == "");
code_edit->remove_string_delimiter("#");
@@ -2264,7 +2264,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->add_comment_delimiter("#", "");
code_edit->set_text("");
code_edit->insert_text_at_caret("test := 0 # comment");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test := 0 # comment");
CHECK(code_edit->get_line(1) == "");
code_edit->remove_comment_delimiter("#");
@@ -2272,7 +2272,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
/* Even when there's no comments. */
code_edit->set_text("");
code_edit->insert_text_at_caret("test := 0");
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test := 0");
CHECK(code_edit->get_line(1) == "");
@@ -2280,7 +2280,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test{}");
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test{");
CHECK(code_edit->get_line(1) == " ");
CHECK(code_edit->get_line(2) == "}");
@@ -2289,7 +2289,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test{}");
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line(0) == "");
CHECK(code_edit->get_line(1) == "test{}");
@@ -2297,7 +2297,7 @@ TEST_CASE("[SceneTree][CodeEdit] indent") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test{}");
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line(0) == "test{}");
CHECK(code_edit->get_line(1) == "");
}
@@ -2764,57 +2764,57 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
/* Check typing inserts closing pair. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[]");
/* Should first match and insert smaller key. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "''");
CHECK(code_edit->get_caret_column() == 1);
/* Move out from center, Should match and insert larger key. */
- SEND_GUI_ACTION(code_edit, "ui_text_caret_right");
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_ACTION("ui_text_caret_right");
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "''''''");
CHECK(code_edit->get_caret_column() == 3);
/* Backspace should remove all. */
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(code_edit->get_line(0).is_empty());
/* If in between and typing close key should "skip". */
- SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[]");
CHECK(code_edit->get_caret_column() == 1);
- SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETRIGHT);
+ SEND_GUI_KEY_EVENT(Key::BRACKETRIGHT);
CHECK(code_edit->get_line(0) == "[]");
CHECK(code_edit->get_caret_column() == 2);
/* If current is char and inserting a string, do not autocomplete. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, Key::A);
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(Key::A);
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "A'");
/* If in comment, do not complete. */
code_edit->add_comment_delimiter("#", "");
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, Key::NUMBERSIGN);
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(Key::NUMBERSIGN);
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "#'");
/* If in string, and inserting string do not complete. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
- SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL);
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(Key::QUOTEDBL);
CHECK(code_edit->get_line(0) == "'\"'");
/* Wrap single line selection with brackets */
code_edit->clear();
code_edit->insert_text_at_caret("abc");
code_edit->select_all();
- SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[abc]");
/* Caret should be after the last character of the single line selection */
@@ -2824,7 +2824,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->clear();
code_edit->insert_text_at_caret("abc\nabc");
code_edit->select_all();
- SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(Key::BRACKETLEFT);
CHECK(code_edit->get_text() == "[abc\nabc]");
/* Caret should be after the last character of the multi line selection */
@@ -2835,14 +2835,14 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->clear();
code_edit->insert_text_at_caret("abc");
code_edit->select_all();
- SEND_GUI_KEY_EVENT(code_edit, Key::KEY_1);
+ SEND_GUI_KEY_EVENT(Key::KEY_1);
CHECK(code_edit->get_text() == "1");
/* If potential multichar and single brace completion is matched, it should wrap the single. */
code_edit->clear();
code_edit->insert_text_at_caret("\'\'abc");
code_edit->select(0, 2, 0, 5);
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
CHECK(code_edit->get_text() == "\'\'\'abc\'");
/* If only the potential multichar brace completion is matched, it does not wrap or complete. */
@@ -2853,7 +2853,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->clear();
code_edit->insert_text_at_caret("\'\'abc");
code_edit->select(0, 2, 0, 5);
- SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(Key::APOSTROPHE);
CHECK(code_edit->get_text() == "\'\'\'");
}
@@ -2977,7 +2977,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
SIGNAL_CHECK("code_completion_requested", signal_args);
/* Manual request should force. */
- SEND_GUI_ACTION(code_edit, "ui_text_completion_query");
+ SEND_GUI_ACTION("ui_text_completion_query");
SIGNAL_CHECK("code_completion_requested", signal_args);
/* Insert prefix. */
@@ -3042,7 +3042,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_code_completion_options().size() == 1);
/* Check cancel closes completion. */
- SEND_GUI_ACTION(code_edit, "ui_cancel");
+ SEND_GUI_ACTION("ui_cancel");
CHECK(code_edit->get_code_completion_selected_index() == -1);
code_edit->update_code_completion_options();
@@ -3065,51 +3065,51 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_size(Size2(100, 100));
/* Check input. */
- SEND_GUI_ACTION(code_edit, "ui_end");
+ SEND_GUI_ACTION("ui_end");
CHECK(code_edit->get_code_completion_selected_index() == 2);
- SEND_GUI_ACTION(code_edit, "ui_home");
+ SEND_GUI_ACTION("ui_home");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_ACTION(code_edit, "ui_page_down");
+ SEND_GUI_ACTION("ui_page_down");
CHECK(code_edit->get_code_completion_selected_index() == 2);
- SEND_GUI_ACTION(code_edit, "ui_page_up");
+ SEND_GUI_ACTION("ui_page_up");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_ACTION(code_edit, "ui_up");
+ SEND_GUI_ACTION("ui_up");
CHECK(code_edit->get_code_completion_selected_index() == 2);
- SEND_GUI_ACTION(code_edit, "ui_down");
+ SEND_GUI_ACTION("ui_down");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_KEY_EVENT(code_edit, Key::T);
+ SEND_GUI_KEY_EVENT(Key::T);
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_ACTION(code_edit, "ui_left");
+ SEND_GUI_ACTION("ui_left");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_ACTION(code_edit, "ui_right");
+ SEND_GUI_ACTION("ui_right");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(code_edit->get_code_completion_selected_index() == 0);
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.y += code_edit->get_line_height();
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(caret_pos, MouseButton::WHEEL_DOWN, 0, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 1);
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(caret_pos, MouseButton::WHEEL_UP, 0, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 0);
/* Single click selects. */
caret_pos.y += code_edit->get_line_height() * 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(caret_pos, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 2);
/* Double click inserts. */
- SEND_GUI_DOUBLE_CLICK(code_edit, caret_pos, Key::NONE);
+ SEND_GUI_DOUBLE_CLICK(caret_pos, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == -1);
CHECK(code_edit->get_line(0) == "item_2");
@@ -3130,7 +3130,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0 test");
/* Replace string. */
@@ -3139,7 +3139,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "\"item_0\"");
/* Normal replace if no end is given. */
@@ -3148,7 +3148,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "\"item_0\" test");
/* Insert at completion. */
@@ -3157,7 +3157,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_accept");
+ SEND_GUI_ACTION("ui_text_completion_accept");
CHECK(code_edit->get_line(0) == "item_01 test");
/* Insert at completion with string should have same output. */
@@ -3166,7 +3166,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0.", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_accept");
+ SEND_GUI_ACTION("ui_text_completion_accept");
CHECK(code_edit->get_line(0) == "\"item_0\"1 test\"");
/* Merge symbol at end on insert text. */
@@ -3176,7 +3176,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0( test");
CHECK(code_edit->get_caret_column() == 7);
@@ -3186,7 +3186,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0( test");
CHECK(code_edit->get_caret_column() == 6);
@@ -3196,7 +3196,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0( test");
CHECK(code_edit->get_caret_column() == 7);
@@ -3207,7 +3207,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 8);
@@ -3217,7 +3217,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 6);
@@ -3227,7 +3227,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 8);
@@ -3240,7 +3240,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 7);
@@ -3250,7 +3250,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0( test");
CHECK(code_edit->get_caret_column() == 6);
@@ -3260,7 +3260,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0(", "item_0(");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0( test");
CHECK(code_edit->get_caret_column() == 7);
@@ -3271,7 +3271,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 8);
@@ -3281,7 +3281,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0", "item_0");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 6);
@@ -3291,7 +3291,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
code_edit->set_caret_column(2);
code_edit->add_code_completion_option(CodeEdit::CodeCompletionKind::KIND_CLASS, "item_0()", "item_0()");
code_edit->update_code_completion_options();
- SEND_GUI_ACTION(code_edit, "ui_text_completion_replace");
+ SEND_GUI_ACTION("ui_text_completion_replace");
CHECK(code_edit->get_line(0) == "item_0() test");
CHECK(code_edit->get_caret_column() == 8);
}
@@ -3316,15 +3316,15 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.x += 60;
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(caret_pos, MouseButton::NONE, 0, Key::NONE);
CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
SIGNAL_WATCH(code_edit, "symbol_validate");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(code_edit, Key::META);
+ SEND_GUI_KEY_EVENT(Key::META);
#else
- SEND_GUI_KEY_EVENT(code_edit, Key::CTRL);
+ SEND_GUI_KEY_EVENT(Key::CTRL);
#endif
Array signal_args;
@@ -3418,7 +3418,7 @@ TEST_CASE("[SceneTree][CodeEdit] New Line") {
code_edit->insert_text_at_caret("test new line");
code_edit->set_caret_line(0);
code_edit->set_caret_column(13);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test new line");
CHECK(code_edit->get_line(1) == "");
@@ -3427,7 +3427,7 @@ TEST_CASE("[SceneTree][CodeEdit] New Line") {
code_edit->insert_text_at_caret("test new line");
code_edit->set_caret_line(0);
code_edit->set_caret_column(5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "test ");
CHECK(code_edit->get_line(1) == "new line");
@@ -3435,7 +3435,7 @@ TEST_CASE("[SceneTree][CodeEdit] New Line") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test new line");
code_edit->select(0, 0, 0, 5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(code_edit->get_line(0) == "");
CHECK(code_edit->get_line(1) == "new line");
@@ -3443,7 +3443,7 @@ TEST_CASE("[SceneTree][CodeEdit] New Line") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test new line");
code_edit->select(0, 0, 0, 5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(code_edit->get_line(0) == "test new line");
CHECK(code_edit->get_line(1) == "");
@@ -3451,7 +3451,7 @@ TEST_CASE("[SceneTree][CodeEdit] New Line") {
code_edit->set_text("");
code_edit->insert_text_at_caret("test new line");
code_edit->select(0, 0, 0, 5);
- SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(code_edit->get_line(0) == "");
CHECK(code_edit->get_line(1) == "test new line");
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index a9730ce820..64ad3bd5b0 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -607,7 +607,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
ERR_PRINT_ON;
text_edit->set_text("test\nselection");
- SEND_GUI_ACTION(text_edit, "ui_text_select_all");
+ SEND_GUI_ACTION("ui_text_select_all");
CHECK(text_edit->get_viewport()->is_input_handled());
MessageQueue::get_singleton()->flush();
CHECK(text_edit->get_selected_text() == "test\nselection");
@@ -678,7 +678,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "");
- SEND_GUI_ACTION(text_edit, "ui_text_select_word_under_caret");
+ SEND_GUI_ACTION("ui_text_select_word_under_caret");
CHECK(text_edit->get_viewport()->is_input_handled());
MessageQueue::get_singleton()->flush();
CHECK(text_edit->has_selection(0));
@@ -836,48 +836,48 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_text("test");
text_edit->grab_focus();
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::SHIFT)
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::SHIFT)
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "t");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::SHIFT | KeyModifierMask::ALT)
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::SHIFT | KeyModifierMask::ALT)
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL)
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL)
#endif
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "test");
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::SHIFT)
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::SHIFT)
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "tes");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::SHIFT | KeyModifierMask::ALT)
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::SHIFT | KeyModifierMask::ALT)
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL)
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL)
#endif
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "");
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::SHIFT)
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::SHIFT)
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "t");
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT)
+ SEND_GUI_KEY_EVENT(Key::RIGHT)
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "");
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::SHIFT)
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::SHIFT)
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "t");
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT)
+ SEND_GUI_KEY_EVENT(Key::LEFT)
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "");
text_edit->set_selecting_enabled(false);
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::SHIFT)
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::SHIFT)
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "");
text_edit->set_selecting_enabled(true);
@@ -891,8 +891,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->grab_focus();
MessageQueue::get_singleton()->flush();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for s");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_POINTER);
@@ -903,12 +903,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -923,7 +923,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
MessageQueue::get_singleton()->flush();
SIGNAL_DISCARD("caret_changed");
- SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
+ SEND_GUI_DOUBLE_CLICK(text_edit->get_pos_at_line_column(0, 2), Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_WORD);
@@ -935,7 +935,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_column() == 3);
SIGNAL_CHECK("caret_changed", empty_signal_args);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for selection");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_WORD);
@@ -949,11 +949,11 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
+ SEND_GUI_DOUBLE_CLICK(text_edit->get_pos_at_line_column(0, 2), Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 3);
@@ -967,8 +967,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_text("this is some text\nfor selection");
MessageQueue::get_singleton()->flush();
- SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_DOUBLE_CLICK(text_edit->get_pos_at_line_column(0, 2), Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for selection");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_LINE);
@@ -981,12 +981,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_DOUBLE_CLICK(text_edit->get_pos_at_line_column(0, 2), Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -1000,8 +1000,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_text("this is some text\nfor selection");
MessageQueue::get_singleton()->flush();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for s");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_POINTER);
@@ -1012,12 +1012,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -1061,7 +1061,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->select(0, 8, 0, 4);
CHECK(text_edit->has_selection());
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK_FALSE(text_edit->has_selection());
text_edit->delete_selection();
@@ -1071,7 +1071,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->select(0, 8, 0, 4);
CHECK(text_edit->has_selection());
- SEND_GUI_ACTION(text_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(text_edit->get_text() == "thissome text\nfor selection");
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 4);
@@ -1134,7 +1134,6 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SUBCASE("[TextEdit] text drag") {
TextEdit *target_text_edit = memnew(TextEdit);
SceneTree::get_singleton()->get_root()->add_child(target_text_edit);
- text_edit->get_viewport()->set_embedding_subwindows(true); // Bypass display server for drop handling.
target_text_edit->set_size(Size2(200, 200));
target_text_edit->set_position(Point2(400, 0));
@@ -1149,19 +1148,19 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->is_mouse_over_selection());
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_viewport()->gui_get_drag_data() == "drag me");
line_0 = target_text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
line_0.x += 401; // As empty add one.
- SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(line_0, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(line_0, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_text() == "");
@@ -1324,7 +1323,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[0])[0] = 0;
text_edit->select(0, 5, 0, 7);
ERR_PRINT_OFF;
- SEND_GUI_ACTION(text_edit, "ui_cut");
+ SEND_GUI_ACTION("ui_cut");
CHECK(text_edit->get_viewport()->is_input_handled());
MessageQueue::get_singleton()->flush();
ERR_PRINT_ON; // Can't check display server content.
@@ -1401,7 +1400,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.push_front(args2);
((Array)lines_edited_args[1])[1] = 1;
- SEND_GUI_ACTION(text_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\nthis is some test text.\n\nthis is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1424,7 +1423,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\nthis is some test text.\n\nthis is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1442,7 +1441,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[0])[0] = 2;
((Array)lines_edited_args[0])[1] = 3;
- SEND_GUI_ACTION(text_edit, "ui_text_newline_above");
+ SEND_GUI_ACTION("ui_text_newline_above");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n\nthis is some test text.\n\n\nthis is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1480,7 +1479,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.push_front(args2);
((Array)lines_edited_args[1])[1] = 1;
- SEND_GUI_ACTION(text_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "this is some test text.\n\nthis is some test text.\n");
CHECK(text_edit->get_caret_line() == 1);
@@ -1495,7 +1494,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK("lines_edited_from", lines_edited_args);
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_newline_blank");
+ SEND_GUI_ACTION("ui_text_newline_blank");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "this is some test text.\n\nthis is some test text.\n");
CHECK(text_edit->get_caret_line() == 1);
@@ -1538,7 +1537,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.push_back(lines_edited_args[2].duplicate());
((Array)lines_edited_args[3])[1] = 1;
- SEND_GUI_ACTION(text_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n is some test text.\n\n is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1553,7 +1552,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK("lines_edited_from", lines_edited_args);
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_newline");
+ SEND_GUI_ACTION("ui_text_newline");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n is some test text.\n\n is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1599,7 +1598,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[1])[0] = 1;
((Array)lines_edited_args[1])[1] = 1;
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_all_to_left");
+ SEND_GUI_ACTION("ui_text_backspace_all_to_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n is some test text.\n\n is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1617,7 +1616,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[1])[1] = 0;
// Start of line should also be a normal backspace.
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_all_to_left");
+ SEND_GUI_ACTION("ui_text_backspace_all_to_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1641,7 +1640,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_all_to_left");
+ SEND_GUI_ACTION("ui_text_backspace_all_to_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1660,7 +1659,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[0])[1] = 1;
((Array)lines_edited_args[1])[0] = 0;
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_all_to_left");
+ SEND_GUI_ACTION("ui_text_backspace_all_to_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n");
CHECK(text_edit->get_caret_line() == 0);
@@ -1703,7 +1702,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[1])[0] = 1;
((Array)lines_edited_args[1])[1] = 1;
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_word");
+ SEND_GUI_ACTION("ui_text_backspace_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n is some test text.\n\n is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1722,7 +1721,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[1])[1] = 0;
// Start of line should also be a normal backspace.
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_word");
+ SEND_GUI_ACTION("ui_text_backspace_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1737,7 +1736,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK("lines_edited_from", lines_edited_args);
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_word");
+ SEND_GUI_ACTION("ui_text_backspace_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1765,7 +1764,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[0])[1] = 1;
((Array)lines_edited_args[1])[0] = 0;
- SEND_GUI_ACTION(text_edit, "ui_text_backspace_word");
+ SEND_GUI_ACTION("ui_text_backspace_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test \n is some test ");
CHECK(text_edit->get_caret_line() == 0);
@@ -1807,7 +1806,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[1])[0] = 1;
((Array)lines_edited_args[1])[1] = 1;
- SEND_GUI_ACTION(text_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n is some test text.\n\n is some test text.");
CHECK(text_edit->get_caret_line() == 1);
@@ -1825,7 +1824,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[1])[1] = 0;
// Start of line should also be a normal backspace.
- SEND_GUI_ACTION(text_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1849,7 +1848,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -1868,7 +1867,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
((Array)lines_edited_args[0])[1] = 1;
((Array)lines_edited_args[1])[0] = 0;
- SEND_GUI_ACTION(text_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text\n is some test text");
CHECK(text_edit->get_caret_line() == 0);
@@ -1897,7 +1896,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- SEND_GUI_ACTION(text_edit, "ui_text_backspace");
+ SEND_GUI_ACTION("ui_text_backspace");
CHECK(text_edit->get_text() == "\n");
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 0);
@@ -1935,7 +1934,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.push_front(args2);
// With selection should be a normal delete.
- SEND_GUI_ACTION(text_edit, "ui_text_delete_all_to_right");
+ SEND_GUI_ACTION("ui_text_delete_all_to_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.\n");
CHECK(text_edit->get_caret_line() == 0);
@@ -1959,7 +1958,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- SEND_GUI_ACTION(text_edit, "ui_text_delete_all_to_right");
+ SEND_GUI_ACTION("ui_text_delete_all_to_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.\n");
CHECK(text_edit->get_caret_line() == 0);
@@ -1983,7 +1982,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_delete_all_to_right");
+ SEND_GUI_ACTION("ui_text_delete_all_to_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " is some test text.\n is some test text.\n");
CHECK(text_edit->get_caret_line() == 0);
@@ -1998,7 +1997,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
text_edit->set_editable(true);
- SEND_GUI_ACTION(text_edit, "ui_text_delete_all_to_right");
+ SEND_GUI_ACTION("ui_text_delete_all_to_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "\n\n");
CHECK(text_edit->get_caret_line() == 0);
@@ -2042,7 +2041,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.push_front(args2);
// With selection should be a normal delete.
- SEND_GUI_ACTION(text_edit, "ui_text_delete_word");
+ SEND_GUI_ACTION("ui_text_delete_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " ffi some test text.\n\n ffi some test text.\n");
CHECK(text_edit->get_caret_line() == 0);
@@ -2068,7 +2067,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- SEND_GUI_ACTION(text_edit, "ui_text_delete_word");
+ SEND_GUI_ACTION("ui_text_delete_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " ffi some test text.\n ffi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2095,7 +2094,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_delete_word");
+ SEND_GUI_ACTION("ui_text_delete_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " ffi some test text.\n ffi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2110,7 +2109,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
text_edit->set_editable(true);
- SEND_GUI_ACTION(text_edit, "ui_text_delete_word");
+ SEND_GUI_ACTION("ui_text_delete_word");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " some test text.\n some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2152,7 +2151,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.push_front(args2);
// With selection should be a normal delete.
- SEND_GUI_ACTION(text_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " ffi some test text.\n ffi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2178,7 +2177,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- SEND_GUI_ACTION(text_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " ffi some test text. ffi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2207,7 +2206,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
text_edit->set_editable(false);
- SEND_GUI_ACTION(text_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " ffi some test text. ffi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2224,7 +2223,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->start_action(TextEdit::EditAction::ACTION_NONE);
- SEND_GUI_ACTION(text_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "ffi some test text.ffi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2240,7 +2239,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->start_action(TextEdit::EditAction::ACTION_NONE);
- SEND_GUI_ACTION(text_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "fi some test text.fi some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2268,7 +2267,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- SEND_GUI_ACTION(text_edit, "ui_text_delete");
+ SEND_GUI_ACTION("ui_text_delete");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == " some test text. some test text.");
CHECK(text_edit->get_caret_line() == 0);
@@ -2299,9 +2298,9 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
// Shift should select.
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::ALT | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::ALT | KeyModifierMask::SHIFT);
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#endif
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
@@ -2319,7 +2318,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Should still move caret with selection.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_word_left");
+ SEND_GUI_ACTION("ui_text_caret_word_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -2334,7 +2333,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Normal word left.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_word_left");
+ SEND_GUI_ACTION("ui_text_caret_word_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 0);
@@ -2366,7 +2365,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
// Normal left should deselect and place at selection start.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
@@ -2382,7 +2381,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// With shift should select.
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::SHIFT);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 1);
@@ -2399,7 +2398,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// All ready at select left, should only deselect.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 1);
@@ -2414,7 +2413,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Normal left.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -2428,7 +2427,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Left at col 0 should go up a line.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 0);
@@ -2459,9 +2458,9 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
// Shift should select.
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::ALT | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::ALT | KeyModifierMask::SHIFT);
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#endif
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
@@ -2479,7 +2478,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Should still move caret with selection.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_word_right");
+ SEND_GUI_ACTION("ui_text_caret_word_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 22);
@@ -2494,7 +2493,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Normal word right.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_word_right");
+ SEND_GUI_ACTION("ui_text_caret_word_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -2526,7 +2525,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
// Normal right should deselect and place at selection start.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 20);
@@ -2541,7 +2540,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// With shift should select.
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::SHIFT);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 21);
@@ -2558,7 +2557,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// All ready at select right, should only deselect.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 21);
@@ -2572,7 +2571,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Normal right.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 22);
@@ -2586,7 +2585,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Right at end col should go down a line.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -2620,7 +2619,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
// Select + up should select everything to the left on that line.
- SEND_GUI_KEY_EVENT(text_edit, Key::UP | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::UP | KeyModifierMask::SHIFT);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 2);
CHECK(text_edit->get_caret_column() == 5);
@@ -2636,7 +2635,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Should deselect and move up.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_up");
+ SEND_GUI_ACTION("ui_text_caret_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 8);
@@ -2650,7 +2649,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Normal up over wrapped line.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_up");
+ SEND_GUI_ACTION("ui_text_caret_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 12);
@@ -2665,7 +2664,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_caret_column(12, false);
// Normal up over wrapped line to line 0.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_up");
+ SEND_GUI_ACTION("ui_text_caret_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 7);
@@ -2699,7 +2698,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
// Select + down should select everything to the right on that line.
- SEND_GUI_KEY_EVENT(text_edit, Key::DOWN | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::DOWN | KeyModifierMask::SHIFT);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -2715,7 +2714,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Should deselect and move down.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_down");
+ SEND_GUI_ACTION("ui_text_caret_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 2);
CHECK(text_edit->get_caret_column() == 8);
@@ -2729,7 +2728,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
// Normal down over wrapped line.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_down");
+ SEND_GUI_ACTION("ui_text_caret_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 3);
CHECK(text_edit->get_caret_column() == 7);
@@ -2744,7 +2743,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_caret_column(7, false);
// Normal down over wrapped line to last wrapped line.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_down");
+ SEND_GUI_ACTION("ui_text_caret_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 3);
CHECK(text_edit->get_caret_column() == 12);
@@ -2778,9 +2777,9 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::UP | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::UP | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::HOME | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::HOME | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#endif
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "this is some\nother test\nlines\ngo here");
@@ -2793,7 +2792,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
CHECK(text_edit->get_caret_count() == 1);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_document_start");
+ SEND_GUI_ACTION("ui_text_caret_document_start");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "this is some\nother test\nlines\ngo here");
CHECK(text_edit->get_caret_line() == 0);
@@ -2823,9 +2822,9 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::DOWN | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::DOWN | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::END | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::END | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#endif
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "go here\nlines\nother test\nthis is some");
@@ -2838,7 +2837,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("lines_edited_from");
CHECK(text_edit->get_caret_count() == 1);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_document_end");
+ SEND_GUI_ACTION("ui_text_caret_document_end");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "go here\nlines\nother test\nthis is some");
CHECK(text_edit->get_caret_line() == 3);
@@ -2868,9 +2867,9 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::LEFT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::LEFT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::HOME | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::HOME | KeyModifierMask::SHIFT);
#endif
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
@@ -2886,7 +2885,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("text_changed");
SIGNAL_CHECK_FALSE("lines_edited_from");
- SEND_GUI_ACTION(text_edit, "ui_text_caret_line_start");
+ SEND_GUI_ACTION("ui_text_caret_line_start");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 2);
@@ -2899,7 +2898,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("text_changed");
SIGNAL_CHECK_FALSE("lines_edited_from");
- SEND_GUI_ACTION(text_edit, "ui_text_caret_line_start");
+ SEND_GUI_ACTION("ui_text_caret_line_start");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 0);
@@ -2912,7 +2911,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("text_changed");
SIGNAL_CHECK_FALSE("lines_edited_from");
- SEND_GUI_ACTION(text_edit, "ui_text_caret_line_start");
+ SEND_GUI_ACTION("ui_text_caret_line_start");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == 2);
@@ -2945,9 +2944,9 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("caret_changed");
#ifdef MACOS_ENABLED
- SEND_GUI_KEY_EVENT(text_edit, Key::RIGHT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::RIGHT | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT);
#else
- SEND_GUI_KEY_EVENT(text_edit, Key::END | KeyModifierMask::SHIFT);
+ SEND_GUI_KEY_EVENT(Key::END | KeyModifierMask::SHIFT);
#endif
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
@@ -2963,7 +2962,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("text_changed");
SIGNAL_CHECK_FALSE("lines_edited_from");
- SEND_GUI_ACTION(text_edit, "ui_text_caret_line_end");
+ SEND_GUI_ACTION("ui_text_caret_line_end");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
CHECK(text_edit->get_caret_column() == text_edit->get_line(0).length());
@@ -2999,7 +2998,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
args2.push_back(1);
lines_edited_args.push_front(args2);
- SEND_GUI_KEY_EVENT(text_edit, Key::A);
+ SEND_GUI_KEY_EVENT(Key::A);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "aA\naA");
CHECK(text_edit->get_caret_column() == 2);
@@ -3009,7 +3008,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK("lines_edited_from", lines_edited_args);
text_edit->set_editable(false);
- SEND_GUI_KEY_EVENT(text_edit, Key::A);
+ SEND_GUI_KEY_EVENT(Key::A);
CHECK_FALSE(text_edit->get_viewport()->is_input_handled()); // Should this be handled?
CHECK(text_edit->get_text() == "aA\naA");
CHECK(text_edit->get_caret_column() == 2);
@@ -3024,7 +3023,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->select(0, 0, 0, 1);
text_edit->select(1, 0, 1, 1, 1);
- SEND_GUI_KEY_EVENT(text_edit, Key::B);
+ SEND_GUI_KEY_EVENT(Key::B);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "BA\nBA");
CHECK(text_edit->get_caret_column() == 1);
@@ -3033,10 +3032,10 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK("text_changed", empty_signal_args);
SIGNAL_CHECK("lines_edited_from", lines_edited_args);
- SEND_GUI_ACTION(text_edit, "ui_text_toggle_insert_mode");
+ SEND_GUI_ACTION("ui_text_toggle_insert_mode");
CHECK(text_edit->is_overtype_mode_enabled());
- SEND_GUI_KEY_EVENT(text_edit, Key::B);
+ SEND_GUI_KEY_EVENT(Key::B);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "BB\nBB");
CHECK(text_edit->get_caret_column() == 2);
@@ -3046,7 +3045,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->select(0, 0, 0, 1);
text_edit->select(1, 0, 1, 1, 1);
- SEND_GUI_KEY_EVENT(text_edit, Key::A);
+ SEND_GUI_KEY_EVENT(Key::A);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "AB\nAB");
CHECK(text_edit->get_caret_column() == 1);
@@ -3060,7 +3059,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
lines_edited_args.remove_at(0);
lines_edited_args.remove_at(1);
- SEND_GUI_KEY_EVENT(text_edit, Key::TAB);
+ SEND_GUI_KEY_EVENT(Key::TAB);
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_text() == "A\tB\nA\tB");
CHECK(text_edit->get_caret_column() == 2);
@@ -3083,8 +3082,6 @@ TEST_CASE("[SceneTree][TextEdit] context menu") {
TextEdit *text_edit = memnew(TextEdit);
SceneTree::get_singleton()->get_root()->add_child(text_edit);
- text_edit->get_viewport()->set_embedding_subwindows(true); // Bypass display server for drop handling.
-
text_edit->set_size(Size2(800, 200));
text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
MessageQueue::get_singleton()->flush();
@@ -3093,14 +3090,14 @@ TEST_CASE("[SceneTree][TextEdit] context menu") {
CHECK_FALSE(text_edit->is_context_menu_enabled());
CHECK_FALSE(text_edit->is_menu_visible());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(600, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(600, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK_FALSE(text_edit->is_menu_visible());
text_edit->set_context_menu_enabled(true);
CHECK(text_edit->is_context_menu_enabled());
CHECK_FALSE(text_edit->is_menu_visible());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(700, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(700, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->is_menu_visible());
memdelete(text_edit);
@@ -3281,28 +3278,28 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
text_edit->set_caret_mid_grapheme_enabled(true);
CHECK(text_edit->is_caret_mid_grapheme_enabled());
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_caret_column() == 1);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_caret_column() == 2);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_caret_column() == 3);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_caret_column() == 2);
text_edit->set_caret_mid_grapheme_enabled(false);
CHECK_FALSE(text_edit->is_caret_mid_grapheme_enabled());
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_caret_column() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
+ SEND_GUI_ACTION("ui_text_caret_right");
CHECK(text_edit->get_caret_column() == 3);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
+ SEND_GUI_ACTION("ui_text_caret_left");
CHECK(text_edit->get_caret_column() == 0);
text_edit->set_line(0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec vasius mattis leo, sed porta ex lacinia bibendum. Nunc bibendum pellentesque.");
@@ -3341,13 +3338,13 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
text_edit->set_move_caret_on_right_click_enabled(false);
CHECK_FALSE(text_edit->is_move_caret_on_right_click_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->get_caret_column() == caret_col);
text_edit->set_move_caret_on_right_click_enabled(true);
CHECK(text_edit->is_move_caret_on_right_click_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->get_caret_column() != caret_col);
text_edit->set_move_caret_on_right_click_enabled(false);
@@ -3861,28 +3858,28 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
// Scroll.
int v_scroll = text_edit->get_v_scroll();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
CHECK(text_edit->get_v_scroll() > v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
CHECK(text_edit->get_v_scroll() == v_scroll);
// smooth scroll speed.
text_edit->set_smooth_scroll_enabled(true);
v_scroll = text_edit->get_v_scroll();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() >= v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() == v_scroll);
v_scroll = text_edit->get_v_scroll();
text_edit->set_v_scroll_speed(10000);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() >= v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() == v_scroll);
@@ -3910,7 +3907,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
text_edit->grab_focus();
- SEND_GUI_ACTION(text_edit, "ui_text_scroll_down");
+ SEND_GUI_ACTION("ui_text_scroll_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_first_visible_line() == 1);
@@ -3919,7 +3916,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_scroll_up");
+ SEND_GUI_ACTION("ui_text_scroll_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_first_visible_line() == 0);
@@ -3929,7 +3926,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_caret_wrap_index() == 0);
// Page down, similar to VSCode, to end of page then scroll.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_down");
+ SEND_GUI_ACTION("ui_text_caret_page_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 21);
CHECK(text_edit->get_first_visible_line() == 0);
@@ -3938,7 +3935,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_down");
+ SEND_GUI_ACTION("ui_text_caret_page_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 41);
CHECK(text_edit->get_first_visible_line() == 20);
@@ -3947,7 +3944,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_up");
+ SEND_GUI_ACTION("ui_text_caret_page_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 21);
CHECK(text_edit->get_first_visible_line() == 20);
@@ -3956,7 +3953,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_up");
+ SEND_GUI_ACTION("ui_text_caret_page_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_first_visible_line() == 1);
@@ -3969,7 +3966,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
MessageQueue::get_singleton()->flush();
text_edit->grab_focus();
- SEND_GUI_ACTION(text_edit, "ui_text_scroll_down");
+ SEND_GUI_ACTION("ui_text_scroll_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 2);
CHECK(text_edit->get_first_visible_line() == 2);
@@ -3978,7 +3975,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_scroll_up");
+ SEND_GUI_ACTION("ui_text_scroll_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 2);
CHECK(text_edit->get_first_visible_line() == 1);
@@ -3988,7 +3985,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_caret_wrap_index() == 0);
// Page down, similar to VSCode, to end of page then scroll.
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_down");
+ SEND_GUI_ACTION("ui_text_caret_page_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 22);
CHECK(text_edit->get_first_visible_line() == 1);
@@ -3997,7 +3994,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_down");
+ SEND_GUI_ACTION("ui_text_caret_page_down");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 42);
CHECK(text_edit->get_first_visible_line() == 21);
@@ -4006,7 +4003,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_up");
+ SEND_GUI_ACTION("ui_text_caret_page_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 22);
CHECK(text_edit->get_first_visible_line() == 21);
@@ -4015,7 +4012,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
- SEND_GUI_ACTION(text_edit, "ui_text_caret_page_up");
+ SEND_GUI_ACTION("ui_text_caret_page_up");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 2);
CHECK(text_edit->get_first_visible_line() == 2);
@@ -4031,7 +4028,7 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
MessageQueue::get_singleton()->flush();
CHECK(text_edit->get_first_visible_line() == 5);
- SEND_GUI_KEY_EVENT(text_edit, Key::A);
+ SEND_GUI_KEY_EVENT(Key::A);
CHECK(text_edit->get_first_visible_line() == 0);
text_edit->set_line_as_first_visible(5);
diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h
new file mode 100644
index 0000000000..62f4635927
--- /dev/null
+++ b/tests/scene/test_viewport.h
@@ -0,0 +1,718 @@
+/**************************************************************************/
+/* test_viewport.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_VIEWPORT_H
+#define TEST_VIEWPORT_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
+#include "scene/main/window.h"
+
+#include "tests/test_macros.h"
+
+namespace TestViewport {
+
+class NotificationControl : public Control {
+ GDCLASS(NotificationControl, Control);
+
+protected:
+ void _notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_MOUSE_ENTER: {
+ mouse_over = true;
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT: {
+ mouse_over = false;
+ } break;
+ }
+ }
+
+public:
+ bool mouse_over = false;
+};
+
+// `NotificationControl`-derived class that additionally
+// - allows start Dragging
+// - stores mouse information of last event
+class DragStart : public NotificationControl {
+ GDCLASS(DragStart, NotificationControl);
+
+public:
+ MouseButton last_mouse_button;
+ Point2i last_mouse_move_position;
+ StringName drag_data_name = SNAME("Drag Data");
+
+ virtual Variant get_drag_data(const Point2 &p_point) override {
+ return drag_data_name;
+ }
+
+ virtual void gui_input(const Ref<InputEvent> &p_event) override {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ last_mouse_button = mb->get_button_index();
+ return;
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ last_mouse_move_position = mm->get_position();
+ return;
+ }
+ }
+};
+
+// `NotificationControl`-derived class that acts as a Drag and Drop target.
+class DragTarget : public NotificationControl {
+ GDCLASS(DragTarget, NotificationControl);
+
+public:
+ Variant drag_data;
+ virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override {
+ StringName string_data = p_data;
+ // Verify drag data is compatible.
+ if (string_data != SNAME("Drag Data")) {
+ return false;
+ }
+ // Only the left half is droppable area.
+ if (p_point.x * 2 > get_size().x) {
+ return false;
+ }
+ return true;
+ }
+
+ virtual void drop_data(const Point2 &p_point, const Variant &p_data) override {
+ drag_data = p_data;
+ }
+};
+
+TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
+ DragStart *node_a = memnew(DragStart);
+ Control *node_b = memnew(Control);
+ Node2D *node_c = memnew(Node2D);
+ DragTarget *node_d = memnew(DragTarget);
+ Control *node_e = memnew(Control);
+ Node *node_f = memnew(Node);
+ Control *node_g = memnew(Control);
+
+ node_a->set_name(SNAME("NodeA"));
+ node_b->set_name(SNAME("NodeB"));
+ node_c->set_name(SNAME("NodeC"));
+ node_d->set_name(SNAME("NodeD"));
+ node_e->set_name(SNAME("NodeE"));
+ node_f->set_name(SNAME("NodeF"));
+ node_g->set_name(SNAME("NodeG"));
+
+ node_a->set_position(Point2i(0, 0));
+ node_b->set_position(Point2i(10, 10));
+ node_c->set_position(Point2i(0, 0));
+ node_d->set_position(Point2i(10, 10));
+ node_e->set_position(Point2i(10, 100));
+ node_g->set_position(Point2i(10, 100));
+ node_a->set_size(Point2i(30, 30));
+ node_b->set_size(Point2i(30, 30));
+ node_d->set_size(Point2i(30, 30));
+ node_e->set_size(Point2i(10, 10));
+ node_g->set_size(Point2i(10, 10));
+ node_a->set_focus_mode(Control::FOCUS_CLICK);
+ node_b->set_focus_mode(Control::FOCUS_CLICK);
+ node_d->set_focus_mode(Control::FOCUS_CLICK);
+ node_e->set_focus_mode(Control::FOCUS_CLICK);
+ node_g->set_focus_mode(Control::FOCUS_CLICK);
+ Window *root = SceneTree::get_singleton()->get_root();
+ DisplayServerMock *DS = (DisplayServerMock *)(DisplayServer::get_singleton());
+
+ // Scene tree:
+ // - root
+ // - a (Control)
+ // - b (Control)
+ // - c (Node2D)
+ // - d (Control)
+ // - e (Control)
+ // - f (Node)
+ // - g (Control)
+ root->add_child(node_a);
+ root->add_child(node_b);
+ node_b->add_child(node_c);
+ node_c->add_child(node_d);
+ root->add_child(node_e);
+ node_e->add_child(node_f);
+ node_f->add_child(node_g);
+
+ Point2i on_a = Point2i(5, 5);
+ Point2i on_b = Point2i(15, 15);
+ Point2i on_d = Point2i(25, 25);
+ Point2i on_e = Point2i(15, 105);
+ Point2i on_g = Point2i(15, 105);
+ Point2i on_background = Point2i(500, 500);
+ Point2i on_outside = Point2i(-1, -1);
+
+ // Unit tests for Viewport::gui_find_control and Viewport::_gui_find_control_at_pos
+ SUBCASE("[VIEWPORT][GuiFindControl] Finding Controls at a Viewport-position") {
+ // FIXME: It is extremely difficult to create a situation where the Control has a zero determinant.
+ // Leaving that if-branch untested.
+
+ SUBCASE("[VIEWPORT][GuiFindControl] Basic position tests") {
+ CHECK(root->gui_find_control(on_a) == node_a);
+ CHECK(root->gui_find_control(on_b) == node_b);
+ CHECK(root->gui_find_control(on_d) == node_d);
+ CHECK(root->gui_find_control(on_e) == node_g); // Node F makes G a Root Control at the same position as E
+ CHECK(root->gui_find_control(on_g) == node_g);
+ CHECK_FALSE(root->gui_find_control(on_background));
+ }
+
+ SUBCASE("[VIEWPORT][GuiFindControl] Invisible nodes are not considered as results.") {
+ // Non-Root Control
+ node_d->hide();
+ CHECK(root->gui_find_control(on_d) == node_b);
+ // Root Control
+ node_b->hide();
+ CHECK(root->gui_find_control(on_b) == node_a);
+ }
+
+ SUBCASE("[VIEWPORT][GuiFindControl] Root Control with CanvasItem as parent is affected by parent's transform.") {
+ node_b->remove_child(node_c);
+ node_c->set_position(Point2i(50, 50));
+ root->add_child(node_c);
+ CHECK(root->gui_find_control(Point2i(65, 65)) == node_d);
+ }
+
+ SUBCASE("[VIEWPORT][GuiFindControl] Control Contents Clipping clips accessible position of children.") {
+ CHECK_FALSE(node_b->is_clipping_contents());
+ CHECK(root->gui_find_control(on_d + Point2i(20, 20)) == node_d);
+ node_b->set_clip_contents(true);
+ CHECK(root->gui_find_control(on_d) == node_d);
+ CHECK_FALSE(root->gui_find_control(on_d + Point2i(20, 20)));
+ }
+
+ SUBCASE("[VIEWPORT][GuiFindControl] Top Level Control as descendant of CanvasItem isn't affected by parent's transform.") {
+ CHECK(root->gui_find_control(on_d + Point2i(20, 20)) == node_d);
+ node_d->set_as_top_level(true);
+ CHECK_FALSE(root->gui_find_control(on_d + Point2i(20, 20)));
+ CHECK(root->gui_find_control(on_b) == node_d);
+ }
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] nullptr as argument doesn't lead to a crash.") {
+ CHECK_NOTHROW(root->push_input(nullptr));
+ }
+
+ // Unit tests for Viewport::_gui_input_event (Mouse Buttons)
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Button Down/Up.") {
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Button Control Focus Change.") {
+ SUBCASE("[Viewport][GuiInputEvent] Grab Focus while no Control has focus.") {
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ // Click on A
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(node_a->has_focus());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Grab Focus from other Control.") {
+ node_a->grab_focus();
+ CHECK(node_a->has_focus());
+
+ // Click on D
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(node_d->has_focus());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Non-CanvasItem breaks Transform hierarchy.") {
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ // Click on G absolute coordinates
+ SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(15, 105), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(node_g->has_focus());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(15, 105), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] No Focus change when clicking in background.") {
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_get_focus_owner());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+
+ node_a->grab_focus();
+ CHECK(node_a->has_focus());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->has_focus());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Button No Focus Steal while other Mouse Button is pressed.") {
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(node_a->has_focus());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_b, MouseButton::RIGHT, (int)MouseButtonMask::LEFT | (int)MouseButtonMask::RIGHT, Key::NONE);
+ CHECK(node_a->has_focus());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_b, MouseButton::RIGHT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_b, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->has_focus());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Allow Focus Steal with LMB while other Mouse Button is held down and was initially pressed without being over a Control.") {
+ // TODO: Not sure, if this is intended behavior, but this is an edge case.
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_background, MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, (int)MouseButtonMask::LEFT | (int)MouseButtonMask::RIGHT, Key::NONE);
+ CHECK(node_a->has_focus());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::RIGHT, Key::NONE);
+ CHECK(node_a->has_focus());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_b, MouseButton::LEFT, (int)MouseButtonMask::LEFT | (int)MouseButtonMask::RIGHT, Key::NONE);
+ CHECK(node_b->has_focus());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::RIGHT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_b->has_focus());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Ignore Focus from Mouse Buttons when mouse-filter is set to ignore.") {
+ node_d->grab_focus();
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ CHECK(node_d->has_focus());
+
+ // Click on overlapping area B&D.
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(node_b->has_focus());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] RMB doesn't grab focus.") {
+ node_a->grab_focus();
+ CHECK(node_a->has_focus());
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_d, MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::RIGHT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->has_focus());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] LMB on unfocusable Control doesn't grab focus.") {
+ CHECK_FALSE(node_g->has_focus());
+ node_g->set_focus_mode(Control::FOCUS_NONE);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_g, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_g, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_g->has_focus());
+
+ // Now verify the opposite with FOCUS_CLICK
+ node_g->set_focus_mode(Control::FOCUS_CLICK);
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_g, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_g, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_g->has_focus());
+ node_g->set_focus_mode(Control::FOCUS_CLICK);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Signal 'gui_focus_changed' is only emitted if a previously unfocused Control grabs focus.") {
+ SIGNAL_WATCH(root, SNAME("gui_focus_changed"));
+ Array node_array;
+ node_array.push_back(node_a);
+ Array signal_args;
+ signal_args.push_back(node_array);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ SIGNAL_CHECK(SNAME("gui_focus_changed"), signal_args);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->has_focus());
+ SIGNAL_CHECK_FALSE(SNAME("gui_focus_changed"));
+
+ SIGNAL_UNWATCH(root, SNAME("gui_focus_changed"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Focus Propagation to parent items.") {
+ SUBCASE("[Viewport][GuiInputEvent] Unfocusable Control with MOUSE_FILTER_PASS propagates focus to parent CanvasItem.") {
+ node_d->set_focus_mode(Control::FOCUS_NONE);
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_d + Point2i(20, 20), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(node_b->has_focus());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d + Point2i(20, 20), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+
+ // Verify break condition for Root Control.
+ node_a->set_focus_mode(Control::FOCUS_NONE);
+ node_a->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_b->has_focus());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Top Level CanvasItem stops focus propagation.") {
+ node_d->set_focus_mode(Control::FOCUS_NONE);
+ node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_c->set_as_top_level(true);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_b, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_b, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_get_focus_owner());
+
+ node_d->set_focus_mode(Control::FOCUS_CLICK);
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_b, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_b, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_d->has_focus());
+ }
+ }
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Process-Mode affects, if GUI Mouse Button Events are processed.") {
+ node_a->last_mouse_button = MouseButton::NONE;
+ node_a->set_process_mode(Node::PROCESS_MODE_DISABLED);
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->last_mouse_button == MouseButton::NONE);
+
+ // Now verify that with allowed processing the event is processed.
+ node_a->set_process_mode(Node::PROCESS_MODE_ALWAYS);
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->last_mouse_button == MouseButton::LEFT);
+ }
+ }
+
+ // Unit tests for Viewport::_gui_input_event (Mouse Motion)
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Motion") {
+ // FIXME: Tooltips are not yet tested. They likely require an internal clock.
+
+ SUBCASE("[Viewport][GuiInputEvent] Mouse Motion changes the Control, that it is over.") {
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_a->mouse_over);
+
+ // Move over Control.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->mouse_over);
+
+ // No change.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(1, 1), MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->mouse_over);
+
+ // Move over other Control.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_a->mouse_over);
+ CHECK(node_d->mouse_over);
+
+ // Move to background
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(node_d->mouse_over);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Window Mouse Enter/Exit signals.") {
+ SIGNAL_WATCH(root, SNAME("mouse_entered"));
+ SIGNAL_WATCH(root, SNAME("mouse_exited"));
+ Array signal_args;
+ signal_args.push_back(Array());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_outside, MouseButtonMask::NONE, Key::NONE);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_entered"));
+ SIGNAL_CHECK(SNAME("mouse_exited"), signal_args);
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::NONE, Key::NONE);
+ SIGNAL_CHECK(SNAME("mouse_entered"), signal_args);
+ SIGNAL_CHECK_FALSE(SNAME("mouse_exited"));
+
+ SIGNAL_UNWATCH(root, SNAME("mouse_entered"));
+ SIGNAL_UNWATCH(root, SNAME("mouse_exited"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Process-Mode affects, if GUI Mouse Motion Events are processed.") {
+ node_a->last_mouse_move_position = on_outside;
+ node_a->set_process_mode(Node::PROCESS_MODE_DISABLED);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->last_mouse_move_position == on_outside);
+
+ // Now verify that with allowed processing the event is processed.
+ node_a->set_process_mode(Node::PROCESS_MODE_ALWAYS);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::NONE, Key::NONE);
+ CHECK(node_a->last_mouse_move_position == on_a);
+ }
+ }
+
+ // Unit tests for Viewport::_gui_input_event (Drag and Drop)
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop") {
+ // FIXME: Drag-Preview will likely change. Tests for this part would have to be rewritten anyway.
+ // See https://github.com/godotengine/godot/pull/67531#issuecomment-1385353430 for details.
+ // FIXME: Testing Drag and Drop with non-embedded windows would require DisplayServerMock additions
+ // FIXME: Drag and Drop currently doesn't work with embedded Windows and SubViewports - not testing.
+ // See https://github.com/godotengine/godot/issues/28522 for example.
+ int min_grab_movement = 11;
+ SUBCASE("[Viewport][GuiInputEvent] Drag from one Control to another in the same viewport.") {
+ SUBCASE("[Viewport][GuiInputEvent] Perform successful Drag and Drop on a different Control.") {
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ // Move above a Control, that is a Drop target and allows dropping at this point.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_CAN_DROP);
+
+ CHECK(root->gui_is_dragging());
+ CHECK_FALSE(root->gui_is_drag_successful());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK(root->gui_is_drag_successful());
+ CHECK((StringName)node_d->drag_data == SNAME("Drag Data"));
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Perform unsuccessful drop on Control.") {
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ // Move, but don't trigger DnD yet.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(0, min_grab_movement - 1), MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ // Move and trigger DnD.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(0, min_grab_movement), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ // Move above a Control, that is not a Drop target.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_FORBIDDEN);
+
+ // Move above a Control, that is a Drop target, but has disallowed this point.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d + Point2i(20, 0), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_FORBIDDEN);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d + Point2i(20, 0), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK_FALSE(root->gui_is_drag_successful());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Perform unsuccessful drop on No-Control.") {
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ // Move, but don't trigger DnD yet.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement - 1, 0), MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ // Move and trigger DnD.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ // Move away from Controls.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_ARROW); // This could also be CURSOR_FORBIDDEN.
+
+ CHECK(root->gui_is_dragging());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK_FALSE(root->gui_is_drag_successful());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Perform unsuccessful drop outside of window.") {
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ // Move and trigger DnD.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_CAN_DROP);
+
+ // Move outside of window.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_outside, MouseButtonMask::LEFT, Key::NONE);
+ CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_ARROW);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_outside, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK_FALSE(root->gui_is_drag_successful());
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop doesn't work with other Mouse Buttons than LMB.") {
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::MIDDLE, MouseButtonMask::MIDDLE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement, 0), MouseButtonMask::MIDDLE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::MIDDLE, MouseButtonMask::NONE, Key::NONE);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop parent propagation.") {
+ Node2D *node_aa = memnew(Node2D);
+ Control *node_aaa = memnew(Control);
+ Node2D *node_dd = memnew(Node2D);
+ Control *node_ddd = memnew(Control);
+ node_aaa->set_size(Size2i(10, 10));
+ node_aaa->set_position(Point2i(0, 5));
+ node_ddd->set_size(Size2i(10, 10));
+ node_ddd->set_position(Point2i(0, 5));
+ node_a->add_child(node_aa);
+ node_aa->add_child(node_aaa);
+ node_d->add_child(node_dd);
+ node_dd->add_child(node_ddd);
+ Point2i on_aaa = on_a + Point2i(-2, 2);
+ Point2i on_ddd = on_d + Point2i(-2, 2);
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop propagation to parent Controls.") {
+ node_aaa->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_ddd->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_aaa, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_aaa + Point2i(0, min_grab_movement), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_ddd, MouseButtonMask::LEFT, Key::NONE);
+
+ CHECK(root->gui_is_dragging());
+ CHECK_FALSE(root->gui_is_drag_successful());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_ddd, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK(root->gui_is_drag_successful());
+
+ node_aaa->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_ddd->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop grab-propagation stopped by Top Level.") {
+ node_aaa->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_aaa->set_as_top_level(true);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_aaa, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_aaa + Point2i(0, min_grab_movement), MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ node_aaa->set_as_top_level(false);
+ node_aaa->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop target-propagation stopped by Top Level.") {
+ node_aaa->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_ddd->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ node_ddd->set_as_top_level(true);
+ node_ddd->set_position(Point2i(30, 100));
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_aaa, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_aaa + Point2i(0, min_grab_movement), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(Point2i(35, 105), MouseButtonMask::LEFT, Key::NONE);
+
+ CHECK(root->gui_is_dragging());
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(35, 105), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK_FALSE(root->gui_is_drag_successful());
+
+ node_ddd->set_position(Point2i(0, 5));
+ node_ddd->set_as_top_level(false);
+ node_aaa->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ node_ddd->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop grab-propagation stopped by non-CanvasItem.") {
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_g, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(on_g + Point2i(0, min_grab_movement), MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Drag and Drop target-propagation stopped by non-CanvasItem.") {
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_a - Point2i(1, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE); // Offset for node_aaa.
+ SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(0, min_grab_movement), MouseButtonMask::LEFT, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_g, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_g, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+
+ node_g->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ }
+
+ memdelete(node_ddd);
+ memdelete(node_dd);
+ memdelete(node_aaa);
+ memdelete(node_aa);
+ }
+
+ SUBCASE("[Viewport][GuiInputEvent] Force Drag and Drop.") {
+ SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ node_a->force_drag(SNAME("Drag Data"), nullptr);
+ CHECK(root->gui_is_dragging());
+
+ SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::NONE, Key::NONE);
+
+ // Force Drop doesn't get triggered by mouse Buttons other than LMB.
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_d, MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::RIGHT, MouseButtonMask::NONE, Key::NONE);
+ CHECK(root->gui_is_dragging());
+
+ // Force Drop with LMB-Down.
+ SEND_GUI_MOUSE_BUTTON_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ CHECK_FALSE(root->gui_is_dragging());
+ CHECK(root->gui_is_drag_successful());
+
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
+ }
+ }
+ }
+
+ memdelete(node_g);
+ memdelete(node_f);
+ memdelete(node_e);
+ memdelete(node_d);
+ memdelete(node_c);
+ memdelete(node_b);
+ memdelete(node_a);
+}
+
+} // namespace TestViewport
+
+#endif // TEST_VIEWPORT_H
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 80a93c8327..5d1bcdecf4 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -134,16 +134,16 @@ int register_test_command(String p_command, TestFunc p_function);
// Utility macros to send an event actions to a given object
// Requires Message Queue and InputMap to be setup.
-// SEND_GUI_ACTION - takes an object and a input map key. e.g SEND_GUI_ACTION(code_edit, "ui_text_newline").
-// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, Key::A | KeyModifierMask::META).
-// SEND_GUI_MOUSE_BUTTON_EVENT - takes an object, position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
-// SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT - takes an object, position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
-// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
-// SEND_GUI_DOUBLE_CLICK - takes an object, position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50), KeyModifierMask::META);
+// SEND_GUI_ACTION - takes an input map key. e.g SEND_GUI_ACTION("ui_text_newline").
+// SEND_GUI_KEY_EVENT - takes a keycode set. e.g SEND_GUI_KEY_EVENT(Key::A | KeyModifierMask::META).
+// SEND_GUI_MOUSE_BUTTON_EVENT - takes a position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_EVENT(Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
+// SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT - takes a position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
+// SEND_GUI_MOUSE_MOTION_EVENT - takes a position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
+// SEND_GUI_DOUBLE_CLICK - takes a position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(Vector2(50, 50), KeyModifierMask::META);
#define _SEND_DISPLAYSERVER_EVENT(m_event) ((DisplayServerMock *)(DisplayServer::get_singleton()))->simulate_event(m_event);
-#define SEND_GUI_ACTION(m_object, m_action) \
+#define SEND_GUI_ACTION(m_action) \
{ \
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
const List<Ref<InputEvent>>::Element *first_event = events->front(); \
@@ -153,7 +153,7 @@ int register_test_command(String p_command, TestFunc p_function);
MessageQueue::get_singleton()->flush(); \
}
-#define SEND_GUI_KEY_EVENT(m_object, m_input) \
+#define SEND_GUI_KEY_EVENT(m_input) \
{ \
Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
event->set_pressed(true); \
@@ -167,53 +167,52 @@ int register_test_command(String p_command, TestFunc p_function);
m_event->set_ctrl_pressed(((m_modifers)&KeyModifierMask::CTRL) != Key::NONE); \
m_event->set_meta_pressed(((m_modifers)&KeyModifierMask::META) != Key::NONE);
-#define _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
- Ref<InputEventMouseButton> event; \
- event.instantiate(); \
- event->set_position(m_local_pos); \
- event->set_button_index(m_input); \
- event->set_button_mask(m_mask); \
- event->set_factor(1); \
- _UPDATE_EVENT_MODIFERS(event, m_modifers); \
+#define _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \
+ Ref<InputEventMouseButton> event; \
+ event.instantiate(); \
+ event->set_position(m_screen_pos); \
+ event->set_button_index(m_input); \
+ event->set_button_mask(m_mask); \
+ event->set_factor(1); \
+ _UPDATE_EVENT_MODIFERS(event, m_modifers); \
event->set_pressed(true);
-#define SEND_GUI_MOUSE_BUTTON_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
+#define SEND_GUI_MOUSE_BUTTON_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \
+ { \
+ _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
+ MessageQueue::get_singleton()->flush(); \
+ }
+
+#define SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \
{ \
- _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
+ _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers); \
+ event->set_pressed(false); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
-#define SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
- { \
- _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
- event->set_pressed(false); \
- _SEND_DISPLAYSERVER_EVENT(event); \
- MessageQueue::get_singleton()->flush(); \
- }
-
-#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos, m_modifers) \
- { \
- _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, 0, m_modifers); \
- event->set_double_click(true); \
- _SEND_DISPLAYSERVER_EVENT(event); \
- MessageQueue::get_singleton()->flush(); \
+#define SEND_GUI_DOUBLE_CLICK(m_screen_pos, m_modifers) \
+ { \
+ _CREATE_GUI_MOUSE_EVENT(m_screen_pos, MouseButton::LEFT, 0, m_modifers); \
+ event->set_double_click(true); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
+ MessageQueue::get_singleton()->flush(); \
}
// We toggle _print_error_enabled to prevent display server not supported warnings.
-#define SEND_GUI_MOUSE_MOTION_EVENT(m_object, m_local_pos, m_mask, m_modifers) \
- { \
- bool errors_enabled = CoreGlobals::print_error_enabled; \
- CoreGlobals::print_error_enabled = false; \
- Ref<InputEventMouseMotion> event; \
- event.instantiate(); \
- event->set_position(m_local_pos); \
- event->set_button_mask(m_mask); \
- event->set_relative(Vector2(10, 10)); \
- _UPDATE_EVENT_MODIFERS(event, m_modifers); \
- _SEND_DISPLAYSERVER_EVENT(event); \
- MessageQueue::get_singleton()->flush(); \
- CoreGlobals::print_error_enabled = errors_enabled; \
+#define SEND_GUI_MOUSE_MOTION_EVENT(m_screen_pos, m_mask, m_modifers) \
+ { \
+ bool errors_enabled = CoreGlobals::print_error_enabled; \
+ CoreGlobals::print_error_enabled = false; \
+ Ref<InputEventMouseMotion> event; \
+ event.instantiate(); \
+ event->set_position(m_screen_pos); \
+ event->set_button_mask(m_mask); \
+ _UPDATE_EVENT_MODIFERS(event, m_modifers); \
+ _SEND_DISPLAYSERVER_EVENT(event); \
+ MessageQueue::get_singleton()->flush(); \
+ CoreGlobals::print_error_enabled = errors_enabled; \
}
// Utility class / macros for testing signals
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index ea6058f707..e029ea7190 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -101,6 +101,7 @@
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
+#include "tests/scene/test_viewport.h"
#include "tests/scene/test_visual_shader.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
@@ -233,6 +234,9 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
+ if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
+ SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
+ }
return;
}