diff options
Diffstat (limited to 'tests/test_shader_lang.cpp')
-rw-r--r-- | tests/test_shader_lang.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index d363ee22b5..a023f35506 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,7 @@ #include "core/os/main_loop.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" #include "scene/gui/control.h" #include "scene/gui/text_edit.h" #include "servers/rendering/shader_language.h" @@ -308,7 +308,7 @@ static Error recreate_code(void *p_str, SL::ShaderNode *p_program) { MainLoop *test() { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - if (cmdlargs.empty()) { + if (cmdlargs.is_empty()) { //try editor! print_line("usage: godot -test shader_lang <shader>"); return nullptr; @@ -357,5 +357,4 @@ MainLoop *test() { return nullptr; } - } // namespace TestShaderLang |