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-rw-r--r--tests/core/input/test_input_event_key.h2
-rw-r--r--tests/core/io/test_image.h6
-rw-r--r--tests/core/math/test_basis.h132
-rw-r--r--tests/core/math/test_geometry_2d.h2
-rw-r--r--tests/core/math/test_quaternion.h38
-rw-r--r--tests/core/math/test_vector2.h6
-rw-r--r--tests/core/math/test_vector3.h6
-rw-r--r--tests/core/string/test_string.h4
-rw-r--r--tests/scene/test_animation.h8
-rw-r--r--tests/scene/test_arraymesh.h321
-rw-r--r--tests/scene/test_bit_map.h18
-rw-r--r--tests/scene/test_path_2d.h109
-rw-r--r--tests/scene/test_text_edit.h109
-rw-r--r--tests/test_main.cpp4
-rw-r--r--tests/test_validate_testing.h2
15 files changed, 615 insertions, 152 deletions
diff --git a/tests/core/input/test_input_event_key.h b/tests/core/input/test_input_event_key.h
index ef0a656b18..b852f3ccb9 100644
--- a/tests/core/input/test_input_event_key.h
+++ b/tests/core/input/test_input_event_key.h
@@ -102,7 +102,7 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
// as text. These cases are a bit weird, since None has no textual representation
// (find_keycode_name(Key::NONE) results in a nullptr). Thus, these tests look weird
// with only (Physical) or a lonely modifier with (Physical) but (as far as I
- // understand the code, that is intended behaviour.
+ // understand the code, that is intended behavior.
// Key is None without a physical key.
none_key.set_keycode(Key::NONE);
diff --git a/tests/core/io/test_image.h b/tests/core/io/test_image.h
index 38b616cda0..1559c59b5c 100644
--- a/tests/core/io/test_image.h
+++ b/tests/core/io/test_image.h
@@ -124,7 +124,7 @@ TEST_CASE("[Image] Saving and loading") {
image_jpg->load_jpg_from_buffer(data_jpg) == OK,
"The JPG image should load successfully.");
- // Load WEBP
+ // Load WebP
Ref<Image> image_webp = memnew(Image());
Ref<FileAccess> f_webp = FileAccess::open(TestUtils::get_data_path("images/icon.webp"), FileAccess::READ, &err);
PackedByteArray data_webp;
@@ -132,7 +132,7 @@ TEST_CASE("[Image] Saving and loading") {
f_webp->get_buffer(data_webp.ptrw(), f_webp->get_length());
CHECK_MESSAGE(
image_webp->load_webp_from_buffer(data_webp) == OK,
- "The WEBP image should load successfully.");
+ "The WebP image should load successfully.");
// Load PNG
Ref<Image> image_png = memnew(Image());
@@ -162,7 +162,7 @@ TEST_CASE("[Image] Basic getters") {
CHECK(image->get_size() == Vector2(8, 4));
CHECK(image->get_format() == Image::FORMAT_LA8);
CHECK(image->get_used_rect() == Rect2i(0, 0, 0, 0));
- Ref<Image> image_get_rect = image->get_rect(Rect2i(0, 0, 2, 1));
+ Ref<Image> image_get_rect = image->get_region(Rect2i(0, 0, 2, 1));
CHECK(image_get_rect->get_size() == Vector2(2, 1));
}
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
index a65020597a..f52b715cd7 100644
--- a/tests/core/math/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -38,15 +38,6 @@
namespace TestBasis {
-enum RotOrder {
- EulerXYZ,
- EulerXZY,
- EulerYZX,
- EulerYXZ,
- EulerZXY,
- EulerZYX
-};
-
Vector3 deg_to_rad(const Vector3 &p_rotation) {
return p_rotation / 180.0 * Math_PI;
}
@@ -55,88 +46,26 @@ Vector3 rad2deg(const Vector3 &p_rotation) {
return p_rotation / Math_PI * 180.0;
}
-Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) {
- Basis ret;
- switch (mode) {
- case EulerXYZ:
- ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ);
- break;
-
- case EulerXZY:
- ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY);
- break;
-
- case EulerYZX:
- ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX);
- break;
-
- case EulerYXZ:
- ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ);
- break;
-
- case EulerZXY:
- ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY);
- break;
-
- case EulerZYX:
- ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX);
- break;
-
- default:
- // If you land here, Please integrate all rotation orders.
- FAIL("This is not unreachable.");
- }
-
- return ret;
-}
-
-Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) {
- switch (mode) {
- case EulerXYZ:
- return p_rotation.get_euler(Basis::EULER_ORDER_XYZ);
-
- case EulerXZY:
- return p_rotation.get_euler(Basis::EULER_ORDER_XZY);
-
- case EulerYZX:
- return p_rotation.get_euler(Basis::EULER_ORDER_YZX);
-
- case EulerYXZ:
- return p_rotation.get_euler(Basis::EULER_ORDER_YXZ);
-
- case EulerZXY:
- return p_rotation.get_euler(Basis::EULER_ORDER_ZXY);
-
- case EulerZYX:
- return p_rotation.get_euler(Basis::EULER_ORDER_ZYX);
-
- default:
- // If you land here, Please integrate all rotation orders.
- FAIL("This is not unreachable.");
- return Vector3();
- }
-}
-
-String get_rot_order_name(RotOrder ro) {
+String get_rot_order_name(Basis::EulerOrder ro) {
switch (ro) {
- case EulerXYZ:
+ case Basis::EULER_ORDER_XYZ:
return "XYZ";
- case EulerXZY:
+ case Basis::EULER_ORDER_XZY:
return "XZY";
- case EulerYZX:
+ case Basis::EULER_ORDER_YZX:
return "YZX";
- case EulerYXZ:
+ case Basis::EULER_ORDER_YXZ:
return "YXZ";
- case EulerZXY:
+ case Basis::EULER_ORDER_ZXY:
return "ZXY";
- case EulerZYX:
+ case Basis::EULER_ORDER_ZYX:
return "ZYX";
default:
return "[Not supported]";
}
}
-void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
+void test_rotation(Vector3 deg_original_euler, Basis::EulerOrder rot_order) {
// This test:
// 1. Converts the rotation vector from deg to rad.
// 2. Converts euler to basis.
@@ -156,11 +85,11 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
// Euler to rotation
const Vector3 original_euler = deg_to_rad(deg_original_euler);
- const Basis to_rotation = EulerToBasis(rot_order, original_euler);
+ const Basis to_rotation = Basis::from_euler(original_euler, rot_order);
// Euler from rotation
- const Vector3 euler_from_rotation = BasisToEuler(rot_order, to_rotation);
- const Basis rotation_from_computed_euler = EulerToBasis(rot_order, euler_from_rotation);
+ const Vector3 euler_from_rotation = to_rotation.get_euler(rot_order);
+ const Basis rotation_from_computed_euler = Basis::from_euler(euler_from_rotation, rot_order);
Basis res = to_rotation.inverse() * rotation_from_computed_euler;
@@ -170,8 +99,7 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
// Double check `to_rotation` decomposing with XYZ rotation order.
const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ);
- Basis rotation_from_xyz_computed_euler;
- rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ);
+ Basis rotation_from_xyz_computed_euler = Basis::from_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ);
res = to_rotation.inverse() * rotation_from_xyz_computed_euler;
@@ -185,13 +113,13 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
}
TEST_CASE("[Basis] Euler conversions") {
- Vector<RotOrder> rotorder_to_test;
- rotorder_to_test.push_back(EulerXYZ);
- rotorder_to_test.push_back(EulerXZY);
- rotorder_to_test.push_back(EulerYZX);
- rotorder_to_test.push_back(EulerYXZ);
- rotorder_to_test.push_back(EulerZXY);
- rotorder_to_test.push_back(EulerZYX);
+ Vector<Basis::EulerOrder> euler_order_to_test;
+ euler_order_to_test.push_back(Basis::EULER_ORDER_XYZ);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_XZY);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_YZX);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_YXZ);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_ZXY);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_ZYX);
Vector<Vector3> vectors_to_test;
@@ -249,21 +177,21 @@ TEST_CASE("[Basis] Euler conversions") {
vectors_to_test.push_back(Vector3(120.0, 150.0, -130.0));
vectors_to_test.push_back(Vector3(120.0, 150.0, 130.0));
- for (int h = 0; h < rotorder_to_test.size(); h += 1) {
+ for (int h = 0; h < euler_order_to_test.size(); h += 1) {
for (int i = 0; i < vectors_to_test.size(); i += 1) {
- test_rotation(vectors_to_test[i], rotorder_to_test[h]);
+ test_rotation(vectors_to_test[i], euler_order_to_test[h]);
}
}
}
TEST_CASE("[Stress][Basis] Euler conversions") {
- Vector<RotOrder> rotorder_to_test;
- rotorder_to_test.push_back(EulerXYZ);
- rotorder_to_test.push_back(EulerXZY);
- rotorder_to_test.push_back(EulerYZX);
- rotorder_to_test.push_back(EulerYXZ);
- rotorder_to_test.push_back(EulerZXY);
- rotorder_to_test.push_back(EulerZYX);
+ Vector<Basis::EulerOrder> euler_order_to_test;
+ euler_order_to_test.push_back(Basis::EULER_ORDER_XYZ);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_XZY);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_YZX);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_YXZ);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_ZXY);
+ euler_order_to_test.push_back(Basis::EULER_ORDER_ZYX);
Vector<Vector3> vectors_to_test;
// Add 1000 random vectors with weirds numbers.
@@ -275,9 +203,9 @@ TEST_CASE("[Stress][Basis] Euler conversions") {
rng.randf_range(-1800, 1800)));
}
- for (int h = 0; h < rotorder_to_test.size(); h += 1) {
+ for (int h = 0; h < euler_order_to_test.size(); h += 1) {
for (int i = 0; i < vectors_to_test.size(); i += 1) {
- test_rotation(vectors_to_test[i], rotorder_to_test[h]);
+ test_rotation(vectors_to_test[i], euler_order_to_test[h]);
}
}
}
diff --git a/tests/core/math/test_geometry_2d.h b/tests/core/math/test_geometry_2d.h
index db4e6e2177..54893a0b87 100644
--- a/tests/core/math/test_geometry_2d.h
+++ b/tests/core/math/test_geometry_2d.h
@@ -64,7 +64,7 @@ TEST_CASE("[Geometry2D] Point in triangle") {
// This tests points on the edge of the triangle. They are treated as being outside the triangle.
// In `is_point_in_circle` and `is_point_in_polygon` they are treated as being inside, so in order the make
- // the behaviour consistent this may change in the future (see issue #44717 and PR #44274).
+ // the behavior consistent this may change in the future (see issue #44717 and PR #44274).
CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(1, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
}
diff --git a/tests/core/math/test_quaternion.h b/tests/core/math/test_quaternion.h
index d1912cbf42..909fc2499f 100644
--- a/tests/core/math/test_quaternion.h
+++ b/tests/core/math/test_quaternion.h
@@ -47,9 +47,9 @@ Quaternion quat_euler_yxz_deg(Vector3 angle) {
// Generate YXZ (Z-then-X-then-Y) Quaternion using single-axis Euler
// constructor and quaternion product, both tested separately.
- Quaternion q_y(Vector3(0.0, yaw, 0.0));
- Quaternion q_p(Vector3(pitch, 0.0, 0.0));
- Quaternion q_r(Vector3(0.0, 0.0, roll));
+ Quaternion q_y = Quaternion::from_euler(Vector3(0.0, yaw, 0.0));
+ Quaternion q_p = Quaternion::from_euler(Vector3(pitch, 0.0, 0.0));
+ Quaternion q_r = Quaternion::from_euler(Vector3(0.0, 0.0, roll));
// Roll-Z is followed by Pitch-X, then Yaw-Y.
Quaternion q_yxz = q_y * q_p * q_r;
@@ -134,21 +134,21 @@ TEST_CASE("[Quaternion] Construct Euler SingleAxis") {
double roll = Math::deg_to_rad(10.0);
Vector3 euler_y(0.0, yaw, 0.0);
- Quaternion q_y(euler_y);
+ Quaternion q_y = Quaternion::from_euler(euler_y);
CHECK(q_y[0] == doctest::Approx(0.0));
CHECK(q_y[1] == doctest::Approx(0.382684));
CHECK(q_y[2] == doctest::Approx(0.0));
CHECK(q_y[3] == doctest::Approx(0.923879));
Vector3 euler_p(pitch, 0.0, 0.0);
- Quaternion q_p(euler_p);
+ Quaternion q_p = Quaternion::from_euler(euler_p);
CHECK(q_p[0] == doctest::Approx(0.258819));
CHECK(q_p[1] == doctest::Approx(0.0));
CHECK(q_p[2] == doctest::Approx(0.0));
CHECK(q_p[3] == doctest::Approx(0.965926));
Vector3 euler_r(0.0, 0.0, roll);
- Quaternion q_r(euler_r);
+ Quaternion q_r = Quaternion::from_euler(euler_r);
CHECK(q_r[0] == doctest::Approx(0.0));
CHECK(q_r[1] == doctest::Approx(0.0));
CHECK(q_r[2] == doctest::Approx(0.0871558));
@@ -163,11 +163,11 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") {
// Generate YXZ comparison data (Z-then-X-then-Y) using single-axis Euler
// constructor and quaternion product, both tested separately.
Vector3 euler_y(0.0, yaw, 0.0);
- Quaternion q_y(euler_y);
+ Quaternion q_y = Quaternion::from_euler(euler_y);
Vector3 euler_p(pitch, 0.0, 0.0);
- Quaternion q_p(euler_p);
+ Quaternion q_p = Quaternion::from_euler(euler_p);
Vector3 euler_r(0.0, 0.0, roll);
- Quaternion q_r(euler_r);
+ Quaternion q_r = Quaternion::from_euler(euler_r);
// Roll-Z is followed by Pitch-X.
Quaternion check_xz = q_p * q_r;
@@ -176,7 +176,7 @@ TEST_CASE("[Quaternion] Construct Euler YXZ dynamic axes") {
// Test construction from YXZ Euler angles.
Vector3 euler_yxz(pitch, yaw, roll);
- Quaternion q(euler_yxz);
+ Quaternion q = Quaternion::from_euler(euler_yxz);
CHECK(q[0] == doctest::Approx(check_yxz[0]));
CHECK(q[1] == doctest::Approx(check_yxz[1]));
CHECK(q[2] == doctest::Approx(check_yxz[2]));
@@ -191,8 +191,8 @@ TEST_CASE("[Quaternion] Construct Basis Euler") {
double pitch = Math::deg_to_rad(30.0);
double roll = Math::deg_to_rad(10.0);
Vector3 euler_yxz(pitch, yaw, roll);
- Quaternion q_yxz(euler_yxz);
- Basis basis_axes(euler_yxz);
+ Quaternion q_yxz = Quaternion::from_euler(euler_yxz);
+ Basis basis_axes = Basis::from_euler(euler_yxz);
Quaternion q(basis_axes);
CHECK(q.is_equal_approx(q_yxz));
}
@@ -209,7 +209,7 @@ TEST_CASE("[Quaternion] Construct Basis Axes") {
// Quaternion from local calculation.
Quaternion q_local = quat_euler_yxz_deg(Vector3(31.41, -49.16, 12.34));
// Quaternion from Euler angles constructor.
- Quaternion q_euler(euler_yxz);
+ Quaternion q_euler = Quaternion::from_euler(euler_yxz);
CHECK(q_calc.is_equal_approx(q_local));
CHECK(q_local.is_equal_approx(q_euler));
@@ -218,7 +218,7 @@ TEST_CASE("[Quaternion] Construct Basis Axes") {
// This is by design, but may be subject to change.
// Workaround by constructing Basis from Euler angles.
// basis_axes = Basis(i_unit, j_unit, k_unit);
- Basis basis_axes(euler_yxz);
+ Basis basis_axes = Basis::from_euler(euler_yxz);
Quaternion q(basis_axes);
CHECK(basis_axes.get_column(0).is_equal_approx(i_unit));
@@ -253,21 +253,21 @@ TEST_CASE("[Quaternion] Product") {
double roll = Math::deg_to_rad(10.0);
Vector3 euler_y(0.0, yaw, 0.0);
- Quaternion q_y(euler_y);
+ Quaternion q_y = Quaternion::from_euler(euler_y);
CHECK(q_y[0] == doctest::Approx(0.0));
CHECK(q_y[1] == doctest::Approx(0.382684));
CHECK(q_y[2] == doctest::Approx(0.0));
CHECK(q_y[3] == doctest::Approx(0.923879));
Vector3 euler_p(pitch, 0.0, 0.0);
- Quaternion q_p(euler_p);
+ Quaternion q_p = Quaternion::from_euler(euler_p);
CHECK(q_p[0] == doctest::Approx(0.258819));
CHECK(q_p[1] == doctest::Approx(0.0));
CHECK(q_p[2] == doctest::Approx(0.0));
CHECK(q_p[3] == doctest::Approx(0.965926));
Vector3 euler_r(0.0, 0.0, roll);
- Quaternion q_r(euler_r);
+ Quaternion q_r = Quaternion::from_euler(euler_r);
CHECK(q_r[0] == doctest::Approx(0.0));
CHECK(q_r[1] == doctest::Approx(0.0));
CHECK(q_r[2] == doctest::Approx(0.0871558));
@@ -334,7 +334,7 @@ TEST_CASE("[Quaternion] xform unit vectors") {
TEST_CASE("[Quaternion] xform vector") {
// Arbitrary quaternion rotates an arbitrary vector.
Vector3 euler_yzx(Math::deg_to_rad(31.41), Math::deg_to_rad(-49.16), Math::deg_to_rad(12.34));
- Basis basis_axes(euler_yzx);
+ Basis basis_axes = Basis::from_euler(euler_yzx);
Quaternion q(basis_axes);
Vector3 v_arb(3.0, 4.0, 5.0);
@@ -347,7 +347,7 @@ TEST_CASE("[Quaternion] xform vector") {
// Test vector xform for a single combination of Quaternion and Vector.
void test_quat_vec_rotate(Vector3 euler_yzx, Vector3 v_in) {
- Basis basis_axes(euler_yzx);
+ Basis basis_axes = Basis::from_euler(euler_yzx);
Quaternion q(basis_axes);
Vector3 v_rot = q.xform(v_in);
diff --git a/tests/core/math/test_vector2.h b/tests/core/math/test_vector2.h
index a87b9ffc02..f7e9259329 100644
--- a/tests/core/math/test_vector2.h
+++ b/tests/core/math/test_vector2.h
@@ -382,13 +382,13 @@ TEST_CASE("[Vector2] Plane methods") {
ERR_PRINT_OFF;
CHECK_MESSAGE(
vector.bounce(vector_non_normal).is_equal_approx(Vector2()),
- "Vector2 bounce should return empty Vector2 with non-normalised input.");
+ "Vector2 bounce should return empty Vector2 with non-normalized input.");
CHECK_MESSAGE(
vector.reflect(vector_non_normal).is_equal_approx(Vector2()),
- "Vector2 reflect should return empty Vector2 with non-normalised input.");
+ "Vector2 reflect should return empty Vector2 with non-normalized input.");
CHECK_MESSAGE(
vector.slide(vector_non_normal).is_equal_approx(Vector2()),
- "Vector2 slide should return empty Vector2 with non-normalised input.");
+ "Vector2 slide should return empty Vector2 with non-normalized input.");
ERR_PRINT_ON;
}
diff --git a/tests/core/math/test_vector3.h b/tests/core/math/test_vector3.h
index 4932cd04db..77d3a9d93c 100644
--- a/tests/core/math/test_vector3.h
+++ b/tests/core/math/test_vector3.h
@@ -389,13 +389,13 @@ TEST_CASE("[Vector3] Plane methods") {
ERR_PRINT_OFF;
CHECK_MESSAGE(
vector.bounce(vector_non_normal).is_equal_approx(Vector3()),
- "Vector3 bounce should return empty Vector3 with non-normalised input.");
+ "Vector3 bounce should return empty Vector3 with non-normalized input.");
CHECK_MESSAGE(
vector.reflect(vector_non_normal).is_equal_approx(Vector3()),
- "Vector3 reflect should return empty Vector3 with non-normalised input.");
+ "Vector3 reflect should return empty Vector3 with non-normalized input.");
CHECK_MESSAGE(
vector.slide(vector_non_normal).is_equal_approx(Vector3()),
- "Vector3 slide should return empty Vector3 with non-normalised input.");
+ "Vector3 slide should return empty Vector3 with non-normalized input.");
ERR_PRINT_ON;
}
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index cf34caac28..cd1b421ce8 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -411,9 +411,13 @@ TEST_CASE("[String] Number to string") {
CHECK(String::num_real(3.141593) == "3.141593");
CHECK(String::num_real(3.141) == "3.141"); // No trailing zeros.
#ifdef REAL_T_IS_DOUBLE
+ CHECK_MESSAGE(String::num_real(123.456789) == "123.456789", "Prints the appropriate amount of digits for real_t = double.");
+ CHECK_MESSAGE(String::num_real(-123.456789) == "-123.456789", "Prints the appropriate amount of digits for real_t = double.");
CHECK_MESSAGE(String::num_real(Math_PI) == "3.14159265358979", "Prints the appropriate amount of digits for real_t = double.");
CHECK_MESSAGE(String::num_real(3.1415f) == "3.1414999961853", "Prints more digits of 32-bit float when real_t = double (ones that would be reliable for double) and no trailing zero.");
#else
+ CHECK_MESSAGE(String::num_real(123.456789) == "123.4568", "Prints the appropriate amount of digits for real_t = float.");
+ CHECK_MESSAGE(String::num_real(-123.456789) == "-123.4568", "Prints the appropriate amount of digits for real_t = float.");
CHECK_MESSAGE(String::num_real(Math_PI) == "3.141593", "Prints the appropriate amount of digits for real_t = float.");
CHECK_MESSAGE(String::num_real(3.1415f) == "3.1415", "Prints only reliable digits of 32-bit float when real_t = float.");
#endif // REAL_T_IS_DOUBLE
diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h
index 9199713fd9..ca80f0ecab 100644
--- a/tests/scene/test_animation.h
+++ b/tests/scene/test_animation.h
@@ -140,13 +140,13 @@ TEST_CASE("[Animation] Create 3D rotation track") {
Ref<Animation> animation = memnew(Animation);
const int track_index = animation->add_track(Animation::TYPE_ROTATION_3D);
animation->track_set_path(track_index, NodePath("Enemy:rotation"));
- animation->rotation_track_insert_key(track_index, 0.0, Quaternion(Vector3(0, 1, 2)));
- animation->rotation_track_insert_key(track_index, 0.5, Quaternion(Vector3(3.5, 4, 5)));
+ animation->rotation_track_insert_key(track_index, 0.0, Quaternion::from_euler(Vector3(0, 1, 2)));
+ animation->rotation_track_insert_key(track_index, 0.5, Quaternion::from_euler(Vector3(3.5, 4, 5)));
CHECK(animation->get_track_count() == 1);
CHECK(!animation->track_is_compressed(0));
- CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion(Vector3(0, 1, 2))));
- CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion(Vector3(3.5, 4, 5))));
+ CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion::from_euler(Vector3(0, 1, 2))));
+ CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion::from_euler(Vector3(3.5, 4, 5))));
Quaternion r_interpolation;
diff --git a/tests/scene/test_arraymesh.h b/tests/scene/test_arraymesh.h
new file mode 100644
index 0000000000..fc23adcd06
--- /dev/null
+++ b/tests/scene/test_arraymesh.h
@@ -0,0 +1,321 @@
+/*************************************************************************/
+/* test_arraymesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_ARRAYMESH_H
+#define TEST_ARRAYMESH_H
+
+#include "scene/resources/mesh.h"
+#include "scene/resources/primitive_meshes.h"
+
+#include "tests/test_macros.h"
+
+namespace TestArrayMesh {
+
+TEST_CASE("[SceneTree][ArrayMesh] Adding and modifying blendshapes.") {
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+ StringName name_a{ "ShapeA" };
+ StringName name_b{ "ShapeB" };
+
+ SUBCASE("Adding a blend shape to the mesh before a surface is added.") {
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_b);
+
+ CHECK(mesh->get_blend_shape_name(0) == name_a);
+ CHECK(mesh->get_blend_shape_name(1) == name_b);
+ }
+
+ SUBCASE("Add same blend shape multiple times appends name with number.") {
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_a);
+
+ CHECK(mesh->get_blend_shape_name(0) == "ShapeA");
+ bool all_different = (static_cast<String>(mesh->get_blend_shape_name(0)) != static_cast<String>(mesh->get_blend_shape_name(1))) &&
+ (static_cast<String>(mesh->get_blend_shape_name(1)) != static_cast<String>(mesh->get_blend_shape_name(2))) &&
+ (static_cast<String>(mesh->get_blend_shape_name(0)) != static_cast<String>(mesh->get_blend_shape_name(2)));
+ bool all_have_name = static_cast<String>(mesh->get_blend_shape_name(1)).contains("ShapeA") &&
+ static_cast<String>(mesh->get_blend_shape_name(2)).contains("ShapeA");
+ CHECK((all_different && all_have_name));
+ }
+
+ SUBCASE("ArrayMesh keeps correct count of number of blend shapes") {
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_b);
+ mesh->add_blend_shape(name_b);
+ mesh->add_blend_shape(name_b);
+
+ REQUIRE(mesh->get_blend_shape_count() == 5);
+ }
+
+ SUBCASE("Adding blend shape after surface is added causes error") {
+ Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+ Array cylinder_array{};
+ cylinder_array.resize(Mesh::ARRAY_MAX);
+ cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+ mesh->add_blend_shape(name_a);
+ CHECK(mesh->get_blend_shape_count() == 0);
+ }
+
+ SUBCASE("Change blend shape name after adding.") {
+ mesh->add_blend_shape(name_a);
+ mesh->set_blend_shape_name(0, name_b);
+
+ CHECK(mesh->get_blend_shape_name(0) == name_b);
+ }
+
+ SUBCASE("Change blend shape name to the name of one already there, should append number to end") {
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_b);
+ mesh->set_blend_shape_name(0, name_b);
+
+ String name_string = mesh->get_blend_shape_name(0);
+ CHECK(name_string.contains("ShapeB"));
+ CHECK(name_string.length() > static_cast<String>(name_b).size());
+ }
+
+ SUBCASE("Clear all blend shapes before surface has been added.") {
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_b);
+ CHECK(mesh->get_blend_shape_count() == 2);
+
+ mesh->clear_blend_shapes();
+ CHECK(mesh->get_blend_shape_count() == 0);
+ }
+
+ SUBCASE("Can't clear blend shapes after surface had been added.") {
+ mesh->add_blend_shape(name_a);
+ mesh->add_blend_shape(name_b);
+ Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+ Array cylinder_array{};
+ cylinder_array.resize(Mesh::ARRAY_MAX);
+ cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+ mesh->clear_blend_shapes();
+ CHECK(mesh->get_blend_shape_count() == 2);
+ }
+
+ SUBCASE("Set the blend shape mode of ArrayMesh and underlying mesh RID.") {
+ mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
+ CHECK(mesh->get_blend_shape_mode() == Mesh::BLEND_SHAPE_MODE_RELATIVE);
+ }
+}
+
+TEST_CASE("[SceneTree][ArrayMesh] Surface meta data tests.") {
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+ Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+ Array cylinder_array{};
+ cylinder_array.resize(Mesh::ARRAY_MAX);
+ cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+ Ref<BoxMesh> box = memnew(BoxMesh);
+ Array box_array{};
+ box_array.resize(Mesh::ARRAY_MAX);
+ box->create_mesh_array(box_array, Vector3(2.f, 1.2f, 1.6f));
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
+
+ SUBCASE("Add 2 surfaces and count the number of surfaces in the mesh.") {
+ REQUIRE(mesh->get_surface_count() == 2);
+ }
+
+ SUBCASE("Get the surface array from mesh.") {
+ REQUIRE(mesh->surface_get_arrays(0)[0] == cylinder_array[0]);
+ REQUIRE(mesh->surface_get_arrays(1)[0] == box_array[0]);
+ }
+
+ SUBCASE("Get the array length of a particular surface.") {
+ CHECK(mesh->surface_get_array_len(0) == static_cast<Vector<Vector3>>(cylinder_array[RenderingServer::ARRAY_VERTEX]).size());
+ CHECK(mesh->surface_get_array_len(1) == static_cast<Vector<Vector3>>(box_array[RenderingServer::ARRAY_VERTEX]).size());
+ }
+
+ SUBCASE("Get the index array length of a particular surface.") {
+ CHECK(mesh->surface_get_array_index_len(0) == static_cast<Vector<Vector3>>(cylinder_array[RenderingServer::ARRAY_INDEX]).size());
+ CHECK(mesh->surface_get_array_index_len(1) == static_cast<Vector<Vector3>>(box_array[RenderingServer::ARRAY_INDEX]).size());
+ }
+
+ SUBCASE("Get correct primitive type") {
+ CHECK(mesh->surface_get_primitive_type(0) == Mesh::PRIMITIVE_TRIANGLES);
+ CHECK(mesh->surface_get_primitive_type(1) == Mesh::PRIMITIVE_TRIANGLES);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, box_array);
+ CHECK(mesh->surface_get_primitive_type(2) == Mesh::PRIMITIVE_TRIANGLE_STRIP);
+ }
+
+ SUBCASE("Returns correct format for the mesh") {
+ auto format = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+ CHECK((mesh->surface_get_format(0) & format) != 0);
+ CHECK((mesh->surface_get_format(1) & format) != 0);
+ }
+
+ SUBCASE("Set a surface name and retrieve it by name.") {
+ mesh->surface_set_name(0, "surf1");
+ CHECK(mesh->surface_find_by_name("surf1") == 0);
+ CHECK(mesh->surface_get_name(0) == "surf1");
+ }
+
+ SUBCASE("Set material to two different surfaces.") {
+ Ref<Material> mat = memnew(Material);
+ mesh->surface_set_material(0, mat);
+ CHECK(mesh->surface_get_material(0) == mat);
+ mesh->surface_set_material(1, mat);
+ CHECK(mesh->surface_get_material(1) == mat);
+ }
+
+ SUBCASE("Set same material multiple times doesn't change material of surface.") {
+ Ref<Material> mat = memnew(Material);
+ mesh->surface_set_material(0, mat);
+ mesh->surface_set_material(0, mat);
+ mesh->surface_set_material(0, mat);
+ CHECK(mesh->surface_get_material(0) == mat);
+ }
+
+ SUBCASE("Set material of surface then change to different material.") {
+ Ref<Material> mat1 = memnew(Material);
+ Ref<Material> mat2 = memnew(Material);
+ mesh->surface_set_material(1, mat1);
+ CHECK(mesh->surface_get_material(1) == mat1);
+ mesh->surface_set_material(1, mat2);
+ CHECK(mesh->surface_get_material(1) == mat2);
+ }
+
+ SUBCASE("Get the LOD of the mesh.") {
+ Dictionary lod{};
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, TypedArray<Array>{}, lod);
+ CHECK(mesh->surface_get_lods(2) == lod);
+ }
+
+ SUBCASE("Get the blend shape arrays from the mesh.") {
+ TypedArray<Array> blend{};
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, blend);
+ CHECK(mesh->surface_get_blend_shape_arrays(2) == blend);
+ }
+}
+
+TEST_CASE("[SceneTree][ArrayMesh] Get/Set mesh metadata and actions") {
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+ Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
+ Array cylinder_array{};
+ cylinder_array.resize(Mesh::ARRAY_MAX);
+ cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
+
+ Ref<BoxMesh> box = memnew(BoxMesh);
+ Array box_array{};
+ box_array.resize(Mesh::ARRAY_MAX);
+ box->create_mesh_array(box_array, Vector3(2.f, 1.2f, 1.6f));
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
+
+ SUBCASE("Set the shadow mesh.") {
+ Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+ mesh->set_shadow_mesh(shadow);
+ CHECK(mesh->get_shadow_mesh() == shadow);
+ }
+
+ SUBCASE("Set the shadow mesh multiple times.") {
+ Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+ mesh->set_shadow_mesh(shadow);
+ mesh->set_shadow_mesh(shadow);
+ mesh->set_shadow_mesh(shadow);
+ mesh->set_shadow_mesh(shadow);
+ CHECK(mesh->get_shadow_mesh() == shadow);
+ }
+
+ SUBCASE("Set the same shadow mesh on multiple meshes.") {
+ Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+ Ref<ArrayMesh> mesh2 = memnew(ArrayMesh);
+ mesh->set_shadow_mesh(shadow);
+ mesh2->set_shadow_mesh(shadow);
+
+ CHECK(mesh->get_shadow_mesh() == shadow);
+ CHECK(mesh2->get_shadow_mesh() == shadow);
+ }
+
+ SUBCASE("Set the shadow mesh and then change it.") {
+ Ref<ArrayMesh> shadow = memnew(ArrayMesh);
+ mesh->set_shadow_mesh(shadow);
+ CHECK(mesh->get_shadow_mesh() == shadow);
+ Ref<ArrayMesh> shadow2 = memnew(ArrayMesh);
+ mesh->set_shadow_mesh(shadow2);
+ CHECK(mesh->get_shadow_mesh() == shadow2);
+ }
+
+ SUBCASE("Set custom AABB.") {
+ AABB bound{};
+ mesh->set_custom_aabb(bound);
+ CHECK(mesh->get_custom_aabb() == bound);
+ }
+
+ SUBCASE("Set custom AABB multiple times.") {
+ AABB bound{};
+ mesh->set_custom_aabb(bound);
+ mesh->set_custom_aabb(bound);
+ mesh->set_custom_aabb(bound);
+ mesh->set_custom_aabb(bound);
+ CHECK(mesh->get_custom_aabb() == bound);
+ }
+
+ SUBCASE("Set custom AABB then change to another AABB.") {
+ AABB bound{};
+ AABB bound2{};
+ mesh->set_custom_aabb(bound);
+ CHECK(mesh->get_custom_aabb() == bound);
+ mesh->set_custom_aabb(bound2);
+ CHECK(mesh->get_custom_aabb() == bound2);
+ }
+
+ SUBCASE("Clear all surfaces should leave zero count.") {
+ mesh->clear_surfaces();
+ CHECK(mesh->get_surface_count() == 0);
+ }
+
+ SUBCASE("Able to get correct mesh RID.") {
+ RID rid = mesh->get_rid();
+ CHECK(RS::get_singleton()->mesh_get_surface_count(rid) == 2);
+ }
+
+ SUBCASE("Create surface from raw SurfaceData data.") {
+ RID mesh_rid = mesh->get_rid();
+ RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh_rid, 0);
+ Ref<ArrayMesh> mesh2 = memnew(ArrayMesh);
+ mesh2->add_surface(surface_data.format, Mesh::PRIMITIVE_TRIANGLES, surface_data.vertex_data, surface_data.attribute_data,
+ surface_data.skin_data, surface_data.vertex_count, surface_data.index_data, surface_data.index_count, surface_data.aabb);
+ CHECK(mesh2->get_surface_count() == 1);
+ CHECK(mesh2->surface_get_primitive_type(0) == Mesh::PRIMITIVE_TRIANGLES);
+ CHECK((mesh2->surface_get_format(0) & surface_data.format) != 0);
+ CHECK(mesh2->get_aabb().is_equal_approx(surface_data.aabb));
+ }
+}
+
+} // namespace TestArrayMesh
+
+#endif // TEST_ARRAYMESH_H
diff --git a/tests/scene/test_bit_map.h b/tests/scene/test_bit_map.h
index 635449181e..aca7e5fe22 100644
--- a/tests/scene/test_bit_map.h
+++ b/tests/scene/test_bit_map.h
@@ -76,15 +76,11 @@ TEST_CASE("[BitMap] Create bit map from image alpha") {
bit_map.create_from_image_alpha(empty_img);
CHECK_MESSAGE(bit_map.get_size() == Size2i(256, 256), "Bitmap should have its old values because bitmap creation from an empty image should fail.");
- Ref<Image> wrong_format_img;
- wrong_format_img.instantiate();
- wrong_format_img->create(3, 3, false, Image::Format::FORMAT_DXT1);
+ Ref<Image> wrong_format_img = Image::create_empty(3, 3, false, Image::Format::FORMAT_DXT1);
bit_map.create_from_image_alpha(wrong_format_img);
CHECK_MESSAGE(bit_map.get_size() == Size2i(256, 256), "Bitmap should have its old values because converting from a compressed image should fail.");
- Ref<Image> img;
- img.instantiate();
- img->create(3, 3, false, Image::Format::FORMAT_RGBA8);
+ Ref<Image> img = Image::create_empty(3, 3, false, Image::Format::FORMAT_RGBA8);
img->set_pixel(0, 0, Color(0, 0, 0, 0));
img->set_pixel(0, 1, Color(0, 0, 0, 0.09f));
img->set_pixel(0, 2, Color(0, 0, 0, 0.25f));
@@ -238,7 +234,7 @@ TEST_CASE("[BitMap] Resize") {
TEST_CASE("[BitMap] Grow and shrink mask") {
const Size2i dim{ 256, 256 };
BitMap bit_map{};
- bit_map.grow_mask(100, Rect2i(0, 0, 128, 128)); // Check if method does not crash when working with an uninitialised bit map.
+ bit_map.grow_mask(100, Rect2i(0, 0, 128, 128)); // Check if method does not crash when working with an uninitialized bit map.
CHECK_MESSAGE(bit_map.get_size() == Size2i(0, 0), "Size should still be equal to 0x0");
bit_map.create(dim);
@@ -339,21 +335,21 @@ TEST_CASE("[BitMap] Blit") {
blit_bit_map.instantiate();
- // Testing if uninitialised blit bit map and uninitialised bit map does not crash
+ // Testing if uninitialized blit bit map and uninitialized bit map does not crash
bit_map.blit(blit_pos, blit_bit_map);
- // Testing if uninitialised bit map does not crash
+ // Testing if uninitialized bit map does not crash
blit_bit_map->create(blit_size);
bit_map.blit(blit_pos, blit_bit_map);
- // Testing if uninitialised bit map does not crash
+ // Testing if uninitialized bit map does not crash
blit_bit_map.unref();
blit_bit_map.instantiate();
CHECK_MESSAGE(blit_bit_map->get_size() == Point2i(0, 0), "Size should be cleared by unref and instance calls.");
bit_map.create(bit_map_size);
bit_map.blit(Point2i(128, 128), blit_bit_map);
- // Testing if both initialised does not crash.
+ // Testing if both initialized does not crash.
blit_bit_map->create(blit_size);
bit_map.blit(blit_pos, blit_bit_map);
diff --git a/tests/scene/test_path_2d.h b/tests/scene/test_path_2d.h
new file mode 100644
index 0000000000..dc5eee4012
--- /dev/null
+++ b/tests/scene/test_path_2d.h
@@ -0,0 +1,109 @@
+/*************************************************************************/
+/* test_path_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_PATH_2D_H
+#define TEST_PATH_2D_H
+
+#include "scene/2d/path_2d.h"
+
+#include "tests/test_macros.h"
+
+namespace TestPath2D {
+
+TEST_CASE("[SceneTree][Path2D] Initialization") {
+ SUBCASE("Path should be empty right after initialization") {
+ Path2D *test_path = memnew(Path2D);
+ CHECK(test_path->get_curve() == nullptr);
+ memdelete(test_path);
+ }
+}
+
+TEST_CASE("[SceneTree][Path2D] Curve setter and getter") {
+ Path2D *test_path = memnew(Path2D);
+ const Ref<Curve2D> &curve = memnew(Curve2D);
+
+ SUBCASE("Curve passed to the class should remain the same") {
+ test_path->set_curve(curve);
+ CHECK(test_path->get_curve() == curve);
+ }
+ SUBCASE("Curve passed many times to the class should remain the same") {
+ test_path->set_curve(curve);
+ test_path->set_curve(curve);
+ test_path->set_curve(curve);
+ CHECK(test_path->get_curve() == curve);
+ }
+ SUBCASE("Curve rewrite testing") {
+ const Ref<Curve2D> &curve1 = memnew(Curve2D);
+ const Ref<Curve2D> &curve2 = memnew(Curve2D);
+
+ test_path->set_curve(curve1);
+ test_path->set_curve(curve2);
+ CHECK_MESSAGE(test_path->get_curve() != curve1,
+ "After rewrite, second curve should be in class");
+ CHECK_MESSAGE(test_path->get_curve() == curve2,
+ "After rewrite, second curve should be in class");
+ }
+
+ SUBCASE("Assign same curve to two paths") {
+ Path2D *path2 = memnew(Path2D);
+
+ test_path->set_curve(curve);
+ path2->set_curve(curve);
+ CHECK_MESSAGE(test_path->get_curve() == path2->get_curve(),
+ "Both paths have the same curve.");
+ memdelete(path2);
+ }
+
+ SUBCASE("Swapping curves between two paths") {
+ Path2D *path2 = memnew(Path2D);
+ const Ref<Curve2D> &curve1 = memnew(Curve2D);
+ const Ref<Curve2D> &curve2 = memnew(Curve2D);
+
+ test_path->set_curve(curve1);
+ path2->set_curve(curve2);
+ CHECK(test_path->get_curve() == curve1);
+ CHECK(path2->get_curve() == curve2);
+
+ // Do the swap
+ Ref<Curve2D> temp = test_path->get_curve();
+ test_path->set_curve(path2->get_curve());
+ path2->set_curve(temp);
+
+ CHECK(test_path->get_curve() == curve2);
+ CHECK(path2->get_curve() == curve1);
+ memdelete(path2);
+ }
+
+ memdelete(test_path);
+}
+
+} // namespace TestPath2D
+
+#endif // TEST_PATH_2D_H
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index 3a20ac123b..e34f2970d4 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -733,6 +733,46 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_CHECK_FALSE("caret_changed");
}
+ SUBCASE("[TextEdit] add selection for next occurrence") {
+ text_edit->set_text("\ntest other_test\nrandom test\nword test word");
+ text_edit->set_caret_column(0);
+ text_edit->set_caret_line(1);
+
+ text_edit->select_word_under_caret();
+ CHECK(text_edit->has_selection(0));
+ CHECK(text_edit->get_selected_text(0) == "test");
+
+ text_edit->add_selection_for_next_occurrence();
+ CHECK(text_edit->get_caret_count() == 2);
+ CHECK(text_edit->get_selected_text(1) == "test");
+ CHECK(text_edit->get_selection_from_line(1) == 1);
+ CHECK(text_edit->get_selection_from_column(1) == 13);
+ CHECK(text_edit->get_selection_to_line(1) == 1);
+ CHECK(text_edit->get_selection_to_column(1) == 17);
+ CHECK(text_edit->get_caret_line(1) == 1);
+ CHECK(text_edit->get_caret_column(1) == 17);
+
+ text_edit->add_selection_for_next_occurrence();
+ CHECK(text_edit->get_caret_count() == 3);
+ CHECK(text_edit->get_selected_text(2) == "test");
+ CHECK(text_edit->get_selection_from_line(2) == 2);
+ CHECK(text_edit->get_selection_from_column(2) == 9);
+ CHECK(text_edit->get_selection_to_line(2) == 2);
+ CHECK(text_edit->get_selection_to_column(2) == 13);
+ CHECK(text_edit->get_caret_line(2) == 2);
+ CHECK(text_edit->get_caret_column(2) == 13);
+
+ text_edit->add_selection_for_next_occurrence();
+ CHECK(text_edit->get_caret_count() == 4);
+ CHECK(text_edit->get_selected_text(3) == "test");
+ CHECK(text_edit->get_selection_from_line(3) == 3);
+ CHECK(text_edit->get_selection_from_column(3) == 5);
+ CHECK(text_edit->get_selection_to_line(3) == 3);
+ CHECK(text_edit->get_selection_to_column(3) == 9);
+ CHECK(text_edit->get_caret_line(3) == 3);
+ CHECK(text_edit->get_caret_column(3) == 9);
+ }
+
SUBCASE("[TextEdit] deselect on focus loss") {
text_edit->set_text("test");
@@ -2297,7 +2337,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- // Normal left shoud deselect and place at selection start.
+ // Normal left should deselect and place at selection start.
SEND_GUI_ACTION(text_edit, "ui_text_caret_left");
CHECK(text_edit->get_viewport()->is_input_handled());
@@ -2457,7 +2497,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
SIGNAL_DISCARD("lines_edited_from");
SIGNAL_DISCARD("caret_changed");
- // Normal right shoud deselect and place at selection start.
+ // Normal right should deselect and place at selection start.
SEND_GUI_ACTION(text_edit, "ui_text_caret_right");
CHECK(text_edit->get_viewport()->is_input_handled());
CHECK(text_edit->get_caret_line() == 0);
@@ -3313,7 +3353,7 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
memdelete(text_edit);
}
-TEST_CASE("[SceneTree][TextEdit] muiticaret") {
+TEST_CASE("[SceneTree][TextEdit] multicaret") {
TextEdit *text_edit = memnew(TextEdit);
SceneTree::get_singleton()->get_root()->add_child(text_edit);
text_edit->set_multiple_carets_enabled(true);
@@ -3403,6 +3443,43 @@ TEST_CASE("[SceneTree][TextEdit] muiticaret") {
CHECK(text_edit->get_caret_index_edit_order() == caret_index_get_order);
}
+ SUBCASE("[TextEdit] add caret at carets") {
+ text_edit->remove_secondary_carets();
+ text_edit->set_caret_line(1);
+ text_edit->set_caret_column(9);
+
+ text_edit->add_caret_at_carets(true);
+ CHECK(text_edit->get_caret_count() == 2);
+ CHECK(text_edit->get_caret_line(1) == 2);
+ CHECK(text_edit->get_caret_column(1) == 4);
+
+ text_edit->add_caret_at_carets(true);
+ CHECK(text_edit->get_caret_count() == 2);
+
+ text_edit->add_caret_at_carets(false);
+ CHECK(text_edit->get_caret_count() == 3);
+ CHECK(text_edit->get_caret_line(2) == 0);
+ CHECK(text_edit->get_caret_column(2) == 7);
+
+ text_edit->remove_secondary_carets();
+ text_edit->set_caret_line(0);
+ text_edit->set_caret_column(4);
+ text_edit->select(0, 0, 0, 4);
+ text_edit->add_caret_at_carets(true);
+ CHECK(text_edit->get_caret_count() == 2);
+ CHECK(text_edit->get_selection_from_line(1) == 1);
+ CHECK(text_edit->get_selection_to_line(1) == 1);
+ CHECK(text_edit->get_selection_from_column(1) == 0);
+ CHECK(text_edit->get_selection_to_column(1) == 3);
+
+ text_edit->add_caret_at_carets(true);
+ CHECK(text_edit->get_caret_count() == 3);
+ CHECK(text_edit->get_selection_from_line(2) == 2);
+ CHECK(text_edit->get_selection_to_line(2) == 2);
+ CHECK(text_edit->get_selection_from_column(2) == 0);
+ CHECK(text_edit->get_selection_to_column(2) == 4);
+ }
+
memdelete(text_edit);
}
@@ -3918,6 +3995,32 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
CHECK(text_edit->get_last_full_visible_line_wrap_index() == 0);
CHECK(text_edit->get_caret_wrap_index() == 0);
+ // Typing and undo / redo should adjust viewport
+ text_edit->set_caret_line(0);
+ text_edit->set_caret_column(0);
+ text_edit->set_line_as_first_visible(5);
+ MessageQueue::get_singleton()->flush();
+ CHECK(text_edit->get_first_visible_line() == 5);
+
+ SEND_GUI_KEY_EVENT(text_edit, Key::A);
+ CHECK(text_edit->get_first_visible_line() == 0);
+
+ text_edit->set_line_as_first_visible(5);
+ MessageQueue::get_singleton()->flush();
+ CHECK(text_edit->get_first_visible_line() == 5);
+
+ text_edit->undo();
+ MessageQueue::get_singleton()->flush();
+ CHECK(text_edit->get_first_visible_line() == 0);
+
+ text_edit->set_line_as_first_visible(5);
+ MessageQueue::get_singleton()->flush();
+ CHECK(text_edit->get_first_visible_line() == 5);
+
+ text_edit->redo();
+ MessageQueue::get_singleton()->flush();
+ CHECK(text_edit->get_first_visible_line() == 0);
+
memdelete(text_edit);
}
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index afab869ecf..45d6a16cb4 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -84,11 +84,13 @@
#include "tests/core/variant/test_dictionary.h"
#include "tests/core/variant/test_variant.h"
#include "tests/scene/test_animation.h"
+#include "tests/scene/test_arraymesh.h"
#include "tests/scene/test_audio_stream_wav.h"
#include "tests/scene/test_bit_map.h"
#include "tests/scene/test_code_edit.h"
#include "tests/scene/test_curve.h"
#include "tests/scene/test_gradient.h"
+#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_sprite_frames.h"
@@ -200,7 +202,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("headless") == DisplayServer::get_create_function_name(i)) {
- DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
+ DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), err);
break;
}
}
diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h
index 1471a952cd..41185a7d16 100644
--- a/tests/test_validate_testing.h
+++ b/tests/test_validate_testing.h
@@ -86,7 +86,7 @@ TEST_SUITE("Validate tests") {
Plane plane(Vector3(1, 1, 1), 1.0);
INFO(plane);
- Quaternion quat(Vector3(0.5, 1.0, 2.0));
+ Quaternion quat = Quaternion::from_euler(Vector3(0.5, 1.0, 2.0));
INFO(quat);
AABB aabb(Vector3(), Vector3(100, 100, 100));