diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_class_db.h | 4 | ||||
-rw-r--r-- | tests/test_command_queue.h | 60 | ||||
-rw-r--r-- | tests/test_macros.h | 4 | ||||
-rw-r--r-- | tests/test_math.cpp | 10 | ||||
-rw-r--r-- | tests/test_object.h | 31 | ||||
-rw-r--r-- | tests/test_physics_3d.cpp | 34 | ||||
-rw-r--r-- | tests/test_render.cpp | 10 | ||||
-rw-r--r-- | tests/test_validate_testing.h | 4 |
8 files changed, 43 insertions, 114 deletions
diff --git a/tests/test_class_db.h b/tests/test_class_db.h index 9ef4569c14..17f9baab85 100644 --- a/tests/test_class_db.h +++ b/tests/test_class_db.h @@ -240,10 +240,10 @@ bool arg_default_value_is_assignable_to_type(const Context &p_context, const Var p_arg_type.name == p_context.names_cache.node_path_type; case Variant::NODE_PATH: return p_arg_type.name == p_context.names_cache.node_path_type; - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: case Variant::TRANSFORM2D: case Variant::BASIS: - case Variant::QUAT: + case Variant::QUATERNION: case Variant::PLANE: case Variant::AABB: case Variant::COLOR: diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index 2f0f62f5c8..f0d4569942 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -127,20 +127,20 @@ public: int func1_count = 0; - void func1(Transform t) { + void func1(Transform3D t) { func1_count++; } - void func2(Transform t, float f) { + void func2(Transform3D t, float f) { func1_count++; } - void func3(Transform t1, Transform t2, Transform t3, Transform t4, Transform t5, Transform t6) { + void func3(Transform3D t1, Transform3D t2, Transform3D t3, Transform3D t4, Transform3D t5, Transform3D t6) { func1_count++; } - Transform func1r(Transform t) { + Transform3D func1r(Transform3D t) { func1_count++; return t; } - Transform func2r(Transform t, float f) { + Transform3D func2r(Transform3D t, float f) { func1_count++; return t; } @@ -156,7 +156,7 @@ public: command_queue.flush_all(); } for (int i = 0; i < message_count_to_read; i++) { - command_queue.wait_and_flush_one(); + command_queue.wait_and_flush(); } message_count_to_read = 0; @@ -175,8 +175,8 @@ public: during_writing = false; writer_threadwork.thread_wait_for_work(); while (!exit_threads) { - Transform tr; - Transform otr; + Transform3D tr; + Transform3D otr; float f = 1; during_writing = true; for (int i = 0; i < message_types_to_write.size(); i++) { @@ -276,50 +276,6 @@ TEST_CASE("[CommandQueue] Test Queue Basics") { ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING)); } -TEST_CASE("[CommandQueue] Test Waiting at Queue Full") { - const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb"; - ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1); - SharedThreadState sts; - sts.init_threads(); - - int msgs_to_add = 24; // a queue of size 1kB fundamentally cannot fit 24 matrices. - for (int i = 0; i < msgs_to_add; i++) { - sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM); - } - sts.writer_threadwork.main_start_work(); - // If we call main_wait_for_done, we will deadlock. So instead... - sts.message_count_to_read = 1; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.func1_count == 1, - "Reader should have read one message"); - CHECK_MESSAGE(sts.during_writing, - "Writer thread should still be blocked on writing."); - sts.message_count_to_read = msgs_to_add - 3; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.func1_count >= msgs_to_add - 3, - "Reader should have read most messages"); - sts.writer_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.during_writing == false, - "Writer thread should no longer be blocked on writing."); - sts.message_count_to_read = 2; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - sts.message_count_to_read = -1; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.func1_count == msgs_to_add, - "Reader should have read all messages"); - - sts.destroy_threads(); - - CHECK_MESSAGE(sts.func1_count == msgs_to_add, - "Reader should have read no additional messages after join"); - ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, - ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING)); -} - TEST_CASE("[CommandQueue] Test Queue Wrapping to same spot.") { const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb"; ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1); diff --git a/tests/test_macros.h b/tests/test_macros.h index a13f3abbe7..a1f1932db4 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -91,10 +91,10 @@ DOCTEST_STRINGIFY_VARIANT(Vector3); DOCTEST_STRINGIFY_VARIANT(Vector3i); DOCTEST_STRINGIFY_VARIANT(Transform2D); DOCTEST_STRINGIFY_VARIANT(Plane); -DOCTEST_STRINGIFY_VARIANT(Quat); +DOCTEST_STRINGIFY_VARIANT(Quaternion); DOCTEST_STRINGIFY_VARIANT(AABB); DOCTEST_STRINGIFY_VARIANT(Basis); -DOCTEST_STRINGIFY_VARIANT(Transform); +DOCTEST_STRINGIFY_VARIANT(Transform3D); DOCTEST_STRINGIFY_VARIANT(::Color); // Disambiguate from `doctest::Color`. DOCTEST_STRINGIFY_VARIANT(StringName); diff --git a/tests/test_math.cpp b/tests/test_math.cpp index 88c32713ed..7f2097699a 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -35,7 +35,7 @@ #include "core/math/delaunay_3d.h" #include "core/math/geometry_2d.h" #include "core/math/math_funcs.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -599,13 +599,13 @@ MainLoop *test() { Basis m2(v2, a2); - Quat q = m; - Quat q2 = m2; + Quaternion q = m; + Quaternion q2 = m2; Basis m3 = m.inverse() * m2; - Quat q3 = (q.inverse() * q2); //.normalized(); + Quaternion q3 = (q.inverse() * q2); //.normalized(); - print_line(Quat(m3)); + print_line(Quaternion(m3)); print_line(q3); print_line("before v: " + v + " a: " + rtos(a)); diff --git a/tests/test_object.h b/tests/test_object.h index 142d76553d..a12fad51e2 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -93,35 +93,8 @@ public: Ref<Script> get_script() const override { return Ref<Script>(); } - Vector<ScriptNetData> get_rpc_methods() const override { - return Vector<ScriptNetData>(); - } - uint16_t get_rpc_method_id(const StringName &p_method) const override { - return 0; - } - StringName get_rpc_method(uint16_t p_id) const override { - return StringName(); - } - MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - Vector<ScriptNetData> get_rset_properties() const override { - return Vector<ScriptNetData>(); - } - uint16_t get_rset_property_id(const StringName &p_variable) const override { - return 0; - } - StringName get_rset_property(uint16_t p_id) const override { - return StringName(); - } - MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; + const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override { + return Vector<MultiplayerAPI::RPCConfig>(); } ScriptLanguage *get_language() override { return nullptr; diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 727c44b3ac..4488e4bf64 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -70,14 +70,14 @@ class TestPhysics3DMainLoop : public MainLoop { void body_changed_transform(Object *p_state, RID p_visual_instance) { PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; RenderingServer *vs = RenderingServer::get_singleton(); - Transform t = state->get_transform(); + Transform3D t = state->get_transform(); vs->instance_set_transform(p_visual_instance, t); } bool quit; protected: - RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) { + RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform3D p_location, bool p_active_default = true, const Transform3D &p_shape_xform = Transform3D()) { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); @@ -179,7 +179,7 @@ protected: type_shape_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_shape; } - void make_trimesh(Vector<Vector3> p_faces, const Transform &p_xform = Transform()) { + void make_trimesh(Vector<Vector3> p_faces, const Transform3D &p_xform = Transform3D()) { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON); @@ -209,12 +209,12 @@ protected: ps->body_set_space(tribody, space); //todo set space ps->body_add_shape(tribody, trimesh_shape); - Transform tritrans = p_xform; + Transform3D tritrans = p_xform; ps->body_set_state(tribody, PhysicsServer3D::BODY_STATE_TRANSFORM, tritrans); vs->instance_set_transform(triins, tritrans); } - void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform &p_xform = Transform()) { + void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform3D &p_xform = Transform3D()) { Vector<Vector<real_t>> grid; grid.resize(p_width); @@ -261,7 +261,7 @@ public: if (mover.is_valid()) { PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); + Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); t.origin += Vector3(x, y, 0); ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); @@ -287,7 +287,7 @@ public: scenario = vs->scenario_create(); vs->light_set_shadow(lightaux, true); light = vs->instance_create2(lightaux, scenario); - Transform t; + Transform3D t; t.rotate(Vector3(1.0, 0, 0), 0.6); vs->instance_set_transform(light, t); @@ -304,9 +304,9 @@ public: vs->viewport_set_scenario(viewport, scenario); vs->camera_set_perspective(camera, 60, 0.1, 40.0); - vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 9, 12))); + vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 9, 12))); - Transform gxf; + Transform3D gxf; gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); gxf.origin = Vector3(-2, 1, -2); make_grid(5, 5, 2.5, 1, gxf); @@ -317,12 +317,12 @@ public: if (mover.is_valid()) { static real_t joy_speed = 10; PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); + Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); }; - Transform cameratr; + Transform3D cameratr; cameratr.rotate(Vector3(0, 1, 0), ofs_x); cameratr.rotate(Vector3(1, 0, 0), -ofs_y); cameratr.translate(Vector3(0, 2, 8)); @@ -355,20 +355,20 @@ public: Dictionary capsule_params; capsule_params["radius"] = 0.5; capsule_params["height"] = 1; - Transform shape_xform; + Transform3D shape_xform; shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0); //shape_xform.origin=Vector3(1,1,1); ps->shape_set_data(capsule_shape, capsule_params); RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); character = ps->body_create(); - ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_CHARACTER); + ps->body_set_mode(character, PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED); ps->body_set_space(character, space); //todo add space ps->body_add_shape(character, capsule_shape); ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); - ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2))); + ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform3D(Basis(), Vector3(-2, 5, -2))); bodies.push_back(character); } @@ -383,19 +383,19 @@ public: PhysicsServer3D::ShapeType type = shape_idx[i % 4]; - Transform t; + Transform3D t; t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); - create_body(type, PhysicsServer3D::BODY_MODE_RIGID, t); + create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t); } create_static_plane(Plane(Vector3(0, 1, 0), -1)); } void test_activate() { - create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform(Basis(), Vector3(0, 2, 0)), true); + create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true); create_static_plane(Plane(Vector3(0, 1, 0), -1)); } diff --git a/tests/test_render.cpp b/tests/test_render.cpp index 9737fd03f3..fe223ca258 100644 --- a/tests/test_render.cpp +++ b/tests/test_render.cpp @@ -53,7 +53,7 @@ class TestMainLoop : public MainLoop { struct InstanceInfo { RID instance; - Transform base; + Transform3D base; Vector3 rot_axis; }; @@ -165,7 +165,7 @@ public: vs->viewport_set_active(viewport, true); vs->viewport_attach_camera(viewport, camera); vs->viewport_set_scenario(viewport, scenario); - vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30))); + vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30))); vs->camera_set_perspective(camera, 60, 0.1, 1000); /* @@ -182,7 +182,7 @@ public: vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0)); //vs->light_set_shadow( lightaux, true ); light = vs->instance_create2(lightaux, scenario); - Transform lla; + Transform3D lla; //lla.set_look_at(Vector3(),Vector3(1, -1, 1)); lla.set_look_at(Vector3(), Vector3(0.0, -0.836026, -0.548690)); @@ -201,7 +201,7 @@ public: } virtual bool iteration(float p_time) { RenderingServer *vs = RenderingServer::get_singleton(); - //Transform t; + //Transform3D t; //t.rotate(Vector3(0, 1, 0), ofs); //t.translate(Vector3(0,0,20 )); //vs->camera_set_transform(camera, t); @@ -211,7 +211,7 @@ public: //return quit; for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) { - Transform pre(Basis(E->get().rot_axis, ofs), Vector3()); + Transform3D pre(Basis(E->get().rot_axis, ofs), Vector3()); vs->instance_set_transform(E->get().instance, pre * E->get().base); /* if( !E->next() ) { diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index 6d3eea724c..f301047509 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -84,7 +84,7 @@ TEST_SUITE("Validate tests") { Plane plane(Vector3(1, 1, 1), 1.0); INFO(plane); - Quat quat(Vector3(0.5, 1.0, 2.0)); + Quaternion quat(Vector3(0.5, 1.0, 2.0)); INFO(quat); AABB aabb(Vector3(), Vector3(100, 100, 100)); @@ -93,7 +93,7 @@ TEST_SUITE("Validate tests") { Basis basis(quat); INFO(basis); - Transform trans(basis); + Transform3D trans(basis); INFO(trans); Color color(1, 0.5, 0.2, 0.3); |