diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/SCsub | 5 | ||||
-rw-r--r-- | tests/core/io/test_config_file.h (renamed from tests/test_config_file.h) | 5 | ||||
-rw-r--r-- | tests/core/io/test_file_access.h (renamed from tests/test_file_access.h) | 9 | ||||
-rw-r--r-- | tests/core/io/test_image.h (renamed from tests/test_image.h) | 58 | ||||
-rw-r--r-- | tests/core/io/test_json.h (renamed from tests/test_json.h) | 4 | ||||
-rw-r--r-- | tests/core/io/test_marshalls.h (renamed from tests/test_marshalls.h) | 4 | ||||
-rw-r--r-- | tests/core/io/test_pck_packer.h (renamed from tests/test_pck_packer.h) | 34 | ||||
-rw-r--r-- | tests/core/io/test_resource.h (renamed from tests/test_resource.h) | 4 | ||||
-rw-r--r-- | tests/core/io/test_xml_parser.h (renamed from tests/test_xml_parser.h) | 7 | ||||
-rw-r--r-- | tests/core/math/test_aabb.h (renamed from tests/test_aabb.h) | 59 | ||||
-rw-r--r-- | tests/core/math/test_astar.h (renamed from tests/test_astar.h) | 9 | ||||
-rw-r--r-- | tests/core/math/test_basis.h (renamed from tests/test_basis.h) | 35 | ||||
-rw-r--r-- | tests/core/math/test_color.h (renamed from tests/test_color.h) | 6 | ||||
-rw-r--r-- | tests/core/math/test_expression.h (renamed from tests/test_expression.h) | 4 | ||||
-rw-r--r-- | tests/core/math/test_geometry_2d.h (renamed from tests/test_geometry_2d.h) | 5 | ||||
-rw-r--r-- | tests/core/math/test_geometry_3d.h (renamed from tests/test_geometry_3d.h) | 15 | ||||
-rw-r--r-- | tests/core/math/test_math.cpp (renamed from tests/test_math.cpp) | 20 | ||||
-rw-r--r-- | tests/core/math/test_math.h (renamed from tests/test_math.h) | 6 | ||||
-rw-r--r-- | tests/core/math/test_random_number_generator.h (renamed from tests/test_random_number_generator.h) | 4 | ||||
-rw-r--r-- | tests/core/math/test_rect2.h (renamed from tests/test_rect2.h) | 140 | ||||
-rw-r--r-- | tests/core/object/test_class_db.h (renamed from tests/test_class_db.h) | 33 | ||||
-rw-r--r-- | tests/core/object/test_method_bind.h (renamed from tests/test_method_bind.h) | 8 | ||||
-rw-r--r-- | tests/core/object/test_object.h (renamed from tests/test_object.h) | 8 | ||||
-rw-r--r-- | tests/core/string/test_node_path.h (renamed from tests/test_node_path.h) | 6 | ||||
-rw-r--r-- | tests/core/string/test_string.h (renamed from tests/test_string.h) | 63 | ||||
-rw-r--r-- | tests/core/string/test_translation.h (renamed from tests/test_translation.h) | 7 | ||||
-rw-r--r-- | tests/core/templates/test_command_queue.h (renamed from tests/test_command_queue.h) | 8 | ||||
-rw-r--r-- | tests/core/templates/test_list.h (renamed from tests/test_list.h) | 4 | ||||
-rw-r--r-- | tests/core/templates/test_local_vector.h (renamed from tests/test_local_vector.h) | 28 | ||||
-rw-r--r-- | tests/core/templates/test_lru.h (renamed from tests/test_lru.h) | 5 | ||||
-rw-r--r-- | tests/core/templates/test_oa_hash_map.cpp (renamed from tests/test_oa_hash_map.cpp) | 9 | ||||
-rw-r--r-- | tests/core/templates/test_oa_hash_map.h (renamed from tests/test_oa_hash_map.h) | 6 | ||||
-rw-r--r-- | tests/core/templates/test_ordered_hash_map.h (renamed from tests/test_ordered_hash_map.h) | 7 | ||||
-rw-r--r-- | tests/core/templates/test_paged_array.h (renamed from tests/test_paged_array.h) | 4 | ||||
-rw-r--r-- | tests/core/templates/test_vector.h (renamed from tests/test_vector.h) | 82 | ||||
-rw-r--r-- | tests/core/test_crypto.h (renamed from tests/test_crypto.h) | 5 | ||||
-rw-r--r-- | tests/core/test_hashing_context.h (renamed from tests/test_hashing_context.h) | 4 | ||||
-rw-r--r-- | tests/core/test_time.h (renamed from tests/test_time.h) | 4 | ||||
-rw-r--r-- | tests/core/variant/test_array.h | 496 | ||||
-rw-r--r-- | tests/core/variant/test_dictionary.h | 505 | ||||
-rw-r--r-- | tests/core/variant/test_variant.h (renamed from tests/test_variant.h) | 215 | ||||
-rw-r--r-- | tests/scene/test_code_edit.h (renamed from tests/test_code_edit.h) | 212 | ||||
-rw-r--r-- | tests/scene/test_curve.h (renamed from tests/test_curve.h) | 32 | ||||
-rw-r--r-- | tests/scene/test_gradient.h (renamed from tests/test_gradient.h) | 6 | ||||
-rw-r--r-- | tests/scene/test_gui.cpp (renamed from tests/test_gui.cpp) | 19 | ||||
-rw-r--r-- | tests/scene/test_gui.h (renamed from tests/test_gui.h) | 6 | ||||
-rw-r--r-- | tests/scene/test_path_3d.h (renamed from tests/test_path_3d.h) | 5 | ||||
-rw-r--r-- | tests/scene/test_path_follow_2d.h (renamed from tests/test_path_follow_2d.h) | 5 | ||||
-rw-r--r-- | tests/scene/test_path_follow_3d.h (renamed from tests/test_path_follow_3d.h) | 5 | ||||
-rw-r--r-- | tests/servers/test_physics_2d.cpp (renamed from tests/test_physics_2d.cpp) | 17 | ||||
-rw-r--r-- | tests/servers/test_physics_2d.h (renamed from tests/test_physics_2d.h) | 6 | ||||
-rw-r--r-- | tests/servers/test_physics_3d.cpp (renamed from tests/test_physics_3d.cpp) | 14 | ||||
-rw-r--r-- | tests/servers/test_physics_3d.h (renamed from tests/test_physics_3d.h) | 6 | ||||
-rw-r--r-- | tests/servers/test_render.cpp (renamed from tests/test_render.cpp) | 9 | ||||
-rw-r--r-- | tests/servers/test_render.h (renamed from tests/test_render.h) | 8 | ||||
-rw-r--r-- | tests/servers/test_shader_lang.cpp (renamed from tests/test_shader_lang.cpp) | 22 | ||||
-rw-r--r-- | tests/servers/test_shader_lang.h (renamed from tests/test_shader_lang.h) | 6 | ||||
-rw-r--r-- | tests/servers/test_text_server.h (renamed from tests/test_text_server.h) | 27 | ||||
-rw-r--r-- | tests/test_array.h | 237 | ||||
-rw-r--r-- | tests/test_dictionary.h | 159 | ||||
-rw-r--r-- | tests/test_macros.cpp | 4 | ||||
-rw-r--r-- | tests/test_macros.h | 17 | ||||
-rw-r--r-- | tests/test_main.cpp | 106 | ||||
-rw-r--r-- | tests/test_main.h | 4 | ||||
-rw-r--r-- | tests/test_tools.h | 8 | ||||
-rw-r--r-- | tests/test_utils.cpp | 6 | ||||
-rw-r--r-- | tests/test_utils.h | 6 | ||||
-rw-r--r-- | tests/test_validate_testing.h | 4 |
68 files changed, 1999 insertions, 897 deletions
diff --git a/tests/SCsub b/tests/SCsub index 0f3c14f0bd..31466fffc1 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -22,6 +22,11 @@ if env_tests["platform"] == "windows": if env_tests.msvc: env_tests.Append(CCFLAGS=["/bigobj"]) +env_tests.add_source_files(env.tests_sources, "core/*.cpp") +env_tests.add_source_files(env.tests_sources, "core/math/*.cpp") +env_tests.add_source_files(env.tests_sources, "core/templates/*.cpp") +env_tests.add_source_files(env.tests_sources, "scene/*.cpp") +env_tests.add_source_files(env.tests_sources, "servers/*.cpp") env_tests.add_source_files(env.tests_sources, "*.cpp") lib = env_tests.add_library("tests", env.tests_sources) diff --git a/tests/test_config_file.h b/tests/core/io/test_config_file.h index e3f40e16fd..6e393c7a2d 100644 --- a/tests/test_config_file.h +++ b/tests/core/io/test_config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #define TEST_CONFIG_FILE_H #include "core/io/config_file.h" +#include "core/os/os.h" #include "tests/test_macros.h" diff --git a/tests/test_file_access.h b/tests/core/io/test_file_access.h index b3da16c1d1..eee57048cf 100644 --- a/tests/test_file_access.h +++ b/tests/core/io/test_file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,8 @@ #define TEST_FILE_ACCESS_H #include "core/io/file_access.h" -#include "test_utils.h" +#include "tests/test_macros.h" +#include "tests/test_utils.h" namespace TestFileAccess { @@ -52,7 +53,7 @@ TEST_CASE("[FileAccess] CSV read") { REQUIRE(row2.size() == 3); CHECK(row2[0] == "GOOD_EVENING"); CHECK(row2[1] == "Good Evening"); - CHECK(row2[2] == ""); // Use case: not yet translated! + CHECK(row2[2].is_empty()); // Use case: not yet translated! // https://github.com/godotengine/godot/issues/44269 CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote."); diff --git a/tests/test_image.h b/tests/core/io/test_image.h index 99c2a9380d..dcf21dd7b0 100644 --- a/tests/test_image.h +++ b/tests/core/io/test_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef TEST_IMAGE_H #define TEST_IMAGE_H -#include "core/io/file_access_pack.h" #include "core/io/image.h" -#include "test_utils.h" +#include "core/os/os.h" +#include "tests/test_utils.h" #include "thirdparty/doctest/doctest.h" namespace TestImage { @@ -52,6 +52,13 @@ TEST_CASE("[Image] Instantiation") { "A newly created image should not be compressed."); CHECK(!image->has_mipmaps()); + PackedByteArray image_data = image->get_data(); + for (int i = 0; i < image_data.size(); i++) { + CHECK_MESSAGE( + image_data[i] == 0, + "An image created without data specified should have its data zeroed out."); + } + Ref<Image> image_copy = memnew(Image()); CHECK_MESSAGE( image_copy->is_empty(), @@ -62,7 +69,7 @@ TEST_CASE("[Image] Instantiation") { image->get_data() == image_copy->get_data(), "Duplicated images should have the same data."); - PackedByteArray image_data = image->get_data(); + image_data = image->get_data(); Ref<Image> image_from_data = memnew(Image(8, 4, false, Image::FORMAT_RGBA8, image_data)); CHECK_MESSAGE( image->get_data() == image_from_data->get_data(), @@ -214,14 +221,51 @@ TEST_CASE("[Image] Modifying pixels of an image") { // Fill image with color image2->fill(Color(0.5, 0.5, 0.5, 0.5)); - for (int x = 0; x < image2->get_width(); x++) { - for (int y = 0; y < image2->get_height(); y++) { + for (int y = 0; y < image2->get_height(); y++) { + for (int x = 0; x < image2->get_width(); x++) { CHECK_MESSAGE( image2->get_pixel(x, y).r > 0.49, "fill() should colorize all pixels of the image."); } } + // Fill rect with color + { + const int img_width = 3; + const int img_height = 3; + Vector<Rect2> rects; + rects.push_back(Rect2()); + rects.push_back(Rect2(-5, -5, 3, 3)); + rects.push_back(Rect2(img_width, 0, 12, 12)); + rects.push_back(Rect2(0, img_height, 12, 12)); + rects.push_back(Rect2(img_width + 1, img_height + 2, 12, 12)); + rects.push_back(Rect2(1, 1, 1, 1)); + rects.push_back(Rect2(0, 1, 2, 3)); + rects.push_back(Rect2(-5, 0, img_width + 10, 2)); + rects.push_back(Rect2(0, -5, 2, img_height + 10)); + rects.push_back(Rect2(-1, -1, img_width + 1, img_height + 1)); + + for (const Rect2 &rect : rects) { + Ref<Image> img = memnew(Image(img_width, img_height, false, Image::FORMAT_RGBA8)); + CHECK_NOTHROW_MESSAGE( + img->fill_rect(rect, Color(1, 1, 1, 1)), + "fill_rect() shouldn't throw for any rect."); + for (int y = 0; y < img->get_height(); y++) { + for (int x = 0; x < img->get_width(); x++) { + if (rect.abs().has_point(Point2(x, y))) { + CHECK_MESSAGE( + img->get_pixel(x, y).is_equal_approx(Color(1, 1, 1, 1)), + "fill_rect() should colorize all image pixels within rect bounds."); + } else { + CHECK_MESSAGE( + !img->get_pixel(x, y).is_equal_approx(Color(1, 1, 1, 1)), + "fill_rect() shouldn't colorize any image pixel out of rect bounds."); + } + } + } + } + } + // Blend two images together image->blend_rect(image2, Rect2(Vector2(0, 0), image2->get_size()), Vector2(0, 0)); CHECK_MESSAGE( diff --git a/tests/test_json.h b/tests/core/io/test_json.h index 3af58dfa1c..478cf1766e 100644 --- a/tests/test_json.h +++ b/tests/core/io/test_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_marshalls.h b/tests/core/io/test_marshalls.h index 6bd916164e..546a2e9358 100644 --- a/tests/test_marshalls.h +++ b/tests/core/io/test_marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_pck_packer.h b/tests/core/io/test_pck_packer.h index 06e4e64963..95adca6d68 100644 --- a/tests/test_pck_packer.h +++ b/tests/core/io/test_pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,21 +35,16 @@ #include "core/io/pck_packer.h" #include "core/os/os.h" +#include "tests/test_utils.h" #include "thirdparty/doctest/doctest.h" namespace TestPCKPacker { -// Dummy 64-character encryption key (since it's required). -constexpr const char *ENCRYPTION_KEY = "0000000000000000000000000000000000000000000000000000000000000000"; - TEST_CASE("[PCKPacker] Pack an empty PCK file") { PCKPacker pck_packer; const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_empty.pck"); CHECK_MESSAGE( - pck_packer.pck_start( - output_pck_path, - 32, - ENCRYPTION_KEY) == OK, + pck_packer.pck_start(output_pck_path) == OK, "Starting a PCK file should return an OK error code."); CHECK_MESSAGE( @@ -69,14 +64,27 @@ TEST_CASE("[PCKPacker] Pack an empty PCK file") { "The generated empty PCK file shouldn't be too large."); } +TEST_CASE("[PCKPacker] Pack empty with zero alignment invalid") { + PCKPacker pck_packer; + const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_empty.pck"); + ERR_PRINT_OFF; + CHECK_MESSAGE(pck_packer.pck_start(output_pck_path, 0) != OK, "PCK with zero alignment should fail."); + ERR_PRINT_ON; +} + +TEST_CASE("[PCKPacker] Pack empty with invalid key") { + PCKPacker pck_packer; + const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_empty.pck"); + ERR_PRINT_OFF; + CHECK_MESSAGE(pck_packer.pck_start(output_pck_path, 32, "") != OK, "PCK with invalid key should fail."); + ERR_PRINT_ON; +} + TEST_CASE("[PCKPacker] Pack a PCK file with some files and directories") { PCKPacker pck_packer; const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_with_files.pck"); CHECK_MESSAGE( - pck_packer.pck_start( - output_pck_path, - 32, - ENCRYPTION_KEY) == OK, + pck_packer.pck_start(output_pck_path) == OK, "Starting a PCK file should return an OK error code."); const String base_dir = OS::get_singleton()->get_executable_path().get_base_dir(); diff --git a/tests/test_resource.h b/tests/core/io/test_resource.h index cee3281995..b3983bb06d 100644 --- a/tests/test_resource.h +++ b/tests/core/io/test_resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_xml_parser.h b/tests/core/io/test_xml_parser.h index 55de048d6a..87592b56ce 100644 --- a/tests/test_xml_parser.h +++ b/tests/core/io/test_xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,7 @@ #ifndef TEST_XML_PARSER_H #define TEST_XML_PARSER_H -#include <inttypes.h> - #include "core/io/xml_parser.h" -#include "core/string/ustring.h" #include "tests/test_macros.h" diff --git a/tests/test_aabb.h b/tests/core/math/test_aabb.h index 2724d9481a..526972a82f 100644 --- a/tests/test_aabb.h +++ b/tests/core/math/test_aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,8 @@ #define TEST_AABB_H #include "core/math/aabb.h" -#include "core/string/print_string.h" -#include "tests/test_macros.h" -#include "thirdparty/doctest/doctest.h" +#include "tests/test_macros.h" namespace TestAABB { @@ -90,38 +88,38 @@ TEST_CASE("[AABB] Basic setters") { "set_size() should result in the expected AABB."); } -TEST_CASE("[AABB] Area getters") { +TEST_CASE("[AABB] Volume getters") { AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6)); CHECK_MESSAGE( - Math::is_equal_approx(aabb.get_area(), 120), - "get_area() should return the expected value with positive size."); + Math::is_equal_approx(aabb.get_volume(), 120), + "get_volume() should return the expected value with positive size."); CHECK_MESSAGE( - !aabb.has_no_area(), - "Non-empty volumetric AABB should have an area."); + !aabb.has_no_volume(), + "Non-empty volumetric AABB should have a volume."); aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, 5, 6)); CHECK_MESSAGE( - Math::is_equal_approx(aabb.get_area(), -120), - "get_area() should return the expected value with negative size (1 component)."); + Math::is_equal_approx(aabb.get_volume(), -120), + "get_volume() should return the expected value with negative size (1 component)."); aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, 6)); CHECK_MESSAGE( - Math::is_equal_approx(aabb.get_area(), 120), - "get_area() should return the expected value with negative size (2 components)."); + Math::is_equal_approx(aabb.get_volume(), 120), + "get_volume() should return the expected value with negative size (2 components)."); aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, -6)); CHECK_MESSAGE( - Math::is_equal_approx(aabb.get_area(), -120), - "get_area() should return the expected value with negative size (3 components)."); + Math::is_equal_approx(aabb.get_volume(), -120), + "get_volume() should return the expected value with negative size (3 components)."); aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6)); CHECK_MESSAGE( - aabb.has_no_area(), - "Non-empty flat AABB should not have an area."); + aabb.has_no_volume(), + "Non-empty flat AABB should not have a volume."); CHECK_MESSAGE( - AABB().has_no_area(), - "Empty AABB should not have an area."); + AABB().has_no_volume(), + "Empty AABB should not have a volume."); } TEST_CASE("[AABB] Surface getters") { @@ -351,14 +349,27 @@ TEST_CASE("[AABB] Has point") { aabb.has_point(Vector3(2, 3, 0)), "has_point() with contained point should return the expected value."); CHECK_MESSAGE( + !aabb.has_point(Vector3(-20, 0, 0)), + "has_point() with non-contained point should return the expected value."); + + CHECK_MESSAGE( aabb.has_point(Vector3(-1.5, 3, 0)), - "has_point() with contained point on negative edge should return the expected value."); + "has_point() with positive size should include point on near face (X axis)."); CHECK_MESSAGE( aabb.has_point(Vector3(2.5, 3, 0)), - "has_point() with contained point on positive edge should return the expected value."); + "has_point() with positive size should include point on far face (X axis)."); CHECK_MESSAGE( - !aabb.has_point(Vector3(-20, 0, 0)), - "has_point() with non-contained point should return the expected value."); + aabb.has_point(Vector3(0, 2, 0)), + "has_point() with positive size should include point on near face (Y axis)."); + CHECK_MESSAGE( + aabb.has_point(Vector3(0, 7, 0)), + "has_point() with positive size should include point on far face (Y axis)."); + CHECK_MESSAGE( + aabb.has_point(Vector3(0, 3, -2.5)), + "has_point() with positive size should include point on near face (Z axis)."); + CHECK_MESSAGE( + aabb.has_point(Vector3(0, 3, 3.5)), + "has_point() with positive size should include point on far face (Z axis)."); } TEST_CASE("[AABB] Expanding") { diff --git a/tests/test_astar.h b/tests/core/math/test_astar.h index 137c477946..859172dca3 100644 --- a/tests/test_astar.h +++ b/tests/core/math/test_astar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +32,6 @@ #define TEST_ASTAR_H #include "core/math/a_star.h" -#include "core/math/math_funcs.h" -#include "core/os/os.h" - -#include <math.h> -#include <stdio.h> #include "tests/test_macros.h" diff --git a/tests/test_basis.h b/tests/core/math/test_basis.h index 11c68f9eb7..257e41e82c 100644 --- a/tests/test_basis.h +++ b/tests/core/math/test_basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,8 @@ #ifndef TEST_BASIS_H #define TEST_BASIS_H +#include "core/math/basis.h" #include "core/math/random_number_generator.h" -#include "core/os/os.h" -#include "core/string/ustring.h" #include "tests/test_macros.h" @@ -60,27 +59,27 @@ Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) { Basis ret; switch (mode) { case EulerXYZ: - ret.set_euler_xyz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ); break; case EulerXZY: - ret.set_euler_xzy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY); break; case EulerYZX: - ret.set_euler_yzx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX); break; case EulerYXZ: - ret.set_euler_yxz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ); break; case EulerZXY: - ret.set_euler_zxy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY); break; case EulerZYX: - ret.set_euler_zyx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX); break; default: @@ -94,22 +93,22 @@ Basis EulerToBasis(RotOrder mode, const Vector3 &p_rotation) { Vector3 BasisToEuler(RotOrder mode, const Basis &p_rotation) { switch (mode) { case EulerXYZ: - return p_rotation.get_euler_xyz(); + return p_rotation.get_euler(Basis::EULER_ORDER_XYZ); case EulerXZY: - return p_rotation.get_euler_xzy(); + return p_rotation.get_euler(Basis::EULER_ORDER_XZY); case EulerYZX: - return p_rotation.get_euler_yzx(); + return p_rotation.get_euler(Basis::EULER_ORDER_YZX); case EulerYXZ: - return p_rotation.get_euler_yxz(); + return p_rotation.get_euler(Basis::EULER_ORDER_YXZ); case EulerZXY: - return p_rotation.get_euler_zxy(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZXY); case EulerZYX: - return p_rotation.get_euler_zyx(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZYX); default: // If you land here, Please integrate all rotation orders. @@ -170,9 +169,9 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) { CHECK_MESSAGE((res.get_axis(2) - Vector3(0.0, 0.0, 1.0)).length() <= 0.1, vformat("Fail due to Z %s\n", String(res.get_axis(2))).utf8().ptr()); // Double check `to_rotation` decomposing with XYZ rotation order. - const Vector3 euler_xyz_from_rotation = to_rotation.get_euler_xyz(); + const Vector3 euler_xyz_from_rotation = to_rotation.get_euler(Basis::EULER_ORDER_XYZ); Basis rotation_from_xyz_computed_euler; - rotation_from_xyz_computed_euler.set_euler_xyz(euler_xyz_from_rotation); + rotation_from_xyz_computed_euler.set_euler(euler_xyz_from_rotation, Basis::EULER_ORDER_XYZ); res = to_rotation.inverse() * rotation_from_xyz_computed_euler; diff --git a/tests/test_color.h b/tests/core/math/test_color.h index bffa890ae2..e62ce6ec60 100644 --- a/tests/test_color.h +++ b/tests/core/math/test_color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include "core/math/color.h" -#include "thirdparty/doctest/doctest.h" +#include "tests/test_macros.h" namespace TestColor { diff --git a/tests/test_expression.h b/tests/core/math/test_expression.h index cb1d29389f..5a894b20f3 100644 --- a/tests/test_expression.h +++ b/tests/core/math/test_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_geometry_2d.h b/tests/core/math/test_geometry_2d.h index 25af8c355e..3487e4d7e8 100644 --- a/tests/test_geometry_2d.h +++ b/tests/core/math/test_geometry_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define TEST_GEOMETRY_2D_H #include "core/math/geometry_2d.h" -#include "core/templates/vector.h" #include "thirdparty/doctest/doctest.h" diff --git a/tests/test_geometry_3d.h b/tests/core/math/test_geometry_3d.h index 40cb8bc07a..1b8d2eee34 100644 --- a/tests/test_geometry_3d.h +++ b/tests/core/math/test_geometry_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +32,7 @@ #define TEST_GEOMETRY_3D_H #include "core/math/geometry_3d.h" -#include "core/math/plane.h" -#include "core/math/random_number_generator.h" -#include "core/math/vector3.h" #include "tests/test_macros.h" -#include "vector" namespace TestGeometry3D { TEST_CASE("[Geometry3D] Closest Points Between Segments") { @@ -151,6 +147,10 @@ TEST_CASE("[Geometry3D] Build Sphere Planes") { } } +#if false +// This test has been temporarily disabled because it's really fragile and +// breaks if calculations change very slightly. For example, it breaks when +// using doubles, and it breaks when making Plane calculations more accurate. TEST_CASE("[Geometry3D] Build Convex Mesh") { struct Case { Vector<Plane> object; @@ -172,6 +172,7 @@ TEST_CASE("[Geometry3D] Build Convex Mesh") { CHECK(mesh.vertices.size() == current_case.want_vertices); } } +#endif TEST_CASE("[Geometry3D] Clip Polygon") { struct Case { @@ -186,7 +187,7 @@ TEST_CASE("[Geometry3D] Clip Polygon") { Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(5, 10, 5)); Vector<Vector3> box = Geometry3D::compute_convex_mesh_points(&box_planes[0], box_planes.size()); tt.push_back(Case(Plane(), box, true)); - tt.push_back(Case(Plane(Vector3(0, 3, 0), Vector3(0, 1, 0)), box, false)); + tt.push_back(Case(Plane(Vector3(0, 1, 0), Vector3(0, 3, 0)), box, false)); for (int i = 0; i < tt.size(); ++i) { Case current_case = tt[i]; Vector<Vector3> output = Geometry3D::clip_polygon(current_case.polygon, current_case.clipping_plane); diff --git a/tests/test_math.cpp b/tests/core/math/test_math.cpp index 72272382ce..7b1f3af2b9 100644 --- a/tests/test_math.cpp +++ b/tests/core/math/test_math.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,23 +30,11 @@ #include "test_math.h" -#include "core/io/file_access.h" -#include "core/math/basis.h" #include "core/math/camera_matrix.h" #include "core/math/delaunay_3d.h" #include "core/math/geometry_2d.h" -#include "core/math/math_funcs.h" -#include "core/math/transform_3d.h" -#include "core/os/keyboard.h" +#include "core/os/main_loop.h" #include "core/os/os.h" -#include "core/string/print_string.h" -#include "core/string/ustring.h" -#include "core/templates/vmap.h" -#include "core/variant/method_ptrcall.h" -#include "core/variant/variant.h" -#include "scene/main/node.h" -#include "scene/resources/texture.h" -#include "servers/rendering/shader_language.h" namespace TestMath { @@ -324,7 +312,7 @@ public: } } - if (name != String()) { + if (!name.is_empty()) { namespace_stack[at_level] = name; } diff --git a/tests/test_math.h b/tests/core/math/test_math.h index 4375925bd5..a8aa8f6847 100644 --- a/tests/test_math.h +++ b/tests/core/math/test_math.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_MATH_H #define TEST_MATH_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestMath { diff --git a/tests/test_random_number_generator.h b/tests/core/math/test_random_number_generator.h index 39c4771c19..e8cd47b9d7 100644 --- a/tests/test_random_number_generator.h +++ b/tests/core/math/test_random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_rect2.h b/tests/core/math/test_rect2.h index 3d9fe5a32e..e07250a8a2 100644 --- a/tests/test_rect2.h +++ b/tests/core/math/test_rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -211,26 +211,74 @@ TEST_CASE("[Rect2] Growing") { } TEST_CASE("[Rect2] Has point") { + Rect2 rect = Rect2(0, 100, 1280, 720); CHECK_MESSAGE( - Rect2(0, 100, 1280, 720).has_point(Vector2(500, 600)), + rect.has_point(Vector2(500, 600)), "has_point() with contained Vector2 should return the expected result."); CHECK_MESSAGE( - !Rect2(0, 100, 1280, 720).has_point(Vector2(0, 0)), + !rect.has_point(Vector2(0, 0)), "has_point() with non-contained Vector2 should return the expected result."); CHECK_MESSAGE( - Rect2(0, 100, 1280, 720).has_point(Vector2(0, 110)), - "has_point() with positive Vector2 on left edge should return the expected result."); + rect.has_point(rect.position), + "has_point() with positive size should include `position`."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2(1, 1)), + "has_point() with positive size should include `position + (1, 1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2(1, -1)), + "has_point() with positive size should not include `position + (1, -1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size), + "has_point() with positive size should not include `position + size`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size + Vector2(1, 1)), + "has_point() with positive size should not include `position + size + (1, 1)`."); + CHECK_MESSAGE( + rect.has_point(rect.position + rect.size + Vector2(-1, -1)), + "has_point() with positive size should include `position + size + (-1, -1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size + Vector2(-1, 1)), + "has_point() with positive size should not include `position + size + (-1, 1)`."); + + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2(0, 10)), + "has_point() with point located on left edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2(rect.size.x, 10)), + "has_point() with point located on right edge should return false."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2(10, 0)), + "has_point() with point located on top edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2(10, rect.size.y)), + "has_point() with point located on bottom edge should return false."); + + /* + // FIXME: Disabled for now until GH-37617 is fixed one way or another. + // More tests should then be written like for the positive size case. + rect = Rect2(0, 100, -1280, -720); + CHECK_MESSAGE( + rect.has_point(rect.position), + "has_point() with negative size should include `position`."); CHECK_MESSAGE( - !Rect2(0, 100, 1280, 720).has_point(Vector2(1280, 110)), - "has_point() with positive Vector2 on right edge should return the expected result."); + !rect.has_point(rect.position + rect.size), + "has_point() with negative size should not include `position + size`."); + */ + rect = Rect2(-4000, -200, 1280, 720); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2(0, 10)), + "has_point() with negative position and point located on left edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2(rect.size.x, 10)), + "has_point() with negative position and point located on right edge should return false."); CHECK_MESSAGE( - Rect2(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)), - "has_point() with negative Vector2 on left edge should return the expected result."); + rect.has_point(rect.position + Vector2(10, 0)), + "has_point() with negative position and point located on top edge should return true."); CHECK_MESSAGE( - !Rect2(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)), - "has_point() with negative Vector2 on right edge should return the expected result."); + !rect.has_point(rect.position + Vector2(10, rect.size.y)), + "has_point() with negative position and point located on bottom edge should return false."); } TEST_CASE("[Rect2] Intersection") { @@ -429,26 +477,74 @@ TEST_CASE("[Rect2i] Growing") { } TEST_CASE("[Rect2i] Has point") { + Rect2i rect = Rect2i(0, 100, 1280, 720); CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).has_point(Vector2i(500, 600)), + rect.has_point(Vector2i(500, 600)), "has_point() with contained Vector2i should return the expected result."); CHECK_MESSAGE( - !Rect2i(0, 100, 1280, 720).has_point(Vector2i(0, 0)), + !rect.has_point(Vector2i(0, 0)), "has_point() with non-contained Vector2i should return the expected result."); CHECK_MESSAGE( - Rect2i(0, 100, 1280, 720).has_point(Vector2(0, 110)), - "has_point() with positive Vector2 on left edge should return the expected result."); + rect.has_point(rect.position), + "has_point() with positive size should include `position`."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(1, 1)), + "has_point() with positive size should include `position + (1, 1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(1, -1)), + "has_point() with positive size should not include `position + (1, -1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size), + "has_point() with positive size should not include `position + size`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size + Vector2i(1, 1)), + "has_point() with positive size should not include `position + size + (1, 1)`."); + CHECK_MESSAGE( + rect.has_point(rect.position + rect.size + Vector2i(-1, -1)), + "has_point() with positive size should include `position + size + (-1, -1)`."); + CHECK_MESSAGE( + !rect.has_point(rect.position + rect.size + Vector2i(-1, 1)), + "has_point() with positive size should not include `position + size + (-1, 1)`."); + + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(0, 10)), + "has_point() with point located on left edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(rect.size.x, 10)), + "has_point() with point located on right edge should return false."); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(10, 0)), + "has_point() with point located on top edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(10, rect.size.y)), + "has_point() with point located on bottom edge should return false."); + + /* + // FIXME: Disabled for now until GH-37617 is fixed one way or another. + // More tests should then be written like for the positive size case. + rect = Rect2i(0, 100, -1280, -720); + CHECK_MESSAGE( + rect.has_point(rect.position), + "has_point() with negative size should include `position`."); CHECK_MESSAGE( - !Rect2i(0, 100, 1280, 720).has_point(Vector2(1280, 110)), - "has_point() with positive Vector2 on right edge should return the expected result."); + !rect.has_point(rect.position + rect.size), + "has_point() with negative size should not include `position + size`."); + */ + rect = Rect2i(-4000, -200, 1280, 720); + CHECK_MESSAGE( + rect.has_point(rect.position + Vector2i(0, 10)), + "has_point() with negative position and point located on left edge should return true."); + CHECK_MESSAGE( + !rect.has_point(rect.position + Vector2i(rect.size.x, 10)), + "has_point() with negative position and point located on right edge should return false."); CHECK_MESSAGE( - Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)), - "has_point() with negative Vector2 on left edge should return the expected result."); + rect.has_point(rect.position + Vector2i(10, 0)), + "has_point() with negative position and point located on top edge should return true."); CHECK_MESSAGE( - !Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)), - "has_point() with negative Vector2 on right edge should return the expected result."); + !rect.has_point(rect.position + Vector2i(10, rect.size.y)), + "has_point() with negative position and point located on bottom edge should return false."); } TEST_CASE("[Rect2i] Intersection") { diff --git a/tests/test_class_db.h b/tests/core/object/test_class_db.h index 20397bb144..e4145c8408 100644 --- a/tests/test_class_db.h +++ b/tests/core/object/test_class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,9 @@ #ifndef TEST_CLASS_DB_H #define TEST_CLASS_DB_H -#include "core/register_core_types.h" - +#include "core/core_bind.h" #include "core/core_constants.h" -#include "core/os/os.h" -#include "core/string/string_name.h" -#include "core/string/ustring.h" -#include "core/templates/ordered_hash_map.h" -#include "core/variant/variant.h" +#include "core/object/class_db.h" #include "tests/test_macros.h" @@ -224,20 +219,20 @@ bool arg_default_value_is_assignable_to_type(const Context &p_context, const Var switch (p_val.get_type()) { case Variant::NIL: return p_context.find_exposed_class(p_arg_type) || - p_context.names_cache.is_nullable_type(p_arg_type.name); + p_context.names_cache.is_nullable_type(p_arg_type.name); case Variant::BOOL: return p_arg_type.name == p_context.names_cache.bool_type; case Variant::INT: return p_arg_type.name == p_context.names_cache.int_type || - p_arg_type.name == p_context.names_cache.float_type || - p_arg_type.is_enum; + p_arg_type.name == p_context.names_cache.float_type || + p_arg_type.is_enum; case Variant::FLOAT: return p_arg_type.name == p_context.names_cache.float_type; case Variant::STRING: case Variant::STRING_NAME: return p_arg_type.name == p_context.names_cache.string_type || - p_arg_type.name == p_context.names_cache.string_name_type || - p_arg_type.name == p_context.names_cache.node_path_type; + p_arg_type.name == p_context.names_cache.string_name_type || + p_arg_type.name == p_context.names_cache.node_path_type; case Variant::NODE_PATH: return p_arg_type.name == p_context.names_cache.node_path_type; case Variant::TRANSFORM3D: @@ -269,13 +264,13 @@ bool arg_default_value_is_assignable_to_type(const Context &p_context, const Var return p_context.find_exposed_class(p_arg_type); case Variant::VECTOR2I: return p_arg_type.name == p_context.names_cache.vector2_type || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); + p_arg_type.name == Variant::get_type_name(p_val.get_type()); case Variant::RECT2I: return p_arg_type.name == p_context.names_cache.rect2_type || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); + p_arg_type.name == Variant::get_type_name(p_val.get_type()); case Variant::VECTOR3I: return p_arg_type.name == p_context.names_cache.vector3_type || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); + p_arg_type.name == Variant::get_type_name(p_val.get_type()); default: if (r_err_msg) { *r_err_msg = "Unexpected Variant type: " + itos(p_val.get_type()); @@ -327,7 +322,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co if (getter->return_type.name != setter_first_arg.type.name) { // Special case for Node::set_name bool whitelisted = getter->return_type.name == p_context.names_cache.string_name_type && - setter_first_arg.type.name == p_context.names_cache.string_type; + setter_first_arg.type.name == p_context.names_cache.string_type; TEST_FAIL_COND(!whitelisted, "Return type from getter doesn't match first argument of setter, for property: '", p_class.name, ".", String(p_prop.name), "'."); @@ -609,7 +604,7 @@ void add_exposed_classes(Context &r_context) { method.return_type.name = return_info.class_name; bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE && - ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.ref_counted_class); + ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.ref_counted_class); TEST_COND(bad_reference_hint, "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'.", " Are you returning a reference type by pointer? Method: '", exposed_class.name, ".", method.name, "'."); } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { diff --git a/tests/test_method_bind.h b/tests/core/object/test_method_bind.h index 879e7949e2..0c7e47fc89 100644 --- a/tests/test_method_bind.h +++ b/tests/core/object/test_method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include "tests/test_macros.h" -#include <inttypes.h> -#include <stdio.h> -#include <wchar.h> - namespace TestMethodBind { class MethodBindTester : public Object { diff --git a/tests/test_object.h b/tests/core/object/test_object.h index 8cb7116a20..f9158eccec 100644 --- a/tests/test_object.h +++ b/tests/core/object/test_object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +32,11 @@ #define TEST_OBJECT_H #include "core/core_string_names.h" +#include "core/object/class_db.h" #include "core/object/object.h" +#include "core/object/script_language.h" -#include "thirdparty/doctest/doctest.h" +#include "tests/test_macros.h" // Declared in global namespace because of GDCLASS macro warning (Windows): // "Unqualified friend declaration referring to type outside of the nearest enclosing namespace diff --git a/tests/test_node_path.h b/tests/core/string/test_node_path.h index f30fe53c5a..d2de766889 100644 --- a/tests/test_node_path.h +++ b/tests/core/string/test_node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include "core/string/node_path.h" -#include "thirdparty/doctest/doctest.h" +#include "tests/test_macros.h" namespace TestNodePath { diff --git a/tests/test_string.h b/tests/core/string/test_string.h index 28d1089d2f..2f611c26a9 100644 --- a/tests/test_string.h +++ b/tests/core/string/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,15 +31,7 @@ #ifndef TEST_STRING_H #define TEST_STRING_H -#include <inttypes.h> -#include <stdio.h> -#include <wchar.h> - -#include "core/io/ip_address.h" -#include "core/os/main_loop.h" -#include "core/os/os.h" #include "core/string/ustring.h" -#include "core/variant/variant.h" #include "tests/test_macros.h" @@ -165,10 +157,10 @@ TEST_CASE("[String] Invalid UTF8") { String s; bool err = s.parse_utf8((const char *)u8str); CHECK(err); - CHECK(s == String()); + CHECK(s.is_empty()); CharString cs = (const char *)u8str; - CHECK(String::utf8(cs) == String()); + CHECK(String::utf8(cs).is_empty()); ERR_PRINT_ON } @@ -178,10 +170,10 @@ TEST_CASE("[String] Invalid UTF16") { String s; bool err = s.parse_utf16(u16str); CHECK(err); - CHECK(s == String()); + CHECK(s.is_empty()); Char16String cs = u16str; - CHECK(String::utf16(cs) == String()); + CHECK(String::utf16(cs).is_empty()); ERR_PRINT_ON } @@ -498,12 +490,6 @@ TEST_CASE("[String] Splitting") { } } -TEST_CASE("[String] Erasing") { - String s = "Josephine is such a cute girl!"; - s.erase(s.find("cute "), String("cute ").length()); - CHECK(s == "Josephine is such a girl!"); -} - struct test_27_data { char const *data; char const *part; @@ -1146,6 +1132,25 @@ TEST_CASE("[String] c-escape/unescape") { CHECK(s.c_escape().c_unescape() == s); } +TEST_CASE("[String] indent") { + static const char *input[] = { + "", + "aaa\nbbb", + "\tcontains\n\tindent", + "empty\n\nline", + }; + static const char *expected[] = { + "", + "\taaa\n\tbbb", + "\t\tcontains\n\t\tindent", + "\tempty\n\n\tline", + }; + + for (int i = 0; i < 3; i++) { + CHECK(String(input[i]).indent("\t") == expected[i]); + } +} + TEST_CASE("[String] dedent") { String s = " aaa\n bbb"; String t = "aaa\nbbb"; @@ -1453,6 +1458,24 @@ TEST_CASE("[String] Variant ptr indexed set") { CHECK_EQ(s, String("azcd")); } + +TEST_CASE("[Stress][String] Empty via ' == String()'") { + for (int i = 0; i < 100000; ++i) { + String str = "Hello World!"; + if (str.is_empty()) { + continue; + } + } +} + +TEST_CASE("[Stress][String] Empty via `is_empty()`") { + for (int i = 0; i < 100000; ++i) { + String str = "Hello World!"; + if (str.is_empty()) { + continue; + } + } +} } // namespace TestString #endif // TEST_STRING_H diff --git a/tests/test_translation.h b/tests/core/string/test_translation.h index 93c53bbbc9..85ac639bec 100644 --- a/tests/test_translation.h +++ b/tests/core/string/test_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,8 @@ #include "editor/import/resource_importer_csv_translation.h" #endif -#include "thirdparty/doctest/doctest.h" +#include "tests/test_macros.h" +#include "tests/test_utils.h" namespace TestTranslation { diff --git a/tests/test_command_queue.h b/tests/core/templates/test_command_queue.h index f0d4569942..0d016f5d06 100644 --- a/tests/test_command_queue.h +++ b/tests/core/templates/test_command_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,12 +33,10 @@ #include "core/config/project_settings.h" #include "core/math/random_number_generator.h" -#include "core/os/mutex.h" #include "core/os/os.h" -#include "core/os/semaphore.h" #include "core/os/thread.h" #include "core/templates/command_queue_mt.h" -#include "test_macros.h" +#include "tests/test_macros.h" #if !defined(NO_THREADS) diff --git a/tests/test_list.h b/tests/core/templates/test_list.h index 52d5edff70..49da0b8aad 100644 --- a/tests/test_list.h +++ b/tests/core/templates/test_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_local_vector.h b/tests/core/templates/test_local_vector.h index eff2a16abc..ca4a69b069 100644 --- a/tests/test_local_vector.h +++ b/tests/core/templates/test_local_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,25 +84,25 @@ TEST_CASE("[LocalVector] Remove.") { vector.push_back(3); vector.push_back(4); - vector.remove(0); + vector.remove_at(0); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 3); CHECK(vector[3] == 4); - vector.remove(2); + vector.remove_at(2); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 4); - vector.remove(1); + vector.remove_at(1); CHECK(vector[0] == 1); CHECK(vector[1] == 4); - vector.remove(0); + vector.remove_at(0); CHECK(vector[0] == 4); } @@ -117,7 +117,7 @@ TEST_CASE("[LocalVector] Remove Unordered.") { CHECK(vector.size() == 5); - vector.remove_unordered(0); + vector.remove_at_unordered(0); CHECK(vector.size() == 4); @@ -128,7 +128,7 @@ TEST_CASE("[LocalVector] Remove Unordered.") { CHECK(vector.find(4) != -1); // Now the vector is no more ordered. - vector.remove_unordered(vector.find(3)); + vector.remove_at_unordered(vector.find(3)); CHECK(vector.size() == 3); @@ -137,7 +137,7 @@ TEST_CASE("[LocalVector] Remove Unordered.") { CHECK(vector.find(2) != -1); CHECK(vector.find(4) != -1); - vector.remove_unordered(vector.find(2)); + vector.remove_at_unordered(vector.find(2)); CHECK(vector.size() == 2); @@ -145,7 +145,7 @@ TEST_CASE("[LocalVector] Remove Unordered.") { CHECK(vector.find(1) != -1); CHECK(vector.find(4) != -1); - vector.remove_unordered(vector.find(4)); + vector.remove_at_unordered(vector.find(4)); CHECK(vector.size() == 1); @@ -153,7 +153,7 @@ TEST_CASE("[LocalVector] Remove Unordered.") { CHECK(vector.find(1) != -1); // Remove the last one. - vector.remove_unordered(0); + vector.remove_at_unordered(0); CHECK(vector.is_empty()); CHECK(vector.size() == 0); @@ -193,9 +193,9 @@ TEST_CASE("[LocalVector] Size / Resize / Reserve.") { // Capacity is supposed to change only when the size increase. CHECK(vector.get_capacity() >= 10); - vector.remove(0); - vector.remove(0); - vector.remove(0); + vector.remove_at(0); + vector.remove_at(0); + vector.remove_at(0); CHECK(vector.size() == 2); // Capacity is supposed to change only when the size increase. diff --git a/tests/test_lru.h b/tests/core/templates/test_lru.h index 2802754729..354f53e164 100644 --- a/tests/test_lru.h +++ b/tests/core/templates/test_lru.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define TEST_LRU_H #include "core/templates/lru.h" -#include "core/templates/vector.h" #include "tests/test_macros.h" diff --git a/tests/test_oa_hash_map.cpp b/tests/core/templates/test_oa_hash_map.cpp index 904c01642d..87bf9feb83 100644 --- a/tests/test_oa_hash_map.cpp +++ b/tests/core/templates/test_oa_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,7 +55,10 @@ struct CountedItem { count++; } - CountedItem &operator=(const CountedItem &p_other) = default; + void operator=(const CountedItem &p_other) { + id = p_other.id; + count++; + } ~CountedItem() { CRASH_COND(destroyed); diff --git a/tests/test_oa_hash_map.h b/tests/core/templates/test_oa_hash_map.h index 9745802cc0..d4b72af2ac 100644 --- a/tests/test_oa_hash_map.h +++ b/tests/core/templates/test_oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_OA_HASH_MAP_H #define TEST_OA_HASH_MAP_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestOAHashMap { diff --git a/tests/test_ordered_hash_map.h b/tests/core/templates/test_ordered_hash_map.h index fbaaa224cf..08c5c9b72a 100644 --- a/tests/test_ordered_hash_map.h +++ b/tests/core/templates/test_ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,7 @@ #ifndef TEST_ORDERED_HASH_MAP_H #define TEST_ORDERED_HASH_MAP_H -#include "core/os/os.h" #include "core/templates/ordered_hash_map.h" -#include "core/templates/pair.h" -#include "core/templates/vector.h" #include "tests/test_macros.h" diff --git a/tests/test_paged_array.h b/tests/core/templates/test_paged_array.h index 7efd3799f3..86cf3a2dfc 100644 --- a/tests/test_paged_array.h +++ b/tests/core/templates/test_paged_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_vector.h b/tests/core/templates/test_vector.h index bfdf389aa7..b0dcff93fd 100644 --- a/tests/test_vector.h +++ b/tests/core/templates/test_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,7 +129,7 @@ TEST_CASE("[Vector] Fill large array and modify it") { CHECK(vector[200] == 0); CHECK(vector[499'999] == 0x60d07); CHECK(vector[999'999] == 0x60d07); - vector.remove(200); + vector.remove_at(200); CHECK(vector[200] == 0x60d07); vector.clear(); @@ -145,7 +145,7 @@ TEST_CASE("[Vector] Copy creation") { vector.push_back(4); Vector<int> vector_other = Vector<int>(vector); - vector_other.remove(0); + vector_other.remove_at(0); CHECK(vector_other[0] == 1); CHECK(vector_other[1] == 2); CHECK(vector_other[2] == 3); @@ -168,7 +168,7 @@ TEST_CASE("[Vector] Duplicate") { vector.push_back(4); Vector<int> vector_other = vector.duplicate(); - vector_other.remove(0); + vector_other.remove_at(0); CHECK(vector_other[0] == 1); CHECK(vector_other[1] == 2); CHECK(vector_other[2] == 3); @@ -238,7 +238,7 @@ TEST_CASE("[Vector] To byte array") { CHECK(byte_array[15] == 59); } -TEST_CASE("[Vector] Subarray") { +TEST_CASE("[Vector] Slice") { Vector<int> vector; vector.push_back(0); vector.push_back(1); @@ -246,27 +246,27 @@ TEST_CASE("[Vector] Subarray") { vector.push_back(3); vector.push_back(4); - Vector<int> subarray1 = vector.subarray(1, 2); - CHECK(subarray1.size() == 2); - CHECK(subarray1[0] == 1); - CHECK(subarray1[1] == 2); - - Vector<int> subarray2 = vector.subarray(1, -1); - CHECK(subarray2.size() == 4); - CHECK(subarray2[0] == 1); - CHECK(subarray2[1] == 2); - CHECK(subarray2[2] == 3); - CHECK(subarray2[3] == 4); - - Vector<int> subarray3 = vector.subarray(-2, -1); - CHECK(subarray3.size() == 2); - CHECK(subarray3[0] == 3); - CHECK(subarray3[1] == 4); - - Vector<int> subarray4 = vector.subarray(-3, 3); - CHECK(subarray4.size() == 2); - CHECK(subarray4[0] == 2); - CHECK(subarray4[1] == 3); + Vector<int> slice1 = vector.slice(1, 3); + CHECK(slice1.size() == 2); + CHECK(slice1[0] == 1); + CHECK(slice1[1] == 2); + + Vector<int> slice2 = vector.slice(1, -1); + CHECK(slice2.size() == 4); + CHECK(slice2[0] == 1); + CHECK(slice2[1] == 2); + CHECK(slice2[2] == 3); + CHECK(slice2[3] == 4); + + Vector<int> slice3 = vector.slice(3, -1); + CHECK(slice3.size() == 2); + CHECK(slice3[0] == 3); + CHECK(slice3[1] == 4); + + Vector<int> slice4 = vector.slice(2, -2); + CHECK(slice4.size() == 2); + CHECK(slice4[0] == 2); + CHECK(slice4[1] == 3); } TEST_CASE("[Vector] Find, has") { @@ -302,7 +302,7 @@ TEST_CASE("[Vector] Find, has") { CHECK(!vector.has(5)); } -TEST_CASE("[Vector] Remove") { +TEST_CASE("[Vector] Remove at") { Vector<int> vector; vector.push_back(0); vector.push_back(1); @@ -310,30 +310,30 @@ TEST_CASE("[Vector] Remove") { vector.push_back(3); vector.push_back(4); - vector.remove(0); + vector.remove_at(0); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 3); CHECK(vector[3] == 4); - vector.remove(2); + vector.remove_at(2); CHECK(vector[0] == 1); CHECK(vector[1] == 2); CHECK(vector[2] == 4); - vector.remove(1); + vector.remove_at(1); CHECK(vector[0] == 1); CHECK(vector[1] == 4); - vector.remove(0); + vector.remove_at(0); CHECK(vector[0] == 4); } -TEST_CASE("[Vector] Remove and find") { +TEST_CASE("[Vector] Remove at and find") { Vector<int> vector; vector.push_back(0); vector.push_back(1); @@ -343,7 +343,7 @@ TEST_CASE("[Vector] Remove and find") { CHECK(vector.size() == 5); - vector.remove(0); + vector.remove_at(0); CHECK(vector.size() == 4); @@ -353,7 +353,7 @@ TEST_CASE("[Vector] Remove and find") { CHECK(vector.find(3) != -1); CHECK(vector.find(4) != -1); - vector.remove(vector.find(3)); + vector.remove_at(vector.find(3)); CHECK(vector.size() == 3); @@ -362,7 +362,7 @@ TEST_CASE("[Vector] Remove and find") { CHECK(vector.find(2) != -1); CHECK(vector.find(4) != -1); - vector.remove(vector.find(2)); + vector.remove_at(vector.find(2)); CHECK(vector.size() == 2); @@ -370,14 +370,14 @@ TEST_CASE("[Vector] Remove and find") { CHECK(vector.find(1) != -1); CHECK(vector.find(4) != -1); - vector.remove(vector.find(4)); + vector.remove_at(vector.find(4)); CHECK(vector.size() == 1); CHECK(vector.find(4) == -1); CHECK(vector.find(1) != -1); - vector.remove(0); + vector.remove_at(0); CHECK(vector.is_empty()); CHECK(vector.size() == 0); @@ -412,9 +412,9 @@ TEST_CASE("[Vector] Size, resize, reserve") { CHECK(vector.size() == 5); - vector.remove(0); - vector.remove(0); - vector.remove(0); + vector.remove_at(0); + vector.remove_at(0); + vector.remove_at(0); CHECK(vector.size() == 2); diff --git a/tests/test_crypto.h b/tests/core/test_crypto.h index 8da8c75544..ce4edc71ae 100644 --- a/tests/test_crypto.h +++ b/tests/core/test_crypto.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,6 @@ #include "core/crypto/crypto.h" #include "tests/test_macros.h" -#include <stdio.h> namespace TestCrypto { diff --git a/tests/test_hashing_context.h b/tests/core/test_hashing_context.h index 728a5f2cfa..4795d24103 100644 --- a/tests/test_hashing_context.h +++ b/tests/core/test_hashing_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_time.h b/tests/core/test_time.h index 28f1cb2f20..903ca9c001 100644 --- a/tests/test_time.h +++ b/tests/core/test_time.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/core/variant/test_array.h b/tests/core/variant/test_array.h new file mode 100644 index 0000000000..205e34daea --- /dev/null +++ b/tests/core/variant/test_array.h @@ -0,0 +1,496 @@ +/*************************************************************************/ +/* test_array.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_ARRAY_H +#define TEST_ARRAY_H + +#include "core/variant/array.h" +#include "tests/test_macros.h" +#include "tests/test_tools.h" + +namespace TestArray { + +static inline Array build_array() { + return Array(); +} +template <typename... Targs> +static inline Array build_array(Variant item, Targs... Fargs) { + Array a = build_array(Fargs...); + a.push_front(item); + return a; +} +static inline Dictionary build_dictionary() { + return Dictionary(); +} +template <typename... Targs> +static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) { + Dictionary d = build_dictionary(Fargs...); + d[key] = item; + return d; +} + +TEST_CASE("[Array] size(), clear(), and is_empty()") { + Array arr; + CHECK(arr.size() == 0); + CHECK(arr.is_empty()); + arr.push_back(1); + CHECK(arr.size() == 1); + arr.clear(); + CHECK(arr.is_empty()); + CHECK(arr.size() == 0); +} + +TEST_CASE("[Array] Assignment and comparison operators") { + Array arr1; + Array arr2; + arr1.push_back(1); + CHECK(arr1 != arr2); + CHECK(arr1 > arr2); + CHECK(arr1 >= arr2); + arr2.push_back(2); + CHECK(arr1 != arr2); + CHECK(arr1 < arr2); + CHECK(arr1 <= arr2); + CHECK(arr2 > arr1); + CHECK(arr2 >= arr1); + Array arr3 = arr2; + CHECK(arr3 == arr2); +} + +TEST_CASE("[Array] append_array()") { + Array arr1; + Array arr2; + arr1.push_back(1); + arr1.append_array(arr2); + CHECK(arr1.size() == 1); + arr2.push_back(2); + arr1.append_array(arr2); + CHECK(arr1.size() == 2); + CHECK(int(arr1[0]) == 1); + CHECK(int(arr1[1]) == 2); +} + +TEST_CASE("[Array] resize(), insert(), and erase()") { + Array arr; + arr.resize(2); + CHECK(arr.size() == 2); + arr.insert(0, 1); + CHECK(int(arr[0]) == 1); + arr.insert(0, 2); + CHECK(int(arr[0]) == 2); + arr.erase(2); + CHECK(int(arr[0]) == 1); +} + +TEST_CASE("[Array] front() and back()") { + Array arr; + arr.push_back(1); + CHECK(int(arr.front()) == 1); + CHECK(int(arr.back()) == 1); + arr.push_back(3); + CHECK(int(arr.front()) == 1); + CHECK(int(arr.back()) == 3); +} + +TEST_CASE("[Array] has() and count()") { + Array arr; + arr.push_back(1); + arr.push_back(1); + CHECK(arr.has(1)); + CHECK(!arr.has(2)); + CHECK(arr.count(1) == 2); + CHECK(arr.count(2) == 0); +} + +TEST_CASE("[Array] remove_at()") { + Array arr; + arr.push_back(1); + arr.push_back(2); + arr.remove_at(0); + CHECK(arr.size() == 1); + CHECK(int(arr[0]) == 2); + arr.remove_at(0); + CHECK(arr.size() == 0); + + // The array is now empty; try to use `remove_at()` again. + // Normally, this prints an error message so we silence it. + ERR_PRINT_OFF; + arr.remove_at(0); + ERR_PRINT_ON; + + CHECK(arr.size() == 0); +} + +TEST_CASE("[Array] get()") { + Array arr; + arr.push_back(1); + CHECK(int(arr.get(0)) == 1); +} + +TEST_CASE("[Array] sort()") { + Array arr; + + arr.push_back(3); + arr.push_back(4); + arr.push_back(2); + arr.push_back(1); + arr.sort(); + int val = 1; + for (int i = 0; i < arr.size(); i++) { + CHECK(int(arr[i]) == val); + val++; + } +} + +TEST_CASE("[Array] push_front(), pop_front(), pop_back()") { + Array arr; + arr.push_front(1); + arr.push_front(2); + CHECK(int(arr[0]) == 2); + arr.pop_front(); + CHECK(int(arr[0]) == 1); + CHECK(arr.size() == 1); + arr.push_front(2); + arr.push_front(3); + arr.pop_back(); + CHECK(int(arr[1]) == 2); + CHECK(arr.size() == 2); +} + +TEST_CASE("[Array] pop_at()") { + ErrorDetector ed; + + Array arr; + arr.push_back(2); + arr.push_back(4); + arr.push_back(6); + arr.push_back(8); + arr.push_back(10); + + REQUIRE(int(arr.pop_at(2)) == 6); + REQUIRE(arr.size() == 4); + CHECK(int(arr[0]) == 2); + CHECK(int(arr[1]) == 4); + CHECK(int(arr[2]) == 8); + CHECK(int(arr[3]) == 10); + + REQUIRE(int(arr.pop_at(2)) == 8); + REQUIRE(arr.size() == 3); + CHECK(int(arr[0]) == 2); + CHECK(int(arr[1]) == 4); + CHECK(int(arr[2]) == 10); + + // Negative index. + REQUIRE(int(arr.pop_at(-1)) == 10); + REQUIRE(arr.size() == 2); + CHECK(int(arr[0]) == 2); + CHECK(int(arr[1]) == 4); + + // Invalid pop. + ed.clear(); + ERR_PRINT_OFF; + const Variant ret = arr.pop_at(-15); + ERR_PRINT_ON; + REQUIRE(ret.is_null()); + CHECK(ed.has_error); + + REQUIRE(int(arr.pop_at(0)) == 2); + REQUIRE(arr.size() == 1); + CHECK(int(arr[0]) == 4); + + REQUIRE(int(arr.pop_at(0)) == 4); + REQUIRE(arr.is_empty()); + + // Pop from empty array. + ed.clear(); + REQUIRE(arr.pop_at(24).is_null()); + CHECK_FALSE(ed.has_error); +} + +TEST_CASE("[Array] max() and min()") { + Array arr; + arr.push_back(3); + arr.push_front(4); + arr.push_back(5); + arr.push_back(2); + int max = int(arr.max()); + int min = int(arr.min()); + CHECK(max == 5); + CHECK(min == 2); +} + +TEST_CASE("[Array] slice()") { + Array array; + array.push_back(0); + array.push_back(1); + array.push_back(2); + array.push_back(3); + array.push_back(4); + + Array slice1 = array.slice(1, 3); + CHECK(slice1.size() == 2); + CHECK(slice1[0] == Variant(1)); + CHECK(slice1[1] == Variant(2)); + + Array slice2 = array.slice(1, -1); + CHECK(slice2.size() == 4); + CHECK(slice2[0] == Variant(1)); + CHECK(slice2[1] == Variant(2)); + CHECK(slice2[2] == Variant(3)); + CHECK(slice2[3] == Variant(4)); + + Array slice3 = array.slice(3, -1); + CHECK(slice3.size() == 2); + CHECK(slice3[0] == Variant(3)); + CHECK(slice3[1] == Variant(4)); + + Array slice4 = array.slice(2, -2); + CHECK(slice4.size() == 2); + CHECK(slice4[0] == Variant(2)); + CHECK(slice4[1] == Variant(3)); +} + +TEST_CASE("[Array] Duplicate array") { + // a = [1, [2, 2], {3: 3}] + Array a = build_array(1, build_array(2, 2), build_dictionary(3, 3)); + + // Deep copy + Array deep_a = a.duplicate(true); + CHECK_MESSAGE(deep_a.id() != a.id(), "Should create a new array"); + CHECK_MESSAGE(Array(deep_a[1]).id() != Array(a[1]).id(), "Should clone nested array"); + CHECK_MESSAGE(Dictionary(deep_a[2]).id() != Dictionary(a[2]).id(), "Should clone nested dictionary"); + CHECK_EQ(deep_a, a); + deep_a.push_back(1); + CHECK_NE(deep_a, a); + deep_a.pop_back(); + Array(deep_a[1]).push_back(1); + CHECK_NE(deep_a, a); + Array(deep_a[1]).pop_back(); + CHECK_EQ(deep_a, a); + + // Shallow copy + Array shallow_a = a.duplicate(false); + CHECK_MESSAGE(shallow_a.id() != a.id(), "Should create a new array"); + CHECK_MESSAGE(Array(shallow_a[1]).id() == Array(a[1]).id(), "Should keep nested array"); + CHECK_MESSAGE(Dictionary(shallow_a[2]).id() == Dictionary(a[2]).id(), "Should keep nested dictionary"); + CHECK_EQ(shallow_a, a); + Array(shallow_a).push_back(1); + CHECK_NE(shallow_a, a); +} + +TEST_CASE("[Array] Duplicate recursive array") { + // Self recursive + Array a; + a.push_back(a); + + Array a_shallow = a.duplicate(false); + CHECK_EQ(a, a_shallow); + + // Deep copy of recursive array endup with recursion limit and return + // an invalid result (multiple nested arrays), the point is we should + // not end up with a segfault and an error log should be printed + ERR_PRINT_OFF; + a.duplicate(true); + ERR_PRINT_ON; + + // Nested recursive + Array a1; + Array a2; + a2.push_back(a1); + a1.push_back(a2); + + Array a1_shallow = a1.duplicate(false); + CHECK_EQ(a1, a1_shallow); + + // Same deep copy issue as above + ERR_PRINT_OFF; + a1.duplicate(true); + ERR_PRINT_ON; + + // Break the recursivity otherwise Array teardown will leak memory + a.clear(); + a1.clear(); + a2.clear(); +} + +TEST_CASE("[Array] Hash array") { + // a = [1, [2, 2], {3: 3}] + Array a = build_array(1, build_array(2, 2), build_dictionary(3, 3)); + uint32_t original_hash = a.hash(); + + a.push_back(1); + CHECK_NE(a.hash(), original_hash); + + a.pop_back(); + CHECK_EQ(a.hash(), original_hash); + + Array(a[1]).push_back(1); + CHECK_NE(a.hash(), original_hash); + Array(a[1]).pop_back(); + CHECK_EQ(a.hash(), original_hash); + + (Dictionary(a[2]))[1] = 1; + CHECK_NE(a.hash(), original_hash); + Dictionary(a[2]).erase(1); + CHECK_EQ(a.hash(), original_hash); + + Array a2 = a.duplicate(true); + CHECK_EQ(a2.hash(), a.hash()); +} + +TEST_CASE("[Array] Hash recursive array") { + Array a1; + a1.push_back(a1); + + Array a2; + a2.push_back(a2); + + // Hash should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(a1.hash(), a2.hash()); + ERR_PRINT_ON; + + // Break the recursivity otherwise Array teardown will leak memory + a1.clear(); + a2.clear(); +} + +TEST_CASE("[Array] Empty comparison") { + Array a1; + Array a2; + + // test both operator== and operator!= + CHECK_EQ(a1, a2); + CHECK_FALSE(a1 != a2); +} + +TEST_CASE("[Array] Flat comparison") { + Array a1 = build_array(1); + Array a2 = build_array(1); + Array other_a = build_array(2); + + // test both operator== and operator!= + CHECK_EQ(a1, a1); // compare self + CHECK_FALSE(a1 != a1); + CHECK_EQ(a1, a2); // different equivalent arrays + CHECK_FALSE(a1 != a2); + CHECK_NE(a1, other_a); // different arrays with different content + CHECK_FALSE(a1 == other_a); +} + +TEST_CASE("[Array] Nested array comparison") { + // a1 = [[[1], 2], 3] + Array a1 = build_array(build_array(build_array(1), 2), 3); + + Array a2 = a1.duplicate(true); + + // other_a = [[[1, 0], 2], 3] + Array other_a = build_array(build_array(build_array(1, 0), 2), 3); + + // test both operator== and operator!= + CHECK_EQ(a1, a1); // compare self + CHECK_FALSE(a1 != a1); + CHECK_EQ(a1, a2); // different equivalent arrays + CHECK_FALSE(a1 != a2); + CHECK_NE(a1, other_a); // different arrays with different content + CHECK_FALSE(a1 == other_a); +} + +TEST_CASE("[Array] Nested dictionary comparison") { + // a1 = [{1: 2}, 3] + Array a1 = build_array(build_dictionary(1, 2), 3); + + Array a2 = a1.duplicate(true); + + // other_a = [{1: 0}, 3] + Array other_a = build_array(build_dictionary(1, 0), 3); + + // test both operator== and operator!= + CHECK_EQ(a1, a1); // compare self + CHECK_FALSE(a1 != a1); + CHECK_EQ(a1, a2); // different equivalent arrays + CHECK_FALSE(a1 != a2); + CHECK_NE(a1, other_a); // different arrays with different content + CHECK_FALSE(a1 == other_a); +} + +TEST_CASE("[Array] Recursive comparison") { + Array a1; + a1.push_back(a1); + + Array a2; + a2.push_back(a2); + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(a1, a2); + CHECK_FALSE(a1 != a2); + ERR_PRINT_ON; + + a1.push_back(1); + a2.push_back(1); + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(a1, a2); + CHECK_FALSE(a1 != a2); + ERR_PRINT_ON; + + a1.push_back(1); + a2.push_back(2); + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_NE(a1, a2); + CHECK_FALSE(a1 == a2); + ERR_PRINT_ON; + + // Break the recursivity otherwise Array tearndown will leak memory + a1.clear(); + a2.clear(); +} + +TEST_CASE("[Array] Recursive self comparison") { + Array a1; + Array a2; + a2.push_back(a1); + a1.push_back(a2); + + CHECK_EQ(a1, a1); + CHECK_FALSE(a1 != a1); + + // Break the recursivity otherwise Array tearndown will leak memory + a1.clear(); + a2.clear(); +} + +} // namespace TestArray + +#endif // TEST_ARRAY_H diff --git a/tests/core/variant/test_dictionary.h b/tests/core/variant/test_dictionary.h new file mode 100644 index 0000000000..79d53fa64e --- /dev/null +++ b/tests/core/variant/test_dictionary.h @@ -0,0 +1,505 @@ +/*************************************************************************/ +/* test_dictionary.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_DICTIONARY_H +#define TEST_DICTIONARY_H + +#include "core/variant/dictionary.h" +#include "tests/test_macros.h" + +namespace TestDictionary { + +static inline Array build_array() { + return Array(); +} +template <typename... Targs> +static inline Array build_array(Variant item, Targs... Fargs) { + Array a = build_array(Fargs...); + a.push_front(item); + return a; +} +static inline Dictionary build_dictionary() { + return Dictionary(); +} +template <typename... Targs> +static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) { + Dictionary d = build_dictionary(Fargs...); + d[key] = item; + return d; +} + +TEST_CASE("[Dictionary] Assignment using bracket notation ([])") { + Dictionary map; + map["Hello"] = 0; + CHECK(int(map["Hello"]) == 0); + map["Hello"] = 3; + CHECK(int(map["Hello"]) == 3); + map["World!"] = 4; + CHECK(int(map["World!"]) == 4); + + // Test non-string keys, since keys can be of any Variant type. + map[12345] = -5; + CHECK(int(map[12345]) == -5); + map[false] = 128; + CHECK(int(map[false]) == 128); + map[Vector2(10, 20)] = 30; + CHECK(int(map[Vector2(10, 20)]) == 30); + map[0] = 400; + CHECK(int(map[0]) == 400); + // Check that assigning 0 doesn't overwrite the value for `false`. + CHECK(int(map[false]) == 128); +} + +TEST_CASE("[Dictionary] get_key_lists()") { + Dictionary map; + List<Variant> keys; + List<Variant> *ptr = &keys; + map.get_key_list(ptr); + CHECK(keys.is_empty()); + map[1] = 3; + map.get_key_list(ptr); + CHECK(keys.size() == 1); + CHECK(int(keys[0]) == 1); + map[2] = 4; + map.get_key_list(ptr); + CHECK(keys.size() == 3); +} + +TEST_CASE("[Dictionary] get_key_at_index()") { + Dictionary map; + map[4] = 3; + Variant val = map.get_key_at_index(0); + CHECK(int(val) == 4); + map[3] = 1; + val = map.get_key_at_index(0); + CHECK(int(val) == 4); + val = map.get_key_at_index(1); + CHECK(int(val) == 3); +} + +TEST_CASE("[Dictionary] getptr()") { + Dictionary map; + map[1] = 3; + Variant *key = map.getptr(1); + CHECK(int(*key) == 3); + key = map.getptr(2); + CHECK(key == nullptr); +} + +TEST_CASE("[Dictionary] get_valid()") { + Dictionary map; + map[1] = 3; + Variant val = map.get_valid(1); + CHECK(int(val) == 3); +} +TEST_CASE("[Dictionary] get()") { + Dictionary map; + map[1] = 3; + Variant val = map.get(1, -1); + CHECK(int(val) == 3); +} + +TEST_CASE("[Dictionary] size(), empty() and clear()") { + Dictionary map; + CHECK(map.size() == 0); + CHECK(map.is_empty()); + map[1] = 3; + CHECK(map.size() == 1); + CHECK(!map.is_empty()); + map.clear(); + CHECK(map.size() == 0); + CHECK(map.is_empty()); +} + +TEST_CASE("[Dictionary] has() and has_all()") { + Dictionary map; + CHECK(map.has(1) == false); + map[1] = 3; + CHECK(map.has(1)); + Array keys; + keys.push_back(1); + CHECK(map.has_all(keys)); + keys.push_back(2); + CHECK(map.has_all(keys) == false); +} + +TEST_CASE("[Dictionary] keys() and values()") { + Dictionary map; + Array keys = map.keys(); + Array values = map.values(); + CHECK(keys.is_empty()); + CHECK(values.is_empty()); + map[1] = 3; + keys = map.keys(); + values = map.values(); + CHECK(int(keys[0]) == 1); + CHECK(int(values[0]) == 3); +} + +TEST_CASE("[Dictionary] Duplicate dictionary") { + // d = {1: {1: 1}, {2: 2}: [2], [3]: 3} + Dictionary k2 = build_dictionary(2, 2); + Array k3 = build_array(3); + Dictionary d = build_dictionary(1, build_dictionary(1, 1), k2, build_array(2), k3, 3); + + // Deep copy + Dictionary deep_d = d.duplicate(true); + CHECK_MESSAGE(deep_d.id() != d.id(), "Should create a new dictionary"); + CHECK_MESSAGE(Dictionary(deep_d[1]).id() != Dictionary(d[1]).id(), "Should clone nested dictionary"); + CHECK_MESSAGE(Array(deep_d[k2]).id() != Array(d[k2]).id(), "Should clone nested array"); + CHECK_EQ(deep_d, d); + deep_d[0] = 0; + CHECK_NE(deep_d, d); + deep_d.erase(0); + Dictionary(deep_d[1]).operator[](0) = 0; + CHECK_NE(deep_d, d); + Dictionary(deep_d[1]).erase(0); + CHECK_EQ(deep_d, d); + // Keys should also be copied + k2[0] = 0; + CHECK_NE(deep_d, d); + k2.erase(0); + CHECK_EQ(deep_d, d); + k3.push_back(0); + CHECK_NE(deep_d, d); + k3.pop_back(); + CHECK_EQ(deep_d, d); + + // Shallow copy + Dictionary shallow_d = d.duplicate(false); + CHECK_MESSAGE(shallow_d.id() != d.id(), "Should create a new array"); + CHECK_MESSAGE(Dictionary(shallow_d[1]).id() == Dictionary(d[1]).id(), "Should keep nested dictionary"); + CHECK_MESSAGE(Array(shallow_d[2]).id() == Array(d[2]).id(), "Should keep nested array"); + CHECK_EQ(shallow_d, d); + shallow_d[0] = 0; + CHECK_NE(shallow_d, d); + shallow_d.erase(0); +#if 0 // TODO: recursion in dict key currently is buggy + // Keys should also be shallowed + k2[0] = 0; + CHECK_EQ(shallow_d, d); + k2.erase(0); + k3.push_back(0); + CHECK_EQ(shallow_d, d); +#endif +} + +TEST_CASE("[Dictionary] Duplicate recursive dictionary") { + // Self recursive + Dictionary d; + d[1] = d; + + Dictionary d_shallow = d.duplicate(false); + CHECK_EQ(d, d_shallow); + + // Deep copy of recursive dictionary endup with recursion limit and return + // an invalid result (multiple nested dictionaries), the point is we should + // not end up with a segfault and an error log should be printed + ERR_PRINT_OFF; + d.duplicate(true); + ERR_PRINT_ON; + + // Nested recursive + Dictionary d1; + Dictionary d2; + d1[2] = d2; + d2[1] = d1; + + Dictionary d1_shallow = d1.duplicate(false); + CHECK_EQ(d1, d1_shallow); + + // Same deep copy issue as above + ERR_PRINT_OFF; + d1.duplicate(true); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary teardown will leak memory + d.clear(); + d1.clear(); + d2.clear(); +} + +#if 0 // TODO: duplicate recursion in dict key is currently buggy +TEST_CASE("[Dictionary] Duplicate recursive dictionary on keys") { + // Self recursive + Dictionary d; + d[d] = d; + + Dictionary d_shallow = d.duplicate(false); + CHECK_EQ(d, d_shallow); + + // Deep copy of recursive dictionary endup with recursion limit and return + // an invalid result (multiple nested dictionaries), the point is we should + // not end up with a segfault and an error log should be printed + ERR_PRINT_OFF; + d.duplicate(true); + ERR_PRINT_ON; + + // Nested recursive + Dictionary d1; + Dictionary d2; + d1[d2] = d2; + d2[d1] = d1; + + Dictionary d1_shallow = d1.duplicate(false); + CHECK_EQ(d1, d1_shallow); + + // Same deep copy issue as above + ERR_PRINT_OFF; + d1.duplicate(true); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary teardown will leak memory + d.clear(); + d1.clear(); + d2.clear(); +} +#endif + +TEST_CASE("[Dictionary] Hash dictionary") { + // d = {1: {1: 1}, {2: 2}: [2], [3]: 3} + Dictionary k2 = build_dictionary(2, 2); + Array k3 = build_array(3); + Dictionary d = build_dictionary(1, build_dictionary(1, 1), k2, build_array(2), k3, 3); + uint32_t original_hash = d.hash(); + + // Modify dict change the hash + d[0] = 0; + CHECK_NE(d.hash(), original_hash); + d.erase(0); + CHECK_EQ(d.hash(), original_hash); + + // Modify nested item change the hash + Dictionary(d[1]).operator[](0) = 0; + CHECK_NE(d.hash(), original_hash); + Dictionary(d[1]).erase(0); + Array(d[k2]).push_back(0); + CHECK_NE(d.hash(), original_hash); + Array(d[k2]).pop_back(); + + // Modify a key change the hash + k2[0] = 0; + CHECK_NE(d.hash(), original_hash); + k2.erase(0); + CHECK_EQ(d.hash(), original_hash); + k3.push_back(0); + CHECK_NE(d.hash(), original_hash); + k3.pop_back(); + CHECK_EQ(d.hash(), original_hash); + + // Duplication doesn't change the hash + Dictionary d2 = d.duplicate(true); + CHECK_EQ(d2.hash(), original_hash); +} + +TEST_CASE("[Dictionary] Hash recursive dictionary") { + Dictionary d; + d[1] = d; + + // Hash should reach recursion limit, we just make sure this doesn't blow up + ERR_PRINT_OFF; + d.hash(); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary teardown will leak memory + d.clear(); +} + +#if 0 // TODO: recursion in dict key is currently buggy +TEST_CASE("[Dictionary] Hash recursive dictionary on keys") { + Dictionary d; + d[d] = 1; + + // Hash should reach recursion limit, we just make sure this doesn't blow up + ERR_PRINT_OFF; + d.hash(); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary teardown will leak memory + d.clear(); +} +#endif + +TEST_CASE("[Dictionary] Empty comparison") { + Dictionary d1; + Dictionary d2; + + // test both operator== and operator!= + CHECK_EQ(d1, d2); + CHECK_FALSE(d1 != d2); +} + +TEST_CASE("[Dictionary] Flat comparison") { + Dictionary d1 = build_dictionary(1, 1); + Dictionary d2 = build_dictionary(1, 1); + Dictionary other_d = build_dictionary(2, 1); + + // test both operator== and operator!= + CHECK_EQ(d1, d1); // compare self + CHECK_FALSE(d1 != d1); + CHECK_EQ(d1, d2); // different equivalent arrays + CHECK_FALSE(d1 != d2); + CHECK_NE(d1, other_d); // different arrays with different content + CHECK_FALSE(d1 == other_d); +} + +TEST_CASE("[Dictionary] Nested dictionary comparison") { + // d1 = {1: {2: {3: 4}}} + Dictionary d1 = build_dictionary(1, build_dictionary(2, build_dictionary(3, 4))); + + Dictionary d2 = d1.duplicate(true); + + // other_d = {1: {2: {3: 0}}} + Dictionary other_d = build_dictionary(1, build_dictionary(2, build_dictionary(3, 0))); + + // test both operator== and operator!= + CHECK_EQ(d1, d1); // compare self + CHECK_FALSE(d1 != d1); + CHECK_EQ(d1, d2); // different equivalent arrays + CHECK_FALSE(d1 != d2); + CHECK_NE(d1, other_d); // different arrays with different content + CHECK_FALSE(d1 == other_d); +} + +TEST_CASE("[Dictionary] Nested array comparison") { + // d1 = {1: [2, 3]} + Dictionary d1 = build_dictionary(1, build_array(2, 3)); + + Dictionary d2 = d1.duplicate(true); + + // other_d = {1: [2, 0]} + Dictionary other_d = build_dictionary(1, build_array(2, 0)); + + // test both operator== and operator!= + CHECK_EQ(d1, d1); // compare self + CHECK_FALSE(d1 != d1); + CHECK_EQ(d1, d2); // different equivalent arrays + CHECK_FALSE(d1 != d2); + CHECK_NE(d1, other_d); // different arrays with different content + CHECK_FALSE(d1 == other_d); +} + +TEST_CASE("[Dictionary] Recursive comparison") { + Dictionary d1; + d1[1] = d1; + + Dictionary d2; + d2[1] = d2; + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(d1, d2); + CHECK_FALSE(d1 != d2); + ERR_PRINT_ON; + + d1[2] = 2; + d2[2] = 2; + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(d1, d2); + CHECK_FALSE(d1 != d2); + ERR_PRINT_ON; + + d1[3] = 3; + d2[3] = 0; + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_NE(d1, d2); + CHECK_FALSE(d1 == d2); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary teardown will leak memory + d1.clear(); + d2.clear(); +} + +#if 0 // TODO: recursion in dict key is currently buggy +TEST_CASE("[Dictionary] Recursive comparison on keys") { + Dictionary d1; + // Hash computation should reach recursion limit + ERR_PRINT_OFF; + d1[d1] = 1; + ERR_PRINT_ON; + + Dictionary d2; + // Hash computation should reach recursion limit + ERR_PRINT_OFF; + d2[d2] = 1; + ERR_PRINT_ON; + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(d1, d2); + CHECK_FALSE(d1 != d2); + ERR_PRINT_ON; + + d1[2] = 2; + d2[2] = 2; + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_EQ(d1, d2); + CHECK_FALSE(d1 != d2); + ERR_PRINT_ON; + + d1[3] = 3; + d2[3] = 0; + + // Comparison should reach recursion limit + ERR_PRINT_OFF; + CHECK_NE(d1, d2); + CHECK_FALSE(d1 == d2); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary teardown will leak memory + d1.clear(); + d2.clear(); +} +#endif + +TEST_CASE("[Dictionary] Recursive self comparison") { + Dictionary d1; + Dictionary d2; + d1[1] = d2; + d2[1] = d1; + + CHECK_EQ(d1, d1); + CHECK_FALSE(d1 != d1); + + // Break the recursivity otherwise Dictionary teardown will leak memory + d1.clear(); + d2.clear(); +} + +} // namespace TestDictionary + +#endif // TEST_DICTIONARY_H diff --git a/tests/test_variant.h b/tests/core/variant/test_variant.h index 598fe488d7..916686d7c1 100644 --- a/tests/test_variant.h +++ b/tests/core/variant/test_variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,25 @@ namespace TestVariant { +static inline Array build_array() { + return Array(); +} +template <typename... Targs> +static inline Array build_array(Variant item, Targs... Fargs) { + Array a = build_array(Fargs...); + a.push_front(item); + return a; +} +static inline Dictionary build_dictionary() { + return Dictionary(); +} +template <typename... Targs> +static inline Dictionary build_dictionary(Variant key, Variant item, Targs... Fargs) { + Dictionary d = build_dictionary(Fargs...); + d[key] = item; + return d; +} + TEST_CASE("[Variant] Writer and parser integer") { int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31, +2^31-1]. String a32_str; @@ -700,6 +719,198 @@ TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,V vec3i_v = col_v; CHECK(vec3i_v.get_type() == Variant::COLOR); } +TEST_CASE("[Variant] Writer and parser array") { + Array a = build_array(1, String("hello"), build_array(Variant())); + String a_str; + VariantWriter::write_to_string(a, a_str); + + CHECK_EQ(a_str, "[1, \"hello\", [null]]"); + + VariantParser::StreamString ss; + String errs; + int line; + Variant a_parsed; + + ss.s = a_str; + VariantParser::parse(&ss, a_parsed, errs, line); + + CHECK_MESSAGE(a_parsed == Variant(a), "Should parse back."); +} + +TEST_CASE("[Variant] Writer recursive array") { + // There is no way to accurately represent a recursive array, + // the only thing we can do is make sure the writer doesn't blow up + + // Self recursive + Array a; + a.push_back(a); + + // Writer should it recursion limit while visiting the array + ERR_PRINT_OFF; + String a_str; + VariantWriter::write_to_string(a, a_str); + ERR_PRINT_ON; + + // Nested recursive + Array a1; + Array a2; + a1.push_back(a2); + a2.push_back(a1); + + // Writer should it recursion limit while visiting the array + ERR_PRINT_OFF; + String a1_str; + VariantWriter::write_to_string(a1, a1_str); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary tearndown will leak memory + a.clear(); + a1.clear(); + a2.clear(); +} + +TEST_CASE("[Variant] Writer and parser dictionary") { + // d = {{1: 2}: 3, 4: "hello", 5: {null: []}} + Dictionary d = build_dictionary(build_dictionary(1, 2), 3, 4, String("hello"), 5, build_dictionary(Variant(), build_array())); + String d_str; + VariantWriter::write_to_string(d, d_str); + + CHECK_EQ(d_str, "{\n4: \"hello\",\n5: {\nnull: []\n},\n{\n1: 2\n}: 3\n}"); + + VariantParser::StreamString ss; + String errs; + int line; + Variant d_parsed; + + ss.s = d_str; + VariantParser::parse(&ss, d_parsed, errs, line); + + CHECK_MESSAGE(d_parsed == Variant(d), "Should parse back."); +} + +TEST_CASE("[Variant] Writer recursive dictionary") { + // There is no way to accurately represent a recursive dictionary, + // the only thing we can do is make sure the writer doesn't blow up + + // Self recursive + Dictionary d; + d[1] = d; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d_str; + VariantWriter::write_to_string(d, d_str); + ERR_PRINT_ON; + + // Nested recursive + Dictionary d1; + Dictionary d2; + d1[2] = d2; + d2[1] = d1; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d1_str; + VariantWriter::write_to_string(d1, d1_str); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary tearndown will leak memory + d.clear(); + d1.clear(); + d2.clear(); +} + +#if 0 // TODO: recursion in dict key is currently buggy +TEST_CASE("[Variant] Writer recursive dictionary on keys") { + // There is no way to accurately represent a recursive dictionary, + // the only thing we can do is make sure the writer doesn't blow up + + // Self recursive + Dictionary d; + d[d] = 1; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d_str; + VariantWriter::write_to_string(d, d_str); + ERR_PRINT_ON; + + // Nested recursive + Dictionary d1; + Dictionary d2; + d1[d2] = 2; + d2[d1] = 1; + + // Writer should it recursion limit while visiting the dictionary + ERR_PRINT_OFF; + String d1_str; + VariantWriter::write_to_string(d1, d1_str); + ERR_PRINT_ON; + + // Break the recursivity otherwise Dictionary tearndown will leak memory + d.clear(); + d1.clear(); + d2.clear(); +} +#endif + +TEST_CASE("[Variant] Basic comparison") { + CHECK_EQ(Variant(1), Variant(1)); + CHECK_FALSE(Variant(1) != Variant(1)); + CHECK_NE(Variant(1), Variant(2)); + CHECK_EQ(Variant(String("foo")), Variant(String("foo"))); + CHECK_NE(Variant(String("foo")), Variant(String("bar"))); + // Check "empty" version of different types are not equivalents + CHECK_NE(Variant(0), Variant()); + CHECK_NE(Variant(String()), Variant()); + CHECK_NE(Variant(Array()), Variant()); + CHECK_NE(Variant(Dictionary()), Variant()); +} + +TEST_CASE("[Variant] Nested array comparison") { + Array a1 = build_array(1, build_array(2, 3)); + Array a2 = build_array(1, build_array(2, 3)); + Array a_other = build_array(1, build_array(2, 4)); + Variant v_a1 = a1; + Variant v_a1_ref2 = a1; + Variant v_a2 = a2; + Variant v_a_other = a_other; + + // test both operator== and operator!= + CHECK_EQ(v_a1, v_a1); + CHECK_FALSE(v_a1 != v_a1); + CHECK_EQ(v_a1, v_a1_ref2); + CHECK_FALSE(v_a1 != v_a1_ref2); + CHECK_EQ(v_a1, v_a2); + CHECK_FALSE(v_a1 != v_a2); + CHECK_NE(v_a1, v_a_other); + CHECK_FALSE(v_a1 == v_a_other); +} + +TEST_CASE("[Variant] Nested dictionary comparison") { + Dictionary d1 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4)); + Dictionary d2 = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 4)); + Dictionary d_other_key = build_dictionary(build_dictionary(1, 0), build_dictionary(3, 4)); + Dictionary d_other_val = build_dictionary(build_dictionary(1, 2), build_dictionary(3, 0)); + Variant v_d1 = d1; + Variant v_d1_ref2 = d1; + Variant v_d2 = d2; + Variant v_d_other_key = d_other_key; + Variant v_d_other_val = d_other_val; + + // test both operator== and operator!= + CHECK_EQ(v_d1, v_d1); + CHECK_FALSE(v_d1 != v_d1); + CHECK_EQ(v_d1, v_d1_ref2); + CHECK_FALSE(v_d1 != v_d1_ref2); + CHECK_EQ(v_d1, v_d2); + CHECK_FALSE(v_d1 != v_d2); + CHECK_NE(v_d1, v_d_other_key); + CHECK_FALSE(v_d1 == v_d_other_key); + CHECK_NE(v_d1, v_d_other_val); + CHECK_FALSE(v_d1 == v_d_other_val); +} + } // namespace TestVariant #endif // TEST_VARIANT_H diff --git a/tests/test_code_edit.h b/tests/scene/test_code_edit.h index 0e31a976bf..52d3d5c340 100644 --- a/tests/test_code_edit.h +++ b/tests/scene/test_code_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,7 @@ #ifndef TEST_CODE_EDIT_H #define TEST_CODE_EDIT_H -#include "core/input/input_map.h" -#include "core/object/message_queue.h" -#include "core/os/keyboard.h" -#include "core/string/string_builder.h" #include "scene/gui/code_edit.h" -#include "scene/resources/default_theme/default_theme.h" #include "tests/test_macros.h" @@ -284,6 +279,26 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") { CHECK_FALSE(code_edit->is_line_breakpointed(1)); ERR_PRINT_ON; SIGNAL_CHECK("breakpoint_toggled", args); + + /* Backspace above breakpointed line moves it. */ + ((Array)args[0])[0] = 2; + + code_edit->set_text("\n\n"); + code_edit->set_line_as_breakpoint(2, true); + CHECK(code_edit->is_line_breakpointed(2)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->set_caret_line(1); + + Array arg2; + arg2.push_back(1); + args.push_back(arg2); + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(2)); + ERR_PRINT_ON; + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); } SUBCASE("[CodeEdit] breakpoints and delete") { @@ -312,6 +327,26 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") { CHECK_FALSE(code_edit->is_line_breakpointed(1)); ERR_PRINT_ON; SIGNAL_CHECK("breakpoint_toggled", args); + + /* Delete above breakpointed line moves it. */ + ((Array)args[0])[0] = 2; + + code_edit->set_text("\n\n"); + code_edit->set_line_as_breakpoint(2, true); + CHECK(code_edit->is_line_breakpointed(2)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->set_caret_line(0); + + Array arg2; + arg2.push_back(1); + args.push_back(arg2); + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(2)); + ERR_PRINT_ON; + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); } SUBCASE("[CodeEdit] breakpoints and delete selection") { @@ -330,6 +365,41 @@ TEST_CASE("[SceneTree][CodeEdit] line gutters") { MessageQueue::get_singleton()->flush(); CHECK_FALSE(code_edit->is_line_breakpointed(0)); SIGNAL_CHECK("breakpoint_toggled", args); + + /* Should handle breakpoint move when deleting selection by adding less text then removed. */ + ((Array)args[0])[0] = 9; + + code_edit->set_text("\n\n\n\n\n\n\n\n\n"); + code_edit->set_line_as_breakpoint(9, true); + CHECK(code_edit->is_line_breakpointed(9)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->select(0, 0, 6, 0); + + Array arg2; + arg2.push_back(4); + args.push_back(arg2); + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(9)); + ERR_PRINT_ON; + CHECK(code_edit->is_line_breakpointed(4)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* Should handle breakpoint move when deleting selection by adding more text then removed. */ + ((Array)args[0])[0] = 9; + ((Array)args[1])[0] = 14; + + code_edit->insert_text_at_caret("\n\n\n\n\n"); + MessageQueue::get_singleton()->flush(); + SIGNAL_DISCARD("breakpoint_toggled") + CHECK(code_edit->is_line_breakpointed(9)); + + code_edit->select(0, 0, 6, 0); + code_edit->insert_text_at_caret("\n\n\n\n\n\n\n\n\n\n\n"); + MessageQueue::get_singleton()->flush(); + CHECK(code_edit->is_line_breakpointed(14)); + SIGNAL_CHECK("breakpoint_toggled", args); } SUBCASE("[CodeEdit] breakpoints and undo") { @@ -1034,7 +1104,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_key(idx) == "#"); CHECK(code_edit->get_delimiter_end_key(idx) == ""); - /* Check nested strings are handeled correctly. */ + /* Check nested strings are handled correctly. */ code_edit->set_text(" \n# # \n "); /* Check line above is not in string. */ @@ -1062,7 +1132,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_position(2, 1) == OUTSIDE_DELIMETER); CHECK(code_edit->get_delimiter_end_position(2, 1) == OUTSIDE_DELIMETER); - /* Check is in string with no column retruns true if entire line is comment excluding whitespace. */ + /* Check is in string with no column returns true if entire line is comment excluding whitespace. */ code_edit->set_text(" \n # # \n "); CHECK(code_edit->is_in_string(1) != -1); @@ -1125,7 +1195,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_key(idx) == "#"); CHECK(code_edit->get_delimiter_end_key(idx) == ""); - /* Check nested comments are handeled correctly. */ + /* Check nested comments are handled correctly. */ code_edit->set_text(" \n# # \n "); /* Check line above is not in comment. */ @@ -1153,7 +1223,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_position(2, 1) == OUTSIDE_DELIMETER); CHECK(code_edit->get_delimiter_end_position(2, 1) == OUTSIDE_DELIMETER); - /* Check is in comment with no column retruns true if entire line is comment excluding whitespace. */ + /* Check is in comment with no column returns true if entire line is comment excluding whitespace. */ code_edit->set_text(" \n # # \n "); CHECK(code_edit->is_in_comment(1) != -1); @@ -1421,7 +1491,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_key(idx) == "#"); CHECK(code_edit->get_delimiter_end_key(idx) == "#"); - /* Check is in string with no column retruns true if entire line is string excluding whitespace. */ + /* Check is in string with no column returns true if entire line is string excluding whitespace. */ code_edit->set_text(" \n # \n\n #\n "); CHECK(code_edit->is_in_string(1) != -1); CHECK(code_edit->is_in_string(2) != -1); @@ -1610,7 +1680,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_key(idx) == "#"); CHECK(code_edit->get_delimiter_end_key(idx) == "#"); - /* Check is in comment with no column retruns true if entire line is comment excluding whitespace. */ + /* Check is in comment with no column returns true if entire line is comment excluding whitespace. */ code_edit->set_text(" \n # \n\n #\n "); CHECK(code_edit->is_in_comment(1) != -1); CHECK(code_edit->is_in_comment(2) != -1); @@ -1676,7 +1746,7 @@ TEST_CASE("[SceneTree][CodeEdit] delimiters") { CHECK(code_edit->get_delimiter_start_key(idx) == "#"); CHECK(code_edit->get_delimiter_end_key(idx) == "#"); - /* Check is in comment with no column retruns true as inner delimiter should not be counted. */ + /* Check is in comment with no column returns true as inner delimiter should not be counted. */ CHECK(code_edit->is_in_comment(1) != -1); CHECK(code_edit->is_in_comment(2) != -1); CHECK(code_edit->is_in_comment(3) != -1); @@ -2262,6 +2332,20 @@ TEST_CASE("[SceneTree][CodeEdit] folding") { CHECK_FALSE(code_edit->is_line_folded(2)); CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2); + // Indent with blank lines. + code_edit->set_text("line1\n\tline2\n\n\nline3"); + CHECK(code_edit->can_fold_line(0)); + for (int i = 1; i < 2; i++) { + CHECK_FALSE(code_edit->can_fold_line(i)); + code_edit->fold_line(i); + CHECK_FALSE(code_edit->is_line_folded(i)); + } + code_edit->fold_line(0); + CHECK(code_edit->is_line_folded(0)); + CHECK_FALSE(code_edit->is_line_folded(1)); + CHECK_FALSE(code_edit->is_line_folded(2)); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2); + // Nested indents. code_edit->set_text("line1\n\tline2\n\t\tline3\nline4"); CHECK(code_edit->can_fold_line(0)); @@ -2338,7 +2422,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") { for (int i = 1; i < code_edit->get_line_count(); i++) { CHECK_FALSE(code_edit->is_line_folded(i)); } - CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 6); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 5); // End of file. code_edit->set_text("line1\n\tline2"); @@ -2420,7 +2504,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") { // Multiline blocks. code_edit->add_comment_delimiter("&", "&", false); - code_edit->set_text("&line1\n\tline2&"); + code_edit->set_text("&line1\n\tline2&\nline3"); CHECK(code_edit->can_fold_line(0)); CHECK_FALSE(code_edit->can_fold_line(1)); code_edit->fold_line(1); @@ -2428,7 +2512,17 @@ TEST_CASE("[SceneTree][CodeEdit] folding") { code_edit->fold_line(0); CHECK(code_edit->is_line_folded(0)); CHECK_FALSE(code_edit->is_line_folded(1)); - CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2); + + // Multiline comment before last line. + code_edit->set_text("&line1\nline2&\ntest"); + CHECK(code_edit->can_fold_line(0)); + CHECK_FALSE(code_edit->can_fold_line(2)); + code_edit->fold_line(1); + CHECK_FALSE(code_edit->is_line_folded(1)); + code_edit->fold_line(0); + CHECK(code_edit->is_line_folded(0)); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2); // Has to be full line. code_edit->set_text("test &line1\n\tline2&"); @@ -2484,7 +2578,7 @@ TEST_CASE("[SceneTree][CodeEdit] folding") { CHECK_FALSE(code_edit->is_line_folded(1)); CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 1); - // Non-indented comments/ strings. + // Non-indented comments/strings. // Single line code_edit->set_text("test\n\tline1\n#line1\n#line2\n\ttest"); CHECK(code_edit->can_fold_line(0)); @@ -2506,6 +2600,50 @@ TEST_CASE("[SceneTree][CodeEdit] folding") { CHECK_FALSE(code_edit->is_line_folded(1)); CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 4); + // Indent level 0->1, comment after lines + code_edit->set_text("line1\n\tline2\n#test"); + CHECK(code_edit->can_fold_line(0)); + CHECK_FALSE(code_edit->can_fold_line(1)); + code_edit->fold_line(1); + CHECK_FALSE(code_edit->is_line_folded(1)); + code_edit->fold_line(0); + CHECK(code_edit->is_line_folded(0)); + CHECK_FALSE(code_edit->is_line_folded(1)); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2); + + // Indent level 0->1, comment between lines + code_edit->set_text("line1\n#test\n\tline2\nline3"); + CHECK(code_edit->can_fold_line(0)); + CHECK_FALSE(code_edit->can_fold_line(2)); + code_edit->fold_line(2); + CHECK_FALSE(code_edit->is_line_folded(2)); + code_edit->fold_line(0); + CHECK(code_edit->is_line_folded(0)); + CHECK_FALSE(code_edit->is_line_folded(2)); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 3); + + // Indent level 1->2, comment after lines + code_edit->set_text("\tline1\n\t\tline2\n#test"); + CHECK(code_edit->can_fold_line(0)); + CHECK_FALSE(code_edit->can_fold_line(1)); + code_edit->fold_line(1); + CHECK_FALSE(code_edit->is_line_folded(1)); + code_edit->fold_line(0); + CHECK(code_edit->is_line_folded(0)); + CHECK_FALSE(code_edit->is_line_folded(1)); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 2); + + // Indent level 1->2, comment between lines + code_edit->set_text("\tline1\n#test\n\t\tline2\nline3"); + CHECK(code_edit->can_fold_line(0)); + CHECK_FALSE(code_edit->can_fold_line(2)); + code_edit->fold_line(2); + CHECK_FALSE(code_edit->is_line_folded(2)); + code_edit->fold_line(0); + CHECK(code_edit->is_line_folded(0)); + CHECK_FALSE(code_edit->is_line_folded(2)); + CHECK(code_edit->get_next_visible_line_offset_from(1, 1) == 3); + // Multiline code_edit->set_text("test\n\tline1\n&line1\nline2&\n\ttest"); CHECK(code_edit->can_fold_line(0)); @@ -2603,18 +2741,18 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { /* Check typing inserts closing pair. */ code_edit->clear(); - SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETLEFT); + SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT); CHECK(code_edit->get_line(0) == "[]"); /* Should first match and insert smaller key. */ code_edit->clear(); - SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); CHECK(code_edit->get_line(0) == "''"); CHECK(code_edit->get_caret_column() == 1); /* Move out from centre, Should match and insert larger key. */ SEND_GUI_ACTION(code_edit, "ui_text_caret_right"); - SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); CHECK(code_edit->get_line(0) == "''''''"); CHECK(code_edit->get_caret_column() == 3); @@ -2623,30 +2761,30 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { CHECK(code_edit->get_line(0).is_empty()); /* If in between and typing close key should "skip". */ - SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETLEFT); + SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT); CHECK(code_edit->get_line(0) == "[]"); CHECK(code_edit->get_caret_column() == 1); - SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETRIGHT); + SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETRIGHT); CHECK(code_edit->get_line(0) == "[]"); CHECK(code_edit->get_caret_column() == 2); /* If current is char and inserting a string, do not autocomplete. */ code_edit->clear(); - SEND_GUI_KEY_EVENT(code_edit, KEY_A); - SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE); + SEND_GUI_KEY_EVENT(code_edit, Key::A); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); CHECK(code_edit->get_line(0) == "A'"); /* If in comment, do not complete. */ code_edit->add_comment_delimiter("#", ""); code_edit->clear(); - SEND_GUI_KEY_EVENT(code_edit, KEY_NUMBERSIGN); - SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE); + SEND_GUI_KEY_EVENT(code_edit, Key::NUMBERSIGN); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); CHECK(code_edit->get_line(0) == "#'"); /* If in string, and inserting string do not complete. */ code_edit->clear(); - SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE); - SEND_GUI_KEY_EVENT(code_edit, KEY_QUOTEDBL); + SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE); + SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL); CHECK(code_edit->get_line(0) == "'\"'"); } @@ -2792,7 +2930,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { SEND_GUI_ACTION(code_edit, "ui_down"); CHECK(code_edit->get_code_completion_selected_index() == 0); - SEND_GUI_KEY_EVENT(code_edit, KEY_T); + SEND_GUI_KEY_EVENT(code_edit, Key::T); CHECK(code_edit->get_code_completion_selected_index() == 0); SEND_GUI_ACTION(code_edit, "ui_left"); @@ -2806,14 +2944,14 @@ TEST_CASE("[SceneTree][CodeEdit] completion") { Point2 caret_pos = code_edit->get_caret_draw_pos(); caret_pos.y -= code_edit->get_line_height(); - SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_NONE); + SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE); CHECK(code_edit->get_code_completion_selected_index() == 1); - SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_NONE); + SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE); CHECK(code_edit->get_code_completion_selected_index() == 0); /* Single click selects. */ - SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT); + SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT); CHECK(code_edit->get_code_completion_selected_index() == 2); /* Double click inserts. */ @@ -3021,15 +3159,15 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") { Point2 caret_pos = code_edit->get_caret_draw_pos(); caret_pos.x += 55; - SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE); + SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE); CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text"); SIGNAL_WATCH(code_edit, "symbol_validate"); #ifdef OSX_ENABLED - SEND_GUI_KEY_EVENT(code_edit, KEY_META); + SEND_GUI_KEY_EVENT(code_edit, Key::META); #else - SEND_GUI_KEY_EVENT(code_edit, KEY_CTRL); + SEND_GUI_KEY_EVENT(code_edit, Key::CTRL); #endif Array signal_args; @@ -3097,7 +3235,7 @@ TEST_CASE("[SceneTree][CodeEdit] Backspace delete") { code_edit->insert_text_at_caret("line 1\nline 2\nline 3"); code_edit->select_all(); code_edit->backspace(); - CHECK(code_edit->get_text() == ""); + CHECK(code_edit->get_text().is_empty()); /* Backspace at the beginning without selection has no effect. */ code_edit->set_text(""); diff --git a/tests/test_curve.h b/tests/scene/test_curve.h index e079905e35..0370ab15fd 100644 --- a/tests/test_curve.h +++ b/tests/scene/test_curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include "scene/resources/curve.h" -#include "thirdparty/doctest/doctest.h" +#include "tests/test_macros.h" namespace TestCurve { @@ -219,35 +219,33 @@ TEST_CASE("[Curve] Custom curve with linear tangents") { TEST_CASE("[Curve2D] Linear sampling should return exact value") { Ref<Curve2D> curve = memnew(Curve2D); - int len = 2048; + real_t len = 2048.0; curve->add_point(Vector2(0, 0)); - curve->add_point(Vector2((float)len, 0)); + curve->add_point(Vector2(len, 0)); - float baked_length = curve->get_baked_length(); - CHECK((float)len == baked_length); + real_t baked_length = curve->get_baked_length(); + CHECK(len == baked_length); for (int i = 0; i < len; i++) { - float expected = (float)i; - Vector2 pos = curve->interpolate_baked(expected); - CHECK_MESSAGE(pos.x == expected, "interpolate_baked should return exact value"); + Vector2 pos = curve->interpolate_baked(i); + CHECK_MESSAGE(pos.x == i, "interpolate_baked should return exact value"); } } TEST_CASE("[Curve3D] Linear sampling should return exact value") { Ref<Curve3D> curve = memnew(Curve3D); - int len = 2048; + real_t len = 2048.0; curve->add_point(Vector3(0, 0, 0)); - curve->add_point(Vector3((float)len, 0, 0)); + curve->add_point(Vector3(len, 0, 0)); - float baked_length = curve->get_baked_length(); - CHECK((float)len == baked_length); + real_t baked_length = curve->get_baked_length(); + CHECK(len == baked_length); for (int i = 0; i < len; i++) { - float expected = (float)i; - Vector3 pos = curve->interpolate_baked(expected); - CHECK_MESSAGE(pos.x == expected, "interpolate_baked should return exact value"); + Vector3 pos = curve->interpolate_baked(i); + CHECK_MESSAGE(pos.x == i, "interpolate_baked should return exact value"); } } diff --git a/tests/test_gradient.h b/tests/scene/test_gradient.h index 8eaa6b2b64..b0e6128932 100644 --- a/tests/test_gradient.h +++ b/tests/scene/test_gradient.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,6 @@ #ifndef TEST_GRADIENT_H #define TEST_GRADIENT_H -#include "core/math/color.h" -#include "core/object/class_db.h" #include "scene/resources/gradient.h" #include "thirdparty/doctest/doctest.h" diff --git a/tests/test_gui.cpp b/tests/scene/test_gui.cpp index 0ec8aa78c4..cd5624b70c 100644 --- a/tests/test_gui.cpp +++ b/tests/scene/test_gui.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,29 +32,18 @@ #include "test_gui.h" -#include "core/io/image_loader.h" -#include "core/os/os.h" -#include "core/string/print_string.h" -#include "scene/2d/sprite_2d.h" #include "scene/gui/button.h" -#include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/panel.h" -#include "scene/gui/popup_menu.h" #include "scene/gui/progress_bar.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/spin_box.h" #include "scene/gui/tab_container.h" -#include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" -#include "scene/main/scene_tree.h" - -#include "scene/3d/camera_3d.h" -#include "scene/main/window.h" namespace TestGUI { @@ -80,7 +69,7 @@ public: label->set_position(Point2(80, 90)); label->set_size(Point2(170, 80)); - label->set_align(Label::ALIGN_FILL); + label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_FILL); label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls..."); frame->add_child(label); @@ -267,4 +256,4 @@ MainLoop *test() { } } // namespace TestGUI -#endif +#endif // _3D_DISABLED diff --git a/tests/test_gui.h b/tests/scene/test_gui.h index e5c40de7e8..a1807ed15c 100644 --- a/tests/test_gui.h +++ b/tests/scene/test_gui.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_GUI_H #define TEST_GUI_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestGUI { diff --git a/tests/test_path_3d.h b/tests/scene/test_path_3d.h index 9961ae6e97..78f4e97f03 100644 --- a/tests/test_path_3d.h +++ b/tests/scene/test_path_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define TEST_PATH_3D_H #include "scene/3d/path_3d.h" -#include "scene/resources/curve.h" #include "tests/test_macros.h" diff --git a/tests/test_path_follow_2d.h b/tests/scene/test_path_follow_2d.h index 388b690060..abd12fe862 100644 --- a/tests/test_path_follow_2d.h +++ b/tests/scene/test_path_follow_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define TEST_PATH_FOLLOW_2D_H #include "scene/2d/path_2d.h" -#include "scene/resources/curve.h" #include "tests/test_macros.h" diff --git a/tests/test_path_follow_3d.h b/tests/scene/test_path_follow_3d.h index b6b4c88222..9ffe49e3d6 100644 --- a/tests/test_path_follow_3d.h +++ b/tests/scene/test_path_follow_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define TEST_PATH_FOLLOW_3D_H #include "scene/3d/path_3d.h" -#include "scene/resources/curve.h" #include "tests/test_macros.h" diff --git a/tests/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp index f6619db8fd..8b77458a33 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/servers/test_physics_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,6 @@ #include "test_physics_2d.h" #include "core/os/main_loop.h" -#include "core/os/os.h" -#include "core/string/print_string.h" -#include "core/templates/map.h" -#include "scene/resources/texture.h" -#include "servers/display_server.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" @@ -201,10 +196,10 @@ protected: if (mb->is_pressed()) { Point2 p = mb->get_position(); - if (mb->get_button_index() == 1) { + if (mb->get_button_index() == MouseButton::LEFT) { ray_to = p; _do_ray_query(); - } else if (mb->get_button_index() == 2) { + } else if (mb->get_button_index() == MouseButton::RIGHT) { ray_from = p; _do_ray_query(); } @@ -216,10 +211,10 @@ protected: if (mm.is_valid()) { Point2 p = mm->get_position(); - if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { ray_to = p; _do_ray_query(); - } else if (mm->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) { + } else if ((mm->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE) { ray_from = p; _do_ray_query(); } diff --git a/tests/test_physics_2d.h b/tests/servers/test_physics_2d.h index 966d49200a..b6c47574cd 100644 --- a/tests/test_physics_2d.h +++ b/tests/servers/test_physics_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_PHYSICS_2D_H #define TEST_PHYSICS_2D_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestPhysics2D { diff --git a/tests/test_physics_3d.cpp b/tests/servers/test_physics_3d.cpp index d839ae26b7..3d38b9d901 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/servers/test_physics_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,8 @@ #include "test_physics_3d.h" #include "core/math/convex_hull.h" -#include "core/math/math_funcs.h" +#include "core/math/geometry_3d.h" #include "core/os/main_loop.h" -#include "core/os/os.h" -#include "core/string/print_string.h" -#include "core/templates/map.h" -#include "servers/display_server.h" #include "servers/physics_server_3d.h" #include "servers/rendering_server.h" @@ -249,12 +245,12 @@ protected: public: virtual void input_event(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & 4) { + if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) { ofs_y -= mm->get_relative().y / 200.0; ofs_x += mm->get_relative().x / 200.0; } - if (mm.is_valid() && mm->get_button_mask() & 1) { + if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { real_t y = -mm->get_relative().y / 20.0; real_t x = mm->get_relative().x / 20.0; diff --git a/tests/test_physics_3d.h b/tests/servers/test_physics_3d.h index b6b66f350e..f618d0fb4f 100644 --- a/tests/test_physics_3d.h +++ b/tests/servers/test_physics_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_PHYSICS_H #define TEST_PHYSICS_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestPhysics3D { diff --git a/tests/test_render.cpp b/tests/servers/test_render.cpp index 21b4da9b3b..44403e3724 100644 --- a/tests/test_render.cpp +++ b/tests/servers/test_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,7 @@ #include "test_render.h" #include "core/math/convex_hull.h" -#include "core/math/math_funcs.h" -#include "core/os/keyboard.h" #include "core/os/main_loop.h" -#include "core/os/os.h" -#include "core/string/print_string.h" -#include "servers/display_server.h" #include "servers/rendering_server.h" #define OBJECT_COUNT 50 diff --git a/tests/test_render.h b/tests/servers/test_render.h index 35bb383773..d5a3e01ee5 100644 --- a/tests/test_render.h +++ b/tests/servers/test_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef TEST_RENDER_H #define TEST_RENDER_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestRender { MainLoop *test(); } -#endif +#endif // TEST_RENDER_H diff --git a/tests/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp index 5598852f29..acc7e32441 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/servers/test_shader_lang.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,8 @@ #include "test_shader_lang.h" -#include "core/io/file_access.h" #include "core/os/main_loop.h" #include "core/os/os.h" - -#include "core/string/print_string.h" -#include "scene/gui/control.h" -#include "scene/gui/text_edit.h" #include "servers/rendering/shader_language.h" typedef ShaderLanguage SL; @@ -266,6 +261,8 @@ static String dump_node_code(SL::Node *p_node, int p_level) { } code += ")"; break; + case SL::OP_EMPTY: + break; default: { code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; break; @@ -344,12 +341,17 @@ MainLoop *test() { dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3; dt["fragment"].can_discard = true; - Vector<StringName> rm; - rm.push_back("popo"); + Vector<SL::ModeInfo> rm; + rm.push_back({ "popo" }); Set<String> types; types.insert("spatial"); - Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr); + ShaderLanguage::ShaderCompileInfo info; + info.functions = dt; + info.render_modes = rm; + info.shader_types = types; + + Error err = sl.compile(code, info); if (err) { print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text()); diff --git a/tests/test_shader_lang.h b/tests/servers/test_shader_lang.h index 46a2e6af35..31e1bfbeea 100644 --- a/tests/test_shader_lang.h +++ b/tests/servers/test_shader_lang.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_SHADER_LANG_H #define TEST_SHADER_LANG_H -#include "core/os/main_loop.h" +class MainLoop; namespace TestShaderLang { diff --git a/tests/test_text_server.h b/tests/servers/test_text_server.h index af3df7bc79..b06f315bc8 100644 --- a/tests/test_text_server.h +++ b/tests/servers/test_text_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -265,6 +265,29 @@ TEST_SUITE("[[TextServer]") { font.clear(); } } + + SUBCASE("[TextServer] Strip Diacritics") { + for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) { + Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(i); + TEST_FAIL_COND(ts.is_null(), "Invalid TS interface."); + + if (ts->has_feature(TextServer::FEATURE_SHAPING)) { + CHECK(ts->strip_diacritics(U"ٱلسَّلَامُ عَلَيْكُمْ") == U"ٱلسلام عليكم"); + } + + CHECK(ts->strip_diacritics(U"pêches épinards tomates fraises") == U"peches epinards tomates fraises"); + CHECK(ts->strip_diacritics(U"ΆΈΉΊΌΎΏΪΫϓϔ") == U"ΑΕΗΙΟΥΩΙΥΥΥ"); + CHECK(ts->strip_diacritics(U"άέήίΐϊΰϋόύώ") == U"αεηιιιυυουω"); + CHECK(ts->strip_diacritics(U"ЀЁЃ ЇЌЍӢӤЙ ЎӮӰӲ ӐӒӖӚӜӞ ӦӪ Ӭ Ӵ Ӹ") == U"ЕЕГ ІКИИИИ УУУУ ААЕӘЖЗ ОӨ Э Ч Ы"); + CHECK(ts->strip_diacritics(U"ѐёѓ їќѝӣӥй ўӯӱӳ ӑӓӗӛӝӟ ӧӫ ӭ ӵ ӹ") == U"еег ікииии уууу ааеәжз оө э ч ы"); + CHECK(ts->strip_diacritics(U"ÀÁÂÃÄÅĀĂĄÇĆĈĊČĎÈÉÊËĒĔĖĘĚĜĞĠĢĤÌÍÎÏĨĪĬĮİĴĶĹĻĽÑŃŅŇŊÒÓÔÕÖØŌŎŐƠŔŖŘŚŜŞŠŢŤÙÚÛÜŨŪŬŮŰŲƯŴÝŶŹŻŽ") == U"AAAAAAAAACCCCCDEEEEEEEEEGGGGHIIIIIIIIIJKLLLNNNNŊOOOOOØOOOORRRSSSSTTUUUUUUUUUUUWYYZZZ"); + CHECK(ts->strip_diacritics(U"àáâãäåāăąçćĉċčďèéêëēĕėęěĝğġģĥìíîïĩīĭįĵķĺļľñńņňŋòóôõöøōŏőơŕŗřśŝşšţťùúûüũūŭůűųưŵýÿŷźżž") == U"aaaaaaaaacccccdeeeeeeeeegggghiiiiiiiijklllnnnnŋoooooøoooorrrssssttuuuuuuuuuuuwyyyzzz"); + CHECK(ts->strip_diacritics(U"ǍǏȈǑǪǬȌȎȪȬȮȰǓǕǗǙǛȔȖǞǠǺȀȂȦǢǼǦǴǨǸȆȐȒȘȚȞȨ Ḁ ḂḄḆ Ḉ ḊḌḎḐḒ ḔḖḘḚḜ Ḟ Ḡ ḢḤḦḨḪ ḬḮ ḰḲḴ ḶḸḺḼ ḾṀṂ ṄṆṈṊ ṌṎṐṒ ṔṖ ṘṚṜṞ ṠṢṤṦṨ ṪṬṮṰ ṲṴṶṸṺ") == U"AIIOOOOOOOOOUUUUUUUAAAAAAÆÆGGKNERRSTHE A BBB C DDDDD EEEEE F G HHHHH II KKK LLLL MMM NNNN OOOO PP RRRR SSSSS TTTT UUUUU"); + CHECK(ts->strip_diacritics(U"ǎǐȉȋǒǫǭȍȏȫȭȯȱǔǖǘǚǜȕȗǟǡǻȁȃȧǣǽǧǵǩǹȇȑȓșțȟȩ ḁ ḃḅḇ ḉ ḋḍḏḑḓ ḟ ḡ ḭḯ ḱḳḵ ḷḹḻḽ ḿṁṃ ṅṇṉṋ ṍṏṑṓ ṗṕ ṙṛṝṟ ṡṣṥṧṩ ṫṭṯṱ ṳṵṷṹṻ") == U"aiiiooooooooouuuuuuuaaaaaaææggknerrsthe a bbb c ddddd f g ii kkk llll mmm nnnn oooo pp rrrr sssss tttt uuuuu"); + CHECK(ts->strip_diacritics(U"ṼṾ ẀẂẄẆẈ ẊẌ Ẏ ẐẒẔ") == U"VV WWWWW XX Y ZZZ"); + CHECK(ts->strip_diacritics(U"ṽṿ ẁẃẅẇẉ ẋẍ ẏ ẑẓẕ ẖ ẗẘẙẛ") == U"vv wwwww xx y zzz h twys"); + } + } } } }; // namespace TestTextServer diff --git a/tests/test_array.h b/tests/test_array.h deleted file mode 100644 index 3bd476fd27..0000000000 --- a/tests/test_array.h +++ /dev/null @@ -1,237 +0,0 @@ -/*************************************************************************/ -/* test_array.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_ARRAY_H -#define TEST_ARRAY_H - -#include "core/object/class_db.h" -#include "core/object/script_language.h" -#include "core/templates/hashfuncs.h" -#include "core/templates/vector.h" -#include "core/variant/array.h" -#include "core/variant/container_type_validate.h" -#include "core/variant/variant.h" -#include "tests/test_macros.h" -#include "tests/test_tools.h" - -namespace TestArray { - -TEST_CASE("[Array] size(), clear(), and is_empty()") { - Array arr; - CHECK(arr.size() == 0); - CHECK(arr.is_empty()); - arr.push_back(1); - CHECK(arr.size() == 1); - arr.clear(); - CHECK(arr.is_empty()); - CHECK(arr.size() == 0); -} - -TEST_CASE("[Array] Assignment and comparison operators") { - Array arr1; - Array arr2; - arr1.push_back(1); - CHECK(arr1 != arr2); - CHECK(arr1 > arr2); - CHECK(arr1 >= arr2); - arr2.push_back(2); - CHECK(arr1 != arr2); - CHECK(arr1 < arr2); - CHECK(arr1 <= arr2); - CHECK(arr2 > arr1); - CHECK(arr2 >= arr1); - Array arr3 = arr2; - CHECK(arr3 == arr2); -} - -TEST_CASE("[Array] append_array()") { - Array arr1; - Array arr2; - arr1.push_back(1); - arr1.append_array(arr2); - CHECK(arr1.size() == 1); - arr2.push_back(2); - arr1.append_array(arr2); - CHECK(arr1.size() == 2); - CHECK(int(arr1[0]) == 1); - CHECK(int(arr1[1]) == 2); -} - -TEST_CASE("[Array] resize(), insert(), and erase()") { - Array arr; - arr.resize(2); - CHECK(arr.size() == 2); - arr.insert(0, 1); - CHECK(int(arr[0]) == 1); - arr.insert(0, 2); - CHECK(int(arr[0]) == 2); - arr.erase(2); - CHECK(int(arr[0]) == 1); -} - -TEST_CASE("[Array] front() and back()") { - Array arr; - arr.push_back(1); - CHECK(int(arr.front()) == 1); - CHECK(int(arr.back()) == 1); - arr.push_back(3); - CHECK(int(arr.front()) == 1); - CHECK(int(arr.back()) == 3); -} - -TEST_CASE("[Array] has() and count()") { - Array arr; - arr.push_back(1); - arr.push_back(1); - CHECK(arr.has(1)); - CHECK(!arr.has(2)); - CHECK(arr.count(1) == 2); - CHECK(arr.count(2) == 0); -} - -TEST_CASE("[Array] remove()") { - Array arr; - arr.push_back(1); - arr.push_back(2); - arr.remove(0); - CHECK(arr.size() == 1); - CHECK(int(arr[0]) == 2); - arr.remove(0); - CHECK(arr.size() == 0); - - // The array is now empty; try to use `remove()` again. - // Normally, this prints an error message so we silence it. - ERR_PRINT_OFF; - arr.remove(0); - ERR_PRINT_ON; - - CHECK(arr.size() == 0); -} - -TEST_CASE("[Array] get()") { - Array arr; - arr.push_back(1); - CHECK(int(arr.get(0)) == 1); -} - -TEST_CASE("[Array] sort()") { - Array arr; - - arr.push_back(3); - arr.push_back(4); - arr.push_back(2); - arr.push_back(1); - arr.sort(); - int val = 1; - for (int i = 0; i < arr.size(); i++) { - CHECK(int(arr[i]) == val); - val++; - } -} - -TEST_CASE("[Array] push_front(), pop_front(), pop_back()") { - Array arr; - arr.push_front(1); - arr.push_front(2); - CHECK(int(arr[0]) == 2); - arr.pop_front(); - CHECK(int(arr[0]) == 1); - CHECK(arr.size() == 1); - arr.push_front(2); - arr.push_front(3); - arr.pop_back(); - CHECK(int(arr[1]) == 2); - CHECK(arr.size() == 2); -} - -TEST_CASE("[Array] pop_at()") { - ErrorDetector ed; - - Array arr; - arr.push_back(2); - arr.push_back(4); - arr.push_back(6); - arr.push_back(8); - arr.push_back(10); - - REQUIRE(int(arr.pop_at(2)) == 6); - REQUIRE(arr.size() == 4); - CHECK(int(arr[0]) == 2); - CHECK(int(arr[1]) == 4); - CHECK(int(arr[2]) == 8); - CHECK(int(arr[3]) == 10); - - REQUIRE(int(arr.pop_at(2)) == 8); - REQUIRE(arr.size() == 3); - CHECK(int(arr[0]) == 2); - CHECK(int(arr[1]) == 4); - CHECK(int(arr[2]) == 10); - - // Negative index. - REQUIRE(int(arr.pop_at(-1)) == 10); - REQUIRE(arr.size() == 2); - CHECK(int(arr[0]) == 2); - CHECK(int(arr[1]) == 4); - - // Invalid pop. - ed.clear(); - ERR_PRINT_OFF; - const Variant ret = arr.pop_at(-15); - ERR_PRINT_ON; - REQUIRE(ret.is_null()); - CHECK(ed.has_error); - - REQUIRE(int(arr.pop_at(0)) == 2); - REQUIRE(arr.size() == 1); - CHECK(int(arr[0]) == 4); - - REQUIRE(int(arr.pop_at(0)) == 4); - REQUIRE(arr.is_empty()); - - // Pop from empty array. - ed.clear(); - REQUIRE(arr.pop_at(24).is_null()); - CHECK_FALSE(ed.has_error); -} - -TEST_CASE("[Array] max() and min()") { - Array arr; - arr.push_back(3); - arr.push_front(4); - arr.push_back(5); - arr.push_back(2); - int max = int(arr.max()); - int min = int(arr.min()); - CHECK(max == 5); - CHECK(min == 2); -} -} // namespace TestArray - -#endif // TEST_ARRAY_H diff --git a/tests/test_dictionary.h b/tests/test_dictionary.h deleted file mode 100644 index b94cf36109..0000000000 --- a/tests/test_dictionary.h +++ /dev/null @@ -1,159 +0,0 @@ -/*************************************************************************/ -/* test_dictionary.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEST_DICTIONARY_H -#define TEST_DICTIONARY_H - -#include "core/templates/ordered_hash_map.h" -#include "core/templates/safe_refcount.h" -#include "core/variant/dictionary.h" -#include "core/variant/variant.h" -#include "tests/test_macros.h" - -namespace TestDictionary { - -TEST_CASE("[Dictionary] Assignment using bracket notation ([])") { - Dictionary map; - map["Hello"] = 0; - CHECK(int(map["Hello"]) == 0); - map["Hello"] = 3; - CHECK(int(map["Hello"]) == 3); - map["World!"] = 4; - CHECK(int(map["World!"]) == 4); - - // Test non-string keys, since keys can be of any Variant type. - map[12345] = -5; - CHECK(int(map[12345]) == -5); - map[false] = 128; - CHECK(int(map[false]) == 128); - map[Vector2(10, 20)] = 30; - CHECK(int(map[Vector2(10, 20)]) == 30); - map[0] = 400; - CHECK(int(map[0]) == 400); - // Check that assigning 0 doesn't overwrite the value for `false`. - CHECK(int(map[false]) == 128); -} - -TEST_CASE("[Dictionary] == and != operators") { - Dictionary map1; - Dictionary map2; - CHECK(map1 != map2); - map1[1] = 3; - map2 = map1; - CHECK(map1 == map2); -} - -TEST_CASE("[Dictionary] get_key_lists()") { - Dictionary map; - List<Variant> keys; - List<Variant> *ptr = &keys; - map.get_key_list(ptr); - CHECK(keys.is_empty()); - map[1] = 3; - map.get_key_list(ptr); - CHECK(keys.size() == 1); - CHECK(int(keys[0]) == 1); - map[2] = 4; - map.get_key_list(ptr); - CHECK(keys.size() == 3); -} - -TEST_CASE("[Dictionary] get_key_at_index()") { - Dictionary map; - map[4] = 3; - Variant val = map.get_key_at_index(0); - CHECK(int(val) == 4); - map[3] = 1; - val = map.get_key_at_index(0); - CHECK(int(val) == 4); - val = map.get_key_at_index(1); - CHECK(int(val) == 3); -} - -TEST_CASE("[Dictionary] getptr()") { - Dictionary map; - map[1] = 3; - Variant *key = map.getptr(1); - CHECK(int(*key) == 3); - key = map.getptr(2); - CHECK(key == nullptr); -} - -TEST_CASE("[Dictionary] get_valid()") { - Dictionary map; - map[1] = 3; - Variant val = map.get_valid(1); - CHECK(int(val) == 3); -} -TEST_CASE("[Dictionary] get()") { - Dictionary map; - map[1] = 3; - Variant val = map.get(1, -1); - CHECK(int(val) == 3); -} - -TEST_CASE("[Dictionary] size(), empty() and clear()") { - Dictionary map; - CHECK(map.size() == 0); - CHECK(map.is_empty()); - map[1] = 3; - CHECK(map.size() == 1); - CHECK(!map.is_empty()); - map.clear(); - CHECK(map.size() == 0); - CHECK(map.is_empty()); -} - -TEST_CASE("[Dictionary] has() and has_all()") { - Dictionary map; - CHECK(map.has(1) == false); - map[1] = 3; - CHECK(map.has(1)); - Array keys; - keys.push_back(1); - CHECK(map.has_all(keys)); - keys.push_back(2); - CHECK(map.has_all(keys) == false); -} - -TEST_CASE("[Dictionary] keys() and values()") { - Dictionary map; - Array keys = map.keys(); - Array values = map.values(); - CHECK(keys.is_empty()); - CHECK(values.is_empty()); - map[1] = 3; - keys = map.keys(); - values = map.values(); - CHECK(int(keys[0]) == 1); - CHECK(int(values[0]) == 3); -} -} // namespace TestDictionary -#endif // TEST_DICTIONARY_H diff --git a/tests/test_macros.cpp b/tests/test_macros.cpp index b0b28ab374..aa07f8211a 100644 --- a/tests/test_macros.cpp +++ b/tests/test_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_macros.h b/tests/test_macros.h index 2f0bc6dcfa..ed8a12f155 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,9 +31,8 @@ #ifndef TEST_MACROS_H #define TEST_MACROS_H -#include "core/object/callable_method_pointer.h" -#include "core/object/class_db.h" -#include "core/templates/map.h" +#include "core/input/input_map.h" +#include "core/object/message_queue.h" #include "core/variant/variant.h" // See documentation for doctest at: @@ -134,9 +133,9 @@ int register_test_command(String p_command, TestFunc p_function); // Utility macros to send an event actions to a given object // Requires Message Queue and InputMap to be setup. // SEND_GUI_ACTION - takes an object and a input map key. e.g SEND_GUI_ACTION(code_edit, "ui_text_newline"). -// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, KEY_A | KEY_MASK_CMD). +// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, Key::A | KeyModifierMask::CMD). // SEND_GUI_MOUSE_EVENT - takes an object, position, mouse button and mouse mask e.g SEND_GUI_MOUSE_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE); -// SEND_GUI_DOUBLE_CLICK - takes an object and a postion. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50)); +// SEND_GUI_DOUBLE_CLICK - takes an object and a position. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50)); #define SEND_GUI_ACTION(m_object, m_action) \ { \ @@ -173,7 +172,7 @@ int register_test_command(String p_command, TestFunc p_function); #define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos) \ { \ - _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_LEFT); \ + _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, MouseButton::LEFT); \ event->set_double_click(true); \ m_object->get_viewport()->push_input(event); \ MessageQueue::get_singleton()->flush(); \ @@ -193,7 +192,7 @@ int register_test_command(String p_command, TestFunc p_function); // // Use SIGNAL_DISCARD("signal_name") to discard records all of the given signal, use only in placed you don't need to check. // -// All signals are automaticaly discared between test/sub test cases. +// All signals are automatically discarded between test/sub test cases. class SignalWatcher : public Object { private: diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 341fb1af61..2b2c89fbf1 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,62 +30,62 @@ #include "test_main.h" -#include "core/templates/list.h" - -#include "test_aabb.h" -#include "test_array.h" -#include "test_astar.h" -#include "test_basis.h" -#include "test_class_db.h" -#include "test_code_edit.h" -#include "test_color.h" -#include "test_command_queue.h" -#include "test_config_file.h" -#include "test_crypto.h" -#include "test_curve.h" -#include "test_dictionary.h" -#include "test_expression.h" -#include "test_file_access.h" -#include "test_geometry_2d.h" -#include "test_geometry_3d.h" -#include "test_gradient.h" -#include "test_gui.h" -#include "test_hashing_context.h" -#include "test_image.h" -#include "test_json.h" -#include "test_list.h" -#include "test_local_vector.h" -#include "test_lru.h" -#include "test_marshalls.h" -#include "test_math.h" -#include "test_method_bind.h" -#include "test_node_path.h" -#include "test_oa_hash_map.h" -#include "test_object.h" -#include "test_ordered_hash_map.h" -#include "test_paged_array.h" -#include "test_path_3d.h" -#include "test_pck_packer.h" -#include "test_physics_2d.h" -#include "test_physics_3d.h" -#include "test_random_number_generator.h" -#include "test_rect2.h" -#include "test_render.h" -#include "test_resource.h" -#include "test_shader_lang.h" -#include "test_string.h" -#include "test_text_server.h" -#include "test_time.h" -#include "test_translation.h" -#include "test_validate_testing.h" -#include "test_variant.h" -#include "test_vector.h" -#include "test_xml_parser.h" +#include "tests/core/io/test_config_file.h" +#include "tests/core/io/test_file_access.h" +#include "tests/core/io/test_image.h" +#include "tests/core/io/test_json.h" +#include "tests/core/io/test_marshalls.h" +#include "tests/core/io/test_pck_packer.h" +#include "tests/core/io/test_resource.h" +#include "tests/core/io/test_xml_parser.h" +#include "tests/core/math/test_aabb.h" +#include "tests/core/math/test_astar.h" +#include "tests/core/math/test_basis.h" +#include "tests/core/math/test_color.h" +#include "tests/core/math/test_expression.h" +#include "tests/core/math/test_geometry_2d.h" +#include "tests/core/math/test_geometry_3d.h" +#include "tests/core/math/test_math.h" +#include "tests/core/math/test_random_number_generator.h" +#include "tests/core/math/test_rect2.h" +#include "tests/core/object/test_class_db.h" +#include "tests/core/object/test_method_bind.h" +#include "tests/core/object/test_object.h" +#include "tests/core/string/test_node_path.h" +#include "tests/core/string/test_string.h" +#include "tests/core/string/test_translation.h" +#include "tests/core/templates/test_command_queue.h" +#include "tests/core/templates/test_list.h" +#include "tests/core/templates/test_local_vector.h" +#include "tests/core/templates/test_lru.h" +#include "tests/core/templates/test_oa_hash_map.h" +#include "tests/core/templates/test_ordered_hash_map.h" +#include "tests/core/templates/test_paged_array.h" +#include "tests/core/templates/test_vector.h" +#include "tests/core/test_crypto.h" +#include "tests/core/test_hashing_context.h" +#include "tests/core/test_time.h" +#include "tests/core/variant/test_array.h" +#include "tests/core/variant/test_dictionary.h" +#include "tests/core/variant/test_variant.h" +#include "tests/scene/test_code_edit.h" +#include "tests/scene/test_curve.h" +#include "tests/scene/test_gradient.h" +#include "tests/scene/test_gui.h" +#include "tests/scene/test_path_3d.h" +#include "tests/servers/test_physics_2d.h" +#include "tests/servers/test_physics_3d.h" +#include "tests/servers/test_render.h" +#include "tests/servers/test_shader_lang.h" +#include "tests/servers/test_text_server.h" +#include "tests/test_validate_testing.h" #include "modules/modules_tests.gen.h" #include "tests/test_macros.h" +#include "scene/resources/default_theme/default_theme.h" + int test_main(int argc, char *argv[]) { bool run_tests = true; diff --git a/tests/test_main.h b/tests/test_main.h index 8c506a776f..8e6a7361fc 100644 --- a/tests/test_main.h +++ b/tests/test_main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_tools.h b/tests/test_tools.h index 3ea953cb07..8ee7a4718f 100644 --- a/tests/test_tools.h +++ b/tests/test_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,6 @@ #ifndef TEST_TOOLS_H #define TEST_TOOLS_H -#include "core/error/error_macros.h" - struct ErrorDetector { ErrorDetector() { eh.errfunc = _detect_error; @@ -49,7 +47,7 @@ struct ErrorDetector { has_error = false; } - static void _detect_error(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type) { + static void _detect_error(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) { ErrorDetector *self = (ErrorDetector *)p_self; self->has_error = true; } diff --git a/tests/test_utils.cpp b/tests/test_utils.cpp index 1666a257a9..11cb6398aa 100644 --- a/tests/test_utils.cpp +++ b/tests/test_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "test_utils.h" +#include "tests/test_utils.h" #include "core/os/os.h" diff --git a/tests/test_utils.h b/tests/test_utils.h index f05ab0bdb1..499ddb84b2 100644 --- a/tests/test_utils.h +++ b/tests/test_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef TEST_UTILS_H #define TEST_UTILS_H -#include "core/string/ustring.h" +class String; namespace TestUtils { diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index 40b255e18a..413a7e351d 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |