diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/core/math/test_quaternion.h | 30 | ||||
-rw-r--r-- | tests/scene/test_animation.h | 8 | ||||
-rw-r--r-- | tests/scene/test_path_2d.h | 109 | ||||
-rw-r--r-- | tests/test_main.cpp | 1 | ||||
-rw-r--r-- | tests/test_validate_testing.h | 2 |
5 files changed, 130 insertions, 20 deletions
diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h index eb5fea1d2d..909fc2499f 100644 --- a/tests/core/math/test_quaternion.h +++ b/tests/core/math/test_quaternion.h @@ -47,9 +47,9 @@ Quaternion quat_euler_yxz_deg(Vector3 angle) { // Generate YXZ (Z-then-X-then-Y) Quaternion using single-axis Euler // constructor and quaternion product, both tested separately. - Quaternion q_y(Vector3(0.0, yaw, 0.0)); - Quaternion q_p(Vector3(pitch, 0.0, 0.0)); - Quaternion q_r(Vector3(0.0, 0.0, roll)); + Quaternion q_y = Quaternion::from_euler(Vector3(0.0, yaw, 0.0)); + Quaternion q_p = Quaternion::from_euler(Vector3(pitch, 0.0, 0.0)); + Quaternion q_r = Quaternion::from_euler(Vector3(0.0, 0.0, roll)); // Roll-Z is followed by Pitch-X, then Yaw-Y. Quaternion q_yxz = q_y * q_p * q_r; @@ -134,21 +134,21 @@ TEST_CASE("[Quaternion] Construct Euler SingleAxis") { double roll = Math::deg_to_rad(10.0); Vector3 euler_y(0.0, yaw, 0.0); - Quaternion q_y(euler_y); + Quaternion q_y = Quaternion::from_euler(euler_y); CHECK(q_y[0] == doctest::Approx(0.0)); CHECK(q_y[1] == doctest::Approx(0.382684)); CHECK(q_y[2] == doctest::Approx(0.0)); CHECK(q_y[3] == doctest::Approx(0.923879)); Vector3 euler_p(pitch, 0.0, 0.0); - Quaternion q_p(euler_p); + Quaternion q_p = Quaternion::from_euler(euler_p); CHECK(q_p[0] == doctest::Approx(0.258819)); CHECK(q_p[1] == doctest::Approx(0.0)); CHECK(q_p[2] == doctest::Approx(0.0)); CHECK(q_p[3] == doctest::Approx(0.965926)); Vector3 euler_r(0.0, 0.0, roll); - Quaternion q_r(euler_r); + Quaternion q_r = Quaternion::from_euler(euler_r); CHECK(q_r[0] == doctest::Approx(0.0)); CHECK(q_r[1] == doctest::Approx(0.0)); CHECK(q_r[2] == doctest::Approx(0.0871558)); @@ -163,11 +163,11 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") { // Generate YXZ comparison data (Z-then-X-then-Y) using single-axis Euler // constructor and quaternion product, both tested separately. Vector3 euler_y(0.0, yaw, 0.0); - Quaternion q_y(euler_y); + Quaternion q_y = Quaternion::from_euler(euler_y); Vector3 euler_p(pitch, 0.0, 0.0); - Quaternion q_p(euler_p); + Quaternion q_p = Quaternion::from_euler(euler_p); Vector3 euler_r(0.0, 0.0, roll); - Quaternion q_r(euler_r); + Quaternion q_r = Quaternion::from_euler(euler_r); // Roll-Z is followed by Pitch-X. Quaternion check_xz = q_p * q_r; @@ -176,7 +176,7 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") { // Test construction from YXZ Euler angles. Vector3 euler_yxz(pitch, yaw, roll); - Quaternion q(euler_yxz); + Quaternion q = Quaternion::from_euler(euler_yxz); CHECK(q[0] == doctest::Approx(check_yxz[0])); CHECK(q[1] == doctest::Approx(check_yxz[1])); CHECK(q[2] == doctest::Approx(check_yxz[2])); @@ -191,7 +191,7 @@ TEST_CASE("[Quaternion] Construct Basis Euler") { double pitch = Math::deg_to_rad(30.0); double roll = Math::deg_to_rad(10.0); Vector3 euler_yxz(pitch, yaw, roll); - Quaternion q_yxz(euler_yxz); + Quaternion q_yxz = Quaternion::from_euler(euler_yxz); Basis basis_axes = Basis::from_euler(euler_yxz); Quaternion q(basis_axes); CHECK(q.is_equal_approx(q_yxz)); @@ -209,7 +209,7 @@ TEST_CASE("[Quaternion] Construct Basis Axes") { // Quaternion from local calculation. Quaternion q_local = quat_euler_yxz_deg(Vector3(31.41, -49.16, 12.34)); // Quaternion from Euler angles constructor. - Quaternion q_euler(euler_yxz); + Quaternion q_euler = Quaternion::from_euler(euler_yxz); CHECK(q_calc.is_equal_approx(q_local)); CHECK(q_local.is_equal_approx(q_euler)); @@ -253,21 +253,21 @@ TEST_CASE("[Quaternion] Product") { double roll = Math::deg_to_rad(10.0); Vector3 euler_y(0.0, yaw, 0.0); - Quaternion q_y(euler_y); + Quaternion q_y = Quaternion::from_euler(euler_y); CHECK(q_y[0] == doctest::Approx(0.0)); CHECK(q_y[1] == doctest::Approx(0.382684)); CHECK(q_y[2] == doctest::Approx(0.0)); CHECK(q_y[3] == doctest::Approx(0.923879)); Vector3 euler_p(pitch, 0.0, 0.0); - Quaternion q_p(euler_p); + Quaternion q_p = Quaternion::from_euler(euler_p); CHECK(q_p[0] == doctest::Approx(0.258819)); CHECK(q_p[1] == doctest::Approx(0.0)); CHECK(q_p[2] == doctest::Approx(0.0)); CHECK(q_p[3] == doctest::Approx(0.965926)); Vector3 euler_r(0.0, 0.0, roll); - Quaternion q_r(euler_r); + Quaternion q_r = Quaternion::from_euler(euler_r); CHECK(q_r[0] == doctest::Approx(0.0)); CHECK(q_r[1] == doctest::Approx(0.0)); CHECK(q_r[2] == doctest::Approx(0.0871558)); diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h index 9199713fd9..ca80f0ecab 100644 --- a/tests/scene/test_animation.h +++ b/tests/scene/test_animation.h @@ -140,13 +140,13 @@ TEST_CASE("[Animation] Create 3D rotation track") { Ref<Animation> animation = memnew(Animation); const int track_index = animation->add_track(Animation::TYPE_ROTATION_3D); animation->track_set_path(track_index, NodePath("Enemy:rotation")); - animation->rotation_track_insert_key(track_index, 0.0, Quaternion(Vector3(0, 1, 2))); - animation->rotation_track_insert_key(track_index, 0.5, Quaternion(Vector3(3.5, 4, 5))); + animation->rotation_track_insert_key(track_index, 0.0, Quaternion::from_euler(Vector3(0, 1, 2))); + animation->rotation_track_insert_key(track_index, 0.5, Quaternion::from_euler(Vector3(3.5, 4, 5))); CHECK(animation->get_track_count() == 1); CHECK(!animation->track_is_compressed(0)); - CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion(Vector3(0, 1, 2)))); - CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion(Vector3(3.5, 4, 5)))); + CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion::from_euler(Vector3(0, 1, 2)))); + CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion::from_euler(Vector3(3.5, 4, 5)))); Quaternion r_interpolation; diff --git a/tests/scene/test_path_2d.h b/tests/scene/test_path_2d.h new file mode 100644 index 0000000000..dc5eee4012 --- /dev/null +++ b/tests/scene/test_path_2d.h @@ -0,0 +1,109 @@ +/*************************************************************************/ +/* test_path_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_PATH_2D_H +#define TEST_PATH_2D_H + +#include "scene/2d/path_2d.h" + +#include "tests/test_macros.h" + +namespace TestPath2D { + +TEST_CASE("[SceneTree][Path2D] Initialization") { + SUBCASE("Path should be empty right after initialization") { + Path2D *test_path = memnew(Path2D); + CHECK(test_path->get_curve() == nullptr); + memdelete(test_path); + } +} + +TEST_CASE("[SceneTree][Path2D] Curve setter and getter") { + Path2D *test_path = memnew(Path2D); + const Ref<Curve2D> &curve = memnew(Curve2D); + + SUBCASE("Curve passed to the class should remain the same") { + test_path->set_curve(curve); + CHECK(test_path->get_curve() == curve); + } + SUBCASE("Curve passed many times to the class should remain the same") { + test_path->set_curve(curve); + test_path->set_curve(curve); + test_path->set_curve(curve); + CHECK(test_path->get_curve() == curve); + } + SUBCASE("Curve rewrite testing") { + const Ref<Curve2D> &curve1 = memnew(Curve2D); + const Ref<Curve2D> &curve2 = memnew(Curve2D); + + test_path->set_curve(curve1); + test_path->set_curve(curve2); + CHECK_MESSAGE(test_path->get_curve() != curve1, + "After rewrite, second curve should be in class"); + CHECK_MESSAGE(test_path->get_curve() == curve2, + "After rewrite, second curve should be in class"); + } + + SUBCASE("Assign same curve to two paths") { + Path2D *path2 = memnew(Path2D); + + test_path->set_curve(curve); + path2->set_curve(curve); + CHECK_MESSAGE(test_path->get_curve() == path2->get_curve(), + "Both paths have the same curve."); + memdelete(path2); + } + + SUBCASE("Swapping curves between two paths") { + Path2D *path2 = memnew(Path2D); + const Ref<Curve2D> &curve1 = memnew(Curve2D); + const Ref<Curve2D> &curve2 = memnew(Curve2D); + + test_path->set_curve(curve1); + path2->set_curve(curve2); + CHECK(test_path->get_curve() == curve1); + CHECK(path2->get_curve() == curve2); + + // Do the swap + Ref<Curve2D> temp = test_path->get_curve(); + test_path->set_curve(path2->get_curve()); + path2->set_curve(temp); + + CHECK(test_path->get_curve() == curve2); + CHECK(path2->get_curve() == curve1); + memdelete(path2); + } + + memdelete(test_path); +} + +} // namespace TestPath2D + +#endif // TEST_PATH_2D_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 80099d1dd4..453310f977 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -90,6 +90,7 @@ #include "tests/scene/test_code_edit.h" #include "tests/scene/test_curve.h" #include "tests/scene/test_gradient.h" +#include "tests/scene/test_path_2d.h" #include "tests/scene/test_path_3d.h" #include "tests/scene/test_sprite_frames.h" #include "tests/scene/test_text_edit.h" diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index 1471a952cd..41185a7d16 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -86,7 +86,7 @@ TEST_SUITE("Validate tests") { Plane plane(Vector3(1, 1, 1), 1.0); INFO(plane); - Quaternion quat(Vector3(0.5, 1.0, 2.0)); + Quaternion quat = Quaternion::from_euler(Vector3(0.5, 1.0, 2.0)); INFO(quat); AABB aabb(Vector3(), Vector3(100, 100, 100)); |