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-rw-r--r--tests/test_code_edit.h75
-rw-r--r--tests/test_shader_lang.cpp37
2 files changed, 96 insertions, 16 deletions
diff --git a/tests/test_code_edit.h b/tests/test_code_edit.h
index 0e31a976bf..62235ed0ae 100644
--- a/tests/test_code_edit.h
+++ b/tests/test_code_edit.h
@@ -284,6 +284,26 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
CHECK_FALSE(code_edit->is_line_breakpointed(1));
ERR_PRINT_ON;
SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Backspace above breakpointed line moves it. */
+ ((Array)args[0])[0] = 2;
+
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_breakpoint(2, true);
+ CHECK(code_edit->is_line_breakpointed(2));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->set_caret_line(1);
+
+ Array arg2;
+ arg2.push_back(1);
+ args.push_back(arg2);
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(2));
+ ERR_PRINT_ON;
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
}
SUBCASE("[CodeEdit] breakpoints and delete") {
@@ -312,6 +332,26 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
CHECK_FALSE(code_edit->is_line_breakpointed(1));
ERR_PRINT_ON;
SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Delete above breakpointed line moves it. */
+ ((Array)args[0])[0] = 2;
+
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_breakpoint(2, true);
+ CHECK(code_edit->is_line_breakpointed(2));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->set_caret_line(0);
+
+ Array arg2;
+ arg2.push_back(1);
+ args.push_back(arg2);
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(2));
+ ERR_PRINT_ON;
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
}
SUBCASE("[CodeEdit] breakpoints and delete selection") {
@@ -330,6 +370,41 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") {
MessageQueue::get_singleton()->flush();
CHECK_FALSE(code_edit->is_line_breakpointed(0));
SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Should handle breakpoint move when deleting selection by adding less text then removed. */
+ ((Array)args[0])[0] = 9;
+
+ code_edit->set_text("\n\n\n\n\n\n\n\n\n");
+ code_edit->set_line_as_breakpoint(9, true);
+ CHECK(code_edit->is_line_breakpointed(9));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->select(0, 0, 6, 0);
+
+ Array arg2;
+ arg2.push_back(4);
+ args.push_back(arg2);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(9));
+ ERR_PRINT_ON;
+ CHECK(code_edit->is_line_breakpointed(4));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Should handle breakpoint move when deleting selection by adding more text then removed. */
+ ((Array)args[0])[0] = 9;
+ ((Array)args[1])[0] = 14;
+
+ code_edit->insert_text_at_caret("\n\n\n\n\n");
+ MessageQueue::get_singleton()->flush();
+ SIGNAL_DISCARD("breakpoint_toggled")
+ CHECK(code_edit->is_line_breakpointed(9));
+
+ code_edit->select(0, 0, 6, 0);
+ code_edit->insert_text_at_caret("\n\n\n\n\n\n\n\n\n\n\n");
+ MessageQueue::get_singleton()->flush();
+ CHECK(code_edit->is_line_breakpointed(14));
+ SIGNAL_CHECK("breakpoint_toggled", args);
}
SUBCASE("[CodeEdit] breakpoints and undo") {
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp
index 6d58eb63cc..5598852f29 100644
--- a/tests/test_shader_lang.cpp
+++ b/tests/test_shader_lang.cpp
@@ -125,23 +125,28 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
ucode += _prestr(E.value.precision);
ucode += _typestr(E.value.type);
ucode += " " + String(E.key);
+ if (E.value.array_size > 0) {
+ ucode += "[";
+ ucode += itos(E.value.array_size);
+ ucode += "]";
+ } else {
+ if (E.value.default_value.size()) {
+ ucode += " = " + get_constant_text(E.value.type, E.value.default_value);
+ }
- if (E.value.default_value.size()) {
- ucode += " = " + get_constant_text(E.value.type, E.value.default_value);
- }
-
- static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = {
- "",
- "color",
- "range",
- "albedo",
- "normal",
- "black",
- "white"
- };
-
- if (E.value.hint) {
- ucode += " : " + String(hint_name[E.value.hint]);
+ static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = {
+ "",
+ "color",
+ "range",
+ "albedo",
+ "normal",
+ "black",
+ "white"
+ };
+
+ if (E.value.hint) {
+ ucode += " : " + String(hint_name[E.value.hint]);
+ }
}
code += ucode + "\n";