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-rw-r--r--tests/test_command_queue.h4
-rw-r--r--tests/test_geometry_2d.h2
-rw-r--r--tests/test_list.h2
-rw-r--r--tests/test_physics_2d.cpp5
-rw-r--r--tests/test_physics_3d.cpp9
-rw-r--r--tests/test_shader_lang.cpp2
-rw-r--r--tests/test_string.h21
7 files changed, 24 insertions, 21 deletions
diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h
index b4fa63ad2b..2f0f62f5c8 100644
--- a/tests/test_command_queue.h
+++ b/tests/test_command_queue.h
@@ -31,14 +31,14 @@
#ifndef TEST_COMMAND_QUEUE_H
#define TEST_COMMAND_QUEUE_H
-#include "test_command_queue.h"
-
#include "core/config/project_settings.h"
+#include "core/math/random_number_generator.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/command_queue_mt.h"
+#include "test_macros.h"
#if !defined(NO_THREADS)
diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h
index ea02d1114f..c9313f3625 100644
--- a/tests/test_geometry_2d.h
+++ b/tests/test_geometry_2d.h
@@ -113,7 +113,7 @@ TEST_CASE("[Geometry2D] Polygon clockwise") {
p.push_back(Vector2(1, 5));
CHECK(Geometry2D::is_polygon_clockwise(p));
- p.invert();
+ p.reverse();
CHECK_FALSE(Geometry2D::is_polygon_clockwise(p));
}
diff --git a/tests/test_list.h b/tests/test_list.h
index 1c70b6e961..52d5edff70 100644
--- a/tests/test_list.h
+++ b/tests/test_list.h
@@ -260,7 +260,7 @@ TEST_CASE("[List] Invert") {
List<int>::Element *n[4];
populate_integers(list, n, 4);
- list.invert();
+ list.reverse();
CHECK(list.front()->get() == 3);
CHECK(list.front()->next()->get() == 2);
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 047697e314..25b2871890 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -243,9 +243,7 @@ protected:
Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
- ps->body_set_force_integration_callback(body, this, "_body_moved", sprite);
- //RID q = ps->query_create(this,"_body_moved",sprite);
- //ps->query_body_state(q,body);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite);
return body;
}
@@ -310,7 +308,6 @@ protected:
}
static void _bind_methods() {
- ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved);
ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback);
}
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index bb324d8ffe..ac8078a0a8 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -77,10 +77,6 @@ class TestPhysics3DMainLoop : public MainLoop {
bool quit;
protected:
- static void _bind_methods() {
- ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform);
- }
-
RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
@@ -93,7 +89,7 @@ protected:
ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0);
//todo set space
ps->body_add_shape(body, type_shape_map[p_shape]);
- ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location);
bodies.push_back(body);
@@ -370,8 +366,7 @@ public:
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
-
- ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2)));
bodies.push_back(character);
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp
index a023f35506..2169350c02 100644
--- a/tests/test_shader_lang.cpp
+++ b/tests/test_shader_lang.cpp
@@ -344,7 +344,7 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
- Error err = sl.compile(code, dt, rm, types, nullptr);
+ Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr);
if (err) {
print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());
diff --git a/tests/test_string.h b/tests/test_string.h
index 6febf22765..486c17dbbd 100644
--- a/tests/test_string.h
+++ b/tests/test_string.h
@@ -860,10 +860,10 @@ TEST_CASE("[String] match") {
}
TEST_CASE("[String] IPVX address to string") {
- IP_Address ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334");
- IP_Address ip(0x0123, 0x4567, 0x89ab, 0xcdef, true);
- IP_Address ip2("fe80::52e5:49ff:fe93:1baf");
- IP_Address ip3("::ffff:192.168.0.1");
+ IPAddress ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334");
+ IPAddress ip(0x0123, 0x4567, 0x89ab, 0xcdef, true);
+ IPAddress ip2("fe80::52e5:49ff:fe93:1baf");
+ IPAddress ip3("::ffff:192.168.0.1");
String ip4 = "192.168.0.1";
CHECK(ip4.is_valid_ip_address());
@@ -1045,7 +1045,7 @@ TEST_CASE("[String] lstrip and rstrip") {
TEST_CASE("[String] ensuring empty string into parse_utf8 passes empty string") {
String empty;
- CHECK(empty.parse_utf8(NULL, -1));
+ CHECK(empty.parse_utf8(nullptr, -1));
}
TEST_CASE("[String] Cyrillic to_lower()") {
@@ -1156,6 +1156,17 @@ TEST_CASE("[String] uri_encode/unescape") {
String s = "Godot Engine:'docs'";
String t = "Godot%20Engine%3A%27docs%27";
+ String x1 = "T%C4%93%C5%A1t";
+ static const uint8_t u8str[] = { 0x54, 0xC4, 0x93, 0xC5, 0xA1, 0x74, 0x00 };
+ String x2 = String::utf8((const char *)u8str);
+ String x3 = U"Tēšt";
+
+ CHECK(x1.uri_decode() == x2);
+ CHECK(x1.uri_decode() == x3);
+ CHECK((x1 + x3).uri_decode() == (x2 + x3)); // Mixed unicode and URL encoded string, e.g. GTK+ bookmark.
+ CHECK(x2.uri_encode() == x1);
+ CHECK(x3.uri_encode() == x1);
+
CHECK(s.uri_encode() == t);
CHECK(t.uri_decode() == s);
}